diff --git a/BUILDING-switch.md b/BUILDING-switch.md
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+# Building for Nintendo Switch
+
+These steps must be done under Linux / Windows Subsystem for Linux (WSL) or MSYS2 on Windows.
+
+## Dependencies
+
+If you haven't done so already, install the dependencies called for by the [official Godot docs](https://docs.godotengine.org/en/3.5/development/compiling/compiling_for_x11.html)
+
+1. Install [devkitPro pacman] or add DKP to your existing pacman configuration:
+2. Install the required packages from the terminal
+ ```sh
+ # On systems without pacman pre-installed (Such as Debian, Ubuntu):
+ sudo dkp-pacman -S switch-pkg-config switch-freetype switch-bulletphysics switch-libtheora switch-libpcre2 switch-mesa switch-opusfile switch-mbedtls switch-libwebp switch-libvpx switch-miniupnpc switch-libzstd switch-wslay
+ ```
+ OR
+ ```sh
+ # On systems with pacman pre-installed (Such as Arch, Manjaro, MSYS2):
+ sudo pacman -S switch-pkg-config switch-freetype switch-bulletphysics switch-libtheora switch-libpcre2 switch-mesa switch-opusfile switch-mbedtls switch-libwebp switch-libvpx switch-miniupnpc switch-libzstd switch-wslay
+
+## Building
+
+1. Run `scons platform=switch` in the root of the repo.
+ Add `target=release` to the end to build for release instead of debug.
+2. Run `misc/scripts/build/create-switch-release.sh` from inside the `bin` folder
+ to create an installable release for your Switch.
+3. Run `misc/scripts/build/create-switch-template.sh` from inside the `bin` folder
+ to create an export template for your editor.
+
+# Exporting for Nintendo Switch
+
+The [editor releases] add a `Switch` exporter to the list -
+it can generate a Switch homebrew NRO or a generic Godot PCK file
+that can be transferred to your Switch.
+
+If additional debugging is required, sending the NRO file via nxlink
+(make sure to send it to the right place with the -p argument)
+will allow the output of the console to be viewed on PC.
+
+# Need help?
+
+Either make an issue on this repo, or join the [Discord](https://discordapp.com/invite/yUC3rUk)!
+
+[editor releases]:https://github.com/Homebrodot/godot/releases/latest
+[devkitPro pacman]:https://devkitpro.org/wiki/devkitPro_pacman
diff --git a/BUILDING-vita.md b/BUILDING-vita.md
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+# Building for PS Vita or PS TV
+
+These steps must be done under Linux / Windows Subsystem for Linux (WSL).
+
+## Dependencies
+
+If you haven't done so already, install the dependencies called for by the [official Godot docs](https://docs.godotengine.org/en/3.5/development/compiling/compiling_for_x11.html)
+
+1. Install [VitaSDK]
+
+
+ ```sh
+ # Clone and bootstrap
+ git clone https://github.com/vitasdk/vdpm
+ cd vdpm
+ ./bootstrap-vitasdk.sh
+ # Add to PATH (add this to ~/.bashrc for persistence after reboot)
+ export VITASDK=/usr/local/vitasdk
+ export PATH=$VITASDK/bin:$PATH # add vitasdk tool to $PATH
+ # Finish install
+ ./install-all.sh
+ # Update
+ vitasdk-update
+ ```
+
+
+2. Install [PVR-PSP2]
+
+
+ ```sh
+ # Clone, build and install
+ git clone https://github.com/isage/vita-packages-extra
+ cd vita-packages-extra/pvr_psp2
+ vita-makepkg
+ vdpm *-arm.tar.xz
+ ```
+
+
+
+## Building
+
+1. Run `scons platform=vita` in the root of the repo.
+ Add `target=release` to the end to build for release instead of debug.
+
+# Exporting for PS Vita or PS TV
+
+The [editor releases] add a `Vita` exporter to the list -
+it will generate a homebrew VPK file that can be installed on
+your PlayStation Vita or PlayStation TV with VitaShell.
+
+# Need help?
+
+Either make an issue on this repo, or join the [Discord](https://discordapp.com/invite/yUC3rUk)!
+
+[editor releases]:https://github.com/Homebrodot/godot/releases/latest
+[VitaSDK]:https://vitasdk.org/
+[PVR-PSP2]:https://github.com/GrapheneCt/PVR_PSP2
diff --git a/README-homebrodot.md b/README-homebrodot.md
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+# Homebrodot
+
+It's a port of the Godot open source game engine to homebrew platforms,
+using homebrew libraries such as LibNX and [VitaSDK].
