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Function List (SLUS-00708 Only) - Part 1 #2

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Gh0stBlade opened this issue Dec 11, 2022 · 0 comments
Open

Function List (SLUS-00708 Only) - Part 1 #2

Gh0stBlade opened this issue Dec 11, 2022 · 0 comments
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enhancement New feature or request help wanted Extra attention is needed

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@Gh0stBlade
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Gh0stBlade commented Dec 11, 2022

Game\BSP.C

  • SBSP_IntroduceInstances
  • SBSP_IntroduceInstancesAndLights

Game\CAMERA.C

  • CAMERA_CalculateViewVolumeNormals
  • CAMERA_CalcVVClipInfo
  • CAMERA_SetViewVolume
  • CAMERA_SetProjDistance
  • CAMERA_CreateNewFocuspoint
  • CAMERA_SaveMode
  • CAMERA_RestoreMode
  • CAMERA_Save
  • CAMERA_Restore
  • SplineGetNextPointDC
  • CAMERA_SetMode
  • CAMERA_Initialize
  • CAMERA_SetInstanceFocus
  • CAMERA_SetZRotation
  • CAMERA_LengthSVector
  • CAMERA_SetValue
  • CAMERA_AngleDifference
  • CAMERA_SignedAngleDifference
  • CAMERA_QueryMode
  • CAMERA_SetMaxVel
  • CAMERA_SetTarget
  • CAMERA_CalcPosition
  • CAMERA_SetFocus
  • CAMERA_Lock
  • CAMERA_Unlock
  • CAMERA_SetSmoothValue
  • CAMERA_SetTimer
  • CAMERA_Adjust_tilt
  • CAMERA_Adjust_distance
  • CAMERA_Adjust_rotation
  • CAMERA_Adjust_roll
  • CAMERA_Adjust
  • CAMERA_ChangeTo
  • CAMERA_SetShake
  • Decouple_AngleMoveToward
  • CriticalDampValue
  • CriticalDampPosition
  • CriticalDampAngle
  • CAMERA_CalcZRotation
  • CAMERA_CalcRotation
  • CAMERA_CalcFSRotation
  • CAMERA_Relocate
  • CAMERA_SphereToSphereWithLines
  • CAMERA_CalcTilt
  • CAMERA_SetLookFocusAndBase
  • CAMERA_SetLookFocusAndDistance
  • CAMERA_LookProcess
  • CAMERA_Normalize
  • CAMERA_HandleTransitions
  • CAMERA_CalcFocusOffset
  • CAMERA_CalcFocusOffsetForSwim
  • CAMERA_CalcIntersectAngle
  • CAMERA_GetLineAngle
  • CAMERA_ACForcedMovement
  • CAMERA_update_dist_debounced
  • CAMERA_dampgetline
  • CAMERA_ACNoForcedMovement
  • CAMERA_AbsoluteCollision
  • CAMERA_update_z_damped
  • CAMERA_CombatCamDist
  • CAMERA_GenericCameraProcess
  • CAMERA_CinematicProcess
  • CAMERA_GetDistSq
  • CAMERA_NearestPointOnLineVec
  • CAMERA_CheckPoint
  • CAMERA_CheckIfPointOnLine
  • CAMERA_FindLinePoint
  • CAMERA_SplineGetNearestPoint2
  • CAMERA_SplineGetNearestPoint
  • CAMERA_SplineHelpMove
  • CAMERA_SplineProcess
  • CAMERA_ShakeCamera
  • CAMERA_Process
  • CAMERA_CenterCamera
  • CAMERA_SetLookRot
  • CAMERA_StartLookaroundMode
  • CAMERA_StartSwimThrowMode
  • CAMERA_EndSwimThrowMode
  • CAMERA_ForceEndLookaroundMode
  • CAMERA_Control
  • CAMERA_EndLook
  • CAMERA_ChangeToUnderWater
  • CAMERA_ChangeToOutOfWater
  • CAMERA_UpdateFocusDistance
  • CAMERA_UpdateFocusTilt
  • CAMERA_UpdateFocusRoll
  • CAMERA_UpdateFocusRotate
  • CAMERA_UpdateFocusRotationX
  • CAMERA_FollowPlayerTilt
  • CAMERA_FollowGoBehindPlayerWithTimer
  • CAMERA_FollowGoBehindPlayer
  • CAMERA_CalculateLead
  • CAMERA_CalcFollowPosition
  • CAMERA_SetupColInfo
  • CAMERA_DoPanicCheck
  • CAMERA_Panic
  • CAMERA_DoCameraCollision2
  • CAMERA_FocusInstanceMoved

Game\COLLIDE.C

  • COLLIDE_PointInTriangle
  • COLLIDE_PointInTriangle2DPub
  • COLLIDE_GetNormal
  • COLLIDE_MakeNormal
  • COLLIDE_UpdateAllTransforms
  • COLLIDE_MoveAllTransforms
  • COLLIDE_WithinYZBounds
  • COLLIDE_WithinXZBounds
  • COLLIDE_WithinXYBounds
  • COLLIDE_LineWithBoxFace
  • COLLIDE_IntersectLineAndBox
  • COLLIDE_PointAndTerrain
  • COLLIDE_PointAndTerrainFunc
  • COLLIDE_PointAndHFace
  • COLLIDE_PointAndInstance
  • COLLIDE_PointAndInstanceTrivialReject
  • COLLIDE_PointAndWorld
  • COLLIDE_ClosestPointInBoxToPoint
  • COLLIDE_SphereAndPoint
  • COLLIDE_SphereAndHBox
  • COLLIDE_Instance1SpheresToInstance2
  • COLLIDE_Instances
  • COLLIDE_InstanceList
  • COLLIDE_SphereAndHFace
  • COLLIDE_SAndT
  • COLLIDE_SphereAndTerrain
  • COLLIDE_InstanceTerrain
  • COLLIDE_LineWithSignals
  • COLLIDE_InstanceTerrainSignal
  • COLLIDE_CameraWithStreamSignals
  • COLLIDE_InstanceListWithSignals
  • COLLIDE_InstanceListTerrain
  • COLLIDE_SegmentCollisionOn
  • COLLIDE_SegmentCollisionOff
  • COLLIDE_FindCollisionFaceNormal
  • COLLIDE_GetBSPTreeFlag
  • COLLIDE_SetBSPTreeFlag
  • COLLIDE_PointAndTfaceFunc

Game\DEBUG.C

  • DEBUG_SetGameTime
  • DEBUG_KeepGameTime
  • DEBUG_UpdateFog
  • DEBUG_UpdateHealth
  • DEBUG_UpdateMana
  • DEBUG_FogRestore
  • DEBUG_SendCinematicSwitch
  • DEBUG_FillUpHealth
  • DEBUG_FogLoad
  • process_cheat_codes
  • DEBUG_Process
  • DEBUG_Draw
  • DEBUG_MenuCountLength
  • DEBUG_ExitMenus
  • get_last_menu_line
  • num_menu_items
  • maybe_change_menu_choice
  • handle_line_type_long
  • handle_line_type_bit
  • handle_line_type_action
  • handle_line_type_action_with_line
  • handle_line_type_menu
  • process_menu_line
  • pre_process_functions
  • post_process_functions
  • set_debug_leading
  • set_user_leading
  • isdigit
  • adjust_format
  • find_eol
  • draw_menu_item
  • draw_menu
  • DEBUG_Menu
  • DEBUG_DisplayStatus
  • DEBUG_DrawShrinkCels
  • DEBUG_ContinueGame
  • DEBUG_ExitGame
  • DEBUG_ReloadCurrentLevel
  • DEBUG_LevelSelectNew
  • DEBUG_SetViewVram
  • DEBUG_EndViewVram
  • DEBUG_ViewVram
  • DEBUG_CaptureScreen
  • DEBUG_PageFlip
  • DEBUG_FatalError
  • DEBUG_ProcessSecondController
  • DEBUG_ProcessCheat
  • DEBUG_DoAreaProtection

Game\DRAW.C

  • fDRAW_SPLIT_INTPL_XYZ
  • DRAW_InitShadow
  • DRAW_DrawShadow
  • DRAW_FlatQuad
  • DRAW_TranslucentQuad
  • DRAW_DrawButton
  • DRAW_LoadButton
  • DRAW_FreeButton
  • DRAW_RingLine
  • DRAW_RingPoint
  • DRAW_DrawRingPoints
  • DRAW_GlowQuad
  • DRAW_CreateAGlowingCircle
  • DRAW_DrawGlowPoints2
  • DRAW_DrawGlowPoint
  • DRAW_DisplayTFace_zclipped_C
  • DRAW_Zclip_subdiv
  • DRAW_LoadingMessage

