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Game\BSP.C
SBSP_IntroduceInstances
SBSP_IntroduceInstancesAndLights
Game\CAMERA.C
CAMERA_CalculateViewVolumeNormals
CAMERA_CalcVVClipInfo
CAMERA_SetViewVolume
CAMERA_SetProjDistance
CAMERA_CreateNewFocuspoint
CAMERA_SaveMode
CAMERA_RestoreMode
CAMERA_Save
CAMERA_Restore
SplineGetNextPointDC
CAMERA_SetMode
CAMERA_Initialize
CAMERA_SetInstanceFocus
CAMERA_SetZRotation
CAMERA_LengthSVector
CAMERA_SetValue
CAMERA_AngleDifference
CAMERA_SignedAngleDifference
CAMERA_QueryMode
CAMERA_SetMaxVel
CAMERA_SetTarget
CAMERA_CalcPosition
CAMERA_SetFocus
CAMERA_Lock
CAMERA_Unlock
CAMERA_SetSmoothValue
CAMERA_SetTimer
CAMERA_Adjust_tilt
CAMERA_Adjust_distance
CAMERA_Adjust_rotation
CAMERA_Adjust_roll
CAMERA_Adjust
CAMERA_ChangeTo
CAMERA_SetShake
Decouple_AngleMoveToward
CriticalDampValue
CriticalDampPosition
CriticalDampAngle
CAMERA_CalcZRotation
CAMERA_CalcRotation
CAMERA_CalcFSRotation
CAMERA_Relocate
CAMERA_SphereToSphereWithLines
CAMERA_CalcTilt
CAMERA_SetLookFocusAndBase
CAMERA_SetLookFocusAndDistance
CAMERA_LookProcess
CAMERA_Normalize
CAMERA_HandleTransitions
CAMERA_CalcFocusOffset
CAMERA_CalcFocusOffsetForSwim
CAMERA_CalcIntersectAngle
CAMERA_GetLineAngle
CAMERA_ACForcedMovement
CAMERA_update_dist_debounced
CAMERA_dampgetline
CAMERA_ACNoForcedMovement
CAMERA_AbsoluteCollision
CAMERA_update_z_damped
CAMERA_CombatCamDist
CAMERA_GenericCameraProcess
CAMERA_CinematicProcess
CAMERA_GetDistSq
CAMERA_NearestPointOnLineVec
CAMERA_CheckPoint
CAMERA_CheckIfPointOnLine
CAMERA_FindLinePoint
CAMERA_SplineGetNearestPoint2
CAMERA_SplineGetNearestPoint
CAMERA_SplineHelpMove
CAMERA_SplineProcess
CAMERA_ShakeCamera
CAMERA_Process
CAMERA_CenterCamera
CAMERA_SetLookRot
CAMERA_StartLookaroundMode
CAMERA_StartSwimThrowMode
CAMERA_EndSwimThrowMode
CAMERA_ForceEndLookaroundMode
CAMERA_Control
CAMERA_EndLook
CAMERA_ChangeToUnderWater
CAMERA_ChangeToOutOfWater
CAMERA_UpdateFocusDistance
CAMERA_UpdateFocusTilt
CAMERA_UpdateFocusRoll
CAMERA_UpdateFocusRotate
CAMERA_UpdateFocusRotationX
CAMERA_FollowPlayerTilt
CAMERA_FollowGoBehindPlayerWithTimer
CAMERA_FollowGoBehindPlayer
CAMERA_CalculateLead
CAMERA_CalcFollowPosition
CAMERA_SetupColInfo
CAMERA_DoPanicCheck
CAMERA_Panic
CAMERA_DoCameraCollision2
CAMERA_FocusInstanceMoved
Game\COLLIDE.C
COLLIDE_PointInTriangle
COLLIDE_PointInTriangle2DPub
COLLIDE_GetNormal
COLLIDE_MakeNormal
COLLIDE_UpdateAllTransforms
COLLIDE_MoveAllTransforms
COLLIDE_WithinYZBounds
COLLIDE_WithinXZBounds
COLLIDE_WithinXYBounds
COLLIDE_LineWithBoxFace
COLLIDE_IntersectLineAndBox
COLLIDE_PointAndTerrain
COLLIDE_PointAndTerrainFunc
COLLIDE_PointAndHFace
COLLIDE_PointAndInstance
COLLIDE_PointAndInstanceTrivialReject
COLLIDE_PointAndWorld
COLLIDE_ClosestPointInBoxToPoint
COLLIDE_SphereAndPoint
COLLIDE_SphereAndHBox
COLLIDE_Instance1SpheresToInstance2
COLLIDE_Instances
COLLIDE_InstanceList
COLLIDE_SphereAndHFace
COLLIDE_SAndT
COLLIDE_SphereAndTerrain
COLLIDE_InstanceTerrain
COLLIDE_LineWithSignals
COLLIDE_InstanceTerrainSignal
COLLIDE_CameraWithStreamSignals
COLLIDE_InstanceListWithSignals
COLLIDE_InstanceListTerrain
COLLIDE_SegmentCollisionOn
COLLIDE_SegmentCollisionOff
COLLIDE_FindCollisionFaceNormal
COLLIDE_GetBSPTreeFlag
COLLIDE_SetBSPTreeFlag
COLLIDE_PointAndTfaceFunc
Game\DEBUG.C
DEBUG_SetGameTime
DEBUG_KeepGameTime
DEBUG_UpdateFog
DEBUG_UpdateHealth
DEBUG_UpdateMana
DEBUG_FogRestore
DEBUG_SendCinematicSwitch
DEBUG_FillUpHealth
DEBUG_FogLoad
process_cheat_codes
DEBUG_Process
DEBUG_Draw
DEBUG_MenuCountLength
DEBUG_ExitMenus
get_last_menu_line
num_menu_items
maybe_change_menu_choice
handle_line_type_long
handle_line_type_bit
handle_line_type_action
handle_line_type_action_with_line
handle_line_type_menu
process_menu_line
pre_process_functions
post_process_functions
set_debug_leading
set_user_leading
isdigit
adjust_format
find_eol
draw_menu_item
draw_menu
DEBUG_Menu
DEBUG_DisplayStatus
DEBUG_DrawShrinkCels
DEBUG_ContinueGame
DEBUG_ExitGame
DEBUG_ReloadCurrentLevel
DEBUG_LevelSelectNew
DEBUG_SetViewVram
DEBUG_EndViewVram
DEBUG_ViewVram
DEBUG_CaptureScreen
DEBUG_PageFlip
DEBUG_FatalError
DEBUG_ProcessSecondController
DEBUG_ProcessCheat
DEBUG_DoAreaProtection
Game\DRAW.C
fDRAW_SPLIT_INTPL_XYZ
DRAW_InitShadow
DRAW_DrawShadow
DRAW_FlatQuad
DRAW_TranslucentQuad
DRAW_DrawButton
DRAW_LoadButton
DRAW_FreeButton
DRAW_RingLine
DRAW_RingPoint
DRAW_DrawRingPoints
DRAW_GlowQuad
DRAW_CreateAGlowingCircle
DRAW_DrawGlowPoints2
DRAW_DrawGlowPoint
DRAW_DisplayTFace_zclipped_C
DRAW_Zclip_subdiv
DRAW_LoadingMessage
Game\EVENT.C
LitShaftInit
EVENT_UpdateResetSignalArrayAndWaterMovement
EVENT_ResetAllOneTimeVariables
EVENT_AddSignalToReset
HINT_ResetHint
HINT_StartHint
HINT_StopHint
HINT_KillSpecificHint
HINT_GetCurrentHint
EVENT_ProcessTimers
EVENT_ProcessHints
EVENT_GetNextTimer
EVENT_RemoveTimer
EVENT_InitTimers
EVENT_InitTerrainMovement
EVENT_Init
EVENT_GetNextTerrainMove
EVENT_ProcessMovingWater
EVENT_DoProcess
EVENT_BSPProcess
EVENT_Process
EVENT_ProcessPuppetShow
EVENT_ProcessEvents
EVENT_DoAction
EVENT_IsConditionTrue
EVENT_WriteEventObject
EVENT_ResolveObjectSignal
EVENT_ResolveObjectIntro
EVENT_ResolveSFXMarker
EVENT_AddGameObjectToStack
EVENT_AddPlayerObjectToStack
EVENT_AddObjectToStack
EVENT_AddCharPointerToStack
EVENT_AddShortPointerToStack
EVENT_AddNumberToStack
EVENT_ChangeOperandToNumber
EVENT_ChangeOperandVector3d
EVENT_Addvector3dToStack
EVENT_ChangeOperandRotation3d
EVENT_AddSubListObjectToStack
EVENT_StackDuplicate
EVENT_TransformTGroupAttribute
EVENT_TransformConstrictAttribute
EVENT_TransformInstanceAttribute
EVENT_TransformSoundObjectAttribute
EVENT_GetGameValue
EVENT_TransformGameAttribute
EVENT_TransformAreaAttribute
EVENT_TransformEventAttribute
EVENT_TransformSavedEventAttribute
EVENT_TransformSubListObjectAttribute
EVENT_TransformListObjectAttribute
EVENT_TransformCameraObjectAttribute
EVENT_TransformSplineAttribute
EVENT_TransformIntroAttribute
EVENT_ParseOperand2
EVENT_DoVMObjectAction
EVENT_GetVMObjectValue
EVENT_DoGameAction
EVENT_DoSignalAction
EVENT_TransformSignalAttribute
EVENT_TransformRotation3dAttribute
EVENT_TransformVector3dAttribute
EVENT_ModifyObjectToStackWithAttribute
EVENT_DoInstanceAnimateTextureAction
EVENT_ResetAllSplineFlags
EVENT_SetSplineLoop
EVENT_DoSplineAction
EVENT_DoAnimateAction
EVENT_DoInstanceAction
EVENT_GetTGroupValue
EVENT_DoTGroupAction
EVENT_DoCameraAction
EVENT_DoObjectSoundAction
EVENT_DoSoundMarkerAction
EVENT_GetSoundValue
EVENT_DoAreaAction
EVENT_DoIntroAction
EVENT_DoStackOperationEquals
EVENT_CompareVector3d
EVENT_CompareRotationVectors
EVENT_CompareListWithOperation
EVENT_CompareSubListWithOperation
EVENT_CompareOperandsWithOperation
EVENT_DoStackMathOperation
EVENT_ParseOpcode
EVENT_GetIntroValue
EVENT_DoSubListAction
EVENT_GetInstanceValue
EVENT_GetSplineFrameNumber
EVENT_GetSplineValue
EVENT_GetAnimateTextureValue
EVENT_GetAnimateValue
EVENT_TransformObjectOnStack
EVENT_UpdatePuzzlePointers
EVENT_SaveEventsFromLevel
EVENT_LoadEventsForLevel
EVENT_CreateSaveEvent
EVENT_RemoveInstanceFromInstanceList
EVENT_UpdatePuzzleWithInstance
EVENT_AddInstanceToInstanceList
EVENT_FindVMObject
EVENT_FixPuzzlesForStream
EVENT_AddStreamToInstanceList
EVENT_RemoveStreamToInstanceList
EVENT_RelocateInstanceList
EVENT_PrintVars
EVENT_ExecuteActionCommand
EVENT_GetScalerValueFromOperand
EVENT_TransformOperand
Game\FONT.C
FONT_MakeSpecialFogClut
FONT_Init
FONT_ReloadFont
FONT_DrawChar
FONT_Get2DImageIndex
drawChar2DPoly
FONT_DrawChar2D
FONT_CharSpacing
FONT_AddCharToBuffer
FONT_Print
FONT_Print2
FONT_GetStringWidth
FONT_Flush
FONT_SetCursor
FONT_VaReallyPrint
FONT_FontPrintCentered
FONT_SetColorIndex
FONT_SetColorIndexCol
Game\FX.C
FX_Init
FX_Die
FX_GetMatrix
FX_GetPrim
FX_GetParticle
FX_AniTexSetup
FX_StandardProcess
FX_ShatterProcess
FX_DFacadeProcess
_FX_BuildSingleFaceWithModel
FX_BuildSingleFaceWithModel
FX_SetupLighting
_FX_DoLighting
_FX_BuildSegmentedSplinters
_FX_BuildNonSegmentedSplinters
_FX_BuildSplinters
_FX_Build
FX_Build
FX_UpdatePos
FX_Relocate
FX_UpdateTexturePointers
FX_RelocateFXPointers
FX_ProcessList
FX_DrawReaver
FX_DrawList
FX_SimpleQuadSetup
FX_WaterRingProcess
FX_WaterBubbleProcess
FX_Sprite_Insert
FX_GetTextureObject
FX_MakeWaterBubble
FX_DrawScreenPoly
FX_SetupPolyGT4
FX_MakeWarpArrow
FX_MakeMannaIcon
FX_MakeGlyphIcon
FX_SoulDustProcess
FX_MakeSoulDust
FX_WaterTrailProcess
FX_MakeWaterTrail
FX_StartRibbon
FX_RibbonProcess
FX_ConstrictProcess
FX_StartConstrict
FX_EndConstrict
FX_SubDividePrim
FX_ContinueRibbon
FX_StandardFXPrimProcess
FX_AttachedParticlePrimProcess
FX_FlamePrimProcess
FX_DFacadeParticleSetup
FX_Dot
FX_Blood
FX_Blood2
FX_Blood_Impale
FX_BloodCone
FX_GetTorchParticle
FX_TorchFlame
FX_GetMorphFadeVal
FX_ConvertCamPersToWorld
FX_GetRandomScreenPt
FX_ProcessSnow
FX_ContinueSnow
FX_UpdateWind
FX_ProcessRain
FX_ContinueRain
FX_MakeSpark
FX_ContinueParticle
FX_UpdraftPrimModify
FX_MakeParticleTexFX
FX_MakeHitFX
FX_ContinueLightning
FX_SetReaverInstance
FX_SoulReaverBlade
FX_ReaverBladeInit
FX_SoulReaverWinding
FX_UpdateInstanceWaterSplit
FX_GetPlaneEquation
FX_DoInstancePowerRing
FX_UpdatePowerRing
FX_UpdateInstanceSplitRing
FX_UpdateGlowEffect
FX_InsertGeneralEffect
FX_DeleteGeneralEffect
FX_DoInstanceOneSegmentGlow
FX_SetGlowFades
FX_DoInstanceTwoSegmentGlow
FX_DoInstanceManySegmentGlow
FX_DoInstanceOneSegmentGlowWithTime
FX_StopAllGlowEffects
FX_StopGlowEffect
FX_DrawLightning
FX_DrawAllGeneralEffects
FX_ContinueBlastRing
FX_DoBlastRing
FX_DrawBlastring
FX_ContinueFlash
FX_DrawFlash
FX_RelocateGeneric
FX_StartGenericParticle
FX_StartGenericRibbon
FX_StartGenericGlow
FX_CreateLightning
FX_SetLightingPos
FX_StartGenericLightning
FX_StartGenericBlastring
FX_StartGenericFlash
FX_GetHealthColor
FX_Start_Snow
FX_Start_Rain
FX_StartLightbeam
FX_StartInstanceEffect
FX_EndInstanceEffects
FX_EndInstanceParticleEffects
FX_GetSpiralPoint
FX_GetLinePoint
FX_CalcSpiral
FX_Spiral
FX_Health_Spiral
FX_Spiral_Init
FX_DrawModel
fx_calc_points
fx_get_startz
FX_DrawRing
fx_setTex
FX_DrawRing2
FX_DrawFField
FX_StartFField
FX_EndFField
FX_Draw_Glowing_Line
FX_Lightning
FX_LightHouse
FX_StartPassthruFX
FX_EndPassthruFX
Game\GAMELOOP.C
GAMELOOP_AllocStaticMemory
GAMELOOP_InitGameTracker
GAMELOOP_SystemInit
GAMELOOP_ResetGameStates
GAMELOOP_ClearGameTracker
GAMELOOP_CalcGameTime
GAMELOOP_SetGameTime
GAMELOOP_GetTimeOfDay
GAMELOOP_GetTimeOfDayIdx
GAMELOOP_WaitForLoad
LoadLevels
GAMELOOP_InitStandardObjects
GAMELOOP_LevelLoadAndInit
GAMELOOP_StreamLevelLoadAndInit
GAMELOOP_SetScreenWipe
GAMELOOP_HandleScreenWipes
UpdateFogSettings
CheckForNoBlend
BlendToColor
MainRenderLevel
StreamIntroInstancesForUnit
StreamRenderLevel
GAMELOOP_FlipScreenAndDraw
GAMELOOP_AddClearPrim
GAMELOOP_SwitchTheDrawBuffer
GAMELOOP_SetupRenderFunction
GAMELOOP_GetMainRenderUnit
GAMELOOP_DisplayFrame
GAMELOOP_DrawSavedOT
ResetPrimPool
Switch_For_Redraw
GAMELOOP_Set_Pause_Redraw
SaveOT
ResetDrawPage
GAMELOOP_Set24FPS
GAMELOOP_Reset24FPS
GAMELOOP_DoTimeProcess
GAMELOOP_Process
GAMELOOP_ModeStartRunning
GAMELOOP_ModeStartPause
GAMELOOP_ChangeMode
GAMELOOP_RequestLevelChange
PSX_GameLoop
GAMELOOP_GetMatrices
GAMELOOP_GetGT
Game\GAMEPAD.C
GAMEPAD_Commands
GAMEPAD_ControllerIsDualShock
GAMEPAD_DualShockEnabled
GAMEPAD_DisableDualShock
GAMEPAD_EnableDualShock
GAMEPAD_HandleDualShock
GAMEPAD_Shock
GAMEPAD_Shock0
GAMEPAD_Shock1
GAMEPAD_Detect
GAMEPAD_Init
PSXPAD_TranslateData
GAMEPAD_RemapAnalogueButtons
GAMEPAD_DetectInit
GAMEPAD_GetData
