Quick Description
The client will randomly disconnect from the server with no errors and the server still thinks its connected to the client.
- Using latest version of DarkRift 2.
- Using TCP to send/receive packets.
Explanation
The master server is on port 4296, which all clients connect to. Once the client finds a match, a new .exe instance is opened to run on the next available port: 4297 then the client connects to this game server as well to play the match.
After awhile, the client randomly disconnects from the instanced game server that is on port 4297 but is still connected to the master server on port 4296.
This usually happens if the device being used has a poor internet connection. I was able to reproduce this issue continuously by using a VPN but several players are facing this problem without any VPN.
Quick Description
The client will randomly disconnect from the server with no errors and the server still thinks its connected to the client.
Explanation
The master server is on port 4296, which all clients connect to. Once the client finds a match, a new .exe instance is opened to run on the next available port: 4297 then the client connects to this game server as well to play the match.
After awhile, the client randomly disconnects from the instanced game server that is on port 4297 but is still connected to the master server on port 4296.
This usually happens if the device being used has a poor internet connection. I was able to reproduce this issue continuously by using a VPN but several players are facing this problem without any VPN.