Commit 8758e1a
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v1.05
Jobs SST and Evolution: Fixed potential spawning when script jobs were activated.
Fill: Added option to add ship mods to entire fleet instead of one military ship, added option to add a faction specific paint mod to a ship when adding ship mods.
God: Added option to allow faction to build in friendly sectors if they own none, added recovery system so that stations destroyed that were upgraded/built by dagod will try again, increased delay between station upgrade/build orders, improved prioritization of high importance wares.
Dynamic War: Uncapped maximum favors held.
Jobs SST: Improved tracking of sector tags for when sectors are lost.
UI Menus: Added option to enable/disable faction logic for a sector, improved increase/decrease relations menus to more clearly show when a favor is available, improved coding so changing relation with player on another faction's page is similar, added comparison to last time the military strength menu was opened, changed submenus that were previously only available when option was enabled to instead be available but with a text snippet, added the new fill options to fill menu, changed fill statistics to show amount only instead of amount and volume, added the news god options to god menu.1 parent 3331144 commit 8758e1a
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