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Api.lua
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770 lines (646 loc) · 20.2 KB
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-- Api.lua
-- @Author : Dencer (tdaddon@163.com)
-- @Link : https://dengsir.github.io
-- @Date : 10/18/2019, 1:11:20 PM
--
---- LUA
local _G = _G
local type, next = type, next
local pairs, ipairs = pairs, ipairs
local select = select
local format = string.format
local tinsert = table.insert
local tonumber = tonumber
local assert = assert
local unpack = unpack
local nop = nop
---- C
local C = LibStub('C_Everywhere')
---- WOW
local GetScreenHeight = GetScreenHeight
local GetScreenWidth = GetScreenWidth
local PlaySound = PlaySound
local Ambiguate = Ambiguate
local GetInventorySlotInfo = GetInventorySlotInfo
local GetGuildInfo = GetGuildInfo
local GetNormalizedRealmName = GetNormalizedRealmName
local GetRealmName = GetRealmName
---- UI
local GameTooltip = GameTooltip
---- G
local MAX_GUILDBANK_TABS = MAX_GUILDBANK_TABS
local RAID_CLASS_COLORS = RAID_CLASS_COLORS
local BACKPACK_CONTAINER = Enum.BagIndex.Backpack
local BANK_CONTAINER = Enum.BagIndex.Bank
local KEYRING_CONTAINER = Enum.BagIndex.Keyring
local NUM_BAG_SLOTS = NUM_TOTAL_EQUIPPED_BAG_SLOTS or Constants.InventoryConstants.NumBagSlots
local NUM_BANKBAGSLOTS = Constants.InventoryConstants.NumBankBagSlots
local EQUIP_CONTAINER = 'equip'
local MAIL_CONTAINER = 'mail'
local COD_CONTAINER = 'cod'
local GLOBAL_SEARCH_OWNER = '$search'
---@class ns
local ns = select(2, ...)
local BUILD = tonumber(GetBuildInfo():match('^(%d+)%.')) or 0
ns.BUILD_VANILLA = BUILD == 1
ns.BUILD_MAINLINE = BUILD >= 11
ns.FEATURE_GUILDBANK = BUILD >= 2
ns.FEATURE_CURRENCY = BUILD >= 3
ns.FEATURE_RUNE = BUILD == 1
ns.FEATURE_RANGED_WEAPON = BUILD < 5
ns.FEATURE_KEYRING = BUILD >= 2 and BUILD < 5
ns.VERSION = tonumber((C.AddOns.GetAddOnMetadata('tdBag2', 'Version'):gsub('(%d+)%.?', function(x)
return format('%02d', tonumber(x))
end))) or 0
ns.DEFAULT_STYLE = 'Blizzard'
ns.EQUIP_CONTAINER = EQUIP_CONTAINER
ns.MAIL_CONTAINER = MAIL_CONTAINER
ns.COD_CONTAINER = COD_CONTAINER
ns.GLOBAL_SEARCH_OWNER = GLOBAL_SEARCH_OWNER
ns.ITEM_SIZE = 37
ns.ITEM_SPACING = 2
ns.SECONDS_OF_DAY = 24 * 60 * 60
ns.KEYRING_FAMILY = ns.BUILD_VANILLA and 9 or 256
ns.ITEM_BUTTON_CLASS = ns.BUILD_MAINLINE and 'ItemButton' or 'Button'
ns.LEFT_MOUSE_BUTTON = [[|TInterface\TutorialFrame\UI-Tutorial-Frame:12:12:0:0:512:512:10:65:228:283|t]]
ns.RIGHT_MOUSE_BUTTON = [[|TInterface\TutorialFrame\UI-Tutorial-Frame:12:12:0:0:512:512:10:65:330:385|t]]
ns.RACE_ICON_TCOORDS = ns.BUILD_VANILLA and {
['HUMAN_MALE'] = {0, 0.25, 0, 0.25},