GAMEPAD_DisplayControllerStatus
GAMEPAD_Process
GAMEPAD_SaveControllers
GAMEPAD_RestoreControllers
Game\GENERIC.C
GenericInit
GenericCollide
GenericProcess
GenericQuery
GenericMessage
GenericRelocateTune
Game\GLYPH.C
GlyphInit
GlyphCollide
GlyphProcess
GlyphQuery
GlyphPost
_GlyphSwitchProcess
GlyphIsGlyphOpen
_GlyphIsGlyphSet
_GlyphIsGlyphUsable
_GlyphIsAnyGlyphSet
_GlyphCost
_GlyphDefaultProcess
HUD_GetPlayerScreenPt
GlyphDrawMenu
GlyphTime
ShrinkGlyphMenu
EnlargeGlyphMenu
_GlyphOffProcess
_GlyphSelectProcess
Glyph_StartSpell
Glyph_Broadcast
Glyph_DoSpell
Glyph_EndFX
Glyph_DoFX
_GlyphGenericProcess
GlyphTrigger
MANNA_Pickup
HEALTHU_Pickup
HUD_Damp
HUD_Init
HUD_Setup_Chit_Count
HUD_Update
HUD_Draw
Game\INSTANCE.C
INSTANCE_Deactivate
INSTANCE_Reactivate
INSTANCE_ForceActive
INSTANCE_DeactivatedProcess
INSTANCE_DeactivateFarInstances
INSTANCE_InitInstanceList
INSTANCE_NewInstance
INSTANCE_InstanceGroupNumber
INSTANCE_InsertInstanceGroup
INSTANCE_ReallyRemoveInstance
INSTANCE_CleanUpInstanceList
INSTANCE_Introduced
INSTANCE_GetIntroCommand
INSTANCE_FindIntroCommand
INSTANCE_ProcessIntro
INSTANCE_InitEffects
INSTANCE_IntroduceInstance
INSTANCE_AdditionalCollideFunctions
INSTANCE_GetSplineFrameNumber
INSTANCE_ProcessFunctions
INSTANCE_BirthObject
INSTANCE_BuildStaticShadow
INSTANCE_DefaultInit
INSTANCE_PlainDeath
INSTANCE_KillInstance
INSTANCE_Query
INSTANCE_Post
INSTANCE_Broadcast
INSTANCE_InPlane
INSTANCE_FindWithID
INSTANCE_FindWithName
INSTANCE_FindIntro
INSTANCE_Find
INSTANCE_IntroduceSavedInstance
INSTANCE_IntroduceSavedInstanceWithIntro
INSTANCE_SpatialRelationships
INSTANCE_SetStatsData
INSTANCE_LinkToParent
INSTANCE_UnlinkFromParent
INSTANCE_UnlinkChildren
INSTANCE_UpdateFamilyStreamUnitID
INSTANCE_ReallyRemoveAllChildren
INSTANCE_GetChildLinkedToSegment
INSTANCE_Linked
INSTANCE_GetFadeValue
INSTANCE_DefaultAnimCallback
Game\LIGHT3D.C
LIGHT_GetLightMatrix
LIGHT_PresetInstanceLight
LIGHT_GetAmbient
LIGHT_CalcLightValue
LIGHT_SetAmbientInstance
LIGHT_SetMatrixForLightGroupInstance
LIGHT_DrawShadow
LIGHT_CalcShadowPositions
LIGHT_Restore
LIGHT_CalcDQPTable
Game\LIST.C
LIST_InsertFunc
LIST_DeleteFunc
LIST_GetFunc
Game\LOAD3D.C
LOAD_InitCd
LOAD_CdSeekCallback
LOAD_CdDataReady
LOAD_CdReadReady
LOAD_UpdateCheckSum
LOAD_DoCDReading
LOAD_DoCDBufferedReading
LOAD_SetupFileToDoCDReading
LOAD_SetupFileToDoBufferedCDReading
LOAD_ProcessReadQueue
LOAD_ReadFileFromCD
LOAD_CdReadFromBigFile
LOAD_ReadDirectory
LOAD_InitCdLoader
LOAD_SetupFileInfo
LOAD_CD_ReadPartOfFile
LOAD_HashName
LOAD_HashUnit
LOAD_GetBigFileEntryByHash
LOAD_GetBigFileEntry
LOAD_DoesFileExist
LOAD_NonBlockingReadFile
LOAD_LoadTIM
LOAD_LoadTIM2
LOAD_RelocBinaryData
LOAD_CleanUpBuffers
LOAD_InitBuffers
LOAD_InitCdStreamMode
LOAD_DumpCurrentDir
LOAD_ChangeDirectoryByID
LOAD_SetSearchDirectory
LOAD_GetSearchDirectory
LOAD_ChangeDirectoryFlag
LOAD_UpdateBigFilePointers
LOAD_IsFileLoading
LOAD_StopLoad
Game\MATH3D.C
MATH3D_Sort3VectorCoords
MATH3D_LengthXYZ
MATH3D_LengthXY
MATH3D_Normalize
MATH3D_FastAtan2
MATH3D_FastSqrt
MATH3D_FastSqrt0
MATH3D_DistanceBetweenPositions
MATH3D_AngleBetweenVectors
MATH3D_RotMatAboutVec
MATH3D_SetUnityMatrix
AngleMoveToward
AngleDiff
MATH3D_AngleFromPosToPos
MATH3D_ZYXtoXYZ
MATH3D_ElevationFromPosToPos
MATH3D_RotationFromPosToPos
MATH3D_veclen2
MATH3D_RotateAxisToVector
MATH3D_ConeDetect
MATH3D_CrossProduct
MATH3D_SquareLength
Game\MEMPACK.C
MEMPACK_Init
MEMPACK_GetSmallestBlockTopBottom
MEMPACK_GetSmallestBlockBottomTop
MEMPACK_RelocatableType
MEMPACK_Malloc
MEMORY_MergeAddresses
MEMPACK_Return
MEMPACK_Free
MEMPACK_FreeByType
MEMPACK_Size
MEMPACK_ReportFreeMemory
MEMPACK_ReportMemory2
MEMPACK_ReportMemory
MEMPACK_SetMemoryBeingStreamed
MEMPACK_SetMemoryDoneStreamed
MEMPACK_MemoryValidFunc
MEMPACK_GarbageCollectMalloc
MEMPACK_GarbageSplitMemoryNow
MEMPACK_GarbageCollectFree
MEMPACK_DoGarbageCollection
MEMPACK_RelocateAreaType
MEMPACK_RelocateG2AnimKeylistType
MEMPACK_RelocateObjectType
MEMPACK_RelocateCDMemory
Game\OBTABLE.C
OBTABLE_InstanceInit
OBTABLE_GetInstanceCollideFunc
OBTABLE_GetInstanceAdditionalCollideFunc
OBTABLE_GetInstanceProcessFunc
OBTABLE_GetInstanceQueryFunc
OBTABLE_GetInstanceMessageFunc
OBTABLE_InitObjectWithID
OBTABLE_ClearObjectReferences
OBTABLE_RemoveObjectEntry
OBTABLE_FindObject
OBTABLE_ChangeObjectAccessPointers
OBTABLE_RelocateObjectTune
OBTABLE_RelocateInstanceObject
OBTABLE_InitAnimPointers
Game\PHYSICS.C
SetNoPtCollideInFamily
ResetNoPtCollideInFamily
PHYSICS_CheckLineInWorld
PHYSICS_CheckLineInWorldMask
PhysicsCheckLinkedMove
PhysicsDefaultLinkedMoveResponse
PhysicsCheckGravity
PhysicsDefaultGravityResponse
PhysicsCheckEdgeGrabbing
PhysicsDefaultEdgeGrabResponse
PhysicsCheckSliding
PhysicsUpdateTface
PhysicsCheckBlockers
PhysicsCheckSwim
PhysicsDefaultCheckSwimResponse
PhysicsForceSetWater
PhysicsCheckLOS
PhysicsCheckDropHeight
PhysicsCheckDropOff
PhysicsFollowWall
PhysicsMoveLocalZClamp
PhysicsMove
PhysicsSetVelFromZRot
PhysicsSetVelFromRot
PHYSICS_SetVAndAFromRot
PHYSICS_FindAFromDAndT
PHYSICS_FindVFromAAndD
PHYSICS_StopIfCloseToTarget
PHYSICS_CheckForTerrainCollide
PHYSICS_CheckForObjectCollide
PHYSICS_CheckForValidMove
PHYSICS_CheckFaceStick
PHYSICS_CheckDontGrabEdge
PHYSICS_GenericLineCheckSetup
PHYSICS_GenericLineCheck
PHYSICS_GenericLineCheckMask
Game\PHYSOBS.C
PHYSOB_PlayDropSound
PHYSOBS_IsAPushBlockAttached
PHYSOBS_IsAnythingAttached
CheckPhysOb
CheckPhysObAbility
CheckPhysObFamily
GetPhysicalAbility
AnyBlocksInMotion
SetThrowDirection
ThrowPhysOb
PushPhysOb
ResetSwitchPhysOb
SwitchPhysOb
InteractPhysOb
ResetOrientation
FinishPush
PhysOb_AlignPush
FlipPhysOb
CanBePickedUp
PickUpPhysOb
PHYSOB_BirthCollectible
PHYSOB_BirthProjectile
BirthProjectilePhysOb
PHYSOB_SetLightTable
PHYSOB_EndLighting
PHYSOB_StartLighting
PHYSOB_StartBurnFX
PHYSOB_StartBurning
PHYSOB_StopLighting
PHYSOB_StopBurning
PHYSOB_EndBurning
StopPhysOb
InitPhysicalObject
ProcessPhysicalObject
PhysicalObjectQuery
PhysicalObjectPost
PhysobAnimCallback
CheckForceCollision
GetObliqueDirection
CollidePhysicalObject
PhysObGetWeapon
PhysObGetLight
PhysObGetSplinter
TurnOnCollisionPhysOb
TurnOffCollisionPhysOb
GetPhysObCollisionType
ExecuteThrow
ExecuteDrag
ExecuteSlideToStop
ExecuteFlip
CheckSlope
CheckBlockSlope
PHYSOBS_FigureDragForSlope
PHYSOB_CheckThrownLineCollision
PHYSOB_CheckDroppedLineCollision
PHYSOB_CheckDirectedLineCollision
PHYSOBS_CheckForStackedForwardHits
PHYSOBS_SetNewAnim
PHYSOB_CheckForEnemyInBlkSpot
PHYSOBS_CheckForValidMove
ExecuteGravitate
ExecuteFollow
PHYSOB_Normalize
PHYSOB_MoveTowardsAlign
PHYSOB_ReAlignFalling
DropPhysOb
PhysicalRelocateTune
PHYSOBS_CheckObjectAxisAlignment
PHYSOB_CheckSlide
PHYSOB_CheckSlide2
PHYSOB_CheckDropOnSlope
PHYSOB_CheckSlideNormal
PHYSOB_NormalToAxis
Game\PIPE3D.C
PIPE3D_AspectAdjustMatrix
PIPE3D_CalculateWCTransform
PIPE3D_InvertTransform
PIPE3D_MatrixColumnLength
PIPE3D_NormalizeMatrix
PIPE3D_TransformVerticesToWorld
PIPE3D_InstanceTransformAndDraw
PIPE3D_InstanceListTransformAndDrawFunc
PIPE3D_InstanceListTransformAndDraw
PIPE3D_TransformFromZAxis
PIPE3D_CalcWorldToSplitPlaneTransform
PIPE3D_TransformAnimatedSplitInstanceVertices
PIPE3D_TransformSplitInstanceVertices
PIPE3D_AnimateTextures
PIPE3D_AnimateTerrainTextures
PIPE3D_HalvePlaneInstanceTransformAndDraw
PIPE3D_HalvePlaneGetRingPoints
PIPE3D_DoGlow
PIPE3D_Segment2ScreenPt
Game\PLAYER.C
PLAYER_TurnHead
PLAYER_OkToLookAround
PLAYER_SetLookAround
PLAYER_ReSetLookAround
Game\RAZCNTRL.C
ProcessRazControl
Game\REAVER.C
SoulReaverInit
SoulReaverCollide
SoulReaverProcess
CollideReaverProjectile
SoulReaverQuery
SoulReaverImbue
SoulReaverCharge
StopSoulReaverCharge
SoulReaverPost
REAVER_GetGlowColor
_SoulReaverAnimate
SoulReaverFire
Game\RELMOD.C
RELMOD_InitModulePointers
RELMOD_RelocModulePointers
Game\RESOLVE.C
RESOLVE_Pointers
Game\SAVEINFO.C
SAVE_GetInstanceRotation
SAVE_ClearMemory
SAVE_Init
SAVE_GetSavedBlock
SAVE_PurgeAMemoryBlock
SAVE_SaveableInstance
SAVE_UpdateSavedIntro
SAVE_UpdateSavedIntroWithIntro
SAVE_GetSavedEvent
SAVE_DeleteSavedEvent
SAVE_GetSavedNextEvent
SAVE_BufferIntro
SAVE_IntroduceBufferIntros
SAVE_IntroForStreamID
SAVE_HasSavedIntro
SAVE_HasSavedLevel
SAVE_UpdateLevelWithSave
SAVE_CreatedSavedLevel
SAVE_DeleteBlock
SAVE_Instance
SAVE_DeleteInstance
SAVE_SetDeadDeadBit
SAVE_RestoreGlobalSavePointer
SAVE_IsUniqueIDDeadDead
SAVE_IsIntroDeadDead
SAVE_DoInstanceDeadDead
SAVE_MarkDeadDead
SAVE_UndestroyInstance
SAVE_GetSavedSmallIntro
SAVE_GetIntroSpline
SAVE_UpdateGlobalSaveTracker
SAVE_RestoreGlobalSaveTracker
SAVE_SaveEverythingInMemory
SAVE_SaveGame
SAVE_RestoreGame
SAVE_DebugSaveGame
SAVE_LoadSaveGame
SAVE_SizeOfFreeSpace
Game\SCRIPT.C
SCRIPT_CombineEulerAngles
SCRIPT_InstanceSplineInit
SCRIPTCountFramesInSpline
ScriptGetPosSpline
ScriptGetRotSpline
SCRIPT_GetSplineFrameNumber
SCRIPT_GetMultiSpline
SCRIPT_GetPosSplineDef
SCRIPT_GetRotSplineDef
SCRIPT_GetScaleSplineDef
SCRIPT_RelativisticSpline
SCRIPT_InstanceSplineSet
SCRIPT_SplineProcess
SCRIPT_InstanceSplineProcess
SCRIPT_FadeOutProcess
ScriptKillInstance
Game\SIGNAL.C
SIGNAL_HandleLightGroup
SIGNAL_HandleCameraAdjust
SIGNAL_HandleCamera
SIGNAL_RelocateCamera
SIGNAL_HandleCameraMode
SIGNAL_HandleCameraLock
SIGNAL_HandleCameraUnlock
SIGNAL_HandleCameraSmooth
SIGNAL_HandleCameraTimer
SIGNAL_HandleCameraSave
SIGNAL_HandleCameraRestore
SIGNAL_HandleCameraValue
SIGNAL_HandleStreamLevel
SIGNAL_HandleFogNear
SIGNAL_HandleFogFar
SIGNAL_HandleCameraShake
SIGNAL_HandleCallSignal
SIGNAL_HandleStopPlayerControl
SIGNAL_HandleStartPlayerControl
SIGNAL_RelocateCameraSpline
SIGNAL_HandleCameraSpline
SIGNAL_HandleScreenWipe
SIGNAL_HandleBlendStart
SIGNAL_HandleScreenWipeColor
SIGNAL_HandleSetSlideAngle
SIGNAL_HandleResetSlideAngle
SIGNAL_HandleSetCameraTilt
SIGNAL_HandleSetCameraDistance
SIGNAL_HandleEnd
COLLIDE_HandleSignal
SIGNAL_IsThisStreamAWarpGate
SIGNAL_IsStreamSignal
SIGNAL_HandleSignal
SIGNAL_RelocateSignal
SIGNAL_FindSignal
SIGNAL_OutOfWater
SIGNAL_InWater
Game\SOUND.C
SndOpenSfxChannel
SndCloseSfxChannel
SndGetSfxChannel
SOUND_ProcessInstanceSounds
SOUND_EndInstanceSounds
isOkayToPlaySound
setPeriodicSoundStateOff
processPeriodicSound
processEventSound
SOUND_StartInstanceSound
SOUND_StopInstanceSound
SOUND_IsInstanceSoundLoaded
SOUND_SetInstanceSoundPitch
SOUND_SetInstanceSoundVolume
processOneShotSound
SOUND_Play3dSound
SOUND_Update3dSound
SOUND_HandleGlobalValueSignal
SOUND_Init
SOUND_Free
SOUND_SetMusicVariable
SOUND_SetMusicVolume
SOUND_SetSfxVolume
SOUND_SetVoiceVolume
SOUND_PauseAllSound
SOUND_ResumeAllSound
SOUND_StopAllSound
SOUND_ResetAllSound
SOUND_MusicOff
SOUND_MusicOn
SOUND_SfxOff
SOUND_SfxOn
SndIsPlaying
SndIsPlayingOrRequested
SndTypeIsPlayingOrRequested
SndPlay
SndEndLoop
SndPlayVolPan
SndUpdateVolPanPitch
musicLoadReturnFunc
musicFadeoutReturnFunc
musicEndCallbackFunc
SOUND_PutMusicCommand
SOUND_MusicInit
SOUND_IsMusicLoading
SOUND_ProcessMusicLoad
SOUND_UpdateSound
SOUND_PlaneShift
SOUND_ShutdownMusic
SOUND_SetMusicModifier
SOUND_ResetMusicModifier
Game\SPLINE.C
_SplineS2Pos
SplineSetDefDenom
SplineGetFrameNumber
SplineSetDef2FrameNumber
SplineIsWhere
SplineMultiIsWhere
SplineGetFirstRot
SplineGetFirstPoint
SplineGetNextPoint
SplineGetPreviousPoint
SplineGetNearestPoint
SplineGetData
SplineGetQuatData
SplineGetNext
SplineGetPrev
SplineGetOffsetNext
SplineGetOffsetPrev
SplineGetOffsetNextPoint
SplineGetOffsetPreviousPoint
Game\STATE.C
InitMessageQueue
DeMessageQueue
PurgeMessageQueue
PeekMessageQueue
