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Widgets are part of HunterPie's core, they're the components that hold the widget's content to display their data to the user.
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## Settings
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By default, every widget has 6 default settings:
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Setting | Description
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--------|----------------
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Initialize Widget | When enabled, this Widget will be initialized when the game process is detected by HunterPie. Having this disabled is good for performance in case you're not interested on what this Widget has to show.
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Show Widget | When enabled, the Widget will be shown whenever it has content to be displayed, having this turned off will make it not show the Widget at all, however, it will still be in-memory tracking all data.
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Widget Opacity | Sets the general widget opacity, the lower, the more transparent it will become.
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Widget Scale | Sets the widget linear scale, `1` is the default scale, or `100%` of it's original scale, `2` means `200%` of it's original scale, therefore, making it 2x bigger.
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Streamer Mode | Widgets are invisible to your system, making OBS fail to find them when you want to also record the overlay. This setting is a workaround for that OBS limitation.
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Widget Position | Sets the absolute X and Y coordinates for this widget, this is relative to your main screen, values can be negative in case you have a screen on the left side of your main monitor.
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## Toggling Widgets
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HunterPie allows you to toggle Widgets in two different ways:
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- If don't want to see the widget, you can disable the *Show Widget* option. This will hide the Widget but the Widget will still be created everytime you open the game.
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- If you don't care about a certain widget at all, it is recommended to turn the *Initialize Widget* option off. This will make it so that Widget won't be created at all.
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## Adjusting positions and scales
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It is possible to change the Widget's position, scale and opacity.
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- Position: You can change the values of the **X** and **Y** coordinates for the widgets, note that since it uses absolute position, if you set them to something out of boundaries, the widget will also be out of boundaries and will not be visible anymore.
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- Opacity: This option controls the transparency of the whole widget, the values range from 0 to 1 where 0 is 0% visible and 1 is 100% visible.
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- Scale: This controls the vertical and horizontal scale of the Widget, the values range from 0.1 to 2 where 0.1 is 10% of the original size and 2 is 200% of the original size.
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> Although it is possible to change the position and scale directly from the settings tab, it is **recommended** to do that in the [design mode](/posts/overlay/#design-mode).
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{:.prompt-note}
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## Dynamic Behaviors
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HunterPie provides a way where the Widgets will hide themselves whenever the game's HUD is visible. This setting is independent for each widget, so you will have to enable them individually for each widget you want to become invisible whenever the HUD is open.
## Windows is asking me to install .NET 6, what do I do?
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HunterPie requires **.NET 6.0 Desktop Runtime** to run properly, you can download it from Microsoft's official site by clicking [here](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-6.0.7-windows-x64-installer).
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## Windows is asking me to install .NET 8, what do I do?
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HunterPie requires **.NET 8.0 Desktop Runtime** to run properly, you can download it from Microsoft's official site by clicking [here](https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-8.0.21-windows-x64-installer).
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## My antivirus is blocking/deleting HunterPie
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It's just a false positive, HunterPie works by accessing other programs running on your computer (in this case, the game), some viruses also work in a similar way, hence this behavior can be flagged "suspicious".
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## My overlay is not appearing on top of the game
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This is a known issue in Monster Hunter World when running the game with DirectX 11, either:
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- Enable DirectX 12 API under your game's graphics settings
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*OR*
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- Run the game in borderless windowed mode.
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Also, make sure your overlay and whichever widgets you want to see are actually enabled for that game.
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## Moving and Scaling Widgets
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@@ -23,12 +39,12 @@ To scale a widget, you can go to HunterPie's settings for that widget and use th
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Make sure your HunterPie's folder is **not** in read only mode, if that doesn't work, try moving your HunterPie folder to somewhere else.
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If that is not your issue, make **sure** you're changing the settings of the correct game, HunterPie supports multiple games and by default it will enter the settings window with Monster Hunter Rise as the default game.
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## My auto update is getting stuck
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Same as the previous issue, make sure your folder is **not** in read only mode, also try moving its folder somewhere else.
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## My overlay seems delayed
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Some people has reported that as a Windows 11 issue, some known work arounds for that include:
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- Changing rendering strategy to **Software** in HunterPie's setttings.
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- Enabling compatibility mode for HunterPie
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If you have HunterPie running with Hardware as its rendering strategy and you have Windows's GPU scheduling enabled, it will cause HunterPie to freeze every now and then, that is because that's what GPU scheduling does. It pauses the rendering of other applications to give the game more GPU time.
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badge: docs
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math: true
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categories: [Documentation, General]
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pin: true
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---
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HunterPie supports different languages other than English, if you want to localize it to another language make sure to read this because it covers everything you need to know to make your own localization file.
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