The user system is currently treated sort of as an on-call, maybe there type system.
I would rather all instances of Player access be passed around as a user so Neutron information is passed around just as the rest of the information would be. A user should always exist and be passed into commands and events
The user system is currently treated sort of as an on-call, maybe there type system.
I would rather all instances of
Playeraccess be passed around as a user so Neutron information is passed around just as the rest of the information would be. A user should always exist and be passed into commands and events