EnMessageQueue
EnMessageQueueData
CIRC_Alloc
SetMonsterHitData
SetMonsterThrownData
SetMonsterAlarmData
SetMonsterSoulSuckData
SetMonsterImpaleData
SetObjectData
SetPositionData
SetPhysicsGravityData
SetPhysicsEdgeData
SetPhysicsSwimData
SetPhysicsDropOffData
SetPhysicsSlideData
SetPhysicsWallCrawlData
SetPhysicsLinkedMoveData
SetPhysicsDropHeightData
SetAnimationControllerDoneData
SetAnimationInstanceSwitchData
SetFXHitData
SetObjectThrowData
SetObjectBreakOffData
SetControlInitHangData
SetControlInitIdleData
SetObjectDraftData
SetObjectAbsorbData
SetControlSaveDataData
SetObjectIdleData
SetActionPlayHostAnimationData
SetObjectBirthProjectileData
SetShadowSegmentData
G2EmulationInit
G2EmulationInstancePlayAnimation
G2EmulatePlayAnimation
G2EmulationInstanceToInstanceSwitchAnimation
G2EmulationInstanceSwitchAnimation
G2EmulationInstanceSwitchAnimationAlpha
G2EmulationSwitchAnimation
G2EmulationSwitchAnimationAlpha
G2EmulationSwitchAnimationSync
G2EmulationInstanceToInstanceSwitchAnimationCharacter
G2EmulationSwitchAnimationCharacter
G2EmulationInstanceSetAnimation
G2EmulationSetAnimation
G2EmulationInstanceSetMode
G2EmulationSetMode
G2EmulationInstanceSetAnimSpeed
G2EmulationInstanceQueryAnimation
G2EmulationQueryAnimation
G2EmulationInstanceQueryFrame
G2EmulationInstanceQueryLastFrame
G2EmulationInstanceQueryPassedFrame
G2EmulationQueryFrame
G2EmulationInstanceQueryMode
G2EmulationQueryMode
G2EmulationInstanceSetStartAndEndSegment
G2EmulationSetStartAndEndSegment
G2EmulationInstanceSetTotalSections
G2EmulationSetTotalSections
G2EmulationInstanceInitSection
G2EmulationSetInterpController_Vector
StateSwitchStateDataDefault
StateSwitchStateCharacterDataDefault
StateSwitchStateData
StateSwitchStateCharacterData
StateGovernState
Game\STREAM.C
STREAM_FillOutFileNames
STREAM_AbortAreaLoad
FindObjectName
STREAM_LoadObjectReturn
STREAM_DumpMonster
STREAM_InList
STREAM_IsSpecialMonster
STREAM_IsMonster
InsertGlobalObject
LoadLevelObjects
STREAM_StreamLoadObjectAbort
STREAM_DumpObject
STREAM_IsObjectInAnyUnit
RemoveAllObjects
STREAM_CalculateWaterLevel
STREAM_SetMainFog
STREAM_SetStreamFog
STREAM_ConnectStream
STREAM_StreamLoadLevelAbort
STREAM_DoObjectLoadAndDump
STREAM_FinishLoad
STREAM_LoadLevelReturn
STREAM_StreamLoadLevelReturn
STREAM_UpdateLevelPointer
STREAM_UpdateObjectPointer
STREAM_UpdateInstanceCollisionInfo
STREAM_LoadMainVram
RemoveIntroducedLights
STREAM_RemoveInstancesWithIDInInstanceList
STREAM_MarkUnitNeeded
STREAM_DumpUnit
STREAM_DumpAllLevels
STREAM_LoadCurrentWarpRoom
WARPGATE_RelocateLoadedWarpRooms
WARPGATE_UpdateAddToArray
WARPGATE_RemoveFromArray
WARPGATE_IsObjectOnWarpSide
WARPGATE_IsItActive
WARPGATE_FixUnit
WARPGATE_CalcWarpFade
PreloadAllConnectedUnits
RelocateLevel
RelocateCameras
RelocateSavedCameras
RelocateLevelWithInstances
RelocateTerrain
RelocateVMObjects
RelocateBGObjects
RelocatePlanPool
RelocatePlanMarkers
RelocateSFXMarkers
STREAM_AdjustMultiSpline
STREAM_RelocateInstance
STREAM_OffsetInstancePosition
STREAM_SetInstancePosition
RelocateInstances
RelocateStreamPortals
STREAM_PackVRAMObject
MORPH_SetupInstanceFlags
MORPH_UpdateNormals
MORPH_BringBackNormals
MORPH_AddOffsets
MORPH_SubtractOffsets
MORPH_GetComponentsForTrackingPoint
MORPH_AveragePoint
MORPH_UpdateTrackingPoint
MORPH_DoStep
MORPH_SetFog
AddVertex
GetPlaneDist
CalcVert
AddClippedTri
STREAM_GetClipRect
DrawFogRectangle
STREAM_RenderAdjacantUnit
WARPGATE_BlockWarpGateEntrance
WARPGATE_DrawWarpGateRim
STREAM_RenderWarpGate
WARPGATE_RenderWarpUnit
Game\STRMLOAD.C
STREAM_InitLoader
STREAM_RemoveQueueEntry
STREAM_IsCdBusy
STREAM_QueueNonblockingLoads
LOAD_LoadToAddress
LOAD_NonBlockingBinaryLoad
LOAD_NonBlockingFileLoad
LOAD_NonBlockingBufferedLoad
LOAD_PlayXA
LOAD_ChangeDirectory
LOAD_AbortDirectoryChange
Game\TIMER.C
Game\UNDRWRLD.C
UNDERWORLD_DoUV
UNDERWORLD_DisplayFrame
UNDERWORLD_UpdatePlayer
Game\VM.C
VM_Tick
VM_UpdateMorph
VM_VMObjectSetTable
Game\VOICEXA.C
putCdCommand
VOICEXA_CdSyncCallback
processCdCommands
putVoiceCommand
processVoiceCommands
voiceCmdPlay
voiceCmdStop
voiceCmdPause
voiceCmdResume
voiceCmdNull
VOICEXA_Play
VOICEXA_FinalStatus
Game\VRAM.C
VRAM_PrintVramBlock
VRAM_ConcatanateMemory
VRAM_InsertFreeBlock
VRAM_DeleteFreeBlock
VRAM_InsertUsedBlock
VRAM_DeleteUsedBlock
VRAM_DeleteFreeVram
VRAM_InsertFreeVram
VRAM_ClearVramBlock
AdjustVramCoordsObject
VRAM_TransferBufferToVram
VRAM_LoadReturn
Game\CINEMA\CINEPSX.C
CINE_Play
Game\G2\ANIMG2.C
G2Anim_Init
G2Anim_Free
G2Anim_Restore
G2Anim_BuildTransforms
G2Anim_UpdateStoredFrame
G2Anim_GetSegChannelValue
G2Anim_GetRootMotionFromTimeForDuration
G2AnimSection_SwitchToKeylistAtTime
G2AnimSection_JumpToTime
_G2Anim_BuildTransformsNoControllers
_G2Anim_BuildSegTransformNoControllers
_G2Anim_BuildSegLocalRotMatrix
wombat
_G2Anim_InitializeSegValue
_G2AnimSection_InitStatus
FooBar
_G2AnimSection_UpdateStoredFrameFromData
_G2AnimSection_TriggerEffects
_G2Anim_FreeChanStatusBlockList
Game\G2\ANMCTRLR.C
G2Anim_AttachControllerToSeg
G2Anim_DetachControllerFromSeg
G2Anim_EnableController
G2Anim_DisableController
G2Anim_InterpDisableController
G2Anim_GetControllerCurrentInterpVector
G2Anim_SetControllerCallbackData
G2Anim_SetControllerAngleOrder
G2Anim_SetController_Vector
G2Anim_SetInterpController_Vector
G2Anim_SetInterpController_Quat
_G2Anim_ApplyControllersToStoredFrame
_G2Anim_BuildTransformsWithControllers
_G2Anim_BuildSegTransformWithControllers
_G2Anim_UpdateControllers
_G2Anim_CopyVectorWithOrder
_G2AnimSection_ApplyControllersToStoredFrame
_G2AnimController_GetMatrix
_G2AnimController_GetVector
_G2AnimController_InsertIntoList
_G2AnimController_GetCurrentInterpQuat
_G2AnimController_GetSimpleWorldRotQuat
Game\G2\ANMDECMP.C
_G2Anim_DecompressChannel_AdaptiveDelta
_G2Anim_DecompressChannel_Linear
_G2Anim_InitializeChannel_AdaptiveDelta
Game\G2\ANMG2ILF.C
G2Anim_GetRootMotionOverInterval
G2Anim_InterpToKeylistFrame
G2Anim_SetAlphaTable
G2Anim_SetCallback
G2Anim_SetLooping
G2Anim_SetNoLooping
G2Anim_SetPaused
G2Anim_SetSpeedAdjustment
G2Anim_SetUnpaused
G2Anim_SwitchToKeylist
G2AnimKeylist_GetKeyframeCount
G2AnimSection_ClearAlarm
G2AnimSection_GetKeyframeNumber
G2AnimSection_GetStoredKeyframeNumber
G2AnimSection_InterpToKeylistFrame
G2AnimSection_SetAlphaTable
G2AnimSection_SetInterpInfo
G2AnimSection_SetLooping
G2AnimSection_SetLoopRangeAll
G2AnimSection_SetNoLooping
G2AnimSection_SetNotRewinding
G2AnimSection_SetPaused
G2AnimSection_SetUnpaused
Game\G2\ANMINTRP.C
G2AnimSection_InterpToKeylistAtTime
_G2AnimSection_UpdateStoredFrameFromQuat
_G2AnimSection_InterpStateToQuat
_G2AnimSection_SegValueToQuat
Game\G2\INSTNCG2.C
G2Instance_BuildTransformsForList
G2Instance_BuildTransforms
G2Instance_RebuildTransforms
_G2Instance_RebuildAnimatedTransforms
G2Instance_ClearMatrices
_G2Instance_BuildAnimatedTransforms
_G2Instance_RebuildNonAnimatedTransforms
_G2Instance_BuildDeactivatedTransforms
_G2Instance_BuildNonAnimatedTransforms
_G2Instance_BuildFacadeTransforms
Game\G2\MAING2.C
Game\G2\POOLMMG2.C
G2PoolMem_InitPool
G2PoolMem_ResetPool
Game\G2\QUATG2.C
G2Quat_ToEuler
G2EulerAngles_FromMatrix
Game\G2\TIMERG2.C
Game\LOCAL\LOCALSTR.C
localstr_set_language
Game\MCARD\MCASSERT.C
Game\MCARD\MEMCARD.C
MEMCARD_IsWrongVersion
load
unload
memcard_initialize
memcard_end
maybe_start
memcard_main_menu
memcard_pause_menu
memcard_pop
memcard_start
memcard_load
memcard_save
Game\MENU\MENU.C
menu_initialize
menu_format
menu_set
menu_push
menu_pop
menu_item_flags
menu_item
menu_build
DisplayHintBox
DisplayMenuBox
menu_draw_item
menu_draw
menu_run
Game\MENU\MENUDEFS.C
do_check_controller
do_push_menu
do_pop_menu
do_function
do_start_game
do_save_menu
womp_background
play_movie
get_volume
set_volume
do_sound_adjust
sound_item
menudefs_toggle_dualshock
options_menu
main_menu
do_main_menu
menudefs_main_menu
menudefs_confirmexit_menu
Game\MENU\MENUFACE.C
Game\MENU\MENUUTIL.C
menu_print
menu_text_width
Game\MONSTER\ALUKA.C
MON_Say
Game\MONSTER\ALUKABSS.C
Game\MONSTER\HUMAN.C
HUMAN_WaitForWeapon
HUMAN_Init
HUMAN_CleanUp
HUMAN_DeadEntry
HUMAN_Dead
HUMAN_StunnedEntry
HUMAN_Stunned
HUMAN_EmbraceEntry
HUMAN_Embrace
HUMAN_IdleEntry
HUMAN_Idle
HUMAN_Flee
HUMAN_TypeOfHuman
Game\MONSTER\HUNTER.C
FX_MakeHitFlame
HUNTER_InitFlamethrow
HUNTER_Flamethrow
HUNTER_Init
HUNTER_CleanUp
HUNTER_ProjectileEntry
Game\MONSTER\KAIN.C
Game\MONSTER\MBMISS.C
WCBEGG_Message
WCBEGG_ShouldIgniteEgg
WCBEGG_Process
WCBEGG_ExplodeProcess
WCBEGG_SplitProcess
WCBEGG_CommonPostProcess
WCBEGG_CommonPostProcess2
WCBEGG_ExplodeCollide
WCBEGG_Collide
WALBOSC_Collide
Game\MONSTER\MISSILE.C
MISSILE_Process
MISSILE_Collide
Game\MONSTER\MONAPI.C
MonsterProcess
MonsterInit
SendHitObject
MonsterCollide
MonsterAdditionalCollide
MonsterMessage
AnimDistanceAndVel
TranslateAnimList
MonsterTranslateAnim
MonsterRelocateTune
MonsterRelocateInstanceObject
MONAPI_TurnHead
MONAPI_SetLookAround
MONAPI_ResetLookAround
MONAPI_DeleteRegen
MONAPI_AddToGenerator
MONAPI_CheckGenerator
Game\MONSTER\MONLIB.C
MON_TurnOffWeaponSpheres
MON_TurnOnWeaponSpheres
MON_TurnOnWeaponSphere
MON_TurnOffBodySpheres
MON_TurnOnBodySpheres
MON_TurnOffAllSpheres
MON_TurnOnAllSpheres
MON_SwitchState
MON_SwitchStateDoEntry
MON_TransNodeAnimation
MON_PlayAnimID
MON_PlayAnimFromList
MON_AnimIDPlaying
MON_PlayAnimIDIfNotPlaying
MON_AnimPlayingFromList
MON_PlayAnimFromListIfNotPlaying
MON_PlayAnim
MON_AnimPlaying
MON_PlayAnimIfNotPlaying
MON_AnimInit
MON_CheckConditions
MON_ShouldIAttackInstance
MON_ShouldIAttack
MON_ShouldIEvade
MON_ChooseLeftOrRight
MON_ChooseEvadeMove
MON_ChooseCombatMove
MON_PlayRandomIdle
MON_PlayCombatIdle
MON_GetRandomPoint
MON_GetRandomDestinationInWorld
MON_MoveForward
MON_TurnToPosition
MON_MoveToPosition
MON_OnGround
MON_ApplyPhysics
MON_ChangeBehavior
MON_CheckEnvironment
MON_CheckTerrainAndRespond
MON_CheckPointSuitability
MON_BirthSoul
MON_ProcessIntro
MON_SetDefaults
MON_GetPlanSlot
MON_DefaultPlanMovement
MON_DropAllObjects
MON_EnableHeadMove
MON_DisableHeadMove
MON_LookInDirection
MON_LookAtPos
MON_ProcessLookAt
MON_TakeDamage
MON_SetUpSaveInfo
MON_GetSaveInfo
MON_KillMonster
MON_ShouldIAmbushEnemy
MON_ShouldIFireAtTarget
MON_ShouldIFlee
MON_RelocateCoords
MON_ValidUnit
MON_ValidPosition
MON_SphereWorldPos
MON_MoveInstanceToImpalePoint
MON_ReachableIntro
MON_SetVelocityTowardsImpalingObject
MON_TurnOffSphereCollisions
MON_TurnOnSphereCollisions
MON_ProcessSpecialFade
MON_StartSpecialFade
MON_UnlinkFromRaziel
MON_BurnInAir
MON_BirthMana
MON_SoulSucked
MON_SetUpKnockBack
MON_DoDrainEffects
MON_SetFXHitData
MON_LaunchMonster
Game\MONSTER\MONMSG.C
MON_GroundMoveQueueHandler
MON_PupateMessageHandler
MON_PossessedMessageHandler
MON_IdleMessageHandler
MON_DefaultMessageHandler
MON_PupateQueueHandler
MON_IdleQueueHandler
Game\MONSTER\MONSENSE.C
MONSENSE_See
MONSENSE_Hear
MONSENSE_Smell
MONSENSE_SetupMIR
MONSENSE_SenseInstance
MONSENSE_StartMonsterIRList
MONSENSE_InitIRList
MONSENSE_ProcessIRList
MONSENSE_SetupSenses
MONSENSE_RemoveSenses
MONSENSE_Radar
MONSENSE_GetDistanceInDirection
MONSENSE_DoSenses
MONSENSE_AdjustRadarFromObjects
Game\MONSTER\MONSTER.C
MON_DoCombatTimers
MON_ChangeHumanOpinion
MON_CutOut_Monster
MON_DeadEntry
MON_Dead
MON_MissileHitEntry
MON_MissileHit
MON_BirthEntry
MON_Birth
MON_ParryEntry
MON_Parry
MON_LandOnFeetEntry
MON_LandOnFeet
MON_LandInWaterEntry
MON_LandInWater
MON_BreakHoldEntry
MON_BreakHold
MON_ImpactEntry
MON_Impact
MON_FallEntry
MON_Fall
MON_ThrownEntry
MON_Thrown
MON_ImpaleDeathEntry