Game\EVENT.C

  • LitShaftInit
  • EVENT_UpdateResetSignalArrayAndWaterMovement
  • EVENT_ResetAllOneTimeVariables
  • EVENT_AddSignalToReset
  • HINT_ResetHint
  • HINT_StartHint
  • HINT_StopHint
  • HINT_KillSpecificHint
  • HINT_GetCurrentHint
  • EVENT_ProcessTimers
  • EVENT_ProcessHints
  • EVENT_GetNextTimer
  • EVENT_RemoveTimer
  • EVENT_InitTimers
  • EVENT_InitTerrainMovement
  • EVENT_Init
  • EVENT_GetNextTerrainMove
  • EVENT_ProcessMovingWater
  • EVENT_DoProcess
  • EVENT_BSPProcess
  • EVENT_Process
  • EVENT_ProcessPuppetShow
  • EVENT_ProcessEvents
  • EVENT_DoAction
  • EVENT_IsConditionTrue
  • EVENT_WriteEventObject
  • EVENT_ResolveObjectSignal
  • EVENT_ResolveObjectIntro
  • EVENT_ResolveSFXMarker
  • EVENT_AddGameObjectToStack
  • EVENT_AddPlayerObjectToStack
  • EVENT_AddObjectToStack
  • EVENT_AddCharPointerToStack
  • EVENT_AddShortPointerToStack
  • EVENT_AddNumberToStack
  • EVENT_ChangeOperandToNumber
  • EVENT_ChangeOperandVector3d
  • EVENT_Addvector3dToStack
  • EVENT_ChangeOperandRotation3d
  • EVENT_AddSubListObjectToStack
  • EVENT_StackDuplicate
  • EVENT_TransformTGroupAttribute
  • EVENT_TransformConstrictAttribute
  • EVENT_TransformInstanceAttribute
  • EVENT_TransformSoundObjectAttribute
  • EVENT_GetGameValue
  • EVENT_TransformGameAttribute
  • EVENT_TransformAreaAttribute
  • EVENT_TransformEventAttribute
  • EVENT_TransformSavedEventAttribute
  • EVENT_TransformSubListObjectAttribute
  • EVENT_TransformListObjectAttribute
  • EVENT_TransformCameraObjectAttribute
  • EVENT_TransformSplineAttribute
  • EVENT_TransformIntroAttribute
  • EVENT_ParseOperand2
  • EVENT_DoVMObjectAction
  • EVENT_GetVMObjectValue
  • EVENT_DoGameAction
  • EVENT_DoSignalAction
  • EVENT_TransformSignalAttribute
  • EVENT_TransformRotation3dAttribute
  • EVENT_TransformVector3dAttribute
  • EVENT_ModifyObjectToStackWithAttribute
  • EVENT_DoInstanceAnimateTextureAction
  • EVENT_ResetAllSplineFlags
  • EVENT_SetSplineLoop
  • EVENT_DoSplineAction
  • EVENT_DoAnimateAction
  • EVENT_DoInstanceAction
  • EVENT_GetTGroupValue
  • EVENT_DoTGroupAction
  • EVENT_DoCameraAction
  • EVENT_DoObjectSoundAction
  • EVENT_DoSoundMarkerAction
  • EVENT_GetSoundValue
  • EVENT_DoAreaAction
  • EVENT_DoIntroAction
  • EVENT_DoStackOperationEquals
  • EVENT_CompareVector3d
  • EVENT_CompareRotationVectors
  • EVENT_CompareListWithOperation
  • EVENT_CompareSubListWithOperation
  • EVENT_CompareOperandsWithOperation
  • EVENT_DoStackMathOperation
  • EVENT_ParseOpcode
  • EVENT_GetIntroValue
  • EVENT_DoSubListAction
  • EVENT_GetInstanceValue
  • EVENT_GetSplineFrameNumber
  • EVENT_GetSplineValue
  • EVENT_GetAnimateTextureValue
  • EVENT_GetAnimateValue
  • EVENT_TransformObjectOnStack
  • EVENT_UpdatePuzzlePointers
  • EVENT_SaveEventsFromLevel
  • EVENT_LoadEventsForLevel
  • EVENT_CreateSaveEvent
  • EVENT_RemoveInstanceFromInstanceList
  • EVENT_UpdatePuzzleWithInstance
  • EVENT_AddInstanceToInstanceList
  • EVENT_FindVMObject
  • EVENT_FixPuzzlesForStream
  • EVENT_AddStreamToInstanceList
  • EVENT_RemoveStreamToInstanceList
  • EVENT_RelocateInstanceList
  • EVENT_PrintVars
  • EVENT_ExecuteActionCommand
  • EVENT_GetScalerValueFromOperand
  • EVENT_TransformOperand

Game\FONT.C

  • FONT_MakeSpecialFogClut
  • FONT_Init
  • FONT_ReloadFont
  • FONT_DrawChar
  • FONT_Get2DImageIndex
  • drawChar2DPoly
  • FONT_DrawChar2D
  • FONT_CharSpacing
  • FONT_AddCharToBuffer
  • FONT_Print
  • FONT_Print2
  • FONT_GetStringWidth
  • FONT_Flush
  • FONT_SetCursor
  • FONT_VaReallyPrint
  • FONT_FontPrintCentered
  • FONT_SetColorIndex
  • FONT_SetColorIndexCol

Game\FX.C

  • FX_Init
  • FX_Die
  • FX_GetMatrix
  • FX_GetPrim
  • FX_GetParticle
  • FX_AniTexSetup
  • FX_StandardProcess
  • FX_ShatterProcess
  • FX_DFacadeProcess
  • _FX_BuildSingleFaceWithModel
  • FX_BuildSingleFaceWithModel
  • FX_SetupLighting
  • _FX_DoLighting
  • _FX_BuildSegmentedSplinters
  • _FX_BuildNonSegmentedSplinters
  • _FX_BuildSplinters
  • _FX_Build
  • FX_Build
  • FX_UpdatePos
  • FX_Relocate
  • FX_UpdateTexturePointers
  • FX_RelocateFXPointers
  • FX_ProcessList
  • FX_DrawReaver
  • FX_DrawList
  • FX_SimpleQuadSetup
  • FX_WaterRingProcess
  • FX_WaterBubbleProcess
  • FX_Sprite_Insert
  • FX_GetTextureObject
  • FX_MakeWaterBubble
  • FX_DrawScreenPoly
  • FX_SetupPolyGT4
  • FX_MakeWarpArrow
  • FX_MakeMannaIcon
  • FX_MakeGlyphIcon
  • FX_SoulDustProcess
  • FX_MakeSoulDust
  • FX_WaterTrailProcess
  • FX_MakeWaterTrail
  • FX_StartRibbon
  • FX_RibbonProcess
  • FX_ConstrictProcess
  • FX_StartConstrict
  • FX_EndConstrict
  • FX_SubDividePrim
  • FX_ContinueRibbon
  • FX_StandardFXPrimProcess
  • FX_AttachedParticlePrimProcess
  • FX_FlamePrimProcess
  • FX_DFacadeParticleSetup
  • FX_Dot
  • FX_Blood
  • FX_Blood2
  • FX_Blood_Impale
  • FX_BloodCone
  • FX_GetTorchParticle
  • FX_TorchFlame
  • FX_GetMorphFadeVal
  • FX_ConvertCamPersToWorld
  • FX_GetRandomScreenPt
  • FX_ProcessSnow
  • FX_ContinueSnow
  • FX_UpdateWind
  • FX_ProcessRain
  • FX_ContinueRain
  • FX_MakeSpark
  • FX_ContinueParticle
  • FX_UpdraftPrimModify
  • FX_MakeParticleTexFX
  • FX_MakeHitFX
  • FX_ContinueLightning
  • FX_SetReaverInstance
  • FX_SoulReaverBlade
  • FX_ReaverBladeInit
  • FX_SoulReaverWinding
  • FX_UpdateInstanceWaterSplit
  • FX_GetPlaneEquation
  • FX_DoInstancePowerRing
  • FX_UpdatePowerRing
  • FX_UpdateInstanceSplitRing
  • FX_UpdateGlowEffect
  • FX_InsertGeneralEffect
  • FX_DeleteGeneralEffect
  • FX_DoInstanceOneSegmentGlow
  • FX_SetGlowFades
  • FX_DoInstanceTwoSegmentGlow
  • FX_DoInstanceManySegmentGlow
  • FX_DoInstanceOneSegmentGlowWithTime
  • FX_StopAllGlowEffects
  • FX_StopGlowEffect
  • FX_DrawLightning
  • FX_DrawAllGeneralEffects
  • FX_ContinueBlastRing
  • FX_DoBlastRing
  • FX_DrawBlastring
  • FX_ContinueFlash
  • FX_DrawFlash
  • FX_RelocateGeneric
  • FX_StartGenericParticle
  • FX_StartGenericRibbon
  • FX_StartGenericGlow
  • FX_CreateLightning
  • FX_SetLightingPos
  • FX_StartGenericLightning
  • FX_StartGenericBlastring
  • FX_StartGenericFlash
  • FX_GetHealthColor
  • FX_Start_Snow
  • FX_Start_Rain
  • FX_StartLightbeam
  • FX_StartInstanceEffect
  • FX_EndInstanceEffects
  • FX_EndInstanceParticleEffects
  • FX_GetSpiralPoint
  • FX_GetLinePoint
  • FX_CalcSpiral
  • FX_Spiral
  • FX_Health_Spiral
  • FX_Spiral_Init
  • FX_DrawModel
  • fx_calc_points
  • fx_get_startz
  • FX_DrawRing
  • fx_setTex
  • FX_DrawRing2
  • FX_DrawFField
  • FX_StartFField
  • FX_EndFField
  • FX_Draw_Glowing_Line
  • FX_Lightning
  • FX_LightHouse
  • FX_StartPassthruFX
  • FX_EndPassthruFX

Game\GAMELOOP.C

  • GAMELOOP_AllocStaticMemory
  • GAMELOOP_InitGameTracker
  • GAMELOOP_SystemInit
  • GAMELOOP_ResetGameStates
  • GAMELOOP_ClearGameTracker
  • GAMELOOP_CalcGameTime
  • GAMELOOP_SetGameTime
  • GAMELOOP_GetTimeOfDay
  • GAMELOOP_GetTimeOfDayIdx
  • GAMELOOP_WaitForLoad
  • LoadLevels
  • GAMELOOP_InitStandardObjects
  • GAMELOOP_LevelLoadAndInit
  • GAMELOOP_StreamLevelLoadAndInit
  • GAMELOOP_SetScreenWipe
  • GAMELOOP_HandleScreenWipes
  • UpdateFogSettings
  • CheckForNoBlend
  • BlendToColor
  • MainRenderLevel
  • StreamIntroInstancesForUnit
  • StreamRenderLevel
  • GAMELOOP_FlipScreenAndDraw
  • GAMELOOP_AddClearPrim
  • GAMELOOP_SwitchTheDrawBuffer
  • GAMELOOP_SetupRenderFunction
  • GAMELOOP_GetMainRenderUnit
  • GAMELOOP_DisplayFrame
  • GAMELOOP_DrawSavedOT
  • ResetPrimPool
  • Switch_For_Redraw
  • GAMELOOP_Set_Pause_Redraw
  • SaveOT
  • ResetDrawPage
  • GAMELOOP_Set24FPS
  • GAMELOOP_Reset24FPS
  • GAMELOOP_DoTimeProcess
  • GAMELOOP_Process
  • GAMELOOP_ModeStartRunning
  • GAMELOOP_ModeStartPause
  • GAMELOOP_ChangeMode
  • GAMELOOP_RequestLevelChange
  • PSX_GameLoop
  • GAMELOOP_GetMatrices
  • GAMELOOP_GetGT

