@@ -264,21 +264,21 @@ protected void drawBackground(MatrixStack matrices, float delta, int mouseX, int
264264 DevInventoryGroup [] groups = DevInventoryGroup .GROUPS ;
265265
266266 for (DevInventoryGroup group : groups ) {
267- RenderSystem .setShader (GameRenderer ::getPositionTexShader );
267+ RenderSystem .setShader (GameRenderer ::getPositionTexProgram );
268268 RenderSystem .setShaderTexture (0 , TEXTURE );
269269 if (group .getIndex () != selectedTab && group != CODE_VAULT ) {
270270 this .renderTabIcon (matrices , group );
271271 }
272272 }
273273
274- RenderSystem .setShader (GameRenderer ::getPositionTexShader );
274+ RenderSystem .setShader (GameRenderer ::getPositionTexProgram );
275275 String texture = "item_search" ;
276276 if (!itemGroup .hasSearchBar ()) texture = "items" ;
277277 if (itemGroup == INVENTORY ) texture = "inventory" ;
278278 RenderSystem .setShaderTexture (0 , new Identifier (TAB_TEXTURE_PREFIX + texture + ".png" ));
279279 this .drawTexture (matrices , this .x , this .y , 0 , 0 , this .backgroundWidth , this .backgroundHeight );
280280 RenderSystem .setShaderColor (1.0F , 1.0F , 1.0F , 1.0F );
281- RenderSystem .setShader (GameRenderer ::getPositionTexShader );
281+ RenderSystem .setShader (GameRenderer ::getPositionTexProgram );
282282 RenderSystem .setShaderTexture (0 , TEXTURE );
283283 this .renderTabIcon (matrices , itemGroup );
284284
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