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en_US.xml
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<!DOCTYPE properties SYSTEM "http://java.sun.com/dtd/properties.dtd">
<properties version="1.0">
<comment>English (US) Localization File, < is the less than or left arrow sign</comment>
<!-- Begin localization for ModuleAfterlife -->
<entry key="message.afterlife.protectionEnabled">This grave is still under Notch's protection.</entry>
<!-- End localization for ModuleAfterlife -->
<!-- Begin localization for ModuleAuth -->
<entry key="command.auth.syntax.console"><help></entry>
<entry key="command.auth.syntax.player"><help></entry>
<entry key="command.auth.info.console">Controls the authentication module.</entry>
<entry key="command.auth.info.player">Does authentication stuff.</entry>
<entry key="command.auth.usage">/auth <help></entry>
<entry key="command.auth.usage.kick">/auth kick <player></entry>
<entry key="command.auth.kick.user">%s has been kicked by the authentication service.</entry>
<entry key="command.auth.kick.target">You have been kicked! Please login again.</entry>
<entry key="command.auth.login.success">Login Succesful!</entry>
<entry key="command.auth.register.success">Registration Succesful!</entry>
<entry key="command.auth.login.fail">Login failed. Wrong password.</entry>
<entry key="command.auth.change.same">You cannot change a password to itself</entry>
<entry key="command.auth.change.success">Password changed succesfully</entry>
<entry key="command.auth.change.wrongpass">Password not changed. Wrong password.</entry>
<entry key="command.auth.setPass">Password of %s has been set</entry>
<entry key="message.auth.error.notregisterred">%s is not registered!</entry>
<entry key="message.auth.error.yesregisterred">%s is already registered!</entry>
<entry key="message.auth.error.disabledreg">Registrations have been disabled</entry>
<entry key="message.auth.needregister">You need to register. try /auth help</entry>
<entry key="message.auth.needlogin">You need to login. try /auth help</entry>
<entry key="message.auth.login">Please use '%s' to login.</entry>
<entry key="message.auth.register">Please use '%s' to register.</entry>
<entry key="message.auth.success">Successfully logged in.</entry>
<entry key="message.auth.unregister">Successfully removed %s's registration.</entry>
<!-- End localization for ModuleAuth -->
<!-- Begin localization for ModuleBackup -->
<entry key="command.backup.syntax.console">[dimID|foldername]</entry>
<entry key="command.backup.syntax.player">[dimID|foldername]</entry>
<entry key="command.backup.info.console">Make a backup of everything or only specified folder/world.</entry>
<entry key="command.backup.info.player">Make a backup of everything or only specified folder/world.</entry>
<!-- End localization for ModuleBackup -->
<!-- Begin localization for ModuleChat -->
<entry key="command.automessage.syntax.console"><select|broadcast|add|del></entry>
<entry key="command.automessage.syntax.player"><select|broadcast|add|del></entry>
<entry key="command.automessage.info.console">Selects a message, broadcasts a message, adds or removes a messages</entry>
<entry key="command.automessage.info.player">Selects a message, broadcasts a message, adds or removes a messages</entry>
<entry key="command.mail.syntax.console"><player> <message ...></entry>
<entry key="command.mail.syntax.player"><player> <message ...></entry>
<entry key="command.mail.info.console">Sends a message to someone. Can be read later.</entry>
<entry key="command.mail.info.player">Sends a message to someone. Can be read later.</entry>
<entry key="command.mail.posted">Posted message to %s.</entry>
<entry key="command.mail.unknown">No player by the name: %s is registered on this server. Please try again.</entry>
<entry key="command.msg.syntax.console"><player> <message></entry>
<entry key="command.msg.syntax.player"><player> <message></entry>
<entry key="command.msg.info.console">Sends a private message to someone.</entry>
<entry key="command.msg.info.player">Sends a private message to someone.</entry>
<entry key="command.mute.syntax.console"><player></entry>
<entry key="command.mute.syntax.player"><player></entry>
<entry key="command.mute.info.console">Mutes the specified player.</entry>
<entry key="command.mute.info.player">Mutes the specified player.</entry>
<entry key="command.mute.youMuted">You muted %s.</entry>
<entry key="command.mute.muted">You were muted by %s.</entry>
<entry key="command.nickname.syntax.console"><player> <nickname|del></entry>
<entry key="command.nickname.syntax.player">[player] <nickname|del></entry>
<entry key="command.nickname.info.console">Sets or removes a player nickname.</entry>
<entry key="command.nickname.info.player">Sets or removes a player nickname.</entry>
<entry key="command.nickname.self.remove">Nickname removed.</entry>
<entry key="command.nickname.self.set">Nickname set to %n</entry>
<entry key="command.nickname.others.remove">Nickname of player %p was removed.</entry>
<entry key="command.nickname.others.set">Nickname of player %p set to %n</entry>
