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HomeWork01.js
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/* POINT */
var Point = function (x, y) {
this.x = x || 0;// se i valori passati sono null vengono inizializzati a 0
this.y = y || 0;
};
Point.prototype.toString = function() {
return "x = " + this.x + " , y = " + this.y;
};
oint.prototype.translate = function(dx,dy) {
this.x += dx;
this.y += dy;
return this; // utile per il chaining
};
var randomPoint = function() {
var x = Math.sin(Math.random() * 90) * 100;
var y = Math.sin(Math.random() * 90) * 100;
/*
*oppure
*var x = Math.cell(Math.random * 100);
*var y = Math.cell(Math.random * 100);
*/
return new Point(x,y);
};
+var generatePoints = function(n) {
var n = n || 1;
var array = new Array(n);
for (var i = 0; i < n; i++) {
array[i] = randomPoint();
}
return array;
};
var sqrt = Math.sqrt;
var pow = Math.pow;
Point.prototype.getDistance = function(point) {
return sqrt(pow(point.y - this.y, 2) + pow(point.x - this.y, 2));
};
/* TRIANGLE */
var Triangle = function (p1, p2, p3) {
this.p1 = p1;
this.p2 = p2;
this.p3 = p3;
this.l1 = p2.getDistance(p3);
this.l2 = p3.getDistance(p1);
this.l3 = p1.getDistance(p2);
}
Triangle.prototype.getPerimeter = function() {
return this.l1 + this.l2 + this.l3;
};
Triangle.prototype.getArea = function() {
var p = this.getPerimeter() / 2;
return sqrt(p*(p - this.l1)*(p - this.l2)*(p - this.l3));
};
var x1 = 0, y1 = 0;
var x2 = 10, y2 = 0;
var x3 = 0, y3 = 10;
var p1 = new Point(x1, y1);
var p2 = new Point(x2, y2);
var p3 = new Point(x3, y3);
var d = p1.getDistance(p2);
var t = new Triangle(p1,p2,p3);
var perimetro = t.getPerimeter();
var area = t.getArea();