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import argparse
import os
import time
import numpy as np
import torch
from blocks import TRAINING_POOLS
from env import BlockBlastEnv, ActionAwareCNNExtractor, CustomCNNExtractor, CustomCNNExtractorV2
from sb3_contrib import MaskablePPO
from sb3_contrib.common.wrappers import ActionMasker
from stable_baselines3.common.callbacks import BaseCallback, CallbackList, CheckpointCallback
from stable_baselines3.common.monitor import Monitor
from stable_baselines3.common.vec_env import DummyVecEnv, SubprocVecEnv
def mask_fn(env):
if hasattr(env, "valid_action_mask"):
return env.valid_action_mask()
unwrapped = getattr(env, "unwrapped", None)
if unwrapped is not None and hasattr(unwrapped, "valid_action_mask"):
return unwrapped.valid_action_mask()
raise AttributeError("valid_action_mask() nu este disponibil pe mediul curent")
class TensorboardStatsCallback(BaseCallback):
def __init__(self, enabled=True, verbose=0):
super().__init__(verbose)
self.enabled = enabled
def _on_step(self):
if not self.enabled:
return True
infos = self.locals.get("infos", [])
scalar_keys = [
"reward/line",
"reward/stage",
"reward/contact",
"reward/holes",
"reward/game_over",
"placement/contact_ratio",
"placement/contact_score",
"placement/contact_threshold",
"holes/current_cells",
"holes/created_cells",
"game/valid_actions",
]
for key in scalar_keys:
values = [info[key] for info in infos if key in info]
if values:
self.logger.record(f"step_stats/{key.replace('/', '_')}", float(np.mean(values)))
for info in infos:
if "game/etap_max" in info:
self.logger.record("game_stats/Etape_Supravietuite", info["game/etap_max"])
self.logger.record("game_stats/Linii_Distruse", info["game/linii_distruse"])
self.logger.record("game_stats/Blocuri_Puse", info["game/blocuri_puse"])
return True
class StageEvalCallback(BaseCallback):
def __init__(
self,
reward_config,
fixed_game_seed=None,
fixed_game_seeds=None,
eval_freq=0,
n_eval_episodes=50,
max_eval_steps=5000,
deterministic=True,
verbose=0,
):
super().__init__(verbose)
self.reward_config = reward_config
self.fixed_game_seed = fixed_game_seed
self.fixed_game_seeds = fixed_game_seeds
self.shape_pool = reward_config["shape_pool"]
self.hand_generator = reward_config["hand_generator"]
self.eval_freq = eval_freq
self.n_eval_episodes = n_eval_episodes
self.max_eval_steps = max_eval_steps
self.deterministic = deterministic
self.last_eval_step = 0
def _on_step(self):
if self.eval_freq <= 0:
return True
if self.num_timesteps - self.last_eval_step < self.eval_freq:
return True
self.last_eval_step = self.num_timesteps
stages, lines, blocks = self._run_eval()
self.logger.record("eval_stages/mean", float(np.mean(stages)))
self.logger.record("eval_stages/median", float(np.median(stages)))
self.logger.record("eval_stages/p90", float(np.percentile(stages, 90)))
self.logger.record("eval_stages/max", float(np.max(stages)))
self.logger.record("eval_stats/mean_lines", float(np.mean(lines)))
self.logger.record("eval_stats/mean_blocks", float(np.mean(blocks)))
if self.verbose:
print(
f"Eval @ {self.num_timesteps}: mean_stages={np.mean(stages):.2f}, "
f"p90={np.percentile(stages, 90):.1f}, max={np.max(stages)}"
)
return True
def _run_eval(self):
stages = []
lines = []
blocks = []
eval_env = BlockBlastEnv(
reward_config=self.reward_config,
apply_hole_penalty=self.reward_config["apply_hole_penalty"],
fixed_game_seed=self.fixed_game_seed,
shape_pool=self.shape_pool,
hand_generator=self.hand_generator,
board_size=self.reward_config["board_size"],
)
try:
for episode_idx in range(self.n_eval_episodes):
if self.fixed_game_seeds:
eval_env.fixed_game_seed = self.fixed_game_seeds[episode_idx % len(self.fixed_game_seeds)]
obs, _ = eval_env.reset(seed=10_000 + episode_idx)
done = False
step_count = 0
while not done and step_count < self.max_eval_steps:
action_mask = eval_env.valid_action_mask()
action, _ = self.model.predict(
obs,
action_masks=action_mask,
deterministic=self.deterministic,
)
obs, _, done, _, _ = eval_env.step(int(action))
step_count += 1
stages.append(eval_env.game.stages_passed)
lines.append(eval_env.game.lines_destroyed)
blocks.append(eval_env.game.blocks_placed)
finally:
eval_env.close()