Game\GAMEPAD.C

  • GAMEPAD_Commands
  • GAMEPAD_ControllerIsDualShock
  • GAMEPAD_DualShockEnabled
  • GAMEPAD_DisableDualShock
  • GAMEPAD_EnableDualShock
  • GAMEPAD_HandleDualShock
  • GAMEPAD_Shock
  • GAMEPAD_Shock0
  • GAMEPAD_Shock1
  • GAMEPAD_Detect
  • GAMEPAD_Init
  • PSXPAD_TranslateData
  • GAMEPAD_RemapAnalogueButtons
  • GAMEPAD_DetectInit
  • GAMEPAD_GetData
  • GAMEPAD_DisplayControllerStatus
  • GAMEPAD_Process
  • GAMEPAD_SaveControllers
  • GAMEPAD_RestoreControllers

Game\GENERIC.C

  • GenericInit
  • GenericCollide
  • GenericProcess
  • GenericQuery
  • GenericMessage
  • GenericRelocateTune

Game\GLYPH.C

  • GlyphInit
  • GlyphCollide
  • GlyphProcess
  • GlyphQuery
  • GlyphPost
  • _GlyphSwitchProcess
  • GlyphIsGlyphOpen
  • _GlyphIsGlyphSet
  • _GlyphIsGlyphUsable
  • _GlyphIsAnyGlyphSet
  • _GlyphCost
  • _GlyphDefaultProcess
  • HUD_GetPlayerScreenPt
  • GlyphDrawMenu
  • GlyphTime
  • ShrinkGlyphMenu
  • EnlargeGlyphMenu
  • _GlyphOffProcess
  • _GlyphSelectProcess
  • Glyph_StartSpell
  • Glyph_Broadcast
  • Glyph_DoSpell
  • Glyph_EndFX
  • Glyph_DoFX
  • _GlyphGenericProcess
  • GlyphTrigger
  • MANNA_Pickup
  • HEALTHU_Pickup
  • HUD_Damp
  • HUD_Init
  • HUD_Setup_Chit_Count
  • HUD_Update
  • HUD_Draw

Game\INSTANCE.C

  • INSTANCE_Deactivate
  • INSTANCE_Reactivate
  • INSTANCE_ForceActive
  • INSTANCE_DeactivatedProcess
  • INSTANCE_DeactivateFarInstances
  • INSTANCE_InitInstanceList
  • INSTANCE_NewInstance
  • INSTANCE_InstanceGroupNumber
  • INSTANCE_InsertInstanceGroup
  • INSTANCE_ReallyRemoveInstance
  • INSTANCE_CleanUpInstanceList
  • INSTANCE_Introduced
  • INSTANCE_GetIntroCommand
  • INSTANCE_FindIntroCommand
  • INSTANCE_ProcessIntro
  • INSTANCE_InitEffects
  • INSTANCE_IntroduceInstance
  • INSTANCE_AdditionalCollideFunctions
  • INSTANCE_GetSplineFrameNumber
  • INSTANCE_ProcessFunctions
  • INSTANCE_BirthObject
  • INSTANCE_BuildStaticShadow
  • INSTANCE_DefaultInit
  • INSTANCE_PlainDeath
  • INSTANCE_KillInstance
  • INSTANCE_Query
  • INSTANCE_Post
  • INSTANCE_Broadcast
  • INSTANCE_InPlane
  • INSTANCE_FindWithID
  • INSTANCE_FindWithName
  • INSTANCE_FindIntro
  • INSTANCE_Find
  • INSTANCE_IntroduceSavedInstance
  • INSTANCE_IntroduceSavedInstanceWithIntro
  • INSTANCE_SpatialRelationships
  • INSTANCE_SetStatsData
  • INSTANCE_LinkToParent
  • INSTANCE_UnlinkFromParent
  • INSTANCE_UnlinkChildren
  • INSTANCE_UpdateFamilyStreamUnitID
  • INSTANCE_ReallyRemoveAllChildren
  • INSTANCE_GetChildLinkedToSegment
  • INSTANCE_Linked
  • INSTANCE_GetFadeValue
  • INSTANCE_DefaultAnimCallback

Game\LIGHT3D.C

  • LIGHT_GetLightMatrix
  • LIGHT_PresetInstanceLight
  • LIGHT_GetAmbient
  • LIGHT_CalcLightValue
  • LIGHT_SetAmbientInstance
  • LIGHT_SetMatrixForLightGroupInstance
  • LIGHT_DrawShadow
  • LIGHT_CalcShadowPositions
  • LIGHT_Restore
  • LIGHT_CalcDQPTable

Game\LIST.C

  • LIST_InsertFunc
  • LIST_DeleteFunc
  • LIST_GetFunc

Game\LOAD3D.C

  • LOAD_InitCd
  • LOAD_CdSeekCallback
  • LOAD_CdDataReady
  • LOAD_CdReadReady
  • LOAD_UpdateCheckSum
  • LOAD_DoCDReading
  • LOAD_DoCDBufferedReading
  • LOAD_SetupFileToDoCDReading
  • LOAD_SetupFileToDoBufferedCDReading
  • LOAD_ProcessReadQueue
  • LOAD_ReadFileFromCD
  • LOAD_CdReadFromBigFile
  • LOAD_ReadDirectory
  • LOAD_InitCdLoader
  • LOAD_SetupFileInfo
  • LOAD_CD_ReadPartOfFile
  • LOAD_HashName
  • LOAD_HashUnit
  • LOAD_GetBigFileEntryByHash
  • LOAD_GetBigFileEntry
  • LOAD_DoesFileExist
  • LOAD_NonBlockingReadFile
  • LOAD_LoadTIM
  • LOAD_LoadTIM2
  • LOAD_RelocBinaryData
  • LOAD_CleanUpBuffers
  • LOAD_InitBuffers
  • LOAD_InitCdStreamMode
  • LOAD_DumpCurrentDir
  • LOAD_ChangeDirectoryByID
  • LOAD_SetSearchDirectory
  • LOAD_GetSearchDirectory
  • LOAD_ChangeDirectoryFlag
  • LOAD_UpdateBigFilePointers
  • LOAD_IsFileLoading
  • LOAD_StopLoad

Game\MATH3D.C

  • MATH3D_Sort3VectorCoords
  • MATH3D_LengthXYZ
  • MATH3D_LengthXY
  • MATH3D_Normalize
  • MATH3D_FastAtan2
  • MATH3D_FastSqrt
  • MATH3D_FastSqrt0
  • MATH3D_DistanceBetweenPositions
  • MATH3D_AngleBetweenVectors
  • MATH3D_RotMatAboutVec
  • MATH3D_SetUnityMatrix
  • AngleMoveToward
  • AngleDiff
  • MATH3D_AngleFromPosToPos
  • MATH3D_ZYXtoXYZ
  • MATH3D_ElevationFromPosToPos
  • MATH3D_RotationFromPosToPos
  • MATH3D_veclen2
  • MATH3D_RotateAxisToVector
  • MATH3D_ConeDetect
  • MATH3D_CrossProduct
  • MATH3D_SquareLength

Game\MEMPACK.C

  • MEMPACK_Init
  • MEMPACK_GetSmallestBlockTopBottom
  • MEMPACK_GetSmallestBlockBottomTop
  • MEMPACK_RelocatableType
  • MEMPACK_Malloc
  • MEMORY_MergeAddresses
  • MEMPACK_Return
  • MEMPACK_Free
  • MEMPACK_FreeByType
  • MEMPACK_Size
  • MEMPACK_ReportFreeMemory
  • MEMPACK_ReportMemory2
  • MEMPACK_ReportMemory
  • MEMPACK_SetMemoryBeingStreamed
  • MEMPACK_SetMemoryDoneStreamed
  • MEMPACK_MemoryValidFunc
  • MEMPACK_GarbageCollectMalloc
  • MEMPACK_GarbageSplitMemoryNow
  • MEMPACK_GarbageCollectFree
  • MEMPACK_DoGarbageCollection
  • MEMPACK_RelocateAreaType
  • MEMPACK_RelocateG2AnimKeylistType
  • MEMPACK_RelocateObjectType
  • MEMPACK_RelocateCDMemory

Game\OBTABLE.C

  • OBTABLE_InstanceInit
  • OBTABLE_GetInstanceCollideFunc
  • OBTABLE_GetInstanceAdditionalCollideFunc
  • OBTABLE_GetInstanceProcessFunc
  • OBTABLE_GetInstanceQueryFunc
  • OBTABLE_GetInstanceMessageFunc
  • OBTABLE_InitObjectWithID
  • OBTABLE_ClearObjectReferences
  • OBTABLE_RemoveObjectEntry
  • OBTABLE_FindObject
  • OBTABLE_ChangeObjectAccessPointers
  • OBTABLE_RelocateObjectTune
  • OBTABLE_RelocateInstanceObject
  • OBTABLE_InitAnimPointers

Game\PHYSICS.C

  • SetNoPtCollideInFamily
  • ResetNoPtCollideInFamily
  • PHYSICS_CheckLineInWorld
  • PHYSICS_CheckLineInWorldMask
  • PhysicsCheckLinkedMove
  • PhysicsDefaultLinkedMoveResponse
  • PhysicsCheckGravity
  • PhysicsDefaultGravityResponse
  • PhysicsCheckEdgeGrabbing
  • PhysicsDefaultEdgeGrabResponse
  • PhysicsCheckSliding
  • PhysicsUpdateTface
  • PhysicsCheckBlockers
  • PhysicsCheckSwim
  • PhysicsDefaultCheckSwimResponse
  • PhysicsForceSetWater
  • PhysicsCheckLOS
  • PhysicsCheckDropHeight
  • PhysicsCheckDropOff
  • PhysicsFollowWall
  • PhysicsMoveLocalZClamp
  • PhysicsMove
  • PhysicsSetVelFromZRot
  • PhysicsSetVelFromRot
  • PHYSICS_SetVAndAFromRot
  • PHYSICS_FindAFromDAndT
  • PHYSICS_FindVFromAAndD
  • PHYSICS_StopIfCloseToTarget
  • PHYSICS_CheckForTerrainCollide
  • PHYSICS_CheckForObjectCollide
  • PHYSICS_CheckForValidMove
  • PHYSICS_CheckFaceStick
  • PHYSICS_CheckDontGrabEdge
  • PHYSICS_GenericLineCheckSetup
  • PHYSICS_GenericLineCheck
  • PHYSICS_GenericLineCheckMask

