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[BUG] Incorrect texture connection between red_painted_crenelation and edge blocks #109

@t-lecoublet

Description

@t-lecoublet

Environment

Minecraft version: 1.20.1
Mod loader: Forge
Mod version: 1.5.43

Description

There appears to be a rendering issue when the block
dawnoftimebuilder:red_painted_crenelation is placed adjacent to edge-type blocks, such as dawnoftimebuilder:spruce_planks_edge.

When these blocks are next to each other, the shared face does not render correctly, resulting in missing or incorrect textures.

Steps to reproduce

  1. Launch Minecraft 1.20.1 with Forge and Dawn of Time Builder
  2. Place a red_painted_crenelation block
  3. Place an edge block (e.g. spruce_planks_edge) directly next to it
  4. Observe the texture rendering between the two blocks

Expected behavior

Textures should render and connect correctly between crenelation and edge blocks, with no missing faces or visual artifacts.

Actual behavior

The texture between red_painted_crenelation and adjacent edge blocks does not render correctly when placed side by side.

Technical notes / hypothesis

It looks like crenelation blocks may be using the same (or a very similar) connection logic, blockstate setup, or model system as edge blocks.
When both block types are adjacent, the connection logic may incorrectly treat the neighboring block as compatible, leading to a missing texture for the shared face.

A screenshot illustrating the issue will be attached to this issue.

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