return np.array(stages), np.array(lines), np.array(blocks)
def make_env(reward_config, fixed_game_seed=None):
def _init():
env = BlockBlastEnv(
reward_config=reward_config,
apply_hole_penalty=reward_config["apply_hole_penalty"],
fixed_game_seed=fixed_game_seed,
shape_pool=reward_config["shape_pool"],
hand_generator=reward_config["hand_generator"],
board_size=reward_config["board_size"],
)
env = Monitor(env)
env = ActionMasker(env, mask_fn)
return env
return _init
def parse_args():
parser = argparse.ArgumentParser(description="Train or benchmark the Block Blast PPO agent")
parser.add_argument("--device", choices=["auto", "cpu", "cuda", "mps"], default="auto")
parser.add_argument("--vec-env", choices=["subproc", "dummy"], default="subproc")
parser.add_argument("--subproc-start-method", choices=["fork", "forkserver", "spawn"], default="fork")
parser.add_argument("--num-cpu", type=int, default=8)
parser.add_argument("--n-steps", type=int, default=4096)
parser.add_argument("--batch-size", type=int, default=2048)
parser.add_argument("--n-epochs", type=int, default=8)
parser.add_argument("--learning-rate", type=float, default=0.0002)
parser.add_argument("--gamma", type=float, default=0.6)
parser.add_argument("--ent-coef", type=float, default=0.02)
parser.add_argument("--lr-schedule", choices=["constant", "linear"], default="linear")
parser.add_argument("--lr-final-ratio", type=float, default=0.2)
parser.add_argument("--total-timesteps", type=int, default=25_000_000)
parser.add_argument("--benchmark", action="store_true")
parser.add_argument("--benchmark-steps", type=int, default=30_000)
parser.add_argument("--model-path", default="./checkpoints/cnn/block_blast_cnn_v1")
parser.add_argument("--tb-log-name", default="PPO_BlockBlast_CNN_V1")
parser.add_argument("--log-dir", default="./tensorboard_logs/")
parser.add_argument("--checkpoint-dir", default="./checkpoints/cnn/")
parser.add_argument("--checkpoint-freq", type=int, default=0)
parser.add_argument("--board-size", type=int, choices=[4, 8], default=8)
parser.add_argument("--resume", action=argparse.BooleanOptionalAction, default=False)
parser.add_argument("--log-stats", action=argparse.BooleanOptionalAction, default=True)
parser.add_argument("--reward-placement", type=float, default=0.0)
parser.add_argument("--reward-line-scale", type=float, default=10.0)
parser.add_argument("--reward-line-bonus", type=float, default=0.0)
parser.add_argument("--reward-stage-complete", type=float, default=10.0)
parser.add_argument("--reward-no-line", type=float, default=0.0)
parser.add_argument("--reward-game-over", type=float, default=200.0)
parser.add_argument("--reward-game-over-early-weight", type=float, default=3.0)
parser.add_argument("--reward-contact-scale", type=float, default=12.0)
parser.add_argument("--reward-contact-power", type=float, default=1.25)
parser.add_argument("--reward-contact-threshold", type=float, default=0.0)
parser.add_argument("--reward-contact-penalty-scale", type=float, default=0.0)
parser.add_argument("--reward-scale", type=float, default=1.0)
parser.add_argument("--apply-hole-penalty", action=argparse.BooleanOptionalAction, default=False)
parser.add_argument("--hole-penalty-weight", type=float, default=0.25)
parser.add_argument("--created-hole-penalty-weight", type=float, default=1.0)
parser.add_argument("--complexity-simple-prob", type=float, default=0.78)
parser.add_argument("--complexity-medium-prob", type=float, default=0.18)
parser.add_argument("--complexity-hard-prob", type=float, default=0.04)
parser.add_argument("--eval-freq", type=int, default=500_000)
parser.add_argument("--eval-episodes", type=int, default=100)
parser.add_argument("--max-eval-steps", type=int, default=5000)
parser.add_argument("--fixed-game-seed", type=int, default=None)
parser.add_argument("--fixed-game-seeds", default=None, help="Comma-separated seeds, assigned across envs and eval episodes.")
parser.add_argument("--fixed-game-seed-count", type=int, default=0, help="Use fixed-game-seed as the first seed and generate this many consecutive seeds.")
parser.add_argument("--init-from-model", default=None, help="Initialize policy weights from this model path, but keep current hyperparameters.")
