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CheatSheet.txt

+42-45
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- Euler: 00
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- Gimbal lock: 01
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- not all or nothing
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- Euler can do any rotation
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- Using: EditModeTest.cs
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- Axis-Angle: 02 simple then advanced
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- Using: EditModeTest.cs
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- Quaternions
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- Axis-Angle scaled for performance (multiplication/interpolation).
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- Properties2
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- 4 floats: vector and scalar
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- Vector * Sin(angle/2); Cos(angle/2)
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- Normalized
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- Constructor: EditModeTest.cs
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- Don't use it. Euler -> Quat then Quat * Quat.
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- LookRotation: 02
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(by hand, not far)
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- Forward (p1) up (p2 / default world up)
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- Using: LookRotation.cs
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- FromToRotation
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(by hand, not far)
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- Using: FromTo.cs
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- Object's direction (back) to desired target direction
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- Slerp spherical linear interpolation: 06
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- Percent
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- Constant
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- Using: Lerp.cs
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- Perf on par with Lerp
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- Lerp: 07
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- Like Slerp but accelerates / dec at the ends. (slow->fast->slow)
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- Using: Lerp.cs
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- RotateTowards: EditModeTest.cs
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- Degrees instead of percent.
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- Quaternion * Quaternion: 03
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- Using: EditModeTest.cs
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- parent * child
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- Inverse: 04
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- Rotate then rotate by inverse = zero change
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- Using: EditModeTest.cs
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- Quaternion * Vector: 05
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- Using RotateVertex.cs
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- Dot: EditModeTest.cs
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- 1 = same, -1 = opposite
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- No direction
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- Angle: Dot in Degrees: EditModeTest.cs
1+
Art updates
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TheCoce:
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- Windmill
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- Hay (4 types)
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- 2 lamps
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ExplosiveJames:
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- Walls
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- Carrots
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- Corn
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- Pitchfork
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- Dirt
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Shotgun / Pistol / LandMine / MissileLauncher
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Stats pre fire (print)
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HUD weapon selection
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- Explosion on death by Virenz123
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HUD player list
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Transparent walls by distance or mouse (two styles)
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Ghosted enemies (transparent/ghost)
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- instant movement in shadows
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Stealth - Stropheum (press Z)
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- Energy (not shown)
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Crafting - Stropheum (press Q)
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Smoothed line up/down
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Line around pathable area
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Shader flash
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Water hex shader
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Win condition - Fireworks by Virenz123
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Overworld - Stropheum
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Map editor
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Tile metadata for isWalkable (blockage on walls)
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Wall builder
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Wall groups (MeshCombine)
4643

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