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162162
163163## Main Features
164164
165+ - ** Thread safe and context pollution safe OpenGL**
165166- ** Asset management pipeline**
166167- ** Automatic pipeline layout creation**
167168- ** Shader introspection**
168- - ** Using SPIR-V shaders in OpenGL**
169+ - ** Using SPIR-V shaders in OpenGL and ES **
169170- ** Libraries of GLSL shader functions**
170171- ** Compute shaders**
171172- ** Virtual Texturing**
173+ - ** Virtual Geometry (programmable and non programmble fetching) with triangle batching**
172174- ** CUDA and OpenGL interop**
173175- ** OpenCL and OpenGL interop**
174- - ** CPU image filtering**
176+ - ** CPU asset manipulation ( image filtering, image format transcoding, mesh optimization and manipulation) **
175177
176178## Main Delivered Extensions
177179
178- - ** Mitsuba scene loader (auto-generated shaders) **
180+ - ** Auto Exposure **
179181- ** Tonemapper**
182+ - ** Mitsuba scene loader (auto-generated shaders)**
180183- ** Fastest blur on the planet**
181- - ** Bullet physics beginner integration **
184+ - ** Radeon rays interop **
182185- ** OptiX interop**
183- - ** Radeon rays interop **
186+ - ** Bullet physics beginner integration **
184187
185188## Platforms
186189
187190- [x] ** Windows**
188191
189192- [x] ** Linux**
190193
191- - [ ] ** Android 7.0 +**
194+ - [ ] ** Android 7.0 +** (WIP)
192195
193196- [ ] ** Mac OS**
194197
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