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A very special thanks is due to the following people and groups.
Note: as hard as we've tried, it is impossible to perfectly maintain
this file. If you are aware of someone who you think should be
included here, PLEASE let me know. Projects like this are made
possible only by the help and hard work of others. I want to properly
credit everyone who has contributed to this project.
A1 Free Sounds <[email protected]> http://www.a1freesoundeffects.com
Granted permission for the flightgear project to use some of the
sound effects from their site.
Mark Akermann <[email protected]>
Redone sun code. The sun now consists of three textures with individual
colors which are calculated based on the effect of light scattering.
This is accomplished by using various environmental data and by
calculating the distance the light travels through the atmosphere.
Raul Alonzo <[email protected]>
Mr. Alonzo is the author of Ssystem and provided his kind permission
for using the moon texture. I also used parts of his code as a template
when adding the texture. Ssystem Homepage can be found at:
http://www1.las.es/~amil/ssystem
Michele America <[email protected]>
Contributed to the HUD code.
Andrei Barbu "T"Eval" [email protected]
Designed and implemented the current version of the FlightGear website.
Michael Basler <[email protected]>
Author of the Getting Started guide.
Paul Beardsley <[email protected]>
The 1903 Wright Flyer was inspired by a model contributed by Paul
Beardsley. Very little of the original model remains, but without
Paul's excellent work we might not have our own 1903 Flyer. Model
was reworked and retextured by Jim Wilson.
Jon S. Berndt <[email protected]>
Chief architect of JSBSim, the default flight dynamics model (FDM)
for FlightGear. Jon's professional work has involved simulation and
prototyping for vehicles ranging from the F-16 to his current work
on the space shuttle and future manned launch vehicles. Since 1998
Jon has been working on creating JSBSim together with co-author Tony
Peden. JSBSim is an object-oriented, multi-platform aerospace
vehicle simulator that can be integrated with broader flight
simulation programs (since it provides no visual model), or run in a
standalone mode for batch runs. For more information, see the JSBSim
home page at: http://www.jsbsim.org
Paul Bleisch <[email protected]>
Paul redid the "debug" system so that it would be much more flexible,
so it could be easily disabled for production system, and so that
messages for certain subsystems could be selectively enabled.
Also contributed a first stab at a config file/command line parsing
system.
Jim Brennan <[email protected]>
Provided a big chunk of online space to store USA scenery for Flight Gear.
Bernie Bright <[email protected]>
Many C++ style, usage, and implementation improvements.
STL portability, tons o' stuff. :-)
Threading support and threaded tile pager.
Bernhard H. Buckel <[email protected]>
Contributed the README.Linux
Co-Author of the "Getting Started Manual"
Gene Buckle <[email protected]>
Gene has done a lot of work getting FG to compile with the MSVC++
compiler. Also, he has pushed, proded, and bugged me endlessly to
do my stuff right. (I mean that in a good way, because sometimes
when the little nudge in the right direction isn't working, I need
a good hard shove.) :-)
Ralph Carmichael <[email protected]>
Thanks to Ralph for his support of the FlightGear project. At
Public Domain Aeronautical Software you will find the PDAS CD-ROM for sale,
packed with great programs of use to aeronautical engineers. At this web
site there are also some sample downloads to show what is on the CD.
http://www.pdas.com
Didier Chauveau <[email protected]>
Provided some initial code to parse the 30 arcsec DEM files found at:
http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
John Check <[email protected]>
Maintains the base package repository
Joystick howto
Panel howto
New instrument panel configurations
Dave Cornish <[email protected]>
Created our new, super cool, runway textures.
Created some of our cloud textures.
Oliver Delise <[email protected]>
FAQ Maintainer, Documentation, Public Relations.
Author of (the now depreciated) networking / multi-user support.
Founder of the FlightGear MultiPilot Project :
http://www.isis.de/members/~odelise/progs/flightgear
Dave Eberly <[email protected]>
Contributed some sphere interpolation code used by Christian Mayer's
weather data base system. Go to Dave's web site. He has a ton of
really useful looking code available there.
http://www.magic-software.com
Jean-Francois Doue
Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
Graphics Gems IV ed. Paul S. Heckbert)
http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
Francine Evans <[email protected]>
Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
http://www.cs.sunysb.edu/~evans/stripe.html
Oscar Everitt <[email protected]>
Created single engine piston engine sounds as part of an F4U package
for FS98. They are pretty cool and Oscar was happy to contribute
them to our little project.
Bruce Finney <[email protected]>
MSVC5 compatibility.
