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FM_ARexx_Ita.guide
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@database "FM_ARexx.guide"
@author "Dino Papararo"
@remark "$VER: FM_ARexx Guide 3.0 (06 February 2005)"
@remark "Created with GoldED 5.0.6"
@font courier.font 13
@wordwrap
@node MAIN "Benvenuto"
Benvenuto nel mondo di @{b}FlashMandel-ARexx!@{ub}
Questa guida ti aiuterà a scrivere script arexx per FlashMandelNG. Nota che nelle pagine seguenti saranno spiegate solo
le caratteristice della interfaccia arexx di FlashMandelNG. Se non hai familiarità con la sintassi del linuaggio arexx,
fai riferimento al manuale arexx distribuito insieme a molti computers Amiga.
@{"Generale" link GENERAL} informazioni generali per scrivere script per FlashMandelNG.
@{"Comandi" link COMMANDS} lista di tutti i comandi implementati in FlashMandelNG.
@{"Esempi" link ESEMPIOS} alcuni script di esempio.
@{"Problemi conosciuti" link PROBLEMS} se arexx rifiuta d funzionare :-(
@endnode
@node GENERAL "Informazioni generali"
Informazioni generali per l'interfaccia arexx di FlashMandelNG:
* Dove @{b}salvare@{ub} gli script.
Il percorso standard è "FLASHMANDEL:arexx". E' più semplice per te salvare tutti gli script in questo cassetto.
* L'@{b}hostname@{ub}
L'hostname è sempre scritto in questo modo: @{b}FLASHMANDEL.n@{ub}. Il primo programma lanciato ha sempre n = 1, il secondo n = 2
e così via...
* Come @{b}avviare@{ub} uno script.
Ci sono diverse possibilità per fare ciò:
1. Ovviamente puoi avviare uno script digitandone il nome nella shell. Per esempio:
> rx FLASHMANDEL:arexx/test.rexx FLASHMANDEL.1
2. Puoi scegliere il menu "ARexx/Launch...". Poi si aprirà un filerequester dal quale potrai scegliere lo script da eseguire.
3. Puoi creare un sotto menu nel menu arexx utilizzando i tooltype dell'icona. Il primo dovrà avere il nome REXXCMD.1, il successivo
REXXCMD.2 e così via...
Non ci sono limiti sulla quantità dei sottomenu se non quello imposto dall'AmigaOS.
@{b}@{u}IMPORTANTE:@{uu}@{ub}
Ogni script avviato da FlashMandelNG, eredita l'attuale hostname come primo argomento. In questo modo puoi sempre impostare
l'hostname, se hai lanciato FlashMandelNG più volte.
* Se esiste lo speciale script arexx chiamato "FLASHMANDEL:arexx/startup.rexx", sarà avviato alla partenza di FlashMandelNG.
Utilissimo per configurare FlashMandelNG o per ascoltare un suono in background o...
@endnode
@node PROBLEMS "Problemi conosciuti"
Si possono riscontrare i seguenti paricolari problemi con l'interfaccia arexx di FlashMandelNG:
* FlashMandelNG utilizza la reaction-arexx-class. Per questo motivo è indispensabile avere almeno l'AmigaOS 3.5+
per utilizzare questa funzionalità.
Non è previsto il supporto per versioni precedenti dell'OS neanche per il futuro, mi dispiace però:
perchè non aggiornoi il tuo sistema? - con AmigaOS 3.5+ avrai tra le altre cose anche una interfaccia reaction migliorata!
* Nessun altro problema conosciuto.
@endnode
@node ESEMPIOS "Esempi"
Esempi distribuiti con FlashMandelNG:
* @{"Benchmark_II.rexx" link "FLASHMANDEL:arexx/_benchmark_ii.rexx/Main"}:
E' uno script per fare giusto un pò di benchmark con FlashMandel. Si possono selezionare diverse opzioni ma necessita dell'AWNPIPE per l'interfaccia utente. E' totalmente localizzato e 'ricorda' le ultime impostazioni.
* @{"Create_FMandel_Anim.rexx" link "FLASHMANDEL:arexx/_create_fmandel_anim.rexx/Main"}:
Crea un'animazione in formato ANIM IFF. Anche questo script necessita della AWNPIPE per funzionare in quanto l'interfaccia utente si basa su di essa. Ci sono diverse opzioni tra le quali scegliere tipo ti animazione, scalatura, ecc.. il tutto è totalmente localizzato e 'ricorda' le ultime impostazioni.
