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closures.js
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// CHALLENGE 1
function createFunction() {
return function(){
console.log('hello')
}
}
// /*** Uncomment these to check your work! ***/
const function1 = createFunction();
//function1(); // => should console.log('hello');
// CHALLENGE 2
function createFunctionPrinter(input) {
function printer(){
console.log(input)
}
return printer;
}
// /*** Uncomment these to check your work! ***/
const printSample = createFunctionPrinter('sample');
//printSample(); // => should console.log('sample');
const printHello = createFunctionPrinter('hello');
//printHello(); // => should console.log('hello');
// CHALLENGE 3
function outer() {
let counter = 0; // this variable is outside incrementCounter's scope
function incrementCounter () {
counter ++;
console.log('counter', counter);
}
return incrementCounter;
}
//const willCounter = outer();
//const jasCounter = outer();
// Uncomment each of these lines one by one.
// Before your do, guess what will be logged from each function call.
// /*** Uncomment these to check your work! ***/
//willCounter();
//willCounter();
//willCounter();
//jasCounter();
//willCounter();
function addByX(x) {
let step = x;
function add(start){
//console.log('addByX', start + step)
return start + step;
}
return add;
}
// /*** Uncomment these to check your work! ***/
const addByTwo = addByX(2);
addByTwo(1); // => should return 3
addByTwo(2); // => should return 4
addByTwo(3); // => should return 5
const addByThree = addByX(3);
addByThree(1); // => should return 4
addByThree(2); // => should return 5
const addByFour = addByX(4);
addByFour(4); // => should return 8
addByFour(5); // => should return 9
// CHALLENGE 4
function once(func) {
let output;
function callOnce(x) {
if(output > 0){
return output;
} else {
output = func(x)
return output;
}
}
return callOnce;
}
// /*** Uncomment these to check your work! ***/
const onceFunc = once(addByTwo);
//console.log(onceFunc(4)); // => should log 6
//console.log(onceFunc(10)); // => should log 6
//console.log(onceFunc(9001)); // => should log 6
// CHALLENGE 5
function after(count, func) {
let numCalls = 0
function calledAfter() {
numCalls++;
if(numCalls == count) {
func()
}
}
return calledAfter
}
// /*** Uncomment these to check your work! ***/
const called = function() { console.log('hello') };
const afterCalled = after(3, called);
//afterCalled(); // => nothing is printed
//afterCalled(); // => nothing is printed
//afterCalled(); // => 'hello' is printed
// CHALLENGE 6
function delay(func, wait, ...params) {
setTimeout(() => {
func(...params)
}, wait)
}
// Testing Challenge 6 (tests were not included in the exercise for this challenge)
const cb = function(...params){ console.log("called!", ...params) };
//delay(cb, 1000); // "called!" printed after 1000 ms
//delay(cb, 2000, "param1", "param2"); // "called! param1 param2" printed after 2000 ms
// CHALLENGE 7
function rollCall(names) {
let roll = names
function caller() {
if(roll.length > 0) {
console.log(roll.shift())
} else {
console.log("Everyone accounted for")
}
}
return caller
}
// /*** Uncomment these to check your work! ***/
const rollCaller = rollCall(['Victoria', 'Juan', 'Ruth'])
// rollCaller() // => should log 'Victoria'
// rollCaller() // => should log 'Juan'
// rollCaller() // => should log 'Ruth'
// rollCaller() // => should log 'Everyone accounted for'
// CHALLENGE 8
function saveOutput(func, magicWord) {
let obj = {}
function save(x) {
if(x === magicWord){
return obj;
}
else {
obj[x] = func(x)
return obj[x]
}
}
return save;
}
// /*** Uncomment these to check your work! ***/
const multiplyBy2 = function(num) { return num * 2; };
const multBy2AndLog = saveOutput(multiplyBy2, 'boo');
// console.log(multBy2AndLog(2)); // => should log 4