['DWARF_MALE'] = {0.25, 0.5, 0, 0.25},
['GNOME_MALE'] = {0.5, 0.75, 0, 0.25},
['NIGHTELF_MALE'] = {0.75, 1.0, 0, 0.25},
['TAUREN_MALE'] = {0, 0.25, 0.25, 0.5},
['SCOURGE_MALE'] = {0.25, 0.5, 0.25, 0.5},
['TROLL_MALE'] = {0.5, 0.75, 0.25, 0.5},
['ORC_MALE'] = {0.75, 1.0, 0.25, 0.5},
['HUMAN_FEMALE'] = {0, 0.25, 0.5, 0.75},
['DWARF_FEMALE'] = {0.25, 0.5, 0.5, 0.75},
['GNOME_FEMALE'] = {0.5, 0.75, 0.5, 0.75},
['NIGHTELF_FEMALE'] = {0.75, 1.0, 0.5, 0.75},
['TAUREN_FEMALE'] = {0, 0.25, 0.75, 1.0},
['SCOURGE_FEMALE'] = {0.25, 0.5, 0.75, 1.0},
['TROLL_FEMALE'] = {0.5, 0.75, 0.75, 1.0},
['ORC_FEMALE'] = {0.75, 1.0, 0.75, 1.0},
} or {
['HUMAN_MALE'] = {0, 0.125, 0, 0.25},
['DWARF_MALE'] = {0.125, 0.25, 0, 0.25},
['GNOME_MALE'] = {0.25, 0.375, 0, 0.25},
['NIGHTELF_MALE'] = {0.375, 0.5, 0, 0.25},
['TAUREN_MALE'] = {0, 0.125, 0.25, 0.5},
['SCOURGE_MALE'] = {0.125, 0.25, 0.25, 0.5},
['TROLL_MALE'] = {0.25, 0.375, 0.25, 0.5},
['ORC_MALE'] = {0.375, 0.5, 0.25, 0.5},
['HUMAN_FEMALE'] = {0, 0.125, 0.5, 0.75},
['DWARF_FEMALE'] = {0.125, 0.25, 0.5, 0.75},
['GNOME_FEMALE'] = {0.25, 0.375, 0.5, 0.75},
['NIGHTELF_FEMALE'] = {0.375, 0.5, 0.5, 0.75},
['TAUREN_FEMALE'] = {0, 0.125, 0.75, 1.0},
['SCOURGE_FEMALE'] = {0.125, 0.25, 0.75, 1.0},
['TROLL_FEMALE'] = {0.25, 0.375, 0.75, 1.0},
['ORC_FEMALE'] = {0.375, 0.5, 0.75, 1.0},
['BLOODELF_MALE'] = {0.5, 0.625, 0.25, 0.5},
['BLOODELF_FEMALE'] = {0.5, 0.625, 0.75, 1.0},
['DRAENEI_MALE'] = {0.5, 0.625, 0, 0.25},
['DRAENEI_FEMALE'] = {0.5, 0.625, 0.5, 0.75},
}
ns.TOKENS = {20560, 20559, 20558}
-- @debug@
local L = LibStub('AceLocale-3.0'):GetLocale('tdBag2')
-- @end-debug@
--[===[@non-debug@
local L = LibStub('AceLocale-3.0'):GetLocale('tdBag2', true)
--@end-non-debug@]===]
ns.L = L
local BAG_ID = { --
BAG = 'bag',
BANK = 'bank',
MAIL = 'mail',
EQUIP = 'equip',
SEARCH = 'global-search',
}
local BAG_ICONS = { --
[BAG_ID.BAG] = [[Interface\Buttons\Button-Backpack-Up]],
[BAG_ID.BANK] = [[Interface\ICONS\INV_Misc_Bag_13]],
[BAG_ID.MAIL] = [[Interface\MailFrame\Mail-Icon]],
[BAG_ID.EQUIP] = [[Interface\ICONS\INV_Helmet_51]],
[BAG_ID.SEARCH] = [[Interface\ICONS\INV_Misc_Spyglass_03]],
}
local BAG_TITLES = { --
[BAG_ID.BAG] = L.TITLE_BAG,
[BAG_ID.BANK] = L.TITLE_BANK,
[BAG_ID.MAIL] = L.TITLE_MAIL,
[BAG_ID.EQUIP] = L.TITLE_EQUIP,
[BAG_ID.SEARCH] = L['Global search'],
}
local BAG_TOOLTIPS = {
[BAG_ID.BAG] = L['Inventory'],
[BAG_ID.BANK] = L['Bank'],
[BAG_ID.MAIL] = L['Mail'],
[BAG_ID.EQUIP] = L['Equipped'],
[BAG_ID.SEARCH] = L['Global search'],
}
local BAGS = { --
[BAG_ID.BAG] = {BACKPACK_CONTAINER},
[BAG_ID.BANK] = {BANK_CONTAINER},
[BAG_ID.MAIL] = {MAIL_CONTAINER, COD_CONTAINER},
[BAG_ID.EQUIP] = {EQUIP_CONTAINER},
[BAG_ID.SEARCH] = {},
}
if ns.FEATURE_GUILDBANK then
BAG_ID.GUILDBANK = 'guild'
BAG_TOOLTIPS[BAG_ID.GUILDBANK] = L['Guild bank']
BAGS[BAG_ID.GUILDBANK] = {}
end
local BAG_CLASSES = {
[BAG_ID.BAG] = {Frame = 'InventoryFrame', Item = 'Item', Container = 'Container'},
[BAG_ID.BANK] = {Frame = 'BankFrame', Item = 'Item', Container = 'Container'},
[BAG_ID.MAIL] = {Frame = 'SimpleFrame', Item = 'ItemBase', Container = 'TitleContainer'},
[BAG_ID.EQUIP] = {Frame = 'EquipFrame', Item = 'EquipItem', Container = 'EquipContainer'},
[BAG_ID.SEARCH] = {Frame = 'GlobalSearchFrame', Item = 'ItemBase', Container = 'GlobalSearchContainer'},
}
local BAG_SETS = {}
local BAG_IDS = {}
local INV_IDS = {}
do
local function touch(bag, bagId)
local slot = C.Container.ContainerIDToInventoryID(bag)
INV_IDS[slot] = bag
BAG_IDS[bag] = slot
tinsert(BAGS[bagId], bag)
end
for i = 1, NUM_BAG_SLOTS do
touch(i, BAG_ID.BAG)
end
for i = 1, NUM_BANKBAGSLOTS do
touch(i + NUM_BAG_SLOTS, BAG_ID.BANK)
end
if ns.FEATURE_KEYRING then
tinsert(BAGS[BAG_ID.BAG], KEYRING_CONTAINER)
end
if Constants.InventoryConstants.NumReagentBagSlots then
tinsert(BAGS[BAG_ID.BANK], Enum.BagIndex.Reagentbank)
end
for bagId, v in pairs(BAGS) do
for _, bag in pairs(v) do
BAG_SETS[bag] = bagId
end
end
if ns.FEATURE_GUILDBANK then
for i = 1, MAX_GUILDBANK_TABS do
tinsert(BAGS[BAG_ID.GUILDBANK], 50 + i)
end
end
end
local INV_TOOLTIPS = {}
local INV_ANCHORS = {}
local INV_ICONS = {}
do
local function left(i)
return {anchor = 'LEFT', index = i}
end
local function right(i)
return {anchor = 'RIGHT', index = i}
end
local function bottom(i)
return {anchor = 'BOTTOM', index = i}
end
local INV_DATA = { --
HEADSLOT = left(0),
NECKSLOT = left(1),
SHOULDERSLOT = left(2),
BACKSLOT = left(3),
CHESTSLOT = left(4),
SHIRTSLOT = left(5),
TABARDSLOT = left(6),
WRISTSLOT = left(7),
HANDSSLOT = right(0),
WAISTSLOT = right(1),
LEGSSLOT = right(2),
FEETSLOT = right(3),
FINGER0SLOT = right(4),
FINGER1SLOT = right(5),
TRINKET0SLOT = right(6),
TRINKET1SLOT = right(7),
-- @non-retail@
-- @end-non-retail@
}
if not ns.FEATURE_RANGED_WEAPON then
INV_DATA.MAINHANDSLOT = bottom(-0.5)
INV_DATA.SECONDARYHANDSLOT = bottom(0.5)
else
INV_DATA.MAINHANDSLOT = bottom(-1)
INV_DATA.SECONDARYHANDSLOT = bottom(0)
INV_DATA.RANGEDSLOT = bottom(1)
end
for key, pos in pairs(INV_DATA) do
local slot, icon = GetInventorySlotInfo(key)
INV_ICONS[slot] = icon
INV_ANCHORS[slot] = pos
INV_TOOLTIPS[slot] = _G[key]
end
end
ns.BAG_ID = BAG_ID
ns.BAG_ICONS = BAG_ICONS
ns.BAG_TITLES = BAG_TITLES
ns.BAG_TOOLTIPS = BAG_TOOLTIPS
ns.BAG_CLASSES = BAG_CLASSES
ns.INV_TOOLTIPS = INV_TOOLTIPS
ns.INV_ANCHORS = INV_ANCHORS
ns.INV_ICONS = INV_ICONS
