Commit 68240f4
Dev updates (#67)
* Update coliseum random to handle percentage
* Remove shuffle as -crsr 0 is the same as -cos
* Remove deprecated -cor and -crr flags
* readd cor and crr flags
* Remove removed shuffle options from options
* Added as misc. options to have NPC dialog replaced with general game tips.
* Adding Auto Life 3 and Auto Dog Block objective results (#36)
* Stray Flash mod (#33)
* Adding Osteoclave's bugfix (#29)
* Adding expensive rods and super balls flags (#27)
* Bugfix: Fix weapon special abilities with Capture and Multi-steals only giving 1 item (#25)
* Porting Assassin's Capture bugfix
* Adding Bropedio's Multi-Steal fix
* Adding multi-steal dialog fix
* updating flag doc
* Small reduction in C1 usage
* Fixing bug with -fc that causes escape from battle (and possibly other actions) to crash
* Feature: Flashes: Moving flashes to Graphics; Slowing scrolling background during Air Force fight and Baren falls; add minimap high contrast option (#23)
* Removing scrolling background during Air Force fight
* switching to slowing the bg scroll. Also adding baren falls
* Removing baren falls background vibration
* Fixing typo in baren falls background palette change for frm
* Changing events flashes from no-ops to flash-none to avoid any CPU cycle changes
* Moving Remove Flashes flags from misc to graphics, so that they don't affect the seed
* Adding -wmhc option to improve visibility of minimap
* Making location indicator for wmhc stand out even more
* Adding more event flashes to frw
* Changing wmhc based on color feedback
* Replacing boss death flash removal with flash of monster sprite
* switching to Osteoclave's pixel remaster inspired minimap
* Feature: Adding flags to improve Sketch/Control (#19)
* Adding flag to make Sketch/Control 100% effective against valid targets
* fixing minor typo
* Refactoring data/sketch_control.py into separate files. Adding better abilities for Sketch & Control. Making Sketch use caster's stats.
* Minor change to option logging
* Modification to sketch custom command; split into multiple flags; removing control custom commands
* Expanding sia to also include control. Separating Controls from Coliseum monster table.
* Minor arg desc change
* Control uses controller's stats, fix Control bug with Dance moves
* Removing ultima from sketch magimaster
* Feature: Kielbasiago's Adding flag for giving starting Espers (#18)
* add --starting-espers-random flag
- this will give you between the selected range of espers from the very start
* fix err
* Add better esper log
* chore: update flag from sespr => stesp
* chore: remove commented code
* Remove "Random" from "Starting Espers" menu
* Update starting_espers MAX to account for logic issues
* ws, help updated
Co-authored-by: Kiel <95580337+kielbasiago@users.noreply.github.com>
* Feature: Kielbasiago's Update ability to shuffle/mix both dragons and statues (#17)
* add -bmbs flag: adds statues to shuffle pool
* add context for statue ids being in EnemyPacks
* set default true ffor backwards compatibility
* remove default as no way to turn it off
* wip refactor shuffle to "boss location" flags
* bug fixes
* add boilerplate for adding future checks
* chore: no longer appnd dragon locations to flags automatically
* chore: add EOL
* chore: remove unused ids from EnemyPacks
* remove dbugpy code
* Clean up enemy_packs.randomize_event_bosses
* fix when original bosses with mixed dragon/statues
* now exclude statues when not mix from normal encs
* add KT bosses to condition checks (#2)
Preview: https://youtu.be/wgBJHPq3p6o (Just me clearing KT while playing at 200-400%)
Added the following KT boss locations as objective conditions:
- Kefka's Tower Ambush
- Inferno
- Bit 59
- Kefka's Tower Guardian
- Guardian
- Bit 60
- KT Left Triad Statue
- Doom
- Bit 61
- KT Mid Triad Statue
- Poltergeist
- Bit 62
- KT Right Triad Statue
- Goddess
- Bit 63
Used the following flags to test the five encounters: `-oa 40.1.1.11.59 -ob 40.1.1.11.60 -oc 40.1.1.11.61 -od 40.1.1.11.62 -oe 40.1.1.11.63`
* fix initialization of exclude_bosses