MON_ImpaleDeath
MON_TerrainImpaleDeathEntry
MON_TerrainImpaleDeath
MON_SurprisedEntry
MON_Surprised
MON_StunnedEntry
MON_Stunned
MON_GrabbedEntry
MON_Grabbed
MON_HitEntry
MON_Hit
MON_AttackEntry
MON_Attack
MON_CombatEntry
MON_Combat
MON_ProjectileEntry
MON_Projectile
MON_IdleEntry
MON_Idle
MON_FleeEntry
MON_Flee
MON_PursueEntry
MON_Pursue
MON_WanderEntry
MON_Wander
MON_HideEntry
MON_Hide
MON_SurpriseAttackEntry
MON_SurpriseAttack
MON_EnvironmentDamageEntry
MON_EnvironmentDamage
MON_MonsterGlow
MON_GeneralDeathEntry
MON_GeneralDeath
MON_NoticeEntry
MON_Notice
MON_PupateEntry
MON_Pupate
MON_EmbraceEntry
MON_Embrace
MON_PetrifiedEntry
MON_Petrified
MONSTER_CalcDamageIntensity
MONSTER_ProcessClosestVerts
ProcessBloodyMess
MONSTER_InitVertexColors
MONSTER_StartVertexBlood
MONSTER_VertexBlood
ProcessBurntMess
MONSTER_StartVertexBurnt
MONSTER_VertexBurnt
MON_DamageEffect
MON_DefaultInit
MON_CleanUp
Game\MONSTER\MONTABLE.C
MONTABLE_SetupTablePointer
MONTABLE_SetQueryFunc
Game\MONSTER\PRIESTESS.C
PRIESTS_Init
PRIESTS_CleanUp
PRIESTS_Message
PRIESTS_IdleEntry
PRIESTS_Idle
PRIESTS_PursueEntry
PRIESTS_Pursue
PRIESTS_FleeEntry
PRIESTS_Flee
PRIESTS_DoAttackAnim
Game\MONSTER\RONINBSS.C
Game\MONSTER\SKINBOS.C
Game\MONSTER\SKINNER.C
Game\MONSTER\SLUAGH.C
SLUAGH_DamageEffect
SLUAGH_Init
SLUAGH_DeathEntry
SLUAGH_Death
SLUAGH_AttackEntry
SLUAGH_Attack
Game\MONSTER\SOUL.C
SOUL_QueueHandler
SOUL_Physics
SOUL_Fade
SOUL_MoveToDest
SOUL_MovePastWall
SOUL_Init
SOUL_CleanUp
SOUL_BirthEntry
SOUL_Birth
SOUL_SoulSuckEntry
SOUL_SoulSuck
SOUL_WanderEntry
SOUL_Wander
SOUL_FleeEntry
SOUL_Flee
SOUL_IdleEntry
SOUL_Idle
SOUL_ReanimateEntry
SOUL_Reanimate
Game\MONSTER\VWRAITH.C
VWRAITH_MoveVertical
VWRAITH_Init
VWRAITH_ShouldISwoop
VWRAITH_PursueEntry
VWRAITH_Pursue
VWRAITH_VerticalMove
VWRAITH_CombatEntry
VWRAITH_Combat
VWRAITH_EmbraceEntry
Game\MONSTER\WALBOSB.C
Game\MONSTER\WALBOSS.C
Game\MONSTER\WALLCR.C
Game\MONSTER\WORSHIP.C
WORSHIP_Init
WORSHIP_CombatEntry
Game\OVERLAYS\CINEMAX.C
CINEMAX_Play
CINEMAX_ActuallyPlay
CINEMAX_InitBufferDetails
CINEMAX_InitStream
CINEMAX_E1658
CINEMAX_E1708
CINEMAX_KickCD
Game\OVERLAYS\MCARDX.C
sub_801C86B8
sub_801C83E0
sub_801C8624
sub_801C87C4
sub_801C73F8
sub_801C7630
sub_801C75C4
sub_80163D50
sub_80163D64
sub_80163D38
sub_80163FB8
sub_801C7428
sub_801A039C
sub_8019FC00
sub_801A03D4
sub_801A17A8
sub_801A1ADC
MCARDX_initialize
MCARDX_set_buffer
sub_80163CD0
sub_8016445C
sub_80164380
sub_80163D04
sub_80164990
MCARDX_end
MCARDX_begin
sub_80163C8C
sub_80164C04
MCARDX_main
sub_801C6C54
sub_801C7174
sub_801C78C4
Game\PLAN\ENMYPLAN.C
ENMYPLAN_InitEnemyPlanPool
ENMYPLAN_ReleasePlanningWorkspace
ENMYPLAN_WayPointSkipped
ENMYPLAN_WayPointReached
ENMYPLAN_Replan
ENMYPLAN_PathClear
ENMYPLAN_MoveToTargetFinal
ValidSlotAndState
ENMYPLAN_GetNodeTypeOfNextWaypoint
ENMYPLAN_GetPosOfNextWaypoint
ENMYPLAN_RelocatePlanPositions
Game\PLAN\PLAN.C
PLAN_UpdatePlanMkrNodes
PLAN_UpdatePlayerNode
PLAN_AddRandomNode
PLAN_DeleteRandomNode
PLAN_DeleteOutOfRangeNodesOfSource
PLAN_AddOrRemoveRandomNodes
PLAN_AddInitialNodes
PLAN_AddOrRemoveNodes
Game\PLAN\PLANAPI.C
PLANAPI_ConvertPlanIntoEnmyPlanDataFormat
PLANAPI_FindPathBetweenNodes
PLANAPI_DoTimingCalcsAndDrawing
PLANAPI_AddNodeOfTypeToPool
PLANAPI_DeleteNodesFromPoolByType
PLANAPI_DeleteNodeFromPoolByUnit
PLANAPI_FindPathInGraphToTarget
PLANAPI_InitPlanning
PLANAPI_PassThroughHit
PLANAPI_CheckTargetToEnemyNode
PLANAPI_UpdatePlanningDatabase
PLANAPI_NumNodesInPool
PLANAPI_InitPlanMkrList
PLANAPI_GetFlags
PLANAPI_FindNodePositionInUnit
PLANAPI_FindClosestNodePositionInUnit
Game\PLAN\PLANCOLL.C
PLANCOLL_DoesLOSExistFinal
PLANCOLL_CheckUnderwaterPoint
PLANCOLL_FindTerrainHitFinal
PLANCOLL_DoesStraightLinePathExist
PLANCOLL_DoesWaterPathUpExist
Game\PLAN\PLANPOOL.C
PLANPOOL_NumNodesInPlan
PLANPOOL_CountBitsSetInLong
PLANPOOL_NumConnectionsExaminedForNode
PLANPOOL_NumConnectionsForNode
PLANPOOL_NumberOfNodesOfType
PLANPOOL_NumberOfNodesOfSource
PLANPOOL_AppropriatePair
PLANPOOL_AreTwoNodesConnected
PLANPOOL_MarkTwoNodesAsConnected
PLANPOOL_MarkTwoNodesAsNotConnected
PLANPOOL_ChangeNodePosition
PLANPOOL_DeleteNodeFromPool
Game\PLAN\PLANSRCH.C
PLANSRCH_ValidNode
PLANSRCH_ExpandNode
PLANSRCH_InitNodesForSearch
Game\PSX\AADLIB.C
aadInit
aadInstallUpdateFunc
aadSetMasterVolume
aadStartMasterVolumeFade
aadSetSfxMasterVolume
aadSetMusicMasterVolume
aadStartMusicMasterVolFade
aadLoadDynamicSoundBank
aadLoadDynamicSoundBankReturn
aadLoadDynamicSoundBankReturn2
aadFreeDynamicSoundBank
aadOpenDynamicSoundBank
aadLoadDynamicSfx
aadFreeDynamicSfx
aadRelocateMusicMemoryEnd
aadRelocateSfxMemory
aadLoadDynamicSfxAbort
aadLoadDynamicSfxDone
aadLoadDynamicSfxReturn
aadWaveMalloc
aadWaveFree
aadFreeSingleDynSfx
aadLoadSingleDynSfx
aadLoadDynamicSfxReturn2
aadIsSfxLoaded
aadInitSequenceSlot
aadGetNumDynamicSequences
aadAssignDynamicSequence
aadSetSlotTempo
aadStartSlot
aadStopSlot
aadDisableSlot
aadEnableSlot
aadPauseSlot
aadResumeSlot
aadGetSlotStatus
aadAllNotesOff
aadMuteChannels
aadUnMuteChannels
aadSetUserVariable
aadSetNoUpdateMode
Game\PSX\AADSEQEV.C
aadQueueNextEvent
aadExecuteEvent
midiNoteOff
midiNoteOn
aadUpdateChannelVolPan
aadUpdateSlotVolPan
aadUpdateChannelPitchBend
midiPolyphonicAftertouch
midiControlChange
midiProgramChange
midiChannelAftertouch
midiPitchWheelControl
midiMetaEvent
midiControlBankSelect
midiControlVolume
midiControlPan
midiControlCallback
Game\PSX\AADSFX.C
aadIsSfxPlaying
aadIsSfxPlayingOrRequested
aadIsSfxTypePlaying
aadIsSfxTypePlayingOrRequested
aadPutSfxCommand
aadExecuteSfxCommand
sfxCmdPlayTone
sfxCmdStopTone
sfxCmdStopAllTones
sfxCmdSetToneVolumeAndPan
sfxCmdSetToneVolPanPitch
sfxCmdLockVoice
sfxCmdSetVoiceAttr
sfxCmdSetVoiceKeyOn
Game\PSX\AADSQCMD.C
aadSubstituteVariables
metaCmdSelectChannel
metaCmdSelectSlot
metaCmdAssignSequence
metaCmdUsePrimaryTempo
metaCmdUseSecondaryTempo
metaCmdSetTempo
metaCmdChangeTempo
metaCmdSetTempoFromSequence
metaCmdStartSlot
metaCmdStopSlot
metaCmdPauseSlot
metaCmdResumeSlot
metaCmdSetSlotBendRange
metaCmdSetChannelBendRange
metaCmdSetSlotVolume
metaCmdSetSlotPan
metaCmdSetChannelVolume
metaCmdSetChannelPan
metaCmdEnableSustainUpdate
metaCmdDisableSustainUpdate
metaCmdMuteChannel
metaCmdUnMuteChannel
metaCmdMuteChannelList
metaCmdUnMuteChannelList
metaCmdSetChannelMute
metaCmdDelayMute
metaCmdUpdateMute
metaCmdChannelVolumeFade
metaCmdChannelPanFade
metaCmdSlotVolumeFade
metaCmdSlotPanFade
metaCmdSetChannelProgram
metaCmdSetChannelBasePriority
metaCmdSetChannelTranspose
metaCmdIgnoreChannelTranspose
metaCmdRespectChannelTranspose
metaCmdSetChannelPitchMap
metaCmdIgnoreChannelPitchMap
metaCmdRespectChannelPitchMap
metaCmdGetSequenceAssigned
metaCmdGetTempo
metaCmdGetSlotStatus
metaCmdGetChannelMute
metaCmdGetChannelVolume
metaCmdGetChannelPan
metaCmdGetChannelTranspose
metaCmdGetChannelProgram
metaCmdGetChannelBasePriority
metaCmdGetChannelBendRange
metaCmdGetSlotVolume
metaCmdGetSlotPan
metaCmdSetVariable
metaCmdCopyVariable
metaCmdAddVariable
metaCmdSubtractVariable
metaCmdSetVariableBits
metaCmdClearVariableBits
aadGotoSequencePosition
aadGotoSequenceLabel
metaCmdLoopStart
metaCmdLoopEnd
metaCmdLoopBreak
metaCmdDefineLabel
metaCmdGotoLabel
metaCmdSetSequencePosition
metaCmdBranchIfVarEqual
metaCmdBranchIfVarNotEqual
metaCmdBranchIfVarLess
metaCmdBranchIfVarGreater
metaCmdBranchIfVarLessOrEqual
metaCmdBranchIfVarGreaterOrEqual
metaCmdBranchIfVarBitsSet
metaCmdBranchIfVarBitsClear
metaCmdSubstituteVariableParam1
metaCmdSubstituteVariableParam2
metaCmdSubstituteVariableParam3
metaCmdEndSequence
metaCmdPlaySoundEffect
metaCmdStopSoundEffect
Game\PSX\AADVOICE.C
SpuSetVoiceADSR1ADSR2
aadPlayTone
Game\PSX\COLLIDES.C
BSP_MarkVisibleLeaves_S
G2Quat_ToMatrix_S
G2Quat_FromEuler_S
G2EulerAngles_ToMatrix_S
RotMatrixX
RotMatrixY
RotMatrixZ
sub_80078458
COLLIDE_NearestPointOnLine_S
COLLIDE_NearestPointOnPlane_S
VM_ProcessVMObjectList_S
Game\PSX\DRAWS.C
Game\PSX\MAIN.C
screen_to_vram
show_screen
InitMainTracker
ExtractWorldName
ExtractLevelNum
ProcessArgs
FadeOutSayingLoading
init_menus
InitialiseGame
MainG2
Game\PSX\SUPPORT.C
printf
sprintf
vsprintf
* my_itoa
atoi
mytolower
strcmpi
Game\PSX\PSX_G2\MAINVM.C
main
Game\PSX\PSX_G2\QUATVM.C
Game\RAZIEL\ALGOCTRL.C
InitAlgorithmicWings
DeInitAlgorithmicWings
AlgorithmicWings
AlgorithmicNeck
Game\RAZIEL\ATTACK.C
StateHandlerDecodeHold
StateHandlerAttack2
StateHandlerCannedReaction
StateHandlerStumble
StateHandlerHitReaction
StateHandlerThrow2
PointAt
ThrowSetFocusPoint
LimitRotation
StateHandlerGrab
Game\RAZIEL\CONTROL.C
SetPhysics
ResetPhysics
SetDampingPhysics
SetImpulsePhysics
SetDropPhysics
InitExternalForces
SetExternalForce
SetExternalTransitionForce
ProcessPhysics
Game\RAZIEL\HEALTH.C
GainHealth
LoseHealth
DrainHealth
ProcessHealth
DrainMana
SetMana
HealthInstantDeath
RAZIEL_DebugHealthSetScale
RAZIEL_DebugManaSetMax
razPlayUnderworldSounds
Game\RAZIEL\PUPPET.C
StateHandlerPuppetShow
StateHandlerMoveToPosition
DefaultPuppetStateHandler
StateHandlerWarpGate
StateHandlerForcedGlide
Game\RAZIEL\RAZDBUG.C
Game\RAZIEL\RAZIEL.C
InitStates
StateInitIdle
StateHandlerIdle
StateHandlerLookAround
StateHandlerCrouch
StateHandlerDropAction
StateHandlerSoulSuck
StateHandlerStartTurn
StateInitStartMove
StateHandlerStartMove
StateInitMove
StateHandlerMove
StateHandlerStopMove
StateHandlerCompression
StateHandlerJump
StateHandlerFall
StateHandlerSlide
StateHandlerBlock
StateHandlerDeCompression
StateHandlerGlide
StateHandlerHang
StateHandlerPushObject
StateHandlerBreakOff
StateHandlerPullSwitch
StateHandlerDragObject
StateHandlerPickupObject
StateHandlerAutoFace
StateHandlerGlyphs
DefaultStateHandler
RazielPost
SetStates
RelocateConstrict
ProcessEffects
ProcessInteractiveMusic
ProcessTimers
SetTimer
ProcessSpecialAbilities
GetControllerMessages
RazielAdditionalCollide
GetEngageEvent
SetupReaction
CheckHolding
DisableWristCollision
EnableWristCollision
GetCollisionType
InitGlyphSystem
mdRazielProcess
RazielProcess
RazielInit
RazielCollide
RAZIEL_TurnHead
RAZIEL_SetLookAround
RAZIEL_ResetLookAround
TrailWaterFX
Game\RAZIEL\RAZLIB.C
razAlignYMoveRot
razAlignYRotMove
razAlignYRotMoveInterp
razAlignYRotInterp
razConstrictAngle
razRotateUpperBody
razSetFadeEffect
razPlaneShift
razPickupAndGrab
razZeroAxis
razAdjustSpeed
razLaunchForce
razReaverPickup
razReaverImbue
razGetReaverFromMask
razReaverScale
razGetForwardNormal
razGetRotFromNormal
razCenterWithBlock
razSetPauseTranslation
razResetPauseTranslation
razSelectMotionAnim
razApplyMotion
razResetMotion
razSetDampingPhysics
razEnterWater
_razSetSwimVelocity
razSetWallCrawlNodes
razSwitchVAnimCharacterGroup
razSwitchVAnimGroup
razSwitchVAnimCharacterSingle
razSwitchVAnimSingle
razSwitchVAnim
razProcessSAnim
razSwitchStringAnimation
CheckStringAnimation
razLaunchBubbles
razSetCowlNoDraw
razSetPlayerEventHistory
razSideMoveSpiderCheck
razUpdateSoundRamp
razSetupSoundRamp
RAZIEL_SetInteractiveMusic
Game\RAZIEL\SENSES.C
SetEngagedInstance
UpdateEngagementList
UpdateAutoFaceAngle
Game\RAZIEL\SPIDER.C
StateHandlerWallGrab
StateHandlerWallIdle
StateHandlerWallDismount
Game\RAZIEL\STEERING.C
UpdateZoneDelta
GetControllerInput
DecodeDirection
ProcessMovement
SteerTurn
SteerMove
SteerAutoFace
SteerSwim
SteerWallcrawling
SteerDisableAutoFace
SteerSwitchMode
razInitWallCrawlSteering
razDeinitWallCrawlSteering
Game\RAZIEL\SWIM.C
StateHandlerInitSwim
StateHandlerSwimCoil
StateHandlerSwimTread
StateHandlerSwimDiveIn
StateHandlerSwim
