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ToDo Liste #2

Description

@KimZuel
  • Pathfinding (HO)
  • path following (HO)
  • spawners
  • despawning when goal is reached
  • don't shows paths for dead opponents
  • fix giant delta times when tab loses and re-gains focus (move update logic to service workers or similar) same problem can be observed when an alert steals the game's focus
  • tower attacking & bullet rendering
  • Kosten für die Tower
  • Menü rechts -> Gold, Wave, ...
  • don't allow building towers if resources <= 0
  • use single source shortest path for quicker path finding (HO)
  • support for two goal fields? For symmetry (HO)
  • wave spawning
  • Spawner in the center
  • health indicator for creeps
  • creep attacking
  • Disable sound by default or store state in cookies
  • Useful ui for when you are out of money
  • Further performance improvements
  • Nice graphics for menu
  • Musik / Soundeffekte
  • Credits
  • balancing
  • proper game over state
    • Show a score (we need to come up with one first)
  • Separate mute buttons for music and SFX
  • show (maybe only some) creep stats in the ui
  • fancy website
  • tower implementations
    • splash + explosion
      • venom
      • frost
    • heal (drones / area)
      • heal + damage boost
      • missile swarm bullets
    • machine gun
      • cool bullets
      • double machine gun (higher fire rate) + ministun
      • incremental damage laser
    • tank
      • more tank + bomb on death
      • cactus (damaging attacking creeps)
  • tower graphics
    • splash + explosion
      • venom
      • frost
    • heal (drones / area)
      • heal
      • missile swarm
    • machine gun
      • cool bullets
      • double machine gun
      • laser incremental damage
    • tank
      • more tank
      • cactus (damaging attacking creeps)
  • splash explosion graphics
  • more creeps (kangaroo creep?)
  • towers facing a random direction when building them Don't try this, it will fuck you up!
  • tower targeting strategy
  • next wave / creep info
  • main menu button text
  • fix zero-range creeps not being recognized in pathfinding (not sure about what the issue is exactly)
  • prevent towers being upgradable after they die (this is possible by bringing up the upgrade menu and waiting until the tower dies)

maybe someday

  • web workers for path finding
  • Touchscreen controls

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