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CivilizationVI.ts
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/**
* @description 文明6 支持
*/
import { join, extname, basename } from "node:path"
import { ElMessage } from "element-plus";
export const supportedGames: ISupportedGames = {
GlossGameId: 5,
steamAppID: 289070,
installdir: join("Sid Meier's Civilization VI", "Base", "Binaries", "Win64Steam"),
gameName: "Sid Meier's Civilization VI",
gameExe: [
{
name: "CivilizationVI.exe",
rootPath: join("..", "..", "..")
}
],
startExe: [
{
name: "Steam 启动",
cmd: "steam://rungameid/289070"
},
{
name: "直接启动",
exePath: join("Base", "Binaries", "Win64Steam", "CivilizationVI.exe")
}
],
archivePath: join(FileHandler.getMyDocuments(), "My Games", "Sid Meier's Civilization VI"),
gameCoverImg: "https://mod.3dmgame.com/static/upload/game/5.jpg",
modType: [
{
id: 1,
name: "mods",
installPath: join(FileHandler.getMyDocuments(), "My Games", "Sid Meier's Civilization VI", "Mods"),
async install(mod) {
return Manager.installByFile(mod, this.installPath ?? "", ".modinfo", true, true, false)
},
async uninstall(mod) {
return Manager.installByFile(mod, this.installPath ?? "", ".modinfo", false, true, false)
}
},
{
id: 99,
name: "未知",
installPath: "",
async install(mod) {
ElMessage.warning("未知类型, 请手动安装")
return false
},
async uninstall(mod) {
return true
}
}
],
checkModType(mod) {
// let loader = false
let mods = false
mod.modFiles.forEach(item => {
// if (basename(item) == 'python35.dll') loader = true
// 判断路径是否包含 data
if (extname(item) == '.modinfo') mods = true
})
// if (loader) return 1
if (mods) return 1
return 99
}
}