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Game\BSP.C
SBSP_IntroduceInstances
SBSP_IntroduceInstancesAndLights
Game\CAMERA.C
CAMERA_CalculateViewVolumeNormals
CAMERA_CalcVVClipInfo
CAMERA_SetViewVolume
CAMERA_SetProjDistance
CAMERA_CreateNewFocuspoint
CAMERA_SaveMode
CAMERA_RestoreMode
CAMERA_Save
CAMERA_Restore
SplineGetNextPointDC
CAMERA_SetMode
CAMERA_Initialize
CAMERA_SetInstanceFocus
CAMERA_SetZRotation
CAMERA_LengthSVector
CAMERA_SetValue
CAMERA_AngleDifference
CAMERA_SignedAngleDifference
CAMERA_QueryMode
CAMERA_SetMaxVel
CAMERA_SetTarget
CAMERA_CalcPosition
CAMERA_SetFocus
CAMERA_Lock
CAMERA_Unlock
CAMERA_SetSmoothValue
CAMERA_SetTimer
CAMERA_Adjust_tilt
CAMERA_Adjust_distance
CAMERA_Adjust_rotation
CAMERA_Adjust_roll
CAMERA_Adjust
CAMERA_ChangeTo
CAMERA_SetShake
Decouple_AngleMoveToward
CriticalDampValue
CriticalDampPosition
CriticalDampAngle
CAMERA_CalcZRotation
CAMERA_CalcRotation
CAMERA_CalcFSRotation
CAMERA_Relocate
CAMERA_SphereToSphereWithLines
CAMERA_CalcTilt
CAMERA_SetLookFocusAndBase
CAMERA_SetLookFocusAndDistance
CAMERA_LookProcess
CAMERA_Normalize
CAMERA_HandleTransitions
CAMERA_CalcFocusOffset
CAMERA_CalcFocusOffsetForSwim
CAMERA_CalcIntersectAngle
CAMERA_GetLineAngle
CAMERA_ACForcedMovement
CAMERA_update_dist_debounced
CAMERA_dampgetline
CAMERA_ACNoForcedMovement
CAMERA_AbsoluteCollision
CAMERA_update_z_damped
CAMERA_CombatCamDist
CAMERA_GenericCameraProcess
CAMERA_CinematicProcess
CAMERA_GetDistSq
CAMERA_NearestPointOnLineVec
CAMERA_CheckPoint
CAMERA_CheckIfPointOnLine
CAMERA_FindLinePoint
CAMERA_SplineGetNearestPoint2
CAMERA_SplineGetNearestPoint
CAMERA_SplineHelpMove
CAMERA_SplineProcess
CAMERA_ShakeCamera
CAMERA_Process
CAMERA_CenterCamera
CAMERA_SetLookRot
CAMERA_StartLookaroundMode
CAMERA_StartSwimThrowMode
CAMERA_EndSwimThrowMode
CAMERA_ForceEndLookaroundMode
CAMERA_Control
CAMERA_EndLook
CAMERA_ChangeToUnderWater
CAMERA_ChangeToOutOfWater
CAMERA_UpdateFocusDistance
CAMERA_UpdateFocusTilt
CAMERA_UpdateFocusRoll
CAMERA_UpdateFocusRotate
CAMERA_UpdateFocusRotationX
CAMERA_FollowPlayerTilt
CAMERA_FollowGoBehindPlayerWithTimer
CAMERA_FollowGoBehindPlayer
CAMERA_CalculateLead
CAMERA_CalcFollowPosition
CAMERA_SetupColInfo
CAMERA_DoPanicCheck
CAMERA_Panic
CAMERA_DoCameraCollision2
CAMERA_FocusInstanceMoved
Game\COLLIDE.C
COLLIDE_PointInTriangle
COLLIDE_PointInTriangle2DPub
COLLIDE_GetNormal
COLLIDE_MakeNormal
COLLIDE_UpdateAllTransforms
COLLIDE_MoveAllTransforms
COLLIDE_WithinYZBounds
COLLIDE_WithinXZBounds
COLLIDE_WithinXYBounds
COLLIDE_LineWithBoxFace
COLLIDE_IntersectLineAndBox
COLLIDE_PointAndTerrain
COLLIDE_PointAndTerrainFunc
COLLIDE_PointAndHFace
COLLIDE_PointAndInstance
COLLIDE_PointAndInstanceTrivialReject
COLLIDE_PointAndWorld
COLLIDE_ClosestPointInBoxToPoint
COLLIDE_SphereAndPoint
COLLIDE_SphereAndHBox
COLLIDE_Instance1SpheresToInstance2
COLLIDE_Instances
COLLIDE_InstanceList
COLLIDE_SphereAndHFace
COLLIDE_SAndT
COLLIDE_SphereAndTerrain
COLLIDE_InstanceTerrain
COLLIDE_LineWithSignals
COLLIDE_InstanceTerrainSignal
COLLIDE_CameraWithStreamSignals
COLLIDE_InstanceListWithSignals
COLLIDE_InstanceListTerrain
COLLIDE_SegmentCollisionOn
COLLIDE_SegmentCollisionOff
COLLIDE_FindCollisionFaceNormal
COLLIDE_GetBSPTreeFlag
COLLIDE_SetBSPTreeFlag
COLLIDE_PointAndTfaceFunc
Game\DEBUG.C
DEBUG_SetGameTime
DEBUG_KeepGameTime
DEBUG_UpdateFog
DEBUG_UpdateHealth
DEBUG_UpdateMana
DEBUG_FogRestore
DEBUG_SendCinematicSwitch
DEBUG_FillUpHealth
DEBUG_FogLoad
process_cheat_codes
DEBUG_Process
DEBUG_Draw
DEBUG_MenuCountLength
DEBUG_ExitMenus
get_last_menu_line
num_menu_items
maybe_change_menu_choice
handle_line_type_long
handle_line_type_bit
handle_line_type_action
handle_line_type_action_with_line
handle_line_type_menu
process_menu_line
pre_process_functions
post_process_functions
set_debug_leading
set_user_leading
isdigit
adjust_format
find_eol
draw_menu_item
draw_menu
DEBUG_Menu
DEBUG_DisplayStatus
DEBUG_DrawShrinkCels
DEBUG_ContinueGame
DEBUG_ExitGame
DEBUG_ReloadCurrentLevel
DEBUG_LevelSelectNew
DEBUG_SetViewVram
DEBUG_EndViewVram
DEBUG_ViewVram
DEBUG_CaptureScreen
DEBUG_PageFlip
DEBUG_FatalError
DEBUG_ProcessSecondController
DEBUG_ProcessCheat
DEBUG_DoAreaProtection
Game\DRAW.C
fDRAW_SPLIT_INTPL_XYZ
DRAW_InitShadow
DRAW_DrawShadow
DRAW_FlatQuad
DRAW_TranslucentQuad
DRAW_DrawButton
DRAW_LoadButton
DRAW_FreeButton
DRAW_RingLine
DRAW_RingPoint
DRAW_DrawRingPoints
DRAW_GlowQuad
DRAW_CreateAGlowingCircle
DRAW_DrawGlowPoints2
DRAW_DrawGlowPoint
DRAW_DisplayTFace_zclipped_C
DRAW_Zclip_subdiv
DRAW_LoadingMessage
Game\EVENT.C
LitShaftInit
EVENT_UpdateResetSignalArrayAndWaterMovement
EVENT_ResetAllOneTimeVariables
EVENT_AddSignalToReset
HINT_ResetHint
HINT_StartHint
HINT_StopHint
HINT_KillSpecificHint
HINT_GetCurrentHint
EVENT_ProcessTimers
EVENT_ProcessHints
EVENT_GetNextTimer
EVENT_RemoveTimer
EVENT_InitTimers
EVENT_InitTerrainMovement
EVENT_Init
EVENT_GetNextTerrainMove
EVENT_ProcessMovingWater
EVENT_DoProcess
EVENT_BSPProcess
EVENT_Process
EVENT_ProcessPuppetShow
EVENT_ProcessEvents
EVENT_DoAction
EVENT_IsConditionTrue
EVENT_WriteEventObject
EVENT_ResolveObjectSignal
EVENT_ResolveObjectIntro
EVENT_ResolveSFXMarker
EVENT_AddGameObjectToStack
EVENT_AddPlayerObjectToStack
EVENT_AddObjectToStack
EVENT_AddCharPointerToStack
EVENT_AddShortPointerToStack
EVENT_AddNumberToStack
EVENT_ChangeOperandToNumber
EVENT_ChangeOperandVector3d
EVENT_Addvector3dToStack
EVENT_ChangeOperandRotation3d
EVENT_AddSubListObjectToStack
EVENT_StackDuplicate
EVENT_TransformTGroupAttribute
EVENT_TransformConstrictAttribute
EVENT_TransformInstanceAttribute
EVENT_TransformSoundObjectAttribute
EVENT_GetGameValue
EVENT_TransformGameAttribute
EVENT_TransformAreaAttribute
EVENT_TransformEventAttribute
EVENT_TransformSavedEventAttribute
EVENT_TransformSubListObjectAttribute
EVENT_TransformListObjectAttribute
EVENT_TransformCameraObjectAttribute
EVENT_TransformSplineAttribute
EVENT_TransformIntroAttribute
EVENT_ParseOperand2
EVENT_DoVMObjectAction
EVENT_GetVMObjectValue
EVENT_DoGameAction
EVENT_DoSignalAction
EVENT_TransformSignalAttribute
EVENT_TransformRotation3dAttribute
EVENT_TransformVector3dAttribute
EVENT_ModifyObjectToStackWithAttribute
EVENT_DoInstanceAnimateTextureAction
EVENT_ResetAllSplineFlags
EVENT_SetSplineLoop
EVENT_DoSplineAction
EVENT_DoAnimateAction
EVENT_DoInstanceAction
EVENT_GetTGroupValue
EVENT_DoTGroupAction
EVENT_DoCameraAction
EVENT_DoObjectSoundAction
EVENT_DoSoundMarkerAction
EVENT_GetSoundValue
EVENT_DoAreaAction
EVENT_DoIntroAction
EVENT_DoStackOperationEquals
EVENT_CompareVector3d
EVENT_CompareRotationVectors
EVENT_CompareListWithOperation
EVENT_CompareSubListWithOperation
EVENT_CompareOperandsWithOperation
EVENT_DoStackMathOperation
EVENT_ParseOpcode
EVENT_GetIntroValue
EVENT_DoSubListAction
EVENT_GetInstanceValue
EVENT_GetSplineFrameNumber
EVENT_GetSplineValue
EVENT_GetAnimateTextureValue
EVENT_GetAnimateValue
EVENT_TransformObjectOnStack
EVENT_UpdatePuzzlePointers
EVENT_SaveEventsFromLevel
EVENT_LoadEventsForLevel
EVENT_CreateSaveEvent
EVENT_RemoveInstanceFromInstanceList
EVENT_UpdatePuzzleWithInstance
EVENT_AddInstanceToInstanceList
EVENT_FindVMObject
EVENT_FixPuzzlesForStream
EVENT_AddStreamToInstanceList
EVENT_RemoveStreamToInstanceList
EVENT_RelocateInstanceList
EVENT_PrintVars
EVENT_ExecuteActionCommand
EVENT_GetScalerValueFromOperand
EVENT_TransformOperand
Game\FONT.C
FONT_MakeSpecialFogClut
FONT_Init
FONT_ReloadFont
FONT_DrawChar
FONT_Get2DImageIndex
drawChar2DPoly
FONT_DrawChar2D
FONT_CharSpacing
FONT_AddCharToBuffer
FONT_Print
FONT_Print2
FONT_GetStringWidth
FONT_Flush
FONT_SetCursor
FONT_VaReallyPrint
FONT_FontPrintCentered
FONT_SetColorIndex
FONT_SetColorIndexCol
Game\FX.C
FX_Init
FX_Die
FX_GetMatrix
FX_GetPrim
FX_GetParticle
FX_AniTexSetup
FX_StandardProcess
FX_ShatterProcess
FX_DFacadeProcess
_FX_BuildSingleFaceWithModel
FX_BuildSingleFaceWithModel
FX_SetupLighting
_FX_DoLighting
_FX_BuildSegmentedSplinters
_FX_BuildNonSegmentedSplinters
_FX_BuildSplinters
_FX_Build
FX_Build
FX_UpdatePos
FX_Relocate
FX_UpdateTexturePointers
FX_RelocateFXPointers
FX_ProcessList
FX_DrawReaver
FX_DrawList
FX_SimpleQuadSetup
FX_WaterRingProcess
FX_WaterBubbleProcess
FX_Sprite_Insert
FX_GetTextureObject
FX_MakeWaterBubble
FX_DrawScreenPoly
FX_SetupPolyGT4
FX_MakeWarpArrow
FX_MakeMannaIcon
FX_MakeGlyphIcon
FX_SoulDustProcess
FX_MakeSoulDust
FX_WaterTrailProcess
FX_MakeWaterTrail
FX_StartRibbon
FX_RibbonProcess
FX_ConstrictProcess
FX_StartConstrict
FX_EndConstrict
FX_SubDividePrim
FX_ContinueRibbon
FX_StandardFXPrimProcess
FX_AttachedParticlePrimProcess
FX_FlamePrimProcess
FX_DFacadeParticleSetup
FX_Dot
FX_Blood
FX_Blood2
FX_Blood_Impale
FX_BloodCone
FX_GetTorchParticle
FX_TorchFlame
FX_GetMorphFadeVal
FX_ConvertCamPersToWorld
FX_GetRandomScreenPt
FX_ProcessSnow
FX_ContinueSnow
FX_UpdateWind
FX_ProcessRain
FX_ContinueRain
FX_MakeSpark
FX_ContinueParticle
FX_UpdraftPrimModify
FX_MakeParticleTexFX
FX_MakeHitFX
FX_ContinueLightning
FX_SetReaverInstance
FX_SoulReaverBlade
FX_ReaverBladeInit
FX_SoulReaverWinding
FX_UpdateInstanceWaterSplit
FX_GetPlaneEquation
FX_DoInstancePowerRing
FX_UpdatePowerRing
FX_UpdateInstanceSplitRing
FX_UpdateGlowEffect
FX_InsertGeneralEffect
FX_DeleteGeneralEffect
FX_DoInstanceOneSegmentGlow
FX_SetGlowFades
FX_DoInstanceTwoSegmentGlow
FX_DoInstanceManySegmentGlow
FX_DoInstanceOneSegmentGlowWithTime
FX_StopAllGlowEffects
FX_StopGlowEffect
FX_DrawLightning
FX_DrawAllGeneralEffects
FX_ContinueBlastRing
FX_DoBlastRing
FX_DrawBlastring
FX_ContinueFlash
FX_DrawFlash
FX_RelocateGeneric
FX_StartGenericParticle
FX_StartGenericRibbon
FX_StartGenericGlow
FX_CreateLightning
FX_SetLightingPos
FX_StartGenericLightning
FX_StartGenericBlastring
FX_StartGenericFlash
FX_GetHealthColor
FX_Start_Snow
FX_Start_Rain
FX_StartLightbeam
FX_StartInstanceEffect
FX_EndInstanceEffects
FX_EndInstanceParticleEffects
FX_GetSpiralPoint
FX_GetLinePoint
FX_CalcSpiral
FX_Spiral
FX_Health_Spiral
FX_Spiral_Init
FX_DrawModel
fx_calc_points
fx_get_startz
FX_DrawRing
fx_setTex
FX_DrawRing2
FX_DrawFField
FX_StartFField
FX_EndFField
FX_Draw_Glowing_Line
FX_Lightning
FX_LightHouse
FX_StartPassthruFX
FX_EndPassthruFX
Game\GAMELOOP.C
GAMELOOP_AllocStaticMemory
GAMELOOP_InitGameTracker
GAMELOOP_SystemInit
GAMELOOP_ResetGameStates
GAMELOOP_ClearGameTracker
GAMELOOP_CalcGameTime
GAMELOOP_SetGameTime
GAMELOOP_GetTimeOfDay
GAMELOOP_GetTimeOfDayIdx
GAMELOOP_WaitForLoad
LoadLevels
GAMELOOP_InitStandardObjects
GAMELOOP_LevelLoadAndInit
GAMELOOP_StreamLevelLoadAndInit
GAMELOOP_SetScreenWipe
GAMELOOP_HandleScreenWipes
UpdateFogSettings
CheckForNoBlend
BlendToColor
MainRenderLevel
StreamIntroInstancesForUnit
StreamRenderLevel
GAMELOOP_FlipScreenAndDraw
GAMELOOP_AddClearPrim
GAMELOOP_SwitchTheDrawBuffer
GAMELOOP_SetupRenderFunction
GAMELOOP_GetMainRenderUnit
GAMELOOP_DisplayFrame
GAMELOOP_DrawSavedOT
ResetPrimPool
Switch_For_Redraw
GAMELOOP_Set_Pause_Redraw
SaveOT
ResetDrawPage
GAMELOOP_Set24FPS
GAMELOOP_Reset24FPS
GAMELOOP_DoTimeProcess
GAMELOOP_Process
GAMELOOP_ModeStartRunning
GAMELOOP_ModeStartPause
GAMELOOP_ChangeMode
GAMELOOP_RequestLevelChange
PSX_GameLoop
GAMELOOP_GetMatrices
GAMELOOP_GetGT
Game\GAMEPAD.C
GAMEPAD_Commands
GAMEPAD_ControllerIsDualShock
GAMEPAD_DualShockEnabled
GAMEPAD_DisableDualShock
GAMEPAD_EnableDualShock
GAMEPAD_HandleDualShock
GAMEPAD_Shock
GAMEPAD_Shock0
GAMEPAD_Shock1
GAMEPAD_Detect
GAMEPAD_Init
PSXPAD_TranslateData
GAMEPAD_RemapAnalogueButtons
GAMEPAD_DetectInit
GAMEPAD_GetData
GAMEPAD_DisplayControllerStatus