<entry key="command.pm.syntax.console">[help]</entry>
<entry key="command.pm.syntax.player">[help]</entry>
<entry key="command.pm.info.console">Engage in a pm conversation. Use /pm to go back to normal chat.</entry>
<entry key="command.pm.info.player">Engage in a pm conversation. Use /pm to go back to normal chat.</entry>
<entry key="command.pm.disabled">Persistent message has been disabled.</entry>
<entry key="command.pm.alreadyDisabled">Persistent message is already disabled.</entry>
<entry key="command.pm.help">Use /pm <player> to engage persistent message. /pm to return to normal chat.</entry>
<entry key="command.pm.enable">Persistent message to %s enabled.</entry>
<entry key="command.r.syntax.console"><message></entry>
<entry key="command.r.syntax.player"><message></entry>
<entry key="command.r.info.console">Responds to the last person who you messaged or who messaged you.</entry>
<entry key="command.r.info.player">Responds to the last person who you messaged or who messaged you.</entry>
<entry key="command.unmute.syntax.console"><player></entry>
<entry key="command.unmute.syntax.player"><player></entry>
<entry key="command.unmute.info.console">Unmutes a previously muted player.</entry>
<entry key="command.unmute.info.player">Unmutes a previously muted player.</entry>
<entry key="command.unmute.youMuted">You unmuted %s.</entry>
<entry key="command.unmute.muted">You were unmuted by %s.</entry>
<entry key="message.muted">You are muted.</entry>
<entry key="message.mail.header">--- Your mail ---</entry>
<entry key="message.mail.footer">--- End of mail ---</entry>
<!-- End localization for ModuleChat -->
<!-- Begin localization for ModuleCommands -->
<entry key="command.afk.syntax.console"></entry>
<entry key="command.afk.syntax.player"></entry>
<entry key="command.afk.info.console"></entry>
<entry key="command.afk.info.player">Puts you in afk mode.</entry>
<entry key="command.afk.warmup">Stand still for %d seconds.</entry>
<entry key="command.afk.in">You are now AFK.</entry>
<entry key="command.afk.out">AFK lifted.</entry>
<entry key="command.afk.notice.in">%s is now AFK.</entry>
<entry key="command.afk.notice.out">%s is back from AFK.</entry>
<entry key="command.back.syntax.console">/back</entry>
<entry key="command.back.syntax.player">/back</entry>
<entry key="command.back.info.console"></entry>
<entry key="command.back.info.player">Teleports you to your last death or teleport location.</entry>
<entry key="command.back.noback">You have nowhere to get back to.</entry>
<entry key="command.bed.syntax.console"><player></entry>
<entry key="command.bed.syntax.player">[player]</entry>
<entry key="command.bed.info.console">Teleports someone to their bed</entry>
<entry key="command.bed.info.player">Teleports you to your spawn point or bed.</entry>
<entry key="command.bed.done">You have been teleported to your spawn point.</entry>
<entry key="command.bed.noExist">You do no not have a bed set.</entry>
<entry key="command.bed.obstructed">Your bed is obstructed.</entry>
<entry key="command.burn.syntax.console"><player></entry>
<entry key="command.burn.syntax.player">[me|<player>]</entry>
<entry key="command.burn.info.console">Sets the specified player on fire.</entry>
<entry key="command.burn.info.player">Sets yourself or the specified player on fire.</entry>
<entry key="command.burn.self">Ouch! Hot!</entry>
<entry key="command.burn.player">You should feel bad about doing that.</entry>
<entry key="command.butcher.syntax.console"><radius|-1|world> <type> <x, y, z> <dimID></entry>
<entry key="command.butcher.syntax.player">[radius|-1|world] [type] [x, y, z]</entry>
<entry key="command.butcher.info.console">Kills the type of mobs within the specified radius around the specified point in the specified world.</entry>
<entry key="command.butcher.info.player">Kills the type of mobs within the specified radius around you/the specified point.</entry>
<entry key="command.butcher.done">%d mobs killed.</entry>
<entry key="command.capabilities.syntax.console">[player] [capability] [value|default]</entry>
<entry key="command.capabilities.syntax.player">[player] [capability] [value|default]</entry>
<entry key="command.capabilities.info.console">Allows you to modify a bunch of interesting stuff related to the player.</entry>
<entry key="command.capabilities.info.player">Allows you to modify a bunch of interesting stuff related to the player.</entry>
<entry key="command.capabilities.list">Possible capabilities:</entry>
<entry key="command.capabilities.listForX">Capabilities for %s:</entry>
<entry key="command.capabilities.capabilityUnknown">Capability '%s' unknown.</entry>
<entry key="command.clear.syntax.console"><player> [id] [meta]</entry>
<entry key="command.clear.syntax.player">[player] [id] [meta]</entry>
<entry key="command.clear.info.console">Clears a player's inventory.</entry>
<entry key="command.clear.info.player">Clears your or another player's inventory.</entry>
<entry key="command.clear.doneSelf">Inventory cleared.</entry>
<entry key="command.clear.doneBy">Your inventory was cleared by %s.</entry>
<entry key="command.clear.doneOf">Cleared the inventory of %s.</entry>
<entry key="command.colorize.syntax.console"></entry>
<entry key="command.colorize.syntax.player"></entry>
<entry key="command.colorize.info.console"></entry>
<entry key="command.colorize.info.player">Next sign you hit will be colorized.</entry>
<entry key="command.colorize.msg">Click a sign to colorize!</entry>
<entry key="command.craft.syntax.console"></entry>
<entry key="command.craft.syntax.player"></entry>
<entry key="command.craft.info.console"></entry>
<entry key="command.craft.info.player">Opens a workbench.</entry>
<entry key="command.doas.syntax.console"><player> [cmd] [args ...]</entry>
<entry key="command.doas.syntax.player"><player> [cmd] [args ...]</entry>
<entry key="command.doas.info.console">Executes a command as a different player.</entry>
<entry key="command.doas.info.player">Executes a command as a different player.</entry>
<entry key="command.doas.attempt">Player %s is attempting to issue a command as you.</entry>
<entry key="command.doas.success">Successfully issued command as %s.</entry>
<entry key="command.enchant.syntax.console"></entry>
<entry key="command.enchant.syntax.player">[ench name] [lvl]</entry>
<entry key="command.enchant.info.console"></entry>
<entry key="command.enchant.info.player">Enchants the item you are currently holding.</entry>
<entry key="command.enchant.notFound">'%s' is not a recognized enchantment.</entry>
<entry key="command.enderchest.syntax.console"></entry>
<entry key="command.enderchest.syntax.player"></entry>
<entry key="command.enderchest.info.console"></entry>
<entry key="command.enderchest.info.player">Opens up your enderchest</entry>
<entry key="command.gamemode.syntax.console"><player> [gamemode]</entry>
<entry key="command.gamemode.syntax.player">[player|gamemode] [gamemode|player]</entry>
<entry key="command.gamemode.info.console">Changes the gamemode of the specified player.</entry>
<entry key="command.gamemode.info.player">Changes a player's gamemode.</entry>
<entry key="command.gamemode.changed">Gamemode changed of %1$s to %2$s</entry>
<entry key="command.gamemode.invalidParm">Invalid gamemode type or username: %s</entry>
<entry key="command.getcommandbook.syntax.console"></entry>
<entry key="command.getcommandbook.syntax.player"></entry>
<entry key="command.getcommandbook.info.console"></entry>
<entry key="command.getcommandbook.info.player">Gives a book with all the commands.</entry>
<entry key="command.give.syntax.console"><player> <item[:meta]> [amount]</entry>
<entry key="command.give.syntax.player"><player> <item[:meta]> [amount]</entry>
<entry key="command.give.info.console">Spawns in items for 'player'.</entry>
<entry key="command.give.info.player">Spawns in items for 'player'. Use /i to spawn in items for yourself.</entry>
<entry key="command.give.given">Giving %1$s %2$d of %3$s</entry>
<entry key="command.heal.info.player">Restores the target's health and hunger; may also extinguish them.</entry>
<entry key="command.heal.info.console">Restores the target's health and hunger; may also extinguish them.</entry>
<entry key="command.heal.syntax.player">[player]</entry>
<entry key="command.heal.syntax.console"><player></entry>
<entry key="command.heal.healed">You were healed.</entry>
<entry key="command.home.syntax.console"></entry>
<entry key="command.home.syntax.player">[here|x, y, z]</entry>
<entry key="command.home.info.console"></entry>
<entry key="command.home.info.player">Teleports you to or sets your home</entry>
<entry key="command.home.confirm">Home set to: %1$d, %2$d, %3$d</entry>
<entry key="command.home.nohome">No home set. Try this: </entry>
<entry key="command.i.syntax.console"></entry>
<entry key="command.i.syntax.player"><item[:meta]> [amount]</entry>
<entry key="command.i.info.console">Use /give.</entry>
<entry key="command.i.info.player">Spawns in items for you.</entry>
<entry key="command.i.given">Giving %d of %s</entry>
<entry key="command.jump.syntax.console"></entry>
<entry key="command.jump.syntax.player"></entry>
<entry key="command.jump.info.console"></entry>
<entry key="command.jump.info.player">Jumps you to the point you are looking at</entry>
<entry key="command.jump.toofar">Dang man, you can't jump thaaaat far!</entry>
<entry key="command.kill.syntax.console"><player></entry>
<entry key="command.kill.syntax.player">[player]</entry>
<entry key="command.kill.info.console">Kills the specified player.</entry>
<entry key="command.kill.info.player">Kills yourself or the specified player.</entry>
<entry key="command.kill.msg">You were killed. You probably deserved it.</entry>
<entry key="command.kit.syntax.console"></entry>
<entry key="command.kit.syntax.player">[name] OR [name] [set|del] <cooldown></entry>
<entry key="command.kit.info.console"></entry>
<entry key="command.kit.info.player">Allows you to receive free kits which are pre-defined by the server owner.</entry>
<entry key="command.kit.alreadyExists">This kit already exists.</entry>