// console.log(multBy2AndLog(9)); // => should log 18
// console.log(multBy2AndLog('boo')); // => should log { 2: 4, 9: 18 }
// CHALLENGE 9
function cycleIterator(array) {
let index = 0
function iterate(){
let output = array[index % array.length]
index++
return output
}
return iterate;
}
// /*** Uncomment these to check your work! ***/
const threeDayWeekend = ['Fri', 'Sat', 'Sun'];
const getDay = cycleIterator(threeDayWeekend);
//console.log(getDay()); // => should log 'Fri'
//console.log(getDay()); // => should log 'Sat'
//console.log(getDay()); // => should log 'Sun'
//console.log(getDay()); // => should log 'Fri'
// CHALLENGE 10
function defineFirstArg(func, arg) {
function firstArg(...params){
return func(arg, ...params)
}
return firstArg;
}
// /*** Uncomment these to check your work! ***/
const subtract = function(big, small) { return big - small; };
const subFrom20 = defineFirstArg(subtract, 20);
// console.log(subFrom20(5)); // => should log 15
// CHALLENGE 11
function dateStamp(func) {
function stamp(...params){
return {
date: (new Date()).toDateString(),
output: func(...params)
}
}
return stamp;
}
// /*** Uncomment these to check your work! ***/
const stampedMultBy2 = dateStamp(n => n * 2);
// console.log(stampedMultBy2(4)); // => should log { date: (today's date), output: 8 }
// console.log(stampedMultBy2(6)); // => should log { date: (today's date), output: 12 }
// CHALLENGE 12
function censor() {
let list = [];
function change(str1, str2){
if(str2){
list.push({search: str1, replace: str2});
return;
} else {
list.map((item) => {
str1 = str1.replace(item.search, item.replace);
})
return str1;
}
}
return change;
}
// /*** Uncomment these to check your work! ***/
const changeScene = censor();
changeScene('dogs', 'cats');
changeScene('quick', 'slow');
//console.log(changeScene('The quick, brown fox jumps over the lazy dogs.')); // => should log 'The slow, brown fox jumps over the lazy cats.'
// CHALLENGE 13
function createSecretHolder(secret) {
let privateSecret = secret;
function getSecret() {
console.log(privateSecret);
return privateSecret;
}
function setSecret(x){
privateSecret = x;
}
return {getSecret, setSecret}
}
// /*** Uncomment these to check your work! ***/
const obj = createSecretHolder(5)
//obj.getSecret() // => returns 5
//obj.setSecret(2)
//obj.getSecret() // => returns 2
// CHALLENGE 14
function callTimes() {
let count = 0;
function increment(){
count++;
console.log(count)
}
return increment;
}
// /*** Uncomment these to check your work! ***/
let myNewFunc1 = callTimes();
let myNewFunc2 = callTimes();
// myNewFunc1(); // => 1
// myNewFunc1(); // => 2
// myNewFunc2(); // => 1
// myNewFunc2(); // => 2
// CHALLENGE 15
function roulette(num) {
let n = num;
function spin(){
if(n > 1) {
n--;
return "spin";
} else if (n == 1) {
n--;
return "win";
} else {
return "pick a number to play again";
}
}
return spin
}
// /*** Uncomment these to check your work! ***/
const play = roulette(3);
//console.log(play()); // => should log 'spin'
//console.log(play()); // => should log 'spin'
//console.log(play()); // => should log 'win'
//console.log(play()); // => should log 'pick a number to play again'
//console.log(play()); // => should log 'pick a number to play again'
// CHALLENGE 16
function average() {
let numbers = []
function calc(num){
if(num){
numbers.push(num)
}
let avg = 0
if(numbers.length) {
avg = numbers.reduce((acc, curr) => acc + curr, 0) / numbers.length
}
return avg;
}
return calc
}
// /*** Uncomment these to check your work! ***/
//const avgSoFar = average();
//console.log(avgSoFar()); // => should log 0
//console.log(avgSoFar(4)); // => should log 4
//console.log(avgSoFar(8)); // => should log 6
//console.log(avgSoFar()); // => should log 6
//console.log(avgSoFar(12)); // => should log 8
//console.log(avgSoFar()); // => should log 8
// CHALLENGE 17
