diff --git a/.github/workflows/autodeps.yml b/.github/workflows/autodeps.yml
index 757f6c8..2974d9b 100644
--- a/.github/workflows/autodeps.yml
+++ b/.github/workflows/autodeps.yml
@@ -20,6 +20,8 @@ jobs:
steps:
- name: Checkout
+ with:
+ persist-credentials: true # credentials are needed to push commits
uses: actions/checkout@v4
- name: Setup python
uses: actions/setup-python@v5
@@ -28,21 +30,17 @@ jobs:
- name: Bump dependencies
run: |
- python -m pip install -U pip pre-commit
- python -m pip install -r test-requirements.txt
- uv pip compile --universal --python-version=3.10 --upgrade test-requirements.in -o test-requirements.txt
- pre-commit autoupdate --jobs 0
+ python -m pip install -U uv
+ uv lock --upgrade
+ uv tool install pre-commit
+ uv run pre-commit autoupdate --jobs 0
- name: Install new requirements
- run: python -m pip install -r test-requirements.txt
+ run: uv sync
# apply newer versions' formatting
- - name: Black
- run: black src/azul
-
- - name: uv
- run: |
- uv pip compile --universal --python-version=3.10 test-requirements.in -o test-requirements.txt
+ - name: Pre-commit updates
+ run: uv run pre-commit run -a || true
- name: Commit changes and create automerge PR
env:
diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml
index fc9b89d..bdc7d48 100644
--- a/.github/workflows/ci.yml
+++ b/.github/workflows/ci.yml
@@ -1,5 +1,7 @@
name: CI
+permissions: {}
+
on:
push:
branches-ignore:
@@ -11,52 +13,52 @@ concurrency:
cancel-in-progress: true
jobs:
-## Windows:
-## name: 'Windows (${{ matrix.python }}, ${{ matrix.arch }}${{ matrix.extra_name }})'
-## timeout-minutes: 20
-## runs-on: 'windows-latest'
-## strategy:
-## fail-fast: false
-## matrix:
-## python: ['3.10', '3.11', '3.12']
-## arch: ['x86', 'x64']
-## continue-on-error: >-
-## ${{
-## (
-## endsWith(matrix.python, '-dev')
-## || endsWith(matrix.python, '-nightly')
-## )
-## && true
-## || false
-## }}
-## steps:
-## - name: Checkout
-## uses: actions/checkout@v4
-## - name: Setup python
-## uses: actions/setup-python@v5
-## with:
-## # This allows the matrix to specify just the major.minor version while still
-## # expanding it to get the latest patch version including alpha releases.
-## # This avoids the need to update for each new alpha, beta, release candidate,
-## # and then finally an actual release version. actions/setup-python doesn't
-## # support this for PyPy presently so we get no help there.
-## #
-## # 'CPython' -> '3.9.0-alpha - 3.9.X'
-## # 'PyPy' -> 'pypy-3.9'
-## python-version: ${{ fromJSON(format('["{0}", "{1}"]', format('{0}.0-alpha - {0}.X', matrix.python), matrix.python))[startsWith(matrix.python, 'pypy')] }}
-## architecture: '${{ matrix.arch }}'
-## cache: pip
-## cache-dependency-path: test-requirements.txt
-## - name: Run tests
-## run: ./ci.sh
-## shell: bash
+ Windows:
+ name: 'Windows (${{ matrix.python }}, ${{ matrix.arch }}${{ matrix.extra_name }})'
+ timeout-minutes: 20
+ runs-on: 'windows-latest'
+ strategy:
+ fail-fast: false
+ matrix:
+ python: ['3.10', '3.11', '3.12', '3.13']
+ arch: ['x86', 'x64']
+ continue-on-error: >-
+ ${{
+ (
+ endsWith(matrix.python, '-dev')
+ || endsWith(matrix.python, '-nightly')
+ )
+ && true
+ || false
+ }}
+ steps:
+ - name: Checkout
+ uses: actions/checkout@v4
+ with:
+ persist-credentials: false
+ - name: Setup python
+ uses: actions/setup-python@v5
+ with:
+ # This allows the matrix to specify just the major.minor version while still
+ # expanding it to get the latest patch version including alpha releases.
+ # This avoids the need to update for each new alpha, beta, release candidate,
+ # and then finally an actual release version. actions/setup-python doesn't
+ # support this for PyPy presently so we get no help there.
+ #
+ # 'CPython' -> '3.9.0-alpha - 3.9.X'
+ # 'PyPy' -> 'pypy-3.9'
+ python-version: ${{ fromJSON(format('["{0}", "{1}"]', format('{0}.0-alpha - {0}.X', matrix.python), matrix.python))[startsWith(matrix.python, 'pypy')] }}
+ architecture: '${{ matrix.arch }}'
+ cache: pip
+ cache-dependency-path: test-requirements.txt
+ - name: Run tests
+ run: ./ci.sh
+ shell: bash
Ubuntu:
name: 'Ubuntu (${{ matrix.python }}${{ matrix.extra_name }})'
timeout-minutes: 10
runs-on: 'ubuntu-latest'
- # Only run for PRs or pushes to main
- if: github.event_name == 'pull_request' || (github.event_name == 'push' && github.ref == 'refs/heads/main')
strategy:
fail-fast: false
matrix:
@@ -78,6 +80,8 @@ jobs:
}}
steps:
- name: Checkout
+ with:
+ persist-credentials: false
uses: actions/checkout@v4
- name: Setup python
uses: actions/setup-python@v5
@@ -96,49 +100,51 @@ jobs:
env:
CHECK_FORMATTING: '${{ matrix.check_formatting }}'
-## macOS:
-## name: 'macOS (${{ matrix.python }})'
-## timeout-minutes: 15
-## runs-on: 'macos-latest'
-## strategy:
-## fail-fast: false
-## matrix:
-## python: ['3.10', '3.11', '3.12']
-## continue-on-error: >-
-## ${{
-## (
-## endsWith(matrix.python, '-dev')
-## || endsWith(matrix.python, '-nightly')
-## )
-## && true
-## || false
-## }}
-## steps:
-## - name: Checkout
-## uses: actions/checkout@v4
-## - name: Setup python
-## uses: actions/setup-python@v5
-## with:
-## python-version: ${{ fromJSON(format('["{0}", "{1}"]', format('{0}.0-alpha - {0}.X', matrix.python), matrix.python))[startsWith(matrix.python, 'pypy')] }}
-## cache: pip
-## cache-dependency-path: test-requirements.txt
-## - name: Run tests
-## run: ./ci.sh
+ macOS:
+ name: 'macOS (${{ matrix.python }})'
+ timeout-minutes: 15
+ runs-on: 'macos-latest'
+ strategy:
+ fail-fast: false
+ matrix:
+ python: ['3.10', '3.11', '3.12', '3.13']
+ continue-on-error: >-
+ ${{
+ (
+ endsWith(matrix.python, '-dev')
+ || endsWith(matrix.python, '-nightly')
+ )
+ && true
+ || false
+ }}
+ steps:
+ - name: Checkout
+ uses: actions/checkout@v4
+ with:
+ persist-credentials: false
+ - name: Setup python
+ uses: actions/setup-python@v5
+ with:
+ python-version: ${{ fromJSON(format('["{0}", "{1}"]', format('{0}.0-alpha - {0}.X', matrix.python), matrix.python))[startsWith(matrix.python, 'pypy')] }}
+ cache: pip
+ cache-dependency-path: test-requirements.txt
+ - name: Run tests
+ run: ./ci.sh
+
+ # https://github.com/marketplace/actions/alls-green#why
+ check: # This job does nothing and is only used for the branch protection
+
+ if: always()
+
+ needs:
+ - Windows
+ - Ubuntu
+ - macOS
-## # https://github.com/marketplace/actions/alls-green#why
-## check: # This job does nothing and is only used for the branch protection
-##
-## if: always()
-##
-## needs:
-## - Windows
-## - Ubuntu
-## - macOS
-##
-## runs-on: ubuntu-latest
-##
-## steps:
-## - name: Decide whether the needed jobs succeeded or failed
-## uses: re-actors/alls-green@release/v1
-## with:
-## jobs: ${{ toJSON(needs) }}
+ runs-on: ubuntu-latest
+
+ steps:
+ - name: Decide whether the needed jobs succeeded or failed
+ uses: re-actors/alls-green@release/v1
+ with:
+ jobs: ${{ toJSON(needs) }}
diff --git a/.gitignore b/.gitignore
index 8d514aa..a55ab68 100644
--- a/.gitignore
+++ b/.gitignore
@@ -86,6 +86,7 @@ instance/
docs/_build/
# PyBuilder
+.pybuilder/
target/
# Jupyter Notebook
@@ -96,6 +97,8 @@ profile_default/
ipython_config.py
# pyenv
+# For a library or package, you might want to ignore these files since the code is
+# intended to run in multiple environments; otherwise, check them in:
.python-version
# pipenv
@@ -105,6 +108,21 @@ ipython_config.py
# install all needed dependencies.
#Pipfile.lock
+# poetry
+# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
+# This is especially recommended for binary packages to ensure reproducibility, and is more
+# commonly ignored for libraries.
+# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
+#poetry.lock
+
+# pdm
+# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
+#pdm.lock
+# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
+# in version control.
+# https://pdm.fming.dev/#use-with-ide
+.pdm.toml
+
# PEP 582; used by e.g. github.com/David-OConnor/pyflow
__pypackages__/
@@ -139,11 +157,15 @@ venv.bak/
.dmypy.json
dmypy.json
-# Pyre type checker
+# Pyre static type analyzer
.pyre/
-# Sphinx documentation
-doc/_build/
+# Cython debug symbols
+cython_debug/
# PyCharm
+# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
+# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
+# and can be added to the global gitignore or merged into this file. For a more nuclear
+# option (not recommended) you can uncomment the following to ignore the entire idea folder.
.idea/
diff --git a/.pre-commit-config.yaml b/.pre-commit-config.yaml
index ca61cf5..98c205f 100644
--- a/.pre-commit-config.yaml
+++ b/.pre-commit-config.yaml
@@ -2,7 +2,7 @@ ci:
autofix_prs: true
autoupdate_schedule: quarterly
submodules: false
- skip: [badgie, project-requirements]
+ skip: [badgie]
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
@@ -16,6 +16,7 @@ repos:
- id: check-merge-conflict
- id: mixed-line-ending
- id: check-case-conflict
+ - id: check-added-large-files
- id: sort-simple-yaml
files: .pre-commit-config.yaml
- repo: https://github.com/psf/black-pre-commit-mirror
@@ -28,6 +29,7 @@ repos:
- id: ruff
types: [file]
types_or: [python, pyi, toml]
+ args: ["--show-fixes"]
- repo: https://github.com/CoolCat467/badgie
rev: v0.9.6
hooks:
@@ -36,11 +38,13 @@ repos:
rev: v2.4.1
hooks:
- id: codespell
- - repo: local
+ additional_dependencies:
+ - tomli
+ - repo: https://github.com/adhtruong/mirrors-typos
+ rev: v1.34.0
hooks:
- - id: project-requirements
- name: regenerate requirements.in
- language: system
- entry: python tools/project_requirements.py
- pass_filenames: false
- files: ^(test-requirements.in)|(pyproject.toml)$
+ - id: typos
+ - repo: https://github.com/woodruffw/zizmor-pre-commit
+ rev: v1.11.0
+ hooks:
+ - id: zizmor
diff --git a/LICENSE-THIRD-PARTY b/LICENSE-THIRD-PARTY
index c7343f4..e1a17ae 100644
--- a/LICENSE-THIRD-PARTY
+++ b/LICENSE-THIRD-PARTY
@@ -1,395 +1,3 @@
----------------------------------------------------------------------------------------------------
- GNU LESSER GENERAL PUBLIC LICENSE
-Applies to:
- - Copyright (c) 2023, ItsDrike
- All rights reserved.
- - src/azul/base_io.py: Entire file
- - src/azul/buffer.py: Entire file
- - src/azul/utils.py: Entire file
- - src/azul/encryption.py: Almost entire file (see details below)
- - src/azul/encrypted_event.py: Almost entire file (see details below)
- - tests/helpers.py: Entire file
- - tests/protocol_helpers.py: Entire file
- - tests/test_base_io.py: Entire file
- - tests/test_buffer.py: Entire file
- - tests/test_encryption.py: Entire file
- - tests/test_utils.py: Entire file
----------------------------------------------------------------------------------------------------
- GNU LESSER GENERAL PUBLIC LICENSE
- Version 3, 29 June 2007
-
- Copyright (C) 2007 Free Software Foundation, Inc.
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
-
- This version of the GNU Lesser General Public License incorporates
-the terms and conditions of version 3 of the GNU General Public
-License, supplemented by the additional permissions listed below.
-
- 0. Additional Definitions.
-
- As used herein, "this License" refers to version 3 of the GNU Lesser
-General Public License, and the "GNU GPL" refers to version 3 of the GNU
-General Public License.
-
- "The Library" refers to a covered work governed by this License,
-other than an Application or a Combined Work as defined below.
-
- An "Application" is any work that makes use of an interface provided
-by the Library, but which is not otherwise based on the Library.
-Defining a subclass of a class defined by the Library is deemed a mode
-of using an interface provided by the Library.
-
- A "Combined Work" is a work produced by combining or linking an
-Application with the Library. The particular version of the Library
-with which the Combined Work was made is also called the "Linked
-Version".
-
- The "Minimal Corresponding Source" for a Combined Work means the
-Corresponding Source for the Combined Work, excluding any source code
-for portions of the Combined Work that, considered in isolation, are
-based on the Application, and not on the Linked Version.
-
- The "Corresponding Application Code" for a Combined Work means the
-object code and/or source code for the Application, including any data
-and utility programs needed for reproducing the Combined Work from the
-Application, but excluding the System Libraries of the Combined Work.
-
- 1. Exception to Section 3 of the GNU GPL.
-
- You may convey a covered work under sections 3 and 4 of this License
-without being bound by section 3 of the GNU GPL.
-
- 2. Conveying Modified Versions.
-
- If you modify a copy of the Library, and, in your modifications, a
-facility refers to a function or data to be supplied by an Application
-that uses the facility (other than as an argument passed when the
-facility is invoked), then you may convey a copy of the modified
-version:
-
- a) under this License, provided that you make a good faith effort to
- ensure that, in the event an Application does not supply the
- function or data, the facility still operates, and performs
- whatever part of its purpose remains meaningful, or
-
- b) under the GNU GPL, with none of the additional permissions of
- this License applicable to that copy.
-
- 3. Object Code Incorporating Material from Library Header Files.
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- document.
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- c) For a Combined Work that displays copyright notices during
- execution, include the copyright notice for the Library among
- these notices, as well as a reference directing the user to the
- copies of the GNU GPL and this license document.
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- d) Do one of the following:
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- 0) Convey the Minimal Corresponding Source under the terms of this
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- suitable for, and under terms that permit, the user to
- recombine or relink the Application with a modified version of
- the Linked Version to produce a modified Combined Work, in the
- manner specified by section 6 of the GNU GPL for conveying
- Corresponding Source.
-
- 1) Use a suitable shared library mechanism for linking with the
- Library. A suitable mechanism is one that (a) uses at run time
- a copy of the Library already present on the user's computer
- system, and (b) will operate properly with a modified version
- of the Library that is interface-compatible with the Linked
- Version.
-
- e) Provide Installation Information, but only if you would otherwise
- be required to provide such information under section 6 of the
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- necessary to install and execute a modified version of the
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- for conveying Corresponding Source.)
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- 5. Combined Libraries.
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-choice, if you do both of the following:
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- a) Accompany the combined library with a copy of the same work based
- on the Library, uncombined with any other library facilities,
- conveyed under the terms of this License.
-
- b) Give prominent notice with the combined library that part of it
- is a work based on the Library, and explaining where to find the
- accompanying uncombined form of the same work.
-
- 6. Revised Versions of the GNU Lesser General Public License.
-
- The Free Software Foundation may publish revised and/or new versions
-of the GNU Lesser General Public License from time to time. Such new
-versions will be similar in spirit to the present version, but may
-differ in detail to address new problems or concerns.
-
- Each version is given a distinguishing version number. If the
-Library as you received it specifies that a certain numbered version
-of the GNU Lesser General Public License "or any later version"
-applies to it, you have the option of following the terms and
-conditions either of that published version or of any later version
-published by the Free Software Foundation. If the Library as you
-received it does not specify a version number of the GNU Lesser
-General Public License, you may choose any version of the GNU Lesser
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- If the Library as you received it specifies that a proxy can decide
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-apply, that proxy's public statement of acceptance of any version is
-permanent authorization for you to choose that version for the
-Library.
----------------------------------------------------------------------------------------------------
- Apache License version 2.0
-Applies to:
- - Copyright (c) 2012 Ammar Askar
- All rights reserved.
- - src/azul/encryption.py: encrypt_token_and_secret, generate_shared_secret functions
- - src/azul/encrypted_event.py: read, write functions
----------------------------------------------------------------------------------------------------
-
-
- Version 2.0, January 2004
- http://www.apache.org/licenses/
-
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- agreed to in writing, Licensor provides the Work (and each
- Contributor provides its Contributions) on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
- implied, including, without limitation, any warranties or conditions
- of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
- PARTICULAR PURPOSE. You are solely responsible for determining the
- appropriateness of using or redistributing the Work and assume any
- risks associated with Your exercise of permissions under this License.
-
- 8. Limitation of Liability. In no event and under no legal theory,
- whether in tort (including negligence), contract, or otherwise,
- unless required by applicable law (such as deliberate and grossly
- negligent acts) or agreed to in writing, shall any Contributor be
- liable to You for damages, including any direct, indirect, special,
- incidental, or consequential damages of any character arising as a
- result of this License or out of the use or inability to use the
- Work (including but not limited to damages for loss of goodwill,
- work stoppage, computer failure or malfunction, or any and all
- other commercial damages or losses), even if such Contributor
- has been advised of the possibility of such damages.
-
- 9. Accepting Warranty or Additional Liability. While redistributing
- the Work or Derivative Works thereof, You may choose to offer,
- and charge a fee for, acceptance of support, warranty, indemnity,
- or other liability obligations and/or rights consistent with this
- License. However, in accepting such obligations, You may act only
- on Your own behalf and on Your sole responsibility, not on behalf
- of any other Contributor, and only if You agree to indemnify,
- defend, and hold each Contributor harmless for any liability
- incurred by, or claims asserted against, such Contributor by reason
- of your accepting any such warranty or additional liability.
-
- END OF TERMS AND CONDITIONS
-
- APPENDIX: How to apply the Apache License to your work.
-
- To apply the Apache License to your work, attach the following
- boilerplate notice, with the fields enclosed by brackets "[]"
- replaced with your own identifying information. (Don't include
- the brackets!) The text should be enclosed in the appropriate
- comment syntax for the file format. We also recommend that a
- file or class name and description of purpose be included on the
- same "printed page" as the copyright notice for easier
- identification within third-party archives.
-
- Copyright [yyyy] [name of copyright owner]
-
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
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---------------------------------------------------------------------------------------------------
CREATIVE COMMONS 0
Applies to:
diff --git a/check.sh b/check.sh
index fb0c125..c382508 100755
--- a/check.sh
+++ b/check.sh
@@ -73,15 +73,15 @@ fi
# Check pip compile is consistent
echo "::group::Pip Compile - Tests"
-uv pip compile --universal --python-version=3.10 test-requirements.in -o test-requirements.txt
+uv lock
echo "::endgroup::"
-if git status --porcelain | grep -q "requirements.txt"; then
- echo "::error::requirements.txt changed."
- echo "::group::requirements.txt changed"
- echo "* requirements.txt changed" >> "$GITHUB_STEP_SUMMARY"
+if git status --porcelain | grep -q "uv.lock"; then
+ echo "::error::uv.lock changed."
+ echo "::group::uv.lock changed"
+ echo "* uv.lock changed" >> "$GITHUB_STEP_SUMMARY"
git status --porcelain
- git --no-pager diff --color ./*requirements.txt
+ git --no-pager diff --color ./*uv.lock
EXIT_STATUS=1
echo "::endgroup::"
fi
@@ -97,9 +97,10 @@ if [ $EXIT_STATUS -ne 0 ]; then
Problems were found by static analysis (listed above).
To fix formatting and see remaining errors, run
- uv pip install -r test-requirements.txt
+ uv sync --extra tools
black src/$PROJECT
ruff check src/$PROJECT
+ mypy
./check.sh
in your local checkout.
diff --git a/ci.sh b/ci.sh
index 81cc25a..02ea341 100755
--- a/ci.sh
+++ b/ci.sh
@@ -19,18 +19,34 @@ python -c "import sys, struct; print('python:', sys.version); print('version_inf
echo "::endgroup::"
echo "::group::Install dependencies"
-python -m pip install -U pip uv -c test-requirements.txt
+python -m pip install -U pip tomli
python -m pip --version
+UV_VERSION=$(python -c 'import tomli; from pathlib import Path; print({p["name"]:p for p in tomli.loads(Path("uv.lock").read_text())["package"]}["uv"]["version"])')
+python -m pip install uv==$UV_VERSION
python -m uv --version
-python -m uv pip install build
-
-python -m build
-wheel_package=$(ls dist/*.whl)
-python -m uv pip install "$PROJECT @ $wheel_package" -c test-requirements.txt
+UV_VENV_SEED="pip"
+python -m uv venv --seed --allow-existing
+
+# Determine platform and activate virtual environment accordingly
+case "$OSTYPE" in
+ linux-gnu*|linux-musl*|darwin*)
+ source .venv/bin/activate
+ ;;
+ cygwin*|msys*)
+ source .venv/Scripts/activate
+ ;;
+ *)
+ echo "::error:: Unknown OS. Please add an activation method for '$OSTYPE'."
+ exit 1
+ ;;
+esac
+
+# Install uv in virtual environment
+python -m pip install uv==$UV_VERSION
if [ "$CHECK_FORMATTING" = "1" ]; then
- python -m uv pip install -r test-requirements.txt exceptiongroup
+ python -m uv sync --locked --extra tests --extra tools
echo "::endgroup::"
source check.sh
else
@@ -38,10 +54,11 @@ else
# expands to 0 != 1 if NO_TEST_REQUIREMENTS is not set, if set the `-0` has no effect
# https://pubs.opengroup.org/onlinepubs/9699919799/utilities/V3_chap02.html#tag_18_06_02
if [ "${NO_TEST_REQUIREMENTS-0}" == 1 ]; then
- python -m uv pip install pytest coverage -c test-requirements.txt
- flags="--skip-optional-imports"
+ python -m uv sync --locked --extra tests
+ flags=""
+ #"--skip-optional-imports"
else
- python -m uv pip install -r test-requirements.txt
+ python -m uv sync --locked --extra tests --extra tools
flags=""
fi
@@ -61,9 +78,6 @@ else
# get mypy tests a nice cache
MYPYPATH=".." mypy --config-file= --cache-dir=./.mypy_cache -c "import $PROJECT" >/dev/null 2>/dev/null || true
- # support subprocess spawning with coverage.py
- # echo "import coverage; coverage.process_startup()" | tee -a "$INSTALLDIR/../sitecustomize.py"
-
echo "::endgroup::"
echo "::group:: Run Tests"
if coverage run --rcfile=../pyproject.toml -m pytest -ra --junitxml=../test-results.xml ../tests --verbose --durations=10 $flags; then
@@ -71,10 +85,14 @@ else
else
PASSED=false
fi
+ PREV_DIR="$PWD"
+ cd "$INSTALLDIR"
+ rm pyproject.toml
+ cd "$PREV_DIR"
echo "::endgroup::"
echo "::group::Coverage"
- #coverage combine --rcfile ../pyproject.toml
+ coverage combine --rcfile ../pyproject.toml
coverage report -m --rcfile ../pyproject.toml
coverage xml --rcfile ../pyproject.toml
diff --git a/computer_players/MiniMax_AI.py b/computer_players/MiniMax_AI.py
new file mode 100755
index 0000000..2e290a8
--- /dev/null
+++ b/computer_players/MiniMax_AI.py
@@ -0,0 +1,197 @@
+#!/usr/bin/env python3
+# AI that plays checkers.
+
+"""Minimax Checkers AI."""
+
+from __future__ import annotations
+
+# Programmed by CoolCat467
+
+__title__ = "Minimax AI"
+__author__ = "CoolCat467"
+__version__ = "0.0.0"
+
+from math import inf as infinity
+from typing import TYPE_CHECKING, TypeAlias, TypeVar
+
+from machine_client import RemoteState, run_clients_in_local_servers_sync
+from minimax import Minimax, MinimaxResult, Player
+from mypy_extensions import u8
+
+from azul.state import (
+ Phase,
+ SelectableDestinationTiles,
+ SelectableSourceTiles,
+ State,
+)
+
+if TYPE_CHECKING:
+ from collections.abc import Iterable
+
+ from typing_extensions import Self
+
+T = TypeVar("T")
+Action: TypeAlias = (
+ tuple[SelectableDestinationTiles, ...]
+ | tuple[SelectableSourceTiles, tuple[SelectableDestinationTiles, ...]]
+)
+
+# Player:
+# 0 = False = Person = MIN = 0, 2
+# 1 = True = AI (Us) = MAX = 1, 3
+
+
+class AutoWallState(State):
+ """Azul State with automatic wall tiling in regular play mode."""
+
+ __slots__ = ()
+
+ def _factory_offer_maybe_next_turn(self) -> Self:
+ """Return either current state or new state if player's turn is over."""
+ new_state = super()._factory_offer_maybe_next_turn()
+
+ if (
+ new_state.current_phase == Phase.wall_tiling
+ and not new_state.variant_play
+ ):
+ return new_state.apply_auto_wall_tiling()
+ return new_state
+
+
+class AzulMinimax(Minimax[tuple[AutoWallState, u8], Action]):
+ """Minimax Algorithm for Checkers."""
+
+ __slots__ = ()
+
+ @staticmethod
+ def value(state: tuple[AutoWallState, u8]) -> int | float:
+ """Return value of given game state."""
+ # Real
+ real_state, max_player = state
+ if AzulMinimax.terminal(state):
+ winner, _score = real_state.get_win_order()[0]
+ if winner == max_player:
+ return 10
+ return -10
+ # Heuristic
+ min_ = 0
+ max_ = 0
+ for player_id, player_data in real_state.player_data.items():
+ score = player_data.get_end_of_game_score()
+ score += player_data.get_floor_line_scoring()
+ if player_id == max_player:
+ max_ += score
+ else:
+ min_ += score
+ # More max will make score higher,
+ # more min will make score lower
+ # Plus one in divisor makes so never / 0
+ return (max_ - min_) / (abs(max_) + abs(min_) + 1)
+
+ @staticmethod
+ def terminal(state: tuple[AutoWallState, u8]) -> bool:
+ """Return if game state is terminal."""
+ real_state, _max_player = state
+ return real_state.current_phase == Phase.end
+
+ @staticmethod
+ def player(state: tuple[AutoWallState, u8]) -> Player:
+ """Return Player enum from current state's turn."""
+ real_state, max_player = state
+ return (
+ Player.MAX if real_state.current_turn == max_player else Player.MIN
+ )
+
+ @staticmethod
+ def actions(state: tuple[AutoWallState, u8]) -> Iterable[Action]:
+ """Return all actions that are able to be performed for the current player in the given state."""
+ real_state, _max_player = state
+ return tuple(real_state.yield_actions())
+ ## print(f'{len(actions) = }')
+
+ @staticmethod
+ def result(
+ state: tuple[AutoWallState, u8],
+ action: Action,
+ ) -> tuple[AutoWallState, u8]:
+ """Return new state after performing given action on given current state."""
+ real_state, max_player = state
+ return (real_state.preform_action(action), max_player)
+
+ @classmethod
+ def adaptive_depth_minimax(
+ cls,
+ state: tuple[AutoWallState, u8],
+ ) -> MinimaxResult[Action]:
+ """Adaptive depth minimax."""
+ # TODO
+ depth = 1
+ return cls.alphabeta(state, depth)
+
+ @classmethod
+ def alphabeta(
+ cls,
+ state: tuple[AutoWallState, u8],
+ depth: int | None = 5,
+ a: int | float = -infinity,
+ b: int | float = infinity,
+ ) -> MinimaxResult[
+ tuple[SelectableDestinationTiles, ...]
+ | tuple[SelectableSourceTiles, tuple[SelectableDestinationTiles, ...]]
+ ]:
+ """Return minimax alphabeta pruning result best action for given current state."""
+ new_state, player = state
+ if (
+ new_state.current_phase == Phase.wall_tiling
+ and not new_state.variant_play
+ ):
+ new_state = new_state.apply_auto_wall_tiling()
+ return super().alphabeta((new_state, player), depth, a, b)
+
+
+class MinimaxPlayer(RemoteState):
+ """Minimax Player."""
+
+ __slots__ = ()
+
+ def __init__(self) -> None:
+ """Initialize remote minmax player state."""
+ super().__init__(state_class=AutoWallState)
+
+ async def preform_turn(self) -> Action:
+ """Perform turn."""
+ print("preform_turn")
+ ##value, action = CheckersMinimax.adaptive_depth_minimax(
+ ## self.state, 4, 5
+ ##)
+ ##value, action = CheckersMinimax.minimax(self.state, 4)
+ assert isinstance(self.state, AutoWallState)
+ value, action = AzulMinimax.alphabeta((self.state, self.playing_as), 2)
+ ## value, action = AzulMinimax.alphabeta((self.state, self.playing_as), 4)
+ if action is None:
+ raise ValueError("action is None")
+ print(f"{value = }")
+ return action
+
+
+def run() -> None:
+ """Run MinimaxPlayer clients in local server."""
+ ## import random
+ ##
+ ## random.seed(0)
+ ##
+ ## state = (AutoWallState.new_game(2), 0)
+ ##
+ ## while not AzulMinimax.terminal(state):
+ ## action = AzulMinimax.adaptive_depth_minimax(state)
+ ## print(f"{action = }")
+ ## state = AzulMinimax.result(state, action.action)
+ ## print(f"{state = }")
+ ## print(state)
+
+ run_clients_in_local_servers_sync(MinimaxPlayer)
+
+
+if __name__ == "__main__":
+ print(f"{__title__} v{__version__}\nProgrammed by {__author__}.\n")
+ run()
diff --git a/computer_players/machine_client.py b/computer_players/machine_client.py
new file mode 100644
index 0000000..69fa89d
--- /dev/null
+++ b/computer_players/machine_client.py
@@ -0,0 +1,508 @@
+"""Machine Client - Checkers game client that can be controlled mechanically."""
+
+from __future__ import annotations
+
+__title__ = "Machine Client"
+__author__ = "CoolCat467"
+__version__ = "0.0.0"
+
+import sys
+from abc import ABCMeta, abstractmethod
+from contextlib import asynccontextmanager
+from typing import TYPE_CHECKING, TypeAlias, cast
+
+import trio
+from libcomponent.component import (
+ Component,
+ ComponentManager,
+ Event,
+ ExternalRaiseManager,
+)
+
+from azul.client import GameClient, read_advertisements
+from azul.state import (
+ PatternLine,
+ Phase,
+ SelectableDestination,
+ SelectableDestinationTiles,
+ SelectableSource,
+ SelectableSourceTiles,
+ State,
+ Tile,
+ factory_displays_deepcopy,
+ player_data_deepcopy,
+)
+from azul.vector import Vector2
+
+if TYPE_CHECKING:
+ from collections import Counter
+ from collections.abc import AsyncGenerator
+
+ from mypy_extensions import u8
+ from numpy import int8
+ from numpy.typing import NDArray
+
+
+if sys.version_info < (3, 11):
+ from exceptiongroup import BaseExceptionGroup
+
+# Player:
+# 0 = False = Person = MIN = 0, 2
+# 1 = True = AI (Us) = MAX = 1, 3
+
+##Action: TypeAlias = tuple[SelectableSourceTiles, SelectableDestinationTiles]
+Action: TypeAlias = (
+ tuple[SelectableDestinationTiles, ...]
+ | tuple[SelectableSourceTiles, tuple[SelectableDestinationTiles, ...]]
+)
+
+
+class RemoteState(Component, metaclass=ABCMeta):
+ """Remote State.
+
+ Keeps track of game state and call preform_action when it's this clients
+ turn.
+ """
+
+ __slots__ = (
+ "can_made_play",
+ "has_initial",
+ "moves",
+ "playing_as",
+ "playing_lock",
+ "state",
+ )
+
+ def __init__(self, state_class: type[State] = State) -> None:
+ """Initialize remote state."""
+ super().__init__("remote_state")
+
+ ## print(f'[RemoteState] {state_class = }')
+ self.state = state_class.blank()
+ self.has_initial = False
+
+ self.playing_as: u8 = 1
+ self.moves = 0
+
+ self.playing_lock = trio.Lock()
+ self.can_made_play = True
+
+ def bind_handlers(self) -> None:
+ """Register game event handlers."""
+ self.register_handlers(
+ {
+ "game_winner": self.handle_game_over,
+ "game_initial_config": self.handle_initial_config,
+ "game_playing_as": self.handle_playing_as,
+ "game_board_data": self.handle_board_data,
+ "game_pattern_data": self.handle_pattern_data,
+ "game_factory_data": self.handle_factory_data,
+ "game_cursor_data": self.handle_cursor_data,
+ "game_table_data": self.handle_table_data,
+ # "game_cursor_set_movement_mode":
+ "game_pattern_current_turn_change": self.handle_pattern_current_turn_change,
+ # "game_cursor_set_destination":
+ "game_floor_data": self.handle_floor_data,
+ },
+ )
+
+ async def apply_select_source(
+ self,
+ selection: SelectableSourceTiles,
+ ) -> None:
+ """Select source."""
+ ## print(f"select {selection = }")
+ color = selection.tiles
+ if selection.source == SelectableSource.table_center:
+ await self.raise_event(Event("game_table_clicked", color))
+ elif selection.source == SelectableSource.factory:
+ assert selection.source_id is not None
+ await self.raise_event(
+ Event("game_factory_clicked", (selection.source_id, color)),
+ )
+ else:
+ raise NotImplementedError(selection.source)
+
+ async def apply_select_destination(
+ self,
+ selection: SelectableDestinationTiles,
+ ) -> None:
+ """Select destination."""
+ assert self.state.current_phase == Phase.factory_offer
+ ##assert not self.state.is_cursor_empty()
+ ## print(f'dest {selection = }')
+
+ if selection.destination == SelectableDestination.floor_line:
+ await self.raise_event(
+ Event(
+ "game_floor_clicked",
+ (self.playing_as, selection.place_count),
+ ),
+ )
+ elif selection.destination == SelectableDestination.pattern_line:
+ assert selection.destination_id is not None
+ line_id = selection.destination_id
+ currently_placed = self.state.get_player_line_current_place_count(
+ line_id,
+ )
+ await self.raise_event(
+ Event(
+ "game_pattern_row_clicked",
+ (
+ self.playing_as,
+ Vector2(
+ 5 - selection.place_count - currently_placed,
+ line_id,
+ ),
+ ),
+ ),
+ )
+ else:
+ raise NotImplementedError(selection.destination)
+
+ async def preform_action(self, action: Action) -> None:
+ """Raise events to perform game action."""
+ await self.raise_event(
+ Event(
+ "game_cursor_location_transmit",
+ Vector2(0.5, 0.5),
+ ),
+ )
+ source: SelectableSourceTiles | None = None
+ dest: tuple[SelectableDestinationTiles, ...]
+ if len(action) == 2:
+ raw_source, raw_dest = action
+ if isinstance(raw_source, SelectableSourceTiles):
+ source = raw_source
+ dest = cast("tuple[SelectableDestinationTiles, ...]", raw_dest)
+ else:
+ dest = cast("tuple[SelectableDestinationTiles, ...]", action)
+ else:
+ dest = action
+
+ async with self.playing_lock:
+ self.can_made_play = False
+ if source is not None:
+ await self.apply_select_source(source)
+ for destination in dest:
+ ## print(f'{destination = }')
+ assert isinstance(destination, SelectableDestinationTiles)
+ await self.apply_select_destination(destination)
+ self.can_made_play = True
+
+ ## raise NotImplementedError(f"{source = } {dest = }")
+
+ @abstractmethod
+ async def preform_turn(self) -> Action:
+ """Perform turn, return action to perform."""
+
+ async def base_preform_turn(self) -> None:
+ """Perform turn."""
+ ## async with self.playing_lock:
+ if not self.can_made_play:
+ print("Skipping making move because of flag.")
+ await trio.lowlevel.checkpoint()
+ return
+ self.can_made_play = False
+ self.moves += 1
+ ## winner = self.state.check_for_win()
+ ## if winner is not None:
+ if self.state.current_phase == Phase.end:
+ print("Terminal state, not performing turn")
+ ##value = ("Lost", "Won")[winner == self.playing_as]
+ value = ""
+ print(f"{value} after {self.moves}")
+ await trio.lowlevel.checkpoint()
+ return
+ print(f"\nMove {self.moves}...")
+ action = await self.preform_turn()
+ await self.preform_action(action)
+ print("Action complete.")
+
+ async def handle_playing_as(self, event: Event[u8]) -> None:
+ """Handle client playing as specified player event."""
+ print("handle_playing_as")
+ self.playing_as = event.data
+
+ if self.state.current_turn == self.playing_as:
+ await self.base_preform_turn()
+ return
+ await trio.lowlevel.checkpoint()
+
+ async def handle_initial_config(
+ self,
+ event: Event[tuple[u8, u8, u8, u8, NDArray[int8]]],
+ ) -> None:
+ """Set up initial game state."""
+ ## print("handle_initial_config")
+ (
+ variant_play,
+ player_count,
+ factory_count,
+ current_turn,
+ floor_line_data,
+ ) = event.data
+ ## print(f'[RemoteState] {variant_play = }')
+ self.state = State.new_game(player_count, bool(variant_play))
+ self.state = self.state._replace(current_turn=current_turn)
+ self.has_initial = True
+ ##if current_turn == self.playing_as:
+ ## await self.base_preform_turn()
+
+ async def handle_game_over(self, event: Event[u8]) -> None:
+ """Raise network_stop event so we disconnect from server."""