Melchior Franz <[email protected]>
Reworked the joystick driver detection code, added high/low support for "hats".
Nasal-ified the Saitek Cyborg Gold 3D (USB) joystick which now forms
the basis of a lot of programmable joysticks.
Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim.
Maintains the only fully working helicopter model in FlightGear (Bolkow 105).
Made the GUI code fully XML configurable and added support for themes,
reworked property browser, route manager and several other dialogs.
Wrote Dynamic Cockpit View, Fly-By view and lots of other Nasal code.
Implemented Nasal "listeners".
Jean-loup Gailly and Mark Adler <[email protected]>
Authors of the zlib library. Used for on-the-fly compression and
decompression routines.
http://www.cdrom.com/pub/infozip/zlib/
Thomas Gellekum <[email protected]>
Changes and updates for compiling on FreeBSD
Neetha Girish <[email protected]>
Contributed the xml configurable HUD changes.
Jeff Goeke-Smith <[email protected]>
Contributed our first autopilot. (Heading Hold)
Better autoconf check for external timezone/daylight variables in
#include <time.h>
Michael I. Gold <[email protected]>
Patiently answered my endless "newbie" OpenGL questions.
His effort alone has made me a great SGI fan.
Habibie <[email protected]>
RedHat package building changes for SimGear.
Dave Haskell <[email protected]>
Original exterior textures for the Cessna 310 U-3A model. Only a few
minor modifications were made.
Mike Hill <[email protected]>
Contributed 3d aircraft models to our project.
http://www.flightsimnetwork.com/mikehill/home.htm
Erik Hofman <[email protected]>
Major overhaul and parameterization of the sound module, to allow
aircraft-specific sound configuration at runtime.
Did a lot of code improvements and bug-hunting.
Creator of most of the ground textures.
Maintainer of the F-15, F-16, F-104, T-37, PC-7, Fokker 50 and 100 models.
Keeps the Irix port current.
Localization support.
Charlie Hotchkiss <[email protected]>
Worked on improving and enhancing the HUD code.
Lots of code style tips and code tweaks ...
Bruce Jackson of NASA <[email protected]>
Developed the LaRCsim code under funding by NASA which we use to provide
the flight model. Bruce has patiently answered my many, many questions.
http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
Maik Justus <[email protected]>
Developed YASim's helicopter/rotor logic.
Implemented aerotowing, water plane and anchor support for YASim, and
made its gear aware of the surface material.
Wrote the Bo105 helicopter FDM configuration file.
Developed gear/ground interactions and added aerotow/winch
support to the YASim FDM
Ove Kaaven
Debian packaging of SimGear/FlightGear
Richard Kaszeta <[email protected]>
Contributed screen buffer to ppm screen shot routine.
Rich has also helped in the early development of the Flight Gear "altitude
hold autopilot module" by teaching Curt Olson the basics of Control Theory
and helping him code and debug early versions. Curt's "Boss" Bob Hain
also contributed <[email protected]>. Further details available at:
http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
Rich's Homepage: http://www.menet.umn.edu/~kaszeta
Vassilii Khachaturov <[email protected]>
Support of navaids as autopilot waypoints.
Switching the tower view to a different tower at any time.
Various code, GUI, and documentation fixes and updates.
Tom Knienieder <[email protected]>
Ported Steve's Audio library first to OpenBSD and IRIX and
after that also to Win32
Reto Koradi <[email protected]>
Helped me get on track with setting up fog effects.
http://www.mol.biol.ethz.ch/wuthrich/people/kor
Bob Kuehne <[email protected]>
Redid the Makefile system so it is simpler and more robust.
Chris Lampard <[email protected]>
Original exterior geometry for the Cessna 310 U-3A model. Several
modifications made but most of the exterior is as is converted from
Chris's original. The interior cockpit was added by Jim Wilson.
David Luff <[email protected]>
Contributed heavily to the IO360 piston engine model.
Created the ATC intelligent traffic subsystem.
Creator of TaxiDraw, a program to modify the taxiway layout
for FlightGear.
Lewis Magruder <[email protected]>
Original A-4 Blue Angels exterior model and textures. Lewis's work
is pretty much as converted from the original. The interior cockpit
was added by Jim Wilson.
Christian Mayer <[email protected]>
Working on a multi-lingual conversion tools for fgfs
as a demonstration of technology ;-)
Contributed code to read msfs formated texture files.
Working on a completely new weather subsystem.
Working on a balloon simulator.
David Megginson <[email protected]>
Contributed a patch to allow mouse input to control the yoke.
Contributed financially towards hard drive space for use by the
flight gear project.
