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Animating a Panic Region in a Subworld. #390
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Can you provide a minimum viable reproduction blend of this? |
Here is the file. |
Thanks. Issues with child objects, animations, and subworlds are particularly difficult to track down. This blend file will be helpful. It may be after the holidays before I can investigate this, however. |
This issue seems to only affect path of the shell. The sample blend works correctly on the H'uru CWE client but doesn't on TPotS. |
Oh, ok. 😐 |
The panic link region inside the subworld in your sample blend seems to work. in TPotS.. It just isn't moving inside of the subworld the way that you have it animated in Blender. I looked through Cyan's Ages and couldn't find any examples of panic link regions inside of subworlds, so there may be a bug in TPotS itself with this situation. Dealing with the subtle difference in physics behaviors from TPotS to MOUL is difficult, and I was really hoping to find some cases where Cyan had done this. At some point, I will go back through and look for examples of other kinds of regions (eg camera regions) inside of subworlds. |
Oh, right... |
I managed to get my "StiltHouse01" Age's Subworld Panic Regions working. |
@Hoikas : Do you have any news about why the Subworld's animated Panic Regions work in my 2nd .blend file but not in the 1st one? |
Sorry, I haven't had a chance to look at the second blend yet. Thanks for the reminder! |
Any news? (Just by curiosity; I found an alternative to the subworld, for my "StiltHouse01" Age.) |
No news yet. |
If I animate a mesh* and set a Panic Region as a child of the animated mesh*, the Panic Region moves correctly with the animated mesh* if both the Panic Region and the animated mesh* are in the World; but if they are in a Subworld, the Panic Region doesn't move with the animated mesh*.
*: or empty
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