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Not yet able to active/disable player's slab on demand #8

@GiveMeSomething

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@GiveMeSomething

Current implementation for showing/hiding player's slab is changing its localScale from 0 -> some value, and from some value to 0. This doesn't seem like a good thing to have in code 🗡️

We should fix this later

GameObject.FindGameObjectWithTag("PlayerSlab").transform.localScale = new Vector3(1.5f, 0.2f, 0);

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