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Add support for Inochi2D #147

@LunaTheFoxgirl

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@LunaTheFoxgirl

Recently I've put a lot of work into making Inochi2D capable of being integrated into other engines by removing any dependencies on any specific renderer. Additionally I'm putting in the work to remove any dependencies that are difficult to build in a cross platform setting, with prebuilt libraries for Windows, macOS and Linux provided in the nightlies already. By the time the next update comes out it should be 90% only depending on a small subset of the C standard library and SSE2 (on x86 platforms, I can provide non-NEON builds for arm trivially).

Would support for Inochi2D be welcome as an addition? I am open to suggestions as to how this would be handled, but I'm thinking of rendering them as 2D billboards within the 3D scene. Additionally some parts of it have been retooled and should no longer required complex features from godot. Only hard requirement is the ability to draw to texture which godot supports.

If this gets the green light I'll write the necessary code and submit a PR.

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