<entry key="command.kit.done">Kit dropped.</entry>
<entry key="command.kit.list">This is a list of all available kits:</entry>
<entry key="command.kit.made">Kit created successfully. %c sec cooldown.</entry>
<entry key="command.kit.noExists">This is a list of all available kits:</entry>
<entry key="command.kit.removed">Kit removed.</entry>
<entry key="command.kit.stillInCooldown">Kit cooldown active, %c seconds to go!</entry>
<entry key="command.locate.syntax.console"><player></entry>
<entry key="command.locate.syntax.player"><player></entry>
<entry key="command.locate.info.console">Returns the location of the specified player.</entry>
<entry key="command.locate.info.player">Returns the location of the specified player.</entry>
<entry key="command.locate.msg">%1$s is at %2$d, %3$d, %4$d in dim %5$d with gamemode %6$s</entry>
<entry key="command.modlist.syntax.console">[page]</entry>
<entry key="command.modlist.syntax.player">[page]</entry>
<entry key="command.modlist.info.console">Displays a list of mods used by the server.</entry>
<entry key="command.modlist.info.player">Displays a list of mods used by the server.</entry>
<entry key="command.modlist.header">--- Showing modlist page %1$d of %2$d ---</entry>
<entry key="command.motd.syntax.console">[reload]</entry>
<entry key="command.motd.syntax.player">[reload]</entry>
<entry key="command.motd.info.console">Displays or reloads the message of the day.</entry>
<entry key="command.motd.info.player">Displays or reloads the message of the day.</entry>
<entry key="command.personalwarp.syntax.console"></entry>
<entry key="command.personalwarp.syntax.player">goto [name] OR <add|remove> <name> </entry>
<entry key="command.personalwarp.info.console"></entry>
<entry key="command.personalwarp.info.player">Teleports you to a personal warp.</entry>
<entry key="command.personalwarp.notfound">That personal warp doesn't exist!</entry>
<entry key="command.personalwarp.list">Your personal warps:</entry>
<entry key="command.personalwarp.made">Personal warp sucessfully added.</entry>
<entry key="command.personalwarp.remove">Personal warp sucessfully removed.</entry>
<entry key="command.personalwarp.alreadyexists">That personal warp already exists.</entry>
<entry key="command.personalwarp.limitmsg">You have reached your limit.</entry>
<entry key="command.personalwarp.limit.syntax">Specify a group or player. (-1 means no limit.)</entry>
<entry key="command.personalwarp.limit.current">The curreny limit is %s.</entry>
<entry key="command.personalwarp.limit.new">You set that limit to limit %s.</entry>
<entry key="command.ping.syntax.console"></entry>
<entry key="command.ping.syntax.player"></entry>
<entry key="command.ping.info.console">Pings the server.</entry>
<entry key="command.ping.info.player">Pings the server.</entry>
<entry key="command.potion.syntax.console"><player> <effect> <duration> [ampl]</entry>
<entry key="command.potion.syntax.player"><player> <effect> <duration> [ampl]</entry>
<entry key="command.potion.info.console">Gives the specified player a potion effect</entry>
<entry key="command.potion.info.player">Gives the specified player a potion effect</entry>
<entry key="command.potion.effectnotfound">That potion effect was not found.</entry>
<entry key="command.remove.syntax.console"><radius> %lt;x, y, z> [dimension]</entry>
<entry key="command.remove.info.console">Removes all item entities within the radius around the specified point</entry>
<entry key="command.remove.syntax.player">[radius] [x, y, z]</entry>
<entry key="command.remove.info.player">Removes all item entities within the radius around you/the specified point.</entry>
<entry key="command.remove.done">%d items removed.</entry>
<entry key="command.repair.info.player">Repairs the target's currently held item.</entry>
<entry key="command.repair.info.console">Repairs the target's currently held item.</entry>
<entry key="command.repair.syntax.player"><player></entry>
<entry key="command.repair.syntax.console"><player></entry>
<entry key="command.rules.syntax.console">help [#]</entry>
<entry key="command.rules.syntax.player">help [#]</entry>
<entry key="command.rules.info.console">Gets or sets the rules of the server.</entry>
<entry key="command.rules.info.player">Gets or sets the rules of the server.</entry>
<entry key="command.rules.help.1"> - /rules [#]</entry>
<entry key="command.rules.help.2"> - /rules <#> [changedRule]</entry>
<entry key="command.rules.help.3"> - /rules add <newRule></entry>
<entry key="command.rules.help.4"> - /rules remove <#></entry>
<entry key="command.rules.help.5"> - /rules move <#> <#></entry>
<entry key="command.rules.remove">Rule # %s removed.</entry>
<entry key="command.rules.added">Rule added as # %s.</entry>
<entry key="command.rules.moved">Rule # %1$s moved to # %2$s.</entry>
<entry key="command.rules.movedToLast">Rule # %1$s moved to last position.</entry>
<entry key="command.rules.changed">Rules # %1$s changed to '%2$s'.</entry>
<entry key="command.invsee.syntax.console"></entry>
<entry key="command.invsee.syntax.player"><player></entry>