Game\PHYSOBS.C

  • PHYSOB_PlayDropSound
  • PHYSOBS_IsAPushBlockAttached
  • PHYSOBS_IsAnythingAttached
  • CheckPhysOb
  • CheckPhysObAbility
  • CheckPhysObFamily
  • GetPhysicalAbility
  • AnyBlocksInMotion
  • SetThrowDirection
  • ThrowPhysOb
  • PushPhysOb
  • ResetSwitchPhysOb
  • SwitchPhysOb
  • InteractPhysOb
  • ResetOrientation
  • FinishPush
  • PhysOb_AlignPush
  • FlipPhysOb
  • CanBePickedUp
  • PickUpPhysOb
  • PHYSOB_BirthCollectible
  • PHYSOB_BirthProjectile
  • BirthProjectilePhysOb
  • PHYSOB_SetLightTable
  • PHYSOB_EndLighting
  • PHYSOB_StartLighting
  • PHYSOB_StartBurnFX
  • PHYSOB_StartBurning
  • PHYSOB_StopLighting
  • PHYSOB_StopBurning
  • PHYSOB_EndBurning
  • StopPhysOb
  • InitPhysicalObject
  • ProcessPhysicalObject
  • PhysicalObjectQuery
  • PhysicalObjectPost
  • PhysobAnimCallback
  • CheckForceCollision
  • GetObliqueDirection
  • CollidePhysicalObject
  • PhysObGetWeapon
  • PhysObGetLight
  • PhysObGetSplinter
  • TurnOnCollisionPhysOb
  • TurnOffCollisionPhysOb
  • GetPhysObCollisionType
  • ExecuteThrow
  • ExecuteDrag
  • ExecuteSlideToStop
  • ExecuteFlip
  • CheckSlope
  • CheckBlockSlope
  • PHYSOBS_FigureDragForSlope
  • PHYSOB_CheckThrownLineCollision
  • PHYSOB_CheckDroppedLineCollision
  • PHYSOB_CheckDirectedLineCollision
  • PHYSOBS_CheckForStackedForwardHits
  • PHYSOBS_SetNewAnim
  • PHYSOB_CheckForEnemyInBlkSpot
  • PHYSOBS_CheckForValidMove
  • ExecuteGravitate
  • ExecuteFollow
  • PHYSOB_Normalize
  • PHYSOB_MoveTowardsAlign
  • PHYSOB_ReAlignFalling
  • DropPhysOb
  • PhysicalRelocateTune
  • PHYSOBS_CheckObjectAxisAlignment
  • PHYSOB_CheckSlide
  • PHYSOB_CheckSlide2
  • PHYSOB_CheckDropOnSlope
  • PHYSOB_CheckSlideNormal
  • PHYSOB_NormalToAxis

Game\PIPE3D.C

  • PIPE3D_AspectAdjustMatrix
  • PIPE3D_CalculateWCTransform
  • PIPE3D_InvertTransform
  • PIPE3D_MatrixColumnLength
  • PIPE3D_NormalizeMatrix
  • PIPE3D_TransformVerticesToWorld
  • PIPE3D_InstanceTransformAndDraw
  • PIPE3D_InstanceListTransformAndDrawFunc
  • PIPE3D_InstanceListTransformAndDraw
  • PIPE3D_TransformFromZAxis
  • PIPE3D_CalcWorldToSplitPlaneTransform
  • PIPE3D_TransformAnimatedSplitInstanceVertices
  • PIPE3D_TransformSplitInstanceVertices
  • PIPE3D_AnimateTextures
  • PIPE3D_AnimateTerrainTextures
  • PIPE3D_HalvePlaneInstanceTransformAndDraw
  • PIPE3D_HalvePlaneGetRingPoints
  • PIPE3D_DoGlow
  • PIPE3D_Segment2ScreenPt

Game\PLAYER.C

  • PLAYER_TurnHead
  • PLAYER_OkToLookAround
  • PLAYER_SetLookAround
  • PLAYER_ReSetLookAround

Game\RAZCNTRL.C

  • ProcessRazControl

Game\REAVER.C

  • SoulReaverInit
  • SoulReaverCollide
  • SoulReaverProcess
  • CollideReaverProjectile
  • SoulReaverQuery
  • SoulReaverImbue
  • SoulReaverCharge
  • StopSoulReaverCharge
  • SoulReaverPost
  • REAVER_GetGlowColor
  • _SoulReaverAnimate
  • SoulReaverFire

Game\RELMOD.C

  • RELMOD_InitModulePointers
  • RELMOD_RelocModulePointers

Game\RESOLVE.C

  • RESOLVE_Pointers

Game\SAVEINFO.C

  • SAVE_GetInstanceRotation
  • SAVE_ClearMemory
  • SAVE_Init
  • SAVE_GetSavedBlock
  • SAVE_PurgeAMemoryBlock
  • SAVE_SaveableInstance
  • SAVE_UpdateSavedIntro
  • SAVE_UpdateSavedIntroWithIntro
  • SAVE_GetSavedEvent
  • SAVE_DeleteSavedEvent
  • SAVE_GetSavedNextEvent
  • SAVE_BufferIntro
  • SAVE_IntroduceBufferIntros
  • SAVE_IntroForStreamID
  • SAVE_HasSavedIntro
  • SAVE_HasSavedLevel
  • SAVE_UpdateLevelWithSave
  • SAVE_CreatedSavedLevel
  • SAVE_DeleteBlock
  • SAVE_Instance
  • SAVE_DeleteInstance
  • SAVE_SetDeadDeadBit
  • SAVE_RestoreGlobalSavePointer
  • SAVE_IsUniqueIDDeadDead
  • SAVE_IsIntroDeadDead
  • SAVE_DoInstanceDeadDead
  • SAVE_MarkDeadDead
  • SAVE_UndestroyInstance
  • SAVE_GetSavedSmallIntro
  • SAVE_GetIntroSpline
  • SAVE_UpdateGlobalSaveTracker
  • SAVE_RestoreGlobalSaveTracker
  • SAVE_SaveEverythingInMemory
  • SAVE_SaveGame
  • SAVE_RestoreGame
  • SAVE_DebugSaveGame
  • SAVE_LoadSaveGame
  • SAVE_SizeOfFreeSpace

Game\SCRIPT.C

  • SCRIPT_CombineEulerAngles
  • SCRIPT_InstanceSplineInit
  • SCRIPTCountFramesInSpline
  • ScriptGetPosSpline
  • ScriptGetRotSpline
  • SCRIPT_GetSplineFrameNumber
  • SCRIPT_GetMultiSpline
  • SCRIPT_GetPosSplineDef
  • SCRIPT_GetRotSplineDef
  • SCRIPT_GetScaleSplineDef
  • SCRIPT_RelativisticSpline
  • SCRIPT_InstanceSplineSet
  • SCRIPT_SplineProcess
  • SCRIPT_InstanceSplineProcess
  • SCRIPT_FadeOutProcess
  • ScriptKillInstance

Game\SIGNAL.C

  • SIGNAL_HandleLightGroup
  • SIGNAL_HandleCameraAdjust
  • SIGNAL_HandleCamera
  • SIGNAL_RelocateCamera
  • SIGNAL_HandleCameraMode
  • SIGNAL_HandleCameraLock
  • SIGNAL_HandleCameraUnlock
  • SIGNAL_HandleCameraSmooth
  • SIGNAL_HandleCameraTimer
  • SIGNAL_HandleCameraSave
  • SIGNAL_HandleCameraRestore
  • SIGNAL_HandleCameraValue
  • SIGNAL_HandleStreamLevel
  • SIGNAL_HandleFogNear
  • SIGNAL_HandleFogFar
  • SIGNAL_HandleCameraShake
  • SIGNAL_HandleCallSignal
  • SIGNAL_HandleStopPlayerControl
  • SIGNAL_HandleStartPlayerControl
  • SIGNAL_RelocateCameraSpline
  • SIGNAL_HandleCameraSpline
  • SIGNAL_HandleScreenWipe
  • SIGNAL_HandleBlendStart
  • SIGNAL_HandleScreenWipeColor
  • SIGNAL_HandleSetSlideAngle
  • SIGNAL_HandleResetSlideAngle
  • SIGNAL_HandleSetCameraTilt
  • SIGNAL_HandleSetCameraDistance
  • SIGNAL_HandleEnd
  • COLLIDE_HandleSignal
  • SIGNAL_IsThisStreamAWarpGate
  • SIGNAL_IsStreamSignal
  • SIGNAL_HandleSignal
  • SIGNAL_RelocateSignal
  • SIGNAL_FindSignal
  • SIGNAL_OutOfWater
  • SIGNAL_InWater

Game\SOUND.C

  • SndOpenSfxChannel
  • SndCloseSfxChannel
  • SndGetSfxChannel
  • SOUND_ProcessInstanceSounds
  • SOUND_EndInstanceSounds
  • isOkayToPlaySound
  • setPeriodicSoundStateOff
  • processPeriodicSound
  • processEventSound
  • SOUND_StartInstanceSound
  • SOUND_StopInstanceSound
  • SOUND_IsInstanceSoundLoaded
  • SOUND_SetInstanceSoundPitch
  • SOUND_SetInstanceSoundVolume
  • processOneShotSound
  • SOUND_Play3dSound
  • SOUND_Update3dSound
  • SOUND_HandleGlobalValueSignal
  • SOUND_Init
  • SOUND_Free
  • SOUND_SetMusicVariable
  • SOUND_SetMusicVolume
  • SOUND_SetSfxVolume
  • SOUND_SetVoiceVolume
  • SOUND_PauseAllSound
  • SOUND_ResumeAllSound
  • SOUND_StopAllSound
  • SOUND_ResetAllSound
  • SOUND_MusicOff
  • SOUND_MusicOn
  • SOUND_SfxOff
  • SOUND_SfxOn
  • SndIsPlaying
  • SndIsPlayingOrRequested
  • SndTypeIsPlayingOrRequested
  • SndPlay
  • SndEndLoop
  • SndPlayVolPan
  • SndUpdateVolPanPitch
  • musicLoadReturnFunc
  • musicFadeoutReturnFunc
  • musicEndCallbackFunc
  • SOUND_PutMusicCommand
  • SOUND_MusicInit
  • SOUND_IsMusicLoading
  • SOUND_ProcessMusicLoad
  • SOUND_UpdateSound
  • SOUND_PlaneShift
  • SOUND_ShutdownMusic
  • SOUND_SetMusicModifier
  • SOUND_ResetMusicModifier

Game\SPLINE.C

  • _SplineS2Pos
  • SplineSetDefDenom
  • SplineGetFrameNumber
  • SplineSetDef2FrameNumber
  • SplineIsWhere
  • SplineMultiIsWhere
  • SplineGetFirstRot
  • SplineGetFirstPoint
  • SplineGetNextPoint
  • SplineGetPreviousPoint
  • SplineGetNearestPoint
  • SplineGetData
  • SplineGetQuatData
  • SplineGetNext
  • SplineGetPrev
  • SplineGetOffsetNext
  • SplineGetOffsetPrev
  • SplineGetOffsetNextPoint
  • SplineGetOffsetPreviousPoint

Game\STATE.C

  • InitMessageQueue
  • DeMessageQueue
  • PurgeMessageQueue
  • PeekMessageQueue
  • EnMessageQueue
  • EnMessageQueueData
  • CIRC_Alloc
  • SetMonsterHitData
  • SetMonsterThrownData
  • SetMonsterAlarmData
  • SetMonsterSoulSuckData
  • SetMonsterImpaleData
  • SetObjectData
  • SetPositionData
  • SetPhysicsGravityData
  • SetPhysicsEdgeData
  • SetPhysicsSwimData
  • SetPhysicsDropOffData
  • SetPhysicsSlideData
  • SetPhysicsWallCrawlData
  • SetPhysicsLinkedMoveData
  • SetPhysicsDropHeightData
  • SetAnimationControllerDoneData
  • SetAnimationInstanceSwitchData
  • SetFXHitData
  • SetObjectThrowData
  • SetObjectBreakOffData
  • SetControlInitHangData
  • SetControlInitIdleData
  • SetObjectDraftData
  • SetObjectAbsorbData
  • SetControlSaveDataData
  • SetObjectIdleData
  • SetActionPlayHostAnimationData
  • SetObjectBirthProjectileData
  • SetShadowSegmentData
  • G2EmulationInit
  • G2EmulationInstancePlayAnimation
  • G2EmulatePlayAnimation
  • G2EmulationInstanceToInstanceSwitchAnimation
  • G2EmulationInstanceSwitchAnimation
  • G2EmulationInstanceSwitchAnimationAlpha
  • G2EmulationSwitchAnimation
  • G2EmulationSwitchAnimationAlpha
  • G2EmulationSwitchAnimationSync
  • G2EmulationInstanceToInstanceSwitchAnimationCharacter
  • G2EmulationSwitchAnimationCharacter
  • G2EmulationInstanceSetAnimation
  • G2EmulationSetAnimation
  • G2EmulationInstanceSetMode
  • G2EmulationSetMode
  • G2EmulationInstanceSetAnimSpeed
  • G2EmulationInstanceQueryAnimation
  • G2EmulationQueryAnimation
  • G2EmulationInstanceQueryFrame
  • G2EmulationInstanceQueryLastFrame
  • G2EmulationInstanceQueryPassedFrame
  • G2EmulationQueryFrame
  • G2EmulationInstanceQueryMode
  • G2EmulationQueryMode
  • G2EmulationInstanceSetStartAndEndSegment
  • G2EmulationSetStartAndEndSegment
  • G2EmulationInstanceSetTotalSections
  • G2EmulationSetTotalSections
  • G2EmulationInstanceInitSection
  • G2EmulationSetInterpController_Vector
  • StateSwitchStateDataDefault
  • StateSwitchStateCharacterDataDefault
  • StateSwitchStateData
  • StateSwitchStateCharacterData
  • StateGovernState

Game\STREAM.C

  • STREAM_FillOutFileNames
  • STREAM_AbortAreaLoad
  • FindObjectName
  • STREAM_LoadObjectReturn
  • STREAM_DumpMonster
  • STREAM_InList
  • STREAM_IsSpecialMonster
  • STREAM_IsMonster
  • InsertGlobalObject
  • LoadLevelObjects
  • STREAM_StreamLoadObjectAbort
  • STREAM_DumpObject
  • STREAM_IsObjectInAnyUnit
  • RemoveAllObjects
  • STREAM_CalculateWaterLevel
  • STREAM_SetMainFog
  • STREAM_SetStreamFog
  • STREAM_ConnectStream
  • STREAM_StreamLoadLevelAbort
  • STREAM_DoObjectLoadAndDump
  • STREAM_FinishLoad
  • STREAM_LoadLevelReturn
  • STREAM_StreamLoadLevelReturn
  • STREAM_UpdateLevelPointer
  • STREAM_UpdateObjectPointer
  • STREAM_UpdateInstanceCollisionInfo
  • STREAM_LoadMainVram
  • RemoveIntroducedLights
  • STREAM_RemoveInstancesWithIDInInstanceList
  • STREAM_MarkUnitNeeded
  • STREAM_DumpUnit
  • STREAM_DumpAllLevels
  • STREAM_LoadCurrentWarpRoom
  • WARPGATE_RelocateLoadedWarpRooms
  • WARPGATE_UpdateAddToArray
  • WARPGATE_RemoveFromArray
  • WARPGATE_IsObjectOnWarpSide
  • WARPGATE_IsItActive
  • WARPGATE_FixUnit
  • WARPGATE_CalcWarpFade
  • PreloadAllConnectedUnits
  • RelocateLevel
  • RelocateCameras
  • RelocateSavedCameras
  • RelocateLevelWithInstances
  • RelocateTerrain
  • RelocateVMObjects
  • RelocateBGObjects
  • RelocatePlanPool
  • RelocatePlanMarkers
  • RelocateSFXMarkers
  • STREAM_AdjustMultiSpline
  • STREAM_RelocateInstance
  • STREAM_OffsetInstancePosition
  • STREAM_SetInstancePosition
  • RelocateInstances
  • RelocateStreamPortals
  • STREAM_PackVRAMObject
  • MORPH_SetupInstanceFlags
  • MORPH_UpdateNormals
  • MORPH_BringBackNormals
  • MORPH_AddOffsets
  • MORPH_SubtractOffsets
  • MORPH_GetComponentsForTrackingPoint
  • MORPH_AveragePoint
  • MORPH_UpdateTrackingPoint
  • MORPH_DoStep
  • MORPH_SetFog
  • AddVertex
  • GetPlaneDist
  • CalcVert
  • AddClippedTri
  • STREAM_GetClipRect
  • DrawFogRectangle
  • STREAM_RenderAdjacantUnit
  • WARPGATE_BlockWarpGateEntrance
  • WARPGATE_DrawWarpGateRim
  • STREAM_RenderWarpGate
  • WARPGATE_RenderWarpUnit

Game\STRMLOAD.C

  • STREAM_InitLoader
  • STREAM_RemoveQueueEntry
  • STREAM_IsCdBusy
  • STREAM_QueueNonblockingLoads
  • LOAD_LoadToAddress
  • LOAD_NonBlockingBinaryLoad
  • LOAD_NonBlockingFileLoad
  • LOAD_NonBlockingBufferedLoad
  • LOAD_PlayXA
  • LOAD_ChangeDirectory
  • LOAD_AbortDirectoryChange

Game\TIMER.C

Game\UNDRWRLD.C

  • UNDERWORLD_DoUV
  • UNDERWORLD_DisplayFrame
  • UNDERWORLD_UpdatePlayer

Game\VM.C

  • VM_Tick
  • VM_UpdateMorph
  • VM_VMObjectSetTable

Game\VOICEXA.C

  • ``
  • putCdCommand
  • VOICEXA_CdSyncCallback
  • processCdCommands
  • putVoiceCommand
  • processVoiceCommands
  • voiceCmdPlay
  • voiceCmdStop
  • voiceCmdPause
  • voiceCmdResume
  • voiceCmdNull
  • VOICEXA_Play
  • VOICEXA_FinalStatus

Game\VRAM.C

  • VRAM_PrintVramBlock
  • VRAM_ConcatanateMemory
  • VRAM_InsertFreeBlock
  • VRAM_DeleteFreeBlock
  • VRAM_InsertUsedBlock
  • VRAM_DeleteUsedBlock
  • VRAM_DeleteFreeVram
  • VRAM_InsertFreeVram
  • VRAM_ClearVramBlock
  • AdjustVramCoordsObject
  • VRAM_TransferBufferToVram
  • VRAM_LoadReturn

Game\CINEMA\CINEPSX.C

  • CINE_Play

Game\G2\ANIMG2.C

  • G2Anim_Init
  • G2Anim_Free
  • G2Anim_Restore
  • G2Anim_BuildTransforms
  • G2Anim_UpdateStoredFrame
  • G2Anim_GetSegChannelValue
  • G2Anim_GetRootMotionFromTimeForDuration
  • G2AnimSection_SwitchToKeylistAtTime
  • G2AnimSection_JumpToTime
  • _G2Anim_BuildTransformsNoControllers
  • _G2Anim_BuildSegTransformNoControllers
  • _G2Anim_BuildSegLocalRotMatrix
  • wombat
  • _G2Anim_InitializeSegValue
  • _G2AnimSection_InitStatus
  • FooBar
  • _G2AnimSection_UpdateStoredFrameFromData
  • _G2AnimSection_TriggerEffects
  • _G2Anim_FreeChanStatusBlockList

Game\G2\ANMCTRLR.C

  • G2Anim_AttachControllerToSeg
  • G2Anim_DetachControllerFromSeg
  • G2Anim_EnableController
  • G2Anim_DisableController
  • G2Anim_InterpDisableController
  • G2Anim_GetControllerCurrentInterpVector
  • G2Anim_SetControllerCallbackData
  • G2Anim_SetControllerAngleOrder
  • G2Anim_SetController_Vector
  • G2Anim_SetInterpController_Vector
  • G2Anim_SetInterpController_Quat
  • _G2Anim_ApplyControllersToStoredFrame
  • _G2Anim_BuildTransformsWithControllers
  • _G2Anim_BuildSegTransformWithControllers
  • _G2Anim_UpdateControllers
  • _G2Anim_CopyVectorWithOrder
  • _G2AnimSection_ApplyControllersToStoredFrame
  • _G2AnimController_GetMatrix
  • _G2AnimController_GetVector
  • _G2AnimController_InsertIntoList
  • _G2AnimController_GetCurrentInterpQuat
  • _G2AnimController_GetSimpleWorldRotQuat

Game\G2\ANMDECMP.C

  • _G2Anim_DecompressChannel_AdaptiveDelta
  • _G2Anim_DecompressChannel_Linear
  • _G2Anim_InitializeChannel_AdaptiveDelta