parser.add_argument("--shape-pool", choices=sorted(TRAINING_POOLS.keys()), default="mini")
parser.add_argument("--hand-generator", choices=["solvable", "playable", "adaptive_playable", "random"], default="solvable")
parser.add_argument("--cnn-arch", choices=["base", "v2", "actionaware"], default="base")
parser.add_argument("--features-dim", type=int, default=256)
parser.add_argument("--net-arch", default="256,256", help="Comma-separated hidden sizes for policy/value heads.")
parser.add_argument("--torch-threads", type=int, default=0)
return parser.parse_args()
def normalize_model_path(path):
if path.endswith(".zip"):
return path[:-4]
return path
def parse_fixed_game_seeds(args):
if args.fixed_game_seeds:
return [int(value.strip()) for value in args.fixed_game_seeds.split(",") if value.strip()]
if args.fixed_game_seed is not None and args.fixed_game_seed_count > 0:
return [args.fixed_game_seed + offset for offset in range(args.fixed_game_seed_count)]
if args.fixed_game_seed is not None:
return [args.fixed_game_seed]
return None
def resolve_device(choice):
if choice != "auto":
return choice
if torch.cuda.is_available():
print("Device: NVIDIA CUDA")
return "cuda"
if torch.backends.mps.is_available():
print("MPS este disponibil, dar CPU tinde sa fie mai rapid pentru acest proiect. Foloseste --device mps doar pentru test.")
print("Atentie: rulam pe CPU.")
return "cpu"
def build_vec_env(vec_env_kind, num_cpu, reward_config, start_method="fork", fixed_game_seed=None, fixed_game_seeds=None):
env_fns = []
for env_index in range(num_cpu):
env_seed = fixed_game_seed
if fixed_game_seeds:
env_seed = fixed_game_seeds[env_index % len(fixed_game_seeds)]
env_fns.append(make_env(reward_config, fixed_game_seed=env_seed))
if vec_env_kind == "dummy":
return DummyVecEnv(env_fns)
return SubprocVecEnv(env_fns, start_method=start_method)
def configure_torch_threads(thread_count):
if thread_count > 0:
torch.set_num_threads(thread_count)
try:
torch.set_num_interop_threads(max(1, min(thread_count, 4)))
except RuntimeError:
pass
def build_reward_config(args):
return {
"placement_reward": args.reward_placement,
"line_clear_scale": args.reward_line_scale,
"line_clear_bonus": args.reward_line_bonus,
"stage_complete_reward": args.reward_stage_complete,
"no_line_penalty": args.reward_no_line,
"game_over_penalty": args.reward_game_over,
"game_over_early_weight": args.reward_game_over_early_weight,
"contact_reward_scale": args.reward_contact_scale,
"contact_reward_power": args.reward_contact_power,
"contact_reward_threshold": args.reward_contact_threshold,
"contact_penalty_scale": args.reward_contact_penalty_scale,
"reward_scale": args.reward_scale,
"apply_hole_penalty": args.apply_hole_penalty,
"hole_penalty_weight": args.hole_penalty_weight,
"created_hole_penalty_weight": args.created_hole_penalty_weight,
"complexity_simple_prob": args.complexity_simple_prob,
"complexity_medium_prob": args.complexity_medium_prob,
"complexity_hard_prob": args.complexity_hard_prob,
"shape_pool": args.shape_pool,
"hand_generator": args.hand_generator,
"board_size": args.board_size,
}
def build_policy_kwargs(args):
extractor_class = {
"base": CustomCNNExtractor,
"v2": CustomCNNExtractorV2,
"actionaware": ActionAwareCNNExtractor,
}[args.cnn_arch]
net_arch = [int(value.strip()) for value in args.net_arch.split(",") if value.strip()]
return dict(
features_extractor_class=extractor_class,
features_extractor_kwargs=dict(features_dim=args.features_dim),
net_arch=dict(pi=net_arch, vf=net_arch),
activation_fn=torch.nn.ReLU,
)
def build_learning_rate(args):
if args.lr_schedule == "constant":
return args.learning_rate
initial_lr = args.learning_rate
final_lr = max(initial_lr * args.lr_final_ratio, 1e-8)
def linear_decay(progress_remaining):
return final_lr + (initial_lr - final_lr) * progress_remaining
return linear_decay
def ensure_parent_dir(path):
directory = os.path.dirname(path)
if directory:
os.makedirs(directory, exist_ok=True)
def build_model(env, device, args):
model_exists = os.path.exists(args.model_path + ".zip")
should_resume = args.resume and model_exists
init_from_model = normalize_model_path(args.init_from_model) if args.init_from_model else None
policy_kwargs = build_policy_kwargs(args)
if should_resume:
print("Gasit model existent. Continuam antrenamentul.")
