Any idea how to find out the cause of the following issue as the server somehow disconnect the client even the client try to send the ping to server every 5 seconds.
[Info] ClientManager Client [31] disconnected.
UnityEngine.Debug:Log (object)
DarkRift.Server.Unity.UnityConsoleWriter:WriteEvent (DarkRift.Server.WriteEventArgs) (at Assets/PackagesUnity/DarkRift/DarkRift/Plugins/Server/UnityConsoleWriter.cs:27)
DarkRift.Server.LogManager:WriteEvent (string,string,DarkRift.LogType,System.Exception)
DarkRift.Server.Logger:Info (string,System.Exception)
DarkRift.Server.ClientManager:FinaliseClientDisconnect (System.Exception,System.Net.Sockets.SocketError,DarkRift.Server.Client,int)
DarkRift.Server.ClientManager/<>c__DisplayClass40_0:b__1 (DarkRift.Dispatching.ActionDispatcherTask)
DarkRift.Dispatching.ActionDispatcherTask:g__RunCallback|6_0 (object)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Any idea how to find out the cause of the following issue as the server somehow disconnect the client even the client try to send the ping to server every 5 seconds.
[Info] ClientManager Client [31] disconnected.
UnityEngine.Debug:Log (object)
DarkRift.Server.Unity.UnityConsoleWriter:WriteEvent (DarkRift.Server.WriteEventArgs) (at Assets/PackagesUnity/DarkRift/DarkRift/Plugins/Server/UnityConsoleWriter.cs:27)
DarkRift.Server.LogManager:WriteEvent (string,string,DarkRift.LogType,System.Exception)
DarkRift.Server.Logger:Info (string,System.Exception)
DarkRift.Server.ClientManager:FinaliseClientDisconnect (System.Exception,System.Net.Sockets.SocketError,DarkRift.Server.Client,int)
DarkRift.Server.ClientManager/<>c__DisplayClass40_0:b__1 (DarkRift.Dispatching.ActionDispatcherTask)
DarkRift.Dispatching.ActionDispatcherTask:g__RunCallback|6_0 (object)
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()