Releases: GregTechCEu/GregTech-Modern
Releases · GregTechCEu/GregTech-Modern
V7.1.0-1.20.1
GTCEu: Modern 7.1.0
Additions
- Add Central Monitor
- Add Computer Cover
- New Steam Grinder Recipe with HP singleblocks
- Many Various Improvements to Steam Machines
- Vanilla blast furnace can now smelt gt materials
- EBF Recipes now require Vanilla Blast Furnaces
- New Outlines for Steam machines
- Added Auto-Output Widgets to the main machine UI page
- Add Max Temp to drum tooltips
- Added ComputerCraft Support for Large Turbine
- Multi Amp Research Recipes
- Adjust Default configs
Config Changes
harderRods: false -> true
hardAdvancedIronRecipes: false -> true
enchantedTools: true -> false
meHatchEnergyUsage: 1 -> 4 (maximum raised 10 -> max int)
requireGTToolsForBlocks: false -> true
orderedAssemblyLineFluids: false -> true
Changes & Fixes
- Fixed Chad looking like a metal dust
- Fix Machine Pausing
- Fixed PBF Lava render
- Fixed Tungsten Boilers Overlay
- Fixed wooden pipes requiring an axe instead of a wrench
- Fixed Double Ingot Models
- Stopped Log Spam outside of dev enabled enviroments
- Added Dynamic EMI conditional scaling
- Added Bus Bypass for developers to make capabilities universal
- Fixed some overlays being backwards
- Adjusted JADE to use the new A @ V format
- Fixed Steam machines consuming more steam than needed
v7.0.2-1.21.1
What's Changed
Fix Assembly Line Ordering being incorrect
Fix loading order issues causing crashes
Fix Lighters and Matches crashing players
Fix various Z-fighting issues.
Fix various model issues.
Internal Changes
- add proper support for using fluid tags in recipe inputs by @screret in #3312
- Fix part texture overrides replacing all uses of a sprite by @screret in #3448
Translation Changes
Other Changes
- Fix ModernFix dynamic resources compatibility by @screret in #3409
- Fix Batch Mode chance rolls by @YoungOnionMC in #3411
- Disable Machete due to compatibility issues by @Ghostipedia in #3424
- Disable Machete due to compatibility issues by @Ghostipedia in #3423
- Fixes assembly lines finding items wrongly by @YoungOnionMC in #3442
- Fix dependency cycle error by @screret in #3449
- Fix stone blocks requiring a stone pickaxe by @screret in #3450
- Fix lighters and matches by @RubenVerg in #3454
- Fix the cape registry not checking if the passed cape ID is valid by @screret in #3433
- Fix the model builder error some people were getting by @screret in #3434
- Make all models' offsets be increments of 0.01 to alleviate Z-fighting by @screret in #3447
- Fix Assembly Line trying to check circuit slots by @YoungOnionMC in #3444
- Fix singleblock generators' models not having the overlays by @screret in #3446
- Fix the multiblock preview page Z-fighting on most multiblocks by @screret in #3437
- Fix steam compressor progress bar being off by 1px by @serenibyss in #3469
- Fix Magnetic dust to block skipping ebf steps by @YoungOnionMC in #3467
- Release Action for Forcing Release Label Type by @Ghostipedia in #3473
- Fix partSorter being wrong on certain directions by @YoungOnionMC in #3481
- Fix the multiblock preview EMI page erroring when cycling layers by @screret in #3451
- Fix large boilers' parts being xray blocks by @screret in #3495
- Fix setting model properties' default values with KubeJS by @screret in #3497
- Make
MachineDefinition#recipeTypesbe nonnull by @screret in #3498 - Fix KJS-made generators using the wrong EU info tooltips by @screret in #3500
Full Changelog: v7.0.0-1.21.1...v7.0.2-1.21.1
v7.0.2-1.20.1
- Fix Assembly Line Ordering being incorrect
- Fix loading order issues causing crashes
- Fix Lighters and Matches crashing players
- Fix various Z-fighting issues.
- Fix various model issues.
v7.0.1
- Fix GTCEu sometimes crashing when run with other mods that bundle MixinExtras
v7.0.0-1.21.1
Gregtech Modern 7.0.0 for 1.21.1
Caution
BREAKING CHANGES for Addon/Pack Devs
- Rework how everything everywhere is registered, all at once See here (careful, it's big.)
- REALLY, REALLY, REALLY IMPORTANT!!!!!