GAMEPAD_Process
GAMEPAD_SaveControllers
GAMEPAD_RestoreControllers
Game\GENERIC.C
GenericInit
GenericCollide
GenericProcess
GenericQuery
GenericMessage
GenericRelocateTune
Game\GLYPH.C
GlyphInit
GlyphCollide
GlyphProcess
GlyphQuery
GlyphPost
_GlyphSwitchProcess
GlyphIsGlyphOpen
_GlyphIsGlyphSet
_GlyphIsGlyphUsable
_GlyphIsAnyGlyphSet
_GlyphCost
_GlyphDefaultProcess
HUD_GetPlayerScreenPt
GlyphDrawMenu
GlyphTime
ShrinkGlyphMenu
EnlargeGlyphMenu
_GlyphOffProcess
_GlyphSelectProcess
Glyph_StartSpell
Glyph_Broadcast
Glyph_DoSpell
Glyph_EndFX
Glyph_DoFX
_GlyphGenericProcess
GlyphTrigger
MANNA_Pickup
HEALTHU_Pickup
HUD_Damp
HUD_Init
HUD_Setup_Chit_Count
HUD_Update
HUD_Draw
Game\INSTANCE.C
INSTANCE_Deactivate
INSTANCE_Reactivate
INSTANCE_ForceActive
INSTANCE_DeactivatedProcess
INSTANCE_DeactivateFarInstances
INSTANCE_InitInstanceList
INSTANCE_NewInstance
INSTANCE_InstanceGroupNumber
INSTANCE_InsertInstanceGroup
INSTANCE_ReallyRemoveInstance
INSTANCE_CleanUpInstanceList
INSTANCE_Introduced
INSTANCE_GetIntroCommand
INSTANCE_FindIntroCommand
INSTANCE_ProcessIntro
INSTANCE_InitEffects
INSTANCE_IntroduceInstance
INSTANCE_AdditionalCollideFunctions
INSTANCE_GetSplineFrameNumber
INSTANCE_ProcessFunctions
INSTANCE_BirthObject
INSTANCE_BuildStaticShadow
INSTANCE_DefaultInit
INSTANCE_PlainDeath
INSTANCE_KillInstance
INSTANCE_Query
INSTANCE_Post
INSTANCE_Broadcast
INSTANCE_InPlane
INSTANCE_FindWithID
INSTANCE_FindWithName
INSTANCE_FindIntro
INSTANCE_Find
INSTANCE_IntroduceSavedInstance
INSTANCE_IntroduceSavedInstanceWithIntro
INSTANCE_SpatialRelationships
INSTANCE_SetStatsData
INSTANCE_LinkToParent
INSTANCE_UnlinkFromParent
INSTANCE_UnlinkChildren
INSTANCE_UpdateFamilyStreamUnitID
INSTANCE_ReallyRemoveAllChildren
INSTANCE_GetChildLinkedToSegment
INSTANCE_Linked
INSTANCE_GetFadeValue
INSTANCE_DefaultAnimCallback
Game\LIGHT3D.C
LIGHT_GetLightMatrix
LIGHT_PresetInstanceLight
LIGHT_GetAmbient
LIGHT_CalcLightValue
LIGHT_SetAmbientInstance
LIGHT_SetMatrixForLightGroupInstance
LIGHT_DrawShadow
LIGHT_CalcShadowPositions
LIGHT_Restore
LIGHT_CalcDQPTable
Game\LIST.C
LIST_InsertFunc
LIST_DeleteFunc
LIST_GetFunc
Game\LOAD3D.C
LOAD_InitCd
LOAD_CdSeekCallback
LOAD_CdDataReady
LOAD_CdReadReady
LOAD_UpdateCheckSum
LOAD_DoCDReading
LOAD_DoCDBufferedReading
LOAD_SetupFileToDoCDReading
LOAD_SetupFileToDoBufferedCDReading
LOAD_ProcessReadQueue
LOAD_ReadFileFromCD
LOAD_CdReadFromBigFile
LOAD_ReadDirectory
LOAD_InitCdLoader
LOAD_SetupFileInfo
LOAD_CD_ReadPartOfFile
LOAD_HashName
LOAD_HashUnit
LOAD_GetBigFileEntryByHash
LOAD_GetBigFileEntry
LOAD_DoesFileExist
LOAD_NonBlockingReadFile
LOAD_LoadTIM
LOAD_LoadTIM2
LOAD_RelocBinaryData
LOAD_CleanUpBuffers
LOAD_InitBuffers
LOAD_InitCdStreamMode
LOAD_DumpCurrentDir
LOAD_ChangeDirectoryByID
LOAD_SetSearchDirectory
LOAD_GetSearchDirectory
LOAD_ChangeDirectoryFlag
LOAD_UpdateBigFilePointers
LOAD_IsFileLoading
LOAD_StopLoad
Game\MATH3D.C
MATH3D_Sort3VectorCoords
MATH3D_LengthXYZ
MATH3D_LengthXY
MATH3D_Normalize
MATH3D_FastAtan2
MATH3D_FastSqrt
MATH3D_FastSqrt0
MATH3D_DistanceBetweenPositions
MATH3D_AngleBetweenVectors
MATH3D_RotMatAboutVec
MATH3D_SetUnityMatrix
AngleMoveToward
AngleDiff
MATH3D_AngleFromPosToPos
MATH3D_ZYXtoXYZ
MATH3D_ElevationFromPosToPos
MATH3D_RotationFromPosToPos
MATH3D_veclen2
MATH3D_RotateAxisToVector
MATH3D_ConeDetect
MATH3D_CrossProduct
MATH3D_SquareLength
Game\MEMPACK.C
MEMPACK_Init
MEMPACK_GetSmallestBlockTopBottom
MEMPACK_GetSmallestBlockBottomTop
MEMPACK_RelocatableType
MEMPACK_Malloc
MEMORY_MergeAddresses
MEMPACK_Return
MEMPACK_Free
MEMPACK_FreeByType
MEMPACK_Size
MEMPACK_ReportFreeMemory
MEMPACK_ReportMemory2
MEMPACK_ReportMemory
MEMPACK_SetMemoryBeingStreamed
MEMPACK_SetMemoryDoneStreamed
MEMPACK_MemoryValidFunc
MEMPACK_GarbageCollectMalloc
MEMPACK_GarbageSplitMemoryNow
MEMPACK_GarbageCollectFree
MEMPACK_DoGarbageCollection
MEMPACK_RelocateAreaType
MEMPACK_RelocateG2AnimKeylistType
MEMPACK_RelocateObjectType
MEMPACK_RelocateCDMemory
Game\OBTABLE.C
OBTABLE_InstanceInit
OBTABLE_GetInstanceCollideFunc
OBTABLE_GetInstanceAdditionalCollideFunc
OBTABLE_GetInstanceProcessFunc
OBTABLE_GetInstanceQueryFunc
OBTABLE_GetInstanceMessageFunc
OBTABLE_InitObjectWithID
OBTABLE_ClearObjectReferences
OBTABLE_RemoveObjectEntry
OBTABLE_FindObject
OBTABLE_ChangeObjectAccessPointers
OBTABLE_RelocateObjectTune
OBTABLE_RelocateInstanceObject
OBTABLE_InitAnimPointers
Game\PHYSICS.C
SetNoPtCollideInFamily
ResetNoPtCollideInFamily
PHYSICS_CheckLineInWorld
PHYSICS_CheckLineInWorldMask
PhysicsCheckLinkedMove
PhysicsDefaultLinkedMoveResponse
PhysicsCheckGravity
PhysicsDefaultGravityResponse
PhysicsCheckEdgeGrabbing
PhysicsDefaultEdgeGrabResponse
PhysicsCheckSliding
PhysicsUpdateTface
PhysicsCheckBlockers
PhysicsCheckSwim
PhysicsDefaultCheckSwimResponse
PhysicsForceSetWater
PhysicsCheckLOS
PhysicsCheckDropHeight
PhysicsCheckDropOff
PhysicsFollowWall
PhysicsMoveLocalZClamp
PhysicsMove
PhysicsSetVelFromZRot
PhysicsSetVelFromRot
PHYSICS_SetVAndAFromRot
PHYSICS_FindAFromDAndT
PHYSICS_FindVFromAAndD
PHYSICS_StopIfCloseToTarget
PHYSICS_CheckForTerrainCollide
PHYSICS_CheckForObjectCollide
PHYSICS_CheckForValidMove
PHYSICS_CheckFaceStick
PHYSICS_CheckDontGrabEdge
PHYSICS_GenericLineCheckSetup
PHYSICS_GenericLineCheck
PHYSICS_GenericLineCheckMask
Game\PHYSOBS.C
PHYSOB_PlayDropSound
PHYSOBS_IsAPushBlockAttached
PHYSOBS_IsAnythingAttached
CheckPhysOb
CheckPhysObAbility
CheckPhysObFamily
GetPhysicalAbility
AnyBlocksInMotion
SetThrowDirection
ThrowPhysOb
PushPhysOb
ResetSwitchPhysOb
SwitchPhysOb
InteractPhysOb
ResetOrientation
FinishPush
PhysOb_AlignPush
FlipPhysOb
CanBePickedUp
PickUpPhysOb
PHYSOB_BirthCollectible
PHYSOB_BirthProjectile
BirthProjectilePhysOb
PHYSOB_SetLightTable
PHYSOB_EndLighting
PHYSOB_StartLighting
PHYSOB_StartBurnFX
PHYSOB_StartBurning
PHYSOB_StopLighting
PHYSOB_StopBurning
PHYSOB_EndBurning
StopPhysOb
InitPhysicalObject
ProcessPhysicalObject
PhysicalObjectQuery
PhysicalObjectPost
PhysobAnimCallback
CheckForceCollision
GetObliqueDirection
CollidePhysicalObject
PhysObGetWeapon
PhysObGetLight
PhysObGetSplinter
TurnOnCollisionPhysOb
TurnOffCollisionPhysOb
GetPhysObCollisionType
ExecuteThrow
ExecuteDrag
ExecuteSlideToStop
ExecuteFlip
CheckSlope
CheckBlockSlope
PHYSOBS_FigureDragForSlope
PHYSOB_CheckThrownLineCollision
PHYSOB_CheckDroppedLineCollision
PHYSOB_CheckDirectedLineCollision
PHYSOBS_CheckForStackedForwardHits
PHYSOBS_SetNewAnim
PHYSOB_CheckForEnemyInBlkSpot
PHYSOBS_CheckForValidMove
ExecuteGravitate
ExecuteFollow
PHYSOB_Normalize
PHYSOB_MoveTowardsAlign
PHYSOB_ReAlignFalling
DropPhysOb
PhysicalRelocateTune
PHYSOBS_CheckObjectAxisAlignment
PHYSOB_CheckSlide
PHYSOB_CheckSlide2
PHYSOB_CheckDropOnSlope
PHYSOB_CheckSlideNormal
PHYSOB_NormalToAxis
Game\PIPE3D.C
PIPE3D_AspectAdjustMatrix
PIPE3D_CalculateWCTransform
PIPE3D_InvertTransform
PIPE3D_MatrixColumnLength
PIPE3D_NormalizeMatrix
PIPE3D_TransformVerticesToWorld
PIPE3D_InstanceTransformAndDraw
PIPE3D_InstanceListTransformAndDrawFunc
PIPE3D_InstanceListTransformAndDraw
PIPE3D_TransformFromZAxis
PIPE3D_CalcWorldToSplitPlaneTransform
PIPE3D_TransformAnimatedSplitInstanceVertices
PIPE3D_TransformSplitInstanceVertices
PIPE3D_AnimateTextures
PIPE3D_AnimateTerrainTextures
PIPE3D_HalvePlaneInstanceTransformAndDraw
PIPE3D_HalvePlaneGetRingPoints
PIPE3D_DoGlow
PIPE3D_Segment2ScreenPt
Game\PLAYER.C
PLAYER_TurnHead
PLAYER_OkToLookAround
PLAYER_SetLookAround
PLAYER_ReSetLookAround
Game\RAZCNTRL.C
ProcessRazControl
Game\REAVER.C
SoulReaverInit
SoulReaverCollide
SoulReaverProcess
CollideReaverProjectile
SoulReaverQuery
SoulReaverImbue
SoulReaverCharge
StopSoulReaverCharge
SoulReaverPost
REAVER_GetGlowColor
_SoulReaverAnimate
SoulReaverFire
Game\RELMOD.C
RELMOD_InitModulePointers
RELMOD_RelocModulePointers
Game\RESOLVE.C
RESOLVE_Pointers
Game\SAVEINFO.C
SAVE_GetInstanceRotation
SAVE_ClearMemory
SAVE_Init
SAVE_GetSavedBlock
SAVE_PurgeAMemoryBlock
SAVE_SaveableInstance
SAVE_UpdateSavedIntro
SAVE_UpdateSavedIntroWithIntro
SAVE_GetSavedEvent
SAVE_DeleteSavedEvent
SAVE_GetSavedNextEvent
SAVE_BufferIntro
SAVE_IntroduceBufferIntros
SAVE_IntroForStreamID
SAVE_HasSavedIntro
SAVE_HasSavedLevel
SAVE_UpdateLevelWithSave
SAVE_CreatedSavedLevel
SAVE_DeleteBlock
SAVE_Instance
SAVE_DeleteInstance
SAVE_SetDeadDeadBit
SAVE_RestoreGlobalSavePointer
SAVE_IsUniqueIDDeadDead
SAVE_IsIntroDeadDead
SAVE_DoInstanceDeadDead
SAVE_MarkDeadDead
SAVE_UndestroyInstance
SAVE_GetSavedSmallIntro
SAVE_GetIntroSpline
SAVE_UpdateGlobalSaveTracker
SAVE_RestoreGlobalSaveTracker
SAVE_SaveEverythingInMemory
SAVE_SaveGame
SAVE_RestoreGame
SAVE_DebugSaveGame
SAVE_LoadSaveGame
SAVE_SizeOfFreeSpace
Game\SCRIPT.C
SCRIPT_CombineEulerAngles
SCRIPT_InstanceSplineInit
SCRIPTCountFramesInSpline
ScriptGetPosSpline
ScriptGetRotSpline
SCRIPT_GetSplineFrameNumber
SCRIPT_GetMultiSpline
SCRIPT_GetPosSplineDef
SCRIPT_GetRotSplineDef
SCRIPT_GetScaleSplineDef
SCRIPT_RelativisticSpline
SCRIPT_InstanceSplineSet
SCRIPT_SplineProcess
SCRIPT_InstanceSplineProcess
SCRIPT_FadeOutProcess
ScriptKillInstance
Game\SIGNAL.C
SIGNAL_HandleLightGroup
SIGNAL_HandleCameraAdjust
SIGNAL_HandleCamera
SIGNAL_RelocateCamera
SIGNAL_HandleCameraMode
SIGNAL_HandleCameraLock
SIGNAL_HandleCameraUnlock
SIGNAL_HandleCameraSmooth
SIGNAL_HandleCameraTimer
SIGNAL_HandleCameraSave
SIGNAL_HandleCameraRestore
SIGNAL_HandleCameraValue
SIGNAL_HandleStreamLevel
SIGNAL_HandleFogNear
SIGNAL_HandleFogFar
SIGNAL_HandleCameraShake
SIGNAL_HandleCallSignal
SIGNAL_HandleStopPlayerControl
SIGNAL_HandleStartPlayerControl
SIGNAL_RelocateCameraSpline
SIGNAL_HandleCameraSpline
SIGNAL_HandleScreenWipe
SIGNAL_HandleBlendStart
SIGNAL_HandleScreenWipeColor
SIGNAL_HandleSetSlideAngle
SIGNAL_HandleResetSlideAngle
SIGNAL_HandleSetCameraTilt
SIGNAL_HandleSetCameraDistance
SIGNAL_HandleEnd
COLLIDE_HandleSignal
SIGNAL_IsThisStreamAWarpGate
SIGNAL_IsStreamSignal
SIGNAL_HandleSignal
SIGNAL_RelocateSignal
SIGNAL_FindSignal
SIGNAL_OutOfWater
SIGNAL_InWater
Game\SOUND.C
SndOpenSfxChannel
SndCloseSfxChannel
SndGetSfxChannel
SOUND_ProcessInstanceSounds
SOUND_EndInstanceSounds
isOkayToPlaySound
setPeriodicSoundStateOff
processPeriodicSound
processEventSound
SOUND_StartInstanceSound
SOUND_StopInstanceSound
SOUND_IsInstanceSoundLoaded
SOUND_SetInstanceSoundPitch
SOUND_SetInstanceSoundVolume
processOneShotSound
SOUND_Play3dSound
SOUND_Update3dSound
SOUND_HandleGlobalValueSignal
SOUND_Init
SOUND_Free
SOUND_SetMusicVariable
SOUND_SetMusicVolume
SOUND_SetSfxVolume
SOUND_SetVoiceVolume
SOUND_PauseAllSound
SOUND_ResumeAllSound
SOUND_StopAllSound
SOUND_ResetAllSound
SOUND_MusicOff
SOUND_MusicOn
SOUND_SfxOff
SOUND_SfxOn
SndIsPlaying
SndIsPlayingOrRequested
SndTypeIsPlayingOrRequested
SndPlay
SndEndLoop
SndPlayVolPan
SndUpdateVolPanPitch
musicLoadReturnFunc
musicFadeoutReturnFunc
musicEndCallbackFunc
SOUND_PutMusicCommand
SOUND_MusicInit
SOUND_IsMusicLoading
SOUND_ProcessMusicLoad
SOUND_UpdateSound
SOUND_PlaneShift
SOUND_ShutdownMusic
SOUND_SetMusicModifier
SOUND_ResetMusicModifier
Game\SPLINE.C
_SplineS2Pos
SplineSetDefDenom
SplineGetFrameNumber
SplineSetDef2FrameNumber
SplineIsWhere
SplineMultiIsWhere
SplineGetFirstRot
SplineGetFirstPoint
SplineGetNextPoint
SplineGetPreviousPoint
SplineGetNearestPoint
SplineGetData
SplineGetQuatData
SplineGetNext
SplineGetPrev
SplineGetOffsetNext
SplineGetOffsetPrev
SplineGetOffsetNextPoint
SplineGetOffsetPreviousPoint
Game\STATE.C
InitMessageQueue
DeMessageQueue
PurgeMessageQueue
PeekMessageQueue
EnMessageQueue
EnMessageQueueData