Co-authored-by: Nolan <10077353+nolanlocke@users.noreply.github.com>
Co-authored-by: Kiel <95580337+kielbasiago@users.noreply.github.com>
* Feature: Magic MP Randomization (#15)
* Adding Ultima 255 MP flag, Adding Franklin's Magic MP Randomization, Fixing display bugs with 3 digit MP, letting Lore MP randomization go to 255 MP
* Allowing random esper MP cost to go up to 255
* Switching max to 254 to avoid boundary conditions
* making 254 max to avoid issues with MP checks
* Moving from c3 to f0
* Adding --starting-level flag (#14)
* QoL: Adding Rage Move descriptions to rage menu (#13)
* Initial commit of Rage ability names in menu
* Adding logic to display Special rage names
* Adding logic for Special (0xef) attacks
* Rewrite of Rage Description to use custom string table that includes more move details
* More details in rage desc; handling special cases
* Simplifying rage strings
* Feature: Add Remove learnable spells flag + Submenus (#12)
* All original remove learnable spells changes
* Making Life 3 learnable in permadeath seeds
* Fixing bug where Natural Magic users can learn Fire even if excluded
* correcting natural magic learning with excluded commands
* Fixing seed gen error when there's not enough spells available for randomization
* Fixing possibility for long-branches with many submenus
* Removing excluded non-S tier items from tiered or scaled chests (#11)
* Ensuring that Gau can use Magic in FT (#10)
* Feature: Adding random-encounters-chupon flag (#8)
* Adding random-encounters-chupon flag
* Making Chupon 64 sneeze always target entire party
* Feature: Kielbasiago's add --start-junk flag (#7)
* add --start-junk flag
* Add relics to starting junk
Co-authored-by: Kiel <95580337+kielbasiago@users.noreply.github.com>
* QoL: Setting default config options to most commonly used values (#6)
* adding comments
* setting default back to Reset and adding Config 2 relocation for compatibility with DoctorDT tool
* Making Party warp to Arvis house following K@N (#4)
* Feature: Adding -llr flag to randomize L.x lore levels (#3)
* Adding -llr flag to randomize L.x lore levels
* Updating lore battle dialogs
* QoL: Adding clarification of quantity of objective conditions required (#1)
* Adding clarification of quantity of objective conditions required
* responding to feedback on objective menu mods
* Update version.py
v1.1.0 -> v.1.2.0
* Update flags.py
Updating to match dev branch
* Update spells.py
Updated to match dev branch
* Feature: Making Top 4 Magitek commands an objective result (#21)
* Making Terra's Magitek commands an objective result
* Minor changes to address PR comments
Co-authored-by: Will Jones <wrjones104@users.noreply.github.com>
* Feature: Adding warp-all flag for 0 cost starting Warp (#9)
* Adding warp-all flag for 0 cost starting Warp. Refactor ScanAll class to InitialSpells
* Adding missed flag to log
Co-authored-by: Will Jones <wrjones104@users.noreply.github.com>
* Adding -hf flag to hide flags for fun mystery seeds (#2)
Co-authored-by: Will Jones <wrjones104@users.noreply.github.com>
* Feature: Add movement options, b-dash, sprint shoe options (#16)
Co-authored-by: Kiel <95580337+kielbasiago@users.noreply.github.com>
* Showing MP in menus if character knows Lore
* feature: Add filtering of low value items from shops and chests. flag: -nti --no-trash-items
* chore: Add gold and iron armor to trash
* fix: when removing trash if item has no sell value asign chest empty.
* feat: split trash filtering on shops and chests via -nts and -ntc
* fix: place filter trash args to relevant parsers
* fix: add new flags to options
* feature: trash item price is based on vendor sell price flag
* Removing clear of wound bit for coliseum in permadeath
* Fixing bug with b-dash in which player can catch up to Vargas, soft-locking the game
* Loot (-loot) and Chests-All-MIAB (-cam)
First commit, added flags for randomize steals and drops (-loot) and make all chests monster-in-a-boxes (-cam).
Note that there's currently no selection on what can be in boxes, you will get bosses.