- YOU NEED TO DATAGEN YOUR ORE/FLUID VEINS NOW
- Remove Create Integration
- Rework Recipe Modifiers and Overclocking See here
- Rework how machines are registered via KJS
- Rework how machines are registered via KJS 2: Electric Boogaloo
- Refactor Machine and Material block/item classes
- Block Rendering and Dynamic Renders
- Many of
RelativeDirection's methods have been renamed - Machine Ownership & Teams now always track the player who placed the machine
- Reworked recipe modifiers, capabilities, and distinctness handling
- Reworked the item decomposition info system and crafting components
- Added support for multi-amp recipes
- Removal of chance boosting; all recipes now yield a flat % chance and do not change when overclocked ; Chance boosting exists still for packdevs but is considered DEPRECATED and will be removed in the next update in the coming months.
Ask for help regarding these changes on Discord!
Some documentation regarding the changes
Added
- Add selective voiding and ME Output Hatch capabilities to the Distillation Towers (4000B of Nitrogen going straight to the ME system)
- You can now leave out hatches on layers, which will cause that layer's outputs to be completely voided.
- Add the ability to pause machines after they complete a recipe cycle (You can upgrade your EBF without voiding ingredients)
- Done via shift + right-click with a soft mallet
- Add Smart Filters that filter materials based on the selected mode (Electrolyzer, Sifter, and Centrifuge) (Your oreproc is saved)
- Add Visual Prospecting, which marks your minimap when you prospect or find surface indicators (Ores are on your map now!)
- You can also click on a vein in your prospector to create a waypoint
- Add Recipe Categories for recycling recipes (No need to sift through 1000 pages of arc furnace recipes)
- Add Tier-Boosted Chance overlay and tooltip line in Recipe Viewers (Mental math may not be your strong suit)
- Add ability to orient large miners upside down (Nether ores stand no chance)
- Add higher tier Fisher Machines, which have an improved fishing pool (Free fish anyone?)
- Add ladder behavior to Frame Boxes (You can make the jungle gym of your dreams)
- Add ability to scroll to set the Ghost Circuit config in machines
- Add Potion Brewing to Brewery Machines (Now the tooltip makes sense!)
- Add fluid rendering to select Multiblocks (Lava in your pbf anyone?)
- Add fill-level fluid rendering to Quantum Tanks
- Add Circuit Configuration page to Recipe Viewers
- Add Power Substation battery capacity to the tooltip
- Add coloring to the Power Substation UI
- Add OP bypass for machine ownership
- Add Fusion Tier to recipes in Recipe Viewers
- Add BlastBuilder and Vacuum Freezer recipe overrides (for addon/pack devs)
- Add more information to Large Turbine tooltip
- Various QoL features have been added
- Locked output hatches will be prioritized for machine output
- Fluid Tanks in machine UIs now show GT fluid properties
- Filled Fluid Cells now show GT fluid properties
- Creative Tanks and Chests now show an infinity symbol
- Creative Tanks and Chests can now be set and cleared using your held item (or lack thereof)
- Creative Tanks now fully fill your held item if it can
- Quantum Chests now store all valid items in your inventory on double right-click
- Fix Multiblock Machines starting up instantly when reformed even when paused
- Fix Large Miner tooltip showing double the working area
- Fix duplicate lens maceration recipes
- Fix Advanced Item/Fluid detectors not actually having RS Latch behavior
- Add prospecting information when breaking surface indicators
- Add directionality to Fluid Filters
- Add Machine Pausing description to Mallet tooltip
- Add Machine Pausing to certain specialized machines
- Add depletion time to Electric Tool tooltips
- Add Voltage, Amperage, and Capacity information to Energy Hatch tooltips
- Add Steam Boiler heat information to Jade
- You can now also view the usages of a single configuration of Programmable Circuit
- Add the ability for Quantum Storages to hold more than INT_MAX items/fluids
- Add the ability to use certain non-Cleanroom blocks in the floor of a Cleanroom
- This is dictated by the
cleanroom_floorstag and has some default elevator blocks included
- This is dictated by the
- Add Rotor Holders for High-Tier Content (For the LGT lovers)
- Add the Machine Memory Card
- Add the ability to open Covers with an empty hand (Forgot a screwdriver?)
- Add molten fluid for Ruridit
- Add custom recipe category support to KubeJS
- Add support for untagged items in tag filters
- Add the ability for batteries to charge items in Curio slots
- Add more error logging to recipe builders
- Add tooltip coloring to machines without it
- Add stone slab cutting recipes
- Add a recipe for Glass Dust from full-size Flint and Quartz sand dusts
- More Plasma types as well as plasma turbine fuels
- Ore prospecting now displays in chat
- DEVS: Gamestage, FTB Quests, and Hercales recipe conditions
- DEVS: real XOR Chance Logic
- Ranged Fluid recipe outputs
- Armor now shows its energy charge
- New Bauxite Process from 1.12.2 GTCEu - Check your titanium setups!