+ ## print("handle_game_over")
+ self.has_initial = False
+ await self.raise_event(Event("network_stop", None))
+
+ async def handle_board_data(
+ self,
+ event: Event[tuple[u8, NDArray[int8]]],
+ ) -> None:
+ """Handle player board data update."""
+ ## print("handle_board_data")
+ player_id, board_data = event.data
+
+ current_player_data = self.state.player_data[player_id]
+
+ new_player_data = current_player_data._replace(wall=board_data)
+
+ player_data = player_data_deepcopy(self.state.player_data)
+ player_data[player_id] = new_player_data
+
+ self.state = self.state._replace(
+ player_data=player_data,
+ )
+ await trio.lowlevel.checkpoint()
+
+ async def handle_pattern_data(
+ self,
+ event: Event[tuple[u8, u8, tuple[u8, u8]]],
+ ) -> None:
+ """Handle player pattern line data update."""
+ ## print("handle_pattern_data")
+ player_id, row_id, (tile_color, tile_count) = event.data
+
+ current_player_data = self.state.player_data[player_id]
+
+ new_player_data = current_player_data._replace(
+ lines=current_player_data.replace_pattern_line(
+ current_player_data.lines,
+ row_id,
+ PatternLine(Tile(tile_color), int(tile_count)),
+ ),
+ )
+
+ player_data = player_data_deepcopy(self.state.player_data)
+ player_data[player_id] = new_player_data
+
+ self.state = self.state._replace(
+ player_data=player_data,
+ )
+ await trio.lowlevel.checkpoint()
+
+ async def handle_factory_data(
+ self,
+ event: Event[tuple[u8, Counter[u8]]],
+ ) -> None:
+ """Handle factory data update."""
+ ## print("handle_factory_data")
+ factory_id, tiles = event.data
+
+ factory_displays = factory_displays_deepcopy(
+ self.state.factory_displays,
+ )
+ factory_displays[factory_id] = tiles
+
+ self.state = self.state._replace(
+ factory_displays=factory_displays,
+ )
+
+ ##if self.state.current_turn == self.playing_as:
+ ## await self.base_preform_turn()
+ ## return
+ await trio.lowlevel.checkpoint()
+
+ async def handle_cursor_data(
+ self,
+ event: Event[Counter[u8]],
+ ) -> None:
+ """Handle cursor data update."""
+ ## print("handle_cursor_data")
+ cursor_contents = event.data
+
+ self.state = self.state._replace(
+ cursor_contents=cursor_contents,
+ )
+
+ ## if self.state.current_turn == self.playing_as and not self.state.is_cursor_empty():
+ ## await self.base_preform_turn()
+ ## return
+ await trio.lowlevel.checkpoint()
+
+ async def handle_table_data(self, event: Event[Counter[u8]]) -> None:
+ """Handle table center tile data update."""
+ ## print("handle_table_data")
+ table_center = event.data
+
+ self.state = self.state._replace(
+ table_center=table_center,
+ )
+ await trio.lowlevel.checkpoint()
+
+ async def handle_pattern_current_turn_change(
+ self,
+ event: Event[u8],
+ ) -> None:
+ """Handle change of current turn."""
+ print("handle_pattern_current_turn_change")
+ pattern_id = event.data
+
+ self.state = self.state._replace(
+ current_turn=pattern_id,
+ )
+
+ if self.state.current_turn == self.playing_as:
+ await self.base_preform_turn()
+ return
+ await trio.lowlevel.checkpoint()
+
+ async def handle_floor_data(
+ self,
+ event: Event[tuple[u8, Counter[u8]]],
+ ) -> None:
+ """Handle floor data event."""
+ ## print("handle_floor_data")
+ floor_id, floor_line = event.data
+
+ current_player_data = self.state.player_data[floor_id]
+
+ new_player_data = current_player_data._replace(floor=floor_line)
+
+ player_data = player_data_deepcopy(self.state.player_data)
+ player_data[floor_id] = new_player_data
+
+ self.state = self.state._replace(
+ player_data=player_data,
+ )
+ await trio.lowlevel.checkpoint()
+
+
+class MachineClient(ComponentManager):
+ """Manager that runs until client_disconnected event fires."""
+
+ __slots__ = ("running",)
+
+ def __init__(self, remote_state_class: type[RemoteState]) -> None:
+ """Initialize machine client."""
+ super().__init__("machine_client")
+
+ self.running = True
+
+ self.add_component(remote_state_class())
+
+ @asynccontextmanager
+ async def client_with_block(self) -> AsyncGenerator[GameClient, None]:
+ """Add client temporarily with `with` block, ensuring closure."""
+ async with GameClient("game_client") as client:
+ with self.temporary_component(client):
+ yield client
+
+ def bind_handlers(self) -> None:
+ """Register client event handlers."""
+ self.register_handlers(
+ {
+ "client_disconnected": self.handle_client_disconnected,
+ "client_connection_closed": self.handle_client_disconnected,
+ },
+ )
+
+ ## async def raise_event(self, event: Event) -> None:
+ ## """Raise event but also log it if not tick."""
+ ## if event.name not in {"tick"}:
+ ## print(f'{event = }')
+ ## return await super().raise_event(event)
+
+ async def handle_client_disconnected(self, event: Event[None]) -> None:
+ """Set self.running to false on network disconnect."""
+ self.running = False
+
+
+async def run_client(
+ host: str,
+ port: int,
+ remote_state_class: type[RemoteState],
+ connected: set[tuple[str, int]],
+) -> None:
+ """Run machine client and raise tick events."""
+ async with trio.open_nursery() as main_nursery:
+ event_manager = ExternalRaiseManager(
+ "checkers",
+ main_nursery,
+ "client",
+ )
+ client = MachineClient(remote_state_class)
+ with event_manager.temporary_component(client):
+ async with client.client_with_block():
+ await event_manager.raise_event(
+ Event("client_connect", (host, port)),
+ )
+ print(f"Connected to server {host}:{port}")
+ try:
+ while client.running: # noqa: ASYNC110
+ # Wait so backlog things happen
+ await trio.sleep(1)
+ except KeyboardInterrupt:
+ print("Shutting down client from keyboard interrupt.")
+ await event_manager.raise_event(
+ Event("network_stop", None),
+ )
+ print(f"Disconnected from server {host}:{port}")
+ client.unbind_components()
+ connected.remove((host, port))
+
+
+def run_client_sync(
+ host: str,
+ port: int,
+ remote_state_class: type[RemoteState],
+) -> None:
+ """Run client and connect to server at host:port."""
+ trio.run(run_client, host, port, remote_state_class, set())
+
+
+async def run_clients_in_local_servers(
+ remote_state_class: type[RemoteState],
+) -> None:
+ """Run clients in local servers."""
+ connected: set[tuple[str, int]] = set()
+ print("Watching for advertisements...\n(CTRL + C to quit)")
+ try:
+ async with trio.open_nursery(strict_exception_groups=True) as nursery:
+ while True:
+ advertisements = set(await read_advertisements())
+ servers = {server for _motd, server in advertisements}
+ servers -= connected
+ for server in servers:
+ connected.add(server)
+ nursery.start_soon(
+ run_client,
+ *server,
+ remote_state_class,
+ connected,
+ )
+ await trio.sleep(1)
+ except BaseExceptionGroup as exc:
+ for ex in exc.exceptions:
+ if isinstance(ex, KeyboardInterrupt):
+ print("Shutting down from keyboard interrupt.")
+ break
+ else:
+ raise
+
+
+def run_clients_in_local_servers_sync(
+ remote_state_class: type[RemoteState],
+) -> None:
+ """Run clients in local servers."""
+ trio.run(run_clients_in_local_servers, remote_state_class)
diff --git a/computer_players/minimax.py b/computer_players/minimax.py
new file mode 100644
index 0000000..4c46356
--- /dev/null
+++ b/computer_players/minimax.py
@@ -0,0 +1,235 @@
+"""Minimax - Boilerplate code for Minimax AIs."""
+
+from __future__ import annotations
+
+# Programmed by CoolCat467
+
+__title__ = "Minimax"
+__author__ = "CoolCat467"
+__version__ = "0.0.0"
+
+import operator
+import random
+from abc import ABC, abstractmethod
+from enum import IntEnum, auto
+from math import inf as infinity
+from typing import TYPE_CHECKING, Generic, NamedTuple, TypeVar, cast
+
+if TYPE_CHECKING:
+ from collections.abc import Callable, Iterable
+
+
+class Player(IntEnum):
+ """Enum for player status."""
+
+ __slots__ = ()
+ MIN = auto()
+ MAX = auto()
+ CHANCE = auto()
+
+
+State = TypeVar("State")
+Action = TypeVar("Action")
+
+
+class MinimaxResult(NamedTuple, Generic[Action]):
+ """Minimax Result."""
+
+ value: int | float
+ action: Action | None
+
+
+class Minimax(ABC, Generic[State, Action]):
+ """Base class for Minimax AIs."""
+
+ __slots__ = ()
+
+ LOWEST = -1
+ HIGHEST = 1
+
+ @classmethod
+ @abstractmethod
+ def value(cls, state: State) -> int | float:
+ """Return the value of a given game state.
+
+ Should be in range [cls.LOWEST, cls.HIGHEST].
+ """
+
+ @classmethod
+ @abstractmethod
+ def terminal(cls, state: State) -> bool:
+ """Return if given game state is terminal."""
+
+ @classmethod
+ @abstractmethod
+ def player(cls, state: State) -> Player:
+ """Return player status given the state of the game.
+
+ Must return either Player.MIN or Player.MAX, or Player.CHANCE
+ if there is a random action.
+ """
+
+ @classmethod
+ @abstractmethod
+ def actions(cls, state: State) -> Iterable[Action]:
+ """Return a collection of all possible actions in a given game state."""
+
+ @classmethod
+ @abstractmethod
+ def result(cls, state: State, action: Action) -> State:
+ """Return new game state after performing action on given state."""
+
+ @classmethod
+ def probability(cls, action: Action) -> float:
+ """Return probability that given chance node action will happen.
+
+ Should be in range [0.0, 1.0] for 0% and 100% chance respectively.
+ """
+ raise NotImplementedError()
+
+ @classmethod
+ def minimax(
+ cls,
+ state: State,
+ depth: int | None = 5,
+ ) -> MinimaxResult[Action]:
+ """Return minimax result best action for a given state for the current player."""
+ if cls.terminal(state):
+ return MinimaxResult(cls.value(state), None)
+ if depth is not None and depth <= 0:
+ # Choose a random action
+ # No need for cryptographic secure random
+ return MinimaxResult(
+ cls.value(state),
+ random.choice(tuple(cls.actions(state))), # noqa: S311
+ )
+ next_down = None if depth is None else depth - 1
+
+ current_player = cls.player(state)
+ value: int | float
+ best: Callable[[float, float], float]
+ if current_player == Player.MAX:
+ value = -infinity
+ best = max
+ elif current_player == Player.MIN:
+ value = infinity
+ best = min
+ elif current_player == Player.CHANCE:
+ value = 0
+ best = cast("Callable[[float, float], float]", sum)
+ else:
+ raise ValueError(f"Unexpected player type {current_player!r}")
+
+ best_action: Action | None = None
+ for action in cls.actions(state):
+ result = cls.minimax(cls.result(state, action), next_down)
+ result_value = result.value
+ if current_player == Player.CHANCE:
+ # Probability[action]
+ result_value *= cls.probability(action)
+ new_value = best(value, result_value)
+ if new_value != value and current_player != Player.CHANCE:
+ best_action = action
+ value = new_value
+ return MinimaxResult(value, best_action)
+
+ @classmethod
+ def alphabeta(
+ cls,
+ state: State,
+ depth: int | None = 5,
+ a: int | float = -infinity,
+ b: int | float = infinity,
+ ) -> MinimaxResult[Action]:
+ """Return minimax alphabeta pruning result best action for given current state."""
+ # print(f'alphabeta {depth = } {a = } {b = }')
+
+ if cls.terminal(state):
+ return MinimaxResult(cls.value(state), None)
+ if depth is not None and depth <= 0:
+ # Choose a random action
+ # No need for cryptographic secure random
+ return MinimaxResult(
+ cls.value(state),
+ random.choice(tuple(cls.actions(state))), # noqa: S311
+ )
+ next_down = None if depth is None else depth - 1
+
+ current_player = cls.player(state)
+ value: int | float
+ best: Callable[[float, float], float]
+ compare = operator.gt
+ set_idx = 0
+ if current_player == Player.MAX:
+ value = -infinity
+ best = max
+ compare = operator.gt # greater than (>)
+ set_idx = 0
+ elif current_player == Player.MIN:
+ value = infinity
+ best = min
+ compare = operator.lt # less than (<)
+ set_idx = 1
+ elif current_player == Player.CHANCE:
+ value = 0
+ best = cast("Callable[[float, float], float]", sum)
+ else:
+ raise ValueError(f"Unexpected player type {current_player!r}")
+
+ actions = tuple(cls.actions(state))
+ successors = len(actions)
+ expect_a = successors * (a - cls.HIGHEST) + cls.HIGHEST
+ expect_b = successors * (b - cls.LOWEST) + cls.LOWEST
+
+ best_action: Action | None = None
+ for action in actions:
+ if current_player == Player.CHANCE:
+ # Limit child a, b to a valid range
+ ax = max(expect_a, cls.LOWEST)
+ bx = min(expect_b, cls.HIGHEST)
+ # Search the child with new cutoff values
+ result = cls.alphabeta(
+ cls.result(state, action),
+ next_down,
+ ax,
+ bx,
+ )
+ score = result.value
+ # Check for a, b cutoff conditions
+ if score <= expect_a:
+ return MinimaxResult(a, None)
+ if score >= expect_b:
+ return MinimaxResult(b, None)
+ value += score
+ # Adjust a, b for the next child
+ expect_a += cls.HIGHEST - score
+ expect_b += cls.LOWEST - score
+ continue
+
+ result = cls.alphabeta(cls.result(state, action), next_down, a, b)
+ new_value = best(value, result.value)
+
+ if new_value != value:
+ best_action = action
+ value = new_value
+
+ if compare(new_value, (a, b)[set_idx ^ 1]):
+ # print("cutoff")
+ break # cutoff
+
+ alpha_beta_value = (a, b)[set_idx]
+ new_alpha_beta_value = best(alpha_beta_value, value)
+
+ if new_alpha_beta_value != alpha_beta_value:
+ # Set new best
+ alpha_beta_list = [a, b]
+ alpha_beta_list[set_idx] = new_alpha_beta_value
+ a, b = alpha_beta_list
+ if current_player == Player.CHANCE:
+ # No cutoff occurred, return score
+ return MinimaxResult(value / successors, None)
+ return MinimaxResult(value, best_action)
+
+
+if __name__ == "__main__":
+ print(f"{__title__}\nProgrammed by {__author__}.\n")
diff --git a/pyproject.toml b/pyproject.toml
index 1a0cedd..42327a1 100644
--- a/pyproject.toml
+++ b/pyproject.toml
@@ -36,13 +36,13 @@ keywords = [
"ai", "multi-player", "azul", "ai-support", "networked-game"
]
dependencies = [
- "pygame~=2.6.0",
- "typing_extensions>=4.12.2",
+ "exceptiongroup>=1.2.2; python_version < '3.11'",
+ "libcomponent~=0.0.4",
"mypy_extensions>=1.0.0",
- "trio~=0.27.0",
- "cryptography>=43.0.0",
- "exceptiongroup; python_version < '3.11'",
"numpy~=2.1.3",
+ "orjson>=3.10,<4",
+ "pygame~=2.6.0",
+ "trio~=0.30.0",
]
[tool.setuptools.dynamic]
@@ -52,31 +52,43 @@ version = {attr = "azul.game.__version__"}
"Source" = "https://github.com/CoolCat467/Azul"
"Bug Tracker" = "https://github.com/CoolCat467/Azul/issues"
-[project.scripts]
+[project.gui-scripts]
azul_game = "azul.game:cli_run"
+[project.optional-dependencies]
+tests = [
+ "pytest>=5.0",
+ "pytest-cov>=6.0.0",
+ "pytest-trio>=0.8.0",
+ "coverage>=7.2.5",
+ "uv>=0.5.21",
+ "mypy>=1.14.1",
+]
+tools = [
+ 'black>=24.10.0; implementation_name == "cpython"',
+ "ruff>=0.9.2",
+ "codespell>=2.3.0",
+]
+
[tool.setuptools.package-data]
-azul = ["py.typed", "data/*"]
+azul = ["py.typed", "data/*", "lang/*", "fonts/*"]
+
+[tool.uv]
+package = true
[tool.mypy]
-files = ["src/azul/",]
-check_untyped_defs = true
-disallow_any_generics = true
-disallow_untyped_calls = true
-disallow_untyped_defs = true
-ignore_missing_imports = true
-no_implicit_optional = true
-no_implicit_reexport = true
+files = ["src/azul/", "computer_players"]
+enable_error_code = ["truthy-bool", "mutable-override"]
show_column_numbers = true
show_error_codes = true
show_traceback = true
+disallow_any_decorated = true
+disallow_any_unimported = true
+ignore_missing_imports = true
+local_partial_types = true
+no_implicit_optional = true
strict = true
-strict_equality = true
-warn_redundant_casts = true
-warn_return_any = true
warn_unreachable = true
-warn_unused_configs = true
-warn_unused_ignores = true
[tool.ruff.lint.isort]
combine-as-imports = true
@@ -157,6 +169,9 @@ source_pkgs = ["azul"]
omit = [
"__init__.py",
]
+parallel = true
+relative_files = true
+source = ["."]
[tool.coverage.report]
precision = 1
diff --git a/src/azul/async_clock.py b/src/azul/async_clock.py
deleted file mode 100644
index 9e93365..0000000
--- a/src/azul/async_clock.py
+++ /dev/null
@@ -1,106 +0,0 @@
-"""Asynchronous Clock - Asynchronous version of pygame.time.Clock."""
-
-# Programmed by CoolCat467
-
-from __future__ import annotations
-
-# Copyright (C) 2023 CoolCat467
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation, either version 3 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program. If not, see .
-
-__title__ = "Async Clock"
-__author__ = "CoolCat467"
-__license__ = "GNU General Public License Version 3"
-__version__ = "0.0.0"
-
-
-from time import perf_counter_ns
-from typing import NewType
-
-import trio
-
-nanoseconds = NewType("nanoseconds", int)
-
-
-def get_ticks() -> nanoseconds:
- """Get Ticks."""
- return nanoseconds(perf_counter_ns())
-
-
-class Clock:
- """pygame.time.Clock but with asynchronous tick."""
-
- __slots__ = (
- "fps",
- "fps_count",
- "fps_tick",
- "last_tick",
- "rawpassed",
- "timepassed",
- )
-
- def __init__(self) -> None:
- """Initialize variables."""
- self.fps_tick = nanoseconds(0)
- self.timepassed = nanoseconds(0)
- self.rawpassed = nanoseconds(0)
- self.last_tick: nanoseconds = get_ticks()
- self.fps = 0.0
- self.fps_count = 0
-
- def __repr__(self) -> str:
- """Return representation of self."""
- return f"<{self.__class__.__name__}({self.fps:2f})>"
-
- def get_fps(self) -> float:
- """Return the clock framerate in Frames Per Second."""
- return self.fps
-
- def get_rawtime(self) -> nanoseconds:
- """Return the actual time used in the previous tick in nanoseconds (original was milliseconds)."""
- return self.rawpassed
-
- def get_time(self) -> nanoseconds:
- """Return time used in the previous tick (in nanoseconds, original was milliseconds)."""
- return self.timepassed
-
- async def tick(self, framerate: int = 0) -> int:
- """Tick the clock. Return time passed in nanoseconds, same as get_time (original was milliseconds)."""
- endtime = 1000000000 // framerate if framerate > 0 else 0
- self.rawpassed = nanoseconds(get_ticks() - self.last_tick)
- delay = endtime - self.rawpassed
- if delay > 0:
- await trio.sleep(delay / 1e9) # nanoseconds -> seconds
- else:
- await trio.lowlevel.checkpoint()
-
- nowtime: nanoseconds = get_ticks()
- self.timepassed = nanoseconds(nowtime - self.last_tick)
- self.fps_count += 1
- self.last_tick = nowtime
-
- if not self.fps_tick:
- self.fps_count = 0
- self.fps_tick = nowtime
- if self.fps_count >= 10:
- self.fps = self.fps_count / (
- (nowtime - self.fps_tick) / 1e9
- ) # nanoseconds -> seconds
- self.fps_count = 0
- self.fps_tick = nowtime
- return self.timepassed
-
-
-if __name__ == "__main__": # pragma: nocover
- print(f"{__title__} v{__version__}\nProgrammed by {__author__}.\n")
diff --git a/src/azul/base_io.py b/src/azul/base_io.py
deleted file mode 100644
index da0b34e..0000000
--- a/src/azul/base_io.py
+++ /dev/null
@@ -1,701 +0,0 @@
-"""Base IO classes."""
-
-# This is the base_io module from https://github.com/py-mine/mcproto v0.3.0,
-# which is licensed under the GNU LESSER GENERAL PUBLIC LICENSE v3.0
-
-from __future__ import annotations
-
-__author__ = "ItsDrike"
-__license__ = "LGPL-3.0-only"
-
-import struct
-from abc import ABC, abstractmethod
-from enum import Enum
-from itertools import count
-from typing import TYPE_CHECKING, Literal, TypeAlias, TypeVar, overload
-
-from .utils import from_twos_complement, to_twos_complement
-
-if TYPE_CHECKING:
- from collections.abc import Awaitable, Callable
-
-__all__ = [
- "FLOAT_FORMATS_TYPE",
- "INT_FORMATS_TYPE",
- "BaseAsyncReader",
- "BaseAsyncWriter",
- "BaseSyncReader",
- "BaseSyncWriter",
- "StructFormat",
-]
-
-T = TypeVar("T")
-R = TypeVar("R")
-
-
-# region: Format types
-
-
-class StructFormat(str, Enum):
- """All possible write/read struct types.
-
- .. seealso:
- :module:`struct` module documentation.
- """
-
- BOOL = "?"
- CHAR = "c"
- BYTE = "b"
- UBYTE = "B"
- SHORT = "h"
- USHORT = "H"
- INT = "i"
- UINT = "I"
- LONG = "l"
- ULONG = "L"
- FLOAT = "f"
- DOUBLE = "d"
- HALFFLOAT = "e"
- LONGLONG = "q"
- ULONGLONG = "Q"
-
-
-INT_FORMATS_TYPE: TypeAlias = Literal[
- StructFormat.BYTE,
- StructFormat.UBYTE,
- StructFormat.SHORT,
- StructFormat.USHORT,
- StructFormat.INT,
- StructFormat.UINT,
- StructFormat.LONG,
- StructFormat.ULONG,
- StructFormat.LONGLONG,
- StructFormat.ULONGLONG,
-]
-
-FLOAT_FORMATS_TYPE: TypeAlias = Literal[
- StructFormat.FLOAT,
- StructFormat.DOUBLE,
- StructFormat.HALFFLOAT,
-]
-
-# endregion
-
-# region: Writer classes
-
-
-class BaseAsyncWriter(ABC):
- """Base class holding asynchronous write buffer/connection interactions."""
-
- __slots__ = ()
-
- @abstractmethod
- async def write(self, data: bytes, /) -> None:
- """Underlying write method, sending/storing the data.
-
- All the writer functions will eventually call this method.
- """
-
- @overload
- async def write_value(
- self,
- fmt: INT_FORMATS_TYPE,
- value: int,
- /,
- ) -> None: ...
-
- @overload
- async def write_value(
- self,
- fmt: FLOAT_FORMATS_TYPE,
- value: float,
- /,
- ) -> None: ...
-
- @overload
- async def write_value(
- self,
- fmt: Literal[StructFormat.BOOL],
- value: bool,
- /,
- ) -> None: ...
-
- @overload
- async def write_value(
- self,
- fmt: Literal[StructFormat.CHAR],
- value: str,
- /,
- ) -> None: ...
-
- async def write_value(self, fmt: StructFormat, value: object, /) -> None:
- """Write a given ``value`` as given struct format (``fmt``) in big-endian mode."""
- await self.write(struct.pack(">" + fmt.value, value))
-
- async def _write_varuint(
- self,
- value: int,
- /,
- *,
- max_bits: int | None = None,
- ) -> None:
- """Write an arbitrarily big unsigned integer in a variable length format.
-
- This is a standard way of transmitting ints, and it allows smaller numbers to take less bytes.
-
- Writing will be limited up to integer values of ``max_bits`` bits, and trying to write bigger values will rase
- a :exc:`ValueError`. Note that setting ``max_bits`` to for example 32 bits doesn't mean that at most 4 bytes
- will be sent, in this case it would actually take at most 5 bytes, due to the variable encoding overhead.
-
- Varints send bytes where 7 least significant bits are value bits, and the most significant bit is continuation
- flag bit. If this continuation bit is set (1), it indicates that there will be another varint byte sent after
- this one. The least significant group is written first, followed by each of the more significant groups, making
- varints little-endian, however in groups of 7 bits, not 8.
- """
- value_max = (
- (1 << (max_bits)) - 1 if max_bits is not None else float("inf")
- )
- if value < 0 or value > value_max:
- raise ValueError(
- f"Tried to write varint outside of the range of {max_bits}-bit int.",
- )
-
- remaining = value
- while True:
- if remaining & -0x80 == 0: # final byte (~0x7F)
- await self.write_value(StructFormat.UBYTE, remaining)
- return
- # Write only 7 least significant bits with the first bit being 1, marking there will be another byte
- await self.write_value(StructFormat.UBYTE, remaining & 0x7F | 0x80)
- # Subtract the value we've already sent (7 least significant bits)
- remaining >>= 7
-
- async def write_varint(self, value: int, /) -> None:
- """Write a 32-bit signed integer in a variable length format.
-
- For more information about variable length format check :meth:`._write_varuint`.
-
- Raises ValueError if value is outside of the range of a 32-bit signed integer.
- """
- val = to_twos_complement(value, bits=32)
- await self._write_varuint(val, max_bits=32)
-
- async def write_varlong(self, value: int, /) -> None:
- """Write a 64-bit signed integer in a variable length format.
-
- For more information about variable length format check :meth:`._write_varuint`.
-
- Raises ValueError if value is outside of the range of a 64-bit signed integer.
- """
- val = to_twos_complement(value, bits=64)
- await self._write_varuint(val, max_bits=64)
-
- async def write_bytearray(self, data: bytearray | bytes, /) -> None:
- """Write an arbitrary sequence of bytes, prefixed with a varint of it's size.
-
- Raises ValueError if length is is outside of the range of a 32-bit signed integer.
- """
- await self.write_varint(len(data))
- await self.write(bytes(data))
-
- async def write_ascii(self, value: str, /) -> None:
- """Write ISO-8859-1 encoded string, with NULL (0x00) at the end to indicate string end."""
- data = value.encode(encoding="ISO-8859-1")
- await self.write(data)
- await self.write(b"\x00")
-
- async def write_utf(self, value: str, /) -> None:
- """Write a UTF-8 encoded string, prefixed with a varint of it's size (in bytes).
-
- The maximum amount of UTF-8 characters is limited to 32767.
-
- Individual UTF-8 characters can take up to 4 bytes, however most of the common ones take up less. Assuming the
- worst case of 4 bytes per every character, at most 131068 data bytes will be written + 3 additional bytes from
- the varint encoding overhead.
-
- :raises ValueError:
- If the given string ``value`` has more characters than the allowed maximum (32767).
- """
- if len(value) > 32767:
- raise ValueError(
- "Maximum character limit for writing strings is 32767 characters.",
- )
-
- data = value.encode(encoding="utf-8")
- await self.write_varint(len(data))
- await self.write(data)
-
- async def write_optional(
- self,
- value: T | None,
- /,
- writer: Callable[[T], Awaitable[R]],
- ) -> R | None:
- """Write a bool showing if a ``value`` is present, if so, also writes this value with ``writer`` function.
-
- * When ``value`` is ``None``, a bool of ``False`` will be written, and ``None`` is returned.
- * When ``value`` is not ``None``, a bool of ``True`` is written, after which the ``writer`` function is called,
- and the return value is forwarded.
- """
- if value is None:
- await self.write_value(StructFormat.BOOL, False)
- return None
-
- await self.write_value(StructFormat.BOOL, True)
- return await writer(value)
-
-
-class BaseSyncWriter(ABC):
- """Base class holding synchronous write buffer/connection interactions."""
-
- __slots__ = ()
-
- @abstractmethod
- def write(self, data: bytes, /) -> None:
- """Write data."""
- ...
-
- @overload
- def write_value(self, fmt: INT_FORMATS_TYPE, value: int, /) -> None: ...
-
- @overload
- def write_value(
- self,
- fmt: FLOAT_FORMATS_TYPE,
- value: float,
- /,
- ) -> None: ...
-
- @overload
- def write_value(
- self,
- fmt: Literal[StructFormat.BOOL],
- value: bool,
- /,
- ) -> None: ...
-
- @overload
- def write_value(
- self,
- fmt: Literal[StructFormat.CHAR],
- value: str,
- /,
- ) -> None: ...
-
- def write_value(self, fmt: StructFormat, value: object, /) -> None:
- """Write a given ``value`` as given struct format (``fmt``) in big-endian mode."""
- self.write(struct.pack(">" + fmt.value, value))
-
- def _write_varuint(
- self,
- value: int,
- /,
- *,
- max_bits: int | None = None,
- ) -> None:
- """Write an arbitrarily big unsigned integer in a variable length format.
-
- This is a standard way of transmitting ints, and it allows smaller numbers to take less bytes.
-
- Writing will be limited up to integer values of ``max_bits`` bits, and trying to write bigger values will rase
- a :exc:`ValueError`. Note that setting ``max_bits`` to for example 32 bits doesn't mean that at most 4 bytes
- will be sent, in this case it would actually take at most 5 bytes, due to the variable encoding overhead.
-
- Varints send bytes where 7 least significant bits are value bits, and the most significant bit is continuation
- flag bit. If this continuation bit is set (1), it indicates that there will be another varint byte sent after
- this one. The least significant group is written first, followed by each of the more significant groups, making
- varints little-endian, however in groups of 7 bits, not 8.
- """
- value_max = (
- (1 << (max_bits)) - 1 if max_bits is not None else float("inf")
- )
- if value < 0 or value > value_max:
- raise ValueError(
- f"Tried to write varint outside of the range of {max_bits}-bit int.",
- )
-
- remaining = value
- while True:
- if remaining & ~0x7F == 0: # final byte
- self.write_value(StructFormat.UBYTE, remaining)
- return
- # Write only 7 least significant bits with the first bit being 1, marking there will be another byte
- self.write_value(StructFormat.UBYTE, remaining & 0x7F | 0x80)
- # Subtract the value we've already sent (7 least significant bits)
- remaining >>= 7
-
- def write_varint(self, value: int, /) -> None:
- """Write a 32-bit signed integer in a variable length format.
-
- For more information about variable length format check :meth:`._write_varuint`.
-
- Raises ValueError if length is is outside of the range of a 32-bit signed integer.
- """
- val = to_twos_complement(value, bits=32)
- self._write_varuint(val, max_bits=32)
-
- def write_varlong(self, value: int, /) -> None:
- """Write a 64-bit signed integer in a variable length format.
-
- For more information about variable length format check :meth:`._write_varuint` docstring.
-
- Raises ValueError if length is is outside of the range of a 64-bit signed integer.
- """
- val = to_twos_complement(value, bits=64)
- self._write_varuint(val, max_bits=64)
-
- def write_bytearray(self, data: bytearray | bytes, /) -> None:
- """Write an arbitrary sequence of bytes, prefixed with a varint of it's size.
-
- Raises ValueError if length is is outside of the range of a 32-bit signed integer.
- """
- self.write_varint(len(data))
- self.write(bytes(data))
-
- def write_ascii(self, value: str, /) -> None:
- """Write ISO-8859-1 encoded string, with NULL (0x00) at the end to indicate string end."""
- data = value.encode(encoding="ISO-8859-1")
- self.write(data)
- self.write(b"\x00")
-
- def write_utf(self, value: str, /) -> None:
- """Write a UTF-8 encoded string, prefixed with a varint of it's size (in bytes).
-
- The maximum amount of UTF-8 characters is limited to 32767.
-
- Individual UTF-8 characters can take up to 4 bytes, however most of the common ones take up less. Assuming the
- worst case of 4 bytes per every character, at most 131068 data bytes will be written + 3 additional bytes from
- the varint encoding overhead.
-
- :raises ValueError:
- If the given string ``value`` has more characters than the allowed maximum (32767).
- """
- if len(value) > 32767:
- raise ValueError(
- "Maximum character limit for writing strings is 32767 characters.",
- )
-
- data = value.encode("utf-8")
- self.write_varint(len(data))
- self.write(data)
-
- def write_optional(
- self,
- value: T | None,
- /,
- writer: Callable[[T], R],
- ) -> R | None:
- """Write a bool showing if a ``value`` is present, if so, also writes this value with ``writer`` function.
-
- * When ``value`` is ``None``, a bool of ``False`` will be written, and ``None`` is returned.
- * When ``value`` is not ``None``, a bool of ``True`` is written, after which the ``writer`` function is called,
- and the return value is forwarded.
- """
- if value is None:
- self.write_value(StructFormat.BOOL, False)
- return None
-
- self.write_value(StructFormat.BOOL, True)
- return writer(value)
-
-
-# endregion
-# region: Reader classes
-
-
-class BaseAsyncReader(ABC):
- """Base class holding asynchronous read buffer/connection interactions."""
-
- __slots__ = ()
-
- @abstractmethod
- async def read(self, length: int, /) -> bytearray:
- """Underlying read method, obtaining the raw data.
-
- All of the reader functions will eventually call this method.
- """
-
- @overload
- async def read_value(self, fmt: INT_FORMATS_TYPE, /) -> int: ...
-
- @overload
- async def read_value(self, fmt: FLOAT_FORMATS_TYPE, /) -> float: ...
-
- @overload
- async def read_value(self, fmt: Literal[StructFormat.BOOL], /) -> bool: ...
-
- @overload
- async def read_value(self, fmt: Literal[StructFormat.CHAR], /) -> str: ...
-
- async def read_value(self, fmt: StructFormat, /) -> object:
- """Read a value as given struct format (``fmt``) in big-endian mode.
-
- The amount of bytes to read will be determined based on the struct format automatically.
- """
- length = struct.calcsize(fmt.value)
- data = await self.read(length)
- unpacked = struct.unpack(">" + fmt.value, data)
- return unpacked[0]
-
- async def _read_varuint(self, *, max_bits: int | None = None) -> int:
- """Read an arbitrarily big unsigned integer in a variable length format.
-
- This is a standard way of transmitting ints, and it allows smaller numbers to take less bytes.
-
- Reading will be limited up to integer values of ``max_bits`` bits, and trying to read bigger values will rase
- an :exc:`OSError`. Note that setting ``max_bits`` to for example 32 bits doesn't mean that at most 4 bytes
- will be read, in this case we would actually read at most 5 bytes, due to the variable encoding overhead.
-
- Varints send bytes where 7 least significant bits are value bits, and the most significant bit is continuation
- flag bit. If this continuation bit is set (1), it indicates that there will be another varint byte sent after
- this one. The least significant group is written first, followed by each of the more significant groups, making
- varints little-endian, however in groups of 7 bits, not 8.
- """
- value_max = (
- (1 << (max_bits)) - 1 if max_bits is not None else float("inf")
- )
-
- result = 0
- for i in count():
- byte = await self.read_value(StructFormat.UBYTE)
- # Read 7 least significant value bits in this byte, and shift them appropriately to be in the right place
- # then simply add them (OR) as additional 7 most significant bits in our result
- result |= (byte & 0x7F) << (7 * i)
-
- # Ensure that we stop reading and raise an error if the size gets over the maximum
- # (if the current amount of bits is higher than allowed size in bits)
- if result > value_max:
- raise OSError(
- f"Received varint was outside the range of {max_bits}-bit int.",
- )
-
- # If the most significant bit is 0, we should stop reading
- if not byte & 0x80:
- break
-
- return result
-
- async def read_varint(self) -> int:
- """Read a 32-bit signed integer in a variable length format.
-
- For more information about variable length format check :meth:`._read_varuint`.
- """
- unsigned_num = await self._read_varuint(max_bits=32)
- return from_twos_complement(unsigned_num, bits=32)
-
- async def read_varlong(self) -> int:
- """Read a 64-bit signed integer in a variable length format.
-
- For more information about variable length format check :meth:`._read_varuint`.
- """
- unsigned_num = await self._read_varuint(max_bits=64)
- return from_twos_complement(unsigned_num, bits=64)
-
- async def read_bytearray(self, /) -> bytearray:
- """Read an arbitrary sequence of bytes, prefixed with a varint of it's size."""
- length = await self.read_varint()
- return await self.read(length)
-
- async def read_ascii(self) -> str:
- """Read ISO-8859-1 encoded string, until we encounter NULL (0x00) at the end indicating string end."""
- # Keep reading bytes until we find NULL
- result = bytearray()
- while len(result) == 0 or result[-1] != 0:
- byte = await self.read(1)
- result.extend(byte)
- return result[:-1].decode("ISO-8859-1")
-
- async def read_utf(self) -> str:
- """Read a UTF-8 encoded string, prefixed with a varint of it's size (in bytes).
-
- The maximum amount of UTF-8 characters is limited to 32767.
-
- Individual UTF-8 characters can take up to 4 bytes, however most of the common ones take up less. Assuming the
- worst case of 4 bytes per every character, at most 131068 data bytes will be read + 3 additional bytes from
- the varint encoding overhead.
-
- :raises IOError:
- * If the prefix varint is bigger than the maximum (131068) bytes, the string will not be read at all,
- and :exc:`IOError` will be raised immediately.
- * If the received string has more than the maximum amount of characters (32767). Note that in this case,
- the string will still get read in it's entirety, since it fits into the maximum bytes limit (131068),
- which was simply read at once. This limitation is here only to replicate the behavior of minecraft's
- implementation.
