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CMakeLists.txt
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CMAKE_MINIMUM_REQUIRED (VERSION 3.20)
PROJECT (GameAnalytics)
set(GA_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/source")
set(DEPENDENCIES_DIR "${GA_SOURCE_DIR}/dependencies")
set(EXTERNALS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/externals")
set(LIB_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libs")
set(GA_DIR "${CMAKE_CURRENT_SOURCE_DIR}/gameanalytics")
set(INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/include")
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMakeIncludes")
include("create_source_groups_macro")
include("eval_condition_macro")
# --------------------------- Options --------------------------- #
option(ENABLE_COVERAGE "Enable code coverage reporting" OFF)
option(GA_SHARED_LIB "Build GA as a shared library" OFF)
option(GA_UWP_BUILD "Build GA for UWP (if targeting windows)" OFF)
option(GA_BUILD_SAMPLE "Builds the GA Sample app" ON)
option(GA_USE_PACKAGE "Use installed packages for dependencies" OFF)
# set directories
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}/Debug")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/Release")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}/Debug")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/Release")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG -D_DEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG")
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED YES)
set(CMAKE_CXX_EXTENSIONS NO)
include_directories(
# gameanalytics includes
"${GA_SOURCE_DIR}/gameanalytics"
"${INCLUDE_DIR}"
# depndencies includes
"${DEPENDENCIES_DIR}"
"${DEPENDENCIES_DIR}/crossguid"
"${DEPENDENCIES_DIR}/nlohmann"
"${DEPENDENCIES_DIR}/stacktrace"
"${DEPENDENCIES_DIR}/zf_log"
"${DEPENDENCIES_DIR}/sqlite"
"${DEPENDENCIES_DIR}/crypto"
"${DEPENDENCIES_DIR}/miniz"
"${EXTERNALS_DIR}/curl/include"
"${EXTERNALS_DIR}/openssl/include"
)
FILE(GLOB_RECURSE CPP_SOURCES
# Add GameAnalytics Sources
"${GA_SOURCE_DIR}/gameanalytics/*.h"
"${GA_SOURCE_DIR}/gameanalytics/*.cpp"
"${INCLUDE_DIR}/*.h"
"${INCLUDE_DIR}/*.cpp"
# Add dependencies
"${DEPENDENCIES_DIR}/crossguid/*"
"${DEPENDENCIES_DIR}/nlohmann/*"
"${DEPENDENCIES_DIR}/stacktrace/*"
"${DEPENDENCIES_DIR}/zf_log/*"
"${DEPENDENCIES_DIR}/sqlite/*"
"${DEPENDENCIES_DIR}/crypto/*"
"${DEPENDENCIES_DIR}/miniz/*"
"${DEPENDENCIES_DIR}/stackwalker/*"
)
create_source_groups(CPP_SOURCES)
# --------------------------- Detect Platform Automatically --------------------------- #
# Check if the PLATFORM variable was passed in from the command line
if(NOT DEFINED PLATFORM)
message(STATUS "PLATFORM not set. Detecting platform...")
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(PLATFORM "linux_x64")
else()
set(PLATFORM "linux_x86")
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
# macOS
set(PLATFORM "osx")
elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(PLATFORM "win64")
elseif(CMAKE_SYSTEM_VERSION MATCHES "10.0")
# UWP platform
set(PLATFORM "uwp")
else()
set(PLATFORM "win32")
endif()
else()
message(FATAL_ERROR "Unsupported platform: ${CMAKE_SYSTEM_NAME}")
endif()
message(STATUS "Auto-detected platform: ${PLATFORM}")
else()
message(STATUS "Using user-specified PLATFORM: ${PLATFORM}")
endif()
# --------------------------- Detect Architecture Automatically --------------------------- #
# Print the system architecture
message(STATUS "System architecture: ${CMAKE_SYSTEM_PROCESSOR}")
if(${PLATFORM} STREQUAL "osx")
# Set archs to be build for osx to both x86_64 and arm64
set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64")
if(DEFINED CMAKE_OSX_ARCHITECTURES)
message(STATUS "Target architectures (CMAKE_OSX_ARCHITECTURES): ${CMAKE_OSX_ARCHITECTURES}")
else()
message(STATUS "CMAKE_OSX_ARCHITECTURES is not defined.")
endif()
else()
# Detect if it's 32-bit or 64-bit for other systems based on the pointer size
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
message(STATUS "Target is 64-bit")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 4)
message(STATUS "Target is 32-bit")
else()
message(WARNING "Unknown architecture")
endif()
endif()
# --------------------------- Settings --------------------------- #
if(${GA_USE_PACKAGE})
find_package(CURL REQUIRED PATHS ${EXTERNALS_DIR}/curl)
find_package(OpenSSL REQUIRED PATHS ${EXTERNALS_DIR}/openssl)
set(LIBS CURL::libcurl)
else()
add_definitions("-DUSE_OPENSSL -DCURL_STATICLIB -DCRYPTOPP_DISABLE_ASM")
link_directories(
"${EXTERNALS_DIR}/openssl/1.1.1d/libs/${PLATFORM}"
"${EXTERNALS_DIR}/curl/lib/${PLATFORM}"
)
if(WIN32)
set(LIBS libcurl.lib libeay32.lib ssleay32.lib)
else()
set(LIBS libcurl.a libssl.a libcrypto.a)
endif()
endif()
if(${GA_SHARED_LIB})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DGA_SHARED_LIB")
set(LIB_TYPE SHARED)
else()
set(LIB_TYPE STATIC)
endif()
if(WIN32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DGUID_WINDOWS")
if(${GA_SHARED_LIB})
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MDd")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MD")
else()
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT")
endif()
if(${GA_UWP_BUILD})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DGA_UWP_BUILD")
endif()
elseif(APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DGUID_CFUUID")
FILE(GLOB_RECURSE MACOS_SOURCES "${GA_SOURCE_DIR}/gameanalytics/Platform/*.mm")
list(APPEND CPP_SOURCES ${MACOS_SOURCES})
set(PUBLIC_LIBS
"-framework CoreFoundation"
"-framework Foundation"
"-framework CoreServices"
"-framework SystemConfiguration"
)
create_source_groups(MACOS_SOURCES)
elseif(LINUX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DGUID_STDLIB -std=c++17")
if(CLANG)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
endif()
endif()
if(${GA_BUILD_SAMPLE})
add_subdirectory("${CMAKE_CURRENT_SOURCE_DIR}/sample")
endif()
add_library(GameAnalytics ${LIB_TYPE} ${CPP_SOURCES})
target_link_libraries(GameAnalytics PRIVATE ${LIBS} PUBLIC ${PUBLIC_LIBS})
# --------------------------- Google Test Setup --------------------------- #
# Set Project Name
set(UT_PROJECT_NAME "${PROJECT_NAME}UnitTests")
# Add Google Test
set(GTEST_DIR "${EXTERNALS_DIR}/googletest")
add_subdirectory(${GTEST_DIR} ${PROJECT_SOURCE_DIR}/gtest_build)
# Add tests
enable_testing()
########################################
# Test files
########################################
file(GLOB_RECURSE TEST_SRC_FILES "${PROJECT_SOURCE_DIR}/test/*.cpp")
########################################
# Unit Tests
#######################################
add_executable(${UT_PROJECT_NAME} ${TEST_SRC_FILES})
########################################
# Standard linking to gtest and gmock components
########################################
target_link_libraries(${UT_PROJECT_NAME} gtest gtest_main gmock_main)
########################################
# Linking to GA SDK
########################################
target_link_libraries(${UT_PROJECT_NAME} ${PROJECT_NAME})
########################################
add_test(NAME ${UT_PROJECT_NAME} COMMAND GameAnalyticsUnitTests)
# --------------------------- Code Coverage Setup --------------------------- #
if (ENABLE_COVERAGE)
find_program(GCOV_PATH gcov)
if (NOT GCOV_PATH)
message(WARNING "program gcov not found")
endif()
find_program(LCOV_PATH lcov)
if (NOT LCOV_PATH)
message(WARNING "program lcov not found")
endif()
find_program(GENHTML_PATH genhtml)
if (NOT GENHTML_PATH)
message(WARNING "program genhtml not found")
endif()
if (LCOV_PATH AND GCOV_PATH)
target_compile_options(
GameAnalytics
PRIVATE
-g -O0 -fprofile-arcs -ftest-coverage
)
target_link_libraries(
GameAnalytics PRIVATE -fprofile-arcs -ftest-coverage
)
set(covname cov)
add_custom_target(cov_data
# Cleanup lcov
COMMENT "Resetting code coverage counters to zero."
${LCOV_PATH} --directory . --zerocounters
# Run tests
COMMAND GameAnalyticsUnitTests
# Capturing lcov counters and generating report
COMMAND echo "Processing code coverage counters and generating report."
COMMAND ${LCOV_PATH} --directory . --capture --output-file ${covname}.info --branch-coverage --rc geninfo_unexecuted_blocks=1 --rc no_exception_branch=1
COMMAND echo "Removing unwanted files from coverage report."
COMMAND ${LCOV_PATH} --remove ${covname}.info
'${CMAKE_SOURCE_DIR}/source/dependencies/*'
'${CMAKE_SOURCE_DIR}/test/*'
'/usr/*'
'/Applications/Xcode.app/*'
--output-file ${covname}.info.cleaned
--ignore-errors unused
COMMAND echo "Finished processing code coverage counters and generating report."
)
if (GENHTML_PATH)
add_custom_target(cov
# Cleanup lcov
${LCOV_PATH} --directory . --zerocounters
# Run tests
COMMAND GameAnalyticsUnitTests
# Capturing lcov counters and generating report
COMMAND ${LCOV_PATH} --directory . --capture --output-file ${covname}.info --rc lcov_branch_coverage=1 --rc derive_function_end_line=0
COMMAND ${LCOV_PATH} --remove ${covname}.info
'${CMAKE_SOURCE_DIR}/source/dependencies/*'
'/usr/*'
--output-file ${covname}.info.cleaned
--rc lcov_branch_coverage=1
--rc derive_function_end_line=0
COMMAND ${GENHTML_PATH} -o ${covname} ${covname}.info.cleaned --rc lcov_branch_coverage=1 --rc derive_function_end_line=0
COMMAND ${CMAKE_COMMAND} -E remove ${covname}.info ${covname}.info.cleaned
COMMENT "Resetting code coverage counters to zero.\nProcessing code coverage counters and generating report."
)
else()
message(WARNING "unable to generate coverage report: missing genhtml")
endif()
else()
message(WARNING "unable to add coverage targets: missing coverage tools")
endif()
endif()