ns.PLAYER = nil
ns.REALM = nil
ns.DEFAULT_WATCHES = { --
WARLOCK = {6265},
PRIEST = {17028, 17029},
MAGE = {17020, 17031, 17032},
DRUID = {17038, 17026},
PALADIN = {21177, 17033},
ROGUE = {5140, 5530},
SHAMAN = {17057, 17058},
}
ns.TRADE_BAG_ORDER = { --
NONE = 'none',
TOP = 'top',
BOTTOM = 'bottom',
}
ns.BREAK_TYPE = { --
NONE = 'none',
TYPE = 'type',
BAG = 'bag',
}
ns.FRAME_OPTION_EVENTS = { --
bagFrame = 'BAG_FRAME_TOGGLED',
managed = 'MANAGED_TOGGLED',
tokenFrame = 'TOKEN_FRAME_TOGGLED',
pluginButtons = 'PLUGIN_FRAME_TOGGLED',
scale = 'CONTAINER_LAYOUT',
column = 'CONTAINER_LAYOUT',
reverseSlot = 'CONTAINER_LAYOUT',
reverseBag = 'BAG_ORDER_CHANGED',
tradeBagOrder = 'BAG_ORDER_CHANGED',
iconCharacter = 'ICON_CHARACTER_TOGGLED',
}
ns.OPTION_EVENTS = { --
textOffline = 'TEXT_OFFLINE_TOGGLED',
iconJunk = 'ITEM_BORDER_UPDATE',
iconQuestStarter = 'ITEM_BORDER_UPDATE',
glowQuest = 'ITEM_BORDER_UPDATE',
glowUnusable = 'ITEM_BORDER_UPDATE',
glowQuality = 'ITEM_BORDER_UPDATE',
glowEquipSet = 'ITEM_BORDER_UPDATE',
glowNew = 'ITEM_BORDER_UPDATE',
glowAlpha = 'ITEM_BORDER_UPDATE',
colorSlots = 'ITEM_COLOR_UPDATE',
colorNormal = 'ITEM_COLOR_UPDATE',
colorQuiver = 'ITEM_COLOR_UPDATE',
colorSoul = 'ITEM_COLOR_UPDATE',
colorEnchant = 'ITEM_COLOR_UPDATE',
colorHerb = 'ITEM_COLOR_UPDATE',
colorKeyring = 'ITEM_COLOR_UPDATE',
emptyAlpha = 'ITEM_COLOR_UPDATE',
remainLimit = 'REMAIN_LIMIT_CHANGED',
tipCount = function()
return ns.Tooltip:Update()
end,
}
ns.CHARACTER_PROFILE = { --
---@type ProfileWatchItem[]
watches = {first = true},
hiddenBags = {[KEYRING_CONTAINER] = true},
}
---@class Database: AceDB.Schema
ns.PROFILE = {
global = { --
forever = {},
characters = {},
},
---@class Profile
profile = {
plugins = {},
frames = {
[BAG_ID.BAG] = { --
window = {point = 'BOTTOMRIGHT', x = -50, y = 100},
disableButtons = {},
column = 8,
reverseBag = false,
reverseSlot = false,
managed = false,
bagFrame = true,
tokenFrame = true,
pluginButtons = true,
scale = 1,
tradeBagOrder = ns.TRADE_BAG_ORDER.BOTTOM,
iconCharacter = false,
hiddenBags = {},
breakType = ns.BREAK_TYPE.TYPE,
breakHeight = 10,
},
[BAG_ID.BANK] = { --
window = {point = 'TOPLEFT', x = 50, y = -100},
disableButtons = {},
column = 12,
reverseBag = false,
reverseSlot = false,
managed = true,
bagFrame = true,
tokenFrame = true,
pluginButtons = true,
scale = 1,
tradeBagOrder = ns.TRADE_BAG_ORDER.NONE,
iconCharacter = false,
hiddenBags = {},
breakType = ns.BREAK_TYPE.TYPE,
breakHeight = 10,
},
[BAG_ID.MAIL] = { --
window = {point = 'TOPLEFT', x = 50, y = -100},
column = 12,
reverseSlot = false,
managed = true,
scale = 1,
iconCharacter = false,
},
[BAG_ID.EQUIP] = {
window = {point = 'TOPLEFT', x = 50, y = -100},