CIRC_Alloc
SetMonsterHitData
SetMonsterThrownData
SetMonsterAlarmData
SetMonsterSoulSuckData
SetMonsterImpaleData
SetObjectData
SetPositionData
SetPhysicsGravityData
SetPhysicsEdgeData
SetPhysicsSwimData
SetPhysicsDropOffData
SetPhysicsSlideData
SetPhysicsWallCrawlData
SetPhysicsLinkedMoveData
SetPhysicsDropHeightData
SetAnimationControllerDoneData
SetAnimationInstanceSwitchData
SetFXHitData
SetObjectThrowData
SetObjectBreakOffData
SetControlInitHangData
SetControlInitIdleData
SetObjectDraftData
SetObjectAbsorbData
SetControlSaveDataData
SetObjectIdleData
SetActionPlayHostAnimationData
SetObjectBirthProjectileData
SetShadowSegmentData
G2EmulationInit
G2EmulationInstancePlayAnimation
G2EmulatePlayAnimation
G2EmulationInstanceToInstanceSwitchAnimation
G2EmulationInstanceSwitchAnimation
G2EmulationInstanceSwitchAnimationAlpha
G2EmulationSwitchAnimation
G2EmulationSwitchAnimationAlpha
G2EmulationSwitchAnimationSync
G2EmulationInstanceToInstanceSwitchAnimationCharacter
G2EmulationSwitchAnimationCharacter
G2EmulationInstanceSetAnimation
G2EmulationSetAnimation
G2EmulationInstanceSetMode
G2EmulationSetMode
G2EmulationInstanceSetAnimSpeed
G2EmulationInstanceQueryAnimation
G2EmulationQueryAnimation
G2EmulationInstanceQueryFrame
G2EmulationInstanceQueryLastFrame
G2EmulationInstanceQueryPassedFrame
G2EmulationQueryFrame
G2EmulationInstanceQueryMode
G2EmulationQueryMode
G2EmulationInstanceSetStartAndEndSegment
G2EmulationSetStartAndEndSegment
G2EmulationInstanceSetTotalSections
G2EmulationSetTotalSections
G2EmulationInstanceInitSection
G2EmulationSetInterpController_Vector
StateSwitchStateDataDefault
StateSwitchStateCharacterDataDefault
StateSwitchStateData
StateSwitchStateCharacterData
StateGovernState
Game\STREAM.C
STREAM_FillOutFileNames
STREAM_AbortAreaLoad
FindObjectName
STREAM_LoadObjectReturn
STREAM_DumpMonster
STREAM_InList
STREAM_IsSpecialMonster
STREAM_IsMonster
InsertGlobalObject
LoadLevelObjects
STREAM_StreamLoadObjectAbort
STREAM_DumpObject
STREAM_IsObjectInAnyUnit
RemoveAllObjects
STREAM_CalculateWaterLevel
STREAM_SetMainFog
STREAM_SetStreamFog
STREAM_ConnectStream
STREAM_StreamLoadLevelAbort
STREAM_DoObjectLoadAndDump
STREAM_FinishLoad
STREAM_LoadLevelReturn
STREAM_StreamLoadLevelReturn
STREAM_UpdateLevelPointer
STREAM_UpdateObjectPointer
STREAM_UpdateInstanceCollisionInfo
STREAM_LoadMainVram
RemoveIntroducedLights
STREAM_RemoveInstancesWithIDInInstanceList
STREAM_MarkUnitNeeded
STREAM_DumpUnit
STREAM_DumpAllLevels
STREAM_LoadCurrentWarpRoom
WARPGATE_RelocateLoadedWarpRooms
WARPGATE_UpdateAddToArray
WARPGATE_RemoveFromArray
WARPGATE_IsObjectOnWarpSide
WARPGATE_IsItActive
WARPGATE_FixUnit
WARPGATE_CalcWarpFade
PreloadAllConnectedUnits
RelocateLevel
RelocateCameras
RelocateSavedCameras
RelocateLevelWithInstances
RelocateTerrain
RelocateVMObjects
RelocateBGObjects
RelocatePlanPool
RelocatePlanMarkers
RelocateSFXMarkers
STREAM_AdjustMultiSpline
STREAM_RelocateInstance
STREAM_OffsetInstancePosition
STREAM_SetInstancePosition
RelocateInstances
RelocateStreamPortals
STREAM_PackVRAMObject
MORPH_SetupInstanceFlags
MORPH_UpdateNormals
MORPH_BringBackNormals
MORPH_AddOffsets
MORPH_SubtractOffsets
MORPH_GetComponentsForTrackingPoint
MORPH_AveragePoint
MORPH_UpdateTrackingPoint
MORPH_DoStep
MORPH_SetFog
AddVertex
GetPlaneDist
CalcVert
AddClippedTri
STREAM_GetClipRect
DrawFogRectangle
STREAM_RenderAdjacantUnit
WARPGATE_BlockWarpGateEntrance
WARPGATE_DrawWarpGateRim
STREAM_RenderWarpGate
WARPGATE_RenderWarpUnit
Game\STRMLOAD.C
STREAM_InitLoader
STREAM_RemoveQueueEntry
STREAM_IsCdBusy
STREAM_QueueNonblockingLoads
LOAD_LoadToAddress
LOAD_NonBlockingBinaryLoad
LOAD_NonBlockingFileLoad
LOAD_NonBlockingBufferedLoad
LOAD_PlayXA
LOAD_ChangeDirectory
LOAD_AbortDirectoryChange
Game\TIMER.C
Game\UNDRWRLD.C
UNDERWORLD_DoUV
UNDERWORLD_DisplayFrame
UNDERWORLD_UpdatePlayer
Game\VM.C
VM_Tick
VM_UpdateMorph
VM_VMObjectSetTable
Game\VOICEXA.C
putCdCommand
VOICEXA_CdSyncCallback
processCdCommands
putVoiceCommand
processVoiceCommands
voiceCmdPlay
voiceCmdStop
voiceCmdPause
voiceCmdResume
voiceCmdNull
VOICEXA_Play
VOICEXA_FinalStatus
Game\VRAM.C
VRAM_PrintVramBlock
VRAM_ConcatanateMemory
VRAM_InsertFreeBlock
VRAM_DeleteFreeBlock
VRAM_InsertUsedBlock
VRAM_DeleteUsedBlock
VRAM_DeleteFreeVram
VRAM_InsertFreeVram
VRAM_ClearVramBlock
AdjustVramCoordsObject
VRAM_TransferBufferToVram
VRAM_LoadReturn
Game\CINEMA\CINEPSX.C
CINE_Play
Game\G2\ANIMG2.C
G2Anim_Init
G2Anim_Free
G2Anim_Restore
G2Anim_BuildTransforms
G2Anim_UpdateStoredFrame
G2Anim_GetSegChannelValue
G2Anim_GetRootMotionFromTimeForDuration
G2AnimSection_SwitchToKeylistAtTime
G2AnimSection_JumpToTime
_G2Anim_BuildTransformsNoControllers
_G2Anim_BuildSegTransformNoControllers
_G2Anim_BuildSegLocalRotMatrix
wombat
_G2Anim_InitializeSegValue
_G2AnimSection_InitStatus
FooBar
_G2AnimSection_UpdateStoredFrameFromData
_G2AnimSection_TriggerEffects
_G2Anim_FreeChanStatusBlockList
Game\G2\ANMCTRLR.C
G2Anim_AttachControllerToSeg
G2Anim_DetachControllerFromSeg
G2Anim_EnableController
G2Anim_DisableController
G2Anim_InterpDisableController
G2Anim_GetControllerCurrentInterpVector
G2Anim_SetControllerCallbackData
G2Anim_SetControllerAngleOrder
G2Anim_SetController_Vector
G2Anim_SetInterpController_Vector
G2Anim_SetInterpController_Quat
_G2Anim_ApplyControllersToStoredFrame
_G2Anim_BuildTransformsWithControllers
_G2Anim_BuildSegTransformWithControllers
_G2Anim_UpdateControllers
_G2Anim_CopyVectorWithOrder
_G2AnimSection_ApplyControllersToStoredFrame
_G2AnimController_GetMatrix
_G2AnimController_GetVector
_G2AnimController_InsertIntoList
_G2AnimController_GetCurrentInterpQuat
_G2AnimController_GetSimpleWorldRotQuat
Game\G2\ANMDECMP.C
_G2Anim_DecompressChannel_AdaptiveDelta
_G2Anim_DecompressChannel_Linear
_G2Anim_InitializeChannel_AdaptiveDelta
Game\G2\ANMG2ILF.C
G2Anim_GetRootMotionOverInterval
G2Anim_InterpToKeylistFrame
G2Anim_SetAlphaTable
G2Anim_SetCallback
G2Anim_SetLooping
G2Anim_SetNoLooping
G2Anim_SetPaused
G2Anim_SetSpeedAdjustment
G2Anim_SetUnpaused
G2Anim_SwitchToKeylist
G2AnimKeylist_GetKeyframeCount
G2AnimSection_ClearAlarm
G2AnimSection_GetKeyframeNumber
G2AnimSection_GetStoredKeyframeNumber
G2AnimSection_InterpToKeylistFrame
G2AnimSection_SetAlphaTable
G2AnimSection_SetInterpInfo
G2AnimSection_SetLooping
G2AnimSection_SetLoopRangeAll
G2AnimSection_SetNoLooping
G2AnimSection_SetNotRewinding
G2AnimSection_SetPaused
G2AnimSection_SetUnpaused
Game\G2\ANMINTRP.C
G2AnimSection_InterpToKeylistAtTime
_G2AnimSection_UpdateStoredFrameFromQuat
_G2AnimSection_InterpStateToQuat
_G2AnimSection_SegValueToQuat
Game\G2\INSTNCG2.C
G2Instance_BuildTransformsForList
G2Instance_BuildTransforms
G2Instance_RebuildTransforms
_G2Instance_RebuildAnimatedTransforms
G2Instance_ClearMatrices
_G2Instance_BuildAnimatedTransforms
_G2Instance_RebuildNonAnimatedTransforms
_G2Instance_BuildDeactivatedTransforms
_G2Instance_BuildNonAnimatedTransforms
_G2Instance_BuildFacadeTransforms
Game\G2\MAING2.C
Game\G2\POOLMMG2.C
G2PoolMem_InitPool
G2PoolMem_ResetPool
Game\G2\QUATG2.C
G2Quat_ToEuler
G2EulerAngles_FromMatrix
Game\G2\TIMERG2.C
Game\LOCAL\LOCALSTR.C
localstr_set_language
Game\MCARD\MCASSERT.C
Game\MCARD\MEMCARD.C
MEMCARD_IsWrongVersion
load
unload
memcard_initialize
memcard_end
maybe_start
memcard_main_menu
memcard_pause_menu
memcard_pop
memcard_start
memcard_load
memcard_save
Game\MENU\MENU.C
menu_initialize
menu_format
menu_set
menu_push
menu_pop
menu_item_flags
menu_item
menu_build
DisplayHintBox
DisplayMenuBox
menu_draw_item
menu_draw
menu_run
Game\MENU\MENUDEFS.C
do_check_controller
do_push_menu
do_pop_menu
do_function
do_start_game
do_save_menu
womp_background
play_movie
get_volume
set_volume
do_sound_adjust
sound_item
menudefs_toggle_dualshock
options_menu
main_menu
do_main_menu
menudefs_main_menu
menudefs_confirmexit_menu
Game\MENU\MENUFACE.C
Game\MENU\MENUUTIL.C
menu_print
menu_text_width
Game\MONSTER\ALUKA.C
MON_Say
Game\MONSTER\ALUKABSS.C
Game\MONSTER\HUMAN.C
HUMAN_WaitForWeapon
HUMAN_Init
HUMAN_CleanUp
HUMAN_DeadEntry
HUMAN_Dead
HUMAN_StunnedEntry
HUMAN_Stunned
HUMAN_EmbraceEntry
HUMAN_Embrace
HUMAN_IdleEntry
HUMAN_Idle
HUMAN_Flee
HUMAN_TypeOfHuman
Game\MONSTER\HUNTER.C
FX_MakeHitFlame
HUNTER_InitFlamethrow
HUNTER_Flamethrow
HUNTER_Init
HUNTER_CleanUp
HUNTER_ProjectileEntry
Game\MONSTER\KAIN.C
Game\MONSTER\MBMISS.C
WCBEGG_Message
WCBEGG_ShouldIgniteEgg
WCBEGG_Process
WCBEGG_ExplodeProcess
WCBEGG_SplitProcess
WCBEGG_CommonPostProcess
WCBEGG_CommonPostProcess2
WCBEGG_ExplodeCollide
WCBEGG_Collide
WALBOSC_Collide
Game\MONSTER\MISSILE.C
MISSILE_Process
MISSILE_Collide
Game\MONSTER\MONAPI.C
MonsterProcess
MonsterInit
SendHitObject
MonsterCollide
MonsterAdditionalCollide
MonsterMessage
AnimDistanceAndVel
TranslateAnimList
MonsterTranslateAnim
MonsterRelocateTune
MonsterRelocateInstanceObject
MONAPI_TurnHead
MONAPI_SetLookAround
MONAPI_ResetLookAround
MONAPI_DeleteRegen
MONAPI_AddToGenerator
MONAPI_CheckGenerator
Game\MONSTER\MONLIB.C
MON_TurnOffWeaponSpheres
MON_TurnOnWeaponSpheres
MON_TurnOnWeaponSphere
MON_TurnOffBodySpheres
MON_TurnOnBodySpheres
MON_TurnOffAllSpheres
MON_TurnOnAllSpheres
MON_SwitchState
MON_SwitchStateDoEntry
MON_TransNodeAnimation
MON_PlayAnimID
MON_PlayAnimFromList
MON_AnimIDPlaying
MON_PlayAnimIDIfNotPlaying
MON_AnimPlayingFromList
MON_PlayAnimFromListIfNotPlaying
MON_PlayAnim
MON_AnimPlaying
MON_PlayAnimIfNotPlaying
MON_AnimInit
MON_CheckConditions
MON_ShouldIAttackInstance
MON_ShouldIAttack
MON_ShouldIEvade
MON_ChooseLeftOrRight
MON_ChooseEvadeMove
MON_ChooseCombatMove
MON_PlayRandomIdle
MON_PlayCombatIdle
MON_GetRandomPoint
MON_GetRandomDestinationInWorld
MON_MoveForward
MON_TurnToPosition
MON_MoveToPosition
MON_OnGround
MON_ApplyPhysics
MON_ChangeBehavior
MON_CheckEnvironment
MON_CheckTerrainAndRespond
MON_CheckPointSuitability
MON_BirthSoul
MON_ProcessIntro
MON_SetDefaults
MON_GetPlanSlot
MON_DefaultPlanMovement
MON_DropAllObjects
MON_EnableHeadMove
MON_DisableHeadMove
MON_LookInDirection
MON_LookAtPos
MON_ProcessLookAt
MON_TakeDamage
MON_SetUpSaveInfo
MON_GetSaveInfo
MON_KillMonster
MON_ShouldIAmbushEnemy
MON_ShouldIFireAtTarget
MON_ShouldIFlee
MON_RelocateCoords
MON_ValidUnit
MON_ValidPosition
MON_SphereWorldPos
MON_MoveInstanceToImpalePoint
MON_ReachableIntro
MON_SetVelocityTowardsImpalingObject
MON_TurnOffSphereCollisions
MON_TurnOnSphereCollisions
MON_ProcessSpecialFade
MON_StartSpecialFade
MON_UnlinkFromRaziel
MON_BurnInAir
MON_BirthMana
MON_SoulSucked
MON_SetUpKnockBack
MON_DoDrainEffects
MON_SetFXHitData
MON_LaunchMonster
Game\MONSTER\MONMSG.C
MON_GroundMoveQueueHandler
MON_PupateMessageHandler
MON_PossessedMessageHandler
MON_IdleMessageHandler
MON_DefaultMessageHandler
MON_PupateQueueHandler
MON_IdleQueueHandler
Game\MONSTER\MONSENSE.C
MONSENSE_See
MONSENSE_Hear
MONSENSE_Smell
MONSENSE_SetupMIR
MONSENSE_SenseInstance
MONSENSE_StartMonsterIRList
MONSENSE_InitIRList
MONSENSE_ProcessIRList
MONSENSE_SetupSenses
MONSENSE_RemoveSenses
MONSENSE_Radar
MONSENSE_GetDistanceInDirection
MONSENSE_DoSenses
MONSENSE_AdjustRadarFromObjects
Game\MONSTER\MONSTER.C
MON_DoCombatTimers
MON_ChangeHumanOpinion
MON_CutOut_Monster
MON_DeadEntry
MON_Dead
MON_MissileHitEntry
MON_MissileHit
MON_BirthEntry
MON_Birth
MON_ParryEntry
MON_Parry
MON_LandOnFeetEntry
MON_LandOnFeet
MON_LandInWaterEntry
MON_LandInWater
MON_BreakHoldEntry
MON_BreakHold
MON_ImpactEntry
MON_Impact
MON_FallEntry
MON_Fall
MON_ThrownEntry
MON_Thrown
MON_ImpaleDeathEntry
MON_ImpaleDeath
MON_TerrainImpaleDeathEntry
