EdgeTX Sensors - FPV Game Development - additional "sensor data" for radio so we can play sound files #5579
KatanaDon9
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I am developing a fairly sophisticated FPV combat simulation game, real time target tracking at 20Hz, lasers, missiles and ECM systems, it has been a total blast so far making it. I would love to be able to add about 16 "sensors" to the CRSF.cpp that would be used to drive audio cues, like IR missile warnings and lock, gun and radar sounds. This seemed the most logical path to having the players radio be able to do this. I realize this does not benefit the EdgeTX project on the whole but would love to be able to do this without interfering or breaking anything, trying to tread lightly....
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