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71 lines (53 loc) · 1.85 KB
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NAME = cub3d
CC = gcc
CFLAGS = -O3 -fsanitize=address -MMD -MP
RM = rm -rf
MLX_PATH = lib/minilibx/
MLX_NAME = libmlx.a
MLX = $(MLX_PATH)$(MLX_NAME)
LIBFT_PATH = lib/libft/
LIBFT_NAME = libft.a
LIBFT = $(LIBFT_PATH)$(LIBFT_NAME)
INC = -I ./includes/ -I ./lib/minilibx/ -I ./lib/libft/includes/
DISPLAY = draw init_window sprites texture window
GAMEPLAY = hud minimap player
PARSING = check_closed_map check color_text fill_map init parsing set_map set_x_and_y \
parse_text_and_colors
RAYCAST = caster horizontal vertical
UTILS = utils utilsplayer
MAIN = main
F_DISPLAY = $(addprefix src/display/, $(DISPLAY))
F_GAMEPLAY = $(addprefix src/gameplay/, $(GAMEPLAY))
F_PARSING = $(addprefix src/parsing/, $(PARSING))
F_RAYCAST = $(addprefix src/raycast/, $(RAYCAST))
F_UTILS = $(addprefix src/utils/, $(UTILS))
F_MAIN = $(addprefix src/, $(MAIN))
vpath %.c src/display/ src/gameplay/ src/parsing/ src/raycast/ src/utils/ src/
FILES = $(F_DISPLAY) $(F_GAMEPLAY) $(F_PARSING) $(F_RAYCAST) $(F_UTILS) $(F_MAIN)
SRCS = $(addsuffix .c, $(FILES))
OBJ_PATH = obj/
OBJS = $(addprefix $(OBJ_PATH), $(notdir $(SRCS:.c=.o)))
DEPS = $(OBJS:.o=.d)
all: $(MLX) $(LIBFT) $(NAME)
$(OBJ_PATH)%.o: %.c
@mkdir -p $(dir $@)
@$(CC) $(CFLAGS) -c $< -o $@ $(INC)
$(MLX):
@make -C $(MLX_PATH)
$(LIBFT):
@make -C $(LIBFT_PATH)
$(NAME): Makefile $(MLX) $(LIBFT) $(OBJS)
$(CC) $(CFLAGS) -o $(NAME) $(OBJS) -L./lib/libft -lft -L./$(MLX_PATH) -lmlx -L/usr/include/../lib -lXext -lX11 -lm -lbsd
@echo -e "\033[0;32m$(NAME) created 📚\033[0m"
clean:
@$(RM) $(OBJ_PATH)
@make clean -C $(MLX_PATH) > /dev/null
@make clean -C $(LIBFT_PATH) > /dev/null
@echo -e "\033[0;32mCleaned objects 🧹\033[0m"
fclean: clean
@$(RM) $(NAME)
@make fclean -C $(LIBFT_PATH) > /dev/null
@echo -e "\033[0;32mCleaned $(NAME) 🧹\033[0m"
re: fclean all
-include $(DEPS)
.PHONY: all clean fclean re