For each PR we need a few things: - [x] Check that the json files are written properly and do point to an actual sound #31 - [x] Check that there is no sound file that is not referenced by any json #32 - [x] Check that every soundfile has a credits.txt entry #32 - [ ] Check that the json does point to an `id` and a `variant` that exist in game - [x] Make sure sound files are `.ogg` #49 If we could have all of this in one or several script that could be loade in a github action that would be very nice.
For each PR we need a few things:
idand avariantthat exist in game.oggChange check to fail on sound file not ogg #49If we could have all of this in one or several script that could be loade in a github action that would be very nice.