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Update Timer samples to use legacy text instead of TMP
1 parent 5f4d348 commit 4dc444d

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Lines changed: 888 additions & 1716 deletions

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Timer/Samples~/Examples/TimerExample.cs

Lines changed: 10 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -1,26 +1,25 @@
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using asim.unity.utils;
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public class TimerExample : MonoBehaviour
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{
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[Header("Repeater")]
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[SerializeField] TMP_Text durationRunning_Text;
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[SerializeField] TMP_Text durationTime_Text;
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[SerializeField] TMP_Text durationRuns_Text;
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[SerializeField] Text durationRunning_Text;
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[SerializeField] Text durationTime_Text;
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[SerializeField] Text durationRuns_Text;
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[SerializeField] Button reset_btn;
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[Header("Repeater")]
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[SerializeField] TMP_Text repeaterRunning_Text;
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[SerializeField] TMP_Text repeaterTime_Text;
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[SerializeField] TMP_Text repeaterRuns_Text;
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[SerializeField] Text repeaterRunning_Text;
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[SerializeField] Text repeaterTime_Text;
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[SerializeField] Text repeaterRuns_Text;
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[SerializeField] Button startstop_btn;
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[Header("Interval")]
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[SerializeField] TMP_Text intervalRunning_Text;
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[SerializeField] TMP_Text intervalTime_Text;
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[SerializeField] TMP_Text intervalRuns_Text;
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[SerializeField] Text intervalRunning_Text;
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[SerializeField] Text intervalTime_Text;
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[SerializeField] Text intervalRuns_Text;
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[SerializeField] Button shoot_btn;
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// Create new

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