- Long Rods are now made with the forge hammer
- Multiblocks will display their structure dimensions when holding shift
- Capes! check out
/gtceu capeto get started - Shift + Right Clicking a placed bus or hatch will swap it from input to output
- Ender Fluid cover is now functional
- Color Input seperation; Coloring buses and hatches the same color will treat them as one group on multiblocks NOTE: Dual Hatches will be deprecated by 8.0.0 and removed entirely by 9.0.0
- Super Chests/Tanks can now be used as storage containers inside of UI's like fluid cells/backpacks
- Computercraft Initial Support for machine control, recipe progress, and Power Substation Monitoring
- Batch mode; all recipes a machine can run will be merged together into one large recipe up to 5 seconds ; useful for stopping machine flickering
- DEVS: Added support for multi-amp recipes
- DEVS: Cleanroom door block tag
- The Large Maceration Tower now will crush entities standing on the crushing wheels
- And many new recipe additions
Fixed
- Fix Long Distance Pipelines having issues with the endpoints
- Fix covers being buggy when placed using the 3D Machine GUI
- Fix ME parts crashing if you point an AE bus into them
- Fix covers not updating if you change the neighboring block
- Fix Large/Extreme Combustion Engines consuming excess oxygen and lubricant (Maybe your freezer can keep up now)
- Fix Large/Extreme Combustion Engines not consuming enough fuel per cycle (Sorry Moni players)
- Fix Research Stations halving computation cost when overclocked
- They now give you a partial discount if you overclock them
- Fix tape slot in Maintenance Hatches (We require more tape)
- Fix GT Axe Tree Felling behavior (Sorry, not sorry, no free trees)
- Fix Item Tag Filter bricking worlds (Sorry)
- Fix fluids dragged from EMI/JEI causing improper behavior in ghost slots
- Fix chance logic not adjusting roll chance in small parallel situations (This one is for you, Pansmith)
- Fix crashes caused by invalid GTOreDefinition references after reload (Reloading custom ore veins works now)
- Fix GT Fluid Attributes (like acidic) not functioning properly in pipes (Your pipes might corrode now)
- Add High Pressure version of the Steam Miner (This is perfect for early game)
- Fix Cleanroom floor check
- Fix recipes not maintaining their parallel amount properly, leading to bad chanced outputs
- Add FTB Chunks Visual Prospecting integration
- Add durability-based recycling to Rotors and Tools
- Fix Voiding Cover and Soft Mallet interaction
- Fix Research Stations allowing more than two energy hatches
- Fix rare gems not being able to be macerated
- Fix Large Bronze Boiler GUI
- Fix Power Substation in-world preview
- Fix Power Substation display when there is no input or output
- Fix Aluminium Cell not showing its contained fluid in its texture
- Fix input/output tooltip mismatch
- Fix ME Part IO category
- Fix Cables emitting smoke on first tick
- Fix multi output lines not showing on a per item time evaluation
- Fix bonemeal and bone dust recipe collision
- Fix battery timer sometimes showing incorrect time units
- Fix large numbers sometimes being improperly rounded due to localization
- Fix battery slots allowing more than one battery at a time
- Fix NVGs giving infinite night vision
- Fix Recipe Output crash for TOP
- Fix environmental hazard tooltips showing when disabled
- Fix ME Parts not handling items/fluids correctly in certain cases
- Fix cases where machines would not calculate the correct number of parallel recipes to run
- Fix Large Boilers causing integer overflow
- Fix Data Stick not copying distinctness from ME Input Parts
- Fix EU/t generation GUI text for Large Generators
- Fix empty crates and drums not stacking with newly crafted ones
- Fix item pipes "remembering" disconnected destinations
- Fix crash due to Distillation To...
v7.0.0-1.20.1
Gregtech Modern 7.0.0 for 1.20.1
Caution
BREAKING CHANGES for Addon/Pack Devs
- Block Rendering and Dynamic Renders
- Many of
RelativeDirection's methods have been renamed - Machine Ownership & Teams now always track the player who placed the machine
- Reworked recipe modifiers, capabilities, and distinctness handling
- Reworked the item decomposition info system and crafting components
- Added support for multi-amp recipes
- Removal of chance boosting; all recipes now yield a flat % chance and do not change when overclocked ; Chance boosting exists still for packdevs but is considered DEPRECATED and will be removed in the next update in the coming months.
