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Copy pathGoodVibesSound.py
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Copy pathGoodVibesSound.py
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67 lines (47 loc) · 1.56 KB
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import time
import psutil
import pygame
import os
import random
processes = ['cursor.exe','idea64.exe', 'clion64.exe','Code.exe', 'geany.exe','netbeans.exe','devcpp.exe','pycharm64.exe']
pygame.mixer.init()
path = r"C:\Users\Doia\Documents\musica"
# Buscamos el proceso en cuestion
def find_processes():
#Usamos una bandera, ya que no haremos nada distinto dependiendo del programa
try:
for p in psutil.process_iter(attrs=['name']):
if p.info['name'] in processes:
return True
#Optimizamos la busqueda
except (psutil.NoSuchProcess, psutil.AccessDenied, psutil.ZombieProcess):
pass
return False
def load_music (path):
#arroja un arreglo
choice= random.choice(os.listdir(path))
print(choice)
#Escogemos una canción al azar
pygame.mixer.music.load(path+"\\"+choice)
pygame.mixer.music.play()
# while pygame.mixer.music.get_busy():
# time.sleep(1)
def main():
count = 0
while True:
ide_abierto = find_processes()
#Mientras haya encontrado un process
if ide_abierto and not pygame.mixer.music.get_busy():
if count < 2:
load_music(path)
count += 1
else:
pygame.mixer.music.stop()
break
elif not ide_abierto:
if pygame.mixer.music.get_busy():
pygame.mixer.music.stop()
#Busca el proceso, en teoria no debe de haber nada hasta este punto
time.sleep(5)
if __name__ == '__main__':
main()