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Copy pathgame.rb
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193 lines (159 loc) · 3.08 KB
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# frozen_string_literal: true
require_relative 'interface'
class Game
include Interface
BET_VALUE = 10
class WrongOption < StandardError; end
attr_reader :players
def initialize
@winner = nil
@players = []
end
def run
create_user(name)
create_dealer
start_game
end
private
attr_reader :user, :dealer, :deck, :bank
attr_accessor :winner
def start_game
init_deck
give_two_cards
init_game_bank
make_bets
show_cards
make_user_choose
end
def name
@name ||= ask_user_name
end
def create_user(name)
bank = Bank.new
@user = User.new(name, bank)
players << @user
end
def create_dealer
bank = Bank.new
@dealer = Dealer.new(bank)
players << @dealer
end
def give_two_cards
players.each do |player|
2.times { give_card(player) }
end
end
def give_card(player)
return enough_cards_msg unless player.can_take_card?
player.take_card(random_card)
end
def init_deck
@deck = Deck.new
end
def random_card
deck.cards.delete(deck.cards.sample)
end
def show_cards
players.each(&:show_cards)
end
def init_game_bank
@bank = Bank.new(0)
end
def make_bets
players.each do |player|
begin
player.place_bet(BET_VALUE)
bank.add(BET_VALUE)
rescue Bank::LimitExceeded
money_limit(player)
start_new_game(continue: false)
end
end
end
def make_user_choose
finish_game if enough_cards?
case ask_to_make_choice
when 1 # Skip
skip_msg(user)
make_deller_choose
when 2 # Take a card
give_card(user)
show_cards
make_deller_choose
when 3 # Open cards
finish_game
else
raise WrongOption
end
rescue WrongOption
wrong_option_msg
retry
end
def finish_game
open_cards
show_results
start_new_game
end
def open_cards
players.each(&:open_cards)
end
def show_results
self.winner = find_winner
show_winner(winner)
distribute_win
end
def find_winner
return dealer unless user.valid_result?
return user unless dealer.valid_result?
res = user <=> dealer
return user if res.positive?
return dealer if res.negative?
end
def start_new_game(continue: true)
case play_new_game
when 1 # Yes
new_game(continue)
when 2 # No
exit
else
raise WrongOption
end
rescue WrongOption
wrong_option_msg
retry
end
def new_game(continue)
self.winner = nil
new_game_msg
if continue
players.each(&:update_cards)
start_game
else
@players = []
run
end
end
def distribute_win
if winner.nil?
amount = bank.amount / 2
players.each do |p|
p.add_money(amount)
end
else
winner.add_money(bank.amount)
end
end
def make_deller_choose
finish_game if enough_cards?
if dealer.enough_value?
skip_msg(dealer)
else
give_card(dealer)
show_cards
end
make_user_choose
end
def enough_cards?
players.map { |p| p.cards.size }.all?(3)
end
end