* No Random Encounters (-nre)
self-explanatory. All encounter rates = 0. For use with Chests All MiaB and Loot.
* bufgix - now no random encounters in dungeons
* Add Moogle Curse
The Moogle Curse (reskin of Moogle Charm) draws random encounters on the world map, when equipped. It does not work in dungeons. This is a workaround so you can still complete Gau and Gogo checks. The encounter rate is very low to avoid abuse.
* Exclude buggy encounters
Removes empty and bugged event battle groups from the MIAB encounter pool. (Doesn't currently overwrite them.)
* Make each MiaB unique; take over unused event_battle_groups
- Changed pad_enemy_packs to only put a single random formation in each one. This would make races fairer.
- Expanded the event_battle_groups rewrite to claim those unused in FF6WC.
This leaves 54 bosses, 199 single normal enemy formations (for MiaB), and 3 untouched [Zone Eater, Tier 1, Final Kefka].
* fixing small issues, as identified by Franklin and HoxNorf
* Add boss% to -chests-all-monsters
Now called as -cam <0--100>. The number is the percentage chance for each box to contain a boss (0 = no bosses, 100 = all bosses).
* allowing 0 argument -cor
* address asilverthorn's comments
for PR to WC
* Small Aesthetic Additions
Palettes Added (10):
- Alice-HoxNorf-Touhou
- Alphys-LoneRedMage-Undertale
- Amy-HoxNorf-Sonic
- Frisk-LoneRedMage-Undertale
- Gryz-HoxNorf-PS4
- Raja-HoxNorf-PS4
- Reimu (Blue)-HoxNorf-Touhou
- Rune-HoxNorf-PS4
- Toriel-LoneRedMage-Undertale
- Yuyuko-HoxNorf-Touhou
Portraits Added (20):
- Alice-HoxNorf-Touhou
- Alma-Unknown-FFT
- Alphys-LoneRedMage-Undertale
- Amy-HoxNorf-Sonic
- Cloud-JamesWhite89-FF7
- Fighter-CtrlxZ-FF1
- Frisk-LoneRedMage-Undertale
- Gryz-HoxNorf-PS4
- Jessie-JamesWhite89-FF7
- Lenna (White Mage)-JamesWhite89-FF5
- Lenna-JamesWhite89-FF5
- Orlandeau-Unknown-FFT
- Porom (Devout)-HoxNorf-FF4
- Raja-HoxNorf-PS4
- Ramza-Unknown-FFT
- Reimu (Blue)-HoxNorf-Touhou
- Rune-HoxNorf-PS4
- Sarisa-JamesWhite89-FF5
- Toriel-LoneRedMage-Undertale
- Yuyuko-HoxNorf-Touhou
Sprites Added (9):
- Alice-HoxNorf-Touhou
- Alphys-LoneRedMage-Undertale
- Amy-HoxNorf-Sonic
- Frisk-LoneRedMage-Undertale
- Gryz-HoxNorf-PS4
- Raja-HoxNorf-PS4
- Rune-HoxNorf-PS4
- Toriel-LoneRedMage-Undertale
- Yuyuko-HoxNorf-Touhou
* Renamed Pirahna Plant-JamesWhite89-Mario to Piranha Plant-JamesWhite89-Mario
* Change -loot to -ssd <random%>
Changed the flag -loot to --shuffle-steals-drops <random%>. If random% = 0, the steals and drops table is just shuffled. if random% = 100, this recreates the original -loot.
* menu bugfix
Fix a problem with the menu description.