- """
- length = await self.read_varint()
- if length > 131068:
- raise OSError(
- f"Maximum read limit for utf strings is 131068 bytes, got {length}.",
- )
-
- data = await self.read(length)
- chars = data.decode("utf-8")
-
- if len(chars) > 32767:
- raise OSError(
- f"Maximum read limit for utf strings is 32767 characters, got {len(chars)}.",
- )
-
- return chars
-
- async def read_optional(
- self,
- reader: Callable[[], Awaitable[R]],
- ) -> R | None:
- """Read a bool showing if a value is present, if so, also reads this value with ``reader`` function.
-
- * When ``False`` is read, the function will not read anything and ``None`` is returned.
- * When ``True`` is read, the ``reader`` function is called, and it's return value is forwarded.
- """
- if not await self.read_value(StructFormat.BOOL):
- return None
-
- return await reader()
-
-
-class BaseSyncReader(ABC):
- """Base class holding synchronous read buffer/connection interactions."""
-
- __slots__ = ()
-
- @abstractmethod
- def read(self, length: int, /) -> bytearray:
- """Read ``length`` bytes and return in a bytearray."""
- ...
-
- @overload
- def read_value(self, fmt: INT_FORMATS_TYPE, /) -> int: ...
-
- @overload
- def read_value(self, fmt: FLOAT_FORMATS_TYPE, /) -> float: ...
-
- @overload
- def read_value(self, fmt: Literal[StructFormat.BOOL], /) -> bool: ...
-
- @overload
- def read_value(self, fmt: Literal[StructFormat.CHAR], /) -> str: ...
-
- def read_value(self, fmt: StructFormat, /) -> object:
- """Read a value into given struct format in big-endian mode.
-
- The amount of bytes to read will be determined based on the struct format automatically.
- """
- length = struct.calcsize(fmt.value)
- data = self.read(length)
- unpacked = struct.unpack(">" + fmt.value, data)
- return unpacked[0]
-
- def _read_varuint(self, *, max_bits: int | None = None) -> int:
- """Read an arbitrarily big unsigned integer in a variable length format.
-
- This is a standard way of transmitting ints, and it allows smaller numbers to take less bytes.
-
- Reading will be limited up to integer values of ``max_bits`` bits, and trying to read bigger values will rase
- an :exc:`IOError`. Note that setting ``max_bits`` to for example 32 bits doesn't mean that at most 4 bytes
- will be read, in this case we would actually read at most 5 bytes, due to the variable encoding overhead.
-
- Varints send bytes where 7 least significant bits are value bits, and the most significant bit is continuation
- flag bit. If this continuation bit is set (1), it indicates that there will be another varint byte sent after
- this one. The least significant group is written first, followed by each of the more significant groups, making
- varints little-endian, however in groups of 7 bits, not 8.
- """
- value_max = (
- (1 << (max_bits)) - 1 if max_bits is not None else float("inf")
- )
-
- result = 0
- for i in count():
- byte = self.read_value(StructFormat.UBYTE)
- # Read 7 least significant value bits in this byte, and shift them appropriately to be in the right place
- # then simply add them (OR) as additional 7 most significant bits in our result
- result |= (byte & 0x7F) << (7 * i)
-
- # Ensure that we stop reading and raise an error if the size gets over the maximum
- # (if the current amount of bits is higher than allowed size in bits)
- if result > value_max:
- raise OSError(
- f"Received varint was outside the range of {max_bits}-bit int.",
- )
-
- # If the most significant bit is 0, we should stop reading
- if not byte & 0x80:
- break
-
- return result
-
- def read_varint(self) -> int:
- """Read a 32-bit signed integer in a variable length format.
-
- For more information about variable length format check :meth:`._read_varuint`.
- """
- unsigned_num = self._read_varuint(max_bits=32)
- return from_twos_complement(unsigned_num, bits=32)
-
- def read_varlong(self) -> int:
- """Read a 64-bit signed integer in a variable length format.
-
- For more information about variable length format check :meth:`._read_varuint`.
- """
- unsigned_num = self._read_varuint(max_bits=64)
- return from_twos_complement(unsigned_num, bits=64)
-
- def read_bytearray(self) -> bytearray:
- """Read an arbitrary sequence of bytes, prefixed with a varint of it's size."""
- length = self.read_varint()
- return self.read(length)
-
- def read_ascii(self) -> str:
- """Read ISO-8859-1 encoded string, until we encounter NULL (0x00) at the end indicating string end."""
- # Keep reading bytes until we find NULL
- result = bytearray()
- while len(result) == 0 or result[-1] != 0:
- byte = self.read(1)
- result.extend(byte)
- return result[:-1].decode("ISO-8859-1")
-
- def read_utf(self) -> str:
- """Read a UTF-8 encoded string, prefixed with a varint of it's size (in bytes).
-
- The maximum amount of UTF-8 characters is limited to 32767.
-
- Individual UTF-8 characters can take up to 4 bytes, however most of the common ones take up less. Assuming the
- worst case of 4 bytes per every character, at most 131068 data bytes will be read + 3 additional bytes from
- the varint encoding overhead.
-
- :raises IOError:
- * If the prefix varint is bigger than the maximum (131068) bytes, the string will not be read at all,
- and :exc:`IOError` will be raised immediately.
- * If the received string has more than the maximum amount of characters (32767). Note that in this case,
- the string will still get read in it's entirety, since it fits into the maximum bytes limit (131068),
- which was simply read at once. This limitation is here only to replicate the behavior of minecraft's
- implementation.
- """
- length = self.read_varint()
- if length > 131068:
- raise OSError(
- f"Maximum read limit for utf strings is 131068 bytes, got {length}.",
- )
-
- data = self.read(length)
- chars = data.decode("utf-8")
-
- if len(chars) > 32767:
- raise OSError(
- f"Maximum read limit for utf strings is 32767 characters, got {len(chars)}.",
- )
-
- return chars
-
- def read_optional(self, reader: Callable[[], R]) -> R | None:
- """Read a bool showing if a value is present, if so, also reads this value with ``reader`` function.
-
- * When ``False`` is read, the function will not read anything and ``None`` is returned.
- * When ``True`` is read, the ``reader`` function is called, and it's return value is forwarded.
- """
- if not self.read_value(StructFormat.BOOL):
- return None
-
- return reader()
-
-
-# endregion
diff --git a/src/azul/buffer.py b/src/azul/buffer.py
deleted file mode 100644
index 8207bc2..0000000
--- a/src/azul/buffer.py
+++ /dev/null
@@ -1,101 +0,0 @@
-"""Buffer module."""
-
-# This is the buffer module from https://github.com/py-mine/mcproto v0.5.0,
-# which is licensed under the GNU LESSER GENERAL PUBLIC LICENSE v3.0
-
-from __future__ import annotations
-
-__author__ = "ItsDrike"
-__license__ = "LGPL-3.0-only"
-
-from typing import Any
-
-from .base_io import BaseSyncReader, BaseSyncWriter
-
-__all__ = ["Buffer"]
-
-
-class Buffer(BaseSyncWriter, BaseSyncReader, bytearray):
- """In-memory bytearray-like buffer supporting the common read/write operations."""
-
- __slots__ = ("pos",)
-
- def __init__(self, *args: Any, **kwargs: Any) -> None:
- """Initialize starting at position zero."""
- super().__init__(*args, **kwargs)
- self.pos = 0
-
- def write(self, data: bytes) -> None:
- """Write/Store given ``data`` into the buffer."""
- self.extend(data)
-
- def read(self, length: int) -> bytearray:
- """Read data stored in the buffer.
-
- Reading data doesn't remove that data, rather that data is treated as already read, and
- next read will start from the first unread byte. If freeing the data is necessary, check
- the :meth:`.clear` function.
-
- :param length:
- Amount of bytes to be read.
-
- If the requested amount can't be read (buffer doesn't contain that much data/buffer
- doesn't contain any data), an :exc:`IOError` will be re-raised.
-
- If there were some data in the buffer, but it was less than requested, this remaining
- data will still be depleted and the partial data that was read will be a part of the
- error message in the :exc:`IOError`. This behavior is here to mimic reading from a real
- socket connection.
- """
- end = self.pos + length
-
- if end > len(self):
- data = self[self.pos : len(self)]
- bytes_read = len(self) - self.pos
- self.pos = len(self)
- raise OSError(
- "Requested to read more data than available."
- f" Read {bytes_read} bytes: {data}, out of {length} requested bytes.",
- )
-
- try:
- return self[self.pos : end]
- finally:
- self.pos = end
-
- def clear(self, only_already_read: bool = False) -> None:
- """Clear out the stored data and reset position.
-
- :param only_already_read:
- When set to ``True``, only the data that was already marked as read will be cleared,
- and the position will be reset (to start at the remaining data). This can be useful
- for avoiding needlessly storing large amounts of data in memory, if this data is no
- longer useful.
-
- Otherwise, if set to ``False``, all of the data is cleared, and the position is reset,
- essentially resulting in a blank buffer.
- """
- if only_already_read:
- del self[: self.pos]
- else:
- super().clear()
- self.pos = 0
-
- def reset(self) -> None:
- """Reset the position in the buffer.
-
- Since the buffer doesn't automatically clear the already read data, it is possible to simply
- reset the position and read the data it contains again.
- """
- self.pos = 0
-
- def flush(self) -> bytearray:
- """Read all of the remaining data in the buffer and clear it out."""
- data = self[self.pos : len(self)]
- self.clear()
- return data
-
- @property
- def remaining(self) -> int:
- """Get the amount of bytes that's still remaining in the buffer to be read."""
- return len(self) - self.pos
diff --git a/src/azul/client.py b/src/azul/client.py
index 03815e5..e10e70e 100644
--- a/src/azul/client.py
+++ b/src/azul/client.py
@@ -1,490 +1,586 @@
-"""Azul Client."""
-
-from __future__ import annotations
-
-import contextlib
+"""Game Client."""
# Programmed by CoolCat467
-# Hide the pygame prompt
-import os
-import sys
-from os import path
-from pathlib import Path
-from typing import TYPE_CHECKING, Any, Final
-
-import trio
-from pygame.locals import K_ESCAPE, KEYUP, QUIT, RESIZABLE, WINDOWRESIZED
-from pygame.rect import Rect
-
-from azul import conf, lang, objects, sprite
-from azul.component import Component, ComponentManager, Event
-from azul.statemachine import AsyncState, AsyncStateMachine
-from azul.vector import Vector2
-os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "True"
-if os.environ["PYGAME_HIDE_SUPPORT_PROMPT"]:
- import pygame
-del os
+# Copyright (C) 2023-2024 CoolCat467
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see .
+from __future__ import annotations
-if TYPE_CHECKING:
- from collections.abc import Iterator, Sequence
-
-__title__ = "Azul Client"
+__title__ = "Game Client"
__author__ = "CoolCat467"
-__version__ = "2.0.0"
-
-SCREEN_SIZE = Vector2(800, 600)
-FPS = 30
-# FPS = 60
-VSYNC = True
-# PORT = server.PORT
-
-ROOT_FOLDER: Final = Path(__file__).absolute().parent
-DATA_FOLDER: Final = ROOT_FOLDER / "data"
-FONT_FOLDER: Final = ROOT_FOLDER / "fonts"
-
-FONT = FONT_FOLDER / "RuneScape-UF-Regular.ttf"
+__license__ = "GNU General Public License Version 3"
+__version__ = "0.0.0"
+import struct
+import traceback
+from typing import TYPE_CHECKING
-class AzulClient(sprite.GroupProcessor, AsyncStateMachine):
- """Gear Runner and Layered Dirty Sprite group handler."""
-
- def __init__(self) -> None:
- """Initialize azul client."""
- sprite.GroupProcessor.__init__(self)
- AsyncStateMachine.__init__(self)
+import trio
+from libcomponent import network
+from libcomponent.base_io import StructFormat
+from libcomponent.buffer import Buffer
+from libcomponent.component import Event
+from libcomponent.network_utils import ClientNetworkEventComponent
+
+from azul.network_shared import (
+ ADVERTISEMENT_IP,
+ ADVERTISEMENT_PORT,
+ ClientBoundEvents,
+ ServerBoundEvents,
+ decode_cursor_location,
+ decode_int8_array,
+ decode_numeric_uint8_counter,
+ decode_tile_count,
+ encode_cursor_location,
+)
+from azul.vector import Vector2
- self.add_states(
- (
- HaltState(),
- AzulInitialize(),
- ),
+if TYPE_CHECKING:
+ from mypy_extensions import u8
+
+ from azul.state import Tile
+
+
+async def read_advertisements(
+ timeout: int = 3, # noqa: ASYNC109
+) -> list[tuple[str, tuple[str, int]]]:
+ """Read server advertisements from network. Return tuples of (motd, (host, port))."""
+ # Look up multicast group address in name server and find out IP version
+ addrinfo = (await trio.socket.getaddrinfo(ADVERTISEMENT_IP, None))[0]
+
+ with trio.socket.socket(
+ family=trio.socket.AF_INET, # IPv4
+ type=trio.socket.SOCK_DGRAM, # UDP
+ proto=trio.socket.IPPROTO_UDP,
+ ) as udp_socket:
+ # SO_REUSEADDR: allows binding to port potentially already in use
+ # Allow multiple copies of this program on one machine
+ # (not strictly needed)
+ udp_socket.setsockopt(
+ trio.socket.SOL_SOCKET,
+ trio.socket.SO_REUSEADDR,
+ 1,
)
- @property
- def running(self) -> bool:
- """Boolean of if state machine is running."""
- return self.active_state is not None
+ await udp_socket.bind(("", ADVERTISEMENT_PORT))
+
+ # # Tell the kernel that we are a multicast socket
+ # udp_socket.setsockopt(trio.socket.IPPROTO_IP, trio.socket.IP_MULTICAST_TTL, 255)
+
+ # socket.IPPROTO_IP works on Linux and Windows
+ # # IP_MULTICAST_IF: force sending network traffic over specific network adapter
+ # IP_ADD_MEMBERSHIP: join multicast group
+ # udp_socket.setsockopt(
+ # trio.socket.IPPROTO_IP, trio.socket.IP_MULTICAST_IF,
+ # trio.socket.inet_aton(network_adapter)
+ # )
+ # udp_socket.setsockopt(
+ # trio.socket.IPPROTO_IP,
+ # trio.socket.IP_ADD_MEMBERSHIP,
+ # struct.pack(
+ # "4s4s",
+ # trio.socket.inet_aton(group),
+ # trio.socket.inet_aton(network_adapter),
+ # ),
+ # )
+ addr_port = addrinfo[4][0]
+ assert isinstance(addr_port, str)
+ group_bin = trio.socket.inet_pton(addrinfo[0], addr_port)
+ # Join group
+ if addrinfo[0] == trio.socket.AF_INET: # IPv4
+ mreq = group_bin + struct.pack("=I", trio.socket.INADDR_ANY)
+ udp_socket.setsockopt(
+ trio.socket.IPPROTO_IP,
+ trio.socket.IP_ADD_MEMBERSHIP,
+ mreq,
+ )
+ else: # IPv6
+ mreq = group_bin + struct.pack("@I", 0)
+ udp_socket.setsockopt(
+ trio.socket.IPPROTO_IPV6,
+ trio.socket.IPV6_JOIN_GROUP,
+ mreq,
+ )
+
+ host = ""
+ buffer = b""
+ with trio.move_on_after(timeout):
+ buffer, address = await udp_socket.recvfrom(512)
+ host, _port = address
+ # print(f"{buffer = }")
+ # print(f"{address = }")
+
+ response: list[tuple[str, tuple[str, int]]] = []
+
+ start = 0
+ for _ in range(1024):
+ ad_start = buffer.find(b"[AD]", start)
+ if ad_start == -1:
+ break
+ ad_end = buffer.find(b"[/AD]", ad_start)
+ if ad_end == -1:
+ break
+ start_block = buffer.find(b"[AZUL]", ad_end)
+ if start_block == -1:
+ break
+ start_end = buffer.find(b"[/AZUL]", start_block)
+ if start_end == -1:
+ break
+
+ start = start_end
+
+ motd = buffer[start_block + 10 : start_end].decode("utf-8")
+ raw_port = buffer[ad_start + 4 : ad_end].decode("utf-8")
+ try:
+ port = int(raw_port)
+ except ValueError:
+ continue
+ response.append((motd, (host, port)))
+ return response
- async def raise_event(self, event: Event[Any]) -> None:
- """Raise component event in all groups."""
- if self.active_state is None:
- return
- manager = getattr(self.active_state, "manager", None)
- assert isinstance(manager, ComponentManager | None)
- if manager is None:
- return
- await manager.raise_event(event)
+class GameClient(ClientNetworkEventComponent):
+ """Game Client Network Event Component.
-class AzulState(AsyncState[AzulClient]):
- """Azul Client Asynchronous base class."""
+ This class handles connecting to the game server, transmitting events
+ to the server, and reading and raising incoming events from the server.
+ """
- __slots__ = ("id", "manager")
+ __slots__ = ("connect_event_lock", "running")
def __init__(self, name: str) -> None:
- """Initialize azul state."""
+ """Initialize GameClient."""
super().__init__(name)
- self.id: int = 0
- self.manager = ComponentManager(self.name)
-
-
-class HaltState(AzulState):
- """Halt state to set state to None so running becomes False."""
-
- def __init__(self) -> None:
- """Initialize halt state."""
- super().__init__("Halt")
-
- async def check_conditions(self) -> None:
- """Set active state to None."""
- await self.machine.set_state(None)
-
+ # Five seconds until timeout is generous, but it gives server end wiggle
+ # room.
+ self.timeout = 5
-class ClickDestinationComponent(Component):
- """Component that will use targeting to go to wherever you click on the screen."""
-
- __slots__ = ("selected",)
- outline = pygame.color.Color(255, 220, 0)
-
- def __init__(self) -> None:
- """Initialize click destination component."""
- super().__init__("click_dest")
+ sbe = ServerBoundEvents
+ self.register_network_write_events(
+ {
+ "encryption_response->server": sbe.encryption_response,
+ "factory_clicked->server[write]": sbe.factory_clicked,
+ "cursor_location->server[write]": sbe.cursor_location,
+ "pattern_row_clicked->server[write]": sbe.pattern_row_clicked,
+ "table_clicked->server[write]": sbe.table_clicked,
+ "floor_clicked->server[write]": sbe.floor_clicked,
+ },
+ )
+ cbe = ClientBoundEvents
+ self.register_read_network_events(
+ {
+ cbe.encryption_request: "server->encryption_request",
+ cbe.callback_ping: "server->callback_ping",
+ cbe.initial_config: "server->initial_config",
+ cbe.playing_as: "server->playing_as",
+ cbe.game_over: "server->game_over",
+ cbe.board_data: "server->board_data",
+ cbe.pattern_data: "server->pattern_data",
+ cbe.factory_data: "server->factory_data",
+ cbe.cursor_data: "server->cursor_data",
+ cbe.table_data: "server->table_data",
+ cbe.cursor_movement_mode: "server->cursor_movement_mode",
+ cbe.current_turn_change: "server->current_turn_change",
+ cbe.cursor_position: "server->cursor_position",
+ cbe.floor_data: "server->floor_data",
+ },
+ )
- self.selected = False
+ self.connect_event_lock = trio.Lock()
+ self.running = False
def bind_handlers(self) -> None:
- """Register PygameMouseButtonDown and tick handlers."""
+ """Register event handlers."""
+ super().bind_handlers()
self.register_handlers(
{
- "click": self.click,
- "drag": self.drag,
- "PygameMouseButtonDown": self.mouse_down,
- "tick": self.move_towards_dest,
- "init": self.cache_outline,
- "test": self.test,
+ "server->encryption_request": self.read_encryption_request,
+ "server->callback_ping": self.read_callback_ping,
+ "server->initial_config": self.read_initial_config,
+ "server->playing_as": self.read_playing_as,
+ "server->game_over": self.read_game_over,
+ "server->board_data": self.read_board_data,
+ "server->pattern_data": self.read_pattern_data,
+ "server->factory_data": self.read_factory_data,
+ "server->cursor_data": self.read_cursor_data,
+ "server->table_data": self.read_table_data,
+ "server->cursor_movement_mode": self.read_cursor_movement_mode,
+ "server->current_turn_change": self.read_current_turn_change,
+ "server->cursor_position": self.read_cursor_position,
+ "server->floor_data": self.read_floor_data,
+ "client_connect": self.handle_client_connect,
+ "network_stop": self.handle_network_stop,
+ "game_factory_clicked": self.write_game_factory_clicked,
+ "game_cursor_location_transmit": self.write_game_cursor_location_transmit,
+ "game_pattern_row_clicked": self.write_game_pattern_row_clicked,
+ "game_table_clicked": self.write_game_table_clicked,
+ "game_floor_clicked": self.write_game_floor_clicked,
+ # "callback_ping": self.print_callback_ping,
},
)
- async def test(self, event: Event[object]) -> None:
- """Print out event data."""
- print(f"{event = }")
-
- async def cache_outline(self, _: Event[None]) -> None:
- """Precalculate outlined images."""
- image: sprite.ImageComponent = self.get_component("image")
- outline: sprite.OutlineComponent = image.get_component("outline")
- outline.precalculate_all_outlined(self.outline)
-
- async def update_selected(self) -> None:
- """Update selected."""
- image: sprite.ImageComponent = self.get_component("image")
- outline: sprite.OutlineComponent = image.get_component("outline")
-
- color = (None, self.outline)[int(self.selected)]
- outline.set_color(color)
-
- if not self.selected:
- movement: sprite.MovementComponent = self.get_component("movement")
- movement.speed = 0
+ async def print_callback_ping(self, event: Event[int]) -> None:
+ """Print received `callback_ping` event from server.
+
+ This event is used as a sort of keepalive heartbeat, because
+ it stops the connection from timing out.
+ """
+ difference = event.data
+ print(f"[azul.client] print_callback_ping {difference * 1e-06:.03f}ms")
+ await trio.lowlevel.checkpoint()
+
+ async def raise_disconnect(self, message_key: str) -> None:
+ """Raise client_disconnected event with given message."""
+ print(f"{self.__class__.__name__}: {message_key}")
+ if not self.manager_exists:
+ print(
+ f"{self.__class__.__name__}: Manager does not exist, not raising disconnect event.",
+ )
+ return
+ # self.unregister_all_network_write_events()
+ await self.raise_event(Event("client_disconnected", message_key))
+ await self.close()
+ assert self.not_connected
- async def click(
+ async def write_event(
self,
- event: Event[sprite.PygameMouseButtonEventData],
+ event: Event[bytes | bytearray | memoryview],
) -> None:
- """Toggle selected."""
- if event.data["button"] == 1:
- self.selected = not self.selected
-
- await self.update_selected()
+ """Send event to network if running, otherwise does nothing.
+
+ Raises:
+ RuntimeError: if unregistered packet id received from network
+ trio.BusyResourceError: if another task is already executing a
+ :meth:`send_all`, :meth:`wait_send_all_might_not_block`, or
+ :meth:`HalfCloseableStream.send_eof` on this stream.
+ trio.BrokenResourceError: if something has gone wrong, and the stream
+ is broken.
+ trio.ClosedResourceError: if you previously closed this stream
+ object, or if another task closes this stream object while
+ :meth:`send_all` is running.
+
+ """
+ if not self.running:
+ await trio.lowlevel.checkpoint()
+ print(
+ f"[azul.client.write_event] Skipping writing {event.name!r}, not running.",
+ )
+ return
+ await super().write_event(event)
+
+ async def handle_read_event(self) -> None:
+ """Raise events from server.
+
+ Can raise following exceptions:
+ RuntimeError - Unhandled packet id
+ network.NetworkStreamNotConnectedError - Network stream is not connected
+ OSError - Stopped responding
+ trio.BrokenResourceError - Something is wrong and stream is broken
+
+ Shouldn't happen with write lock but still:
+ trio.BusyResourceError - Another task is already writing data
+
+ Handled exceptions:
+ trio.ClosedResourceError - Stream is closed or another task closes stream
+ network.NetworkTimeoutError - Timeout
+ network.NetworkEOFError - Server closed connection
+ """
+ # print(f"{self.__class__.__name__}[{self.name}]: handle_read_event")
+ if not self.manager_exists:
+ return
+ if self.not_connected:
+ await self.raise_disconnect("error.not_connected")
+ return
+ # event: Event[bytearray] | None = None
+ try:
+ # print("handle_read_event start")
+ event = await self.read_event()
+ except trio.ClosedResourceError:
+ self.running = False
+ await self.close()
+ print(f"[{self.name}] Socket closed from another task.")
+ return
+ except network.NetworkTimeoutError as exc:
+ # print("[azul.client] Network timeout")
+ if self.running:
+ self.running = False
+ print(f"[{self.name}] NetworkTimeoutError")
+ await self.close()
+ traceback.print_exception(exc)
+ await self.raise_disconnect("error.read_event_fail")
+ return
+ except network.NetworkStreamNotConnectedError as exc:
+ self.running = False
+ print(f"[{self.name}] NetworkStreamNotConnectedError")
+ traceback.print_exception(exc)
+ await self.close()
+ assert self.not_connected
+ raise
+ except network.NetworkEOFError:
+ self.running = False
+ print(f"[{self.name}] NetworkEOFError")
+ await self.close()
+ await self.raise_disconnect("error.socket_eof")
+ return
- async def drag(self, event: Event[None]) -> None:
- """Drag sprite."""
- if not self.selected:
- self.selected = True
- await self.update_selected()
- movement: sprite.MovementComponent = self.get_component("movement")
- movement.speed = 0
+ ## print(f'[azul.client] handle_read_event {event}')
- async def mouse_down(
- self,
- event: Event[sprite.PygameMouseButtonEventData],
- ) -> None:
- """Target click pos if selected."""
- if not self.selected:
- return
- if event.data["button"] == 1:
- movement: sprite.MovementComponent = self.get_component("movement")
- movement.speed = 200
- target: sprite.TargetingComponent = self.get_component("targeting")
- target.destination = Vector2.from_iter(event.data["pos"])
+ await self.raise_event(event)
- async def move_towards_dest(
+ async def handle_client_connect(
self,
- event: Event[sprite.TickEventData],
+ event: Event[tuple[str, int]],
) -> None:
- """Move closer to destination."""
- target: sprite.TargetingComponent = self.get_component("targeting")
- await target.move_destination_time(event.data.time_passed)
-
-
-class MrFloppy(sprite.Sprite):
- """Mr. Floppy test sprite."""
-
- __slots__ = ()
-
- def __init__(self) -> None:
- """Initialize mr floppy sprite."""
- super().__init__("MrFloppy")
-
- self.add_components(
- (
- sprite.MovementComponent(),
- sprite.TargetingComponent(),
- ClickDestinationComponent(),
- sprite.ImageComponent(),
- sprite.DragClickEventComponent(),
+ """Have client connect to address specified in event."""
+ if self.connect_event_lock.locked():
+ raise RuntimeError("2nd client connect fired!")
+ async with self.connect_event_lock:
+ # Mypy does not understand that self.not_connected becomes
+ # false after connect call.
+ if not TYPE_CHECKING and not self.not_connected:
+ raise RuntimeError("Already connected!")
+ try:
+ await self.connect(*event.data)
+ except OSError as ex:
+ traceback.print_exception(ex)
+ else:
+ self.running = True
+ while not self.not_connected and self.running:
+ await self.handle_read_event()
+ self.running = False
+
+ await self.close()
+ if self.manager_exists:
+ await self.raise_event(
+ Event("client_connection_closed", None),
+ )
+ else:
+ print(
+ "manager does not exist, cannot send client connection closed event.",
+ )
+ return
+ await self.raise_disconnect("error.socket_connect_fail")
+
+ async def read_initial_config(self, event: Event[bytearray]) -> None:
+ """Read initial_config event from server."""
+ buffer = Buffer(event.data)
+
+ variant_play: u8 = buffer.read_value(StructFormat.BOOL)
+ player_count: u8 = buffer.read_value(StructFormat.UBYTE)
+ factory_count: u8 = buffer.read_value(StructFormat.UBYTE)
+ current_turn: u8 = buffer.read_value(StructFormat.UBYTE)
+ floor_line_size: u8 = buffer.read_value(StructFormat.UBYTE)
+
+ floor_line_data = decode_int8_array(buffer, (floor_line_size, 1))
+
+ await self.raise_event(
+ Event(
+ "game_initial_config",
+ (
+ variant_play,
+ player_count,
+ factory_count,
+ current_turn,
+ floor_line_data,
+ ),
),
)
- movement = self.get_component("movement")
- targeting = self.get_component("targeting")
- image = self.get_component("image")
+ async def read_playing_as(self, event: Event[bytearray]) -> None:
+ """Read playing_as event from server."""
+ buffer = Buffer(event.data)
- movement.speed = 200
+ playing_as: u8 = buffer.read_value(StructFormat.UBYTE)
- # lintcheck: c-extension-no-member (I1101): Module 'pygame.surface' has no 'Surface' member, but source is unavailable. Consider adding this module to extension-pkg-allow-list if you want to perform analysis based on run-time introspection of living objects.
- floppy: pygame.surface.Surface = pygame.image.load(
- path.join("data", "mr_floppy.png"),
+ await self.raise_event(
+ Event("game_playing_as", playing_as),
)
- image.add_images(
- {
- 0: floppy,
- # '1': pygame.transform.flip(floppy, False, True)
- 1: pygame.transform.rotate(floppy, 270),
- 2: pygame.transform.flip(floppy, True, True),
- 3: pygame.transform.rotate(floppy, 90),
- },
- )
-
- anim = image.get_component("animation")
- anim.controller = self.controller((0, 1, 2, 3))
-
- image.set_image(0)
- self.visible = True
-
- self.location = SCREEN_SIZE / 2
- targeting.destination = self.location
-
- self.register_handler("drag", self.drag)
+ async def read_game_over(self, event: Event[bytearray]) -> None:
+ """Read game_over event from server."""
+ buffer = Buffer(event.data)
- @staticmethod
- def controller(
- image_identifiers: Sequence[str | int],
- ) -> Iterator[str | int | None]:
- """Animation controller."""
- cidx = 0
- while True:
- count = len(image_identifiers)
- if not count:
- yield None
- continue
- cidx = (cidx + 1) % count
- yield image_identifiers[cidx]
+ winner: u8 = buffer.read_value(StructFormat.UBYTE)
- async def drag(self, event: Event[sprite.DragEvent]) -> None:
- """Move by relative from drag."""
- if event.data.button != 1:
- return
- self.location += event.data.rel
- self.dirty = 1
+ await self.raise_event(Event("game_winner", winner))
+ self.running = False
+ async def read_board_data(self, event: Event[bytearray]) -> None:
+ """Read board_data event from server, reraise as `game_board_data`."""
+ buffer = Buffer(event.data)
-class FPSCounter(objects.Text):
- """FPS counter."""
+ player_id: u8 = buffer.read_value(StructFormat.UBYTE)
+ array = decode_int8_array(buffer, (5, 5))
- __slots__ = ()
+ await self.raise_event(Event("game_board_data", (player_id, array)))
- def __init__(self) -> None:
- """Initialize fps counter."""
- font = pygame.font.Font(FONT, 28)
- super().__init__("fps", font)
+ async def read_pattern_data(self, event: Event[bytearray]) -> None:
+ """Read pattern_data event from server, reraise as `game_pattern_data`."""
+ buffer = Buffer(event.data)
- async def on_tick(self, event: Event[sprite.TickEventData]) -> None:
- """Update text."""
- # self.text = f'FPS: {event.data["fps"]:.2f}'
- self.text = f"FPS: {event.data.fps:.0f}"
+ player_id: u8 = buffer.read_value(StructFormat.UBYTE)
+ row_id: u8 = buffer.read_value(StructFormat.UBYTE)
+ tile_data = decode_tile_count(buffer)
- async def update_loc(
- self,
- event: Event[dict[str, tuple[int, int]]],
- ) -> None:
- """Move to top left corner."""
- self.location = Vector2.from_iter(event.data["size"]) / 2 + (5, 5)
-
- def bind_handlers(self) -> None:
- """Register event handlers."""
- super().bind_handlers()
- self.register_handlers(
- {
- "tick": self.on_tick,
- "sprite_image_resized": self.update_loc,
- },
+ await self.raise_event(
+ Event("game_pattern_data", (player_id, row_id, tile_data)),
)
+ async def read_factory_data(self, event: Event[bytearray]) -> None:
+ """Read factory_data event from server, reraise as `game_factory_data`."""
+ buffer = Buffer(event.data)
-class AzulInitialize(AzulState):
- """Initialize Azul."""
-
- __slots__ = ()
-
- def __init__(self) -> None:
- """Initialize state."""
- super().__init__("initialize")
+ factory_id: u8 = buffer.read_value(StructFormat.UBYTE)
+ tiles = decode_numeric_uint8_counter(buffer)
- def group_add(self, new_sprite: sprite.Sprite) -> None:
- """Add new sprite to group."""
- group = self.machine.get_group(self.id)
- assert group is not None, "Expected group from new group id"
- group.add(new_sprite)
- self.manager.add_component(new_sprite)
+ await self.raise_event(Event("game_factory_data", (factory_id, tiles)))
- async def entry_actions(self) -> None:
- """Create group and add mr floppy."""
- self.id = self.machine.new_group("test")
- floppy = MrFloppy()
- print(floppy)
- self.group_add(floppy)
- self.group_add(FPSCounter())
+ async def read_cursor_data(self, event: Event[bytearray]) -> None:
+ """Read cursor_data event from server, reraise as `game_cursor_data`."""
+ buffer = Buffer(event.data)
- await self.machine.raise_event(Event("init", None))
+ tiles = decode_numeric_uint8_counter(buffer)
- async def exit_actions(self) -> None:
- """Remove group and unbind components."""
- self.machine.remove_group(self.id)
- self.manager.unbind_components()
+ await self.raise_event(Event("game_cursor_data", tiles))
+ async def read_table_data(self, event: Event[bytearray]) -> None:
+ """Read table_data event from server, reraise as `game_table_data`."""
+ buffer = Buffer(event.data)
-def save_crash_img() -> None:
- """Save the last frame before the game crashed."""
- surface = pygame.display.get_surface().copy()
- # strTime = '-'.join(time.asctime().split(' '))
- # filename = f'Crash_at_{strTime}.png'
- filename = "screenshot.png"
+ tiles = decode_numeric_uint8_counter(buffer)
- pygame.image.save(surface, path.join("screenshots", filename))
- del surface
+ await self.raise_event(Event("game_table_data", tiles))
+ async def read_cursor_movement_mode(self, event: Event[bytearray]) -> None:
+ """Read cursor_movement_mode event from server, reraise as `game_cursor_set_movement_mode`."""
+ buffer = Buffer(event.data)
-async def async_run() -> None:
- """Run client."""
- global SCREEN_SIZE
- # global client
- config = conf.load_config(path.join("conf", "main.conf"))
- lang.load_lang(config["Language"]["lang_name"])
+ client_mode = buffer.read_value(StructFormat.BOOL)
- screen = pygame.display.set_mode(
- tuple(SCREEN_SIZE),
- RESIZABLE,
- vsync=VSYNC,
- )
- pygame.display.set_caption(f"{__title__} v{__version__}")
- pygame.key.set_repeat(1000, 30)
- screen.fill((0xFF, 0xFF, 0xFF))
-
- client = AzulClient()
-
- background = pygame.image.load(
- path.join("data", "background.png"),
- ).convert()
- client.clear(screen, background)
-
- client.set_timing_threshold(1000 / FPS)
-
- await client.set_state("initialize")
-
- clock = pygame.time.Clock()
-
- while client.running:
- resized_window = False
-
- async with trio.open_nursery() as nursery:
- for event in pygame.event.get():
- # pylint: disable=undefined-variable
- if event.type == QUIT:
- await client.set_state("Halt")
- elif event.type == KEYUP and event.key == K_ESCAPE:
- pygame.event.post(pygame.event.Event(QUIT))
- elif event.type == WINDOWRESIZED:
- SCREEN_SIZE = Vector2(event.x, event.y)
- resized_window = True
- sprite_event = sprite.convert_pygame_event(event)
- # print(sprite_event)
- nursery.start_soon(client.raise_event, sprite_event)
- await client.think()
+ await self.raise_event(
+ Event("game_cursor_set_movement_mode", client_mode),
+ )
- time_passed = clock.tick(FPS)
+ async def read_current_turn_change(self, event: Event[bytearray]) -> None:
+ """Read current_turn_change event from server, reraise as `game_pattern_current_turn_change`."""
+ buffer = Buffer(event.data)
- await client.raise_event(
- Event(
- "tick",
- sprite.TickEventData(
- time_passed / 1000,
- clock.get_fps(),
- ),
- ),
+ pattern_id: u8 = buffer.read_value(StructFormat.UBYTE)
+ await self.raise_event(
+ Event("game_pattern_current_turn_change", pattern_id),
)
- if resized_window:
- screen.fill((0xFF, 0xFF, 0xFF))
- rects = [Rect((0, 0), tuple(SCREEN_SIZE))]
- client.repaint_rect(rects[0])
- rects.extend(client.draw(screen))
- else:
- rects = client.draw(screen)
- pygame.display.update(rects)
- client.clear_groups()
-
+ async def read_cursor_position(self, event: Event[bytearray]) -> None:
+ """Read current_turn_change event from server, reraise as `game_cursor_set_destination`."""
+ location = decode_cursor_location(event.data)
+ unit_location = Vector2.from_iter(x / 0xFFF for x in location)
-class Tracer(trio.abc.Instrument):
- """Tracer instrument."""
+ await self.raise_event(
+ Event("game_cursor_set_destination", unit_location),
+ )
- __slots__ = ("_sleep_time",)
+ async def read_floor_data(self, event: Event[bytearray]) -> None:
+ """Read floor_data event from server, reraise as `game_floor_data`."""
+ buffer = Buffer(event.data)
- def before_run(self) -> None:
- """Before run."""
- print("!!! run started")
+ floor_id: u8 = buffer.read_value(StructFormat.UBYTE)
+ floor_line = decode_numeric_uint8_counter(buffer)
- def _print_with_task(self, msg: str, task: trio.lowlevel.Task) -> None:
- """Print message with task name."""
- # repr(task) is perhaps more useful than task.name in general,
- # but in context of a tutorial the extra noise is unhelpful.