* @{"ToolBar.rexx" link "FLASHMANDEL:arexx/_toolbar.rexx/Main"}:
Apre una barra strumenti sullo schermo comprendente tutte le funzioni più importanti. E' possibile lanciare questo script ad ogni avvio utilizzando 'startup.rexx'. Anche questo script necessita della AWNPIPE per funzionare in quanto l'interfaccia utente si basa su di essa, il tutto anche in questo caso è totalmente localizzato e 'ricorda' le ultime impostazioni.
* @{"PlayMovie.rexx" link "FLASHMANDEL:arexx/PlayMovie.rexx/Main"}:
Fa giusto alcuni zoom nell'immagine a video.
* @{"RunningColor.rexx" link "FLASHMANDEL:arexx/RunningColor.rexx/Main"}:
Dimostrazione su come manipolare i colori all'interno della tavolozza.
* @{"SaveAnim.rexx" link "FLASHMANDEL:arexx/SaveAnim.rexx/Main"}:
Fa dieci zoom nell'immagine a video e salva il tutto in formato IFF-ANIM. Il pecorso può essere scelto tramite il requester.
* @{"startup.rexx" link "FLASHMANDEL:arexx/startup.rexx/Main"}:
Esempio di statup-script per FlashMandelNG. Verrà eseguito alla partenza riproducendo il 'welcome sound'.
* @{"StopSound.rexx" link "FLASHMANDEL:arexx/StopSound.rexx/Main"}:
Interrompe la riproduzine di un suono.
* @{"Test_ARexx.rexx" link "FLASHMANDEL:arexx/Test_ARexx.rexx/Main"}:
Quì troverai il codice di esempio per tutti i comandi arexx implementati in FlashMandelNG.
Per testare un comando, è necessario cambiare la linea "IF 0" in "IF 1".
@endnode
@node COMMANDS "Welcome"
Segue una lista di tutti i comandi arexx implementati in FlashMandelNG:
@{u}Comandi menu Progetto:@{uu}
@{"ABOUT" link AREXX-COMMAND_ABOUT} Apre una finestra di informazioni generali.
@{"SYSINFO" link AREXX-COMMAND_SYSINFO} Apre una finestra sulle risorse del sistema.
@{"HELP" link AREXX-COMMAND_HELP} Mostra la guida in linea.
@{"LOAD_PICTURE" link AREXX-COMMAND_LOAD_PICTURE} Carica una immagine.
@{"SAVE_PICTURE" link AREXX-COMMAND_SAVE_PICTURE} Salva una immagine.
@{"LOAD_PALETTE" link AREXX-COMMAND_LOAD_PALETTE} Carica una tavolozza.
@{"SAVE_PALETTE" link AREXX-COMMAND_SAVE_PALETTE} Salva una tavolozza.
@{"PRINT" link AREXX-COMMAND_PRINT} Stampa una immagine.
@{"QUIT" link AREXX-COMMAND_QUIT} Termna FlashMandelNG
@{u}Comandi menu Opzioni:@{uu}
@{"SHOW_TITLE" link AREXX-COMMAND_SHOW_TITLE} Nasconde la barra del titolo.
@{"SHOW_ELAPSED" link AREXX-COMMAND_SHOW_ELAPSED} Mostra il tempo trascorso.
@{"SET_COORDINATES" link AREXX-COMMAND_SET_COORDINATES} Imposta le coordinate complesse.
@{"GET_COORDINATES" link AREXX-COMMAND_GET_COORDINATES} Ottiene le coordinate complesse.
@{"SET_ITERATIONS" link AREXX-COMMAND_SET_ITERATIONS} Imposta il numero delle iterazioni.
@{"GET_ITERATIONS" link AREXX-COMMAND_GET_ITERATIONS} Ottiene il numero delle iterazioni.
@{"SET_POWER" link AREXX-COMMAND_SET_POWER} Imposta l'esponente del polinomio.
@{"GET_POWER" link AREXX-COMMAND_GET_POWER} Ottiene l'esponente del polinomio.
@{"SET_PRIORITY" link AREXX-COMMAND_SET_PRIORITY} Imposta la priorità del task.
@{"GET_PRIORITY" link AREXX-COMMAND_GET_PRIORITY} Ottiene la priorità del task.
@{"SET_COLOR_REMAP" link AREXX-COMMAND_SET_COLOR_REMAP} Imposta il metodo di mappatura dei colori.
@{"GET_COLOR_REMAP" link AREXX-COMMAND_GET_COLOR_REMAP} Ottiene il metodo di mappatura dei colori.
@{"SET_FRACTAL_TYPE" link AREXX-COMMAND_SET_FRACTAL_TYPE} Imposta il tipo di frattale (Julia/Mandelbrot).
@{"GET_FRACTAL_TYPE" link AREXX-COMMAND_GET_FRACTAL_TYPE} Ottiene il tipo di frattale (Julia/Mandelbrot).
@{"SET_CPU_TYPE" link AREXX-COMMAND_SET_CPU_TYPE} Imposta il processore con il quale operare (68k/PPC)
@{"GET_CPU_TYPE" link AREXX-COMMAND_GET_CPU_TYPE} Ottiene il processore con il quale operare (68k/PPC)
@{u}Comandi menu Calcola:@{uu}
@{"SHOW_PREVIEW" link AREXX-COMMAND_SHOW_PREVIEW} Apre una finestra di anteprima.
@{"RENDER" link AREXX-COMMAND_RENDER} Calcola un frattale.
@{"UNDO" link AREXX-COMMAND_UNDO} Annulla l'ultima modifica.
@{"SET_FRAME" link AREXX-COMMAND_SET_FRAME} Imposta il frame di zoom.
@{"GET_FRAME" link AREXX-COMMAND_GET_FRAME} Ottiene il frame di zoom.
@{u}Comandi menu Video:@{uu}
@{"ZOOM" link AREXX-COMMAND_ZOOM} Esegue uno zoom nell'immagine.
@{"DO_COLORCYCLING" link AREXX-COMMAND_DO_COLORCYCLING} Avvia il ciclo dei colori.
@{"SET_DELAY" link AREXX-COMMAND_SET_DELAY} Imposta il tempo di ritardo per il ciclo dei colori.
@{"GET_DELAY" link AREXX-COMMAND_GET_DELAY} Ottiene il tempo di ritardo per il ciclo dei colori.
@{"SET_PALETTE" link AREXX-COMMAND_SET_PALETTE} Imposta la tavolozza per lo schermo. @{b}(changed in FlashMandelNG)@{ub}
@{"GET_PALETTE" link AREXX-COMMAND_GET_PALETTE} Ottiene la tavolozza dello schermo. @{b}(changed in FlashMandelNG)@{ub}
@{"SET_SCREENATTRS" link AREXX-COMMAND_SET_SCREENATTRS} Imposta gli attributi dello schermo. @{b}(changed in FlashMandelNG)@{ub}
@{"GET_SCREENATTRS" link AREXX-COMMAND_GET_SCREENATTRS} Ottiene gli attributi dello schermo. @{b}(changed in FlashMandelNG)@{ub}
@{"SET_FONT" link AREXX-COMMAND_SET_FONT} Imposta i caratteri dello schermo.
@{"GET_FONT" link AREXX-COMMAND_GET_FONT} Ottiene i caatteri dello schermo.
@{u}Comandi generici:@{uu}
@{"START_TIMER" link AREXX-COMMAND_START_TIMER} Avvia il cronometro.
@{"STOP_TIMER" link AREXX-COMMAND_STOP_TIMER} Interrompe il cronometro.
@{"PLAY_SOUND" link AREXX-COMMAND_PLAY_SOUND} Riproduce un suono.
@{"STOP_SOUND" link AREXX-COMMAND_STOP_SOUND} Interrompe la riproduzione di un suono.
@endnode
@node AREXX-COMMAND_ABOUT "arexx-command ABOUT"
@{b}NAME@{ub}
ABOUT - open about-requester.
@{b}SYNOPSIS@{ub}
"ABOUT"
@{b}FUNCTION@{ub}
Opens the about-requester, just like choosing the 'About...'-menu-item. Must be closed by clicking the 'OK'-button.
@{b}INPUTS@{ub}
-
@{b}RETURNS@{ub}
RC:
@{"error-level" link AREXX-ERROR-LEVELS}, 0 if successfull.
RC2:
@{"error-code" link AREXX-ERROR-CODES}, 0 if successfull.
@{b}NOTES@{ub}
-
@{b}SEE ALSO@{ub}
-
@{b}EXAMPLE@{ub}
"ABOUT"
@{b}BUGS@{ub}
-
@endnode
@node AREXX-COMMAND_SYSINFO "arexx-command SYSINFO"
@{b}NAME@{ub}
SYSINFO - open system-info-requester.
@{b}SYNOPSIS@{ub}
"SYSINFO"
@{b}FUNCTION@{ub}
Opens the system-info-requester, just like choosing the 'System info...'-menu-item. Must be closed by clicking the 'OK'-button.
@{b}INPUTS@{ub}
-
@{b}RETURNS@{ub}
RC:
@{"error-level" link AREXX-ERROR-LEVELS}, 0 if successfull.