column = 6,
reverseSlot = false,
managed = true,
scale = 1,
iconCharacter = true,
tdInspect = true,
},
[BAG_ID.SEARCH] = {
window = {point = 'CENTER', x = 0, y = 0},
column = 16,
reverseSlot = false,
managed = true,
scale = 1,
},
},
displayMail = true,
displayMerchant = true,
displayCharacter = false,
displayAuction = true,
displayTrade = true,
displayCraft = true,
displayBank = true,
closeMail = true,
closeMerchant = true,
closeCharacter = false,
closeAuction = true,
closeTrade = true,
closeCraft = true,
closeBank = true,
closeCombat = false,
glowQuest = true,
glowUnusable = true,
glowQuality = true,
glowEquipSet = true,
glowNew = true,
glowAlpha = 0.5,
lockFrame = false,
iconJunk = true,
iconQuestStarter = true,
textOffline = true,
tipCount = true,
tipCountGuild = true,
remainLimit = 0,
borderStyle = 'Default',
colorSlots = true,
emptyAlpha = 0.9,
searches = {first = true},
style = 'Blizzard',
-- @debug@
colorNormal = {},
tokens = 1,
-- @end-debug@
},
}
ns.BAG_FAMILIES = {}
ns.BAG_FAMILY_KEYS = {}
local function familyColor(families, key, name, profile)
local t = type(families)
if t == 'table' then
for _, family in ipairs(families) do
ns.BAG_FAMILY_KEYS[family] = key
end
elseif t == 'number' then
ns.BAG_FAMILY_KEYS[families] = key
end
ns.PROFILE.profile[key] = profile
tinsert(ns.BAG_FAMILIES, {key = key, name = name})
end
familyColor(nil, 'colorNormal', L['Normal Color'], {r = 1, g = 1, b = 1})
familyColor({1, 2}, 'colorQuiver', L['Quiver Color'], {r = 1, g = 0.87, b = 0.68})
if ns.BUILD_VANILLA then
familyColor({3, 4}, 'colorSoul', L['Soul Color'], {r = 0.64, g = 0.39, b = 1})
familyColor(6, 'colorHerb', L['Herbalism Color'], {r = 0.5, g = 1, b = 0.5})
familyColor(7, 'colorEnchant', L['Enchanting Color'], {r = 0.64, g = 0.83, b = 1})
familyColor(9, 'colorKeyring', L['Keyring Color'], {r = 1, g = 0.67, b = 0.95})
else
familyColor(4, 'colorSoul', L['Soul Color'], {r = 0.64, g = 0.39, b = 1})
familyColor(8, 'colorLeather', L['Leatherworking Color'], {r = 0.98, g = 0.44, b = 0.44})
familyColor(32, 'colorHerb', L['Herbalism Color'], {r = 0.5, g = 1, b = 0.5})
familyColor(64, 'colorEnchant', L['Enchanting Color'], {r = 0.64, g = 0.83, b = 1})
familyColor(128, 'colorEngineer', L['Engineering Color'], {r = 0.96, g = 1, b = 0})
familyColor(512, 'colorGems', L['Gems Color'], {r = 0.32, g = 0.61, b = 1})
familyColor(512, 'colorMine', L['Mining Color'], {r = 0.96, g = 0.27, b = 0.90})
familyColor(256, 'colorKeyring', L['Keyring Color'], {r = 1, g = 0.67, b = 0.95})
end
function ns.memorize(func)
local cache = {}
return function(arg1, ...)
local value = cache[arg1]
if value == nil then
value = func(arg1, ...)