- print(f"{msg}: {task.name}")
+ await self.raise_event(
+ Event("game_floor_data", (floor_id, floor_line)),
+ )
- def task_spawned(self, task: trio.lowlevel.Task) -> None:
- """Task spawned."""
- self._print_with_task("### new task spawned", task)
+ async def write_game_factory_clicked(
+ self,
+ event: Event[tuple[int, Tile]],
+ ) -> None:
+ """Write factory_clicked event to server."""
+ factory_id, tile = event.data
+ buffer = Buffer()
- def task_scheduled(self, task: trio.lowlevel.Task) -> None:
- """Task scheduled."""
- self._print_with_task("### task scheduled", task)
+ buffer.write_value(StructFormat.UBYTE, factory_id)
+ buffer.write_value(StructFormat.UBYTE, tile)
- def before_task_step(self, task: trio.lowlevel.Task) -> None:
- """Before task step."""
- self._print_with_task(">>> about to run one step of task", task)
+ await self.write_event(Event("factory_clicked->server[write]", buffer))
- def after_task_step(self, task: trio.lowlevel.Task) -> None:
- """After task step."""
- self._print_with_task("<<< task step finished", task)
+ async def write_game_cursor_location_transmit(
+ self,
+ event: Event[Vector2],
+ ) -> None:
+ """Write cursor_location_transmit event to server."""
+ scaled_location = event.data
- def task_exited(self, task: trio.lowlevel.Task) -> None:
- """Task exited."""
- self._print_with_task("### task exited", task)
+ x, y = map(int, (scaled_location * 0xFFF).floored())
+ buffer = encode_cursor_location((x, y))
- def before_io_wait(self, timeout: float) -> None:
- """Before IO wait."""
- if timeout:
- print(f"### waiting for I/O for up to {timeout} seconds")
- else:
- print("### doing a quick check for I/O")
- self._sleep_time = trio.current_time()
+ await self.write_event(Event("cursor_location->server[write]", buffer))
- def after_io_wait(self, timeout: float) -> None:
- """After IO wait."""
- duration = trio.current_time() - self._sleep_time
- print(f"### finished I/O check (took {duration} seconds)")
+ async def write_game_pattern_row_clicked(
+ self,
+ event: Event[tuple[int, Vector2]],
+ ) -> None:
+ """Write factory_clicked event to server."""
+ row_id, location = event.data
+ buffer = Buffer()
- def after_run(self) -> None:
- """After run."""
- print("!!! run finished")
+ buffer.write_value(StructFormat.UBYTE, row_id)
+ buffer.write_value(StructFormat.UBYTE, int(location.x))
+ buffer.write_value(StructFormat.UBYTE, int(location.y))
+ await self.write_event(
+ Event("pattern_row_clicked->server[write]", buffer),
+ )
-def run() -> None:
- """Run asynchronous side of everything."""
- trio.run(async_run) # , instruments=[Tracer()])
+ async def write_game_table_clicked(
+ self,
+ event: Event[Tile],
+ ) -> None:
+ """Write table_clicked event to server."""
+ tile = event.data
+ buffer = Buffer()
+ buffer.write_value(StructFormat.UBYTE, tile)
-# save_crash_img()
+ await self.write_event(Event("table_clicked->server[write]", buffer))
-if __name__ == "__main__":
- print(f"{__title__} v{__version__}\nProgrammed by {__author__}.\n")
+ async def write_game_floor_clicked(
+ self,
+ event: Event[tuple[int, int]],
+ ) -> None:
+ """Write floor_clicked event to server."""
+ floor_line_id, location_x = event.data
+ buffer = Buffer()
- # Make sure the game will display correctly on high DPI monitors on Windows.
- if sys.platform == "win32":
- # Exists on windows but not on linux or macos
- # Windows raises attr-defined
- # others say unused-ignore
- from ctypes import windll # type: ignore[attr-defined,unused-ignore]
+ buffer.write_value(StructFormat.UBYTE, floor_line_id)
+ buffer.write_value(StructFormat.UBYTE, location_x)
- with contextlib.suppress(AttributeError):
- windll.user32.SetProcessDPIAware()
- del windll
+ await self.write_event(Event("floor_clicked->server[write]", buffer))
- try:
- pygame.init()
- run()
- finally:
- pygame.quit()
+ async def handle_network_stop(self, event: Event[None]) -> None:
+ """Send EOF if connected and close socket."""
+ if self.not_connected:
+ return
+ self.running = False
+ try:
+ await self.send_eof()
+ finally:
+ await self.close()
+ assert self.not_connected
+
+ def __del__(self) -> None:
+ """Print debug message."""
+ print(f"del {self.__class__.__name__}")
diff --git a/src/azul/component.py b/src/azul/component.py
deleted file mode 100644
index 3e6865b..0000000
--- a/src/azul/component.py
+++ /dev/null
@@ -1,429 +0,0 @@
-"""Component system module - Components instead of chaotic class hierarchy mess."""
-
-# Programmed by CoolCat467
-
-# Copyright (C) 2023-2024 CoolCat467
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation, either version 3 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program. If not, see .
-
-from __future__ import annotations
-
-__title__ = "Component"
-__author__ = "CoolCat467"
-__license__ = "GNU General Public License Version 3"
-__version__ = "0.0.0"
-
-from contextlib import contextmanager
-from typing import TYPE_CHECKING, Any, Generic, TypeVar
-from weakref import ref
-
-import trio
-
-if TYPE_CHECKING:
- from collections.abc import Awaitable, Callable, Generator, Iterable
-
- from mypy_extensions import u8
-
-T = TypeVar("T")
-
-
-class Event(Generic[T]):
- """Event with name, data, and re-raise levels."""
-
- __slots__ = ("data", "level", "name")
-
- def __init__(
- self,
- name: str,
- data: T,
- levels: u8 = 0,
- ) -> None:
- """Initialize event."""
- self.name = name
- self.data = data
- self.level = levels
-
- def __repr__(self) -> str:
- """Return representation of self."""
- return f"{self.__class__.__name__}({self.name!r}, {self.data!r}, {self.level!r})"
-
- def pop_level(self) -> bool:
- """Travel up one level and return True if event should continue or not."""
- continue_level = self.level > 0
- self.level = max(0, self.level - 1)
- return continue_level
-
-
-class Component:
- """Component base class."""
-
- __slots__ = ("__manager", "name")
-
- def __init__(self, name: object) -> None:
- """Initialise with name."""
- self.name = name
- self.__manager: ref[ComponentManager] | None = None
-
- def __repr__(self) -> str:
- """Return representation of self."""
- return f"{self.__class__.__name__}({self.name!r})"
-
- @property
- def manager(self) -> ComponentManager:
- """ComponentManager if bound to one, otherwise raise AttributeError."""
- if self.__manager is not None:
- manager = self.__manager()
- if manager is not None:
- return manager
- raise AttributeError(f"No component manager bound for {self.name}")
-
- def _unbind(self) -> None:
- """If you use this you are evil. This is only for ComponentManagers!."""
- self.__manager = None
-
- @property
- def manager_exists(self) -> bool:
- """Return if manager is bound or not."""
- return self.__manager is not None and self.__manager() is not None
-
- def register_handler(
- self,
- event_name: str,
- handler_coro: Callable[[Event[Any]], Awaitable[Any]],
- ) -> None:
- """Register handler with bound component manager.
-
- Raises AttributeError if this component is not bound.
- """
- self.manager.register_component_handler(
- event_name,
- handler_coro,
- self.name,
- )
-
- def register_handlers(
- self,
- handlers: dict[str, Callable[[Event[Any]], Awaitable[Any]]],
- ) -> None:
- """Register multiple handler Coroutines.
-
- Raises AttributeError if this component is not bound.
- """
- for name, coro in handlers.items():
- self.register_handler(name, coro)
-
- def bind_handlers(self) -> None:
- """Add handlers in subclass."""
-
- def bind(self, manager: ComponentManager) -> None:
- """Bind self to manager.
-
- Raises RuntimeError if component is already bound to a manager.
- """
- if self.manager_exists:
- raise RuntimeError(
- f"{self.name} component is already bound to {self.manager}",
- )
- self.__manager = ref(manager)
- self.bind_handlers()
-
- def has_handler(self, event_name: str) -> bool:
- """Return if manager has event handlers registered for a given event.
-
- Raises AttributeError if this component is not bound.
- """
- return self.manager.has_handler(event_name)
-
- async def raise_event(self, event: Event[Any]) -> None:
- """Raise event for bound manager.
-
- Raises AttributeError if this component is not bound.
- """
- await self.manager.raise_event(event)
-
- def component_exists(self, component_name: str) -> bool:
- """Return if component exists in manager.
-
- Raises AttributeError if this component is not bound.
- """
- return self.manager.component_exists(component_name)
-
- def components_exist(self, component_names: Iterable[str]) -> bool:
- """Return if all component names given exist in manager.
-
- Raises AttributeError if this component is not bound.
- """
- return self.manager.components_exist(component_names)
-
- def get_component(self, component_name: str) -> Any:
- """Get Component from manager.
-
- Raises AttributeError if this component is not bound.
- """
- return self.manager.get_component(component_name)
-
- def get_components(
- self,
- component_names: Iterable[str],
- ) -> list[Component]:
- """Return Components from manager.
-
- Raises AttributeError if this component is not bound.
- """
- return self.manager.get_components(component_names)
-
-
-ComponentPassthrough = TypeVar("ComponentPassthrough", bound=Component)
-
-
-class ComponentManager(Component):
- """Component manager class."""
-
- __slots__ = ("__components", "__event_handlers", "__weakref__")
-
- def __init__(self, name: object, own_name: object | None = None) -> None:
- """If own_name is set, add self to list of components as specified name."""
- super().__init__(name)
- self.__event_handlers: dict[
- str,
- set[tuple[Callable[[Event[Any]], Awaitable[Any]], object]],
- ] = {}
- self.__components: dict[object, Component] = {}
-
- if own_name is not None:
- self.__add_self_as_component(own_name)
- self.bind_handlers()
-
- def __repr__(self) -> str:
- """Return representation of self."""
- return f"<{self.__class__.__name__} Components: {self.__components}>"
-
- def __add_self_as_component(self, name: object) -> None:
- """Add this manager as component to self without binding.
-
- Raises ValueError if a component with given name already exists.
- """
- if self.component_exists(name): # pragma: nocover
- raise ValueError(f'Component named "{name}" already exists!')
- self.__components[name] = self
-
- def register_handler(
- self,
- event_name: str,
- handler_coro: Callable[[Event[Any]], Awaitable[None]],
- ) -> None:
- """Register handler_func as handler for event_name (self component)."""
- self.register_component_handler(event_name, handler_coro, self.name)
-
- def register_component_handler(
- self,
- event_name: str,
- handler_coro: Callable[[Event[Any]], Awaitable[None]],
- component_name: object,
- ) -> None:
- """Register handler_func as handler for event_name.
-
- Raises ValueError if no component with given name is registered.
- """
- if (
- component_name != self.name
- and component_name not in self.__components
- ):
- raise ValueError(
- f"Component named {component_name!r} is not registered!",
- )
- if event_name not in self.__event_handlers:
- self.__event_handlers[event_name] = set()
- self.__event_handlers[event_name].add((handler_coro, component_name))
-
- def has_handler(self, event_name: str) -> bool:
- """Return if there are event handlers registered for a given event."""
- return bool(self.__event_handlers.get(event_name))
-
- async def raise_event_in_nursery(
- self,
- event: Event[Any],
- nursery: trio.Nursery,
- ) -> None:
- """Raise event in a particular trio nursery.
-
- Could raise RuntimeError if given nursery is no longer open.
- """
- await trio.lowlevel.checkpoint()
-
- # Forward leveled events up; They'll come back to us soon enough.
- if self.manager_exists and event.pop_level():
- await super().raise_event(event)
- return
- # Make sure events not raised twice
- # if not self.manager_exists:
- # while event.level > 0:
- # event.pop_level()
-
- # if not event.name.startswith("Pygame") and event.name not in {"tick", "gameboard_create_piece", "server->create_piece", "create_piece->network"}:
- # print(f'''{self.__class__.__name__}({self.name!r}):\n{event = }''')
-
- # Call all registered handlers for this event
- if event.name in self.__event_handlers:
- for handler, _name in self.__event_handlers[event.name]:
- nursery.start_soon(handler, event)
-
- # Forward events to contained managers
- for component in self.get_all_components():
- # Skip self component if exists
- if component is self:
- continue
- if isinstance(component, ComponentManager):
- nursery.start_soon(component.raise_event, event)
-
- async def raise_event(self, event: Event[Any]) -> None:
- """Raise event for all components that have handlers registered."""
- async with trio.open_nursery() as nursery:
- await self.raise_event_in_nursery(event, nursery)
-
- def add_component(self, component: Component) -> None:
- """Add component to this manager.
-
- Raises ValueError if component already exists with component name.
- `component` must be an instance of Component.
- """
- assert isinstance(component, Component), "Must be component instance"
- if self.component_exists(component.name):
- raise ValueError(
- f'Component named "{component.name}" already exists!',
- )
- self.__components[component.name] = component
- component.bind(self)
-
- def add_components(self, components: Iterable[Component]) -> None:
- """Add multiple components to this manager.
-
- Raises ValueError if any component already exists with component name.
- `component`s must be instances of Component.
- """
- for component in components:
- self.add_component(component)
-
- def remove_component(self, component_name: object) -> None:
- """Remove a component.
-
- Raises ValueError if component name does not exist.
- """
- if not self.component_exists(component_name):
- raise ValueError(f"Component {component_name!r} does not exist!")
- # Remove component from registered components
- component = self.__components.pop(component_name)
- # Tell component they need to unbind
- component._unbind()
-
- # Unregister component's event handlers
- # List of events that will have no handlers once we are done
- empty = []
- for event_name, handlers in self.__event_handlers.items():
- for item in tuple(handlers):
- _handler, handler_component = item
- if handler_component == component_name:
- self.__event_handlers[event_name].remove(item)
- if not self.__event_handlers[event_name]:
- empty.append(event_name)
- # Remove event handler table keys that have no items anymore
- for name in empty:
- self.__event_handlers.pop(name)
-
- def component_exists(self, component_name: object) -> bool:
- """Return if component exists in this manager."""
- return component_name in self.__components
-
- @contextmanager
- def temporary_component(
- self,
- component: ComponentPassthrough,
- ) -> Generator[ComponentPassthrough, None, None]:
- """Temporarily add given component but then remove after exit."""
- name = component.name
- self.add_component(component)
- try:
- yield component
- finally:
- if self.component_exists(name):
- self.remove_component(name)
-
- def components_exist(self, component_names: Iterable[object]) -> bool:
- """Return if all component names given exist in this manager."""
- return all(self.component_exists(name) for name in component_names)
-
- def get_component(self, component_name: object) -> Any:
- """Return Component or raise ValueError because it doesn't exist."""
- if not self.component_exists(component_name):
- raise ValueError(f'"{component_name}" component does not exist')
- return self.__components[component_name]
-
- def get_components(self, component_names: Iterable[object]) -> list[Any]:
- """Return iterable of components asked for or raise ValueError."""
- return [self.get_component(name) for name in component_names]
-
- def list_components(self) -> tuple[object, ...]:
- """Return tuple of the names of components bound to this manager."""
- return tuple(self.__components)
-
- def get_all_components(self) -> tuple[Component, ...]:
- """Return tuple of all components bound to this manager."""
- return tuple(self.__components.values())
-
- def unbind_components(self) -> None:
- """Unbind all components, allows things to get garbage collected."""
- self.__event_handlers.clear()
- for component in iter(self.__components.values()):
- if (
- isinstance(component, ComponentManager)
- and component is not self
- ):
- component.unbind_components()
- component._unbind()
- self.__components.clear()
-
- def __del__(self) -> None:
- """Unbind components."""
- self.unbind_components()
-
-
-class ExternalRaiseManager(ComponentManager):
- """Component Manager, but raises events in an external nursery."""
-
- __slots__ = ("nursery",)
-
- def __init__(
- self,
- name: object,
- nursery: trio.Nursery,
- own_name: object | None = None,
- ) -> None:
- """Initialize with name, own component name, and nursery."""
- super().__init__(name, own_name)
- self.nursery = nursery
-
- async def raise_event(self, event: Event[Any]) -> None:
- """Raise event in nursery.
-
- Could raise RuntimeError if self.nursery is no longer open.
- """
- await self.raise_event_in_nursery(event, self.nursery)
-
- async def raise_event_internal(self, event: Event[Any]) -> None:
- """Raise event in internal nursery."""
- await super().raise_event(event)
-
-
-if __name__ == "__main__": # pragma: nocover
- print(f"{__title__}\nProgrammed by {__author__}.")
diff --git a/src/azul/conf.py b/src/azul/conf.py
deleted file mode 100644
index 4f4400a..0000000
--- a/src/azul/conf.py
+++ /dev/null
@@ -1,32 +0,0 @@
-"""Config module."""
-
-# Programmed by CoolCat467
-
-__title__ = "Conf"
-__author__ = "CoolCat467"
-__version__ = "0.0.0"
-
-
-from configparser import ConfigParser
-
-
-def load_config(config_file: str) -> dict[str, dict[str, str]]:
- """Return a config object from config_file."""
- config = ConfigParser()
- config.read((config_file,))
-
- data: dict[str, dict[str, str]] = {}
- for section, values in dict(config.items()).items():
- data[section] = dict(values)
-
- # config.clear()
- # config.update(data)
- ##
- # with open(config_file, mode='w', encoding='utf-8') as conf_file:
- # config.write(conf_file)
-
- return data
-
-
-if __name__ == "__main__":
- print(f"{__title__}\nProgrammed by {__author__}.")
diff --git a/src/azul/conf/main.conf b/src/azul/conf/main.conf
deleted file mode 100644
index f2f1c51..0000000
--- a/src/azul/conf/main.conf
+++ /dev/null
@@ -1,6 +0,0 @@
-[Font]
-font_folder = data
-font_file = RuneScape-UF-Regular.ttf
-
-[Language]
-lang_name = en_us
diff --git a/src/azul/crop.py b/src/azul/crop.py
index 9aeb132..cbdbbab 100644
--- a/src/azul/crop.py
+++ b/src/azul/crop.py
@@ -2,14 +2,37 @@
# Programmed by CoolCat467
+from __future__ import annotations
+
+# Copyright (C) 2020-2024 CoolCat467
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see .
+
__title__ = "Crop Functions"
__author__ = "CoolCat467"
__version__ = "0.0.0"
+
+from typing import TYPE_CHECKING
+
from pygame.color import Color
from pygame.rect import Rect
from pygame.surface import Surface
+if TYPE_CHECKING:
+ from collections.abc import Callable, Generator, Iterable
+
def crop_color(surface: Surface, color: Color) -> Surface:
"""Crop out color from surface."""
@@ -46,10 +69,40 @@ def crop_color(surface: Surface, color: Color) -> Surface:
return surf
-def run() -> None:
- """Run test of module."""
+def auto_crop_clear(
+ surface: Surface,
+ clear: Color | None = None,
+) -> Surface:
+ """Remove unneccicary pixels from image."""
+ if clear is None:
+ clear = Color(0, 0, 0, 0)
+ surface = surface.convert_alpha()
+ w, h = surface.get_size()
+ surface.lock()
+
+ def find_end(
+ iterfunc: Callable[[int], Iterable[Color]],
+ rangeobj: Iterable[int],
+ ) -> int:
+ for x in rangeobj:
+ if not all(y == clear for y in iterfunc(x)):
+ return x
+ return x
+
+ def column(x: int) -> Generator[Color, None, None]:
+ return (surface.get_at((x, y)) for y in range(h))
+
+ def row(y: int) -> Generator[Color, None, None]:
+ return (surface.get_at((x, y)) for x in range(w))
+
+ leftc = find_end(column, range(w))
+ rightc = find_end(column, range(w - 1, -1, -1))
+ topc = find_end(row, range(h))
+ floorc = find_end(row, range(h - 1, -1, -1))
+ surface.unlock()
+ dim = Rect(leftc, topc, rightc - leftc, floorc - topc)
+ return surface.subsurface(dim)
if __name__ == "__main__":
print(f"{__title__}\nProgrammed by {__author__}.\n")
- run()
diff --git a/src/azul/data/tiles/black.png b/src/azul/data/tiles/black.png
deleted file mode 100644
index d19d971..0000000
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diff --git a/src/azul/data/tiles/blue.png b/src/azul/data/tiles/blue.png
deleted file mode 100644
index 97cfd8e..0000000
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diff --git a/src/azul/data/tiles/cyan.png b/src/azul/data/tiles/cyan.png
deleted file mode 100644
index e49b3db..0000000
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diff --git a/src/azul/data/tiles/grey.png b/src/azul/data/tiles/grey.png
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index 0427e8f..0000000
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diff --git a/src/azul/data/tiles/grey_black.png b/src/azul/data/tiles/grey_black.png
deleted file mode 100644
index aab594e..0000000
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diff --git a/src/azul/data/tiles/grey_blue.png b/src/azul/data/tiles/grey_blue.png
deleted file mode 100644
index 3e5d1a2..0000000
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diff --git a/src/azul/data/tiles/grey_cyan.png b/src/azul/data/tiles/grey_cyan.png
deleted file mode 100644
index 6d4c01f..0000000
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diff --git a/src/azul/data/tiles/grey_red.png b/src/azul/data/tiles/grey_red.png
deleted file mode 100644
index 7ac7401..0000000
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diff --git a/src/azul/data/tiles/grey_yellow.png b/src/azul/data/tiles/grey_yellow.png
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index 43f00e6..0000000
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diff --git a/src/azul/data/tiles/number_one.png b/src/azul/data/tiles/number_one.png
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index 2640208..0000000
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diff --git a/src/azul/data/tiles/red.png b/src/azul/data/tiles/red.png
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diff --git a/src/azul/data/tiles/yellow.png b/src/azul/data/tiles/yellow.png
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diff --git a/src/azul/database.py b/src/azul/database.py
new file mode 100644
index 0000000..8d19b2a
--- /dev/null
+++ b/src/azul/database.py
@@ -0,0 +1,329 @@
+"""Database - Read and write json files."""
+
+# Programmed by CoolCat467
+
+from __future__ import annotations
+
+# Database - Read and write json files
+# Copyright (C) 2024 CoolCat467
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see .
+
+__title__ = "Database"
+__author__ = "CoolCat467"
+
+from os import makedirs, path
+from pathlib import Path
+from typing import TYPE_CHECKING, Any
+
+import orjson
+import trio
+
+if TYPE_CHECKING:
+ from collections.abc import Generator, Iterable, Iterator
+ from types import TracebackType
+
+ from typing_extensions import Self
+
+
+_LOADED: dict[str, Records] = {}
+
+
+class Database(dict[str, Any]):
+ """Database dict with file read write functions."""
+
+ __slots__ = ("__weakref__", "file")
+
+ def __init__(
+ self,
+ file_path: str | Path | trio.Path,
+ auto_load: bool = True,
+ ) -> None:
+ """Initialize and set file path.
+
+ If auto_load is True, automatically load file contents synchronously
+ if file exists.
+ """
+ super().__init__()
+ self.file = file_path
+
+ if auto_load and path.exists(self.file):
+ self.reload_file()
+
+ def reload_file(self) -> None:
+ """Reload database file.
+
+ Will raise FileNotFoundError in the event file does not exist.
+ """
+ self.update(orjson.loads(Path(self.file).read_bytes()))
+
+ async def reload_async(self) -> None:
+ """Reload database file asynchronously.
+
+ Does not decode json data if file is empty.
+ Will raise FileNotFoundError in the event file does not exist.
+ """
+ async with await trio.open_file(self.file, "rb") as file:
+ data = await file.read()
+ if not data:
+ return
+ self.update(orjson.loads(data))
+
+ def serialize(self) -> bytes:
+ """Return this object's data serialized as bytes."""
+ return orjson.dumps(
+ self,
+ option=orjson.OPT_APPEND_NEWLINE
+ | orjson.OPT_NON_STR_KEYS
+ | orjson.OPT_NAIVE_UTC,
+ )
+
+ def write_file(self) -> None:
+ """Write database file.
+
+ May raise PermissionError in the event of insufficient permissions.
+ """
+ folder = path.dirname(self.file)
+ if not path.exists(folder):
+ makedirs(folder, exist_ok=False)
+ Path(self.file).write_bytes(self.serialize())
+
+ async def write_async(self) -> None:
+ """Write database file asynchronously.
+
+ May raise PermissionError in the event of insufficient permissions.
+ """
+ folder = trio.Path(self.file).parent
+ if not await folder.exists():
+ await folder.mkdir(parents=True, exist_ok=False)
+ async with await trio.open_file(
+ self.file,
+ "wb",
+ ) as file:
+ await file.write(self.serialize())
+
+ def __enter__(self) -> Self:
+ """Enter context manager."""
+ return self
+
+ def __exit__(
+ self,
+ exc_type: type[BaseException] | None,
+ exc_value: BaseException | None,
+ traceback: TracebackType | None,
+ ) -> None:
+ """Context manager exit."""
+ self.write_file()
+
+ async def __aenter__(self) -> Self:
+ """Enter async context manager.
+
+ Automatically reloads file if it exists.
+ """
+ if await trio.Path(self.file).exists():
+ await self.reload_async()
+ return self
+
+ async def __aexit__(
+ self,
+ exc_type: type[BaseException] | None,
+ exc_value: BaseException | None,
+ traceback: TracebackType | None,
+ ) -> None:
+ """Async context manager exit, write file contents asynchronously."""
+ await self.write_async()
+
+
+class Table:
+ """Table from dictionary.
+
+ Allows getting and setting entire columns of a database
+ """
+
+ __slots__ = ("_key_name", "_records")
+
+ def __init__(self, records: dict[str, Any], key_name: str) -> None:
+ """Initialize and set records and key name."""
+ self._records = records
+ self._key_name = key_name
+
+ def __repr__(self) -> str:
+ """Get text representation of table."""
+ size: dict[str, int] = {}
+ columns = self.keys()
+ for column in columns:
+ size[column] = len(column)
+ for value in self[column]:
+ if value is None:
+ continue
+ length = (
+ len(value)
+ if hasattr(value, "__len__")
+ else len(repr(value))
+ )
+ size[column] = max(size[column], length)
+ num_pad = len(str(len(self)))
+ lines = []
+ column_names = " ".join(c.ljust(length) for c, length in size.items())
+ lines.append("".rjust(num_pad) + " " + column_names)
+ for index in range(len(self)):
+ line = [str(index).ljust(num_pad)]
+ for column in columns:
+ line.append(str(self[column][index]).ljust(size[column]))
+ lines.append(" ".join(line))
+ return "\n".join(lines)
+
+ def __getitem__(self, column: str) -> tuple[Any, ...]:
+ """Get column data."""
+ if column not in self.keys():
+ return tuple(None for _ in range(len(self)))
+ if column == self._key_name:
+ return tuple(self._records.keys())
+ return tuple(row.get(column) for row in self._records.values())
+
+ def __setitem__(self, column: str, value: Iterable[Any]) -> None:
+ """Set column data to value."""
+ if column == self._key_name:
+ for old, new in zip(tuple(self._records), value, strict=False):
+ self._records[new] = self._records.pop(old)
+ else:
+ for key, set_value in zip(self._records, value, strict=True):
+ if set_value is None:
+ continue
+ self._records[key][column] = set_value
+
+ def _raw_keys(self) -> set[str]:
+ """Return the name of every column."""
+ keys = set()
+ for row in self._records.values():
+ keys |= set(row.keys())
+ return keys
+
+ def keys(self) -> set[str]:
+ """Return the name of every column."""
+ return self._raw_keys() | {self._key_name}
+
+ def __iter__(self) -> Iterator[str]:
+ """Return iterator for column names."""
+ return iter(self.keys())
+
+ def values(self) -> tuple[Any, ...]:
+ """Return every column."""
+ values = []
+ for key in self.keys():
+ values.append(self[key])
+ return tuple(values)
+
+ def items(self) -> tuple[tuple[str, Any], ...]:
+ """Return tuples of column names and columns."""
+ items = []
+ for key in sorted(self.keys()):
+ items.append((key, self[key]))
+ return tuple(items)
+
+ def _rows(
+ self,
+ columns: list[str],
+ ) -> Generator[tuple[Any, ...], None, None]:
+ """Yield columns in order from each row."""
+ for key, value in self._records.items():
+ yield (key, *tuple(value.get(col) for col in columns))
+
+ def rows(self) -> Generator[tuple[Any, ...], None, None]:
+ """Yield each row."""
+ yield from self._rows(sorted(self.keys()))
+
+ def column_and_rows(self) -> Generator[tuple[str | Any, ...], None, None]:
+ """Yield tuple of column row and then rows in column order."""
+ columns = sorted(self._raw_keys())
+ yield (self._key_name, *columns)
+ yield from self._rows(columns)
+
+ def __len__(self) -> int:
+ """Return number of records."""
+ return len(self._records)
+
+ def get_id(self, key: str, value: object) -> int | None:
+ """Return index of value in column key or None if not found."""
+ try:
+ return self[key].index(value)
+ except ValueError:
+ return None
+
+
+class Records(Database):
+ """Records dict with columns."""
+
+ __slots__ = ()
+
+ def table(self, element_name: str) -> Table:
+ """Get table object given that keys are named element name."""
+ return Table(self, element_name)
+
+
+def load(file_path: str | Path | trio.Path) -> Records:
+ """Load database from file path or return already loaded instance."""
+ file = path.abspath(file_path)
+ if file not in _LOADED:
+ _LOADED[file] = Records(file)
+ return _LOADED[file]
+
+
+async def load_async(file_path: str | Path | trio.Path) -> Records:
+ """Load database from file path or return already loaded instance."""
+ await trio.lowlevel.checkpoint()
+ file = path.abspath(file_path)
+ if file not in _LOADED:
+ _LOADED[file] = Records(file, auto_load=False)
+ if await trio.Path(file).exists():
+ await _LOADED[file].reload_async()
+ return _LOADED[file]
+
+
+def get_loaded() -> set[str]:
+ """Return set of loaded database files."""
+ return set(_LOADED)
+
+
+def unload(file_path: str | Path | trio.Path) -> None:
+ """If database loaded, write file and unload."""
+ file = path.abspath(file_path)
+ if file not in get_loaded():
+ return
+ database = load(file)
+ database.write_file()
+ del _LOADED[file]
+
+
+async def async_unload(file_path: str | Path | trio.Path) -> None:
+ """If database loaded, write file and unload."""
+ file = path.abspath(file_path)
+ if file not in get_loaded():
+ return
+ database = load(file)
+ await database.write_async()
+ del _LOADED[file]
+
+
+def unload_all() -> None:
+ """Unload all loaded databases."""
+ for file_path in get_loaded():
+ unload(file_path)
+
+
+async def async_unload_all() -> None:
+ """Unload all loaded databases."""
+ async with trio.open_nursery() as nursery:
+ for file_path in get_loaded():
+ nursery.start_soon(async_unload, file_path)
diff --git a/src/azul/element_list.py b/src/azul/element_list.py
new file mode 100644
index 0000000..d461aec
--- /dev/null
+++ b/src/azul/element_list.py
@@ -0,0 +1,140 @@
+"""Element List - List of element sprites."""
+
+# Programmed by CoolCat467
+
+from __future__ import annotations
+
+# Element List - List of element sprites.
+# Copyright (C) 2024 CoolCat467
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see .
+
+__title__ = "Element List"
+__author__ = "CoolCat467"
+__version__ = "0.0.0"
+__license__ = "GNU General Public License Version 3"
+
+
+from typing import TYPE_CHECKING
+
+from azul import sprite
+from azul.vector import Vector2
+
+if TYPE_CHECKING:
+ from collections.abc import Generator
+
+
+class Element(sprite.Sprite):
+ """Element sprite."""
+
+ __slots__ = ()
+
+ def self_destruct(self) -> None:
+ """Remove this element."""
+ self.kill()
+ if self.manager_exists:
+ self.manager.remove_component(self.name)
+
+ def __del__(self) -> None:
+ """Clean up this element for garbage collecting."""
+ self.self_destruct()
+ super().__del__()
+
+
+class ElementList(sprite.Sprite):
+ """Element List sprite."""
+
+ __slots__ = ("_order",)
+
+ def __init__(self, name: object) -> None:
+ """Initialize connection list."""
+ super().__init__(name)
+
+ self._order: list[object] = []
+
+ def add_element(self, element: Element) -> None:
+ """Add element to this list."""
+ group = self.groups()[-1]
+ group.add(element) # type: ignore[arg-type]
+ self.add_component(element)
+ self._order.append(element.name)
+
+ def delete_element(self, element_name: object) -> None:
+ """Delete an element (only from component)."""
+ element = self.get_component(element_name)
+ index = self._order.index(element_name)
+ if element.visible:
+ assert element.image is not None
+ height = element.image.get_height()
+ self.offset_elements_after(index, (0, -height))
+ self._order.pop(index)
+ assert isinstance(element, Element)
+ element.self_destruct()
+
+ def yield_elements(self) -> Generator[Element, None, None]:
+ """Yield bound Element components in order."""
+ for component_name in iter(self._order):
+ # Kind of strange to mutate in yield, maybe shouldn't do that?
+ if not self.component_exists(component_name):
+ self._order.remove(component_name)
+ continue
+ component = self.get_component(component_name)
+ assert isinstance(component, Element)
+ yield component
+
+ def get_last_rendered_element(self) -> Element | None:
+ """Return last bound Element sprite or None."""
+ for component_name in reversed(self._order):
+ if not self.component_exists(component_name):
+ self._order.remove(component_name)
+ continue
+ component = self.get_component(component_name)
+ assert isinstance(component, Element)
+ if component.visible:
+ assert component.image is not None
+ return component
+ return None
+
+ def get_new_connection_position(self) -> Vector2:
+ """Return location for new connection."""
+ last_element = self.get_last_rendered_element()
+ if last_element is None:
+ return Vector2.from_iter(self.rect.topleft)
+ location = Vector2.from_iter(last_element.rect.topleft)
+ assert last_element.image is not None
+ location += (0, last_element.image.get_height())
+ return location
+
+ def offset_elements(self, diff: tuple[int, int]) -> None:
+ """Offset all element locations by given difference."""
+ for element in self.yield_elements():
+ element.location += diff
+
+ def offset_elements_after(self, index: int, diff: tuple[int, int]) -> None:
+ """Offset elements after index by given difference."""
+ for idx, element in enumerate(self.yield_elements()):
+ if idx <= index:
+ continue
+ element.location += diff
+
+ def _set_location(self, value: tuple[int, int]) -> None:
+ """Set rect center from tuple of integers."""
+ current = self.location
+ super()._set_location(value)
+ diff = Vector2.from_iter(value) - current
+ self.offset_elements(diff)
+
+
+if __name__ == "__main__":
+ print(f"{__title__} v{__version__}\nProgrammed by {__author__}.\n")
diff --git a/src/azul/encrypted_event.py b/src/azul/encrypted_event.py
deleted file mode 100644
index c307652..0000000
--- a/src/azul/encrypted_event.py
+++ /dev/null
@@ -1,130 +0,0 @@
-"""Encrypted Event - Encrypt and decrypt event data."""
-
-# Programmed by CoolCat467
-
-from __future__ import annotations
-
-# Encrypted Event - Encrypt and decrypt event data.
-# Copyright (C) 2024 CoolCat467
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation, either version 3 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program. If not, see .
-
-__title__ = "Encrypted Event"
-__author__ = "CoolCat467, ItsDrike, and Ammar Askar"
-__version__ = "0.0.0"
-__license__ = "GNU General Public License Version 3"
-
-
-from cryptography.hazmat.backends import default_backend
-from cryptography.hazmat.primitives.ciphers import (
- Cipher,
- CipherContext,
- algorithms,
- modes,
-)
-
-from azul.network import NetworkEventComponent
-
-
-class EncryptedNetworkEventComponent(NetworkEventComponent):
- """Encrypted Network Event Component."""
-
- __slots__ = (
- "cipher",
- "decryptor",
- "encryptor",
- "shared_secret",
- )
-
- def __init__(self, name: str) -> None:
- """Initialize Encrypted Network Event Component."""
- super().__init__(name)
-
- self.cipher: Cipher[modes.CFB8] | None = None
- self.encryptor: CipherContext
- self.decryptor: CipherContext
-
- @property
- def encryption_enabled(self) -> bool:
- """Return if encryption is enabled."""
- return self.cipher is not None
-
- def enable_encryption(
- self,
- shared_secret: bytes,
- initialization_vector: bytes,
- ) -> None:
- """Enable encryption for this connection, using the ``shared_secret``.
-
- After calling this method, the reading and writing process for this connection
- will be altered, and any future communication will be encrypted/decrypted there.
-
- :param shared_secret:
- This is the cipher key for the AES symmetric cipher used for the encryption.
-
- See :func:`azul.encryption.generate_shared_secret`.
- """
- self.cipher = Cipher(
- algorithms.AES256(bytes(shared_secret)),
- modes.CFB8(bytes(initialization_vector)),
- backend=default_backend(),
- )
- self.encryptor = self.cipher.encryptor()
- self.decryptor = self.cipher.decryptor()
-
- async def write(self, data: bytes | bytearray | memoryview[int]) -> None:
- """Send the given data, encrypted through the stream, blocking if necessary.
-
- Args:
- data (bytes, bytearray, or memoryview): The data to send.
-
- Raises:
- trio.BusyResourceError: if another task is already executing a
- :meth:`send_all`, :meth:`wait_send_all_might_not_block`, or
- :meth:`HalfCloseableStream.send_eof` on this stream.
- trio.BrokenResourceError: if something has gone wrong, and the stream
- is broken.
- trio.ClosedResourceError: if you previously closed this stream
- object, or if another task closes this stream object while
- :meth:`send_all` is running.
-
- Most low-level operations in Trio provide a guarantee: if they raise
- :exc:`trio.Cancelled`, this means that they had no effect, so the
- system remains in a known state. This is **not true** for
- :meth:`send_all`. If this operation raises :exc:`trio.Cancelled` (or
- any other exception for that matter), then it may have sent some, all,
- or none of the requested data, and there is no way to know which.
-
- Copied from Trio docs.