RC2:
@{"error-code" link AREXX-ERROR-CODES}, 0 if successfull.
@{b}NOTES@{ub}
-
@{b}SEE ALSO@{ub}
-
@{b}EXAMPLE@{ub}
"SYSINFO"
@{b}BUGS@{ub}
-
@endnode
@node AREXX-COMMAND_HELP "arexx-command HELP"
@{b}NAME@{ub}
HELP - open help-guide.
@{b}SYNOPSIS@{ub}
"HELP"
@{b}FUNCTION@{ub}
Opens the help-guide, just like choosing the 'Help...'-menu-item.
@{b}INPUTS@{ub}
-
@{b}RETURNS@{ub}
RC:
@{"error-level" link AREXX-ERROR-LEVELS}, 0 if successfull.
RC2:
@{"error-code" link AREXX-ERROR-CODES}, 0 if successfull.
@{b}NOTES@{ub}
-
@{b}SEE ALSO@{ub}
-
@{b}EXAMPLE@{ub}
"HELP"
IF RC THEN SAY "Can't open help-guide!"
@{b}BUGS@{ub}
-
@endnode
@node AREXX-COMMAND_LOAD_PICTURE "arexx-command LOAD_PICTURE"
@{b}NAME@{ub}
LOAD_PICTURE - load a FlashMandelNG-picture.
@{b}SYNOPSIS@{ub}
"LOAD_PICTURE"
"LOAD_PICTURE" "PATH,FAST/S"
@{b}FUNCTION@{ub}
Loads an FlashMandelNG-Picture into the program, If you call this command without any parameter, it will behave like
choosing the menu-item "Load Picture...".
@{b}INPUTS@{ub}
PATH:
path of the desired FlashMandelNG-picture.
FAST:
If specified, the picture will be loaded as fast as possible, this means no fading.
@{b}RETURNS@{ub}
RC:
@{"error-level" link AREXX-ERROR-LEVELS}, 0 if successfull.
RC2:
@{"error-code" link AREXX-ERROR-CODES}, 0 if successfull.
@{b}NOTES@{ub}
-
@{b}SEE ALSO@{ub}
@{"SAVE_PICTURE" link AREXX-COMMAND_SAVE_PICTURE}
@{b}EXAMPLE@{ub}
"LOAD_PICTURE" "FLASHMANDEL:Pictures/Mandelbrot_def.iff" "FAST"
IF RC THEN SAY "Can't open picture:" ErrorText(RC2)
@{b}BUGS@{ub}
-
@endnode
@node AREXX-COMMAND_SAVE_PICTURE "arexx-command SAVE_PICTURE"
@{b}NAME@{ub}
SAVE_PICTURE - save a FlashMandelNG-picture.
@{b}SYNOPSIS@{ub}
"SAVE_PICTURE"
"SAVE_PICTURE" "PATH,FORCE/S"
@{b}FUNCTION@{ub}
Save an FlashMandelNG-picture, If you call this command without any parameter, it will behave like choosing
the menu-item "Save Picture...".
@{b}INPUTS@{ub}
PATH:
desired path to save the FlashMandelNG-picture.
FORCE:
If specified, the picture will be saved, even if the specified filename already exists,
@{b}RETURNS@{ub}
RC:
@{"error-level" link AREXX-ERROR-LEVELS}, 0 if successfull.
RC2:
@{"error-code" link AREXX-ERROR-CODES}, 0 if successfull.
@{b}NOTES@{ub}
-
@{b}SEE ALSO@{ub}
@{"LOAD_PICTURE" link AREXX-COMMAND_LOAD_PICTURE}
@{b}EXAMPLE@{ub}
"SAVE_PICTURE" "FLASHMANDEL:Pictures/Mandelbrot_test.iff" "FORCE"
IF RC THEN SAY "Can't save picture:" ErrorText(RC2)
@{b}BUGS@{ub}
-
@endnode
@node AREXX-COMMAND_LOAD_PALETTE "arexx-command LOAD_PALETTE"
@{b}NAME@{ub}
LOAD_PALETTE - load a FlashMandelNG-palette.
@{b}SYNOPSIS@{ub}
"LOAD_PALETTE"
"LOAD_PALETTE" "PATH,FAST/S"
@{b}FUNCTION@{ub}
Loads a FlashMandelNG-palette into the program, If you call this command without any parameter, it will behave like
choosing the menu-item "Load Palette...".
@{b}INPUTS@{ub}
PATH:
path of the desired FlashMandelNG-palette.
FAST:
If specified, the palette will be loaded as fast as possible, this means no fading.
@{b}RETURNS@{ub}
RC:
@{"error-level" link AREXX-ERROR-LEVELS}, 0 if successfull.
RC2:
@{"error-code" link AREXX-ERROR-CODES}, 0 if successfull.
@{b}NOTES@{ub}
-
@{b}SEE ALSO@{ub}
@{"SAVE_PALETTE" link AREXX-COMMAND_SAVE_PALETTE}
@{b}EXAMPLE@{ub}
"LOAD_PALETTE" "FLASHMANDEL:Palettes/Palette_def.256" "FAST"
IF RC THEN SAY "Can't load palette:" ErrorText(RC2)
@{b}BUGS@{ub}
-
@endnode
@node AREXX-COMMAND_SAVE_PALETTE "arexx-command SAVE_PALETTE"
@{b}NAME@{ub}
SAVE_PALETTE - save a FlashMandelNG-palette.
@{b}SYNOPSIS@{ub}
"SAVE_PALETTE"
"SAVE_PALETTE" "PATH,FORCE/S"
@{b}FUNCTION@{ub}
Save an FlashMandelNG-palette, If you call this command without any parameter, it will behave like choosing
the menu-item "Save Palette...".
@{b}INPUTS@{ub}
PATH:
desired path to save the FlashMandelNG-palette.
FORCE:
If specified, the picture will be saved, even if the specified filename already exists,
@{b}RETURNS@{ub}
RC:
@{"error-level" link AREXX-ERROR-LEVELS}, 0 if successfull.
RC2:
@{"error-code" link AREXX-ERROR-CODES}, 0 if successfull.
@{b}NOTES@{ub}
-
@{b}SEE ALSO@{ub}
@{"LOAD_PALETTE" link AREXX-COMMAND_LOAD_PALETTE}
@{b}EXAMPLE@{ub}
"SAVE_PALETTE" "FLASHMANDEL:Palettes/Palette_test.256" "FORCE"
IF RC THEN SAY "Can't save palette:" ErrorText(RC2)
@{b}BUGS@{ub}
-
@endnode
@node AREXX-COMMAND_PRINT "arexx-command PRINT"
@{b}NAME@{ub}
PRINT - print FlashMandelNG-picture.
@{b}SYNOPSIS@{ub}
"PRINT" "FORCE/S"
@{b}FUNCTION@{ub}
prints the actual picture on your printer.
@{b}INPUTS@{ub}
FORCE:
If specified, the picture will be printed immediately without any questions.
@{b}RETURNS@{ub}
RC:
@{"error-level" link AREXX-ERROR-LEVELS}, 0 if successfull.
RC2:
@{"error-code" link AREXX-ERROR-CODES}, 0 if successfull.
@{b}NOTES@{ub}
-
@{b}SEE ALSO@{ub}
-
@{b}EXAMPLE@{ub}
"PRINT" "FORCE"
IF RC = 5 THEN SAY "User-aborted"
@{b}BUGS@{ub}
-
@endnode
@node AREXX-COMMAND_QUIT "arexx-command QUIT"
@{b}NAME@{ub}
QUIT - quit FlashMandelNG.
@{b}SYNOPSIS@{ub}
"QUIT" "FORCE/S,FAST/S"
@{b}FUNCTION@{ub}
When calling this command, FlashMandelNG will quit.
@{b}INPUTS@{ub}
FORCE:
If specified, FlashMandelNG will quit without any questions.
FAST:
If specified, the command will be executed as fast as possible, this means no fading.
@{b}RETURNS@{ub}
RC:
@{"error-level" link AREXX-ERROR-LEVELS}, 0 if successfull.
RC2:
@{"error-code" link AREXX-ERROR-CODES}, 0 if successfull.
@{b}NOTES@{ub}
-
@{b}SEE ALSO@{ub}
-
@{b}EXAMPLE@{ub}
"QUIT" "FORCE"
@{b}BUGS@{ub}
FAST-parameter has no effect.
@endnode
@node AREXX-COMMAND_SHOW_TITLE "arexx-command SHOW_TITLE"
@{b}NAME@{ub}
SHOW_TITLE - turn screen-title on/off.
@{b}SYNOPSIS@{ub}
"SHOW_TITLE" "BOOLEAN/A/N"
@{b}FUNCTION@{ub}
Specify, if the screen-title should be visible or not.
@{b}INPUTS@{ub}
BOOLEAN:
0 = Hide screen-title.
1 = Show screen-title.
@{b}RETURNS@{ub}
RC:
@{"error-level" link AREXX-ERROR-LEVELS}, 0 if successfull.
RC2:
@{"error-code" link AREXX-ERROR-CODES}, 0 if successfull.
@{b}NOTES@{ub}
-
@{b}SEE ALSO@{ub}
-
@{b}EXAMPLE@{ub}
"SHOW_TITLE" "0"
@{b}BUGS@{ub}
-
@endnode
@node AREXX-COMMAND_SHOW_ELAPSED "arexx-command SHOW_ELAPSED"
@{b}NAME@{ub}
SHOW_ELAPSED - show elapsed time.
@{b}SYNOPSIS@{ub}
"SHOW_ELAPSED"
@{b}FUNCTION@{ub}
Show needed time for the last calculation in the screen title.
@{b}INPUTS@{ub}
-
@{b}RETURNS@{ub}
RC:
@{"error-level" link AREXX-ERROR-LEVELS}, 0 if successfull.
RC2:
@{"error-code" link AREXX-ERROR-CODES}, 0 if successfull.
@{b}NOTES@{ub}
-
@{b}SEE ALSO@{ub}
-
@{b}EXAMPLE@{ub}
"SHOW_ELAPSED"
@{b}BUGS@{ub}
-
@endnode
@node AREXX-COMMAND_SET_COORDINATES "arexx-command SET_COORDINATES"
@{b}NAME@{ub}
SET_COORDINATES - set the limits.
@{b}SYNOPSIS@{ub}
"SET_COORDINATES"
"SET_COORDINATES" "STEM"
@{b}FUNCTION@{ub}
Set the limits for calculations. If you call this command without any parameter, it behaves just like
choosing the menu-item "Limits...".
@{b}INPUTS@{ub}
STEM:
Name of the stem-variable, which contains all needed data.
Following extensions are defined:
.RMIN: Left complex-coordinate.
.RMAX: Right complex-coordinate.
.IMIN: Bottom complex-coordinate.
.IMAX: Top complex-coordinate.
.JKRE: Julia-real constant.
.JKIM: Julia-imag constant.
@{b}RETURNS@{ub}
RC:
@{"error-level" link AREXX-ERROR-LEVELS}, 0 if successfull.
RC2:
@{"error-code" link AREXX-ERROR-CODES}, 0 if successfull.
@{b}NOTES@{ub}
This command only sets the parameter. If it should take effect to your display, you have to call the
command @{"RENDER" link AREXX-COMMAND_RENDER} afterwards.
@{b}SEE ALSO@{ub}
@{"GET_COORDINATES" link AREXX-COMMAND_GET_COORDINATES}
@{b}EXAMPLE@{ub}
COORD.RMIN = -2.0
COORD.RMAX = +1.2
COORD.IMIN = -1.2
COORD.IMAX = +1.2
COORD.JKRE = -0.72
COORD.JKIM = -0.26
"SET_COORDINATES" "COORD"
IF RC THEN SAY "Can't set coordinates:" ErrorText(RC2)
@{b}BUGS@{ub}
-
@endnode
@node AREXX-COMMAND_GET_COORDINATES "arexx-command GET_COORDINATES"
@{b}NAME@{ub}
GET_COORDINATES - get the limits.
@{b}SYNOPSIS@{ub}
"GET_COORDINATES" "STEM/A"
@{b}FUNCTION@{ub}
Get the limits for calculations.
@{b}INPUTS@{ub}
STEM:
Name of the stem-variable, which will contain all coordinates.
Following extensions are defined:
.RMIN: Left complex-coordinate.
.RMAX: Right complex-coordinate.
.IMIN: Bottom complex-coordinate.
.IMAX: Top complex-coordinate.
.JKRE: Julia-real constant.
.JKIM: Julia-imag constant.
@{b}RETURNS@{ub}
RC:
@{"error-level" link AREXX-ERROR-LEVELS}, 0 if successfull.
RC2:
@{"error-code" link AREXX-ERROR-CODES}, 0 if successfull.
@{b}NOTES@{ub}
-
@{b}SEE ALSO@{ub}
@{"SET_COORDINATES" link AREXX-COMMAND_SET_COORDINATES}
@{b}EXAMPLE@{ub}
'GET_COORDINATES' 'COORDS'
IF RC THEN SAY "Can't get coordinates:" ErrorText(RC2)
ELSE DO
SAY "RMIN: " COORDS.RMIN; /* Left */
SAY "RMAX: " COORDS.RMAX; /* Right */
SAY "IMIN: " COORDS.IMIN; /* Bottom */
SAY "IMAX: " COORDS.IMAX; /* Top */
SAY "JKRE: " COORDS.JKRE; /* Julia Real */
SAY "JKIM: " COORDS.JKIM; /* Julia Imag */
END
@{b}BUGS@{ub}
-
@endnode
@node AREXX-COMMAND_SET_ITERATIONS "arexx-command SET_ITERATIONS"
@{b}NAME@{ub}
SET_ITERATIONS - set iterations.
@{b}SYNOPSIS@{ub}
"SET_ITERATIONS"
"SET_ITERATIONS" "NUMBER/N"
@{b}FUNCTION@{ub}
Specify the number of iterations. If this command is called without any parameters, it behaves just
like choosing the menu-item "Iterations/Custom...".
@{b}INPUTS@{ub}
NUMBER:
a numeric value between 32 and 32768.
@{b}RETURNS@{ub}
RC:
@{"error-level" link AREXX-ERROR-LEVELS}, 0 if successfull.
RC2:
@{"error-code" link AREXX-ERROR-CODES}, 0 if successfull.
@{b}NOTES@{ub}
This command only sets the parameter. If it should take effect to your display, you have to call the
command @{"RENDER" link AREXX-COMMAND_RENDER} afterwards.
@{b}SEE ALSO@{ub}
@{"GET_ITERATIONS" link AREXX-COMMAND_GET_ITERATIONS}
@{b}EXAMPLE@{ub}
"SET_ITERATIONS" "1024"
IF RC THEN SAY "Can't set iterations:" ErrorText(RC2)
@{b}BUGS@{ub}
-
@endnode
@node AREXX-COMMAND_GET_ITERATIONS "arexx-command GET_ITERATIONS"
@{b}NAME@{ub}
GET_ITERATIONS - get number of iterations.
@{b}SYNOPSIS@{ub}
"GET_ITERATIONS" "VAR/A"
@{b}FUNCTION@{ub}
Get the number of iterations.
@{b}INPUTS@{ub}
VAR:
Name of the variable, which should contain the numer of iterations after calling this command.
The result is a number between 32 and 32768.
@{b}RETURNS@{ub}
RC:
@{"error-level" link AREXX-ERROR-LEVELS}, 0 if successfull.
RC2:
@{"error-code" link AREXX-ERROR-CODES}, 0 if successfull.
@{b}NOTES@{ub}
-
@{b}SEE ALSO@{ub}
@{"SET_ITERATIONS" link AREXX-COMMAND_SET_ITERATIONS}
@{b}EXAMPLE@{ub}
"GET_ITERATIONS" "ITERATIONS"
IF RC THEN SAY "Can't set iterations:" ErrorText(RC2)
ELSE SAY "Number of iterations:" ITERATIONS
@{b}BUGS@{ub}
-
@endnode
@node AREXX-COMMAND_SET_POWER "arexx-command SET_POWER"
@{b}NAME@{ub}
SET_POWER - set power-parameter.
@{b}SYNOPSIS@{ub}
"SET_POWER" "NUMBER/A/N"
@{b}FUNCTION@{ub}
Specify the power-parameter.
@{b}INPUTS@{ub}
NUMBER:
a numeric value. Following values are possible:
2
4
8
16
32
64
128
256
512
1024
2048
@{b}RETURNS@{ub}
RC:
@{"error-level" link AREXX-ERROR-LEVELS}, 0 if successfull.
RC2:
@{"error-code" link AREXX-ERROR-CODES}, 0 if successfull.
@{b}NOTES@{ub}
This command only sets the parameter. If it should take effect to your display, you have to call the
command @{"RENDER" link AREXX-COMMAND_RENDER} afterwards.
@{b}SEE ALSO@{ub}
@{"GET_POWER" link AREXX-COMMAND_GET_POWER}
@{b}EXAMPLE@{ub}
"SET_POWER" "1024"
IF RC THEN SAY "Can't set power:" ErrorText(RC2)
@{b}BUGS@{ub}
-
@endnode
@node AREXX-COMMAND_GET_POWER "arexx-command GET_POWER"
@{b}NAME@{ub}
GET_POWER - get power-parameter.
@{b}SYNOPSIS@{ub}
"GET_POWER" "VAR/A"
@{b}FUNCTION@{ub}
Get the power-parameter.
@{b}INPUTS@{ub}
VAR:
Name of the variable, which should contain the value of the power-parameter after calling this command.
Following results are possible:
2
4
8
16
32
64
128
256
512
1024
2048
@{b}RETURNS@{ub}
RC:
@{"error-level" link AREXX-ERROR-LEVELS}, 0 if successfull.
RC2:
@{"error-code" link AREXX-ERROR-CODES}, 0 if successfull.