+See the original [README.md](./README.md) for info about Godot.
+
+## Releases
+
+See [the GitHub releases page](https://github.com/Hombrodot/godot/releases)
+for pre-built editors for Windows, macOS, and Linux,
+and export templates for all supported platforms.
+
+## How do I export my game?
+
+Instructions for platforms supported by Homebrodot can be found below.
+
+- [Nintendo Switch](./BUILDING-switch.md#Exporting-for-Nintendo-Switch)
+- [PlayStation Vita / PS TV](./BUILDING-vita.md#Exporting-for-PS-Vita-or-PS-TV)
+
+Otherwise, please see the [Godot docs].
+
+## How to build
+
+**You shouldn't need to build the engine if you use a release** as the templates should be included -
+**these instructions are for engine developers!**
+
+Please see the [Godot docs]
+for compilation instructions for officially Godot platform.
+***These are also useful for learning the basic requirements.***
+
+Instructions for platforms supported by Homebrodot can be found here:
+
+- [Nintendo Switch](./BUILDING-switch.md#Building-for-Nintendo-Switch)
+- [PlayStation Vita / PS TV](./BUILDING-vita.md#Building-for-PS-Vita-or-PS-TV)
+
+## How can I get help?
+
+Either make an issue on this repo, or join the [Discord](https://discord.gg/yUC3rUk "Homebrodot - Godot Homebrew Hub")!
+
+# Credits
+
+- Thanks to [@devkitPro] and [@switchbrew] for producing devkitA64/libnx.
+- Thanks to the [@VitaSDK] team for producing [VitaSDK].
+- Extra special thanks to [@fincs] from devkitPro.
+ The Switch port would have never been possible without their port of the open source nouveau graphics driver.
+- Thanks to [@cpasjuste] for help with development.
+- Thanks to [@fhidalgosola]/utnad for their Switch port / help with development.
+
+[@devkitPro]:https://github.com/devkitPro
+[@switchbrew]:https://github.com/switchbrew
+[@fincs]:https://github.com/fincs
+[@cpasjuste]:https://github.com/Cpasjuste
+[@fhidalgosola]:https://github.com/fhidalgosola
+
+[@VitaSDK]:https://github.com/VitaSDK
+[VitaSDK]:https://vitasdk.org
diff --git a/README-switch.md b/README-switch.md
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+++ /dev/null
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-# Godot for Switch
-
-It's a port of the Godot open source game engine to the Switch, via homebrew libraries provided by devkitPro/switchbrew.
-See the original [README.md](./README.md) for info about Godot.
-
-## Releases
-
-See [the GitHub releases page](https://github.com/Homebrodot/Godot/releases) for pre-built editors for Windows, macOS and
-Linux.
-
-## How do I export my game?
-
-The editor builds above add a `Switch` exporter to the list - it will generate a .nro and a .pck file that can be
-transferred to your Switch.
-If additional debugging is required, sending the nro via nxlink (make sure to send it to the right place with the -p
-argument) will allow the output of the console to be viewed on PC.
-
-## How to build?
-
-You shouldn't need to build the engine if you use a release as the templates should be included - these instructions are
-for development!
-
-[See the official docs](https://docs.godotengine.org/en/latest/development/compiling/)
-for compilation instructions for every officially supported platform.
-
-### For Switch:
-
-Install these packages from [devkitPro pacman](https://devkitpro.org/wiki/devkitPro_pacman):
-`switch-pkg-config switch-freetype switch-bulletphysics switch-libtheora switch-libpcre2 switch-mesa switch-opusfile switch-mbedtls switch-libwebp switch-libvpx switch-miniupnpc switch-libzstd switch-wslay`
-then run `scons platform=switch` in the root of the repo. Add `target=release` to build for release instead of debug.
-
-Then, to build an engine release for Switch,
-run `./scripts/create-switch-release.sh` in the root of the repo.
-
-Or to build an export template for the editor,
-run `./scripts/create-switch-template.sh` in the root of the repo.
-
-## How can I get help?
-
-Either make an issue on this repo, or join the [Discord](https://discord.gg/yUC3rUk "Homebrodot - Godot Homebrew Hub")!
-
-# Credits
-
-* Thanks to devkitPro / switchbrew for producing devkitA64/libnx.
-* Extra special thanks to fincs from devkitPro - This port would have never been possible without their port of the open
- source nouveau graphics driver.
-* cpasjuste for help with development.
-* fhidalgosola/utnad for their port / help with development.