-
- """
- if self.encryption_enabled:
- data = self.encryptor.update(data)
- return await super().write(data)
-
- async def read(self, length: int) -> bytearray:
- """Read `length` bytes from stream.
-
- Can raise following exceptions:
- NetworkStreamNotConnectedError
- NetworkTimeoutError - Timeout or no data
- OSError - Stopped responding
- trio.BusyResourceError - Another task is already writing data
- trio.BrokenResourceError - Something is wrong and stream is broken
- trio.ClosedResourceError - Stream is closed or another task closes stream
- """
- data = await super().read(length)
- if self.encryption_enabled:
- return bytearray(self.decryptor.update(data))
- return data
diff --git a/src/azul/encryption.py b/src/azul/encryption.py
deleted file mode 100644
index e2ad0d2..0000000
--- a/src/azul/encryption.py
+++ /dev/null
@@ -1,140 +0,0 @@
-"""Encryption module."""
-
-# This is the buffer module from https://github.com/py-mine/mcproto v0.5.0,
-# which is licensed under the GNU LESSER GENERAL PUBLIC LICENSE v3.0
-
-from __future__ import annotations
-
-__author__ = "ItsDrike"
-__license__ = "LGPL-3.0-only"
-
-import os
-
-from cryptography.hazmat.backends import default_backend
-from cryptography.hazmat.primitives.asymmetric.padding import MGF1, OAEP
-from cryptography.hazmat.primitives.asymmetric.rsa import (
- RSAPrivateKey as RSAPrivateKey,
- RSAPublicKey as RSAPublicKey,
- generate_private_key,
-)
-from cryptography.hazmat.primitives.hashes import SHA256
-from cryptography.hazmat.primitives.serialization import (
- Encoding,
- PublicFormat,
- load_der_public_key,
-)
-
-
-def generate_shared_secret() -> bytes: # pragma: no cover
- """Generate a random shared secret for client.
-
- This secret will be sent to the server in :class:`~mcproto.packets.login.login.LoginEncryptionResponse` packet,
- and used to encrypt all future communication afterwards.
-
- This will be symmetric encryption using AES/CFB8 stream cipher. And this shared secret will be 256-bits long.
- """
- return os.urandom(256 // 8)
-
-
-def generate_verify_token() -> bytes: # pragma: no cover
- """Generate a random verify token.
-
- This token will be sent by the server in :class:`~mcproto.packets.login.login.LoginEncryptionRequest`, to be
- encrypted by the client as a form of verification.
-
- This token doesn't need to be cryptographically secure, it's just a sanity check that
- the client has encrypted the data correctly.
- """
- return os.urandom(16)
-
-
-def generate_rsa_key() -> RSAPrivateKey: # pragma: no cover
- """Generate a random RSA key pair for server.
-
- This key pair will be used for :class:`~mcproto.packets.login.login.LoginEncryptionRequest` packet,
- where the client will be sent the public part of this key pair, which will be used to encrypt the
- shared secret (and verification token) sent in :class:`~mcproto.packets.login.login.LoginEncryptionResponse`
- packet. The server will then use the private part of this key pair to decrypt that.
-
- This will be a 2048-bit RSA key pair.
- """
- return generate_private_key(
- public_exponent=65537,
- key_size=2048,
- backend=default_backend(),
- )
-
-
-def encrypt_with_rsa(
- public_key: RSAPublicKey,
- data: bytes,
-) -> bytes:
- """Encrypt given data with given RSA public key."""
- return public_key.encrypt(
- bytes(data),
- OAEP(MGF1(SHA256()), SHA256(), None),
- )
-
-
-def encrypt_token_and_secret(
- public_key: RSAPublicKey,
- verification_token: bytes,
- shared_secret: bytes,
-) -> tuple[bytes, bytes]:
- """Encrypts the verification token and shared secret with the server's public key.
-
- :param public_key: The RSA public key provided by the server
- :param verification_token: The verification token provided by the server
- :param shared_secret: The generated shared secret
- :return: A tuple containing (encrypted token, encrypted secret)
- """
- encrypted_token = encrypt_with_rsa(public_key, verification_token)
- encrypted_secret = encrypt_with_rsa(public_key, shared_secret)
- return encrypted_token, encrypted_secret
-
-
-def decrypt_with_rsa(
- private_key: RSAPrivateKey,
- data: bytes,
-) -> bytes:
- """Decrypt given data with given RSA private key."""
- return private_key.decrypt(
- bytes(data),
- OAEP(MGF1(SHA256()), SHA256(), None),
- )
-
-
-def decrypt_token_and_secret(
- private_key: RSAPrivateKey,
- verification_token: bytes,
- shared_secret: bytes,
-) -> tuple[bytes, bytes]:
- """Decrypts the verification token and shared secret with the server's private key.
-
- :param private_key: The RSA private key generated by the server
- :param verification_token: The verification token encrypted and sent by the client
- :param shared_secret: The shared secret encrypted and sent by the client
- :return: A tuple containing (decrypted token, decrypted secret)
- """
- decrypted_token = decrypt_with_rsa(private_key, verification_token)
- decrypted_secret = decrypt_with_rsa(private_key, shared_secret)
- return decrypted_token, decrypted_secret
-
-
-def serialize_public_key(
- public_key: RSAPublicKey,
-) -> bytes:
- """Return public key serialize as bytes."""
- return public_key.public_bytes(
- encoding=Encoding.DER,
- format=PublicFormat.SubjectPublicKeyInfo,
- )
-
-
-def deserialize_public_key(serialized_public_key: bytes) -> RSAPublicKey:
- """Return deserialized public key."""
- # Key type is determined by the passed key itself.
- # Should be be an RSA public key in this case.
- key = load_der_public_key(serialized_public_key, default_backend())
- assert isinstance(key, RSAPublicKey)
- return key
diff --git a/src/azul/errorbox.py b/src/azul/errorbox.py
index 6c6b3e4..3fcb40c 100644
--- a/src/azul/errorbox.py
+++ b/src/azul/errorbox.py
@@ -52,7 +52,7 @@ def __wxpython(title: str, message: str) -> None:
"""Error with wxPython."""
from wxPython.wx import wxApp, wxICON_EXCLAMATION, wxMessageDialog, wxOK
- class LameApp(wxApp): # type: ignore[misc]
+ class LameApp(wxApp): # type: ignore[misc,no-any-unimported]
__slots__ = ()
def OnInit(self) -> int: # noqa: N802
diff --git a/src/azul/game.py b/src/azul/game.py
index 84da90f..7339b19 100644
--- a/src/azul/game.py
+++ b/src/azul/game.py
@@ -21,53 +21,81 @@
__title__ = "Azul"
__author__ = "CoolCat467"
+__license__ = "GNU General Public License Version 3"
__version__ = "2.0.0"
+import contextlib
import importlib
import math
-import operator
import os
-import random
+import sys
import time
-from collections import Counter, deque
-from functools import lru_cache, wraps
+import traceback
+from collections import Counter
+from functools import lru_cache
from pathlib import Path
-from typing import TYPE_CHECKING, Final, NamedTuple, TypeVar, cast
+from typing import TYPE_CHECKING, Any, Final, TypeVar
import pygame
+import trio
+from libcomponent.async_clock import Clock
+from libcomponent.component import (
+ Component,
+ ComponentManager,
+ Event,
+ ExternalRaiseManager,
+)
+from libcomponent.network_utils import find_ip
from numpy import array, int8
+from pygame.color import Color
from pygame.locals import (
- KEYDOWN,
+ K_ESCAPE,
KEYUP,
QUIT,
RESIZABLE,
SRCALPHA,
USEREVENT,
- VIDEORESIZE,
+ WINDOWRESIZED,
)
from pygame.rect import Rect
-
+from pygame.sprite import LayeredDirty
+
+from azul import database, element_list, objects, sprite
+from azul.client import GameClient, read_advertisements
+from azul.crop import auto_crop_clear
+from azul.network_shared import DEFAULT_PORT
+from azul.server import GameServer
+from azul.sound import SoundData, play_sound as base_play_sound
+from azul.state import Tile
+from azul.statemachine import AsyncState
from azul.tools import (
- floor_line_subtract_generator,
- gen_random_proper_seq,
lerp_color,
- randomize,
- saturate,
- sort_tiles,
)
from azul.vector import Vector2
+if sys.version_info < (3, 11):
+ from exceptiongroup import ExceptionGroup
+
if TYPE_CHECKING:
- from collections.abc import Callable, Generator, Iterable, Sequence
+ from collections.abc import (
+ Awaitable,
+ Callable,
+ Generator,
+ Iterable,
+ Sequence,
+ )
- from typing_extensions import TypeVarTuple, Unpack
+ from mypy_extensions import u8
+ from numpy.typing import NDArray
+ from typing_extensions import TypeVarTuple
P = TypeVarTuple("P")
T = TypeVar("T")
RT = TypeVar("RT")
-SCREENSIZE = (650, 600)
+SCREEN_SIZE = (650, 600)
+VSYNC = True
FPS: Final = 48
@@ -97,6 +125,9 @@
ROOT_FOLDER: Final = Path(__file__).absolute().parent
DATA_FOLDER: Final = ROOT_FOLDER / "data"
FONT_FOLDER: Final = ROOT_FOLDER / "fonts"
+LANG_FOLDER: Final = ROOT_FOLDER / "lang"
+# TODO: Way to change language
+LANGUAGE: Final = "en_us"
# Game stuff
# Tiles
@@ -111,7 +142,8 @@
("&", ORANGE),
("1", BLUE),
)
-NUMBERONETILE = 5
+
+
TILESIZE = 15
# Colors
@@ -119,17 +151,76 @@
TILEDEFAULT = ORANGE
SCORECOLOR = BLACK
PATSELECTCOLOR = DARKGREEN
-BUTTONTEXTCOLOR = DARKCYAN
+BUTTON_TEXT_COLOR = DARKCYAN
+BUTTON_TEXT_OUTLINE = BLACK
BUTTONBACKCOLOR = WHITE
GREYSHIFT = 0.75 # 0.65
# Font
-FONT: Final = FONT_FOLDER / "RuneScape-UF-Regular.ttf"
+FONT: Final = FONT_FOLDER / "VeraSerif.ttf"
SCOREFONTSIZE = 30
BUTTONFONTSIZE = 60
+SOUND_LOOKUP: Final = {
+ "delete_piece": "pop.mp3",
+ "piece_move": "slide.mp3",
+ "piece_update": "ding.mp3",
+ "game_won": "newthingget.ogg",
+ "button_click": "select.mp3",
+ "tick": "tick.mp3",
+}
+SOUND_DATA: Final = {
+ "delete_piece": SoundData(
+ volume=50,
+ ),
+}
+
+
+def decode_localization_entry(localization_string: str) -> list[str]:
+ """Return localization entry path."""
+ return localization_string.split(".")
+
+
+def s_(localization_string: str, **kwargs: object) -> str:
+ """Return localization string entry, or path to it if it doesn't exist."""
+ language_filename = f"{LANGUAGE}.json"
+ language_file = LANG_FOLDER / language_filename
+ # Load keeps copy in-memory, so only performance hit first time.
+ language_data = database.load(language_file)
+
+ localization_entry = decode_localization_entry(localization_string)
+
+ current: dict[str, Any] = language_data
+ new: dict[str, Any] | str | None
+ final: str | None = None
+ for entry in localization_entry:
+ new = current.get(entry)
+ if new is None:
+ break
+ if isinstance(new, str):
+ final = new
+ break
+ assert isinstance(
+ new,
+ dict,
+ ), f"Unexpected value in {language_file!r} for {localization_string!r}"
+ current = new
+ if final is None:
+ # Key does not exist
+ localization_key = f"[{LANGUAGE}] {localization_string}"
+ if kwargs:
+ args = ",".join(f"{k}={v!r}" for k, v in kwargs.items())
+ return f"{localization_key}<{args}>"
+ return localization_key
+ return final.format(**kwargs)
+
+
+def vec2_to_location(vec: Vector2) -> tuple[int, int]:
+ """Return rounded location tuple from Vector2."""
+ x, y = map(int, vec.rounded())
+ return x, y
+
-@lru_cache
def make_square_surf(
color: (
pygame.color.Color
@@ -148,6 +239,21 @@ def make_square_surf(
return surf
+def play_sound(
+ sound_name: str,
+) -> tuple[pygame.mixer.Sound, int | float]:
+ """Play sound effect."""
+ sound_filename = SOUND_LOOKUP.get(sound_name)
+ if sound_filename is None:
+ raise RuntimeError(f"Error: Sound with ID `{sound_name}` not found.")
+ sound_data = SOUND_DATA.get(sound_name, SoundData())
+
+ return base_play_sound(
+ DATA_FOLDER / sound_filename,
+ sound_data,
+ )
+
+
def outline_rectangle(
surface: pygame.surface.Surface,
color: (
@@ -174,41 +280,6 @@ def outline_rectangle(
return surface
-def auto_crop_clear(
- surface: pygame.surface.Surface,
- clear: pygame.color.Color | None = None,
-) -> pygame.surface.Surface:
- """Remove unneccicary pixels from image."""
- if clear is None:
- clear = pygame.color.Color(0, 0, 0, 0)
- surface = surface.convert_alpha()
- w, h = surface.get_size()
- surface.lock()
-
- def find_end(
- iterfunc: Callable[[int], Iterable[pygame.color.Color]],
- rangeobj: Iterable[int],
- ) -> int:
- for x in rangeobj:
- if not all(y == clear for y in iterfunc(x)):
- return x
- return x
-
- def column(x: int) -> Generator[pygame.color.Color, None, None]:
- return (surface.get_at((x, y)) for y in range(h))
-
- def row(y: int) -> Generator[pygame.color.Color, None, None]:
- return (surface.get_at((x, y)) for x in range(w))
-
- leftc = find_end(column, range(w))
- rightc = find_end(column, range(w - 1, -1, -1))
- topc = find_end(row, range(h))
- floorc = find_end(row, range(h - 1, -1, -1))
- surface.unlock()
- dim = pygame.rect.Rect(leftc, topc, rightc - leftc, floorc - topc)
- return surface.subsurface(dim)
-
-
@lru_cache
def get_tile_color(
tile_color: int,
@@ -216,7 +287,7 @@ def get_tile_color(
) -> tuple[int, int, int] | tuple[tuple[int, int, int], tuple[int, int, int]]:
"""Return the color a given tile should be."""
if tile_color < 0:
- if tile_color == -6:
+ if tile_color == Tile.blank:
return GREY
color = tile_colors[abs(tile_color + 1)]
assert len(color) == 3
@@ -234,7 +305,7 @@ def get_tile_symbol_and_color(
) -> tuple[str, tuple[int, int, int]]:
"""Return the color a given tile should be."""
if tile_color < 0:
- if tile_color == -6:
+ if tile_color == Tile.blank:
return " ", GREY
symbol, scolor = TILESYMBOLS[abs(tile_color + 1)]
r, g, b = lerp_color(scolor, GREY, greyshift)
@@ -264,6 +335,7 @@ def add_symbol_to_tile_surf(
symbolsurf,
(width * scale_factor, height * scale_factor),
)
+
# symbolsurf = pygame.transform.scale(symbolsurf, (tilesize, tilesize))
# sw, sh = symbolsurf.get_size()
@@ -282,23 +354,18 @@ def add_symbol_to_tile_surf(
surf.blit(symbolsurf, (int(x), int(y)))
-# surf.blit(symbolsurf, (0, 0))
-
-
-@lru_cache
def get_tile_image(
- tile: Tile,
+ tile_color: int,
tilesize: int,
greyshift: float = GREYSHIFT,
outline_size: float = 0.2,
) -> pygame.surface.Surface:
"""Return a surface of a given tile."""
- cid = tile.color
- if cid < 5:
- color = get_tile_color(cid, greyshift)
+ if tile_color < 5:
+ color = get_tile_color(tile_color, greyshift)
- elif cid >= 5:
- color_data = tile_colors[cid]
+ elif tile_color >= 5:
+ color_data = tile_colors[tile_color]
assert len(color_data) == 2
color, outline = color_data
surf = outline_rectangle(
@@ -307,31 +374,18 @@ def get_tile_image(
outline_size,
)
# Add tile symbol
- add_symbol_to_tile_surf(surf, cid, tilesize, greyshift)
+ add_symbol_to_tile_surf(surf, tile_color, tilesize, greyshift)
return surf
+ assert isinstance(color[0], int)
surf = make_square_surf(color, tilesize)
# Add tile symbol
- add_symbol_to_tile_surf(surf, cid, tilesize, greyshift)
+ add_symbol_to_tile_surf(surf, tile_color, tilesize, greyshift)
return surf
-def set_alpha(
- surface: pygame.surface.Surface,
- alpha: int,
-) -> pygame.surface.Surface:
- """Return a surface by replacing the alpha channel of it with given alpha value, preserve color."""
- surface = surface.copy().convert_alpha()
- w, h = surface.get_size()
- for y in range(h):
- for x in range(w):
- r, g, b = cast("tuple[int, int, int]", surface.get_at((x, y))[:3])
- surface.set_at((x, y), pygame.Color(r, g, b, alpha))
- return surface
-
-
def get_tile_container_image(
- wh: tuple[int, int],
+ width_height: tuple[int, int],
back: (
pygame.color.Color
| int
@@ -343,7 +397,7 @@ def get_tile_container_image(
),
) -> pygame.surface.Surface:
"""Return a tile container image from a width and a height and a background color, and use a game's cache to help."""
- image = pygame.surface.Surface(wh, flags=SRCALPHA)
+ image = pygame.surface.Surface(width_height, flags=SRCALPHA)
if back is not None:
image.fill(back)
else:
@@ -351,712 +405,354 @@ def get_tile_container_image(
return image
-class Font:
- """Font object, simplify using text."""
+class TileRenderer(sprite.Sprite):
+ """Base class for all objects that need to render tiles."""
+
+ __slots__ = ("background", "tile_separation")
+ greyshift = GREYSHIFT
+ tile_size = TILESIZE
def __init__(
self,
- font_name: str | Path,
- fontsize: int = 20,
- color: tuple[int, int, int] = (0, 0, 0),
- cx: bool = True,
- cy: bool = True,
- antialias: bool = False,
- background: tuple[int, int, int] | None = None,
- do_cache: bool = True,
+ name: str,
+ tile_separation: int | None = None,
+ background: tuple[int, int, int] | None = TILEDEFAULT,
) -> None:
- """Initialize font."""
- self.font = font_name
- self.size = int(fontsize)
- self.color = color
- self.center = [cx, cy]
- self.antialias = bool(antialias)
- self.background = background
- self.do_cache = bool(do_cache)
- self.cache: pygame.surface.Surface | None = None
- self.last_text: str | None = None
- self._change_font()
-
- def __repr__(self) -> str:
- """Return representation of self."""
- return f"{self.__class__.__name__}(%r, %i, %r, %r, %r, %r, %r, %r)" % (
- self.font,
- self.size,
- self.color,
- self.center[0],
- self.center[1],
- self.antialias,
- self.background,
- self.do_cache,
- )
-
- def _change_font(self) -> None:
- """Set self.pyfont to a new pygame.font.Font object from data we have."""
- self.pyfont = pygame.font.Font(self.font, self.size)
-
- def _cache(self, surface: pygame.surface.Surface) -> None:
- """Set self.cache to surface."""
- self.cache = surface
-
- def get_height(self) -> int:
- """Return the height of font."""
- return self.pyfont.get_height()
+ """Initialize renderer."""
+ super().__init__(name)
- def render_nosurf(
- self,
- text: str | None,
- size: int | None = None,
- color: tuple[int, int, int] | None = None,
- background: tuple[int, int, int] | None = None,
- force_update: bool = False,
- ) -> pygame.surface.Surface:
- """Render and return a surface of given text. Use stored data to render, if arguments change internal data and render."""
- update_cache = (
- self.cache is None or force_update or text != self.last_text
- )
- # Update internal data if new values given
- if size is not None:
- self.size = int(size)
- self._change_font()
- update_cache = True
- if color is not None:
- self.color = color
- update_cache = True
- if self.background != background:
- self.background = background
- update_cache = True
-
- if self.do_cache:
- if update_cache:
- self.last_text = text
- surf = self.pyfont.render(
- text,
- self.antialias,
- self.color,
- self.background,
- ).convert_alpha()
- self._cache(surf.copy())
- else:
- assert self.cache is not None
- surf = self.cache
+ if tile_separation is None:
+ self.tile_separation = self.tile_size / 3.75
else:
- # Render the text using the pygame font
- surf = self.pyfont.render(
- text,
- self.antialias,
- self.color,
- self.background,
- ).convert_alpha()
- return surf
+ self.tile_separation = tile_separation
+
+ self.background = background
- def render(
+ def clear_image(
self,
- surface: pygame.surface.Surface,
- text: str,
- xy: tuple[int, int],
- size: int | None = None,
- color: tuple[int, int, int] | None = None,
- background: tuple[int, int, int] | None = None,
- force_update: bool = False,
+ tile_dimensions: tuple[int, int],
+ extra: tuple[int, int] | None = None,
) -> None:
- """Render given text, use stored data to render, if arguments change internal data and render."""
- surf = self.render_nosurf(text, size, color, background, force_update)
-
- if True in self.center:
- x, y = xy
- cx, cy = self.center
- w, h = surf.get_size()
- if cx:
- x -= w // 2
- if cy:
- y -= h // 2
- xy = (int(x), int(y))
-
- surface.blit(surf, xy)
-
+ """Reset self.image using tile_dimensions tuple and fills with self.background. Also updates self.width_height."""
+ size = Vector2.from_iter(tile_dimensions)
+ tile_full = self.tile_size + self.tile_separation
+ size *= tile_full
-class ObjectHandler:
- """ObjectHandler class, meant to be used for other classes."""
+ offset = Vector2(self.tile_separation, self.tile_separation)
- # __slots__ = ("objects", "next_id", "cache")
+ if extra is not None:
+ offset += extra
- def __init__(self) -> None:
- """Initialize object handler."""
- self.objects: dict[int, Object] = {}
- self.next_id = 0
- self.cache: dict[str, int] = {}
-
- self.recalculate_render = True
- self._render_order: tuple[int, ...] = ()
-
- def add_object(self, obj: Object) -> None:
- """Add an object to the game."""
- obj.id = self.next_id
- self.objects[self.next_id] = obj
- self.next_id += 1
- self.recalculate_render = True
-
- def rm_object(self, obj: Object) -> None:
- """Remove an object from the game."""
- del self.objects[obj.id]
- self.recalculate_render = True
-
- def rm_star(self) -> None:
- """Remove all objects from self.objects."""
- for oid in list(self.objects):
- self.rm_object(self.objects[oid])
- self.next_id = 0
-
- def get_object(self, object_id: int) -> Object | None:
- """Return the object associated with object id given. Return None if object not found."""
- if object_id in self.objects:
- return self.objects[object_id]
- return None
+ size += offset
- def get_objects_with_attr(self, attribute: str) -> tuple[int, ...]:
- """Return a tuple of object ids with given attribute."""
- return tuple(
- oid
- for oid in self.objects
- if hasattr(self.objects[oid], attribute)
+ self.image = get_tile_container_image(
+ vec2_to_location(size),
+ self.background,
)
- def get_object_by_attr(
+ def get_tile_topleft(
self,
- attribute: str,
- value: object,
- ) -> tuple[int, ...]:
- """Return a tuple of object ids with that are equal to ."""
- matches = []
- for oid in self.get_objects_with_attr(attribute):
- if getattr(self.objects[oid], attribute) == value:
- matches.append(oid)
- return tuple(matches)
-
- def get_object_given_name(self, name: str) -> tuple[int, ...]:
- """Return a tuple of object ids with names matching ."""
- return self.get_object_by_attr("name", name)
-
- def reset_cache(self) -> None:
- """Reset the cache."""
- self.cache = {}
-
- def get_object_by_name(self, object_name: str) -> Object:
- """Get object by name, with cache."""
- if object_name not in self.cache:
- ids = self.get_object_given_name(object_name)
- if ids:
- self.cache[object_name] = min(ids)
- else:
- raise RuntimeError(f"{object_name} Object Not Found!")
- result = self.get_object(self.cache[object_name])
- if result is None:
- raise RuntimeError(f"{object_name} Object Not Found!")
- return result
-
- def set_attr_all(self, attribute: str, value: object) -> None:
- """Set given attribute in all of self.objects to given value in all objects with that attribute."""
- for oid in self.get_objects_with_attr(attribute):
- setattr(self.objects[oid], attribute, value)
-
- def recalculate_render_order(self) -> None:
- """Recalculate the order in which to render objects to the screen."""
- new: dict[int, int] = {}
- cur = 0
- for oid in reversed(self.objects):
- obj = self.objects[oid]
- if hasattr(obj, "Render_Priority"):
- prior = obj.Render_Priority
- if isinstance(prior, str):
- add = 0
- if prior[:4] == "last":
- try:
- add = int(prior[4:] or 0)
- except ValueError:
- add = 0
- pos = len(self.objects) + add
- if prior[:5] == "first":
- try:
- add = int(prior[5:] or 0)
- except ValueError:
- add = 0
- pos = -1 + add
- if pos not in new.values():
- new[oid] = pos
- else:
- while True:
- if add < 0:
- pos -= 1
- else:
- pos += 1
- if pos not in new.values():
- new[oid] = pos
- break
- else:
- try:
- prior = int(prior)
- except ValueError:
- prior = cur
- while True:
- if prior in new.values():
- prior += 1
- else:
- break
- new[oid] = prior
- else:
- while True:
- if cur in new.values():
- cur += 1
- else:
- break
- new[oid] = cur
- cur += 1
- revnew = {new[k]: k for k in new}
- self._render_order = tuple(revnew[key] for key in sorted(revnew))
-
- def process_objects(self, time_passed: float) -> None:
- """Call the process function on all objects."""
- if self.recalculate_render:
- self.recalculate_render_order()
- self.recalculate_render = False
- for oid in iter(self.objects):
- self.objects[oid].process(time_passed)
-
- def render_objects(self, surface: pygame.surface.Surface) -> None:
- """Render all objects to surface."""
- if not self._render_order or self.recalculate_render:
- self.recalculate_render_order()
- self.recalculate_render = False
- for oid in self._render_order: # reversed(list(self.objects.keys())):
- self.objects[oid].render(surface)
-
- def __del__(self) -> None:
- """Cleanup."""
- self.reset_cache()
- self.rm_star()
-
-
-class Object:
- """Object object."""
-
- __slots__ = (
- "Render_Priority",
- "game",
- "hidden",
- "id",
- "image",
- "location",
- "location_mode_on_resize",
- "name",
- "screen_size_last",
- "wh",
- )
-
- def __init__(self, name: str) -> None:
- """Set self.name to name, and other values for rendering.
-
- Defines the following attributes:
- self.name
- self.image
- self.location
- self.wh
- self.hidden
- self.location_mode_on_resize
- self.id
- """
- self.name = str(name)
- self.image: pygame.surface.Surface | None = None
- self.location = Vector2(
- round(SCREENSIZE[0] / 2),
- round(SCREENSIZE[1] / 2),
- )
- self.wh = 0, 0
- self.hidden = False
- self.location_mode_on_resize = "Scale"
- self.screen_size_last = SCREENSIZE
+ tile_location: tuple[int, int],
+ offset: tuple[int, int] | None = None,
+ ) -> tuple[int, int]:
+ """Return top left corner location of tile given its location and optional offset."""
+ tile_full = self.tile_size + self.tile_separation
- self.id = 0
- self.game: Game
- self.Render_Priority: str | int
+ position = Vector2.from_iter(tile_location) * tile_full
+ if offset is not None:
+ position += offset
+ position += (self.tile_separation, self.tile_separation)
- def __repr__(self) -> str:
- """Return representation of self."""
- return f"{self.__class__.__name__}()"
+ return vec2_to_location(position)
- def get_image_zreo_no_fix(self) -> tuple[float, float]:
- """Return the screen location of the topleft point of self.image."""
- return (
- self.location[0] - self.wh[0] / 2,
- self.location[1] - self.wh[1] / 2,
+ def get_tile_rect(
+ self,
+ tile_location: tuple[int, int],
+ offset: tuple[int, int] | None = None,
+ ) -> Rect:
+ """Return Rect of area given tile exists in."""
+ topleft = self.get_tile_topleft(tile_location, offset)
+ return Rect(
+ topleft,
+ (self.tile_size, self.tile_size),
)
- def get_image_zero(self) -> tuple[int, int]:
- """Return the screen location of the topleft point of self.image fixed to integer values."""
- x, y = self.get_image_zreo_no_fix()
- return int(x), int(y)
+ def blit_tile(
+ self,
+ tile_color: int,
+ tile_location: tuple[int, int],
+ offset: tuple[int, int] | None = None,
+ ) -> None:
+ """Blit the surface of a given tile object onto self.image at given tile location. It is assumed that all tile locations are xy tuples."""
+ position = self.get_tile_topleft(tile_location, offset)
- def get_rect(self) -> Rect:
- """Return a Rect object representing this Object's area."""
- return Rect(self.get_image_zero(), self.wh)
+ surf = get_tile_image(tile_color, self.tile_size, self.greyshift)
+ assert self.image is not None
- def point_intersects(
- self,
- screen_location: tuple[int, int] | Vector2,
- ) -> bool:
- """Return True if this Object intersects with a given screen location."""
- return self.get_rect().collidepoint(tuple(screen_location))
+ self.image.blit(
+ surf,
+ position,
+ )
def to_image_surface_location(
self,
screen_location: tuple[int, int] | Vector2,
- ) -> tuple[int, int]:
- """Return the location a screen location would be at on the objects image. Can return invalid data."""
- # Get zero zero in image locations
- zx, zy = self.get_image_zero() # Zero x and y
- sx, sy = screen_location # Screen x and y
- return (
- int(sx) - zx,
- int(sy) - zy,
- ) # Location with respect to image dimensions
-
- def process(self, time_passed: float) -> None:
- """Process Object. Replace when calling this class."""
-
- def render(self, surface: pygame.surface.Surface) -> None:
- """Render self.image to surface if self.image is not None. Updates self.wh."""
- if self.image is None or self.hidden:
- return
- self.wh = self.image.get_size()
- x, y = self.get_image_zero()
- surface.blit(self.image, (int(x), int(y)))
-
- # pygame.draw.rect(surface, MAGENTA, self.get_rect(), 1)
-
- def __del__(self) -> None:
- """Delete self.image."""
- del self.image
-
- def screen_size_update(self) -> None:
- """Handle screensize is changes."""
- nx, ny = self.location
-
- if self.location_mode_on_resize == "Scale":
- ow, oh = self.screen_size_last
- nw, nh = SCREENSIZE
-
- x, y = self.location
- nx, ny = x * (nw / ow), y * (nh / oh)
+ ) -> Vector2:
+ """Return screen location with respect to top left of image."""
+ return Vector2.from_points(self.rect.topleft, screen_location)
- self.location = Vector2(nx, ny)
- self.screen_size_last = SCREENSIZE
-
-
-class MultipartObject(Object, ObjectHandler):
- """Thing that is both an Object and an ObjectHandler, and is meant to be an Object made up of multiple Objects."""
-
- def __init__(self, name: str):
- """Initialize Object and ObjectHandler of self.
-
- Also set self._lastloc and self._lasthidden to None
- """
- Object.__init__(self, name)
- ObjectHandler.__init__(self)
-
- self._lastloc: Vector2 | None = None
- self._lasthidden: bool | None = None
-
- def reset_position(self) -> None:
- """Reset the position of all objects within."""
- raise NotImplementedError
-
- def get_intersection(
+ def get_tile_point(
self,
- point: tuple[int, int] | Vector2,
- ) -> tuple[str, tuple[int, int]] | tuple[None, None]:
- """Return where a given point touches in self. Returns (None, None) with no intersections."""
- for oid in self.objects:
- obj = self.objects[oid]
- if hasattr(obj, "get_tile_point"):
- output = obj.get_tile_point(point)
- if output is not None:
- return obj.name, output
- else:
- raise Warning(
- "Not all of self.objects have the get_tile_point attribute!",
- )
- return None, None
-
- def process(self, time_passed: float) -> None:
- """Process Object self and ObjectHandler self and call self.reset_position on location change."""
- Object.process(self, time_passed)
- ObjectHandler.process_objects(self, time_passed)
-
- if self.location != self._lastloc:
- self.reset_position()
- self._lastloc = self.location
-
- if self.hidden != self._lasthidden:
- self.set_attr_all("hidden", self.hidden)
- self._lasthidden = self.hidden
+ screen_location: tuple[int, int] | Vector2,
+ ) -> Vector2 | None:
+ """Return the xy choordinates of which tile intersects given a point or None."""
+ # Can't get tile if screen location doesn't intersect our hitbox!
+ if isinstance(screen_location, Vector2):
+ screen_location = vec2_to_location(screen_location)
+ if not self.is_selected(screen_location):
+ return None
- def render(self, surface: pygame.surface.Surface) -> None:
- """Render self and all parts to the surface."""
- Object.render(self, surface)
- ObjectHandler.render_objects(self, surface)
+ # Find out where screen point is in image locations
+ # board x and y
+ surface_pos = self.to_image_surface_location(screen_location)
+ # Subtract separation boarder offset
+ surface_pos -= (self.tile_separation, self.tile_separation)
- def __del__(self) -> None:
- """Delete data."""
- Object.__del__(self)
- ObjectHandler.__del__(self)
+ tile_full = self.tile_size + self.tile_separation
+ # Get tile position and offset into that tile
+ tile_position, offset = divmod(surface_pos, tile_full)
+ for value in offset:
+ # If in separation region, not selected
+ if value > self.tile_size:
+ return None
+ # Otherwise, not in separation region, so we should be good
+ return tile_position.floored()
-class Tile(NamedTuple):
- """Represents a Tile."""
- color: int
+class EventClock(Component):
+ """Event Clock Component.
+ Will raise `self.event_to_raise` every `self.duration` seconds.
+ If more than duration seconds pass before ticks, will only raise
+ one event.
-class TileRenderer(Object):
- """Base class for all objects that need to render tiles."""
+ Do not pass leveled events, event reference is maintained and
+ when first event is mutated with pop_level it will be same object
+ and only first run will be leveled event.
+ """
- __slots__ = ("back", "image_update", "tile_full", "tile_seperation")
- greyshift = GREYSHIFT
- tile_size = TILESIZE
+ __slots__ = ("duration", "event_to_raise", "time_passed")
def __init__(
self,
name: str,
- game: Game,
- tile_seperation: int | None = None,
- background: tuple[int, int, int] | None = TILEDEFAULT,
+ duration: float,
+ event_to_raise: Event[Any],
) -> None:
- """Initialize renderer. Needs a game object for its cache and optional tile separation value and background RGB color.
-
- Defines the following attributes during initialization and uses throughout:
- self.game
- self.wh
- self.tile_seperation
- self.tile_full
- self.back
- and finally, self.image_update
-
- The following functions are also defined:
- self.clear_image
- self.render_tile
- self.update_image (but not implemented)
- self.process
- """
+ """Initialize with name, duration, and event to raise."""
super().__init__(name)
- self.game = game
-
- if tile_seperation is None:
- self.tile_seperation = self.tile_size / 3.75
- else:
- self.tile_seperation = tile_seperation
- self.tile_full = self.tile_size + self.tile_seperation
- self.back = background
+ self.time_passed: float = 0.0
+ self.duration = duration
+ self.event_to_raise = event_to_raise
- self.image_update = True
+ def bind_handlers(self) -> None:
+ """Register tick event handler."""
+ self.register_handler("tick", self.handle_tick)
- def get_rect(self) -> Rect:
- """Return a Rect object representing this row's area."""
- wh = (
- self.wh[0] - self.tile_seperation * 2,
- self.wh[1] - self.tile_seperation * 2,
- )
- location = self.location[0] - wh[0] / 2, self.location[1] - wh[1] / 2
- return Rect(location, wh)
-
- def clear_image(self, tile_dimensions: tuple[int, int]) -> None:
- """Reset self.image using tile_dimensions tuple and fills with self.back. Also updates self.wh."""
- tw, th = tile_dimensions
- self.wh = (
- round(tw * self.tile_full + self.tile_seperation),
- round(th * self.tile_full + self.tile_seperation),
- )
- self.image = get_tile_container_image(self.wh, self.back)
+ async def handle_tick(self, event: Event[sprite.TickEventData]) -> None:
+ """Handle tick event."""
+ self.time_passed += event.data.time_passed
+ truediv, self.time_passed = divmod(self.time_passed, self.duration)
- def render_tile(
- self,
- tile_object: Tile,
- tile_location: tuple[int, int],
- ) -> None:
- """Blit the surface of a given tile object onto self.image at given tile location. It is assumed that all tile locations are xy tuples."""
- x, y = tile_location
- surf = get_tile_image(tile_object, self.tile_size, self.greyshift)
- assert self.image is not None
- self.image.blit(
- surf,
- (
- round(x * self.tile_full + self.tile_seperation),
- round(y * self.tile_full + self.tile_seperation),
- ),
- )
+ # Could raise multiple times, but I am deciding that we will
+ # only raise at most once even if we miss the train
+ if truediv:
+ # Known issue: Event to raise cannot be a leveled event,
+ # because event.pop_level mutates the event object in place
+ await self.raise_event(self.event_to_raise)
- def update_image(self) -> None:
- """Process image changes, directed by self.image_update being True."""
- raise NotImplementedError
- def process(self, time_passed: float) -> None:
- """Call self.update_image() if self.image_update is True, then set self.update_image to False."""
- if self.image_update:
- self.update_image()
- self.image_update = False
+class Cursor(TileRenderer):
+ """Cursor TileRenderer.
+ Registers following event handlers:
+ - cursor_drag
+ - cursor_reached_destination
+ - cursor_set_destination
+ - cursor_set_movement_mode
+ - client_disconnected
-class Cursor(TileRenderer):
- """Cursor Object."""
+ Sometimes registered:
+ - PygameMouseMotion
+ """
- __slots__ = ("holding_number_one", "tiles")
+ __slots__ = (
+ "client_mode",
+ "last_transmit_pos",
+ "tiles",
+ "time_passed",
+ )
greyshift = GREYSHIFT
- Render_Priority = "last"
+ duration = 0.25
- def __init__(self, game: Game) -> None:
+ def __init__(self) -> None:
"""Initialize cursor with a game it belongs to."""