cache[arg1] = value
end
return value
end
end
function ns.GetBags(bagId)
return BAGS[bagId]
end
function ns.GetBagId(bag)
return BAG_SETS[bag]
end
function ns.IsInBag(bag)
return BAG_SETS[bag] == BAG_ID.BAG
end
function ns.IsInBank(bag)
return BAG_SETS[bag] == BAG_ID.BANK
end
function ns.IsBackpack(bag)
return bag == BACKPACK_CONTAINER
end
function ns.IsBank(bag)
return bag == BANK_CONTAINER
end
function ns.IsKeyring(bag)
return bag == KEYRING_CONTAINER
end
function ns.IsEquip(bag)
return bag == EQUIP_CONTAINER
end
function ns.IsMail(bag)
return bag == MAIL_CONTAINER
end
function ns.IsBaseBag(bag)
return ns.IsBackpack(bag) or ns.IsBank(bag) or ns.IsKeyring(bag)
end
function ns.IsCustomBag(bag)
return ns.IsContainerBag(bag) and bag > BACKPACK_CONTAINER
end
function ns.IsReagentBank(bag)
return bag == Enum.BagIndex.Reagentbank
end
function ns.IsReagentBag(bag)
return bag == Enum.BagIndex.ReagentBag
end
function ns.IsContainerBag(bag)
return tonumber(bag)
end
function ns.SlotToBag(inv)
return INV_IDS[inv]
end
function ns.BagToSlot(bag)
return BAG_IDS[bag]
end
function ns.IsSelf(owner)
return not owner or owner == ns.PLAYER
end
function ns.AnchorTooltip(frame)
if frame:GetRight() >= (GetScreenWidth() / 2) then
GameTooltip:SetOwner(frame, 'ANCHOR_LEFT')
else
GameTooltip:SetOwner(frame, 'ANCHOR_RIGHT')
end
end
function ns.AnchorTooltip2(frame, anchor, x, y, owner)
GameTooltip:SetOwner(owner or frame, 'ANCHOR_NONE')
if frame:GetTop() > (GetScreenHeight() / 2) then
GameTooltip:SetPoint('TOP' .. anchor, frame, 'BOTTOM' .. anchor, x, y)
else
GameTooltip:SetPoint('BOTTOM' .. anchor, frame, 'TOP' .. anchor, x, y)
end
end
function ns.GetOwnerAddress(owner)
return ns.REALM, owner or ns.PLAYER, owner == GLOBAL_SEARCH_OWNER
end
local function NormalizedRealmName(realm)
return realm:gsub('[%s-]+', '')
end
function ns.GetNormalizedRealmName()
local realm = GetNormalizedRealmName()
if not realm or realm == '' then
realm = NormalizedRealmName(GetRealmName())
end
return realm
end
function ns.GetCurrentGuildOwner()
local name, _, _, realm = GetGuildInfo('player')
if not name then
return
end
if not realm or realm == '' then
realm = ns.GetNormalizedRealmName()
end
return format('@%s-%s', name, realm)
end
function ns.IsGuildOwner(key)
return key and key:find('^@')
end
ns.IsGuildOwner = ns.memorize(ns.IsGuildOwner)
function ns.GetCharacterProfileKey(name, realm)
if name:find('-') then
name, realm = name:match('(.+)-(.+)')
end
return format('%s - %s', name, realm)
end
function ns.PlayToggleSound(flag)
return PlaySound(flag and 856 or 857)
end
function ns.GetOwnerColoredName(owner)
local color = RAID_CLASS_COLORS[owner.class or 'PRIEST']
return format('|cff%02x%02x%02x%s|r', color.r * 0xFF, color.g * 0xFF, color.b * 0xFF, Ambiguate(owner.name, 'none'))
end
function ns.LeftButtonTip(text)
return ns.LEFT_MOUSE_BUTTON .. text, 1, 1, 1
end
function ns.RightButtonTip(text)
return ns.RIGHT_MOUSE_BUTTON .. text, 1, 1, 1
end
function ns.Spawned(method)
return function(a1, a2, a3, a4, a5, a6, a7, a8, a9)
return C.Timer.After(0, function()
return method(a1, a2, a3, a4, a5, a6, a7, a8, a9)
end)
end
end
function ns.NameGenerator(name)
local index = 0
return function()
index = index + 1
return name .. index
end
end
function ns.CopyDefaults(dest, src)
dest = dest or {}
for k, v in pairs(src) do
if type(v) == 'table' then
dest[k] = ns.CopyDefaults(dest[k], v)
elseif dest[k] == nil then
dest[k] = v
end
end
return dest
end
function ns.RemoveDefaults(dest, src)
if dest == nil then
return
end
for k, v in pairs(src) do
if type(v) == 'table' then
dest[k] = ns.RemoveDefaults(dest[k], v)
elseif dest[k] == v then
dest[k] = nil
end
end
return next(dest) and dest or nil
end
function ns.Hook(...)
local tbl, key, func
local n = select('#', ...)
if n == 3 then
tbl, key, func = ...
elseif n == 2 then
tbl, key, func = _G, ...
else
assert(false)
end
local function pack(...)
return select('#', ...), {...}
end
local orig = tbl[key]
tbl[key] = function(...)
local l, r = pack(orig(...))
func(...)
return unpack(r, 1, l)
end
end
---@generic T: table, V
---@param t T
---@return fun(table: V[], i?: integer):integer, V
---@return T
---@return integer i
function ns.safeipairs(t)
if t then
return ipairs(t)
else
---@diagnostic disable-next-line: missing-return-value
return nop
end
end
local LibShowUIPanel = LibStub('LibShowUIPanel-1.0')
ns.ShowUIPanel = LibShowUIPanel.ShowUIPanel
ns.HideUIPanel = LibShowUIPanel.HideUIPanel