model = MaskablePPO.load(args.model_path, env=env, tensorboard_log=args.log_dir, device=device)
print("Modelul incarcat pastreaza hiperparametrii salvati. Pentru setari noi foloseste --no-resume.")
return model, True
if init_from_model:
print("Initializam model nou cu hiperparametrii curenti si greutati preluate din modelul indicat.")
else:
print("Initializam un model nou de la zero.")
model = MaskablePPO(
"MultiInputPolicy",
env,
verbose=1,
learning_rate=build_learning_rate(args),
gamma=args.gamma,
ent_coef=args.ent_coef,
n_steps=args.n_steps,
batch_size=args.batch_size,
n_epochs=args.n_epochs,
tensorboard_log=args.log_dir,
device=device,
policy_kwargs=policy_kwargs,
)
if init_from_model:
if not os.path.exists(init_from_model + ".zip"):
raise FileNotFoundError(f"Nu exista modelul pentru init-from-model: {init_from_model}.zip")
source_model = MaskablePPO.load(init_from_model, device=device)
model.policy.load_state_dict(source_model.policy.state_dict())
print(f"Greutati incarcate din: {init_from_model}.zip")
return model, False
def build_training_callbacks(args, reward_config):
callbacks = []
if args.log_stats:
callbacks.append(TensorboardStatsCallback(enabled=True))
if args.eval_freq > 0:
callbacks.append(
StageEvalCallback(
reward_config=reward_config,
fixed_game_seed=args.fixed_game_seed,
fixed_game_seeds=args.resolved_fixed_game_seeds,
eval_freq=args.eval_freq,
n_eval_episodes=args.eval_episodes,
max_eval_steps=args.max_eval_steps,
deterministic=True,
verbose=1,
)
)
if args.checkpoint_freq > 0:
os.makedirs(args.checkpoint_dir, exist_ok=True)
callbacks.append(
CheckpointCallback(
save_freq=max(args.checkpoint_freq // max(args.num_cpu, 1), 1),
save_path=args.checkpoint_dir,
name_prefix=os.path.basename(args.model_path),
)
)
if not callbacks:
return None
if len(callbacks) == 1:
return callbacks[0]
return CallbackList(callbacks)
def run_benchmark(args, reward_config):
candidate_configs = [
{"device": "cpu", "num_cpu": 8, "n_steps": 2048, "batch_size": 1024, "n_epochs": 8, "torch_threads": 1, "vec_env": "subproc"},
{"device": "cpu", "num_cpu": 12, "n_steps": 2048, "batch_size": 1024, "n_epochs": 8, "torch_threads": 1, "vec_env": "subproc"},
{"device": "cpu", "num_cpu": 16, "n_steps": 2048, "batch_size": 1024, "n_epochs": 8, "torch_threads": 1, "vec_env": "subproc"},
{"device": "cpu", "num_cpu": 12, "n_steps": 1024, "batch_size": 1024, "n_epochs": 8, "torch_threads": 1, "vec_env": "subproc"},
{"device": "cpu", "num_cpu": 12, "n_steps": 2048, "batch_size": 2048, "n_epochs": 5, "torch_threads": 1, "vec_env": "subproc"},
{"device": "cpu", "num_cpu": 8, "n_steps": 2048, "batch_size": 1024, "n_epochs": 8, "torch_threads": 4, "vec_env": "subproc"},
{"device": "cpu", "num_cpu": 1, "n_steps": 2048, "batch_size": 1024, "n_epochs": 8, "torch_threads": 4, "vec_env": "dummy"},
]
if torch.backends.mps.is_available():
candidate_configs.append(
{"device": "mps", "num_cpu": 8, "n_steps": 2048, "batch_size": 1024, "n_epochs": 8, "torch_threads": 4, "vec_env": "subproc"}
)
results = []
print("Pornim benchmark-ul scurt pentru FPS.")