- super().__init__("Cursor", game, background=None)
+ super().__init__("Cursor", background=None)
+ self.update_location_on_resize = True
+
+ self.add_components(
+ (
+ sprite.MovementComponent(speed=600),
+ sprite.TargetingComponent("cursor_reached_destination"),
+ ),
+ )
- self.holding_number_one = False
- self.tiles: deque[Tile] = deque()
+ # Stored in reverse render order
+ self.tiles: list[int] = []
+ self.last_transmit_pos = self.location
+ self.time_passed = 0.0
+ self.client_mode = False
def update_image(self) -> None:
"""Update self.image."""
- self.clear_image((len(self.tiles), 1))
-
- for x in range(len(self.tiles)):
- self.render_tile(self.tiles[x], (x, 0))
-
- def is_pressed(self) -> bool:
- """Return True if the right mouse button is pressed."""
- return bool(pygame.mouse.get_pressed()[0])
-
- def get_held_count(self, count_number_one: bool = False) -> int:
- """Return the number of held tiles, can be discounting number one tile."""
- length = len(self.tiles)
- if self.holding_number_one and not count_number_one:
- return length - 1
- return length
-
- def is_holding(self, count_number_one: bool = False) -> bool:
- """Return True if the mouse is dragging something."""
- return self.get_held_count(count_number_one) > 0
+ tile_count = len(self.tiles)
+ self.clear_image((tile_count, 1))
+
+ # Render in reverse order so keeping number one on end is easier
+ for x in range(tile_count):
+ self.blit_tile(self.tiles[tile_count - x - 1], (x, 0))
+ if tile_count:
+ self.dirty = 1
+ self.visible = bool(tile_count)
+
+ def bind_handlers(self) -> None:
+ """Register handlers."""
+ self.register_handlers(
+ {
+ "game_cursor_data": self.handle_cursor_drag,
+ "cursor_reached_destination": self.handle_cursor_reached_destination,
+ "game_cursor_set_destination": self.handle_cursor_set_destination,
+ "game_cursor_set_movement_mode": self.handle_cursor_set_movement_mode,
+ "client_disconnected": self.handle_client_disconnected,
+ },
+ )
- def get_held_info(
- self,
- count_number_one_tile: bool = False,
- ) -> tuple[Tile | None, int]:
- """Return color of tiles are and number of tiles held."""
- if not self.is_holding(count_number_one_tile):
- return None, 0
- return self.tiles[0], self.get_held_count(count_number_one_tile)
-
- def process(self, time_passed: float) -> None:
- """Process cursor."""
- x, y = pygame.mouse.get_pos()
- x = saturate(x, 0, SCREENSIZE[0])
- y = saturate(y, 0, SCREENSIZE[1])
- self.location = Vector2(x, y)
- if self.image_update:
- if len(self.tiles):
- self.update_image()
+ async def handle_cursor_drag(self, event: Event[Counter[int]]) -> None:
+ """Drag one or more tiles."""
+ self.tiles.clear()
+ for tile_color in event.data.elements():
+ if tile_color == Tile.one:
+ self.tiles.insert(0, tile_color)
else:
- self.image = None
- self.image_update = False
-
- def force_hold(self, tiles: Iterable[Tile]) -> None:
- """Pretty much it's drag but with no constraints."""
- for tile in tiles:
- if tile.color == NUMBERONETILE:
- self.holding_number_one = True
- self.tiles.append(tile)
- else:
- self.tiles.appendleft(tile)
- self.image_update = True
-
- def drag(self, tiles: Iterable[Tile]) -> None:
- """Drag one or more tiles, as long as it's a list."""
- for tile in tiles:
- if tile is not None and tile.color == NUMBERONETILE:
- self.holding_number_one = True
- self.tiles.append(tile)
- else:
- self.tiles.appendleft(tile)
- self.image_update = True
+ self.tiles.append(tile_color)
+ self.update_image()
+ await trio.lowlevel.checkpoint()
- def drop(
+ async def handle_cursor_reached_destination(
self,
- number: int | None = None,
- allow_number_one_tile: bool = False,
- ) -> list[Tile]:
- """Return all of the tiles the Cursor is carrying."""
- if self.is_holding(allow_number_one_tile):
- if number is None:
- number = self.get_held_count(allow_number_one_tile)
- else:
- number = saturate(
- number,
- 0,
- self.get_held_count(allow_number_one_tile),
- )
-
- tiles = []
- for tile in (self.tiles.popleft() for i in range(number)):
- if tile.color == NUMBERONETILE and not allow_number_one_tile:
- self.tiles.append(tile)
- continue
- tiles.append(tile)
- self.image_update = True
-
- self.holding_number_one = NUMBERONETILE in {
- tile.color for tile in self.tiles
- }
- return tiles
- return []
-
- def drop_one_tile(self) -> Tile | None:
- """If holding the number one tile, drop it (returns it)."""
- if self.holding_number_one:
- not_number_one_tile = self.drop(None, False)
- one = self.drop(1, True)
- self.drag(not_number_one_tile)
- self.holding_number_one = False
- return one[0]
- return None
+ event: Event[None],
+ ) -> None:
+ """Stop ticking."""
+ self.unregister_handler_type("tick")
+ await trio.lowlevel.checkpoint()
+ def move_to_front(self) -> None:
+ """Move this sprite to front."""
+ group = self.groups()[-1]
+ assert isinstance(group, LayeredDirty)
+ group.move_to_front(self)
-G = TypeVar("G", bound="Grid")
+ async def handle_cursor_set_destination(
+ self,
+ event: Event[tuple[int, int]],
+ ) -> None:
+ """Start moving towards new destination."""
+ destination = Vector2.from_iter(
+ x * y for x, y in zip(event.data, SCREEN_SIZE, strict=True)
+ ).floored()
+ # print(f"handle_cursor_set_destination {destination = }")
+
+ targeting: sprite.TargetingComponent = self.get_component("targeting")
+ targeting.destination = destination
+ if not self.has_handler("tick"):
+ self.register_handler(
+ "tick",
+ self.handle_tick,
+ )
+ self.move_to_front()
+ await trio.lowlevel.checkpoint()
-def gsc_bound_index(
- bounds_failure_return: T,
-) -> Callable[
- [Callable[[G, tuple[int, int], *P], RT]],
- Callable[[G, tuple[int, int], *P], RT | T],
-]:
- """Return a decorator for any grid or grid subclass that will keep index positions within bounds."""
+ async def handle_pygame_mouse_motion(
+ self,
+ event: Event[sprite.PygameMouseMotion],
+ ) -> None:
+ """Set location to event data."""
+ self.move_to_front()
+ self.location = event.data["pos"]
+ await trio.lowlevel.checkpoint()
+
+ async def handle_tick(self, event: Event[sprite.TickEventData]) -> None:
+ """Handle tick event."""
+ if self.client_mode:
+ self.time_passed += event.data.time_passed
+ truediv, self.time_passed = divmod(self.time_passed, self.duration)
+
+ if self.last_transmit_pos != self.location and truediv:
+ self.last_transmit_pos = self.location
+ else:
+ await trio.lowlevel.checkpoint()
+ return
- def gsc_bounds_keeper(
- function: Callable[[G, tuple[int, int], *P], RT],
- ) -> Callable[[G, tuple[int, int], *P], RT | T]:
- """Grid or Grid Subclass Decorator that keeps index positions within bounds, as long as index is first argument after self arg."""
+ transmit_location = Vector2.from_iter(
+ x / y for x, y in zip(self.location, SCREEN_SIZE, strict=True)
+ )
- @wraps(function)
- def keep_within_bounds(
- self: G,
- index: tuple[int, int],
- *args: Unpack[P],
- ) -> RT | T:
- """Ensure a index position tuple is valid."""
- x, y = index
- if x < 0 or x >= self.size[0]:
- return bounds_failure_return
- if y < 0 or y >= self.size[1]:
- return bounds_failure_return
- return function(self, index, *args)
+ # Transmit to server
+ # Event level to so reaches client
+ await self.raise_event(
+ Event(
+ "game_cursor_location_transmit",
+ transmit_location,
+ 2,
+ ),
+ )
+ else:
+ # Server mode
+ targeting: sprite.TargetingComponent = self.get_component(
+ "targeting",
+ )
+ await targeting.move_destination_time(event.data.time_passed)
- return keep_within_bounds
+ async def handle_cursor_set_movement_mode(
+ self,
+ event: Event[bool],
+ ) -> None:
+ """Change cursor movement mode. True if client mode, False if server mode."""
+ self.client_mode = event.data
+ # print(f'handle_cursor_set_movement_mode {self.client_mode = }')
+ if self.client_mode:
+ self.register_handlers(
+ {
+ "PygameMouseMotion": self.handle_pygame_mouse_motion,
+ "tick": self.handle_tick,
+ },
+ )
+ else:
+ self.unregister_handler_type("PygameMouseMotion")
+ self.unregister_handler_type("tick")
+ await trio.lowlevel.checkpoint()
- return gsc_bounds_keeper
+ async def handle_client_disconnected(
+ self,
+ event: Event[None],
+ ) -> None:
+ """Unregister tick event handler."""
+ # print("[azul.game.Cursor] Got client disconnect, unregistering tick")
+ self.unregister_handler_type("tick")
+ await trio.lowlevel.checkpoint()
class Grid(TileRenderer):
@@ -1066,1746 +762,671 @@ class Grid(TileRenderer):
def __init__(
self,
+ name: str,
size: tuple[int, int],
- game: Game,
- tile_seperation: int | None = None,
+ tile_separation: int | None = None,
background: tuple[int, int, int] | None = TILEDEFAULT,
) -> None:
"""Grid Objects require a size and game at least."""
- super().__init__("Grid", game, tile_seperation, background)
+ super().__init__(name, tile_separation, background)
self.size = size
self.data = array(
- [-6 for i in range(int(self.size[0] * self.size[1]))],
+ [Tile.blank for i in range(int(self.size[0] * self.size[1]))],
int8,
).reshape(self.size)
- def update_image(self) -> None:
+ def get_tile(self, xy: tuple[int, int]) -> int:
+ """Return tile color at given index."""
+ x, y = xy
+ return int(self.data[y, x])
+
+ def update_image(
+ self,
+ offset: tuple[int, int] | None = None,
+ extra_space: tuple[int, int] | None = None,
+ ) -> None:
"""Update self.image."""
- self.clear_image(self.size)
+ self.clear_image(self.size, extra_space)
- for y in range(self.size[1]):
- for x in range(self.size[0]):
- self.render_tile(Tile(self.data[y, x]), (x, y))
+ width, height = self.size
- def get_tile_point(
- self,
- screen_location: tuple[int, int] | Vector2,
- ) -> tuple[int, int] | None:
- """Return the xy choordinates of which tile intersects given a point. Returns None if no intersections."""
- # Can't get tile if screen location doesn't intersect our hitbox!
- if not self.point_intersects(screen_location):
- return None
- # Otherwise, find out where screen point is in image locations
- # board x and y
- bx, by = self.to_image_surface_location(screen_location)
- # Finally, return the full divides (no decimals) of xy location by self.tile_full.
- return int(bx // self.tile_full), int(by // self.tile_full)
+ for y in range(height):
+ for x in range(width):
+ pos = (x, y)
+ self.blit_tile(self.get_tile(pos), pos, offset)
- @gsc_bound_index(None)
- def place_tile(self, xy: tuple[int, int], tile: Tile) -> bool:
- """Place a Tile Object if permitted to do so. Return True if success."""
- x, y = xy
- if self.data[y, x] < 0:
- self.data[y, x] = tile.color
- del tile
- self.image_update = True
- return True
- return False
-
- @gsc_bound_index(None)
- def get_tile(self, xy: tuple[int, int], replace: int = -6) -> Tile | None:
- """Return a Tile Object from a given position in the grid if permitted. Return None on failure."""
- x, y = xy
- tile_color = int(self.data[y, x])
- if tile_color < 0:
- return None
- self.data[y, x] = replace
- self.image_update = True
- return Tile(tile_color)
+ def fake_tile_exists(self, xy: tuple[int, int]) -> bool:
+ """Return if tile at given position is a fake tile."""
+ return self.get_tile(xy) < 0
- @gsc_bound_index(None)
- def get_info(self, xy: tuple[int, int]) -> Tile:
- """Return the Tile Object at a given position without deleting it from the Grid."""
+ def place_tile(self, xy: tuple[int, int], tile_color: int) -> None:
+ """Place tile at given position."""
x, y = xy
- color = int(self.data[y, x])
- return Tile(color)
+ self.data[y, x] = tile_color
+ self.update_image()
+
+ def pop_tile(self, xy: tuple[int, int], replace: int = Tile.blank) -> int:
+ """Return popped tile from given position in the grid."""
+ tile_color = self.get_tile(xy)
+ self.place_tile(xy, replace)
+ return tile_color
- def get_colors(self) -> list[int]:
- """Return a list of the colors of tiles within self."""
+ def get_colors(self) -> set[int]:
+ """Return a set of the colors of tiles within self."""
colors = set()
- for y in range(self.size[1]):
- for x in range(self.size[0]):
- info_color = int(self.data[y, x])
- assert info_color is not None
- colors.add(info_color)
- return list(colors)
-
- def is_empty(self, empty_color: int = -6) -> bool:
+ width, height = self.size
+ for y in range(height):
+ for x in range(width):
+ colors.add(self.get_tile((x, y)))
+ return colors
+
+ def is_empty(self, empty_color: int = Tile.blank) -> bool:
"""Return True if Grid is empty (all tiles are empty_color)."""
colors = self.get_colors()
- # Colors should only be [-6] if empty
- return colors == [empty_color]
-
- def __del__(self) -> None:
- """Delete data."""
- super().__del__()
- del self.data
+ return len(colors) == 1 and colors.pop() == empty_color
class Board(Grid):
"""Represents the board in the Game."""
- __slots__ = ("additions", "player", "variant_play", "wall_tiling")
- bcolor = ORANGE
+ __slots__ = ("board_id",)
- def __init__(self, player: Player, variant_play: bool = False) -> None:
+ def __init__(self, board_id: int) -> None:
"""Initialize player's board."""
- super().__init__((5, 5), player.game, background=self.bcolor)
- self.name = "Board"
- self.player = player
+ super().__init__(f"board_{board_id}", (5, 5), background=ORANGE)
- self.variant_play = variant_play
- self.additions: dict[int, Tile | int | None] = {}
+ self.board_id = board_id
- self.wall_tiling = False
+ self.update_location_on_resize = True
+
+ # Clear image so rect is set
+ self.clear_image((5, 5))
def __repr__(self) -> str:
"""Return representation of self."""
- return (
- f"{self.__class__.__name__}({self.player!r}, {self.variant_play})"
- )
-
- def set_colors(self, keep_read: bool = True) -> None:
- """Reset tile colors."""
- for y in range(self.size[1]):
- for x in range(self.size[0]):
- if not keep_read or self.data[y, x] < 0:
- self.data[y, x] = -(
- (self.size[1] - y + x) % REGTILECOUNT + 1
- )
-
- # print(self.data[y, x], end=' ')
- # print()
- # print('-'*10)
-
- def get_row(self, index: int) -> Generator[Tile, None, None]:
- """Return a row from self. Does not delete data from internal grid."""
- for x in range(self.size[0]):
- tile = self.get_info((x, index))
- assert tile is not None
- yield tile
-
- def get_column(self, index: int) -> Generator[Tile, None, None]:
- """Return a column from self. Does not delete data from internal grid."""
- for y in range(self.size[1]):
- tile = self.get_info((index, y))
- assert tile is not None
- yield tile
-
- def get_colors_in_row(
- self,
- index: int,
- exclude_negatives: bool = True,
- ) -> list[int]:
- """Return the colors placed in a given row in internal grid."""
- row_colors = [tile.color for tile in self.get_row(index)]
- if exclude_negatives:
- row_colors = [c for c in row_colors if c >= 0]
- ccolors = Counter(row_colors)
- return sorted(ccolors.keys())
-
- def get_colors_in_column(
- self,
- index: int,
- exclude_negatives: bool = True,
- ) -> list[int]:
- """Return the colors placed in a given row in internal grid."""
- column_colors = [tile.color for tile in self.get_column(index)]
- if exclude_negatives:
- column_colors = [c for c in column_colors if c >= 0]
- ccolors = Counter(column_colors)
- return sorted(ccolors.keys())
-
- def is_wall_tiling(self) -> bool:
- """Return True if in Wall Tiling Mode."""
- return self.wall_tiling
-
- def get_tile_for_cursor_by_row(self, row: int) -> Tile | None:
- """Return A COPY OF tile the mouse should hold. Returns None on failure."""
- if row in self.additions:
- data = self.additions[row]
- if isinstance(data, Tile):
- return data
- return None
-
- @gsc_bound_index(False)
- def can_place_tile_color_at_point(
- self,
- position: tuple[int, int],
- tile: Tile,
- ) -> bool:
- """Return True if tile's color is valid at given position."""
- column, row = position
- colors = set(
- self.get_colors_in_column(column) + self.get_colors_in_row(row),
+ return f"{self.__class__.__name__}({self.board_id})"
+
+ def bind_handlers(self) -> None:
+ """Register event handlers."""
+ self.register_handlers(
+ {
+ "game_board_data": self.handle_game_board_data,
+ },
)
- return tile.color not in colors
-
- def get_rows_to_tile_map(self) -> dict[int, int]:
- """Return a dictionary of row numbers and row color to be wall tiled."""
- rows = {}
- for row, tile in self.additions.items():
- if not isinstance(tile, Tile):
- continue
- rows[row] = tile.color
- return rows
-
- def calculate_valid_locations_for_tile_row(
- self,
- row: int,
- ) -> tuple[int, ...]:
- """Return the valid drop columns of the additions tile for a given row."""
- valid = []
- # ??? Why overwriting row?
- if row in self.additions:
- tile = self.additions[row]
- if isinstance(tile, Tile):
- for column in range(self.size[0]):
- if self.can_place_tile_color_at_point((column, row), tile):
- valid.append(column)
- return tuple(valid)
- return ()
-
- def remove_invalid_additions(self) -> None:
- """Remove invalid additions that would not be placeable."""
- # In the wall-tiling phase, it may happen that you
- # are not able to move the rightmost tile of a certain
- # pattern line over to the wall because there is no valid
- # space left for it. In this case, you must immediately
- # place all tiles of that pattern line in your floor line.
- for row in range(self.size[1]):
- row_tile = self.additions[row]
- if not isinstance(row_tile, Tile):
- continue
- valid = self.calculate_valid_locations_for_tile_row(row)
- if not valid:
- floor = self.player.get_object_by_name("floor_line")
- assert isinstance(floor, FloorLine)
- floor.place_tile(row_tile)
- self.additions[row] = None
-
- @gsc_bound_index(False)
- def wall_tile_from_point(self, position: tuple[int, int]) -> bool:
- """Given a position, wall tile. Return success on placement. Also updates if in wall tiling mode."""
- success = False
- column, row = position
- at_point = self.get_info(position)
- assert at_point is not None
- if at_point.color <= 0 and row in self.additions:
- tile = self.additions[row]
- if isinstance(tile, Tile) and self.can_place_tile_color_at_point(
- position,
- tile,
- ):
- self.place_tile(position, tile)
- self.additions[row] = column
- # Update invalid placements after new placement
- self.remove_invalid_additions()
- success = True
- if not self.get_rows_to_tile_map():
- self.wall_tiling = False
- return success
-
- def wall_tiling_mode(self, moved_table: dict[int, Tile]) -> None:
- """Set self into Wall Tiling Mode. Finishes automatically if not in variant play mode."""
- self.wall_tiling = True
- for key, value in moved_table.items():
- key = int(key) - 1
- if key in self.additions:
- raise RuntimeError(
- f"Key {key!r} Already in additions dictionary!",
- )
- self.additions[key] = value
- if not self.variant_play:
- for row in range(self.size[1]):
- if row in self.additions:
- rowdata = [tile.color for tile in self.get_row(row)]
- tile = self.additions[row]
- if not isinstance(tile, Tile):
- continue
- negative_tile_color = -(tile.color + 1)
- if negative_tile_color in rowdata:
- column = rowdata.index(negative_tile_color)
- self.place_tile((column, row), tile)
- # Set data to the column placed in, use for scoring
- self.additions[row] = column
- else:
- raise RuntimeError(
- f"{negative_tile_color} not in row {row}!",
- )
- else:
- raise RuntimeError(f"{row} not in moved_table!")
- self.wall_tiling = False
- else:
- # Invalid additions can only happen in variant play mode.
- self.remove_invalid_additions()
- @gsc_bound_index(([], []))
- def get_touches_continuous(
+ async def handle_game_board_data(
self,
- xy: tuple[int, int],
- ) -> tuple[list[Tile], list[Tile]]:
- """Return two lists, each of which contain all the tiles that touch the tile at given x y position, including that position."""
- rs, cs = self.size
- x, y = xy
- # Get row and column tile color data
- row = [tile.color for tile in self.get_row(y)]
- column = [tile.color for tile in self.get_column(x)]
-
- # Both
- def get_greater_than(v: int, size: int, data: list[int]) -> list[int]:
- """Go through data forward and backward from point v out by size, and return all points from data with a value >= 0."""
-
- def try_range(range_: Iterable[int]) -> list[int]:
- """Try range. Return all of data in range up to when indexed value is < 0."""
- ret = []
- for tv in range_:
- if data[tv] < 0:
- break
- ret.append(tv)
- return ret
-
- nt = try_range(reversed(range(v)))
- pt = try_range(range(v + 1, size))
- return nt + pt
-
- def comb(one: Iterable[T], two: Iterable[RT]) -> list[tuple[T, RT]]:
- """Combine two lists by zipping together and returning list object."""
- return list(zip(one, two, strict=False))
-
- def get_all(lst: list[tuple[int, int]]) -> Generator[Tile, None, None]:
- """Return all of the self.get_info points for each value in lst."""
- for pos in lst:
- tile = self.get_info(pos)
- assert tile is not None
- yield tile
-
- # Get row touches
- row_touches = comb(get_greater_than(x, rs, row), [y] * rs)
- # Get column touches
- column_touches = comb([x] * cs, get_greater_than(y, cs, column))
- # Get real tiles from indexes and return
- return list(get_all(row_touches)), list(get_all(column_touches))
-
- def score_additions(self) -> int:
- """Return the number of points the additions scored.
-
- Uses self.additions, which is set in self.wall_tiling_mode()
- """
- score = 0
- for x, y in ((self.additions[y], y) for y in range(self.size[1])):
- if x is not None:
- assert isinstance(x, int)
- rowt, colt = self.get_touches_continuous((x, y))
- horiz = len(rowt)
- verti = len(colt)
- if horiz > 1:
- score += horiz
- if verti > 1:
- score += verti
- if horiz <= 1 and verti <= 1:
- score += 1
- del self.additions[y]
- return score
-
- def get_filled_rows(self) -> int:
- """Return the number of filled rows on this board."""
- count = 0
- for row in range(self.size[1]):
- real = (t.color >= 0 for t in self.get_row(row))
- if all(real):
- count += 1
- return count
-
- def has_filled_row(self) -> bool:
- """Return True if there is at least one completely filled horizontal line."""
- return self.get_filled_rows() >= 1
+ event: Event[tuple[int, NDArray[int8]]],
+ ) -> None:
+ """Handle `game_board_data` event."""
+ board_id, array = event.data
- def get_filled_columns(self) -> int:
- """Return the number of filled rows on this board."""
- count = 0
- for column in range(self.size[0]):
- real = (t.color >= 0 for t in self.get_column(column))
- if all(real):
- count += 1
- return count
-
- def get_filled_colors(self) -> int:
- """Return the number of completed colors on this board."""
- tiles = (
- self.get_info((x, y))
- for x in range(self.size[0])
- for y in range(self.size[1])
- )
- color_count = Counter(t.color for t in tiles if t is not None)
- count = 0
- for fill_count in color_count.values():
- if fill_count >= 5:
- count += 1
- return count
+ if board_id != self.board_id:
+ await trio.lowlevel.checkpoint()
+ return
- def end_of_game_scoreing(self) -> int:
- """Return the additional points for this board at the end of the game."""
- score = 0
- score += self.get_filled_rows() * 2
- score += self.get_filled_columns() * 7
- score += self.get_filled_colors() * 10
- return score
+ assert array.ndim == 2
+ assert len(array.shape) == 2
+ w, h = array.shape
+ # Prove to typechecker that array is 2D
+ self.data = array.reshape((w, h))
+ self.update_image()
+ self.visible = True
- def process(self, time_passed: float) -> None:
- """Process board."""
- if self.image_update and not self.variant_play:
- self.set_colors(True)
- super().process(time_passed)
+ await trio.lowlevel.checkpoint()
-class Row(TileRenderer):
+class PatternRows(TileRenderer):
"""Represents one of the five rows each player has."""
- __slots__ = ("color", "player", "size", "tiles")
+ __slots__ = (
+ "rows",
+ "rows_id",
+ )
greyshift = GREYSHIFT
def __init__(
self,
- player: Player,
- size: int,
- tile_seperation: int | None = None,
- background: tuple[int, int, int] | None = None,
+ rows_id: int,
) -> None:
"""Initialize row."""
- super().__init__(
- "Row",
- player.game,
- tile_seperation,
- background,
+ super().__init__(f"Pattern_Rows_{rows_id}", background=None)
+
+ self.add_component(sprite.DragClickEventComponent())
+
+ self.rows_id = rows_id
+ self.rows: dict[int, tuple[int, int]] = dict.fromkeys(
+ range(5),
+ (Tile.blank, 0),
)
- self.player = player
- self.size = int(size)
- self.color = -6
- self.tiles = deque([Tile(self.color)] * self.size)
+ self.update_image()
+ self.visible = True
def __repr__(self) -> str:
"""Return representation of self."""
- return f"{self.__class__.__name__}(%r, %i, ...)" % (
- self.game,
- self.size,
+ return f"{self.__class__.__name__}({self.rows_id})"
+
+ def bind_handlers(self) -> None:
+ """Register event handlers."""
+ self.register_handlers(
+ {
+ "click": self.handle_click,
+ "game_pattern_current_turn_change": self.handle_game_pattern_current_turn_change,
+ "game_pattern_data": self.handle_game_pattern_data,
+ },
)
def update_image(self) -> None:
"""Update self.image."""
- self.clear_image((self.size, 1))
-
- for x in range(len(self.tiles)):
- self.render_tile(self.tiles[x], (x, 0))
+ self.clear_image((5, 5))
- def get_tile_point(self, screen_location: tuple[int, int]) -> int | None:
- """Return the xy choordinates of which tile intersects given a point. Returns None if no intersections."""
- # `Grid.get_tile_point` inlined
- # Can't get tile if screen location doesn't intersect our hitbox!
- if not self.point_intersects(screen_location):
- return None
- # Otherwise, find out where screen point is in image locations
- # board x and y
- bx, _by = self.to_image_surface_location(screen_location)
- # Finally, return the full divides (no decimals) of xy location by self.tile_full.
-
- return self.size - 1 - int(bx // self.tile_full)
+ for y in range(5):
+ tile_color, count = self.rows[y]
+ for x in range(count, (y + 1)):
+ self.blit_tile(Tile.blank, (4 - x, y))
+ for x in range(count):
+ self.blit_tile(tile_color, (4 - x, y))
+ self.dirty = 1
- def get_placed(self) -> int:
- """Return the number of tiles in self that are not fake tiles, like grey ones."""
- return len([tile for tile in self.tiles if tile.color >= 0])
+ def set_row_data(
+ self,
+ row_id: int,
+ tile_color: Tile,
+ tile_count: int,
+ ) -> None:
+ """Set row data and update image."""
+ assert row_id in self.rows
+ self.rows[row_id] = (tile_color, tile_count)
+ self.update_image()
- def get_placeable(self) -> int:
- """Return the number of tiles permitted to be placed on self."""
- return self.size - self.get_placed()
+ def get_tile_point(
+ self,
+ screen_location: tuple[int, int] | Vector2,
+ ) -> Vector2 | None:
+ """Return the x choordinate of which tile intersects given a point. Returns None if no intersections."""
+ point = super().get_tile_point(screen_location)
+ if point is None:
+ return None
+ # If point is not valid for that row, say invalid
+ if (4 - point.x) > point.y:
+ return None
+ return point
- def is_full(self) -> bool:
- """Return True if this row is full."""
- return self.get_placed() == self.size
+ def set_background(self, color: tuple[int, int, int] | None) -> None:
+ """Set the background color for this row."""
+ self.background = color
+ self.update_image()
- def get_info(self, location: int) -> Tile | None:
- """Return tile at location without deleting it. Return None on invalid location."""
- index = self.size - 1 - location
- if index < 0 or index > len(self.tiles):
- return None
- return self.tiles[index]
+ async def handle_click(
+ self,
+ event: Event[sprite.PygameMouseButtonEventData],
+ ) -> None:
+ """Handle click event."""
+ point = self.get_tile_point(event.data["pos"])
+ if point is None:
+ await trio.lowlevel.checkpoint()
+ return
- def can_place(self, tile: Tile) -> bool:
- """Return True if permitted to place given tile object on self."""
- placeable = (tile.color == self.color) or (
- self.color < 0 and tile.color >= 0
- )
- if not placeable:
- return False
- color_correct = tile.color >= 0 and tile.color < 5
- if not color_correct:
- return False
- number_correct = self.get_placeable() > 0
- if not number_correct:
- return False
-
- board = self.player.get_object_by_name("Board")
- assert isinstance(board, Board)
- # Is color not present?
- return tile.color not in board.get_colors_in_row(
- self.size - 1,
+ # Transmit to server
+ await self.raise_event(
+ Event(
+ "game_pattern_row_clicked",
+ (
+ self.rows_id,
+ point.floored(),
+ ),
+ 2,
+ ),
)
- def get_tile(self, replace: int = -6) -> Tile:
- """Return the leftmost tile while deleting it from self."""
- self.tiles.appendleft(Tile(replace))
- self.image_update = True
- return self.tiles.pop()
-
- def place_tile(self, tile: Tile) -> None:
- """Place a given Tile Object on self if permitted."""
- if self.can_place(tile):
- self.color = tile.color
- self.tiles.append(tile)
- end = self.tiles.popleft()
- if not end.color < 0:
- raise RuntimeError(
- "Attempted deletion of real tile from Row!",
- )
- self.image_update = True
- else:
- raise ValueError("Not allowed to place.")
-
- def can_place_tiles(self, tiles: list[Tile]) -> bool:
- """Return True if permitted to place all of given tiles objects on self."""
- if len(tiles) > self.get_placeable():
- return False
- for tile in tiles:
- if not self.can_place(tile):
- return False
- tile_colors = []
- for tile in tiles:
- if tile.color not in tile_colors:
- tile_colors.append(tile.color)
- return not len(tile_colors) > 1
-
- def place_tiles(self, tiles: list[Tile]) -> None:
- """Place multiple tile objects on self if permitted."""
- if self.can_place_tiles(tiles):
- for tile in tiles:
- self.place_tile(tile)
+ async def handle_game_pattern_current_turn_change(
+ self,
+ event: Event[int],
+ ) -> None:
+ """Handle game_pattern_current_turn_change event."""
+ player_id = event.data
+
+ if player_id == self.rows_id:
+ self.set_background(DARKGREEN)
else:
- raise ValueError("Not allowed to place tiles.")
+ self.set_background(None)
- def wall_tile(
+ async def handle_game_pattern_data(
self,
- add_to_table: dict[str, list[Tile] | Tile | None],
- empty_color: int = -6,
+ event: Event[tuple[int, int, tuple[int, int]]],
) -> None:
- """Move tiles around and into add dictionary for the wall tiling phase of the game. Removes tiles from self."""
- if "tiles_for_box" not in add_to_table:
- add_to_table["tiles_for_box"] = []
- if not self.is_full():
- add_to_table[str(self.size)] = None
+ """Handle game_pattern_data event."""
+ player_id, row_id, (raw_tile_color, tile_count) = event.data
+
+ if player_id != self.rows_id:
+ await trio.lowlevel.checkpoint()
return
- self.color = empty_color
- add_to_table[str(self.size)] = self.get_tile()
- for_box = add_to_table["tiles_for_box"]
- assert isinstance(for_box, list)
- for _i in range(self.size - 1):
- for_box.append(self.get_tile())
+ tile_color = Tile(raw_tile_color)
+ self.set_row_data(row_id, tile_color, tile_count)
+ await trio.lowlevel.checkpoint()
- def set_background(self, color: tuple[int, int, int] | None) -> None:
- """Set the background color for this row."""
- self.back = color
- self.image_update = True
+class FloorLine(TileRenderer):
+ """Represents a player's floor line."""
-class PatternLine(MultipartObject):
- """Represents multiple rows to make the pattern line."""
+ __slots__ = ("floor_line_id", "numbers")
- __slots__ = ("player", "row_seperation")
- size = (5, 5)
+ def __init__(self, floor_line_id: int, numbers: NDArray[int8]) -> None:
+ """Initialize floor line."""
+ super().__init__(
+ f"floor_line_{floor_line_id}",
+ background=RED,
+ )
- def __init__(self, player: Player, row_seperation: int = 0) -> None:
- """Initialize pattern line."""
- super().__init__("PatternLine")
- self.player = player
- self.row_seperation = row_seperation
+ self.add_component(sprite.DragClickEventComponent())
- for x, _y in zip(
- range(self.size[0]),
- range(self.size[1]),
- strict=True,
- ):
- self.add_object(Row(self.player, x + 1))
-
- self.set_background(None)
-
- self._lastloc = Vector2(0, 0)
-
- def set_background(self, color: tuple[int, int, int] | None) -> None:
- """Set the background color for all rows in the pattern line."""
- self.set_attr_all("back", color)
- self.set_attr_all("image_update", True)
-
- def get_row(self, row: int) -> Row:
- """Return given row."""
- object_ = self.get_object(row)
- assert isinstance(object_, Row)
- return object_
-
- def reset_position(self) -> None:
- """Reset Locations of Rows according to self.location."""
- last = self.size[1]
- w = self.get_row(last - 1).wh[0]
- if w is None:
- raise RuntimeError(
- "Image Dimensions for Row Object (row.wh) are None!",
- )
- h1 = self.get_row(0).tile_full
- h = int(last * h1)
- self.wh = w, h
- w1 = h1 / 2
-
- x, y = self.location
- y -= h / 2 - w1
- for rid in self.objects:
- row = self.get_row(rid)
- diff = last - row.size
- row.location = Vector2(x + (diff * w1), y + rid * h1)
-
- def get_tile_point(
- self,
- screen_location: tuple[int, int],
- ) -> tuple[int, int] | None:
- """Return the xy choordinates of which tile intersects given a point. Returns None if no intersections."""
- for y in range(self.size[1]):
- x = self.get_row(y).get_tile_point(screen_location)
- if x is not None:
- return x, y
- return None
-
- def is_full(self) -> bool:
- """Return True if self is full."""
- return all(self.get_row(rid).is_full() for rid in range(self.size[1]))
+ self.floor_line_id = floor_line_id
- def wall_tiling(self) -> dict[str, list[Tile] | Tile | None]:
- """Return a dictionary to be used with wall tiling. Removes tiles from rows."""
- values: dict[str, list[Tile] | Tile | None] = {}
- for rid in range(self.size[1]):
- self.get_row(rid).wall_tile(values)
- return values
+ self.numbers = tuple(numbers.flat)
+ self.tiles: Counter[Tile] = Counter()
- def process(self, time_passed: float) -> None:
- """Process all the rows that make up the pattern line."""
- if self.hidden != self._lasthidden:
- self.set_attr_all("image_update", True)
- super().process(time_passed)
-
-
-class Text(Object):
- """Text object, used to render text with a given font."""
-
- __slots__ = ("_cxy", "_last", "font")
-
- def __init__(
- self,
- font_size: int,
- color: tuple[int, int, int],
- background: tuple[int, int, int] | None = None,
- cx: bool = True,
- cy: bool = True,
- name: str = "",
- ) -> None:
- """Initialize text."""
- super().__init__(f"Text{name}")
- self.font = Font(
- FONT,
- font_size,
- color,
- cx,
- cy,
- True,
- background,
- True,
- )
- self._cxy = cx, cy
- self._last: str | None = None
-
- def get_image_zero(self) -> tuple[int, int]:
- """Return the screen location of the topleft point of self.image."""
- x = int(self.location[0])
- y = int(self.location[1])
- if self._cxy[0]:
- x -= self.wh[0] // 2
- if self._cxy[1]:
- y -= self.wh[1] // 2
- return x, y
+ self.update_image()
+ self.visible = True
def __repr__(self) -> str:
"""Return representation of self."""
- return f"<{self.__class__.__name__} Object>"
+ return f"{self.__class__.__name__}({self.floor_line_id})"
- @staticmethod
- def get_font_height(font: str | Path, size: int) -> int:
- """Return the height of font at fontsize size."""
- return pygame.font.Font(font, size).get_height()
+ def update_image(self) -> None:
+ """Update self.image."""
+ self.clear_image((len(self.numbers), 1))
+
+ font = pygame.font.Font(FONT, size=self.tile_size)
+
+ for x, tile in enumerate(sorted(self.tiles.elements(), reverse=True)):
+ self.blit_tile(tile, (x, 0))
+ for x in range(self.tiles.total(), len(self.numbers)):
+ self.blit_tile(Tile.blank, (x, 0))
+ # Draw number on top
+ number_surf = font.render(str(self.numbers[x]), False, BLACK)
+ tile_topleft = self.get_tile_topleft((x, 0))
+ self.image.blit(number_surf, tile_topleft)
+ self.dirty = 1
+
+ def bind_handlers(self) -> None:
+ """Register event handlers."""
+ self.register_handlers(
+ {
+ "game_floor_data": self.handle_game_floor_data,
+ "click": self.handle_click,
+ },
+ )
- def update_value(
+ async def handle_game_floor_data(
self,
- text: str | None,
- size: int | None = None,
- color: tuple[int, int, int] | None = None,
- background: tuple[int, int, int] | None = None,
- ) -> pygame.surface.Surface:
- """Return a surface of given text rendered in FONT."""