<entry key="command.invsee.info.console"></entry>
<entry key="command.invsee.info.player">Displays a player's inventory.</entry>
<entry key="command.serverdo.syntax.console"></entry>
<entry key="command.serverdo.syntax.player"><cmd> [args ...]</entry>
<entry key="command.serverdo.info.console"></entry>
<entry key="command.serverdo.info.player">Executes a command as the server console.</entry>
<entry key="command.serversettings.syntax.console">[option] [value]</entry>
<entry key="command.serversettings.syntax.player">[option] [value]</entry>
<entry key="command.serversettings.info.console">Changes or views the server's settings (server.properties).</entry>
<entry key="command.serversettings.info.player">Changes or views the server's settings (server.properties).</entry>
<entry key="command.serversettings.list">Available options:</entry>
<entry key="command.setspawn.syntax.console">help</entry>
<entry key="command.setspawn.syntax.player">help</entry>
<entry key="command.setspawn.info.console">Sets the spawn point or spawn type.</entry>
<entry key="command.setspawn.info.player">Sets the spawn point or spawn type.</entry>
<entry key="command.setspawn.setPoint">Spawn point set to %1$d, %2$d, %3$d</entry>
<entry key="command.setspawn.setType">Spawn type set to %1$s</entry>
<entry key="command.setspawn.help.1"> - /setspawn type <player|group|zone> <name> <none|bed|point> [zone]</entry>
<entry key="command.setspawn.help.2"> - - sets the spawn type of the player, group, or zone</entry>
<entry key="command.setspawn.help.3"> - /setspawn point <player|group|zone> <name> <here|revert|<x> <y> <z>> [zone]</entry>
<entry key="command.setspawn.help.4"> - - sets the spawn type of the player, group, or zone</entry>
<entry key="command.setspawn.help.5"> - the final [zone] argument is not necessary if the 2nd argument is zone</entry>
<entry key="command.smite.syntax.console"><player></entry>
<entry key="command.smite.syntax.player">[me|<player>]</entry>
<entry key="command.smite.info.console">Strike the specified player with lightning.</entry>
<entry key="command.smite.info.player">Strike where you are looking, yourself, or another player with lightning.</entry>
<entry key="command.smite.self">Was that really a good idea?</entry>
<entry key="command.smite.player">You should feel bad about doing that.</entry>
<entry key="command.smite.ground">I hope that didn't start a fire.</entry>
<entry key="command.spawn.syntax.console">[player]</entry>
<entry key="command.spawn.info.console">Teleports you or a player to your or their spawnpoint</entry>
<entry key="command.spawn.syntax.player"><player> [dimension]</entry>
<entry key="command.spawn.info.player">Teleports a player to their spawnpoint</entry>
<entry key="command.spawn.done">Teleported to spawn.</entry>
<entry key="command.spawnmob.syntax.console"><mob <type> amount <x> <y> <z> <dimention></entry>
<entry key="command.spawnmob.info.player">Spawns the specified mob and amount at x,y,z or where you are looking.</entry>
<entry key="command.spawnmob.syntax.player"><mob type> <amount> [<x> <y> <z>] [dimension]</entry>
<entry key="command.spawnmob.info.comsole">Spawns the specified mob and amount at x,y,z</entry>
<entry key="command.spawnmob.noMobX">Spawns the specified mob and amount at x,y,z</entry>
<entry key="command.spawnmob.noMobX">%s was not recognized as a mob.</entry>
<entry key="command.top.info.player">Teleports you to the top of the world.</entry>
<entry key="command.top.info.console">Teleports a player to the top of the world.</entry>
<entry key="command.top.syntax.player">[player]</entry>
<entry key="command.top.syntax.console"><player></entry>
<entry key="command.tp.info.player">Teleports you or a player to a player or x y z</entry>
<entry key="command.tp.info.console">Teleports a player to a player or x y z</entry>
<entry key="command.tp.syntax.player">[player] <player|<x> <y> <z>></entry>
<entry key="command.tp.syntax.console"><player> <player|<x> <y> <z>></entry>
<entry key="command.tppos.info.player">Teleports you to x y z</entry>
<entry key="command.tppos.info.console"></entry>
<entry key="command.tppos.syntax.player"><x> <y> <z></entry>
<entry key="command.tppos.syntax.console"></entry>
<entry key="command.tpa.info.player">Teleports you or a player to a player or x y z.</entry>
<entry key="command.tpa.info.console">Teleports a player to a player or x y z.</entry>
<entry key="command.tpa.syntax.player">[player] <player|<x> <y> <z|accept|decline>></entry>
<entry key="command.tpa.syntax.console"><player> <player|<x> <y> <z>></entry>
<entry key="command.tpa.accepted">TPA accepted.</entry>
<entry key="command.tpa.declined">TPA declined.</entry>
<entry key="command.tpa.sendRequest">Sent a TPA request to %s.</entry>
<entry key="command.tpa.gotRequest">You recived a TPA request from %s. Enter "/tpa accept" to accept, "/tpa decline" to decline.</entry>
<entry key="command.tpa.gotTimeout">TPA from %s timed out.</entry>
<entry key="command.tpa.sendTimeout">TPA to %s timed out.</entry>
<entry key="command.tpahere.accepted">TPAhere accepted.</entry>
<entry key="command.tpahere.declined">TPAhere declined.</entry>
<entry key="command.tpahere.sendRequest">Sent a TPAhere request to %s.</entry>
<entry key="command.tpahere.gotRequest">You recived a TPAhere request from %s. Enter "/tpahere accept" to accept, "/tpahere decline" to decline.</entry>
<entry key="command.tpahere.gotTimeout">TPAhere from %s timed out.</entry>
<entry key="command.tpahere.sendTimeout">TPAhere to %s timed out.</entry>
<entry key="command.tphere.info.player">Teleports a player to you.</entry>
<entry key="command.tphere.syntax.player"><player></entry>
<entry key="command.tps.info.player">Gets a server lag estimate.</entry>
<entry key="command.tps.info.console">Gets a server lag estimate.</entry>
<entry key="command.tps.syntax.player">[all|dimension id]</entry>
<entry key="command.tps.syntax.console">[all|dimension id]</entry>
<entry key="command.virtualchest.syntax.console"></entry>
<entry key="command.virtualchest.syntax.player"></entry>
<entry key="command.virtualchest.info.console"></entry>
<entry key="command.virtualchest.info.player">Opens your virtual chest.</entry>
<entry key="command.warp.notfound">That warp doesn't exist!</entry>
<entry key="command.warp.list">All the warps on the server:</entry>
<entry key="command.warp.alreadyexists">That warp already exists. Use "/warp del <name>" to delete.</entry>
<entry key="command.warp.syntax.player">[name] OR <set|del> <name> </entry>
<entry key="command.warp.info.player">Teleports you to a warp point</entry>
<entry key="command.time.syntax.console">[DimID, none for all] <freeze|add|lock [day|night]|set [day|night]></entry>
<entry key="command.time.syntax.player">[DimID, none for all] <freeze|add|lock [day|night]|set [day|night]></entry>
<entry key="command.time.info.console">Allows for the manipulation of time.</entry>
<entry key="command.time.info.player">Allows for the manipulation of time.</entry>
<entry key="command.time.freeze.on">Froze time.</entry>
<entry key="command.time.freeze.off">Unfroze time.</entry>
<entry key="command.time.lock">Locked time to %s.</entry>
<entry key="command.time.set">Set time to %s.</entry>
<entry key="command.time.add">Added %d to the current time.</entry>
<entry key="command.weather.syntax.console">[DimID, none for all] <rain|storm> [on|off]</entry>
<entry key="command.weather.syntax.player">[DimID, none for all] <rain|storm> [on|off]</entry>
<entry key="command.weather.info.console">Allows for the permanent manipulation of the weather.</entry>
<entry key="command.weather.info.player">Allows for the permanent manipulation of the weather.</entry>
<entry key="command.weather.rain.on">Turned rain on. (permanent)</entry>
<entry key="command.weather.rain.off">Turned rain off. (permanent)</entry>
<entry key="command.weather.storm.on">Turned storm on. (permanent)</entry>
<entry key="command.weather.storm.off">Turned storm off. (permanent)</entry>
<entry key="command.bind.syntax.console"></entry>
<entry key="command.bind.syntax.player"><left|right|clear> <command [args]></entry>
<entry key="command.bind.info.console">Bind a command to an itemstack.</entry>
<entry key="command.bind.info.player">Bind a command to an itemstack.</entry>
<entry key="command.rename.syntax.console"></entry>
<entry key="command.rename.syntax.player"><name...></entry>
<entry key="command.rename.info.console">Rename an itemstack.</entry>
<entry key="command.rename.info.player">Rename an itemstack.</entry>
<!-- End localization for ModuleCommands -->
<!-- Begin localization for Core -->
<entry key="command.fedesel.syntax.console"></entry>
<entry key="command.fedesel.syntax.player"></entry>
<entry key="command.fedesel.info.console"></entry>
<entry key="command.fedesel.info.player">Clears the currently selected area.</entry>
<entry key="command.fedesel.syntax.console"></entry>
<entry key="command.fedesel.syntax.player"></entry>
<entry key="command.fedesel.info.console"></entry>
<entry key="command.fedesel.info.player">Clears the currently selected area.</entry>
<entry key="message.credits.AbrarSyed">Lead dev and permissions system</entry>
<entry key="message.credits.Bob_A_Red_Dino">Essentials-like commands</entry>
<entry key="message.credits.bspkrs">Helped with the coremod, no longer active</entry>
<entry key="message.credits.Dries007">Logger, random command stuff. Every spelling mistake ever</entry>
<entry key="message.credits.luacs1998">The IRC channel's Hitler</entry>
<entry key="message.credits.Malkierian">Latecoming bugsquasher. The ADD coder (he's all over the place in here)</entry>
<entry key="message.credits.MysteriousAges">Backend, WorldControl commands, neurotic formatting</entry>
<!-- End localization for Core -->
<!-- Begin localization for ModuleSnooper -->
<entry key="command.queryreload.syntax.player"></entry>
<entry key="command.queryreload.info.player">Restarts the snooper thread</entry>
<entry key="command.queryreload.syntax.console"></entry>
<entry key="command.queryreload.info.console">Restarts the snooper thread</entry>
<!-- End localization for ModuleSnooper -->
<!-- Begin localization for ModuleTicket -->
<entry key="command.ticket.syntax.player"></entry>
<entry key="command.ticket.info.player"> The command for ticket stuff</entry>
<entry key="command.ticket.syntax.console"></entry>
<entry key="command.ticket.info.console">the command for ticket stuff</entry>
<entry key="command.ticket.view.usage">Usage: /ticket view <id></entry>
<entry key="command.ticket.new.usage">Usage: /ticket new <category> <message ...></entry>
<entry key="command.ticket.tp.usage">Usage: /ticket tp <id></entry>
<entry key="command.ticket.del.usage">Usage: /ticket del <id></entry>
<entry key="message.error.illegalCategory">"%s" is not a valid category</entry>
<entry key="message.confim.ticketPost">Your ticket has been posted. ID: %d</entry>
<entry key="message.confim.ticketDel">Ticket #%d has been removed</entry>
<entry key="message.other.ticketList.header">--- Ticket List ---</entry>
<entry key="message.other.ticketList.pages">--- Page %1$d of %2$d ---"</entry>
<!-- End localization for ModuleTicket -->
<!-- Begin localization for ModuleEconomy -->
<entry key="message.wallet.walletaddself"> added to your wallet.</entry>
<entry key="message.wallet.walletaddtarget"> added to the wallet.</entry>
<entry key="message.wallet.walletgetself">Your wallet contains: </entry>
<entry key="message.wallet.walletgettarget">'s wallet contains: </entry>
<entry key="message.wallet.walletremove">walletremove</entry>
<entry key="message.wallet.walletremoveself"> was removed from your wallet.</entry>
<entry key="message.wallet.walletremovetarget"> was removed from the wallet.</entry>
<entry key="message.wallet.walletsetself">Your wallet was set to </entry>
<entry key="message.wallet.walletsettarget">Wallet set to: </entry>
<entry key="command.setwallet.syntax.player">[<player> <amount to set>]</entry>
<entry key="command.setwallet.info.player">Sets the target's wallet to the amount specified.</entry>
<entry key="command.setwallet.syntax.console">[<player> <wallet amount>]</entry>
<entry key="command.setwallet.info.console">Sets the target's wallet to the amount specified.</entry>
<entry key="command.addtowallet.syntax.player">[<player> <amount to add>]</entry>
<entry key="command.addtowallet.info.player">Adds the specified amount to the target's wallet.</entry>
<entry key="command.addtowallet.syntax.console">[<player> <amount to add>]</entry>
<entry key="command.addtowallet.info.console">Adds the specified amount to the target's wallet.</entry>
<entry key="command.removewallet.syntax.player">[<player> <amount to remove>]</entry>
<entry key="command.removewallet.info.player">Removes the specified amount from the target's wallet.</entry>
<entry key="command.removewallet.syntax.console">[<player> <amount to remove>]</entry>
<entry key="command.removewallet.info.console">Removes the specified amount from the target's wallet.</entry>
<entry key="command.getwallet.syntax.player">[<player>]</entry>
<entry key="command.getwallet.info.player">Returns the target's wallet.</entry>
<entry key="command.getwallet.syntax.console">[<player>]</entry>
<entry key="command.getwallet.info.console">Returns the target's wallet.</entry>
<entry key="command.pay.syntax.player"><player> <amount></entry>
<entry key="command.pay.info.player">Pays the player the specified amount. You must have enough money.</entry>
<entry key="command.pay.syntax.console"><player> <amount></entry>
<entry key="command.pay.info.console">Pays the player the specified amount.</entry>
<entry key="command.requestpayment.syntax.player"><player> <amount></entry>
<entry key="command.requestpayment.info.player">Requests that 'player' pays the specified amount.</entry>
<entry key="command.requestpayment.syntax.console"><player> <amount></entry>
<entry key="command.requestpayment.info.console">Requests that 'player' pays the specified amount.</entry>
<!-- End localization for ModuleEconomy -->
<entry key="message.done">Done!</entry>
<entry key="message.healed">Healed.</entry>
<!-- Some localization for Errors -->
<entry key="message.error.badsyntax">Improper syntax. Please try this instead: </entry>
<entry key="message.error.nan">"%s" param was not recognized as number. Please try again.</entry>
<entry key="message.error.noItemPlayer">You are not holding a valid item.</entry>
<entry key="message.error.noItemTarget">The specified player is not holding a valid item.</entry>
<entry key="message.error.noPlayerX">Player %s does not exist, or is not online.</entry>
<entry key="message.error.nodeathpoint">You have not died yet.</entry>
<entry key="message.error.nopage">No page by that number exists!</entry>
<entry key="message.error.noselection">Invalid selection detected. Please check your selection.</entry>
<entry key="message.error.permdenied">You have insufficient permission to do that. If you believe you received this message in error, please talk to a server admin.</entry>
<entry key="message.error.r.noPrevious">You have no previous recorded message recipient.</entry>
<entry key="message.error.target">You must first look at the ground!</entry>
<!-- Some localization for TeleportCenter -->
<entry key="message.tc.aborted">Teleportation aborted.</entry>
<entry key="message.tc.cooldown">Cooldown still active. Still got %c seconds to go.</entry>
<entry key="message.tc.done">*poof*</entry>
<entry key="message.tc.warmup">Stand still for %w seconds.</entry>
<entry key="command.zone.info.player">Define, remove, and edit zones</entry>
<entry key="command.zone.syntax.player"><define|redefine|remove|setparent <newParent>> <zoneID></entry>
<!-- Some localization for WorldBorder -->
<entry key="command.worldborder.syntax.console"><global|world|dimID> [info|enable|disable|center|radius|shape]</entry>
<entry key="command.worldborder.syntax.player"><global|world|dimID> [info|enable|disable|center|radius|shape]</entry>
<entry key="command.worldborder.info.console">WorldBorder settings.</entry>
<entry key="command.worldborder.info.player">WorldBorder settings.</entry>
<!-- Some localization for WorldControl -->
<entry key="command./replace.info.player">Replaces blocks of the first ID with blocks of the second.</entry>
<entry key="command./replace.syntax.player"><blockID[:metadata]> <blockID[:metadata]></entry>
<entry key="command./set.info.player">Sets all blocks in selection to given ID/metadata.</entry>
<entry key="command./set.syntax.player"><blockID[:metadata]></entry>
<entry key="command.freeze.info.player">Freezes water which is open to the sky.</entry>
<entry key="command.freeze.syntax.player"><radius of effect> [<x> <z>]</entry>
<entry key="command.snow.info.player">Adds a dusting of snow to blocks open to the sky.</entry>
<entry key="command.snow.syntax.player"><radius of effect> [<x> <z>]</entry>
<entry key="command.thaw.info.player">Removes snow and ice from the exposed blocks, starting from the player's position or specified X and Z.</entry>
<entry key="command.thaw.syntax.player"><radius of effect> [<x> <z>]</entry>
<entry key="command.till.info.player">Tills exposed grass and dirt for planting crops.</entry>
<entry key="command.till.syntax.player"><radius of effect> [<x> <y>]</entry>
<entry key="command.untill.info.player">Replaces farmland open to the sky with dirt.</entry>
<entry key="command.untill.syntax.player"><radius of effect> [<x> <y>]</entry>
<entry key="message.wc.blockIdOutOfRange">Block IDs cannot exceed %d!</entry>
<entry key="message.wc.deselection">Selection cleared.</entry>
<entry key="message.wc.freezeConfirm">%d blocks have been frozen.</entry>
<entry key="message.wc.invalidBlockId">%d is not a valid block ID!</entry>
<entry key="message.wc.noRedo">Nothing to Redo!</entry>
<entry key="message.wc.noUndo">Nothing to Undo!</entry>
<entry key="message.wc.replaceConfirmBlocksChanged">Replaced %1$d %2$s blocks with %3$s.</entry>
<entry key="message.wc.setConfirmBlocksChanged">Set %1$d blocks changed to %2$s.</entry>
<entry key="message.wc.snowConfirm">%d blocks have been dusted with snow.</entry>
<entry key="message.wc.thawConfirm">%d blocks have been thawed.</entry>
<entry key="message.wc.tillConfirm">%d blocks have been tilled.</entry>
<entry key="message.wc.untillConfirm">%d blocks of farmland have been trampled.</entry>
<entry key="tile.air.name">Air</entry>
<entry key="unit.seconds">sec</entry>
<!-- Some localization for Permissions -->
<entry key="command.permissions.set.syntax"><permissions> <allow|deny> <p:player|g:group> [zone]</entry>
<entry key="command.permissions.set.info">Sets a permissions for the player/group in the zone. GLOBAL used by default.</entry>
<entry key="message.error.illegalState">"%s" is neither allow or deny.</entry>
<entry key="message.error.illegalEntity">"%s" must be in form "p:Player" or "g:Group"</entry>
<entry key="message.error.nogroup">No group of name %s exists!</entry>
<entry key="message.error.yesgroup">A group of name %s already exists!</entry>
<entry key="message.error.nopermission">You don't have permission for that.</entry>
<entry key="message.error.permission.sql">An error has occurred processing your action. Please report this error to a server administrator.</entry>
<entry key="command.permissions.user.info.groups">--- Groups %s is in....</entry>
<entry key="command.permissions.user.info.supers">--- SUPER permissions for %s...</entry>
<entry key="command.autopromote.syntax.player"><zone> [get|enable|disable|edit|add|message] [other options]</entry>
<entry key="command.autopromote.info.player">Controls the AutoPromote</entry>
<!-- Some localization for Zones -->
<entry key="command.permissions.zone.list.header">--- Showing the zonelist page %1$d of %2$d ---</entry>
<entry key="message.error.nozone">No zone by the name %s exists!</entry>
<entry key="message.error.yeszone">A zone by the name %s already exists!</entry>
<entry key="message.confirm.zone.remove">%s was removed successfully!</entry>
<entry key="message.confirm.zone.define">%s was defined successfully!</entry>
<entry key="message.confirm.zone.redefine">%s redefined successfully!</entry>
<entry key="message.confirm.zone.setparent">The parent of %s was successfully set to %s.</entry>
</properties>