for index, candidate in enumerate(candidate_configs, start=1):
print(
f"\n[{index}/{len(candidate_configs)}] device={candidate['device']} vec_env={candidate['vec_env']} "
f"num_cpu={candidate['num_cpu']} n_steps={candidate['n_steps']} batch_size={candidate['batch_size']} "
f"n_epochs={candidate['n_epochs']}"
)
configure_torch_threads(candidate["torch_threads"])
env = build_vec_env(candidate["vec_env"], candidate["num_cpu"], reward_config, args.subproc_start_method)
model = MaskablePPO(
"MultiInputPolicy",
env,
verbose=0,
learning_rate=build_learning_rate(args),
gamma=args.gamma,
ent_coef=args.ent_coef,
n_steps=candidate["n_steps"],
batch_size=candidate["batch_size"],
n_epochs=candidate["n_epochs"],
device=candidate["device"],
policy_kwargs=build_policy_kwargs(args),
)
start_time = time.perf_counter()
model.learn(
total_timesteps=args.benchmark_steps,
reset_num_timesteps=True,
tb_log_name="BENCHMARK",
callback=None,
)
elapsed = time.perf_counter() - start_time
actual_steps = model.num_timesteps
fps = actual_steps / elapsed if elapsed > 0 else 0.0
print(f" -> elapsed={elapsed:.2f}s, steps={actual_steps}, fps={fps:.1f}")
results.append((fps, candidate))
env.close()
results.sort(key=lambda item: item[0], reverse=True)
best_fps, best_candidate = results[0]
print("\nRezultate benchmark:")
for fps, candidate in results:
print(
f" fps={fps:.1f} | device={candidate['device']} vec_env={candidate['vec_env']} "
f"num_cpu={candidate['num_cpu']} n_steps={candidate['n_steps']} batch_size={candidate['batch_size']} "
f"n_epochs={candidate['n_epochs']}"
)
print(
f"\nCea mai rapida varianta: device={best_candidate['device']} vec_env={best_candidate['vec_env']} "
f"num_cpu={best_candidate['num_cpu']} n_steps={best_candidate['n_steps']} "
f"batch_size={best_candidate['batch_size']} n_epochs={best_candidate['n_epochs']} "
f"cu ~{best_fps:.1f} FPS"
)
def main():
args = parse_args()
args.resolved_fixed_game_seeds = parse_fixed_game_seeds(args)
if args.torch_threads <= 0:
args.torch_threads = max(1, min(4, (os.cpu_count() or 1) // 2))
configure_torch_threads(args.torch_threads)
reward_config = build_reward_config(args)
if args.benchmark:
run_benchmark(args, reward_config)
return
device = resolve_device(args.device)
print(f"Antrenament pe: {device.upper()}")
print(f"Se pornesc {args.num_cpu} instante de joc in paralel.")
print(f"Model path: {args.model_path}.zip")
print(f"Checkpoint dir: {args.checkpoint_dir}")
print(f"Board size: {args.board_size}x{args.board_size}")
print(f"Hole penalty: {'ENABLED' if args.apply_hole_penalty else 'DISABLED'}")
print(f"Shape pool: {args.shape_pool} ({len(TRAINING_POOLS[args.shape_pool])} piese)")
print(f"Hand generator: {args.hand_generator}")
print(f"CNN arch: {args.cnn_arch}, features_dim={args.features_dim}")
print(
f"Contact reward: threshold={args.reward_contact_threshold}, "
f"plus_scale={args.reward_contact_scale}, minus_scale={args.reward_contact_penalty_scale}, "
f"power={args.reward_contact_power}"
)
print(
f"PPO rollout: n_steps={args.n_steps}, envs={args.num_cpu}, "
f"batch={args.batch_size}, epochs={args.n_epochs}, gamma={args.gamma}, lr={args.learning_rate}"
)
if args.resolved_fixed_game_seeds:
preview = ", ".join(str(seed) for seed in args.resolved_fixed_game_seeds[:12])
suffix = "" if len(args.resolved_fixed_game_seeds) <= 12 else ", ..."
print(f"Fixed game seeds: {preview}{suffix} ({len(args.resolved_fixed_game_seeds)} seed-uri)")
env = build_vec_env(
args.vec_env,
args.num_cpu,
reward_config,
args.subproc_start_method,
fixed_game_seed=args.fixed_game_seed,
fixed_game_seeds=args.resolved_fixed_game_seeds,
)
model, resumed = build_model(env, device, args)
print("Incepem antrenamentul.")
callback = build_training_callbacks(args, reward_config)
interrupted = False
try:
model.learn(
total_timesteps=args.total_timesteps,
tb_log_name=args.tb_log_name,
reset_num_timesteps=not resumed,
callback=callback,
)
print("Antrenament complet! Salvam modelul final...")
except KeyboardInterrupt:
interrupted = True
print("\nAntrenament oprit manual. Salvam progresul curent.")
finally:
ensure_parent_dir(args.model_path)
model.save(args.model_path)
print(f"Model salvat in: {args.model_path}.zip")
try:
env.close()
except Exception:
pass
if interrupted:
print("Poti relua ulterior cu --resume daca vrei sa continui din acest punct.")
if __name__ == "__main__":
main()