- self.image = self.font.render_nosurf(text, size, color, background)
- return self.image
-
- def get_surface(self) -> pygame.surface.Surface:
- """Return self.image."""
- assert self.image is not None
- return self.image
-
- def get_tile_point(self, location: tuple[int, int]) -> None:
- """Set get_tile_point attribute so that errors are not raised."""
- return
+ event: Event[tuple[int, Counter[u8]]],
+ ) -> None:
+ """Handle game_floor_data event."""
+ line_id, floor_data = event.data
- def process(self, time_passed: float) -> None:
- """Process text."""
- if self.font.last_text != self._last:
- self.update_value(self.font.last_text)
- self._last = self.font.last_text
+ if line_id != self.floor_line_id:
+ await trio.lowlevel.checkpoint()
+ return
+ self.tiles.clear()
+ self.tiles.update({Tile(k): v for k, v in floor_data.items()})
+ self.update_image()
-class FloorLine(Row):
- """Represents a player's floor line."""
+ await trio.lowlevel.checkpoint()
- size = 7
- number_one_color = NUMBERONETILE
+ async def handle_click(
+ self,
+ event: Event[sprite.PygameMouseButtonEventData],
+ ) -> None:
+ """Handle click event."""
+ point = self.get_tile_point(event.data["pos"])
+ if point is None:
+ await trio.lowlevel.checkpoint()
+ return
- def __init__(self, player: Player) -> None:
- """Initialize floor line."""
- super().__init__(player, self.size, background=ORANGE)
- self.name = "floor_line"
-
- # self.font = Font(FONT, round(self.tile_size*1.2), color=BLACK, cx=False, cy=False)
- self.text = Text(
- round(self.tile_size * 1.2),
- BLACK,
- cx=False,
- cy=False,
+ # Transmit to server
+ await self.raise_event(
+ Event(
+ "game_floor_clicked",
+ (
+ self.floor_line_id,
+ int(point.floored().x),
+ ),
+ 2,
+ ),
)
- self.has_number_one_tile = False
-
- gen = floor_line_subtract_generator(1)
- self.numbers = [next(gen) for i in range(self.size)]
- def __repr__(self) -> str:
- """Return representation of self."""
- return f"{self.__class__.__name__}({self.player!r})"
- def render(self, surface: pygame.surface.Surface) -> None:
- """Update self.image."""
- super().render(surface)
-
- sx, sy = self.location
- assert self.wh is not None, "Should be impossible."
- w, h = self.wh
- for x in range(self.size):
- xy = round(
- x * self.tile_full + self.tile_seperation + sx - w / 2,
- ), round(
- self.tile_seperation + sy - h / 2,
- )
- self.text.update_value(str(self.numbers[x]))
- self.text.location = Vector2(*xy)
- self.text.render(surface)
-
- # self.font.render(surface, str(self.numbers[x]), xy)
-
- def place_tile(self, tile: Tile) -> None:
- """Place a given Tile Object on self if permitted."""
- self.tiles.insert(self.get_placed(), tile)
-
- if tile.color == self.number_one_color:
- self.has_number_one_tile = True
-
- box_lid = self.player.game.get_object_by_name("BoxLid")
- assert isinstance(box_lid, BoxLid)
-
- def handle_end(end: Tile) -> None:
- """Handle the end tile we are replacing. Ensures number one tile is not removed."""
- if not end.color < 0:
- if end.color == self.number_one_color:
- handle_end(self.tiles.pop())
- self.tiles.appendleft(end)
- return
- box_lid.add_tile(end)
-
- handle_end(self.tiles.pop())
-
- self.image_update = True
-
- def score_tiles(self) -> int:
- """Score self.tiles and return how to change points."""
- running_total = 0
- for x in range(self.size):
- if self.tiles[x].color >= 0:
- running_total += self.numbers[x]
- elif x < self.size - 1 and self.tiles[x + 1].color >= 0:
- raise RuntimeError(
- "Player is likely cheating! Invalid placement of floor_line tiles!",
- )
- return running_total
-
- def get_tiles(
- self,
- empty_color: int = -6,
- ) -> tuple[list[Tile], Tile | None]:
- """Return tuple of tiles gathered, and then either the number one tile or None."""
- tiles = []
- number_one_tile = None
- for tile in (self.tiles.pop() for i in range(len(self.tiles))):
- if tile.color == self.number_one_color:
- number_one_tile = tile
- self.has_number_one_tile = False
- elif tile.color >= 0:
- tiles.append(tile)
-
- for _i in range(self.size):
- self.tiles.append(Tile(empty_color))
- self.image_update = True
- return tiles, number_one_tile
-
- def can_place_tiles(self, tiles: list[Tile]) -> bool:
- """Return True."""
- return True
-
-
-class Factory(Grid):
+class Factory(TileRenderer):
"""Represents a Factory."""
- size = (2, 2)
+ __slots__ = ("factory_id", "tiles")
color = WHITE
outline = BLUE
- out_size = 0.1
- def __init__(self, game: Game, factory_id: int) -> None:
+ def __init__(self, factory_id: int) -> None:
"""Initialize factory."""
- super().__init__(self.size, game, background=None)
- self.number = factory_id
- self.name = f"Factory{self.number}"
+ super().__init__(f"Factory_{factory_id}", background=None)
- self.radius = math.ceil(
- self.tile_full * self.size[0] * self.size[1] / 3 + 3,
- )
+ self.factory_id = factory_id
+ self.tiles: Counter[int] = Counter()
+
+ self.update_location_on_resize = True
+
+ self.add_component(sprite.DragClickEventComponent())
def __repr__(self) -> str:
"""Return representation of self."""
- return f"{self.__class__.__name__}(%r, %i)" % (self.game, self.number)
-
- def add_circle(self, surface: pygame.surface.Surface) -> None:
- """Add circle to self.image."""
- # if f"FactoryCircle{self.radius}" not in self.game.cache:
- rad = math.ceil(self.radius)
- surf = set_alpha(pygame.surface.Surface((2 * rad, 2 * rad)), 1)
- pygame.draw.circle(surf, self.outline, (rad, rad), rad)
- pygame.draw.circle(
- surf,
- self.color,
- (rad, rad),
- math.ceil(rad * (1 - self.out_size)),
- )
- # self.game.cache[f"FactoryCircle{self.radius}"] = surf
- # surf = self.game.cache[f"FactoryCircle{self.radius}"].copy()
- surface.blit(
- surf,
- (
- round(self.location[0] - self.radius),
- round(self.location[1] - self.radius),
- ),
+ return f"{self.__class__.__name__}({self.factory_id})"
+
+ def bind_handlers(self) -> None:
+ """Register event handlers."""
+ self.register_handlers(
+ {
+ "game_factory_data": self.handle_factory_data,
+ "click": self.handle_click,
+ },
)
- def render(self, surface: pygame.surface.Surface) -> None:
- """Render Factory."""
- if not self.hidden:
- self.add_circle(surface)
- super().render(surface)
-
- def fill(self, tiles: list[Tile]) -> None:
- """Fill self with tiles. Will raise exception if insufficiant tiles."""
- if len(tiles) < self.size[0] * self.size[1]:
- size = self.size[0] * self.size[1]
- raise RuntimeError(
- f"Insufficiant quantity of tiles! Needs {size}!",
- )
- for y in range(self.size[1]):
- for tile, x in zip(
- (tiles.pop() for i in range(self.size[0])),
- range(self.size[0]),
- strict=True,
- ):
- self.place_tile((x, y), tile)
- if tiles:
- raise RuntimeError("Too many tiles!")
-
- def grab(self) -> list[Tile]:
- """Return all tiles on this factory."""
- return [
- tile
- for tile in (
- self.get_tile((x, y), -6)
- for x in range(self.size[0])
- for y in range(self.size[1])
- )
- if tile is not None and tile.color != -6
- ]
-
- def grab_color(self, color: int) -> tuple[list[Tile], list[Tile]]:
- """Return all tiles of color given in the first list, and all non-matches in the second list."""
- tiles = self.grab()
- right, wrong = [], []
- for tile in tiles:
- if tile.color == color:
- right.append(tile)
- else:
- wrong.append(tile)
- return right, wrong
-
- def process(self, time_passed: float) -> None:
- """Process self."""
- if self.image_update:
- self.radius = int(
- self.tile_full * self.size[0] * self.size[1] // 3 + 3,
- )
- super().process(time_passed)
+ def update_image(self) -> None:
+ """Update image."""
+ self.clear_image((2, 2), extra=(16, 16))
+ radius = 29
+ pygame.draw.circle(
+ self.image,
+ self.outline,
+ (radius, radius),
+ radius,
+ )
+ pygame.draw.circle(
+ self.image,
+ self.color,
+ (radius, radius),
+ math.ceil(radius * 0.9),
+ )
-class Factories(MultipartObject):
- """Factories Multipart Object, made of multiple Factory Objects."""
+ for index, tile_color in enumerate(self.tiles.elements()):
+ y, x = divmod(index, 2)
+ self.blit_tile(tile_color, (x, y), (8, 8))
+ self.dirty = 1
- teach = 4
+ def get_tile_point(
+ self,
+ screen_location: tuple[int, int] | Vector2,
+ ) -> Vector2 | None:
+ """Get tile point accounting for offset."""
+ point = super().get_tile_point(
+ Vector2.from_iter(screen_location) - (8, 8),
+ )
+ if point is None:
+ return None
+ if any(x >= 2 for x in point):
+ return None
+ return point
- def __init__(
+ async def handle_factory_data(
self,
- game: Game,
- factories: int,
- size: int | None = None,
+ event: Event[tuple[int, Counter[int]]],
) -> None:
- """Initialize factories."""
- super().__init__("Factories")
+ """Handle `game_factory_data` event."""
+ factory_id, tiles = event.data
- self.game = game
- self.count = factories
-
- for i in range(self.count):
- self.add_object(Factory(self.game, i))
-
- if size is None:
- factory = self.objects[0]
- assert isinstance(factory, Factory)
- factory.process(0)
- rad = factory.radius
- self.size = rad * 5
- else:
- self.size = size
- self.size = math.ceil(self.size)
+ if factory_id != self.factory_id:
+ await trio.lowlevel.checkpoint()
+ return
- self.play_tiles_from_bag()
+ self.tiles = tiles
+ self.update_image()
+ self.visible = True
- def __repr__(self) -> str:
- """Return representation of self."""
- return f"{self.__class__.__name__}(%r, %i, ...)" % (
- self.game,
- self.count,
- )
+ await trio.lowlevel.checkpoint()
- def reset_position(self) -> None:
- """Reset the position of all factories within."""
- degrees = 360 / self.count
- for i in range(self.count):
- radians = math.radians(degrees * i)
- self.objects[i].location = Vector2(
- math.sin(radians) * self.size + self.location[0],
- math.cos(radians) * self.size + self.location[1],
- )
-
- def process(self, time_passed: float) -> None:
- """Process factories. Does not react to cursor if hidden."""
- super().process(time_passed)
- if self.hidden:
- return
- cursor = self.game.get_object_by_name("Cursor")
- assert isinstance(cursor, Cursor)
- if not cursor.is_pressed() or cursor.is_holding():
- return
- obj, point = self.get_intersection(cursor.location)
- if obj is None or point is None:
+ async def handle_click(
+ self,
+ event: Event[sprite.PygameMouseButtonEventData],
+ ) -> None:
+ """Handle click event."""
+ point = self.get_tile_point(event.data["pos"])
+ if point is None:
+ await trio.lowlevel.checkpoint()
return
- oid = int(obj[7:])
- factory = self.objects[oid]
- assert isinstance(factory, Factory)
-
- tile_at_point = factory.get_info(point)
- if tile_at_point is None or tile_at_point.color < 0:
+ index = int(point.y * 2 + point.x)
+ tiles = tuple(self.tiles.elements())
+ if not tiles:
+ await trio.lowlevel.checkpoint()
return
- table = self.game.get_object_by_name("TableCenter")
- assert isinstance(table, TableCenter)
- select, tocenter = factory.grab_color(
- tile_at_point.color,
- )
- if tocenter:
- table.add_tiles(tocenter)
- cursor.drag(select)
-
- def play_tiles_from_bag(self, empty_color: int = -6) -> None:
- """Divy up tiles to each factory from the bag."""
- # For every factory we have,
- for fid in range(self.count):
- # Draw tiles for the factory
- drawn = []
- for _i in range(self.teach):
- # If the bag is not empty,
- if not self.game.bag.is_empty():
- # Draw a tile from the bag.
- tile = self.game.bag.draw_tile()
- assert tile is not None
- drawn.append(tile)
- else: # Otherwise, get the box lid
- box_lid = self.game.get_object_by_name("BoxLid")
- assert isinstance(box_lid, BoxLid)
- # If the box lid is not empty,
- if not box_lid.is_empty():
- # Add all the tiles from the box lid to the bag
- self.game.bag.add_tiles(box_lid.get_tiles())
- # and shake the bag to randomize everything
- self.game.bag.reset()
- # Then, grab a tile from the bag like usual.
- tile = self.game.bag.draw_tile()
- assert tile is not None
- drawn.append(tile)
- else:
- # "In the rare case that you run out of tiles again
- # while there are none left in the lid, start a new
- # round as usual even though are not all factory
- # displays are properly filled."
- drawn.append(Tile(empty_color))
- # Place drawn tiles on factory
- factory = self.objects[fid]
- assert isinstance(factory, Factory)
- factory.fill(drawn)
-
- def is_all_empty(self) -> bool:
- """Return True if all factories are empty."""
- for fid in range(self.count):
- factory = self.objects[fid]
- assert isinstance(factory, Factory)
- if not factory.is_empty():
- return False
- return True
-
-
-class TableCenter(Grid):
- """Object that represents the center of the table."""
-
- size = (6, 6)
- first_tile_color = NUMBERONETILE
-
- def __init__(self, game: Game, has_number_one_tile: bool = True) -> None:
- """Initialize center of table."""
- super().__init__(self.size, game, background=None)
- self.game = game
- self.name = "TableCenter"
-
- self.number_one_tile_exists = False
- if has_number_one_tile:
- self.add_number_one_tile()
-
- self.next_position = (0, 0)
+ tile_color = tiles[index]
- def __repr__(self) -> str:
- """Return representation of self."""
- return f"{self.__class__.__name__}({self.game!r})"
-
- def add_number_one_tile(self) -> None:
- """Add the number one tile to the internal grid."""
- if not self.number_one_tile_exists:
- x, y = self.size
- self.place_tile((x - 1, y - 1), Tile(self.first_tile_color))
- self.number_one_tile_exists = True
-
- def add_tile(self, tile: Tile) -> None:
- """Add a Tile Object to the Table Center Grid."""
- self.place_tile(self.next_position, tile)
- x, y = self.next_position
- x += 1
- y += int(x // self.size[0])
- x %= self.size[0]
- y %= self.size[1]
- self.next_position = (x, y)
- self.image_update = True
-
- def add_tiles(self, tiles: Iterable[Tile], sort: bool = True) -> None:
- """Add multiple Tile Objects to the Table Center Grid."""
- for tile in tiles:
- self.add_tile(tile)
- if sort and tiles:
- self.reorder_tiles()
-
- def reorder_tiles(self, replace: int = -6) -> None:
- """Re-organize tiles by Color."""
- full = []
- for y in range(self.size[1]):
- for x in range(self.size[0]):
- if self.number_one_tile_exists:
- tile = self.get_info((x, y))
- assert tile is not None
- if tile.color == self.first_tile_color:
- continue
- at = self.get_tile((x, y), replace)
-
- if at is not None:
- full.append(at)
- sorted_tiles = sorted(full, key=sort_tiles)
- self.next_position = (0, 0)
- self.add_tiles(sorted_tiles, False)
-
- def pull_tiles(self, tile_color: int, replace: int = -6) -> list[Tile]:
- """Remove all of the tiles of tile_color from the Table Center Grid."""
- to_pull: list[tuple[int, int]] = []
- for y in range(self.size[1]):
- for x in range(self.size[0]):
- info_tile = self.get_info((x, y))
- assert info_tile is not None
- if info_tile.color == tile_color:
- to_pull.append((x, y))
- elif (
- self.number_one_tile_exists
- and info_tile.color == self.first_tile_color
- ):
- to_pull.append((x, y))
- self.number_one_tile_exists = False
- tiles = []
- for pos in to_pull:
- tile = self.get_tile(pos, replace)
- assert tile is not None
- tiles.append(tile)
- self.reorder_tiles(replace)
- return tiles
-
- def process(self, time_passed: float) -> None:
- """Process factories."""
- if self.hidden:
- super().process(time_passed)
+ if tile_color < 0:
+ # Do not send non-real tiles
+ await trio.lowlevel.checkpoint()
return
- cursor = self.game.get_object_by_name("Cursor")
- assert isinstance(cursor, Cursor)
- if (
- cursor.is_pressed()
- and not cursor.is_holding()
- and not self.is_empty()
- and self.point_intersects(cursor.location)
- ):
- point = self.get_tile_point(cursor.location)
- # Shouldn't return none anymore since we have point_intersects now.
- assert point is not None
- tile = self.get_info(point)
- assert isinstance(tile, Tile)
- color_at_point = tile.color
- if color_at_point >= 0 and color_at_point < 5:
- cursor.drag(self.pull_tiles(color_at_point))
- super().process(time_passed)
-
-
-class Bag:
- """Represents the bag full of tiles."""
-
- __slots__ = (
- "percent_each",
- "tile_count",
- "tile_names",
- "tile_types",
- "tiles",
- )
- def __init__(self, tile_count: int = 100, tile_types: int = 5) -> None:
- """Initialize bag of tiles."""
- self.tile_count = int(tile_count)
- self.tile_types = int(tile_types)
- self.tile_names = [chr(65 + i) for i in range(self.tile_types)]
- self.percent_each = (self.tile_count / self.tile_types) / 100
- self.tiles: deque[str]
- self.full_reset()
-
- def full_reset(self) -> None:
- """Reset the bag to a full, re-randomized bag."""
- self.tiles = deque(
- gen_random_proper_seq(
- self.tile_count,
- **dict.fromkeys(self.tile_names, self.percent_each),
+ # Transmit to server
+ # Needs level 2 to reach server client
+ await self.raise_event(
+ Event(
+ "game_factory_clicked",
+ (
+ self.factory_id,
+ Tile(tile_color),
+ ),
+ 2,
),
)
- def __repr__(self) -> str:
- """Return representation of self."""
- return f"{self.__class__.__name__}(%i, %i)" % (
- self.tile_count,
- self.tile_types,
- )
-
- def reset(self) -> None:
- """Randomize all the tiles in the bag."""
- self.tiles = deque(randomize(self.tiles))
-
- def get_color(self, tile_name: str) -> int:
- """Return the color of a named tile."""
- if tile_name not in self.tile_names:
- raise ValueError(f"Tile Name {tile_name} Not Found!")
- return self.tile_names.index(tile_name)
-
- def get_tile(self, tile_name: str) -> Tile:
- """Return a Tile Object from a tile name."""
- return Tile(self.get_color(tile_name))
-
- def get_count(self) -> int:
- """Return number of tiles currently held."""
- return len(self.tiles)
-
- def is_empty(self) -> bool:
- """Return True if no tiles are currently held."""
- return self.get_count() == 0
- def draw_tile(self) -> Tile | None:
- """Return a random Tile Object from the bag. Return None if no tiles to draw."""
- if not self.is_empty():
- return self.get_tile(self.tiles.pop())
- return None
-
- def get_name(self, tile_color: int) -> str:
- """Return the name of a tile given it's color."""
- try:
- return self.tile_names[tile_color]
- except IndexError as exc:
- raise ValueError("Invalid Tile Color!") from exc
-
- def add_tile(self, tile_object: Tile) -> None:
- """Add a Tile Object to the bag."""
- name = self.get_name(int(tile_object.color))
- range_ = (0, len(self.tiles) - 1)
- if range_[1] - range_[0] <= 1:
- index = 0
- else:
- # S311 Standard pseudo-random generators are not suitable for cryptographic purposes
- index = random.randint(range_[0], range_[1]) # noqa: S311
- # self.tiles.insert(random.randint(0, len(self.tiles)-1), self.get_name(int(tile_object.color)))
- self.tiles.insert(index, name)
- del tile_object
+class TableCenter(TileRenderer):
+ """sprite.Sprite that represents the center of the table."""
- def add_tiles(self, tile_objects: Iterable[Tile]) -> None:
- """Add multiple Tile Objects to the bag."""
- for tile_object in tile_objects:
- self.add_tile(tile_object)
+ __slots__ = ("tiles",)
+ size = (6, 6)
+ def __init__(self) -> None:
+ """Initialize center of table."""
+ super().__init__("TableCenter", background=None)
-class BoxLid(Object):
- """BoxLid Object, represents the box lid were tiles go before being added to the bag again."""
+ self.tiles: Counter[int] = Counter()
+ self.update_image()
+ self.visible = True
- def __init__(self, game: Game) -> None:
- """Initialize box lid."""
- super().__init__("BoxLid")
- self.game = game
- self.tiles: deque[Tile] = deque()
+ self.add_component(sprite.DragClickEventComponent())
def __repr__(self) -> str:
"""Return representation of self."""
- return f"{self.__class__.__name__}({self.game!r})"
+ return f"{self.__class__.__name__}()"
- def add_tile(self, tile: Tile) -> None:
- """Add a tile to self."""
- if tile.color >= 0 and tile.color < 5:
- self.tiles.append(tile)
- return
- raise ValueError(
- f"BoxLid.add_tile tried to add an invalid tile to self ({tile.color = }).",
+ def bind_handlers(self) -> None:
+ """Register event handlers."""
+ self.register_handlers(
+ {
+ "game_table_data": self.update_board_data,
+ "click": self.handle_click,
+ },
)
- def add_tiles(self, tiles: Iterable[Tile]) -> None:
- """Add multiple tiles to self."""
- for tile in tiles:
- self.add_tile(tile)
-
- def get_tiles(self) -> list[Tile]:
- """Return all tiles in self while deleting them from self."""
- return [self.tiles.popleft() for i in range(len(self.tiles))]
+ def iter_tiles(self) -> Generator[int, None, None]:
+ """Yield tile colors."""
+ count = 0
+ for tile_type in sorted(set(self.tiles) - {Tile.one}):
+ tile_count = self.tiles[tile_type]
+ for _ in range(tile_count):
+ yield tile_type
+ count += 1
- def is_empty(self) -> bool:
- """Return True if self is empty (no tiles on it)."""
- return len(self.tiles) == 0
+ width, height = self.size
+ remaining = width * height - count
+ one_count = self.tiles.get(Tile.one, 0)
+ remaining = max(remaining - one_count, 0)
+ for _ in range(remaining):
+ yield Tile.blank
+ for _ in range(one_count):
+ yield Tile.one
-class Player(MultipartObject):
- """Represents a player. Made of lots of objects."""
+ def update_image(self) -> None:
+ """Reset/update image."""
+ self.clear_image(self.size)
- def __init__(
+ width, height = self.size
+ tile_generator = self.iter_tiles()
+ for y in range(height):
+ for x in range(width):
+ tile = next(tile_generator)
+ # if tile == Tile.blank:
+ # continue
+ self.blit_tile(tile, (x, y))
+ self.dirty = 1
+
+ def add_tile(self, tile: int) -> None:
+ """Add a tile to the center of the table."""
+ self.tiles.update((tile,))
+ self.update_image()
+
+ def add_tiles(self, tiles: Iterable[int]) -> None:
+ """Add multiple int Objects to the Table Center Grid."""
+ self.tiles.update(tiles)
+ self.update_image()
+
+ def pull_tiles(self, tile_color: int) -> list[int]:
+ """Pop all of tile_color. Raises KeyError if not exists."""
+ tile_count = self.tiles.pop(tile_color)
+ return [tile_color] * tile_count
+
+ async def update_board_data(self, event: Event[Counter[int]]) -> None:
+ """Update table center board data."""
+ self.tiles = event.data
+ self.update_image()
+ await trio.lowlevel.checkpoint()
+
+ async def handle_click(
self,
- game: Game,
- player_id: int,
- networked: bool = False,
- varient_play: bool = False,
+ event: Event[sprite.PygameMouseButtonEventData],
) -> None:
- """Initialize player."""
- super().__init__(f"Player{player_id}")
+ """Handle click event."""
+ point = self.get_tile_point(event.data["pos"])
+ if point is None:
+ await trio.lowlevel.checkpoint()
+ return
- self.game = game
- self.player_id = player_id
- self.networked = networked
- self.varient_play = varient_play
+ index = int(point.y * 6 + point.x)
+ tile_color = tuple(self.iter_tiles())[index]
- self.add_object(Board(self, self.varient_play))
- self.add_object(PatternLine(self))
- self.add_object(FloorLine(self))
- self.add_object(Text(SCOREFONTSIZE, SCORECOLOR))
+ if tile_color < 0:
+ # Do not send non-real tiles
+ await trio.lowlevel.checkpoint()
+ return
- self.score = 0
- self.is_turn = False
- self.is_wall_tiling = False
- self.just_held = False
- self.just_dropped = False
+ # Transmit to server
+ # Needs level 2 to reach server client
+ await self.raise_event(
+ Event(
+ "game_table_clicked",
+ Tile(tile_color),
+ 2,
+ ),
+ )
- self.update_score()
- self._lastloc = Vector2(0, 0)
+class HaltState(AsyncState["AzulClient"]):
+ """Halt state to set state to None so running becomes False."""
- def __repr__(self) -> str:
- """Return representation of self."""
- return f"{self.__class__.__name__}(%r, %i, %s, %s)" % (
- self.game,
- self.player_id,
- self.networked,
- self.varient_play,
- )
+ __slots__ = ()
- def update_score(self) -> None:
- """Update the scorebox for this player."""
- score_box = self.get_object_by_name("Text")
- assert isinstance(score_box, Text)
- score_box.update_value(f"Player {self.player_id + 1}: {self.score}")
-
- def trigger_turn_now(self) -> None:
- """Handle start of turn."""
- if not self.is_turn:
- pattern_line = self.get_object_by_name("PatternLine")
- assert isinstance(pattern_line, PatternLine)
- if self.is_wall_tiling:
- board = self.get_object_by_name("Board")
- assert isinstance(board, Board)
- rows = board.get_rows_to_tile_map()
- for rowpos, value in rows.items():
- color = get_tile_color(value, board.greyshift)
- assert isinstance(color[0], int)
- pattern_line.get_row(rowpos).set_background(
- color,
- )
- else:
- pattern_line.set_background(PATSELECTCOLOR)
- self.is_turn = True
-
- def end_of_turn(self) -> None:
- """Handle end of turn."""
- if self.is_turn:
- pattern_line = self.get_object_by_name("PatternLine")
- assert isinstance(pattern_line, PatternLine)
- pattern_line.set_background(None)
- self.is_turn = False
-
- def end_of_game_trigger(self) -> None:
- """Handle end of game.
-
- Called by end state when game is over
- Hide pattern lines and floor line.
- """
- pattern = self.get_object_by_name("PatternLine")
- floor = self.get_object_by_name("floor_line")
-
- pattern.hidden = True
- floor.hidden = True
-
- def reset_position(self) -> None:
- """Reset positions of all parts of self based off self.location."""
- x, y = self.location
-
- board = self.get_object_by_name("Board")
- assert isinstance(board, Board)
- bw, bh = board.wh
- board.location = Vector2(x + bw // 2, y)
-
- pattern_line = self.get_object_by_name("PatternLine")
- assert isinstance(pattern_line, PatternLine)
- lw = pattern_line.wh[0] // 2
- pattern_line.location = Vector2(x - lw, y)
-
- floor_line = self.get_object_by_name("floor_line")
- assert isinstance(floor_line, FloorLine)
- floor_line.wh[0]
- floor_line.location = Vector2(
- int(x - lw * (2 / 3) + TILESIZE / 3.75),
- int(y + bh * (2 / 3)),
- )
+ def __init__(self) -> None:
+ """Initialize Halt State."""
+ super().__init__("Halt")
- text = self.get_object_by_name("Text")
- assert isinstance(text, Text)
- text.location = Vector2(x - (bw // 3), y - (bh * 2 // 3))
-
- def wall_tiling(self) -> None:
- """Do the wall tiling phase of the game for this player."""
- self.is_wall_tiling = True
- pattern_line = self.get_object_by_name("PatternLine")
- assert isinstance(pattern_line, PatternLine)
- board = self.get_object_by_name("Board")
- assert isinstance(board, Board)
- box_lid = self.game.get_object_by_name("BoxLid")
- assert isinstance(box_lid, BoxLid)
-
- data = pattern_line.wall_tiling()
- tiles_for_box = data["tiles_for_box"]
- assert isinstance(tiles_for_box, list)
- box_lid.add_tiles(tiles_for_box)
- del data["tiles_for_box"]
-
- cleaned = {}
- for key, value in data.items():
- if not isinstance(value, Tile):
- continue
- cleaned[int(key)] = value
-
- board.wall_tiling_mode(cleaned)
-
- def done_wall_tiling(self) -> bool:
- """Return True if internal Board is done wall tiling."""
- board = self.get_object_by_name("Board")
- assert isinstance(board, Board)
- return not board.is_wall_tiling()
-
- def next_round(self) -> None:
- """Handle end of wall tiling."""
- self.is_wall_tiling = False
-
- def score_phase(self) -> Tile | None:
- """Do the scoring phase of the game for this player. Return number one tile or None."""
- board = self.get_object_by_name("Board")
- floor_line = self.get_object_by_name("floor_line")
- box_lid = self.game.get_object_by_name("BoxLid")
- assert isinstance(board, Board)
- assert isinstance(floor_line, FloorLine)
- assert isinstance(box_lid, BoxLid)
-
- def saturatescore() -> None:
- if self.score < 0:
- self.score = 0
-
- self.score += board.score_additions()
- self.score += floor_line.score_tiles()
- saturatescore()
-
- tiles_for_box, number_one = floor_line.get_tiles()
- box_lid.add_tiles(tiles_for_box)
-
- self.update_score()
-
- return number_one
-
- def end_of_game_scoring(self) -> None:
- """Update final score with additional end of game points."""
- board = self.get_object_by_name("Board")
- assert isinstance(board, Board)
-
- self.score += board.end_of_game_scoreing()
-
- self.update_score()
-
- def has_horzontal_line(self) -> bool:
- """Return True if this player has a horizontal line on their game board filled."""
- board = self.get_object_by_name("Board")
- assert isinstance(board, Board)
-
- return board.has_filled_row()
-
- def get_horizontal_lines(self) -> int:
- """Return the number of filled horizontal lines this player has on their game board."""
- board = self.get_object_by_name("Board")
- assert isinstance(board, Board)
-
- return board.get_filled_rows()
-
- def process(self, time_passed: float) -> None:
- """Process Player."""
- if not self.is_turn: # Is our turn?
- self.set_attr_all("hidden", self.hidden)
- super().process(time_passed)
- return
- if self.hidden and self.is_wall_tiling and self.varient_play:
- # If hidden, not anymore. Our turn.
- self.hidden = False
- if self.networked: # We are networked.
- self.set_attr_all("hidden", self.hidden)
- super().process(time_passed)
- return
+ async def check_conditions(self) -> None:
+ """Set active state to None."""
+ assert self.machine is not None
+ await self.machine.set_state(None)
- cursor = self.game.get_object_by_name("Cursor")
- assert isinstance(cursor, Cursor)
- box_lid = self.game.get_object_by_name("BoxLid")
- assert isinstance(box_lid, BoxLid)
- pattern_line = self.get_object_by_name("PatternLine")
- assert isinstance(pattern_line, PatternLine)
- floor_line = self.get_object_by_name("floor_line")
- assert isinstance(floor_line, FloorLine)
- board = self.get_object_by_name("Board")
- assert isinstance(board, Board)
-
- if not cursor.is_pressed():
- # Mouse up
- if self.just_held:
- self.just_held = False
- if self.just_dropped:
- self.just_dropped = False
- self.set_attr_all("hidden", self.hidden)
- super().process(time_passed)
- return
- # Mouse down
- obj, point = self.get_intersection(cursor.location)
- if obj is None or point is None:
- if self.is_wall_tiling and self.done_wall_tiling():
- self.next_round()
- self.game.next_turn()
- self.set_attr_all("hidden", self.hidden)
- super().process(time_passed)
- return
- # Something pressed
- if cursor.is_holding(): # Cursor holding tiles
- move_made = False
- if not self.is_wall_tiling: # Is wall tiling:
- if obj == "PatternLine":
- pos, row_number = point
- row = pattern_line.get_row(row_number)
- if not row.is_full():
- info = row.get_info(pos)
- if info is not None and info.color < 0:
- _color, _held = cursor.get_held_info()
- todrop = min(
- pos + 1,
- row.get_placeable(),
- )
- tiles = cursor.drop(todrop)
- if row.can_place_tiles(tiles):
- row.place_tiles(tiles)
- move_made = True
- else:
- cursor.force_hold(tiles)
- elif obj == "floor_line":
- tiles_to_add = cursor.drop()
- if floor_line.is_full():
- # Floor is full,
- # Add tiles to box instead.
- box_lid.add_tiles(tiles_to_add)
- elif floor_line.get_placeable() < len(
- tiles_to_add,
- ):
- # Floor is not full but cannot fit all in floor line.
- # Add tiles to floor line and then to box
- while len(tiles_to_add) > 0:
- if floor_line.get_placeable() > 0:
- floor_line.place_tile(
- tiles_to_add.pop(),
- )
- else:
- box_lid.add_tile(
- tiles_to_add.pop(),
- )
- else:
- # Otherwise add to floor line for all.
- floor_line.place_tiles(tiles_to_add)
- move_made = True
- elif not self.just_held and obj == "Board":
- tile = board.get_info(point)
- assert isinstance(tile, Tile)
- if tile.color == -6:
- # Cursor holding and wall tiling
- _column, row_id = point
- cursor_tile = cursor.drop(1)[0]
- board_tile = board.get_tile_for_cursor_by_row(
- row_id,
- )
- if (
- board_tile is not None
- and cursor_tile.color == board_tile.color
- and board.wall_tile_from_point(point)
- ):
- self.just_dropped = True
- pattern_line.get_row(
- row_id,
- ).set_background(None)
- if move_made and not self.is_wall_tiling:
- if cursor.holding_number_one:
- one_tile = cursor.drop_one_tile()
- assert one_tile is not None
- floor_line.place_tile(one_tile)
- if cursor.get_held_count(True) == 0:
- self.game.next_turn()
- elif self.is_wall_tiling and obj == "Board" and not self.just_dropped:
- # Mouse down, something pressed, and not holding anything
- # Wall tiling, pressed, not holding
- _column_number, row_number = point
- tile = board.get_tile_for_cursor_by_row(
- row_number,
- )
- if tile is not None:
- cursor.drag([tile])
- self.just_held = True
- if self.is_wall_tiling and self.done_wall_tiling():
- self.next_round()
- self.game.next_turn()
- self.set_attr_all("hidden", self.hidden)
- super().process(time_passed)
+class GameState(AsyncState["AzulClient"]):
+ """Checkers Game Asynchronous State base class."""
+ __slots__ = ("id", "manager")
-class Button(Text):
- """Button Object."""
+ def __init__(self, name: str) -> None:
+ """Initialize Game State."""
+ super().__init__(name)
- textcolor = BUTTONTEXTCOLOR
- backcolor = BUTTONBACKCOLOR
+ self.id: int = 0
+ self.manager = ComponentManager(self.name)
+
+ def add_actions(self) -> None:
+ """Add internal component manager to state machine's component manager."""
+ assert self.machine is not None
+ self.machine.manager.add_component(self.manager)
+
+ def group_add(self, new_sprite: sprite.Sprite) -> None:
+ """Add new sprite to state machine's group."""
+ assert self.machine is not None
+ group = self.machine.get_group(self.id)
+ assert group is not None, "Expected group from new group id"
+ group.add(new_sprite)
+ self.manager.add_component(new_sprite)
+
+ async def exit_actions(self) -> None:
+ """Remove group and unbind all components."""
+ assert self.machine is not None
+ self.machine.remove_group(self.id)
+ self.manager.unbind_components()
+ self.id = 0
- def __init__(
+ def change_state(
self,
- state: MenuState,
- name: str,
- minimum_size: int = 10,
- initial_value: str = "",
- font_size: int = BUTTONFONTSIZE,
- ) -> None:
- """Initialize button."""
- super().__init__(font_size, self.textcolor, background=None)
- self.name = f"Button{name}"
- self.state = state
+ new_state: str | None,
+ ) -> Callable[[Event[Any]], Awaitable[None]]:
+ """Return an async function that will change state to `new_state`."""
- self.minsize = int(minimum_size)
- self.update_value(initial_value)
+ async def set_state(*args: object, **kwargs: object) -> None:
+ play_sound("button_click")
+ await self.machine.set_state(new_state)
- self.borderWidth = math.floor(font_size / 12) # 5
+ return set_state
- self.delay = 0.6
- self.cur_time = 1.0
- self.action: Callable[[], None] = lambda: None
+class KwargOutlineText(objects.OutlinedText):
+ """Outlined objects.Text with attributes settable via keyword arguments."""
- def __repr__(self) -> str:
- """Return representation of self."""
- return f"Button({self.name[6:]}, {self.state}, {self.minsize}, {self.font.last_text}, {self.font.pyfont})"
-
- def get_height(self) -> int:
- """Return font height."""
- return self.font.get_height()
-
- def bind_action(self, function: Callable[[], None]) -> None:
- """When self is pressed, call given function exactly once. Function takes no arguments."""
- self.action = function
+ __slots__ = ()
- def update_value(
+ def __init__(
self,
- text: str | None,
- size: int | None = None,
- color: tuple[int, int, int] | None = None,
- background: tuple[int, int, int] | None = None,
- ) -> pygame.surface.Surface:
- """Update button text."""
- disp = str(text or "").center(self.minsize)
- surface = super().update_value(f" {disp} ", size, color, background)
- self.font.last_text = disp
- return surface
-
- def render(self, surface: pygame.surface.Surface) -> None:
- """Render button."""