Game\G2\ANMG2ILF.C

  • G2Anim_GetRootMotionOverInterval
  • G2Anim_InterpToKeylistFrame
  • G2Anim_SetAlphaTable
  • G2Anim_SetCallback
  • G2Anim_SetLooping
  • G2Anim_SetNoLooping
  • G2Anim_SetPaused
  • G2Anim_SetSpeedAdjustment
  • G2Anim_SetUnpaused
  • G2Anim_SwitchToKeylist
  • G2AnimKeylist_GetKeyframeCount
  • G2AnimSection_ClearAlarm
  • G2AnimSection_GetKeyframeNumber
  • G2AnimSection_GetStoredKeyframeNumber
  • G2AnimSection_InterpToKeylistFrame
  • G2AnimSection_SetAlphaTable
  • G2AnimSection_SetInterpInfo
  • G2AnimSection_SetLooping
  • G2AnimSection_SetLoopRangeAll
  • G2AnimSection_SetNoLooping
  • G2AnimSection_SetNotRewinding
  • G2AnimSection_SetPaused
  • G2AnimSection_SetUnpaused

Game\G2\ANMINTRP.C

  • G2AnimSection_InterpToKeylistAtTime
  • _G2AnimSection_UpdateStoredFrameFromQuat
  • _G2AnimSection_InterpStateToQuat
  • _G2AnimSection_SegValueToQuat

Game\G2\INSTNCG2.C

  • G2Instance_BuildTransformsForList
  • G2Instance_BuildTransforms
  • G2Instance_RebuildTransforms
  • _G2Instance_RebuildAnimatedTransforms
  • G2Instance_ClearMatrices
  • _G2Instance_BuildAnimatedTransforms
  • _G2Instance_RebuildNonAnimatedTransforms
  • _G2Instance_BuildDeactivatedTransforms
  • _G2Instance_BuildNonAnimatedTransforms
  • _G2Instance_BuildFacadeTransforms

Game\G2\MAING2.C

Game\G2\POOLMMG2.C

  • G2PoolMem_InitPool
  • G2PoolMem_ResetPool

Game\G2\QUATG2.C

  • G2Quat_ToEuler
  • G2EulerAngles_FromMatrix

Game\G2\TIMERG2.C

Game\LOCAL\LOCALSTR.C

  • localstr_set_language

Game\MCARD\MCASSERT.C

Game\MCARD\MEMCARD.C

  • MEMCARD_IsWrongVersion
  • load
  • unload
  • memcard_initialize
  • memcard_end
  • maybe_start
  • memcard_main_menu
  • memcard_pause_menu
  • memcard_pop
  • memcard_start
  • memcard_load
  • memcard_save

Game\MENU\MENU.C

  • menu_initialize
  • menu_format
  • menu_set
  • menu_push
  • menu_pop
  • menu_item_flags
  • menu_item
  • menu_build
  • DisplayHintBox
  • DisplayMenuBox
  • menu_draw_item
  • menu_draw
  • menu_run

Game\MENU\MENUDEFS.C

  • do_check_controller
  • do_push_menu
  • do_pop_menu
  • do_function
  • do_start_game
  • do_save_menu
  • womp_background
  • play_movie
  • get_volume
  • set_volume
  • do_sound_adjust
  • sound_item
  • menudefs_toggle_dualshock
  • options_menu
  • main_menu
  • do_main_menu
  • menudefs_main_menu
  • menudefs_confirmexit_menu

Game\MENU\MENUFACE.C

Game\MENU\MENUUTIL.C

  • menu_print
  • menu_text_width

Game\MONSTER\ALUKA.C

  • MON_Say

Game\MONSTER\ALUKABSS.C

Game\MONSTER\HUMAN.C

  • ``
  • HUMAN_WaitForWeapon
  • HUMAN_Init
  • HUMAN_CleanUp
  • HUMAN_DeadEntry
  • HUMAN_Dead
  • HUMAN_StunnedEntry
  • HUMAN_Stunned
  • HUMAN_EmbraceEntry
  • HUMAN_Embrace
  • HUMAN_IdleEntry
  • HUMAN_Idle
  • HUMAN_Flee
  • HUMAN_TypeOfHuman

Game\MONSTER\HUNTER.C

  • FX_MakeHitFlame
  • HUNTER_InitFlamethrow
  • HUNTER_Flamethrow
  • HUNTER_Init
  • HUNTER_CleanUp
  • HUNTER_ProjectileEntry

Game\MONSTER\KAIN.C

Game\MONSTER\MBMISS.C

  • WCBEGG_Message
  • WCBEGG_ShouldIgniteEgg
  • WCBEGG_Process
  • WCBEGG_ExplodeProcess
  • WCBEGG_SplitProcess
  • WCBEGG_CommonPostProcess
  • WCBEGG_CommonPostProcess2
  • WCBEGG_ExplodeCollide
  • WCBEGG_Collide
  • WALBOSC_Collide

Game\MONSTER\MISSILE.C

  • MISSILE_Process
  • MISSILE_Collide

Game\MONSTER\MONAPI.C

  • MonsterProcess
  • MonsterInit
  • SendHitObject
  • MonsterCollide
  • MonsterAdditionalCollide
  • MonsterMessage
  • AnimDistanceAndVel
  • TranslateAnimList
  • MonsterTranslateAnim
  • MonsterRelocateTune
  • MonsterRelocateInstanceObject
  • MONAPI_TurnHead
  • MONAPI_SetLookAround
  • MONAPI_ResetLookAround
  • MONAPI_DeleteRegen
  • MONAPI_AddToGenerator
  • MONAPI_CheckGenerator

Game\MONSTER\MONLIB.C

  • MON_TurnOffWeaponSpheres
  • MON_TurnOnWeaponSpheres
  • MON_TurnOnWeaponSphere
  • MON_TurnOffBodySpheres
  • MON_TurnOnBodySpheres
  • MON_TurnOffAllSpheres
  • MON_TurnOnAllSpheres
  • MON_SwitchState
  • MON_SwitchStateDoEntry
  • MON_TransNodeAnimation
  • MON_PlayAnimID
  • MON_PlayAnimFromList
  • MON_AnimIDPlaying
  • MON_PlayAnimIDIfNotPlaying
  • MON_AnimPlayingFromList
  • MON_PlayAnimFromListIfNotPlaying
  • MON_PlayAnim
  • MON_AnimPlaying
  • MON_PlayAnimIfNotPlaying
  • MON_AnimInit
  • MON_CheckConditions
  • MON_ShouldIAttackInstance
  • MON_ShouldIAttack
  • MON_ShouldIEvade
  • MON_ChooseLeftOrRight
  • MON_ChooseEvadeMove
  • MON_ChooseCombatMove
  • MON_PlayRandomIdle
  • MON_PlayCombatIdle
  • MON_GetRandomPoint
  • MON_GetRandomDestinationInWorld
  • MON_MoveForward
  • MON_TurnToPosition
  • MON_MoveToPosition
  • MON_OnGround
  • MON_ApplyPhysics
  • MON_ChangeBehavior
  • MON_CheckEnvironment
  • MON_CheckTerrainAndRespond
  • MON_CheckPointSuitability
  • MON_BirthSoul
  • MON_ProcessIntro
  • MON_SetDefaults
  • MON_GetPlanSlot
  • MON_DefaultPlanMovement
  • MON_DropAllObjects
  • MON_EnableHeadMove
  • MON_DisableHeadMove
  • MON_LookInDirection
  • MON_LookAtPos
  • MON_ProcessLookAt
  • MON_TakeDamage
  • MON_SetUpSaveInfo
  • MON_GetSaveInfo
  • MON_KillMonster
  • MON_ShouldIAmbushEnemy
  • MON_ShouldIFireAtTarget
  • MON_ShouldIFlee
  • MON_RelocateCoords
  • MON_ValidUnit
  • MON_ValidPosition
  • MON_SphereWorldPos
  • MON_MoveInstanceToImpalePoint
  • MON_ReachableIntro
  • MON_SetVelocityTowardsImpalingObject
  • MON_TurnOffSphereCollisions
  • MON_TurnOnSphereCollisions
  • MON_ProcessSpecialFade
  • MON_StartSpecialFade
  • MON_UnlinkFromRaziel
  • MON_BurnInAir
  • MON_BirthMana
  • MON_SoulSucked
  • MON_SetUpKnockBack
  • MON_DoDrainEffects
  • MON_SetFXHitData
  • MON_LaunchMonster

Game\MONSTER\MONMSG.C

  • MON_GroundMoveQueueHandler
  • MON_PupateMessageHandler
  • MON_PossessedMessageHandler
  • MON_IdleMessageHandler
  • MON_DefaultMessageHandler
  • MON_PupateQueueHandler
  • MON_IdleQueueHandler

Game\MONSTER\MONSENSE.C

  • MONSENSE_See
  • MONSENSE_Hear
  • MONSENSE_Smell
  • MONSENSE_SetupMIR
  • MONSENSE_SenseInstance
  • MONSENSE_StartMonsterIRList
  • MONSENSE_InitIRList
  • MONSENSE_ProcessIRList
  • MONSENSE_SetupSenses
  • MONSENSE_RemoveSenses
  • MONSENSE_Radar
  • MONSENSE_GetDistanceInDirection
  • MONSENSE_DoSenses
  • MONSENSE_AdjustRadarFromObjects

