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| 1 | +import { useState, useEffect, useRef } from 'react' |
| 2 | +import * as THREE from 'three' |
| 3 | + |
| 4 | +function Game (): JSX.Element { |
| 5 | + const canvas = useRef<HTMLCanvasElement>(null) |
| 6 | + const renderRef = useRef<null | number>(null) |
| 7 | + |
| 8 | + const [renderer, setRenderer] = useState<THREE.WebGLRenderer>() |
| 9 | + const [rendering, setRendering] = useState(false) |
| 10 | + |
| 11 | + const [scene, setScene] = useState<THREE.Scene>() |
| 12 | + const [camera, setCamera] = useState<THREE.PerspectiveCamera>() |
| 13 | + const [testCube, setTestCube] = useState<THREE.Mesh>() |
| 14 | + |
| 15 | + useEffect(() => { |
| 16 | + if (canvas.current == null) return |
| 17 | + console.log('useEffect renderer') |
| 18 | + |
| 19 | + const glRenderer = new THREE.WebGLRenderer({ |
| 20 | + canvas: canvas.current |
| 21 | + }) |
| 22 | + |
| 23 | + setRenderer(glRenderer) |
| 24 | + |
| 25 | + const fov = 75 |
| 26 | + const aspect = 2 // the canvas default |
| 27 | + const near = 0.1 |
| 28 | + const far = 5 |
| 29 | + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far) |
| 30 | + |
| 31 | + camera.position.z = 2 |
| 32 | + |
| 33 | + setCamera(camera) |
| 34 | + |
| 35 | + const scene = new THREE.Scene() |
| 36 | + setScene(scene) |
| 37 | + |
| 38 | + const boxWidth = 1 |
| 39 | + const boxHeight = 1 |
| 40 | + const boxDepth = 1 |
| 41 | + const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth) |
| 42 | + |
| 43 | + const material = new THREE.MeshBasicMaterial({ color: 0x44aa88 }) |
| 44 | + |
| 45 | + const cube = new THREE.Mesh(geometry, material) |
| 46 | + |
| 47 | + scene.add(cube) |
| 48 | + |
| 49 | + setTestCube(cube) |
| 50 | + setRendering(true) |
| 51 | + }, [canvas]) |
| 52 | + |
| 53 | + useEffect(() => { |
| 54 | + console.log('useEffect anim frame', renderer, rendering) |
| 55 | + |
| 56 | + function render (time): void { |
| 57 | + time *= 0.001 // convert time to seconds |
| 58 | + |
| 59 | + // @ts-expect-error |
| 60 | + testCube.rotation.x = time |
| 61 | + // @ts-expect-error |
| 62 | + testCube.rotation.y = time |
| 63 | + |
| 64 | + // @ts-expect-error |
| 65 | + renderer.render(scene, camera) |
| 66 | + |
| 67 | + renderRef.current = requestAnimationFrame(render) |
| 68 | + } |
| 69 | + |
| 70 | + if (renderer instanceof THREE.WebGLRenderer && rendering) { |
| 71 | + renderRef.current = requestAnimationFrame(render) |
| 72 | + } |
| 73 | + |
| 74 | + return () => { |
| 75 | + if (typeof renderRef.current === 'number') { |
| 76 | + cancelAnimationFrame(renderRef.current) |
| 77 | + } |
| 78 | + } |
| 79 | + }, [renderer, rendering, testCube]) |
| 80 | + |
| 81 | + return ( |
| 82 | + <div> |
| 83 | + <canvas id="game" ref={canvas} /> |
| 84 | + <br /> |
| 85 | + <button onClick={() => { |
| 86 | + setRendering(!rendering) |
| 87 | + }}>Toggle rendering, current: {JSON.stringify(rendering)}</button> |
| 88 | + </div> |
| 89 | + ) |
| 90 | +} |
| 91 | + |
| 92 | +export default Game |
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