diff --git a/MCPForUnity/Runtime/Helpers/ScreenshotUtility.cs b/MCPForUnity/Editor/Helpers/ScreenshotUtility.cs similarity index 99% rename from MCPForUnity/Runtime/Helpers/ScreenshotUtility.cs rename to MCPForUnity/Editor/Helpers/ScreenshotUtility.cs index eb71da614..3141c3c2f 100644 --- a/MCPForUnity/Runtime/Helpers/ScreenshotUtility.cs +++ b/MCPForUnity/Editor/Helpers/ScreenshotUtility.cs @@ -3,7 +3,7 @@ using System.Linq; using UnityEngine; -namespace MCPForUnity.Runtime.Helpers +namespace MCPForUnity.Editor.Helpers //The reason for having another Runtime Utilities in additional to Editor Utilities is to avoid Editor-only dependencies in this runtime code. { public readonly struct ScreenshotCaptureResult diff --git a/MCPForUnity/Runtime/Helpers/ScreenshotUtility.cs.meta b/MCPForUnity/Editor/Helpers/ScreenshotUtility.cs.meta similarity index 100% rename from MCPForUnity/Runtime/Helpers/ScreenshotUtility.cs.meta rename to MCPForUnity/Editor/Helpers/ScreenshotUtility.cs.meta diff --git a/MCPForUnity/Editor/Tools/ManageScene.cs b/MCPForUnity/Editor/Tools/ManageScene.cs index 8bc5456c2..94b694552 100644 --- a/MCPForUnity/Editor/Tools/ManageScene.cs +++ b/MCPForUnity/Editor/Tools/ManageScene.cs @@ -3,7 +3,6 @@ using System.IO; using System.Linq; using MCPForUnity.Editor.Helpers; // For Response class -using MCPForUnity.Runtime.Helpers; // For ScreenshotUtility using Newtonsoft.Json.Linq; using UnityEditor; using UnityEditor.SceneManagement; diff --git a/MCPForUnity/Runtime/Helpers.meta b/MCPForUnity/Runtime/Helpers.meta deleted file mode 100644 index 552885801..000000000 --- a/MCPForUnity/Runtime/Helpers.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 5c8b3a2f4b0e42dba7f6d7c6e8a4c1f2 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: