You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
If you are creating an issue for a BUG please fill out this information. If you are asking a question or requesting a feature you can delete the sections below.
Failure to fill out this information will result in this issue being closed. If you post a full stack trace in a bug it will be closed, please post it to http://gist.github.com and then post the link here.
Bug Information
This issue is happening in the Sample given in the Github.
Its happening in UWP (x_64 bit architecture build ) that its not detecting the correct device culture instead always returning the default culture associated with the packaging.
However when i create the build for all platform ( x86,x_64 and ARM ) its working fine.
Version Number of Plugin:1.0.2
Device Tested On:Surface Pro
Simulator Tested On:Dell Laptop
Version of VS: VS 2007 version15.7.6
Version of Xamarin:
Versions of other things you are using:
Steps to reproduce the Behavior
1)Use the sample in the Github
2)Build it for UWP for 64 bit
3)Try to access CrossMultilingual.Current.DeviceCultureInfo - not changing accordingly
Expected Behavior
Actual Behavior
Code snippet
Screenshotst
The text was updated successfully, but these errors were encountered:
If you are creating an issue for a BUG please fill out this information. If you are asking a question or requesting a feature you can delete the sections below.
Failure to fill out this information will result in this issue being closed. If you post a full stack trace in a bug it will be closed, please post it to http://gist.github.com and then post the link here.
Bug Information
This issue is happening in the Sample given in the Github.
Its happening in UWP (x_64 bit architecture build ) that its not detecting the correct device culture instead always returning the default culture associated with the packaging.
However when i create the build for all platform ( x86,x_64 and ARM ) its working fine.
Version Number of Plugin:1.0.2
Device Tested On:Surface Pro
Simulator Tested On:Dell Laptop
Version of VS: VS 2007 version15.7.6
Version of Xamarin:
Versions of other things you are using:
Steps to reproduce the Behavior
1)Use the sample in the Github
2)Build it for UWP for 64 bit
3)Try to access CrossMultilingual.Current.DeviceCultureInfo - not changing accordingly
Expected Behavior
Actual Behavior
Code snippet
Screenshotst
The text was updated successfully, but these errors were encountered: