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Update 2024-12-18-Since-December-18th.md
+ Fixed a weird issue caused by the new outline, that made every backface have it alpha replaced by the outline color. + Fixed a bug where the user could subtract items they didn't have in the basket from the basket, giving them a negative "bonus" of cash to use. + Added an in-game file manager from github to replace an issue caused by EditorUtility (https://github.com/yasirkula/UnitySimpleFileBrowser) + We made an editor extension to make the process of adding new crops easier, altho it still needs further work to be fully automated. + Moved a bit the house's spawn points.
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_posts/2024-12-18-Since-December-18th.md

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# Since December 18th
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## FARMOXEL
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+ Fixed a weird issue caused by the new outline, that made every backface have it alpha replaced by the outline color
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+ Fixed a weird issue caused by the new outline, that made every backface have it alpha replaced by the outline color.
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+ Fixed a bug where the user could subtract items they didn't have in the basket from the basket, giving them a negative "bonus" of cash to use.
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+ Fixed the explosion's materials.
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+ Fixed a bug that caused the game not to recognize a change of day if the user blacked out.
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+ Fixed a bug that caused dirt overlapping.
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+ Added a loading screen.
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+ Added a collider to the carrot's sell box.
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+ Added functionality on our logger, now we can individually toggle the logs of each script using the in-game console.
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+ Added an in-game file manager from github to replace an issue caused by EditorUtility (https://github.com/yasirkula/UnitySimpleFileBrowser)
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+ Refactored scene loading to use a loading manager.
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+ Refactored the sell system.
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+ Changed the water shader a bunch.
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+ We made an editor extension to make the process of adding new crops easier, altho it still needs further work to be fully automated.
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+ Now the Gold UI updates using an event.
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+ Moved a bit the house's spawn points.
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+ Removed popibrine.

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