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linkedStackType.h
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252 lines (143 loc) · 3.26 KB
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#pragma once
#include <iostream>
#include "linkedStackType.h"
using namespace std;
template <class Type>
struct nodeType
{
Type info;
nodeType<Type>* link;
};
template<class Type>
class linkedStackType
{
private:
nodeType<Type>* stackTop;
public:
linkedStackType();
void initializeStack();
bool isEmptyStack();
bool isFullStack();
void push(const Type& newItem);
void pop(Type& poppedElement);
void destroyStack();
~linkedStackType();
const linkedStackType<Type>& operator= (const linkedStackType<Type>&);
linkedStackType(const linkedStackType<Type>& otherStack);
};
template<class Type>
linkedStackType<Type>::linkedStackType()
{
stackTop = NULL;
}
template<class Type>
void linkedStackType<Type> ::destroyStack()
{
nodeType<Type> *temp;
while (stackTop != NULL)
{
temp = stackTop;
stackTop = stackTop->link;
delete temp;
}
}
template<class Type>
void linkedStackType<Type>::initializeStack()
{
destroyStack();
}
template<class Type>
bool linkedStackType<Type>::isEmptyStack()
{
return(stackTop== NULL);
}
template<class Type>
bool linkedStackType<Type>::isFullStack()
{
return 0;
}
template<class Type>
void linkedStackType<Type>::push(const Type& newElement)
{
nodeType<Type>* newNode;
newNode = new nodeType<Type>;
newNode->info = newElement;
newNode->link = stackTop;
stackTop = newNode;
}
template<class Type>
void linkedStackType<Type>::pop(Type & poppedElement)
{
nodeType<Type>* temp;
poppedElement= stackTop->info;
temp = stackTop;
stackTop= stackTop->link;
delete temp;
}
template<class Type>
linkedStackType<Type>::linkedStackType(const linkedStackType<Type>& otherStack)
{
nodeType<Type>* newNode, *current, * last;
if (otherStack.stackTop == NULL)
stackTop = NULL;
else
{
current =otherStack.stackTop;
stackTop = new nodeType<Type>;
stackTop->info = current->info;
stackTop->link = NULL;
last =stackTop;
current = current->link;
while (current != NULL)
{
newNode =new nodeType<Type>;
newNode->info = current->info;
newNode->link = NULL;
last->link =newNode;
last = newNode;
current =current->link;
}
}
}
template<class Type>
linkedStackType<Type>::~linkedStackType()
{
nodeType<Type>* temp;
while (stackTop != NULL)
{
temp = stackTop;
stackTop = stackTop->link;
delete temp;
}
}
template<class Type>
const linkedStackType<Type>& linkedStackType<Type>::operator= (const linkedStackType<Type>& otherStack)
{
nodeType<Type>* newNode, * current, * last;
if (this != &otherStack)
{
if (stackTop != NULL)
destroyStack();
if (otherStack.stackTop == NULL)
stackTop = NULL;
else
{
current = otherStack.stackTop;
stackTop = new nodeType<Type>;
stackTop->info = current->info;
last = stackTop;
current = current->link;
stackTop->link = NULL;
while (current != NULL)
{
newNode = new nodeType<Type>;
newNode->link = NULL;
newNode->info = current->info;
last->link = newNode;
last = newNode;
current = current->link;
}
}
}
return *this;
}