Game\MONSTER\MONSTER.C

  • MON_DoCombatTimers
  • MON_ChangeHumanOpinion
  • MON_CutOut_Monster
  • MON_DeadEntry
  • MON_Dead
  • MON_MissileHitEntry
  • MON_MissileHit
  • MON_BirthEntry
  • MON_Birth
  • MON_ParryEntry
  • MON_Parry
  • MON_LandOnFeetEntry
  • MON_LandOnFeet
  • MON_LandInWaterEntry
  • MON_LandInWater
  • MON_BreakHoldEntry
  • MON_BreakHold
  • MON_ImpactEntry
  • MON_Impact
  • MON_FallEntry
  • MON_Fall
  • MON_ThrownEntry
  • MON_Thrown
  • MON_ImpaleDeathEntry
  • MON_ImpaleDeath
  • MON_TerrainImpaleDeathEntry
  • MON_TerrainImpaleDeath
  • MON_SurprisedEntry
  • MON_Surprised
  • MON_StunnedEntry
  • MON_Stunned
  • MON_GrabbedEntry
  • MON_Grabbed
  • MON_HitEntry
  • MON_Hit
  • MON_AttackEntry
  • MON_Attack
  • MON_CombatEntry
  • MON_Combat
  • MON_ProjectileEntry
  • MON_Projectile
  • MON_IdleEntry
  • MON_Idle
  • MON_FleeEntry
  • MON_Flee
  • MON_PursueEntry
  • MON_Pursue
  • MON_WanderEntry
  • MON_Wander
  • MON_HideEntry
  • MON_Hide
  • MON_SurpriseAttackEntry
  • MON_SurpriseAttack
  • MON_EnvironmentDamageEntry
  • MON_EnvironmentDamage
  • MON_MonsterGlow
  • MON_GeneralDeathEntry
  • MON_GeneralDeath
  • MON_NoticeEntry
  • MON_Notice
  • MON_PupateEntry
  • MON_Pupate
  • MON_EmbraceEntry
  • MON_Embrace
  • MON_PetrifiedEntry
  • MON_Petrified
  • MONSTER_CalcDamageIntensity
  • MONSTER_ProcessClosestVerts
  • ProcessBloodyMess
  • MONSTER_InitVertexColors
  • MONSTER_StartVertexBlood
  • MONSTER_VertexBlood
  • ProcessBurntMess
  • MONSTER_StartVertexBurnt
  • MONSTER_VertexBurnt
  • MON_DamageEffect
  • MON_DefaultInit
  • MON_CleanUp

Game\MONSTER\MONTABLE.C

  • MONTABLE_SetupTablePointer
  • MONTABLE_SetQueryFunc

Game\MONSTER\PRIESTESS.C

  • PRIESTS_Init
  • PRIESTS_CleanUp
  • PRIESTS_Message
  • PRIESTS_IdleEntry
  • PRIESTS_Idle
  • PRIESTS_PursueEntry
  • PRIESTS_Pursue
  • PRIESTS_FleeEntry
  • PRIESTS_Flee
  • PRIESTS_DoAttackAnim

Game\MONSTER\RONINBSS.C

Game\MONSTER\SKINBOS.C

Game\MONSTER\SKINNER.C

Game\MONSTER\SLUAGH.C

  • SLUAGH_DamageEffect
  • SLUAGH_Init
  • SLUAGH_DeathEntry
  • SLUAGH_Death
  • SLUAGH_AttackEntry
  • SLUAGH_Attack

Game\MONSTER\SOUL.C

  • SOUL_QueueHandler
  • SOUL_Physics
  • SOUL_Fade
  • SOUL_MoveToDest
  • SOUL_MovePastWall
  • SOUL_Init
  • SOUL_CleanUp
  • SOUL_BirthEntry
  • SOUL_Birth
  • SOUL_SoulSuckEntry
  • SOUL_SoulSuck
  • SOUL_WanderEntry
  • SOUL_Wander
  • SOUL_FleeEntry
  • SOUL_Flee
  • SOUL_IdleEntry
  • SOUL_Idle
  • SOUL_ReanimateEntry
  • SOUL_Reanimate

Game\MONSTER\VWRAITH.C

  • VWRAITH_MoveVertical
  • VWRAITH_Init
  • VWRAITH_ShouldISwoop
  • VWRAITH_PursueEntry
  • VWRAITH_Pursue
  • VWRAITH_VerticalMove
  • VWRAITH_CombatEntry
  • VWRAITH_Combat
  • VWRAITH_EmbraceEntry

Game\MONSTER\WALBOSB.C

Game\MONSTER\WALBOSS.C

Game\MONSTER\WALLCR.C

Game\MONSTER\WORSHIP.C

  • WORSHIP_Init
  • WORSHIP_CombatEntry

Game\OVERLAYS\CINEMAX.C

  • CINEMAX_Play
  • CINEMAX_ActuallyPlay
  • CINEMAX_InitBufferDetails
  • CINEMAX_InitStream
  • CINEMAX_E1658
  • CINEMAX_E1708
  • CINEMAX_KickCD

Game\OVERLAYS\MCARDX.C

  • sub_801C86B8
  • sub_801C83E0
  • sub_801C8624
  • sub_801C87C4
  • sub_801C73F8
  • sub_801C7630
  • sub_801C75C4
  • sub_80163D50
  • sub_80163D64
  • sub_80163D38
  • sub_80163FB8
  • sub_801C7428
  • sub_801A039C
  • sub_8019FC00
  • sub_801A03D4
  • sub_801A17A8
  • sub_801A1ADC
  • MCARDX_initialize
  • MCARDX_set_buffer
  • sub_80163CD0
  • sub_8016445C
  • sub_80164380
  • sub_80163D04
  • sub_80164990
  • MCARDX_end
  • MCARDX_begin
  • sub_80163C8C
  • sub_80164C04
  • MCARDX_main
  • sub_801C6C54
  • sub_801C7174
  • sub_801C78C4

Game\PLAN\ENMYPLAN.C

  • ENMYPLAN_InitEnemyPlanPool
  • ENMYPLAN_ReleasePlanningWorkspace
  • ENMYPLAN_WayPointSkipped
  • ENMYPLAN_WayPointReached
  • ENMYPLAN_Replan
  • ENMYPLAN_PathClear
  • ENMYPLAN_MoveToTargetFinal
  • ValidSlotAndState
  • ENMYPLAN_GetNodeTypeOfNextWaypoint
  • ENMYPLAN_GetPosOfNextWaypoint
  • ENMYPLAN_RelocatePlanPositions

Game\PLAN\PLAN.C

  • PLAN_UpdatePlanMkrNodes
  • PLAN_UpdatePlayerNode
  • PLAN_AddRandomNode
  • PLAN_DeleteRandomNode
  • PLAN_DeleteOutOfRangeNodesOfSource
  • PLAN_AddOrRemoveRandomNodes
  • PLAN_AddInitialNodes
  • PLAN_AddOrRemoveNodes

Game\PLAN\PLANAPI.C

  • PLANAPI_ConvertPlanIntoEnmyPlanDataFormat
  • PLANAPI_FindPathBetweenNodes
  • PLANAPI_DoTimingCalcsAndDrawing
  • PLANAPI_AddNodeOfTypeToPool
  • PLANAPI_DeleteNodesFromPoolByType
  • PLANAPI_DeleteNodeFromPoolByUnit
  • PLANAPI_FindPathInGraphToTarget
  • PLANAPI_InitPlanning
  • PLANAPI_PassThroughHit
  • PLANAPI_CheckTargetToEnemyNode
  • PLANAPI_UpdatePlanningDatabase
  • PLANAPI_NumNodesInPool
  • PLANAPI_InitPlanMkrList
  • PLANAPI_GetFlags
  • PLANAPI_FindNodePositionInUnit
  • PLANAPI_FindClosestNodePositionInUnit

Game\PLAN\PLANCOLL.C

  • PLANCOLL_DoesLOSExistFinal
  • PLANCOLL_CheckUnderwaterPoint
  • PLANCOLL_FindTerrainHitFinal
  • PLANCOLL_DoesStraightLinePathExist
  • PLANCOLL_DoesWaterPathUpExist

Game\PLAN\PLANPOOL.C

  • PLANPOOL_NumNodesInPlan
  • PLANPOOL_CountBitsSetInLong
  • PLANPOOL_NumConnectionsExaminedForNode
  • PLANPOOL_NumConnectionsForNode
  • PLANPOOL_NumberOfNodesOfType
  • PLANPOOL_NumberOfNodesOfSource
  • PLANPOOL_AppropriatePair
  • PLANPOOL_AreTwoNodesConnected
  • PLANPOOL_MarkTwoNodesAsConnected
  • PLANPOOL_MarkTwoNodesAsNotConnected
  • PLANPOOL_ChangeNodePosition
  • PLANPOOL_DeleteNodeFromPool

Game\PLAN\PLANSRCH.C

  • PLANSRCH_ValidNode
  • PLANSRCH_ExpandNode
  • PLANSRCH_InitNodesForSearch

Game\PSX\AADLIB.C

  • aadInit
  • aadInstallUpdateFunc
  • aadSetMasterVolume
  • aadStartMasterVolumeFade
  • aadSetSfxMasterVolume
  • aadSetMusicMasterVolume
  • aadStartMusicMasterVolFade
  • aadLoadDynamicSoundBank
  • aadLoadDynamicSoundBankReturn
  • aadLoadDynamicSoundBankReturn2
  • aadFreeDynamicSoundBank
  • aadOpenDynamicSoundBank
  • aadLoadDynamicSfx
  • aadFreeDynamicSfx
  • aadRelocateMusicMemoryEnd
  • aadRelocateSfxMemory
  • aadLoadDynamicSfxAbort
  • aadLoadDynamicSfxDone
  • aadLoadDynamicSfxReturn
  • aadWaveMalloc
  • aadWaveFree
  • aadFreeSingleDynSfx
  • aadLoadSingleDynSfx
  • aadLoadDynamicSfxReturn2
  • aadIsSfxLoaded
  • aadInitSequenceSlot
  • aadGetNumDynamicSequences
  • aadAssignDynamicSequence
  • aadSetSlotTempo
  • aadStartSlot
  • aadStopSlot
  • aadDisableSlot
  • aadEnableSlot
  • aadPauseSlot
  • aadResumeSlot
  • aadGetSlotStatus
  • aadAllNotesOff
  • aadMuteChannels
  • aadUnMuteChannels
  • ``
  • aadSetUserVariable
  • aadSetNoUpdateMode

Game\PSX\AADSEQEV.C

  • ``
  • ``
  • ``
  • aadQueueNextEvent
  • aadExecuteEvent
  • midiNoteOff
  • midiNoteOn
  • aadUpdateChannelVolPan
  • aadUpdateSlotVolPan
  • aadUpdateChannelPitchBend
  • midiPolyphonicAftertouch
  • midiControlChange
  • midiProgramChange
  • midiChannelAftertouch
  • midiPitchWheelControl
  • midiMetaEvent
  • midiControlBankSelect
  • midiControlVolume
  • midiControlPan
  • midiControlCallback

Game\PSX\AADSFX.C

  • aadIsSfxPlaying
  • aadIsSfxPlayingOrRequested
  • aadIsSfxTypePlaying
  • aadIsSfxTypePlayingOrRequested
  • aadPutSfxCommand
  • aadExecuteSfxCommand
  • sfxCmdPlayTone
  • sfxCmdStopTone
  • sfxCmdStopAllTones
  • sfxCmdSetToneVolumeAndPan
  • sfxCmdSetToneVolPanPitch
  • sfxCmdLockVoice
  • sfxCmdSetVoiceAttr
  • sfxCmdSetVoiceKeyOn

