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README.md

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@@ -28,11 +28,12 @@ Download and unzip the latest Windows [release](https://github.com/DBraun/ChucKD
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Due to some difficulties with codesigning, for the moment you must compile ChucKDesigner on your own computer.
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1. Install Xcode.
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2. [Install CMake](https://cmake.org/download/) and confirm that it's installed by running `cmake --version` in Terminal.
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3. Find your Development Profile. Open Keychain Access, go to 'login' on the left, and look for something like `Apple Development: [email protected] (ABCDE12345)`. Then in Terminal, run `export CODESIGN_IDENTITY="Apple Development: [email protected] (ABCDE12345)"` with your own info substituted. If you weren't able to find your profile, you need to create one. Open Xcode, go to "Accounts", add your Apple ID, click "Manage Certificates", and use the plus icon to add a profile. Then check Keychain Access again.
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4. In the same Terminal window, navigate to the root of this repository and run `sh build_macos.sh`
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5. Open `ChucKDesigner.toe`
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1. Clone this repository with git. Then update all submodules in the root of the repository with `git submodule update --init --recursive`
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2. Install Xcode.
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3. [Install CMake](https://cmake.org/download/) and confirm that it's installed by running `cmake --version` in Terminal.
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4. Find your Development Profile. Open Keychain Access, go to 'login' on the left, and look for something like `Apple Development: [email protected] (ABCDE12345)`. Then in Terminal, run `export CODESIGN_IDENTITY="Apple Development: [email protected] (ABCDE12345)"` with your own info substituted. If you weren't able to find your profile, you need to create one. Open Xcode, go to "Accounts", add your Apple ID, click "Manage Certificates", and use the plus icon to add a profile. Then check Keychain Access again.
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5. In the same Terminal window, navigate to the root of this repository and run `sh build_macos.sh`
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6. Open `ChucKDesigner.toe`
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<!-- Download and unzip the latest macOS [release](https://github.com/DBraun/ChucKDesigner/releases). Copy the latest `.plugin` and `.dylib` files to this project's `Plugins` folder or `~/Library/Application Support/Derivative/TouchDesigner099/Plugins`. -->
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