* Fix menu bug 2
* Sprite Additions and "Restorations"
- New Sprites/Palettes (11):
Arthur-JamesWhite89-GnG
Cait Sith-HoxNorf-FF7
Donkey Kong-Badass-Mario
Gilius-JamesWhite89-GoldenAxe
Kain (Holy Dragoon)-CtrlxZ-FF4TAY
Lugae-Astaroth-FF4
Nitori-HoxNorf-Touhou
Sanae-HoxNorf-Touhou
Sherlotta-HoxNorf_ScarabEnigma-FFCC
Wren-HoxNorf-PS4
X-Badass-Megaman
- New Portraits (30):
Arthur-JamesWhite89-GnG
Banon-Laurel_Gens-FF6PR
Cait Sith-HoxNorf-FF7
Celes-Laurel_Gens-FF6PR
Cyan-Laurel_Gens-FF6PR
Donkey Kong-Badass-Mario
Edgar-Laurel_Gens-FF6PR
Gau-Laurel_Gens-FF6PR
General Leo-Laurel_Gens-FF6PR
Gilius-JamesWhite89-GoldenAxe
Ghost-Laurel_Gens-FF6PR
Gogo-Laurel_Gens-FF6PR
Imp-Laurel_Gens-FF6PR
Kain (Holy Dragoon)-Unknown-FF4TAY
Locke-Laurel_Gens-FF6PR
Lugae-HoxNorf-FF4
Mog-Laurel_Gens-FF6PR
Nitori-HoxNorf-Touhou
Relm-Laurel_Gens-FF6PR
Sabin-Laurel_Gens-FF6PR
Sanae-HoxNorf-Touhou
Setzer-Laurel_Gens-FF6PR
Shadow-Laurel_Gens-FF6PR
Sherlotta-HoxNorf-FFCC
Strago-Laurel_Gens-FF6PR
Terra-Laurel_Gens-FF6PR
Umaro-Laurel_Gens-FF6PR
WedgeVicks-Laurel_Gens-FF6PR
Wren-HoxNorf-PS4
X-Unknown-Megaman
- "Restored" Sprites/Palettes (32):
Antlion-Astaroth-FF4
Atma-Astaroth-FF6
Boy-Zozma-FF6
Cagnazzo-Astaroth-FF4
Celes (Amano)-Astaroth-FF6
Celes (Opera)-Astaroth-FF6
Clyde-PocoLoco-FF6
Cultist-PocoLoco-FF6
Dancer-PocoLoco-FF6
Dark Elf-Astaroth-FF4
Draco-PocoLoco-FF6
Elena-Astaroth-FF7
Figaro Guard-PocoLoco-FF6
Interceptor-JamesWhite89-FF6
Katarin-Zozma-FF6
Link-FEOK-LegendOfZelda
LoneWolf-PocoLoco-FF6
Lucca-FEOK-CT
Lufia-JamesWhite89-Lufia
Maduin-PocoLoco-FF6
Mini-JamesWhite89-FF
NarsheGuard-PocoLoco-FF6
Peach-Halkel-SMRPG
Rubicante-Astaroth-FF4
Scholar-PocoLoco-FF6
Siegfried-PocoLoco-FF6
Squall (Uniform)-SApprentice-FF8
Squall-PocoLoco-FF8
Tifa-Astaroth-FF7
Ultros-PocoLoco-FF6
Vargas-PocoLoco-FF6
Vincent-FEOK-FF7
- "Restored" Portraits (3):
Golbez_TAY-HoxNorf-FF4
Link-JamesWhite89-LegendOfZelda
Vincent-Xeblon-FF7
* Removed Duplicate Entries in Python Files
* Gave proper credit to the Lufia and Vincent portraits
* fix: Trash list update from feedback
* fixing duplicate -npctips arg from merging
---------
Co-authored-by: Kiel <95580337+kielbasiago@users.noreply.github.com>
Co-authored-by: Franklin <franklinjen@gmail.com>
Co-authored-by: Nolan <10077353+nolanlocke@users.noreply.github.com>
Co-authored-by: FF6 Worlds Collide <115676184+ff6wc@users.noreply.github.com>
Co-authored-by: Will Jones <wrjones104@users.noreply.github.com>
Co-authored-by: Gerard Noseworthy <gnoseworthy@gmail.com>
Co-authored-by: Hans Rinderknecht <hans.rinderknecht@gmail.com>
Co-authored-by: HoxNorf <45671870+HoxNorf@users.noreply.github.com>1 parent 9eddabb commit 68240f4
76 files changed
Lines changed: 66 additions & 10 deletions
File tree
- args
- data
- event
- graphics
- palettes/custom
- portraits/custom
- sprites/custom
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