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Merge pull request #479 from kz2wd/fix/hytale-ecs-theory-link-repair
GH-478: Fix/hytale ecs theory link repair
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content/docs/en/guides/plugin/creating-commands.mdx

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@@ -68,7 +68,7 @@ Unlike `AbstractAsyncCommand` commands using `AbstractPlayerCommand` run on the
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You can use the `Store` along with the `Ref` to access all entity components like the `Player` component, `UUIDComponent` or `TransformComponent`.
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For more information about Hytale's Entity Component System visit the [Hytale ECS Theory](https://hytalemodding.dev/en/docs/plugin/ecs/hytale-ecs-theory) guide.
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For more information about Hytale's Entity Component System visit the [Hytale ECS Theory](https://hytalemodding.dev/en/docs/guides/ecs/hytale-ecs-theory) guide.
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```java

content/docs/en/official-documentation/worldgen/technical-hytale-generator/props.mdx

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@@ -145,18 +145,26 @@ Automatically checks the Pattern in different rotations and rotates the child Pr
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</tr>
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<tr>
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<td>SelectionMode</td>
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<td>String (<code>FirstValid</code> | <code>AllValid</code> | <code>RandomValid</code>)</td>
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<td>
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Determines which valid rotation is generated:<br />
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- <code>FirstValid</code>: The first valid rotation in the Rotations list.<br />
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- <code>AllValid</code>: All valid rotations in the Rotations list.<br />
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- <code>RandomValid</code>: Picks one of the valid Rotations at random.
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String (<code>FirstValid</code> | <code>AllValid</code> |{" "}
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<code>RandomValid</code>)
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</td>
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<td>
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Determines which valid rotation is generated:
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<br />- <code>FirstValid</code>: The first valid rotation in the
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Rotations list.
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<br />- <code>AllValid</code>: All valid rotations in the Rotations
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list.
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<br />- <code>RandomValid</code>: Picks one of the valid Rotations at
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random.
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</td>
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</tr>
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<tr>
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<td>Seed</td>
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<td>String</td>
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<td>Determines which position is picked if <code>RandomValid</code>.</td>
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<td>
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Determines which position is picked if <code>RandomValid</code>.
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</td>
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</tr>
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</tbody>
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</table>

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