Game\PSX\AADSQCMD.C

  • aadSubstituteVariables
  • metaCmdSelectChannel
  • metaCmdSelectSlot
  • metaCmdAssignSequence
  • metaCmdUsePrimaryTempo
  • metaCmdUseSecondaryTempo
  • metaCmdSetTempo
  • metaCmdChangeTempo
  • metaCmdSetTempoFromSequence
  • metaCmdStartSlot
  • metaCmdStopSlot
  • metaCmdPauseSlot
  • metaCmdResumeSlot
  • metaCmdSetSlotBendRange
  • metaCmdSetChannelBendRange
  • metaCmdSetSlotVolume
  • metaCmdSetSlotPan
  • metaCmdSetChannelVolume
  • metaCmdSetChannelPan
  • metaCmdEnableSustainUpdate
  • metaCmdDisableSustainUpdate
  • metaCmdMuteChannel
  • metaCmdUnMuteChannel
  • metaCmdMuteChannelList
  • metaCmdUnMuteChannelList
  • metaCmdSetChannelMute
  • metaCmdDelayMute
  • metaCmdUpdateMute
  • metaCmdChannelVolumeFade
  • metaCmdChannelPanFade
  • metaCmdSlotVolumeFade
  • metaCmdSlotPanFade
  • metaCmdSetChannelProgram
  • metaCmdSetChannelBasePriority
  • metaCmdSetChannelTranspose
  • metaCmdIgnoreChannelTranspose
  • metaCmdRespectChannelTranspose
  • metaCmdSetChannelPitchMap
  • metaCmdIgnoreChannelPitchMap
  • metaCmdRespectChannelPitchMap
  • metaCmdGetSequenceAssigned
  • metaCmdGetTempo
  • metaCmdGetSlotStatus
  • metaCmdGetChannelMute
  • metaCmdGetChannelVolume
  • metaCmdGetChannelPan
  • metaCmdGetChannelTranspose
  • metaCmdGetChannelProgram
  • metaCmdGetChannelBasePriority
  • metaCmdGetChannelBendRange
  • metaCmdGetSlotVolume
  • metaCmdGetSlotPan
  • metaCmdSetVariable
  • metaCmdCopyVariable
  • metaCmdAddVariable
  • metaCmdSubtractVariable
  • metaCmdSetVariableBits
  • metaCmdClearVariableBits
  • aadGotoSequencePosition
  • aadGotoSequenceLabel
  • metaCmdLoopStart
  • metaCmdLoopEnd
  • metaCmdLoopBreak
  • metaCmdDefineLabel
  • metaCmdGotoLabel
  • metaCmdSetSequencePosition
  • metaCmdBranchIfVarEqual
  • metaCmdBranchIfVarNotEqual
  • metaCmdBranchIfVarLess
  • metaCmdBranchIfVarGreater
  • metaCmdBranchIfVarLessOrEqual
  • metaCmdBranchIfVarGreaterOrEqual
  • metaCmdBranchIfVarBitsSet
  • metaCmdBranchIfVarBitsClear
  • metaCmdSubstituteVariableParam1
  • metaCmdSubstituteVariableParam2
  • metaCmdSubstituteVariableParam3
  • metaCmdEndSequence
  • metaCmdPlaySoundEffect
  • metaCmdStopSoundEffect

Game\PSX\AADVOICE.C

  • SpuSetVoiceADSR1ADSR2
  • aadPlayTone

Game\PSX\COLLIDES.C

  • BSP_MarkVisibleLeaves_S
  • G2Quat_ToMatrix_S
  • G2Quat_FromEuler_S
  • G2EulerAngles_ToMatrix_S
  • RotMatrixX
  • RotMatrixY
  • RotMatrixZ
  • sub_80078458
  • COLLIDE_NearestPointOnLine_S
  • COLLIDE_NearestPointOnPlane_S
  • VM_ProcessVMObjectList_S

Game\PSX\DRAWS.C

Game\PSX\MAIN.C

  • screen_to_vram
  • show_screen
  • play_movie
  • InitMainTracker
  • ExtractWorldName
  • ExtractLevelNum
  • ProcessArgs
  • FadeOutSayingLoading
  • init_menus
  • InitialiseGame
  • MainG2

Game\PSX\SUPPORT.C

  • printf
  • sprintf
  • vsprintf
  • * my_itoa
  • atoi
  • mytolower
  • strcmpi

Game\PSX\PSX_G2\MAINVM.C

  • main

Game\PSX\PSX_G2\QUATVM.C

Game\RAZIEL\ALGOCTRL.C

  • InitAlgorithmicWings
  • DeInitAlgorithmicWings
  • AlgorithmicWings
  • AlgorithmicNeck

Game\RAZIEL\ATTACK.C

  • StateHandlerDecodeHold
  • StateHandlerAttack2
  • StateHandlerCannedReaction
  • StateHandlerStumble
  • StateHandlerHitReaction
  • StateHandlerThrow2
  • PointAt
  • ThrowSetFocusPoint
  • LimitRotation
  • StateHandlerGrab

Game\RAZIEL\CONTROL.C

  • SetPhysics
  • ResetPhysics
  • SetDampingPhysics
  • SetImpulsePhysics
  • SetDropPhysics
  • InitExternalForces
  • SetExternalForce
  • SetExternalTransitionForce
  • ProcessPhysics

Game\RAZIEL\HEALTH.C

  • GainHealth
  • LoseHealth
  • DrainHealth
  • ProcessHealth
  • DrainMana
  • SetMana
  • HealthInstantDeath
  • RAZIEL_DebugHealthSetScale
  • RAZIEL_DebugManaSetMax
  • razPlayUnderworldSounds

Game\RAZIEL\PUPPET.C

  • StateHandlerPuppetShow
  • StateHandlerMoveToPosition
  • DefaultPuppetStateHandler
  • StateHandlerWarpGate
  • StateHandlerForcedGlide

Game\RAZIEL\RAZDBUG.C

Game\RAZIEL\RAZIEL.C

  • InitStates
  • StateInitIdle
  • StateHandlerIdle
  • StateHandlerLookAround
  • StateHandlerCrouch
  • StateHandlerDropAction
  • StateHandlerSoulSuck
  • StateHandlerStartTurn
  • StateInitStartMove
  • StateHandlerStartMove
  • StateInitMove
  • StateHandlerMove
  • StateHandlerStopMove
  • StateHandlerCompression
  • StateHandlerJump
  • StateHandlerFall
  • StateHandlerSlide
  • StateHandlerBlock
  • StateHandlerDeCompression
  • StateHandlerGlide
  • StateHandlerHang
  • StateHandlerPushObject
  • StateHandlerBreakOff
  • StateHandlerPullSwitch
  • StateHandlerDragObject
  • StateHandlerPickupObject
  • StateHandlerAutoFace
  • StateHandlerGlyphs
  • DefaultStateHandler
  • RazielPost
  • SetStates
  • RelocateConstrict
  • ProcessEffects
  • ProcessInteractiveMusic
  • ProcessTimers
  • SetTimer
  • ProcessSpecialAbilities
  • GetControllerMessages
  • RazielAdditionalCollide
  • GetEngageEvent
  • SetupReaction
  • CheckHolding
  • DisableWristCollision
  • EnableWristCollision
  • GetCollisionType
  • InitGlyphSystem
  • mdRazielProcess
  • RazielProcess
  • RazielInit
  • RazielCollide
  • RAZIEL_TurnHead
  • RAZIEL_SetLookAround
  • RAZIEL_ResetLookAround
  • TrailWaterFX

Game\RAZIEL\RAZLIB.C

  • razAlignYMoveRot
  • razAlignYRotMove
  • razAlignYRotMoveInterp
  • razAlignYRotInterp
  • razConstrictAngle
  • razRotateUpperBody
  • razSetFadeEffect
  • razPlaneShift
  • razPickupAndGrab
  • razZeroAxis
  • razAdjustSpeed
  • razLaunchForce
  • razReaverPickup
  • razReaverImbue
  • razGetReaverFromMask
  • razReaverScale
  • razGetForwardNormal
  • razGetRotFromNormal
  • razCenterWithBlock
  • razSetPauseTranslation
  • razResetPauseTranslation
  • razSelectMotionAnim
  • razApplyMotion
  • razResetMotion
  • razSetDampingPhysics
  • razEnterWater
  • _razSetSwimVelocity
  • razSetWallCrawlNodes
  • razSwitchVAnimCharacterGroup
  • razSwitchVAnimGroup
  • razSwitchVAnimCharacterSingle
  • razSwitchVAnimSingle
  • razSwitchVAnim
  • razProcessSAnim
  • razSwitchStringAnimation
  • CheckStringAnimation
  • razLaunchBubbles
  • razSetCowlNoDraw
  • razSetPlayerEventHistory
  • razSideMoveSpiderCheck
  • razUpdateSoundRamp
  • razSetupSoundRamp
  • RAZIEL_SetInteractiveMusic

Game\RAZIEL\SENSES.C

  • SetEngagedInstance
  • UpdateEngagementList
  • UpdateAutoFaceAngle

Game\RAZIEL\SPIDER.C

  • StateHandlerWallGrab
  • StateHandlerWallIdle
  • StateHandlerWallDismount

Game\RAZIEL\STEERING.C

  • UpdateZoneDelta
  • GetControllerInput
  • DecodeDirection
  • ProcessMovement
  • SteerTurn
  • SteerMove
  • SteerAutoFace
  • SteerSwim
  • SteerWallcrawling
  • SteerDisableAutoFace
  • SteerSwitchMode
  • razInitWallCrawlSteering
  • razDeinitWallCrawlSteering

Game\RAZIEL\SWIM.C

  • StateHandlerInitSwim
  • StateHandlerSwimCoil
  • StateHandlerSwimTread
  • StateHandlerSwimDiveIn
  • StateHandlerSwim
@Gh0stBlade Gh0stBlade changed the title Function List (SLUS-00708 Only) Function List (SLUS-00708 Only) - Part 1 Dec 11, 2022
@Gh0stBlade Gh0stBlade self-assigned this Dec 13, 2022
@Gh0stBlade Gh0stBlade added enhancement New feature or request help wanted Extra attention is needed labels Dec 13, 2022
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