diff --git a/Descent3/game.cpp b/Descent3/game.cpp index 6f50d05aa..fca5c9562 100644 --- a/Descent3/game.cpp +++ b/Descent3/game.cpp @@ -966,7 +966,7 @@ void SetScreenMode(int sm, bool force_res_change) { } else { scr_width = FIXED_SCREEN_WIDTH; scr_height = FIXED_SCREEN_HEIGHT; - scr_bitdepth = 16; + scr_bitdepth = 32; } if (!rend_initted) { @@ -999,7 +999,7 @@ void SetScreenMode(int sm, bool force_res_change) { rend_initted = 1; mprintf(0, "Changing menu settings to default!\n"); Game_video_resolution = RES_640X480; - Render_preferred_state.bit_depth = 16; + Render_preferred_state.bit_depth = 32; scr_width = 640; scr_height = 480; } @@ -1017,7 +1017,7 @@ void SetScreenMode(int sm, bool force_res_change) { rend_initted = 1; mprintf(0, "Changing menu settings to default!\n"); Game_video_resolution = RES_640X480; - Render_preferred_state.bit_depth = 16; + Render_preferred_state.bit_depth = 32; scr_width = 640; scr_height = 480; Render_preferred_state.width = scr_width; diff --git a/renderer/HardwareOpenGL.cpp b/renderer/HardwareOpenGL.cpp index 992ccc0c7..259c0ac33 100644 --- a/renderer/HardwareOpenGL.cpp +++ b/renderer/HardwareOpenGL.cpp @@ -780,7 +780,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) { DEVMODE devmode; devmode.dmSize = sizeof(devmode); - devmode.dmBitsPerPel = 16; + devmode.dmBitsPerPel = 32; // devmode.dmBitsPerPel=gpu_preferred_state.bit_depth; devmode.dmPelsWidth = gpu_preferred_state.width; devmode.dmPelsHeight = gpu_preferred_state.height; @@ -794,7 +794,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) { if (retval != DISP_CHANGE_SUCCESSFUL) { mprintf(0, "Display mode change failed (err=%d), trying default!\n", retval); retval = -1; - devmode.dmBitsPerPel = 16; + devmode.dmBitsPerPel = 32; devmode.dmPelsWidth = 640; devmode.dmPelsHeight = 480; devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; @@ -807,7 +807,7 @@ int opengl_Init(oeApplication *app, renderer_preferred_state *pref_state) { opengl_Close(); return 0; } else { - gpu_preferred_state.bit_depth = 16; + gpu_preferred_state.bit_depth = 32; gpu_preferred_state.width = 640; gpu_preferred_state.height = 480; }