@{b}NOTES@{ub}
-
@{b}SEE ALSO@{ub}
@{"SET_POWER" link AREXX-COMMAND_SET_POWER}
@{b}EXAMPLE@{ub}
"GET_POWER" "POWER"
IF RC THEN SAY "Can't get power-parameter:" ErrorText(RC2)
ELSE SAY "Power-parameter:" POWER
@{b}BUGS@{ub}
-
@endnode
@node AREXX-COMMAND_SET_PRIORITY "arexx-command SET_PRIORITY"
@{b}NAME@{ub}
SET_PRIORITY - set the priority of the own task.
@{b}SYNOPSIS@{ub}
"SET_PRIORITY" "PRI/A"
@{b}FUNCTION@{ub}
Specify the tasks priority.
@{b}INPUTS@{ub}
PRI:
a numeric value between -5 and +5.
@{b}RETURNS@{ub}
RC:
@{"error-level" link AREXX-ERROR-LEVELS}, 0 if successfull.
RC2:
@{"error-code" link AREXX-ERROR-CODES}, 0 if successfull.
@{b}NOTES@{ub}
-
@{b}SEE ALSO@{ub}
@{"GET_PRIORITY" link AREXX-COMMAND_GET_PRIORITY}
@{b}EXAMPLE@{ub}
"SET_PRIORITY" "+1"
IF RC THEN SAY "Can't set priority:" ErrorText(RC2)
@{b}BUGS@{ub}
-
@endnode
@node AREXX-COMMAND_GET_PRIORITY "arexx-command GET_PRIORITY"
@{b}NAME@{ub}
GET_PRIORITY - get priority of the own task.
@{b}SYNOPSIS@{ub}
"GET_PRIORITY" "VAR/A"
@{b}FUNCTION@{ub}
Get the priority of this task.
@{b}INPUTS@{ub}
VAR:
Name of the variable, which should contain the value of the priority after calling this command.
The returned values are between -5 and +5.
@{b}RETURNS@{ub}
RC:
@{"error-level" link AREXX-ERROR-LEVELS}, 0 if successfull.
RC2:
@{"error-code" link AREXX-ERROR-CODES}, 0 if successfull.
@{b}NOTES@{ub}
-
@{b}SEE ALSO@{ub}
@{"SET_PRIORITY" link AREXX-COMMAND_SET_PRIORITY}
@{b}EXAMPLE@{ub}
"GET_PRIORITY" "PRIORITY"
IF RC THEN SAY "Can't get the priority:" ErrorText(RC2)
ELSE SAY "Priority:" PRIORITY
@{b}BUGS@{ub}
-
@endnode
@node AREXX-COMMAND_SET_COLOR_REMAP "arexx-command SET_COLOR_REMAP"
@{b}NAME@{ub}
SET_COLOR_REMAP - set the color-remap-method.
@{b}SYNOPSIS@{ub}
"SET_COLOR_REMAP" "INDEX/A/N"
@{b}FUNCTION@{ub}
Specify the method, how colors are assigned.
@{b}INPUTS@{ub}
INDEX:
a numeric value between 1 and 8.
The numbers have following meanings:
1 = Linear
2 = Ln (x)
3 = Repeated
4 = Sqrt (x)
5 = x²-x
6 = Sqrt(x³-x²-x)
7 = Sinh (Ln (x³))
8 = Cosh (Log (x³))
@{b}RETURNS@{ub}
RC:
@{"error-level" link AREXX-ERROR-LEVELS}, 0 if successfull.
RC2:
@{"error-code" link AREXX-ERROR-CODES}, 0 if successfull.
@{b}NOTES@{ub}
This command only sets the parameter. If it should take effect to your display, you have to call the
command @{"RENDER" link AREXX-COMMAND_RENDER} afterwards.
@{b}SEE ALSO@{ub}
@{"GET_COLOR_REMAP" link AREXX-COMMAND_GET_COLOR_REMAP}
@{b}EXAMPLE@{ub}
"SET_COLOR_REMAP" "2"
IF RC THEN SAY "Can't set color-remap-method:" ErrorText(RC2)
@{b}BUGS@{ub}
-
@endnode
@node AREXX-COMMAND_GET_COLOR_REMAP "arexx-command GET_COLOR_REMAP"
@{b}NAME@{ub}
GET_COLOR_REMAP - get the color-remap-method.
@{b}SYNOPSIS@{ub}
"GET_COLOR_REMAP" "VAR/A"
@{b}FUNCTION@{ub}
Get the specified the method, how colors are assigned.