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app-frameworks/foundation/object-runtime/nsvalue.md

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@@ -71,7 +71,7 @@ typedef struct {
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* var pointerValue: UnsafeMutableRawPointer? 타입지정되지 않은 포인터를 값으로 반환합니다.
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* var nonretainedObjectValue: Any?
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The value as a non-retained pointer to an object.
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non-retained 객체를 반환합니다.
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### Working with Range Values
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@@ -80,7 +80,7 @@ typedef struct {
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### Working with Foundation Geometry Values
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* init\(point: NSPoint\) Foundation point 구조체를 포함하는 값 객체를 생성합니다. Creates a new value object containing the specified Foundation point structure.
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* init\(point: NSPoint\) Foundation point 구조체를 포함하는 값 객체를 생성합니다.
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* init\(size: NSSize\) Foundation size
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구조체를 포함하는 값 객체를 생성합니다.
@@ -91,7 +91,7 @@ typedef struct {
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* var pointValue: NSPoint
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Foundation point 구조체 표현 The Foundation point structure representation of the value.
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Foundation point 구조체 표현
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* var sizeValue: NSSize
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@@ -123,55 +123,38 @@ typedef struct {
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CoreGrapics affine transform 구조체를 포함하는 값 객체를 생성합니다.
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* var cgPointValue: CGPoint
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Returns the CoreGraphics point structure representation of the value.
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* var cgVectorValue: CGVector
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Returns the CoreGraphics vector structure representation of the value.
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* var cgSizeValue: CGSize
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Returns the CoreGraphics size structure representation of the value.
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* var cgRectValue: CGRect
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Returns the CoreGraphics rectangle structure representation of the value.
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* var cgPointValue: CGPoint CoreGraphics point 구조체 반환합니다.
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* var cgVectorValue: CGVector CoreGraphics vector 구조체를 반환합니다.
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* var cgSizeValue: CGSize CoreGraphics size 구조체를 반환합니다.
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* var cgRectValue: CGRect CoreGraphics rectangle 구조체를 반환합니다.
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* var cgAffineTransformValue: CGAffineTransform
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Returns the CoreGraphics affine transform representation of the value.
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CoreGraphics affine transform을 반환합니다.
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### Working with UIKit Geometry Values
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* init\(uiEdgeInsets: UIEdgeInsets\)
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UIkit edge inset 구조체를 포함하는 값 객체를 생성합니다.
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UIKit edge inset 구조체를 포함하는 값 객체를 생성합니다.
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* init\(uiOffset: UIOffset\)
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UIkit offset 구조체를 포함하는 값 객체를 생성합니다.
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* var uiEdgeInsetsValue: UIEdgeInsets
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Returns the UIKit edge insets structure representation of the value.
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UIKit offset 구조체를 포함하는 값 객체를 생성합니다.
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* var uiEdgeInsetsValue: UIEdgeInsets UIKit edge inset 구조체 반환합니다.
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* var uiOffsetValue: UIOffset
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Returns the UIKit offset structure representation of the value.
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UIKit offset 구조체를 반환합니다.
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### Working with CoreAnimation Transform Values
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* init\(caTransform3D: CATransform3D\)
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CoreAnimation transform 구조체를 포함하는 값 객체를 생성합니다.
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* var caTransform3DValue: CATransform3D
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The CoreAnimation transform structure representation of the value.
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* var caTransform3DValue: CATransform3D CoreAnimation transform 구조체를 반환합니다.
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### Working with Media Time Values
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CoreMedia time mapping 구조체를 포함하는 값 객체를 생성합니다.
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* var timeValue: CMTime
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The CoreMedia time structure representation of the value.
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* var timeRangeValue: CMTimeRange
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The CoreMedia time range structure representation of the value.
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* var timeMappingValue: CMTimeMapping
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The CoreMedia time mapping structure representation of the value.
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* var timeValue: CMTime CoreMedia time 구조체를 반환합니다.
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* var timeRangeValue: CMTimeRange CoreMedia time range 구조체를 반환합니다.
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* var timeMappingValue: CMTimeMapping CoreMedia time mapping 구조체를 반환합니다.
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### Working with Geographic Coordinate Values
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MapKit coordinate span 구조체를 포함하는 값 객체를 생성합니다.
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* var mkCoordinateValue: CLLocationCoordinate2D
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The CoreLocation geographic coordinate structure representation of the value.
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* var mkCoordinateSpanValue: MKCoordinateSpan
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The MapKit coordinate span structure representation of the value.
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* var mkCoordinateValue: CLLocationCoordinate2D CoreLocation geographic coordinate 구조체를 반환합니다.
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* var mkCoordinateSpanValue: MKCoordinateSpan MapKit coordinate span 구조체를 반환합니다.
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### Working with SceneKit Vector and Matrix Values
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SceneKit 4 x 4 matrix를 포함하는 값 객체를 생성합니다.
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* var scnVector3Value: SCNVector3
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The three-element Scene Kit vector representation of the value.
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* var scnVector4Value: SCNVector4
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The four-element Scene Kit vector representation of the value.
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* var scnMatrix4Value: SCNMatrix4
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The Scene Kit 4 x 4 matrix representation of the value.
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* var scnVector3Value: SCNVector3 three-element Scene Kit vector를 반환합니다.
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* var scnVector4Value: SCNVector4 four-element Scene Kit vector를 반환합니다.
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* var scnMatrix4Value: SCNMatrix4 Scene Kit 4 x 4 matrix를 반환합니다.
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### Comparing Value Objects
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