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script.js
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74 lines (60 loc) · 1.72 KB
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// JavaScript Document
const cells = document.querySelectorAll(".cell");
const statusText = document.getElementById("status");
const resetBtn = document.getElementById("reset");
let currentPlayer = "X";
let board = ["", "", "", "", "", "", "", "", ""];
let running = true;
const winPatterns = [
[0,1,2], [3,4,5], [6,7,8], // rows
[0,3,6], [1,4,7], [2,5,8], // cols
[0,4,8], [2,4,6] // diagonals
];
cells.forEach(cell => cell.addEventListener("click", cellClicked));
resetBtn.addEventListener("click", resetGame);
function cellClicked() {
const index = this.getAttribute("data-index");
if (board[index] !== "" || !running) {
return;
}
updateCell(this, index);
checkWinner();
}
function updateCell(cell, index) {
board[index] = currentPlayer;
cell.textContent = currentPlayer;
cell.classList.add("taken");
}
function changePlayer() {
currentPlayer = (currentPlayer === "X") ? "O" : "X";
statusText.textContent = `Player ${currentPlayer}'s turn`;
}
function checkWinner() {
let roundWon = false;
for (let i = 0; i < winPatterns.length; i++) {
const [a, b, c] = winPatterns[i];
if (board[a] && board[a] === board[b] && board[a] === board[c]) {
roundWon = true;
break;
}
}
if (roundWon) {
statusText.textContent = `🎉 Player ${currentPlayer} wins!`;
running = false;
} else if (!board.includes("")) {
statusText.textContent = "😮 It's a draw!";
running = false;
} else {
changePlayer();
}
}
function resetGame() {
currentPlayer = "X";
board = ["", "", "", "", "", "", "", "", ""];
running = true;
statusText.textContent = `Player X's turn`;
cells.forEach(cell => {
cell.textContent = "";
cell.classList.remove("taken");
});
}