Addon developers will have to adjust to the incoming changes ; documentation will follow within the next week - for those who need to simply do small ports feel free to reach out to us and we can help you in #modern-addons
Additions
- More Plasma types as well as plasma turbine fuels
- Ore prospecting now displays in chat
- DEVS: Gamestage, FTB Quests, and Hercales recipe conditions
- DEVS: real XOR Chance Logic
- Ranged Fluid recipe outputs
- Armor now shows its energy charge
- New Bauxite Process from 1.12.2 GTCEu - Check your titanium setups!
- Long Rods are now made with the forge hammer
- Multiblocks will display their structure dimensions when holding shift
- Capes! check out
/gtceu capeto get started - Shift + Right Clicking a placed bus or hatch will swap it from input to output
- Ender Fluid cover is now functional
- Color Input seperation; Coloring buses and hatches the same color will treat them as one group on multiblocks NOTE: Dual Hatches will be deprecated by 8.0.0 and removed entirely by 9.0.0
- Super Chests/Tanks can now be used as storage containers inside of UI's like fluid cells/backpacks
- Computercraft Initial Support for machine control, recipe progress, and Power Substation Monitoring
- Batch mode; all recipes a machine can run will be merged together into one large recipe up to 5 seconds ; useful for stopping machine flickering
- DEVS: Added support for multi-amp recipes
- DEVS: Cleanroom door block tag
- The Large Maceration Tower now will crush entities standing on the crushing wheels
- And many new recipe additions
Changes
- Electric items now show energy charge
- Better Muffler smoke - now respects your particle settings!
- Large Brewing Vat no longer has a muffler - allowing cleanroom usage.
- Pollution is now disabled by default; It'll be re-enabled in the future after a rework.
- DEVS: Allow multiblocks to disable circuit slots on multiparts
- Changed item IDs for Wire Cutters and Advanced Nanosuit Jetplate
- JADE/TOP energy information now supports the PSS and covers properly
- [AE2] ME Stocking buses/hatches with auto-pull enabled now auto sort contents by amount
- Removed the Long Rod Casting Mold
Fixes
- Fixed nightvision flickering
- Fixed duplicated displays of
mBin fluid hatches - Fixed hatches now updating when rotated/changed
- Fixed Facades coloring grass
- Fixed Parallel logic to drastically improve TPS with larger bases
- Fixed multiblocks from sending too many neighboring updates for active blocks
- Fixed recently connected pipes not transfering contents/power/etc
- Fixed tool charging resetting block breaking progress
- Fixed many renders through the mod
- Fixed many issues regarding Long-Distance Pipelines
- Fixed various cases of the player hand not being animated during interactions
- Fixed Combustion generators not be able to be placed vertically
- Fixed GT Tools with EMI Crafting auto-fill
- Fixed Large boilers exploding consistently and randomly and constantly and in all other random cases beyond player error
- Fixed various cover behavior on buses and hatches
- Fixed Research holders crashing if the research output was only a fluid
- Fixed CWU outputs being handled as a negative value
v1.6.4-1.20.1
What's Changed
Additions
- Add magnet filters
- Add assembler recipes for fishing rods
- Add Day/night Recipe Condition
- Add campfire extinguishing behavior to shovels
- Add
ActiveBlockbuilder for KJS - Add log-stripping recipes in the lathe
- Enable cover behavior for basic (untiered) solar panels
- Add hardRedstoneRecipe for target block
- Add decomp for various Copper Blocks
- Add ability to ignore tag prefixes when building Material
Fixes
- Fix
LargeBoilerMachineexplosion logic - Colorize Cable Tooltips
- Fix harmful effects applying for a tick with QuarkTech Helmet
- Fix data bank not requiring energy
- Fix Parallel Hatchs starting with 0 parallels
- Fix Robot Arm Keep Exact functionality with item pipes
- Fix ME machine copy-paste tooltip
- Fix Research Machines not respecting Maintenance Config
- Change circuits for tungsten carbide and titanium carbide
- Fix conflict between Gold Drum and Gold Pressure Plate
- Fix Maintenance GUI text
- Fix prospector waypoint message showing when no waypoint created
- Make steam miners break miner pipe when broken
- Stop showing "Running 1 parallel." in Jade/TOP.
- Fix ME hatches crash
- Fix Machine Controller Cover crashing without anything to control
- Fix machines being valid spawn points
- Fix temperature for sulfuric light fuel
- Fix Detector Comparator calculation and add Latching toggle
- Machine slot texture change
- Fix radaway dust decomposition resource dupe
- Fix fusion reactor rendering
- Fix Charcoal Pile Igniter crash
- Fix map overlay caches not clearing when they should
Changes
- Make drums and cells respect acid properties
- Use Casing config value for Cleanroom Glass/Plascrete
- Config option to enable/disable ore indicator generation
- Configurable Electric Singleblock miner speed
- Change Muffler hatch particles to campfire smoke
- New Dough texture
- Update ru_ru
- Update zh_cn
- update ja_jp
Full Changelog: v1.6.3-1.20.1...v1.6.4-1.20.1
GregTechCEu v1.6.3 - MC 1.20.1
Version 1.6.3 for 1.20.1
Additions
- Add FTB Chunks Visual Prospecting integration
- Add durability-based recycling to Rotors and Tools
- Add Sign and Sheep coloring to Chemical Dyes (We do not condone using RED-40 on your livestock)
- Add freezing immunity to QuarkTech Chestplate (Brrrr)
- Add ability for Powered Armor boots to walk on powder snow
- Add Fluid Containment tooltips to Cells/Vials
Fixes
- Fix more Cleanroom structure issues (It's ok not to be square)
- Fix Voiding Cover and Soft Mallet interaction
- Fix Cleanroom not allowing 4 full doors in structure
- Fix Sand to Glass Arc Furnace recipe not accounting for other Sand types
- Fix Large Miner duplication for self-dropping blocks like Ancient Debris
- Fix various Steam Miner issues
- Fix Chanced Recipe outputs in Jade/TOP
- Fix Rotor Holder lighting emissivity
- Fix Prospecting inconsistencies
- Fix Rotors not being distinguishable by recipe viewers
- Fix Empty Bucket showing fluid tooltip
- Fix Solvent Spray Can not actually removing paint color
Changes
- Refactor internal methods in the
GTCEuclass- Addon devs should be aware of this - see the PR for more details
- Remove ULV Buses from Steam Multiblocks
- Allow Maintenance Hatches on the second layer of the Distillation Tower
- Remove Quartz Slab Cutter recipe due to conflicting recipe
- Change intermediate products in the ore processing page to act as both input and output for recipe viewers
- Mark required research data as a catalyst in recipe viewers.
- Change parallel line in Multiblock GUIs to show the exact number of parallels
- Change various Steam Bus GUI elements
- Change RTM coil texture to look more like RTM
- Change recipe progress loss to be a property of a Machine's definition rather than its class
- Potentially useful for addon/pack devs - see here
- Update zh_cn translation
- Update ru_ru translation
GregTechCEu v1.6.2 - MC 1.20.1
Version 1.6.2 for 1.20.1
Additions
- Add High Pressure version of the Steam Miner (This is perfect for early game)
- Add Production Efficiency Modifier for use in addons/packs
Fixes
- Fix Cleanroom floor check
- Fix recipes not maintaining their parallel amount properly, leading to bad chanced outputs
- Fix Pyrolyse Oven and Multi-Smelter not running recipes properly
- Fix Distillation Tower machines crashing with Dual Hatch in bottom layer
- Fix Overclocking Logic not using correct tier for OCs
- Fix Smart Filter not saving mode
- Fix Pipes being visually connected to covers but not actually connected
- Fix KJS replacement ingredient order & custom JSON recipes
- Fix oil spouts not updating the fluid on generation
- Fix furnace recipe serialization
- Fix Cleaning Maintenance Hatch not updating its controller properly
- Fix Stone Variant maceration having conflicting recipes
- Fix bucket being voided by TankWidget without enough space
Changes
- Steam and Plasma turbines no longer require mufflers (Check your turbines!)
- Update ru_ru.json
GregTechCEu v1.6.1 - MC 1.20.1
Version 1.6.1 for 1.20.1
You know the drill...
Fixes
- Fix crashes caused by the PBF/Primitive Pump
- Fix KubeJS issues on Servers
- Fix Multiblock Preview Patterns not registering properly in Recipe Viewers
- Fix Air Scrubber working when Environmental Hazards config is disabled
- Fix killing/shearing mobs adding empty NBT tags to items
- Fix Robot Arms not prioritizing existing stacks in slots
- Fix Programmable Circuit Page not having a title
Additions
- Add new Continuous Rainbow Tooltips
- Add new GT:Refreshed Textures
- Add new Advanced Jetpack item sprite
Changes
- Remove Deprecated Dual Hatch config