Updates to README.running.
Working on getting fgfs and ssg to work without textures.
Also added the new 2D panel and the save/load support.
Reorganization of the GUI to make it XML configurable.
Property manager
Generalized input module
3D model animation module
initial take of sound-effects module
Random ground cover objects
Vacuum and pitot systems.
Eric Mitchell <[email protected]>
Contributed some topnotch scenery textures. His textures were
all original creations.
Cameron Moore <[email protected]>
Reigning list admin.
Provided man pages.
Self-proclaimed code janitor.
FAQ maintainer.
Anders Morken <[email protected]>
Maintained the European mirror of the FG web pages.
Unfortunately this mirror has been taken down due to reglementation
changes including an enforcement to 10 MB space per subscriber limit
which was way too small for the evergrowing FGFS Project's Files.
He'd be happy to maintain a new one if he could find a place to put it,
so if you have an idea, contact him!
Alan Murta <[email protected]>
http://www.cs.man.ac.uk/aig/staff/alan/software/
Created the Generic Polygon Clipping library
Phil Nelson <[email protected]>
Author of GNU dbm. gdbm is a set of database routines that use
extendible hashing and works similar to the standard UNIX dbm routines.
Alexei Novikov <[email protected]>
Created European Scenery
Contributed a script to turn fgfs scenery into beautifully rendered
2d maps.
Contributed a first draft of a scenery creation howto.
Curt Olson <http://www.flightgear.org/~curt>
Curt is responsible for overall project and source code management.
He has his hands in many of the areas, but is primarily responsible
for the scenery subsystem, as well as much of the infrastructure in
the sim.
Handles most parts of the regular scenery rebuild, including lots of
improvements of the vertex calculation code.
Added the nw PID based, configurable autopilot code.
Added the Electrical system.
Added Runway lighting.
Brian Paul
His TR Library: http://www.mesa3d.org/brianp/TR.html
And also Mesa of course: http://www.mesa3d.org
Tony Peden <[email protected]>
Contributions on the flight model front, including a LaRCsim based
Cessna 172. JSBsim: the initial conditions code, a more complete
standard atmosphere model, and other bugfixes/additions.
Robin Peel <[email protected]>
Maintains the ever growing worldwide airport, runway, and navigation
aid database for the Flight Gear project as well as for X-Plane.
Alex Perry <[email protected]>
Contributed code to more accurately model VSI, DG, Altitude.
Contributed to the Install and Getting Started manual.
Friedemann Reinhard <[email protected]>
Contributed beginnings of a textured instrument panel.
Frederic Bouvier <[email protected]>
Added French language support
Keeps FlightGear MSVC compatible.
Did a number of code changes to improve the animation code.
Added a number of animations that improves the visual system quite a lot.
Did a nice job populating the San Francisco bay area by adding a lot
of static scenery.
Petter Reinholdtsen <[email protected]>
Incorporated the Gnu automake/autoconf system (with libtool).
This should streamline and standardize the build process for all
Unix-like platforms. It should have little effect on IDE type
environments since the don't use the Unix make system.
William Riley <[email protected]>
Contributed code to add "brakes".
Patch to support a first joystick with more than two axes.
World scenery based on vmap0 data.
Andy Ross <[email protected]>
Contributed a new configurable FDM, "YASim", based on geometry
information rather than aerodynamic coefficients.
Added support for placing 2D panel objects in 3D space.
Modified the HUD code to make it more accurate and added 3D support.
Modified the UI code to allow a far more flexible grouping system.
Added the Nasal scripting language and added FlightGear integration.
Paul Schlyter <[email protected]>
Mr. Schlyter provided Durk Talsma with all the information
he needed to write the astro code. Mr. S. is also willing
to answer astro-related questions whenever one needs to.
http://welcome.to/pausch
Chris Schoeneman <[email protected]>
Contributed some 3d sound playing code for Irix, Win32, and Linux
It is unclear if this code will be used directly, but it certainly
will have an influence on the development of our own audio library.
Phil Schubert <[email protected]>
Contributed various textures and engine modelling.
http://www.zedley.com/Philip/index.htm
Jonathan R Shewchuk <[email protected]>
Author of the Triangle program. Triangle is used to calculate the
Delauney triangulation of our irregular terrain.
Gordan Sikic <[email protected]>
Contributed a cherokee flight model for LaRCsim.
Currently is not working and needs to be debugged.
Use configure --with-flight-model=cherokee
to build the cherokee instead of the navion.
Michael Smith <[email protected]>
Contributed cockpit graphics, 3d models, logos, and other images.