function makeFuncTester(arrOfTests) {
let tests = arrOfTests;
function test(func){
let result = true;
tests.map((item) => {
if(func(item[0]) !== item[1]) {
result = false;
}
})
return result;
}
return test;
}
// /*** Uncomment these to check your work! ***/
const capLastTestCases = [];
capLastTestCases.push(['hello', 'hellO']);
capLastTestCases.push(['goodbye', 'goodbyE']);
capLastTestCases.push(['howdy', 'howdY']);
const shouldCapitalizeLast = makeFuncTester(capLastTestCases);
const capLastAttempt1 = str => str.toUpperCase();
const capLastAttempt2 = str => str.slice(0, -1) + str.slice(-1).toUpperCase();
//console.log(shouldCapitalizeLast(capLastAttempt1)); // => should log false
//console.log(shouldCapitalizeLast(capLastAttempt2)); // => should log true
// CHALLENGE 18
function makeHistory(limit) {
let history = []
function save(str){
if(str === "undo") {
if(history.length === 0) {
return "nothing to undo";
}
return `${history.pop()} undone`;
}
if (history.length === limit) {
history.shift();
}
history.push(str);
return `${str} done`
}
return save;
}
// /*** Uncomment these to check your work! ***/
const myActions = makeHistory(2);
/*
console.log(myActions('jump')); // => should log 'jump done'
console.log(myActions('undo')); // => should log 'jump undone'
console.log(myActions('walk')); // => should log 'walk done'
console.log(myActions('code')); // => should log 'code done'
console.log(myActions('pose')); // => should log 'pose done'
console.log(myActions('undo')); // => should log 'pose undone'
console.log(myActions('undo')); // => should log 'code undone'
console.log(myActions('undo')); // => should log 'walk undone'
console.log(myActions('undo')); // => should log 'nothing to undo'
*/
// CHALLENGE 19
function blackjack(array) {
let index = 0;
function dealer(num1, num2){
let playerSum;
let busted = false;
function player(){
if(busted){
return "you are done!"
}
if(!playerSum){
playerSum = num1 + num2;
return playerSum;
}
if(playerSum + array[index % array.length] <= 21 ) {
playerSum += array[index % array.length]
index++;
return playerSum;
}
busted = true;
index++;
return "bust";
}
return player;
}
return dealer;
}
// /*** Uncomment these to check your work! ***/
// /*** DEALER ***/
const deal = blackjack([2, 6, 1, 7, 11, 4, 6, 3, 9, 8, 9, 3, 10, 4, 5, 3, 7, 4, 9, 6, 10, 11]);
// /*** PLAYER 1 ***/
const i_like_to_live_dangerously = deal(4, 5);
console.log(i_like_to_live_dangerously()); // => should log 9
console.log(i_like_to_live_dangerously()); // => should log 11
console.log(i_like_to_live_dangerously()); // => should log 17
console.log(i_like_to_live_dangerously()); // => should log 18
console.log(i_like_to_live_dangerously()); // => should log 'bust'
console.log(i_like_to_live_dangerously()); // => should log 'you are done!'
console.log(i_like_to_live_dangerously()); // => should log 'you are done!'
// /*** BELOW LINES ARE FOR THE BONUS ***/
// /*** PLAYER 2 ***/
const i_TOO_like_to_live_dangerously = deal(2, 2);
/*
console.log(i_TOO_like_to_live_dangerously()); // => should log 4
console.log(i_TOO_like_to_live_dangerously()); // => should log 15
console.log(i_TOO_like_to_live_dangerously()); // => should log 19
console.log(i_TOO_like_to_live_dangerously()); // => should log 'bust'
console.log(i_TOO_like_to_live_dangerously()); // => should log 'you are done!
console.log(i_TOO_like_to_live_dangerously()); // => should log 'you are done!
*/
// /*** PLAYER 3 ***/
const i_ALSO_like_to_live_dangerously = deal(3, 7);
/*
console.log(i_ALSO_like_to_live_dangerously()); // => should log 10
console.log(i_ALSO_like_to_live_dangerously()); // => should log 13
console.log(i_ALSO_like_to_live_dangerously()); // => should log 'bust'
console.log(i_ALSO_like_to_live_dangerously()); // => should log 'you are done!
console.log(i_ALSO_like_to_live_dangerously()); // => should log 'you are done!
*/