LI06_01_base is Red Base in conn.

Result: Reputation is still pf_08_grp. It should be set to li_n_guardian and read Unidentifed to player and be very hostile :)
The code is in alley -> rep.cpp -> void REP::LoadSettings() line 32
It seems to be reading the config file and grabbing the values correctly as it output to console saying as much. Doesn't seem to be setting the rep though, although this code is repeated all over the place as far as I can see so I'm not sure why?
Also as a side note, this pattern:
uint obj_rep_group; pub::Reputation::GetReputationGroup(obj_rep_group, newrep); pub::Reputation::SetAffiliation(solarnick, obj_rep_group);
Should probably be it's own function as I found it repeated a lot throughout the project.
LI06_01_base is Red Base in conn.

Result: Reputation is still pf_08_grp. It should be set to li_n_guardian and read Unidentifed to player and be very hostile :)
The code is in alley -> rep.cpp -> void REP::LoadSettings() line 32
It seems to be reading the config file and grabbing the values correctly as it output to console saying as much. Doesn't seem to be setting the rep though, although this code is repeated all over the place as far as I can see so I'm not sure why?
Also as a side note, this pattern:
uint obj_rep_group; pub::Reputation::GetReputationGroup(obj_rep_group, newrep); pub::Reputation::SetAffiliation(solarnick, obj_rep_group);Should probably be it's own function as I found it repeated a lot throughout the project.