Project Bonanza - http://members.xoom.com/ConceptSim/index.html
Martin Spott <[email protected]>
Contributed to the installation / user guide.
Martin Dressler <[email protected]>
Created some outstanding panel instrumentation textures
for use in full-screen mode.
U.S. Geological Survey
Provided geographic data used by this project
http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
Durk Talsma <[email protected]>
Accurate Sun, Moon, and Planets.
Sun changes color based on position in sky.
Moon has correct phase and blends well into the sky.
Planets are correctly positioned and have proper magnitude.
Help with time functions, gui, and other misc stuff.
Added the AirTraffic module for scheduled AI airliners and other aircraft.
2D Cloud layers (nifty).
http://people.a2000.nl/dtals
UIUC - Department of Aeronautical and Astronautical Engineering
Contributed modifications to LaRCsim to allow loading of aircraft
parameters from a file. These modifications were made as part of an
icing research project.
Did the coding and made it all work:
Jeff Scott <[email protected]>
Bipin Sehgal <[email protected]>
Michael Selig <[email protected]>
Helped support the effort
Jay Thomas <[email protected]>
Eunice Lee <[email protected]>
Elizabeth Rendon <[email protected]>
Sudhi Uppuluri <[email protected]>
Mark Vallevand <[email protected]>
Contributed some METAR parsing code.
Contributed some win32 screen printing routines.
Gary R. Van Sickle <[email protected]>
Contributed some initial GameGLUT support and other fixes.
Has done some interesting preliminary work on a binary file format
http://www.woodsoup.org/projs/ORKiD/fgfs.htm
Has set up a 'Cygwin Tips' site that has been very helpful to many
people in getting a Cygwin Unix-on-Windows build environment set up
so they can build FG effectively.
http://www.woodsoup.org/projs/ORKiD/cygwin.htm
Norman Vine <[email protected]>
Provided more than uncountable URL's to the "FlightGear Community".
Many performance optimizations throughout the code.
Many contributions and much advice for the scenery generation section.
Lots of windoze related contributions.
Contributed wgs84 distance and course routines.
Contributed a great circle route autopilot mode based on wgs84 routines.
Many other GUI, HUD, and autopilot contributions.
Contributed a patch to allow mouse input to control view direction.
Ultra hires tiled screen dumps.
Contributed the initial 'goto airport' and 'reset' functions
Contributed the initial http image server code
Did the build instructions for OpenAL (and SDL) for Cygwin.
Roland Voegtli <[email protected]>
Great photorealistic textures.
Founder of European Scenery Project for X-Plane
http://www.g-point.com/xpcity/esp/
Carmelo Volpe <[email protected]>
Contributed some work to porting Flight Gear to the Metro Works
development environment (PC/Mac)
Darrell Walisser <[email protected]>
Contributed a large number of MacOS changes and has somehow managed
to get a pile of code written by a bunch of people who've never seen
a Mac to compile and run on said platform.
Provides MacOS-specific info in the docs.
Davud Culp <[email protected]>
Changed the layout of the conbtrolls section and added a great number
of extra controls which will prove to be usefull no and for the future.
Contributed a number of aircraft configuration files, including a T-38 and
Boeing 737.
Implemented the AIModels subsystem (originally based on the ATC traffic code)
and extended it to support ships, aircraft, ballistic objects, thunder-storms,
and thermals.
Added a lot of updated to JSBSIm, esp. for the turbine section.
Ed Williams <[email protected]>
Contributed magnetic variation code (impliments Nima WMM 2000)
We've also borrowed from Ed's wonderful aviation formulary at various
times as well.
http://www.best.com/~williams/index.html
Jim Wilson <[email protected]>
Wrote a major overhaul of the viewer code to make it more flexible
and modular. Contributed many small fixes and bug reports.
Contributed the the pui property browser.
Contributed to the autopilot.
Created several excellent 3D aircraft models, including the p-51,
Wright Flyer and the Boeing 747.
Jean-Claude Wippler <[email protected]>
Author of MetaKit - a portable, embeddible database with a portable
data file format. This software is not GPL'd but the author is kindly
allowing us to bundle MetaKit with our code. MetaKit has a liberal
X/MIT-style license. Please see the following URL for more info:
http://www.equi4.com/metakit
John Wojnaroski <[email protected]>
Open Glass Cockpit project
3d clouds
Lee Elliot <[email protected]>
Author of the YF-23, A-10, Ann225, B-52 and TSR-2 models.
Did a lot of suggestions for better aircraft modelling, some of which
resulted in code changes to accomplish them.
Innis Cunningham <[email protected]>
Modelled the 737 and contributed to the T38.
Vivian Meazza <[email protected]>
Added a number of excellent aircraft models including the Hawker Hunter
and Seahawk.
Provided realistic wind, gravity and drag calculations for AIBallistic models,
as well as terrain intersections (impacts) of submodels.
Added the Fresnel Lens Optical Landing System and AI code for AICarrier and
AIShip, and implemented the TACAN navigation instrument
David Culp <[email protected]>
Added the AI model and scenario code which allows non interactive models
(like aircraft, ships, ballistic models, storms and thermals) to move
around the scenery in a predefined way. Every model can have it's own
special characteristics. The thermal model for instance is a non-visible
model that creates an updraft around it's center.
Mathias Fröhlich <[email protected]>
Implemented the groundcache code which made it possible for aircraft
to follow the ground precisely and, as a result, made it possible to
land on aircraft carriers.
Modified YASim, JSBSim and LaRCsim to support the groundcache code.
Reorganized the code to eliminate the viewer jitter for close by objects.
Harald Johnsen <[email protected]>
Added a new 3D cloud implementation which also works on big-endian machines.
This code allows for clouds of any types and any shapes (and even deformation
while moving).
Implemented volumetric shadowing.
Roy Vegard Ovesen <[email protected]>
Implemented the KAP140 autopilot.
Added a generic, XML configurable, autopilot framework.
Added an Altitude encoder.
Added a transponder.
Made the instruments code much more configurable, it is now possible to only
include instruments that are actually present.
Added several high level, configurable filter implementations for use by
autopilot designers.
Stuart Buchanan <[email protected]>
Substantial additions to the Getting Started Manual
Enhancements to the Cessna-310 3d model.
Added a generic yoke model, a generic throttle quadrant model and a
generic pedal set model.
Stefan Seifert <[email protected]>
Added the save-on-exit option to save the user preferences at program exit.
Space Imaging, Inc http://www.spaceimaging.com/
Space Imaging has allowed us to use the images in their archive for
commercial and non-commercial use, provided the original image can't be
extracted from the textures.
Some (if not all) of the best textures in use by FlightGear wouldn't be
possible without the satellite images provided by them.
Airservices Australia
Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for
FlightGear when putting together a demonstration to show the possibilities
of using Flightgear as the basis for an Air Traffic
SkyscraperPage.com http://skyscraperpage.com
SkyscraperPage.com has allowed us to use their building diagrams to
make textures and 3d models of their buildings.
http://sky.aw.net.ua/
The owner of this site has kindly allowed us to use potographs from this
site for cloud texturing.
WoodSoup Project http://www.woodsoup.org
[ FlightGear no longer uses woodsoup services, but we appreciate
the support provided to our project during the time they hosted us. ]
Provided computing resources and services so that the Flight Gear
project could have real home. This includes, web services,
ftp services, shell accounts, email lists, dns services, etc.
Robert Allan Zeh <[email protected]>
Helped me tremendously in figuring out the Cygnus win32 compiler and
how to link with .dll's. With out him the first runable win32
version of FG would have been impossible.
The following individuals have contributed to the scenery object database:
Martin Spott, Dave Martin, Thomas Foerster, Chris Metzler, Frederic
Bouvier, Melchior Franz, Roberto Inzerillo, Erik Hofman, Mike Round,
Innis Cunningham, David Megginson, Stuart Buchanan, Josh Babcock,
Esa Hyytia, Mircea Lutic, Jens Thoms Toerring, Mark Akermann,
Torsten Dreyer, Martin C. Doege, Alexis Bory, Sebastian Bechtold,
Julien Pierru, Bertrand Augras, Gerard Robin, Jakub Skibinski,
Morten Oesterlund Joergensen, Carsten Vogel, Dominique Lemesre,
Daniel Leygnat, Bertrand Gilot, Morten Skyt Eriksen, Alex
Bamesreiter, Oliver Predelli, Georg Vollnhals, and Paul Richter.
NOTE:
----
THIS DOCUMENT WAS INITIALLY WRITTEN BY:
Curt L. Olson <http://baron.flightgear.org/~curt>
THE CONTENTS WERE RESEARCHED AND UPDATED MARCH, 8 2000:
Oliver Delise <[email protected]>
Updated 2001-12-11 by David Megginson, [email protected]
Updated 2003-04-17,
Updated 2004-06-01,
Updated 2005-04-02 by Erik Hofman, [email protected]
Updated 2007-05-16 for 0.9.11 release