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Checking the code, it is not supported now as the space dimension is used to determine what visualization scene object is constructed. However, maybe we could treat it as 2D surface and use the 3D scene object for it 🤔 .
Not that easy, it causes crashes at many places in the 3D scene object as it assumes it has space dimension 3. It would be a lot of work to go through all methods and check for compatibility with 2D meshes.
Another option is to extrude the mesh to 3D, but there might be attributes, boundaries and so on, so it is not that easy as with 1D meshes, which are extruded to 2D for visualization.
So I do not know, I would suggest just splitting to 2D vdim=2 and 2D scalar components for now.
Reproducer:
This causes glvis to crash (segfault?)
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