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This repository was archived by the owner on Feb 27, 2025. It is now read-only.
There are many parts in HotShot where we do not use a consistent uint size. Sometimes we use usize, other times u64, etc. This is particularly noticeable in the HotShot config and NetworkConfig. We should clean these up to make them consistent. Many places don't have a reason to be using a usize versus a u64, for example. Sometimes we are representing the same data in two different types across HotShot.
The text was updated successfully, but these errors were encountered:
There are many parts in HotShot where we do not use a consistent uint size. Sometimes we use usize, other times u64, etc. This is particularly noticeable in the HotShot config and NetworkConfig. We should clean these up to make them consistent. Many places don't have a reason to be using a usize versus a u64, for example. Sometimes we are representing the same data in two different types across HotShot.
The text was updated successfully, but these errors were encountered: