|
1 |
| -using System.Reflection; |
2 |
| -using System.Resources; |
3 |
| -using System.Runtime.CompilerServices; |
4 |
| -using System.Runtime.InteropServices; |
5 |
| -using System.Windows; |
6 |
| - |
7 |
| -// General Information about an assembly is controlled through the following |
8 |
| -// set of attributes. Change these attribute values to modify the information |
9 |
| -// associated with an assembly. |
10 |
| -[assembly: AssemblyTitle("ReportDesigner_AddingCustomControl")] |
11 |
| -[assembly: AssemblyDescription("")] |
12 |
| -[assembly: AssemblyConfiguration("")] |
13 |
| -[assembly: AssemblyCompany("")] |
14 |
| -[assembly: AssemblyProduct("ReportDesigner_AddingCustomControl")] |
15 |
| -[assembly: AssemblyCopyright("Copyright © 2016")] |
16 |
| -[assembly: AssemblyTrademark("")] |
17 |
| -[assembly: AssemblyCulture("")] |
18 |
| - |
19 |
| -// Setting ComVisible to false makes the types in this assembly not visible |
20 |
| -// to COM components. If you need to access a type in this assembly from |
21 |
| -// COM, set the ComVisible attribute to true on that type. |
22 |
| -[assembly: ComVisible(false)] |
23 |
| - |
24 |
| -//In order to begin building localizable applications, set |
25 |
| -//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file |
26 |
| -//inside a <PropertyGroup>. For example, if you are using US english |
27 |
| -//in your source files, set the <UICulture> to en-US. Then uncomment |
28 |
| -//the NeutralResourceLanguage attribute below. Update the "en-US" in |
29 |
| -//the line below to match the UICulture setting in the project file. |
30 |
| - |
31 |
| -//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] |
32 |
| - |
33 |
| - |
34 |
| -[assembly: ThemeInfo( |
35 |
| - ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located |
36 |
| - //(used if a resource is not found in the page, |
37 |
| - // or application resource dictionaries) |
38 |
| - ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located |
39 |
| - //(used if a resource is not found in the page, |
40 |
| - // app, or any theme specific resource dictionaries) |
41 |
| -)] |
42 |
| - |
43 |
| - |
44 |
| -// Version information for an assembly consists of the following four values: |
45 |
| -// |
46 |
| -// Major Version |
47 |
| -// Minor Version |
48 |
| -// Build Number |
49 |
| -// Revision |
50 |
| -// |
51 |
| -// You can specify all the values or you can default the Build and Revision Numbers |
52 |
| -// by using the '*' as shown below: |
53 |
| -// [assembly: AssemblyVersion("1.0.*")] |
54 |
| -[assembly: AssemblyVersion("1.0.0.0")] |
55 |
| -[assembly: AssemblyFileVersion("1.0.0.0")] |
| 1 | +using System.Reflection; |
| 2 | +using System.Resources; |
| 3 | +using System.Runtime.CompilerServices; |
| 4 | +using System.Runtime.InteropServices; |
| 5 | +using System.Windows; |
| 6 | + |
| 7 | +// General Information about an assembly is controlled through the following |
| 8 | +// set of attributes. Change these attribute values to modify the information |
| 9 | +// associated with an assembly. |
| 10 | +[assembly: AssemblyTitle("ReportDesigner_AddingCustomControl")] |
| 11 | +[assembly: AssemblyDescription("")] |
| 12 | +[assembly: AssemblyConfiguration("")] |
| 13 | +[assembly: AssemblyCompany("")] |
| 14 | +[assembly: AssemblyProduct("ReportDesigner_AddingCustomControl")] |
| 15 | +[assembly: AssemblyCopyright("Copyright © 2016")] |
| 16 | +[assembly: AssemblyTrademark("")] |
| 17 | +[assembly: AssemblyCulture("")] |
| 18 | + |
| 19 | +// Setting ComVisible to false makes the types in this assembly not visible |
| 20 | +// to COM components. If you need to access a type in this assembly from |
| 21 | +// COM, set the ComVisible attribute to true on that type. |
| 22 | +[assembly: ComVisible(false)] |
| 23 | + |
| 24 | +//In order to begin building localizable applications, set |
| 25 | +//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file |
| 26 | +//inside a <PropertyGroup>. For example, if you are using US english |
| 27 | +//in your source files, set the <UICulture> to en-US. Then uncomment |
| 28 | +//the NeutralResourceLanguage attribute below. Update the "en-US" in |
| 29 | +//the line below to match the UICulture setting in the project file. |
| 30 | + |
| 31 | +//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] |
| 32 | + |
| 33 | + |
| 34 | +[assembly: ThemeInfo( |
| 35 | + ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located |
| 36 | + //(used if a resource is not found in the page, |
| 37 | + // or application resource dictionaries) |
| 38 | + ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located |
| 39 | + //(used if a resource is not found in the page, |
| 40 | + // app, or any theme specific resource dictionaries) |
| 41 | +)] |
| 42 | + |
| 43 | + |
| 44 | +// Version information for an assembly consists of the following four values: |
| 45 | +// |
| 46 | +// Major Version |
| 47 | +// Minor Version |
| 48 | +// Build Number |
| 49 | +// Revision |
| 50 | +// |
| 51 | +// You can specify all the values or you can default the Build and Revision Numbers |
| 52 | +// by using the '*' as shown below: |
| 53 | +// [assembly: AssemblyVersion("1.0.*")] |
| 54 | +[assembly: AssemblyVersion("1.0.0.0")] |
| 55 | +[assembly: AssemblyFileVersion("1.0.0.0")] |
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