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Copy pathC语言命令行贪吃蛇.c
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C语言命令行贪吃蛇.c
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#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<time.h>
typedef struct{
int row,col;
}pt;
typedef struct{
pt head,tail;
}snake;
#define SNAKE_HEAD '+'
#define SNAKE_TAIL '-'
#define APPLE '@'
#define SIZE 30
enum{NOOVERLAP,OVERLAP};
enum{UP,DOWN,LEFT,RIGHT};
//设置蛇的开始位置
void init_snake(snake *p_snake){
p_snake->head.row=rand()%(SIZE-2)+2;
p_snake->head.col=rand()%(SIZE-2)+2;
switch(rand()%4){
case UP:
p_snake->tail.row=p_snake->head.row-1;
p_snake->tail.col=p_snake->head.col;
break;
case DOWN:
p_snake->tail.row=p_snake->head.row+1;
p_snake->tail.col=p_snake->head.col;
break;
case LEFT:
p_snake->tail.row=p_snake->head.row;
p_snake->tail.col=p_snake->head.col-1;
break;
case RIGHT:
p_snake->tail.row=p_snake->head.row;
p_snake->tail.col=p_snake->head.col+1;
break;
}
//设置苹果开始位置
}
void init_apple(pt *p_apple){
p_apple->row=rand()%SIZE+1;
p_apple->col=rand()%SIZE+1;
}
//显示所有内容
void show_map(const pt *p_apple,const snake *p_snake){
int row=0,col=0;//想想为什么不需用i,j来循环
for(row=0;row<=SIZE;row++){
for(col=0;col<=SIZE;col++){
if(row==p_snake->head.row&&col==p_snake->head.col){
printf("%c",SNAKE_HEAD);
}else if(row==p_snake->tail.row&&col==p_snake->tail.col){
printf("%c",SNAKE_TAIL);
}else if(row==p_apple->row&&col==p_apple->col){
printf("%c",APPLE);
}else{
printf(" ");
}
}
printf("\n");
}
}
//把蛇移动一步
void move_snake(snake *p_snake){
int direction=0;
printf("请选择一个方向?%d代表上,%d代表下,%d代表左,%d代表右",UP,DOWN,LEFT,RIGHT);
scanf("%d",&direction);
pt tmp=p_snake->head;
switch(direction){
case UP:
tmp.row--;
break;
case DOWN:
tmp.row++;
break;
case LEFT:
tmp.col--;
break;
case RIGHT:
tmp.col++;
break;
}
if(tmp.row<1||tmp.row>SIZE||tmp.col<1||tmp.col>SIZE){
return;
}
if(tmp.row==p_snake->tail.row&&tmp.col==p_snake->tail.col){
return;
}
p_snake->tail=p_snake->head;
p_snake->head=tmp;
}
//判断蛇和苹果的位置是否重叠
int overlap(const pt *p_apple,const snake *p_snake){
if(p_apple->row==p_snake->head.row&&p_apple->col==p_snake->head.col){
return OVERLAP;
}
if(p_apple->row==p_snake->tail.row&&p_apple->col==p_snake->tail.col){
return OVERLAP;
}
return NOOVERLAP;
}
int main(){
srand(time(0));
snake snake1={0};
pt apple={0};
init_apple(&apple);
init_snake(&snake1);
while(1){
if(overlap(&apple,&snake1)==NOOVERLAP){
break;
}
init_apple(&apple);
}
show_map(&apple,&snake1);
while(1){
move_snake(&snake1);
while(1){
if(overlap(&apple,&snake1)==NOOVERLAP){
break;
}
init_apple(&apple);
}
show_map(&apple,&snake1);
}
return 0;
}