|
1 |
| - - Euler: 00 |
2 |
| - - Gimbal lock: 01 |
3 |
| - - not all or nothing |
4 |
| - - Euler can do any rotation |
5 |
| - - Using: EditModeTest.cs |
6 |
| - - Axis-Angle: 02 simple then advanced |
7 |
| - - Using: EditModeTest.cs |
8 |
| - - Quaternions |
9 |
| - - Axis-Angle scaled for performance (multiplication/interpolation). |
10 |
| - - Properties2 |
11 |
| - - 4 floats: vector and scalar |
12 |
| - - Vector * Sin(angle/2); Cos(angle/2) |
13 |
| - - Normalized |
14 |
| - - Constructor: EditModeTest.cs |
15 |
| - - Don't use it. Euler -> Quat then Quat * Quat. |
16 |
| - - LookRotation: 02 |
17 |
| - (by hand, not far) |
18 |
| - - Forward (p1) up (p2 / default world up) |
19 |
| - - Using: LookRotation.cs |
20 |
| - - FromToRotation |
21 |
| - (by hand, not far) |
22 |
| - - Using: FromTo.cs |
23 |
| - - Object's direction (back) to desired target direction |
24 |
| - - Slerp spherical linear interpolation: 06 |
25 |
| - - Percent |
26 |
| - - Constant |
27 |
| - - Using: Lerp.cs |
28 |
| - - Perf on par with Lerp |
29 |
| - - Lerp: 07 |
30 |
| - - Like Slerp but accelerates / dec at the ends. (slow->fast->slow) |
31 |
| - - Using: Lerp.cs |
32 |
| - - RotateTowards: EditModeTest.cs |
33 |
| - - Degrees instead of percent. |
34 |
| - - Quaternion * Quaternion: 03 |
35 |
| - - Using: EditModeTest.cs |
36 |
| - - parent * child |
37 |
| - - Inverse: 04 |
38 |
| - - Rotate then rotate by inverse = zero change |
39 |
| - - Using: EditModeTest.cs |
40 |
| - - Quaternion * Vector: 05 |
41 |
| - - Using RotateVertex.cs |
42 |
| - - Dot: EditModeTest.cs |
43 |
| - - 1 = same, -1 = opposite |
44 |
| - - No direction |
45 |
| - - Angle: Dot in Degrees: EditModeTest.cs |
| 1 | +Art updates |
| 2 | +TheCoce: |
| 3 | + - Windmill |
| 4 | + - Hay (4 types) |
| 5 | + - 2 lamps |
| 6 | +ExplosiveJames: |
| 7 | + - Walls |
| 8 | + - Carrots |
| 9 | + - Corn |
| 10 | + - Pitchfork |
| 11 | + - Dirt |
| 12 | + |
| 13 | +Shotgun / Pistol / LandMine / MissileLauncher |
| 14 | +Stats pre fire (print) |
| 15 | +HUD weapon selection |
| 16 | + - Explosion on death by Virenz123 |
| 17 | +HUD player list |
| 18 | + |
| 19 | +Transparent walls by distance or mouse (two styles) |
| 20 | + |
| 21 | +Ghosted enemies (transparent/ghost) |
| 22 | + - instant movement in shadows |
| 23 | + |
| 24 | +Stealth - Stropheum (press Z) |
| 25 | + - Energy (not shown) |
| 26 | + |
| 27 | +Crafting - Stropheum (press Q) |
| 28 | + |
| 29 | +Smoothed line up/down |
| 30 | +Line around pathable area |
| 31 | +Shader flash |
| 32 | + |
| 33 | +Water hex shader |
| 34 | + |
| 35 | +Win condition - Fireworks by Virenz123 |
| 36 | + |
| 37 | +Overworld - Stropheum |
| 38 | + |
| 39 | +Map editor |
| 40 | +Tile metadata for isWalkable (blockage on walls) |
| 41 | +Wall builder |
| 42 | +Wall groups (MeshCombine) |
46 | 43 |
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