MON_TerrainImpaleDeath
MON_SurprisedEntry
MON_Surprised
MON_StunnedEntry
MON_Stunned
MON_GrabbedEntry
MON_Grabbed
MON_HitEntry
MON_Hit
MON_AttackEntry
MON_Attack
MON_CombatEntry
MON_Combat
MON_ProjectileEntry
MON_Projectile
MON_IdleEntry
MON_Idle
MON_FleeEntry
MON_Flee
MON_PursueEntry
MON_Pursue
MON_WanderEntry
MON_Wander
MON_HideEntry
MON_Hide
MON_SurpriseAttackEntry
MON_SurpriseAttack
MON_EnvironmentDamageEntry
MON_EnvironmentDamage
MON_MonsterGlow
MON_GeneralDeathEntry
MON_GeneralDeath
MON_NoticeEntry
MON_Notice
MON_PupateEntry
MON_Pupate
MON_EmbraceEntry
MON_Embrace
MON_PetrifiedEntry
MON_Petrified
MONSTER_CalcDamageIntensity
MONSTER_ProcessClosestVerts
ProcessBloodyMess
MONSTER_InitVertexColors
MONSTER_StartVertexBlood
MONSTER_VertexBlood
ProcessBurntMess
MONSTER_StartVertexBurnt
MONSTER_VertexBurnt
MON_DamageEffect
MON_DefaultInit
MON_CleanUp
Game\MONSTER\MONTABLE.C
MONTABLE_SetupTablePointer
MONTABLE_SetQueryFunc
Game\MONSTER\PRIESTESS.C
PRIESTS_Init
PRIESTS_CleanUp
PRIESTS_Message
PRIESTS_IdleEntry
PRIESTS_Idle
PRIESTS_PursueEntry
PRIESTS_Pursue
PRIESTS_FleeEntry
PRIESTS_Flee
PRIESTS_DoAttackAnim
Game\MONSTER\RONINBSS.C
Game\MONSTER\SKINBOS.C
Game\MONSTER\SKINNER.C
Game\MONSTER\SLUAGH.C
SLUAGH_DamageEffect
SLUAGH_Init
SLUAGH_DeathEntry
SLUAGH_Death
SLUAGH_AttackEntry
SLUAGH_Attack
Game\MONSTER\SOUL.C
SOUL_QueueHandler
SOUL_Physics
SOUL_Fade
SOUL_MoveToDest
SOUL_MovePastWall
SOUL_Init
SOUL_CleanUp
SOUL_BirthEntry
SOUL_Birth
SOUL_SoulSuckEntry
SOUL_SoulSuck
SOUL_WanderEntry
SOUL_Wander
SOUL_FleeEntry
SOUL_Flee
SOUL_IdleEntry
SOUL_Idle
SOUL_ReanimateEntry
SOUL_Reanimate
Game\MONSTER\VWRAITH.C
VWRAITH_MoveVertical
VWRAITH_Init
VWRAITH_ShouldISwoop
VWRAITH_PursueEntry
VWRAITH_Pursue
VWRAITH_VerticalMove
VWRAITH_CombatEntry
VWRAITH_Combat
VWRAITH_EmbraceEntry
Game\MONSTER\WALBOSB.C
Game\MONSTER\WALBOSS.C
Game\MONSTER\WALLCR.C
Game\MONSTER\WORSHIP.C
WORSHIP_Init
WORSHIP_CombatEntry
Game\OVERLAYS\CINEMAX.C
CINEMAX_Play
CINEMAX_ActuallyPlay
CINEMAX_InitBufferDetails
CINEMAX_InitStream
CINEMAX_E1658
CINEMAX_E1708
CINEMAX_KickCD
Game\OVERLAYS\MCARDX.C
sub_801C86B8
sub_801C83E0
sub_801C8624
sub_801C87C4
sub_801C73F8
sub_801C7630
sub_801C75C4
sub_80163D50
sub_80163D64
sub_80163D38
sub_80163FB8
sub_801C7428
sub_801A039C
sub_8019FC00
sub_801A03D4
sub_801A17A8
sub_801A1ADC
MCARDX_initialize
MCARDX_set_buffer
sub_80163CD0
sub_8016445C
sub_80164380
sub_80163D04
sub_80164990
MCARDX_end
MCARDX_begin
sub_80163C8C
sub_80164C04
MCARDX_main
sub_801C6C54
sub_801C7174
sub_801C78C4
Game\PLAN\ENMYPLAN.C
ENMYPLAN_InitEnemyPlanPool
ENMYPLAN_ReleasePlanningWorkspace
ENMYPLAN_WayPointSkipped
ENMYPLAN_WayPointReached
ENMYPLAN_Replan
ENMYPLAN_PathClear
ENMYPLAN_MoveToTargetFinal
ValidSlotAndState
ENMYPLAN_GetNodeTypeOfNextWaypoint
ENMYPLAN_GetPosOfNextWaypoint
ENMYPLAN_RelocatePlanPositions
Game\PLAN\PLAN.C
PLAN_UpdatePlanMkrNodes
PLAN_UpdatePlayerNode
PLAN_AddRandomNode
PLAN_DeleteRandomNode
PLAN_DeleteOutOfRangeNodesOfSource
PLAN_AddOrRemoveRandomNodes
PLAN_AddInitialNodes
PLAN_AddOrRemoveNodes
Game\PLAN\PLANAPI.C
PLANAPI_ConvertPlanIntoEnmyPlanDataFormat
PLANAPI_FindPathBetweenNodes
PLANAPI_DoTimingCalcsAndDrawing
PLANAPI_AddNodeOfTypeToPool
PLANAPI_DeleteNodesFromPoolByType
PLANAPI_DeleteNodeFromPoolByUnit
PLANAPI_FindPathInGraphToTarget
PLANAPI_InitPlanning
PLANAPI_PassThroughHit
PLANAPI_CheckTargetToEnemyNode
PLANAPI_UpdatePlanningDatabase
PLANAPI_NumNodesInPool
PLANAPI_InitPlanMkrList
PLANAPI_GetFlags
PLANAPI_FindNodePositionInUnit
PLANAPI_FindClosestNodePositionInUnit
Game\PLAN\PLANCOLL.C
PLANCOLL_DoesLOSExistFinal
PLANCOLL_CheckUnderwaterPoint
PLANCOLL_FindTerrainHitFinal
PLANCOLL_DoesStraightLinePathExist
PLANCOLL_DoesWaterPathUpExist
Game\PLAN\PLANPOOL.C
PLANPOOL_NumNodesInPlan
PLANPOOL_CountBitsSetInLong
PLANPOOL_NumConnectionsExaminedForNode
PLANPOOL_NumConnectionsForNode
PLANPOOL_NumberOfNodesOfType
PLANPOOL_NumberOfNodesOfSource
PLANPOOL_AppropriatePair
PLANPOOL_AreTwoNodesConnected
PLANPOOL_MarkTwoNodesAsConnected
PLANPOOL_MarkTwoNodesAsNotConnected
PLANPOOL_ChangeNodePosition
PLANPOOL_DeleteNodeFromPool
Game\PLAN\PLANSRCH.C
PLANSRCH_ValidNode
PLANSRCH_ExpandNode
PLANSRCH_InitNodesForSearch
Game\PSX\AADLIB.C
aadInit
aadInstallUpdateFunc
aadSetMasterVolume
aadStartMasterVolumeFade
aadSetSfxMasterVolume
aadSetMusicMasterVolume
aadStartMusicMasterVolFade
aadLoadDynamicSoundBank
aadLoadDynamicSoundBankReturn
aadLoadDynamicSoundBankReturn2
aadFreeDynamicSoundBank
aadOpenDynamicSoundBank
aadLoadDynamicSfx
aadFreeDynamicSfx
aadRelocateMusicMemoryEnd
aadRelocateSfxMemory
aadLoadDynamicSfxAbort
aadLoadDynamicSfxDone
aadLoadDynamicSfxReturn
aadWaveMalloc
aadWaveFree
aadFreeSingleDynSfx
aadLoadSingleDynSfx
aadLoadDynamicSfxReturn2
aadIsSfxLoaded
aadInitSequenceSlot
aadGetNumDynamicSequences
aadAssignDynamicSequence
aadSetSlotTempo
aadStartSlot
aadStopSlot
aadDisableSlot
aadEnableSlot
aadPauseSlot
aadResumeSlot
aadGetSlotStatus
aadAllNotesOff
aadMuteChannels
aadUnMuteChannels
aadSetUserVariable
aadSetNoUpdateMode
Game\PSX\AADSEQEV.C
aadQueueNextEvent
aadExecuteEvent
midiNoteOff
midiNoteOn
aadUpdateChannelVolPan
aadUpdateSlotVolPan
aadUpdateChannelPitchBend
midiPolyphonicAftertouch
midiControlChange
midiProgramChange
midiChannelAftertouch
midiPitchWheelControl
midiMetaEvent
midiControlBankSelect
midiControlVolume
midiControlPan
midiControlCallback
Game\PSX\AADSFX.C
aadIsSfxPlaying
aadIsSfxPlayingOrRequested
aadIsSfxTypePlaying
aadIsSfxTypePlayingOrRequested
aadPutSfxCommand
aadExecuteSfxCommand
sfxCmdPlayTone
sfxCmdStopTone
sfxCmdStopAllTones
sfxCmdSetToneVolumeAndPan
sfxCmdSetToneVolPanPitch
sfxCmdLockVoice
sfxCmdSetVoiceAttr
sfxCmdSetVoiceKeyOn
Game\PSX\AADSQCMD.C
aadSubstituteVariables
metaCmdSelectChannel
metaCmdSelectSlot
metaCmdAssignSequence
metaCmdUsePrimaryTempo
metaCmdUseSecondaryTempo
metaCmdSetTempo
metaCmdChangeTempo
metaCmdSetTempoFromSequence
metaCmdStartSlot
metaCmdStopSlot
metaCmdPauseSlot
metaCmdResumeSlot
metaCmdSetSlotBendRange
metaCmdSetChannelBendRange
metaCmdSetSlotVolume
metaCmdSetSlotPan
metaCmdSetChannelVolume
metaCmdSetChannelPan
metaCmdEnableSustainUpdate
metaCmdDisableSustainUpdate
metaCmdMuteChannel
metaCmdUnMuteChannel
metaCmdMuteChannelList
metaCmdUnMuteChannelList
metaCmdSetChannelMute
metaCmdDelayMute
metaCmdUpdateMute
metaCmdChannelVolumeFade
metaCmdChannelPanFade
metaCmdSlotVolumeFade
metaCmdSlotPanFade
metaCmdSetChannelProgram
metaCmdSetChannelBasePriority
metaCmdSetChannelTranspose
metaCmdIgnoreChannelTranspose
metaCmdRespectChannelTranspose
metaCmdSetChannelPitchMap
metaCmdIgnoreChannelPitchMap
metaCmdRespectChannelPitchMap
metaCmdGetSequenceAssigned
metaCmdGetTempo
metaCmdGetSlotStatus
metaCmdGetChannelMute
metaCmdGetChannelVolume
metaCmdGetChannelPan
metaCmdGetChannelTranspose
metaCmdGetChannelProgram
metaCmdGetChannelBasePriority
metaCmdGetChannelBendRange
metaCmdGetSlotVolume
metaCmdGetSlotPan
metaCmdSetVariable
metaCmdCopyVariable
metaCmdAddVariable
metaCmdSubtractVariable
metaCmdSetVariableBits
metaCmdClearVariableBits
aadGotoSequencePosition
aadGotoSequenceLabel
metaCmdLoopStart
metaCmdLoopEnd
metaCmdLoopBreak
metaCmdDefineLabel
metaCmdGotoLabel
metaCmdSetSequencePosition
metaCmdBranchIfVarEqual
metaCmdBranchIfVarNotEqual
metaCmdBranchIfVarLess
metaCmdBranchIfVarGreater
metaCmdBranchIfVarLessOrEqual
metaCmdBranchIfVarGreaterOrEqual
metaCmdBranchIfVarBitsSet
metaCmdBranchIfVarBitsClear
metaCmdSubstituteVariableParam1
metaCmdSubstituteVariableParam2
metaCmdSubstituteVariableParam3
metaCmdEndSequence
metaCmdPlaySoundEffect
metaCmdStopSoundEffect
Game\PSX\AADVOICE.C
SpuSetVoiceADSR1ADSR2
aadPlayTone
Game\PSX\COLLIDES.C
BSP_MarkVisibleLeaves_S
G2Quat_ToMatrix_S
G2Quat_FromEuler_S
G2EulerAngles_ToMatrix_S
RotMatrixX
RotMatrixY
RotMatrixZ
sub_80078458
COLLIDE_NearestPointOnLine_S
COLLIDE_NearestPointOnPlane_S
VM_ProcessVMObjectList_S
Game\PSX\DRAWS.C
Game\PSX\MAIN.C
screen_to_vram
show_screen
play_movie
InitMainTracker
ExtractWorldName
ExtractLevelNum
ProcessArgs
FadeOutSayingLoading
init_menus
InitialiseGame
MainG2
Game\PSX\SUPPORT.C
printf
sprintf
vsprintf
* my_itoa
atoi
mytolower
strcmpi
Game\PSX\PSX_G2\MAINVM.C
main
Game\PSX\PSX_G2\QUATVM.C
Game\RAZIEL\ALGOCTRL.C
InitAlgorithmicWings
DeInitAlgorithmicWings
AlgorithmicWings
AlgorithmicNeck
Game\RAZIEL\ATTACK.C
StateHandlerDecodeHold
StateHandlerAttack2
StateHandlerCannedReaction
StateHandlerStumble
StateHandlerHitReaction
StateHandlerThrow2
PointAt
ThrowSetFocusPoint
LimitRotation
StateHandlerGrab
Game\RAZIEL\CONTROL.C
SetPhysics
ResetPhysics
SetDampingPhysics
SetImpulsePhysics
SetDropPhysics
InitExternalForces
SetExternalForce
SetExternalTransitionForce
ProcessPhysics
Game\RAZIEL\HEALTH.C
GainHealth
LoseHealth
DrainHealth
ProcessHealth
DrainMana
SetMana
HealthInstantDeath
RAZIEL_DebugHealthSetScale
RAZIEL_DebugManaSetMax
razPlayUnderworldSounds
Game\RAZIEL\PUPPET.C
StateHandlerPuppetShow
StateHandlerMoveToPosition
DefaultPuppetStateHandler
StateHandlerWarpGate
StateHandlerForcedGlide
Game\RAZIEL\RAZDBUG.C
Game\RAZIEL\RAZIEL.C
InitStates
StateInitIdle
StateHandlerIdle
StateHandlerLookAround
StateHandlerCrouch
StateHandlerDropAction
StateHandlerSoulSuck
StateHandlerStartTurn
StateInitStartMove
StateHandlerStartMove
StateInitMove
StateHandlerMove
StateHandlerStopMove
StateHandlerCompression
StateHandlerJump
StateHandlerFall
StateHandlerSlide
StateHandlerBlock
StateHandlerDeCompression
StateHandlerGlide
StateHandlerHang
StateHandlerPushObject
StateHandlerBreakOff
StateHandlerPullSwitch
StateHandlerDragObject
StateHandlerPickupObject
StateHandlerAutoFace
StateHandlerGlyphs
DefaultStateHandler
RazielPost
SetStates
RelocateConstrict
ProcessEffects
ProcessInteractiveMusic
ProcessTimers
SetTimer
ProcessSpecialAbilities
GetControllerMessages
RazielAdditionalCollide
GetEngageEvent
SetupReaction
CheckHolding
DisableWristCollision
EnableWristCollision
GetCollisionType
InitGlyphSystem
mdRazielProcess
RazielProcess
RazielInit
RazielCollide
RAZIEL_TurnHead
RAZIEL_SetLookAround
RAZIEL_ResetLookAround
TrailWaterFX
Game\RAZIEL\RAZLIB.C
razAlignYMoveRot
razAlignYRotMove
razAlignYRotMoveInterp
razAlignYRotInterp
razConstrictAngle
razRotateUpperBody
razSetFadeEffect
razPlaneShift
razPickupAndGrab
razZeroAxis
razAdjustSpeed
razLaunchForce
razReaverPickup
razReaverImbue
razGetReaverFromMask
razReaverScale
razGetForwardNormal
razGetRotFromNormal
razCenterWithBlock
razSetPauseTranslation
razResetPauseTranslation
razSelectMotionAnim
razApplyMotion
razResetMotion
razSetDampingPhysics
razEnterWater
_razSetSwimVelocity
razSetWallCrawlNodes
razSwitchVAnimCharacterGroup
razSwitchVAnimGroup
razSwitchVAnimCharacterSingle
razSwitchVAnimSingle
razSwitchVAnim
razProcessSAnim
razSwitchStringAnimation
CheckStringAnimation
razLaunchBubbles
razSetCowlNoDraw
razSetPlayerEventHistory
razSideMoveSpiderCheck
razUpdateSoundRamp
razSetupSoundRamp
RAZIEL_SetInteractiveMusic
Game\RAZIEL\SENSES.C
SetEngagedInstance
UpdateEngagementList
UpdateAutoFaceAngle
Game\RAZIEL\SPIDER.C
StateHandlerWallGrab
StateHandlerWallIdle
StateHandlerWallDismount
Game\RAZIEL\STEERING.C
UpdateZoneDelta
GetControllerInput
DecodeDirection
ProcessMovement
SteerTurn
SteerMove
SteerAutoFace
SteerSwim
SteerWallcrawling
SteerDisableAutoFace
SteerSwitchMode
razInitWallCrawlSteering
razDeinitWallCrawlSteering
Game\RAZIEL\SWIM.C
StateHandlerInitSwim
StateHandlerSwimCoil
StateHandlerSwimTread
StateHandlerSwimDiveIn
StateHandlerSwim
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