If don't have any data yet, BlenderProc offers download functionality for many datasets and freely available assets via the blenderproc
CLI:
blenderproc download blenderkit <output_dir>
: Downloads materials and models from blenderkitblenderproc download cc_textures <output_dir>
: Downloads textures from cc0textures.com.blenderproc download haven <output_dir>
: Downloads HDRIs, Textures and Models from polyhaven.com.blenderproc download ikea <output_dir>
: Downloads the IKEA dataset. (At the moment this dataset is not availabe! Use pix3d instead, as ikea is a subset of pix3D)blenderproc download pix3d <output_dir>
: Downloads the Pix3D dataset.blenderproc download scenenet <output_dir>
: Downloads the scenenet dataset.blenderproc download matterport3d <output_dir>
: Downloads the Matterport3D dataset.
BlenderProc provides various ways of importing your 3D models.
All loaders can be accessed via the bproc.loader.load_*
methods, which all return the list of loaded MeshObjects
.
objs = bproc.loader.load_obj("mymesh.obj")
bproc.loader.load_obj
: Loading .obj and .ply files.bproc.loader.load_blend
: Loading from .blend files.
bproc.loader.load_AMASS
: Loads objects from the AMASS Dataset.bproc.loader.load_bop_objs
: Loads the 3D models of any BOP dataset and allows replicating BOP scenes.bproc.loader.load_bop_scene
: Loads any real BOP scenes using 3D models.bproc.loader.load_bop_intrinsics
: Loads intrinsics of specified BOP dataset.bproc.loader.load_front3d
: Loads 3D-Front scenes.bproc.loader.load_ikea
: Loads objects from the IKEA dataset.bproc.loader.load_pix3d
: Loads Pix3D objects.bproc.loader.load_replica
: Loads scenes from the Replica dataset.bproc.loader.load_scenenet
: Loads SceneNet scenes.bproc.loader.load_shapenet
: Loads objects from the ShapeNet dataset.bproc.loader.load_suncg
: Loads SUNCG scenes.bproc.loader.load_matterport3d
: Loads a Matterport3D scene.
As mentioned above, the loaders return a list of MeshObjects
.
Each of these objects can be manipulated in various ways:
Changing the location of an object can be done via:
obj.set_location([2, 0, 1])
Setting the rotation via euler angles:
obj.set_rotation_euler([np.pi, 0, 0])
Or setting the full pose via the 4x4 local-to-world transformation matrix:
obj.set_local2world_mat(tmat)
Or applying a 4x4 transformation matrix on the current pose:
obj.apply_T(tmat)
If you have any user-specific attributes that you want to assign to objects, you should use custom properties. In a key-value like fashion you can assign any desired value to a given object.
This is how you set a custom property:
obj.set_cp("my_prop", 42)
And that is how you retrieve one:
obj.get_cp("my_prop")
For more information look at the reference manual of MeshObject
.
Next tutorial: Configuring the camera