- if not self.hidden:
- text_rect = self.get_rect()
- # if PYGAME_VERSION < 201:
- # pygame.draw.rect(surface, self.backcolor, text_rect)
- # pygame.draw.rect(surface, BLACK, text_rect, self.borderWidth)
- # else:
- pygame.draw.rect(
- surface,
- self.backcolor,
- text_rect,
- border_radius=20,
- )
- pygame.draw.rect(
- surface,
- BLACK,
- text_rect,
- width=self.borderWidth,
- border_radius=20,
- )
- super().render(surface)
-
- def is_pressed(self) -> bool:
- """Return True if this button is pressed."""
- assert self.state.game is not None
- cursor = self.state.game.get_object_by_name("Cursor")
- assert isinstance(cursor, Cursor)
- return (
- not self.hidden
- and cursor.is_pressed()
- and self.point_intersects(cursor.location)
- )
-
- def process(self, time_passed: float) -> None:
- """Call self.action one time when pressed, then wait self.delay to call again."""
- if self.cur_time > 0:
- self.cur_time = max(self.cur_time - time_passed, 0)
- elif self.is_pressed():
- self.action()
- self.cur_time = self.delay
- if self.font.last_text != self._last:
- self.textSize = self.font.pyfont.size(f" {self.font.last_text} ")
- super().process(time_passed)
-
+ name: str,
+ font: pygame.font.Font,
+ **kwargs: object,
+ ) -> None:
+ """Initialize attributes via keyword arguments."""
+ super().__init__(name, font)
-class GameState:
- """Base class for all game states."""
+ for key, value in kwargs.items():
+ setattr(self, key, value)
- __slots__ = ("game", "name")
- def __init__(self, name: str) -> None:
- """Initialize state with a name, set self.game to None to be overwritten later."""
- self.game: Game | None = None
- self.name = name
+class KwargButton(objects.Button):
+ """objects.Button with attributes settable via keyword arguments."""
- def __repr__(self) -> str:
- """Return representation of self."""
- return f"<{self.__class__.__name__} {self.name}>"
-
- def entry_actions(self) -> None:
- """Perform entry actions for this GameState."""
-
- def do_actions(self) -> None:
- """Perform actions for this GameState."""
+ __slots__ = ()
- def check_state(self) -> str | None:
- """Check state and return new state. None remains in current state."""
- return None
+ def __init__(
+ self,
+ name: str,
+ font: pygame.font.Font,
+ **kwargs: object,
+ ) -> None:
+ """Initialize attributes via keyword arguments."""
+ super().__init__(name, font)
- def exit_actions(self) -> None:
- """Perform exit actions for this GameState."""
+ for key, value in kwargs.items():
+ setattr(self, key, value)
class MenuState(GameState):
@@ -2815,11 +1436,8 @@ class MenuState(GameState):
fontsize = BUTTONFONTSIZE
def __init__(self, name: str) -> None:
- """Initialize GameState and set up self.bh."""
+ """Initialize GameState and set up 30."""
super().__init__(name)
- self.bh = Text.get_font_height(FONT, self.fontsize)
-
- self.next_state: str | None = None
def add_button(
self,
@@ -2829,54 +1447,51 @@ def add_button(
location: tuple[int, int] | None = None,
size: int = fontsize,
minlen: int = button_minimum,
- ) -> int:
- """Add a new Button object to self.game with arguments. Return button id."""
- button = Button(self, name, minlen, value, size)
- button.bind_action(action)
- if location is not None:
- button.location = Vector2(*location)
- assert self.game is not None
- self.game.add_object(button)
- return button.id
+ ) -> None:
+ """Add a new objects.Button object to group."""
+ button = KwargButton(
+ name,
+ font=pygame.font.Font(FONT, size),
+ visible=True,
+ color=Color(0, 0, 0),
+ text=value,
+ location=location,
+ handle_click=action,
+ )
+ self.group_add(button)
def add_text(
self,
name: str,
value: str,
location: tuple[int, int],
- color: tuple[int, int, int] = BUTTONTEXTCOLOR,
- cx: bool = True,
- cy: bool = True,
+ color: tuple[int, int, int] = BUTTON_TEXT_COLOR,
size: int = fontsize,
- ) -> int:
- """Add a new Text object to self.game with arguments. Return text id."""
- text = Text(size, color, None, cx, cy, name)
- text.location = Vector2(*location)
- text.update_value(value)
- assert self.game is not None
- self.game.add_object(text)
- return text.id
-
- def entry_actions(self) -> None:
- """Clear all objects, add cursor object, and set up next_state."""
- self.next_state = None
-
- assert self.game is not None
- self.game.rm_star()
- self.game.add_object(Cursor(self.game))
+ outline: tuple[int, int, int] = BUTTON_TEXT_OUTLINE,
+ ) -> None:
+ """Add a new objects.Text object to self.game with arguments. Return text id."""
+ text = KwargOutlineText(
+ name,
+ font=pygame.font.Font(FONT, size),
+ visible=True,
+ color=color,
+ text=value,
+ location=location,
+ )
+ self.group_add(text)
def set_var(self, attribute: str, value: object) -> None:
"""Set MenuState.{attribute} to {value}."""
setattr(self, attribute, value)
- def to_state(self, state_name: str) -> Callable[[], None]:
+ def to_state(self, new_state: str) -> Callable[[], Awaitable[None]]:
"""Return a function that will change game state to state_name."""
- def to_state_name() -> None:
- """Set MenuState.next_state to {state_name}."""
- self.next_state = state_name
+ async def set_state(*args: object, **kwargs: object) -> None:
+ play_sound("button_click")
+ await self.machine.set_state(new_state)
- return to_state_name
+ return set_state
def var_dependant_to_state(
self,
@@ -2901,1067 +1516,715 @@ def to_state_by_attributes() -> None:
return to_state_by_attributes
- def with_update(
- self,
- update_function: Callable[[], None],
- ) -> Callable[[Callable[[], None]], Callable[[], None]]:
- """Return a wrapper for a function that will call update_function after function."""
-
- def update_wrapper(function: Callable[[], None]) -> Callable[[], None]:
- """Wrap anything that might require a screen update."""
-
- @wraps(function)
- def function_with_update() -> None:
- """Call main function, then update function."""
- function()
- update_function()
-
- return function_with_update
-
- return update_wrapper
-
- def update_text(
- self,
- text_name: str,
- value_function: Callable[[], str],
- ) -> Callable[[], None]:
- """Update text object with text_name's display value."""
-
- def updater() -> None:
- """Update text object {text_name}'s value with {value_function}."""
- assert self.game is not None
- text = self.game.get_object_by_name(f"Text{text_name}")
- assert isinstance(text, Text)
- text.update_value(value_function())
-
- return updater
-
- def toggle_button_state(
- self,
- textname: str,
- boolattr: str,
- textfunc: Callable[[bool], str],
- ) -> Callable[[], None]:
- """Return function that will toggle the value of text object , toggling attribute , and setting text value with textfunc."""
-
- def valfunc() -> str:
- """Return the new value for the text object. Gets called AFTER value is toggled."""
- return textfunc(getattr(self, boolattr))
- @self.with_update(self.update_text(textname, valfunc))
- def toggle_value() -> None:
- """Toggle the value of boolattr."""
- self.set_var(boolattr, not getattr(self, boolattr))
-
- return toggle_value
-
- def check_state(self) -> str | None:
- """Return self.next_state."""
- return self.next_state
-
-
-class InitState(GameState):
+class InitializeState(AsyncState["AzulClient"]):
"""Initialize state."""
__slots__ = ()
def __init__(self) -> None:
"""Initialize self."""
- super().__init__("Init")
-
- def entry_actions(self) -> None:
- """Register keyboard handlers."""
- assert self.game is not None
- assert self.game.keyboard is not None
- self.game.keyboard.add_listener("\x7f", "Delete")
- self.game.keyboard.bind_action("Delete", "screenshot", 5)
+ super().__init__("initialize")
- self.game.keyboard.add_listener("\x1b", "Escape")
- self.game.keyboard.bind_action("Escape", "raise_close", 5)
-
- self.game.keyboard.add_listener("0", "Debug")
- self.game.keyboard.bind_action("Debug", "debug", 5)
-
- def check_state(self) -> str:
+ async def check_conditions(self) -> str:
"""Go to title state."""
- return "Title"
+ return "title"
-class TitleScreen(MenuState):
+class TitleState(MenuState):
"""Game state when the title screen is up."""
__slots__ = ()
def __init__(self) -> None:
"""Initialize title."""
- super().__init__("Title")
+ super().__init__("title")
- def entry_actions(self) -> None:
+ async def entry_actions(self) -> None:
"""Set up buttons."""
- super().entry_actions()
- sw, sh = SCREENSIZE
- self.add_button(
- "ToSettings",
- "New Game",
- self.to_state("Settings"),
- (sw // 2, sh // 2 - self.bh // 2),
+ assert self.machine is not None
+ self.id = self.machine.new_group("title")
+
+ button_font = pygame.font.Font(FONT, 28)
+ title_font = pygame.font.Font(FONT, 56)
+
+ title_text = KwargOutlineText(
+ "title_text",
+ title_font,
+ visible=True,
+ color=Color(0, 0, 0),
+ outline=(255, 0, 0),
+ border_width=4,
+ text=s_("title.game_title"),
)
- self.add_button(
- "ToCredits",
- "Credits",
- self.to_state("Credits"),
- (sw // 2, sh // 2 + self.bh * 3),
- int(self.fontsize / 1.5),
+ title_text.location = (SCREEN_SIZE[0] // 2, title_text.rect.h)
+ self.group_add(title_text)
+
+ hosting_button = KwargButton(
+ "hosting_button",
+ button_font,
+ visible=True,
+ color=Color(0, 0, 0),
+ text=s_("title.host_game"),
+ location=[x // 2 for x in SCREEN_SIZE],
+ handle_click=self.change_state("play_hosting"),
)
- assert self.game is not None
- self.add_button(
- "Quit",
- "Quit",
- self.game.raise_close,
- (sw // 2, sh // 2 + self.bh * 4),
- int(self.fontsize / 1.5),
+ self.group_add(hosting_button)
+
+ join_button = KwargButton(
+ "join_button",
+ button_font,
+ visible=True,
+ color=Color(0, 0, 0),
+ text=s_("title.join_game"),
+ location=hosting_button.location
+ + Vector2(
+ 0,
+ hosting_button.rect.h + 10,
+ ),
+ handle_click=self.change_state("play_joining"),
+ )
+ self.group_add(join_button)
+
+ internal_button = KwargButton(
+ "internal_hosting",
+ button_font,
+ visible=True,
+ color=Color(0, 0, 0),
+ text=s_("title.singleplayer"),
+ location=hosting_button.location
+ - Vector2(
+ 0,
+ hosting_button.rect.h + 10,
+ ),
+ handle_click=self.change_state("play_hosting_internal"),
)
+ self.group_add(internal_button)
+
+ quit_button = KwargButton(
+ "quit_button",
+ button_font,
+ visible=True,
+ color=Color(0, 0, 0),
+ text=s_("title.quit"),
+ location=join_button.location
+ + Vector2(
+ 0,
+ join_button.rect.h + 10,
+ ),
+ handle_click=self.change_state("Halt"),
+ )
+ self.group_add(quit_button)
-class CreditsScreen(MenuState):
+class CreditsState(MenuState):
"""Game state when credits for original game are up."""
__slots__ = ()
def __init__(self) -> None:
"""Initialize credits."""
- super().__init__("Credits")
+ super().__init__("credits")
def check_state(self) -> str:
"""Return to title."""
- return "Title"
+ return "title"
+
+class EndScreen(MenuState):
+ """End screen state."""
-class SettingsScreen(MenuState):
- """Game state when user is defining game type, players, etc."""
+ __slots__ = ()
def __init__(self) -> None:
- """Initialize settings."""
- super().__init__("Settings")
-
- self.player_count = 0 # 2
- self.host_mode = True
- self.variant_play = False
-
- def entry_actions(self) -> None:
- """Add cursor object and tons of button and text objects to the game."""
- super().entry_actions()
-
- def add_numbers(
- start: int,
- end: int,
- width_each: int,
- cx: int,
- cy: int,
- ) -> None:
- """Add numbers."""
- count = end - start + 1
- evencount = count % 2 == 0
- mid = count // 2
-
- def add_number(
- number: int,
- display: str | int,
- ) -> None:
- """Add number."""
- if evencount:
- if number < mid:
- x = number - start - 0.5
- else:
- x = number - mid + 0.5
- else:
- if number < mid:
- x = number - start + 1
- elif number == mid:
- x = 0
- else:
- x = number - mid
-
- @self.with_update(
- self.update_text(
- "Players",
- lambda: f"Players: {self.player_count}",
- ),
- )
- def set_player_count() -> None:
- """Set variable player_count to {display} while updating text."""
- return self.set_var("player_count", display)
-
- self.add_button(
- f"SetCount{number}",
- str(display),
- set_player_count,
- (int(cx + (width_each * x)), int(cy)),
- size=int(self.fontsize / 1.5),
- minlen=3,
- )
+ """Initialize end screen."""
+ super().__init__("End")
- for i in range(count):
- add_number(i, start + i)
- sw, sh = SCREENSIZE
- cx = sw // 2
- cy = sh // 2
+class PlayHostingState(AsyncState["AzulClient"]):
+ """Start running server."""
- def host_text(x: object) -> str:
- return f"Host Mode: {x}"
+ __slots__ = ("address",)
- self.add_text(
- "Host",
- host_text(self.host_mode),
- (cx, cy - self.bh * 3),
- )
- self.add_button(
- "ToggleHost",
- "Toggle",
- self.toggle_button_state("Host", "host_mode", host_text),
- (cx, cy - self.bh * 2),
- size=int(self.fontsize / 1.5),
- )
+ internal_server = False
- # TEMPORARY: Hide everything to do with "Host Mode", networked games aren't done yet.
- assert self.game is not None
- self.game.set_attr_all("hidden", True)
+ def __init__(self) -> None:
+ """Initialize Play internal hosting / hosting State."""
+ extra = "_internal" if self.internal_server else ""
+ super().__init__(f"play_hosting{extra}")
+
+ async def entry_actions(self) -> None:
+ """Start hosting server."""
+ assert self.machine is not None
+ self.machine.manager.add_components(
+ (
+ GameServer(self.internal_server),
+ GameClient("network"),
+ ),
+ )
- def varient_text(x: object) -> str:
- return f"Variant Play: {x}"
+ host = "localhost" if self.internal_server else await find_ip()
+ port = DEFAULT_PORT
- self.add_text(
- "Variant",
- varient_text(self.variant_play),
- (cx, cy - self.bh),
- )
- self.add_button(
- "ToggleVarient",
- "Toggle",
- self.toggle_button_state("Variant", "variant_play", varient_text),
- (cx, cy),
- size=int(self.fontsize / 1.5),
- )
+ self.address = (host, port)
- self.add_text(
- "Players",
- f"Players: {self.player_count}",
- (cx, cy + self.bh),
- )
- add_numbers(2, 4, 70, cx, int(cy + self.bh * 2))
+ await self.machine.raise_event(Event("server_start", self.address))
- var_to_state = self.var_dependant_to_state(
- FactoryOffer=("host_mode", True),
- FactoryOfferNetworked=("host_mode", False),
- )
- self.add_button(
- "StartGame",
- "Start Game",
- var_to_state,
- (cx, cy + self.bh * 3),
+ async def exit_actions(self) -> None:
+ """Have client connect."""
+ assert self.machine is not None
+ await self.machine.raise_event(
+ Event("client_connect", self.address),
)
- def exit_actions(self) -> None:
- """Start game."""
- assert self.game is not None
- self.game.start_game(
- self.player_count,
- self.variant_play,
- self.host_mode,
- )
- self.game.bag.full_reset()
+ async def check_conditions(self) -> str | None:
+ """Return to Play state when server is up and running."""
+ server: GameServer = self.machine.manager.get_component("GameServer")
+ return "play" if server.running else None
-class PhaseFactoryOffer(GameState):
- """Game state when it's the Factory Offer Stage."""
+class PlayInternalHostingState(PlayHostingState):
+ """Host server with internal server mode."""
__slots__ = ()
- def __init__(self) -> None:
- """Initialize factory offer phase."""
- super().__init__("FactoryOffer")
-
- def entry_actions(self) -> None:
- """Advance turn."""
- assert self.game is not None
- self.game.next_turn()
-
- def check_state(self) -> str | None:
- """If all tiles are gone, go to wall tiling. Otherwise keep waiting for that to happen."""
- assert self.game is not None
- fact = self.game.get_object_by_name("Factories")
- assert isinstance(fact, Factories)
- table = self.game.get_object_by_name("TableCenter")
- assert isinstance(table, TableCenter)
- cursor = self.game.get_object_by_name("Cursor")
- assert isinstance(cursor, Cursor)
- if (
- fact.is_all_empty()
- and table.is_empty()
- and not cursor.is_holding(True)
- ):
- return "WallTiling"
- return None
+ internal_server = True
-class PhaseFactoryOfferNetworked(PhaseFactoryOffer):
- """Factory offer phase but networked."""
+class ReturnElement(element_list.Element, objects.Button):
+ """Connection list return to title element sprite."""
__slots__ = ()
- def __init__(self) -> None:
- """Initialize factory offer networked."""
- GameState.__init__(self, "FactoryOfferNetworked")
-
- def check_state(self) -> str:
- """Go to networked wall tiling."""
- return "WallTilingNetworked"
-
-
-class PhaseWallTiling(GameState):
- """Wall tiling game phase."""
+ def __init__(self, name: str, font: pygame.font.Font) -> None:
+ """Initialize return element."""
+ super().__init__(name, font)
- # __slots__ = ()
- def __init__(self) -> None:
- """Initialize will tiling phase."""
- super().__init__("WallTiling")
-
- def entry_actions(self) -> None:
- """Start wall tiling."""
- assert self.game is not None
- self.next_starter: int = 0
- self.not_processed = []
-
- self.game.player_turn_over()
-
- # For each player,
- for player_id in range(self.game.players):
- # Activate wall tiling mode.
- player = self.game.get_player(player_id)
- player.wall_tiling()
- # Add that player's player_id to the list of not-processed players.
- self.not_processed.append(player.player_id)
-
- # Start processing players.
- self.game.next_turn()
-
- def do_actions(self) -> None:
- """Do game actions."""
- assert self.game is not None
- if self.not_processed:
- if self.game.player_turn in self.not_processed:
- player = self.game.get_player(self.game.player_turn)
- if player.done_wall_tiling():
- # Once player is done wall tiling, score their moves.
- # Also gets if they had the number one tile.
- number_one = player.score_phase()
-
- if number_one:
- # If player had the number one tile, remember that.
- self.next_starter = self.game.player_turn
- # Then, add the number one tile back to the table center.
- table = self.game.get_object_by_name("TableCenter")
- assert isinstance(table, TableCenter)
- table.add_number_one_tile()
- # After calculating their score, delete player from un-processed list
- self.not_processed.remove(self.game.player_turn)
- # and continue to the next un-processed player.
- self.game.next_turn()
- else:
- self.game.next_turn()
-
- def check_state(self) -> str | None:
- """Go to next state if ready."""
- assert self.game is not None
- cursor = self.game.get_object_by_name("Cursor")
- assert isinstance(cursor, Cursor)
- if not self.not_processed and not cursor.is_holding():
- return "PrepareNext"
- return None
+ self.update_location_on_resize = False
+ self.border_width = 4
+ self.outline = RED
+ self.text = s_("connect.return_title")
+ self.visible = True
+ self.location = (SCREEN_SIZE[0] // 2, self.location.y + 10)
- def exit_actions(self) -> None:
- """Update who's turn it is."""
- assert self.game is not None
- # Set up the player that had the number one tile to be the starting player next round.
- self.game.player_turn_over()
- # Goal: make (self.player_turn + 1) % self.players = self.next_starter
- nturn = self.next_starter - 1
- if nturn < 0:
- nturn += self.game.players
- self.game.player_turn = nturn
+ async def handle_click(
+ self,
+ _: Event[sprite.PygameMouseButtonEventData],
+ ) -> None:
+ """Handle Click Event."""
+ await self.raise_event(
+ Event("return_to_title", None, 2),
+ )
-class PhaseWallTilingNetworked(PhaseWallTiling):
- """Wall tiling networked state."""
+class ConnectionElement(element_list.Element, objects.Button):
+ """Connection list element sprite."""
__slots__ = ()
- def __init__(self) -> None:
- """Initialize will tiling networked."""
- GameState.__init__(self, "WallTilingNetworked")
+ def __init__(
+ self,
+ name: tuple[str, int],
+ font: pygame.font.Font,
+ motd: str,
+ ) -> None:
+ """Initialize connection element."""
+ super().__init__(name, font)
- def check_state(self) -> str:
- """Go to networked next prepare."""
- return "PrepareNextNetworked"
+ self.text = f"[{name[0]}:{name[1]}]\n{motd}"
+ self.visible = True
+ async def handle_click(
+ self,
+ _: Event[sprite.PygameMouseButtonEventData],
+ ) -> None:
+ """Handle Click Event."""
+ details = self.name
+ await self.raise_event(
+ Event("join_server", details, 2),
+ )
-class PhasePrepareNext(GameState):
- """Prepare next phase of game."""
- __slots__ = ("new_round",)
+class PlayJoiningState(GameState):
+ """Start running client."""
+
+ __slots__ = ("font",)
def __init__(self) -> None:
- """Initialize prepare next state."""
- super().__init__("PrepareNext")
- self.new_round = False
-
- def entry_actions(self) -> None:
- """Find out if game continues."""
- assert self.game is not None
- players = (
- self.game.get_player(player_id)
- for player_id in range(self.game.players)
+ """Initialize Joining State."""
+ super().__init__("play_joining")
+
+ self.font = pygame.font.Font(
+ FONT,
+ 12,
)
- complete = (player.has_horzontal_line() for player in players)
- self.new_round = not any(complete)
-
- def do_actions(self) -> None:
- """Perform actions of state."""
- assert self.game is not None
- if self.new_round:
- fact = self.game.get_object_by_name("Factories")
- assert isinstance(fact, Factories)
- # This also handles bag re-filling from box lid.
- fact.play_tiles_from_bag()
- def check_state(self) -> str:
- """Go to factory offer if new round else end screen."""
- if self.new_round:
- return "FactoryOffer"
- return "End"
+ async def entry_actions(self) -> None:
+ """Add game client component."""
+ await super().entry_actions()
+ assert self.machine is not None
+ self.id = self.machine.new_group("join")
+ client = GameClient("network")
+ # Add network to higher level manager
+ self.machine.manager.add_component(client)
-class PhasePrepareNextNetworked(PhasePrepareNext):
- """Prepare for next, networked."""
+ connections = element_list.ElementList("connection_list")
+ self.manager.add_component(connections)
+ group = self.machine.get_group(self.id)
+ assert group is not None
+ group.add(connections)
- __slots__ = ()
+ return_font = pygame.font.Font(
+ FONT,
+ 30,
+ )
+ return_button = ReturnElement("return_button", return_font)
+ connections.add_element(return_button)
+
+ self.manager.register_handlers(
+ {
+ "update_listing": self.handle_update_listing,
+ "return_to_title": self.handle_return_to_title,
+ "join_server": self.handle_join_server,
+ },
+ )
- def __init__(self) -> None:
- """Initialize prepare for next stage."""
- GameState.__init__(self, "PrepareNextNetworked")
+ await self.manager.raise_event(Event("update_listing", None))
- def check_state(self) -> str:
- """Go to networked end."""
- return "EndNetworked"
+ async def handle_update_listing(self, _: Event[None]) -> None:
+ """Update server listing."""
+ assert self.machine is not None
+ connections = self.manager.get_component("connection_list")
-class EndScreen(MenuState):
- """End screen state."""
+ old: list[tuple[str, int]] = []
+ current: list[tuple[str, int]] = []
- def __init__(self) -> None:
- """Initialize end screen."""
- super().__init__("End")
- self.ranking: dict[int, list[int]] = {}
- self.wininf = ""
-
- def get_winners(self) -> None:
- """Update self.ranking by player scores."""
- assert self.game is not None
- self.ranking.clear()
- scpid = {}
- for player_id in range(self.game.players):
- player = self.game.get_player(player_id)
- assert isinstance(player, Player)
- player.end_of_game_trigger()
- if player.score not in scpid:
- scpid[player.score] = [player_id]
- else:
- scpid[player.score] += [player_id]
- # make sure no ties and establish rank
- rank = 1
- for score in sorted(scpid, reverse=True):
- pids = scpid[score]
- if len(pids) > 1:
- # If players have same score,
- # most horizontal lines is tie breaker.
- players = [
- self.game.get_player(player_id) for player_id in pids
- ]
- lines = [
- (p.get_horizontal_lines(), p.player_id) for p in players
- ]
- last = None
- for c, player_id in sorted(
- lines,
- key=operator.itemgetter(0),
- reverse=True,
- ):
- if last == c:
- self.ranking[rank - 1] += [player_id + 1]
- continue
- last = c
- self.ranking[rank] = [player_id + 1]
- rank += 1
- else:
- self.ranking[rank] = [pids[0] + 1]
- rank += 1
- # Finally, make nice text.
- text = ""
- for rank in sorted(self.ranking):
- line = "Player"
- players_rank = self.ranking[rank]
- cnt = len(players_rank)
- if cnt > 1:
- line += "s"
- line += " "
- if cnt == 1:
- line += "{}"
- elif cnt == 2:
- line += "{} and {}"
- elif cnt >= 3:
- tmp = (["{}"] * (cnt - 1)) + ["and {}"]
- line += ", ".join(tmp)
- line += " "
- if cnt == 1:
- line += "got"
- else:
- line += "tied for"
- line += " "
- if rank <= 2:
- line += ("1st", "2nd")[rank - 1]
- else:
- line += f"{rank}th"
- line += " place!\n"
- text += line.format(*players_rank)
- self.wininf = text[:-1]
-
- def entry_actions(self) -> None:
- """Set up end screen."""
- assert self.game is not None
- # Figure out who won the game by points.
- self.get_winners()
- # Hide everything
- table = self.game.get_object_by_name("TableCenter")
- assert isinstance(table, TableCenter)
- table.hidden = True
-
- fact = self.game.get_object_by_name("Factories")
- assert isinstance(fact, Factories)
- fact.set_attr_all("hidden", True)
-
- # Add buttons
- bid = self.add_button(
- "ReturnTitle",
- "Return to Title",
- self.to_state("Title"),
- (SCREENSIZE[0] // 2, SCREENSIZE[1] * 4 // 5),
- )
- buttontitle = self.game.get_object(bid)
- assert isinstance(buttontitle, Button)
- buttontitle.Render_Priority = "last-1"
- buttontitle.cur_time = 2
-
- # Add score board
- x = SCREENSIZE[0] // 2
- y = 10
- for idx, line in enumerate(self.wininf.split("\n")):
- self.add_text(f"Line{idx}", line, (x, y), cx=True, cy=False)
- # self.game.get_object(bid).Render_Priority = f'last{-(2+idx)}'
- button = self.game.get_object(bid)
- assert isinstance(button, Button)
- button.Render_Priority = "last-2"
- y += self.bh
-
-
-class EndScreenNetworked(EndScreen):
- """Networked end screen."""
+ # print(f'{self.machine.active_state = }')
+ # print(f'{self.name = }')
+ while (
+ self.machine.active_state is not None
+ and self.machine.active_state is self
+ ):
+ # print("handle_update_listing click")
- def __init__(self) -> None:
- """Initialize end screen."""
- MenuState.__init__(self, "EndNetworked")
- self.ranking = {}
- self.wininf = ""
+ for motd, details in await read_advertisements():
+ current.append(details)
+ if connections.component_exists(details):
+ continue
+ element = ConnectionElement(details, self.font, motd)
+ element.rect.topleft = (
+ connections.get_new_connection_position()
+ )
+ element.rect.topleft = (10, element.location.y + 3)
+ connections.add_element(element)
+ for details in old:
+ if details in current:
+ continue
+ connections.delete_element(details)
+ old, current = current, []
+
+ async def handle_join_server(self, event: Event[tuple[str, int]]) -> None:
+ """Handle join server event."""
+ details = event.data
+ await self.machine.raise_event(
+ Event("client_connect", details),
+ )
+ await self.machine.set_state("play")
- def check_state(self) -> str:
- """Go to title."""
- return "Title"
+ async def handle_return_to_title(self, _: Event[None]) -> None:
+ """Handle return to title event."""
+ # Fire server stop event so server shuts down if it exists
+ await self.machine.raise_event_internal(Event("network_stop", None))
+ if self.machine.manager.component_exists("network"):
+ self.machine.manager.remove_component("network")
-class Game(ObjectHandler):
- """Game object, contains most of what's required for Azul."""
+ await self.machine.set_state("title")
- tile_size = 30
- def __init__(self) -> None:
- """Initialize game."""
- super().__init__()
- # Gets overwritten by Keyboard object
- self.keyboard: Keyboard | None = None
+class PlayState(GameState):
+ """Game Play State."""
- self.states: dict[str, GameState] = {}
- self.active_state: GameState | None = None
+ __slots__ = ("current_turn", "exit_data")
- self.add_states(
- [
- InitState(),
- TitleScreen(),
- CreditsScreen(),
- SettingsScreen(),
- PhaseFactoryOffer(),
- PhaseWallTiling(),
- PhasePrepareNext(),
- EndScreen(),
- PhaseFactoryOfferNetworked(),
- PhaseWallTilingNetworked(),
- PhasePrepareNextNetworked(),
- EndScreenNetworked(),
- ],
+ def __init__(self) -> None:
+ """Initialize Play State."""
+ super().__init__("play")
+
+ self.current_turn: int = 0
+
+ # (0: normal | 1: error) handled>
+ self.exit_data: tuple[int, str, bool] | None = None
+
+ def register_handlers(self) -> None:
+ """Register event handlers."""
+ self.manager.register_handlers(
+ {
+ "game_initial_config": self.handle_game_initial_config,
+ "client_disconnected": self.handle_client_disconnected,
+ "game_winner": self.handle_game_over,
+ },
)
- self.initialized_state = False
- self.background_color = BACKGROUND
+ def add_actions(self) -> None:
+ """Register handlers."""
+ super().add_actions()
+ self.register_handlers()
- self.is_host = True
- self.players = 0
- self.factories = 0
+ async def entry_actions(self) -> None:
+ """Add GameBoard and raise init event."""
+ assert self.machine is not None
+ if self.id == 0:
+ self.id = self.machine.new_group("play")
- self.player_turn: int = 0
+ self.group_add(Cursor())
- # Tiles
- self.bag = Bag(TILECOUNT, REGTILECOUNT)
+ center = TableCenter()
+ center.location = Vector2.from_iter(SCREEN_SIZE) // 2
+ self.group_add(center)
- # # Cache
- # self.cache: dict[int, pygame.surface.Surface] = {}
+ # self.group_add(())
+ ##gameboard = GameBoard(
+ ## 45,
+ ##)
+ ##gameboard.location = [x // 2 for x in SCREEN_SIZE]
+ ##self.group_add(gameboard)
- def __repr__(self) -> str:
- """Return representation of self."""
- return f"{self.__class__.__name__}()"
-
- def debug(self) -> None:
- """Debug."""
+ async def handle_game_initial_config(
+ self,
+ event: Event[tuple[bool, int, int, int, NDArray[int8]]],
+ ) -> None:
+ """Handle `game_initial_config` event."""
+ (
+ variant_play,
+ player_count,
+ factory_count,
+ self.current_turn,
+ floor_line_data,
+ ) = event.data
+
+ center = Vector2.from_iter(SCREEN_SIZE) // 2
+
+ # Add factories
+ each = 360 / factory_count
+ degrees: float = -90
+ for index in range(factory_count):
+ factory = Factory(index)
+ factory.location = vec2_to_location(
+ Vector2.from_degrees(
+ degrees,
+ 145,
+ )
+ + center,
+ )
+ self.group_add(factory)
+
+ degrees += each
+
+ # Add players
+ each = 360 / player_count
+ degrees = -(90 / player_count)
+ for index in range(player_count):
+ board = Board(index)
+ board.rect.midleft = vec2_to_location(
+ Vector2.from_degrees(
+ degrees,
+ 300,
+ )
+ + center,
+ )
+ self.group_add(board)
- def screenshot(self) -> None:
- """Save a screenshot of this game's most recent frame."""
- surface = pygame.surface.Surface(SCREENSIZE)
- self.render(surface)
- str_time = "-".join(time.asctime().split(" "))
- filename = f"Screenshot_at_{str_time}.png"
+ pattern_rows = PatternRows(index)
+ pattern_rows.rect.bottomright = board.rect.bottomleft
+ if index == self.current_turn:
+ pattern_rows.set_background(DARKGREEN)
+ self.group_add(pattern_rows)
- if not os.path.exists("Screenshots"):
- os.mkdir("Screenshots")
+ floor_line = FloorLine(index, floor_line_data)
+ floor_line.rect.topleft = pattern_rows.rect.bottomleft
+ self.group_add(floor_line)
- surface.unlock()
- pygame.image.save(
- surface,
- os.path.join("Screenshots", filename),
- filename,
- )
- del surface
+ degrees += each
- savepath = os.path.join(os.getcwd(), "Screenshots")
+ async def check_conditions(self) -> str | None:
+ """Return to title if client component doesn't exist."""
+ if not self.machine.manager.component_exists("network"):
+ return "title"
+ return None
- print(f'Saved screenshot as "{filename}" in "{savepath}".')
+ async def exit_actions(self) -> None:
+ """Raise network stop event and remove components."""
+ # Fire server stop event so server shuts down if it exists
+ # await self.machine.raise_event(Event("network_stop", None))
+ await self.machine.raise_event_internal(Event("network_stop", None))
- def raise_close(self) -> None:
- """Raise a window close event."""
- pygame.event.post(pygame.event.Event(QUIT))
+ if self.machine.manager.component_exists("network"):
+ self.machine.manager.remove_component("network")
+ if self.machine.manager.component_exists("GameServer"):
+ self.machine.manager.remove_component("GameServer")
- def add_states(self, states: Iterable[GameState]) -> None:
- """Add game states to self."""
- for state in states:
- if not isinstance(state, GameState):
- raise ValueError(
- f'"{state}" Object is not a subclass of GameState!',
- )
- state.game = self
- self.states[state.name] = state
-
- def set_state(self, new_state_name: str) -> None:
- """Change states and perform any exit / entry actions."""
- # Ensure the new state is valid.
- if new_state_name not in self.states:
- raise ValueError(f'State "{new_state_name}" does not exist!')
-
- # If we have an active state,
- if self.active_state is not None:
- # Perform exit actions
- self.active_state.exit_actions()
-
- # The active state is the new state
- self.active_state = self.states[new_state_name]
- # Perform entry actions for new active state
- self.active_state.entry_actions()
-
- def update_state(self) -> None:
- """Perform the actions of the active state and potentially change states."""
- # Only continue if there is an active state
- if self.active_state is None:
- return
+ # Unbind components and remove group
+ await super().exit_actions()
- # Perform the actions of the active state and check conditions
- self.active_state.do_actions()
-
- new_state_name = self.active_state.check_state()
- if new_state_name is not None:
- self.set_state(new_state_name)
-
- def add_object(self, obj: Object) -> None:
- """Add an object to the game."""
- obj.game = self
- super().add_object(obj)
-
- def render(self, surface: pygame.surface.Surface) -> None:
- """Render all of self.objects to the screen."""
- surface.fill(self.background_color)
- self.render_objects(surface)
-
- def process(self, time_passed: float) -> None:
- """Process all the objects and self."""
- if not self.initialized_state and self.keyboard is not None:
- self.set_state("Init")
- self.initialized_state = True
- self.process_objects(time_passed)
- self.update_state()
-
- def get_player(self, player_id: int) -> Player:
- """Get the player with player id player_id."""
- if self.players:
- player = self.get_object_by_name(f"Player{player_id}")
- assert isinstance(player, Player)
- return player
- raise RuntimeError("No players!")
-
- def player_turn_over(self) -> None:
- """Call end_of_turn for current player."""
- if self.player_turn >= 0 and self.player_turn < self.players:
- old_player = self.get_player(self.player_turn)
- if old_player.is_turn:
- old_player.end_of_turn()
-
- def next_turn(self) -> None:
- """Tell current player it's the end of their turn, and update who's turn it is and now it's their turn."""
- if self.is_host:
- self.player_turn_over()
- last = self.player_turn
- self.player_turn = (self.player_turn + 1) % self.players
- if self.player_turn == last and self.players > 1:
- self.next_turn()
- return
- new_player = self.get_player(self.player_turn)
- new_player.trigger_turn_now()
+ self.register_handlers()
- def start_game(
- self,
- players: int,
- varient_play: bool = False,
- host_mode: bool = True,
- address: str = "",
- ) -> None:
- """Start a new game."""
- self.reset_cache()
- max_players = 4
- self.players = saturate(players, 1, max_players)
- self.is_host = host_mode
- self.factories = self.players * 2 + 1
-
- self.rm_star()
-
- self.add_object(Cursor(self))
- self.add_object(TableCenter(self))
- self.add_object(BoxLid(self))
-
- if self.is_host:
- self.bag.reset()
- # S311 Standard pseudo-random generators are not suitable for cryptographic purposes
- self.player_turn = random.randint( # noqa: S311
- -1,
- self.players - 1,
- )
- else:
- raise NotImplementedError()
+ assert self.manager.has_handler("game_winner")
- cx, cy = SCREENSIZE[0] / 2, SCREENSIZE[1] / 2
- out = math.sqrt(cx**2 + cy**2) // 3 * 2
+ async def handle_game_over(self, event: Event[int]) -> None:
+ """Handle game over event."""
+ winner = event.data
+ self.exit_data = (0, s_("play.win", winner=winner), False)
- mdeg = 360 // max_players
+ await self.machine.raise_event_internal(Event("network_stop", None))
- for player_id in range(self.players):
- networked = False
- newp = Player(self, player_id, networked, varient_play)
+ async def handle_client_disconnected(self, event: Event[str]) -> None:
+ """Handle client disconnected error."""
+ error = event.data
+ print(f"[azul.game.PlayState] handle_client_disconnected {error = }")
- truedeg = (self.players + 1 - player_id) * (360 / self.players)
- closedeg = truedeg // mdeg * mdeg + 45
- rad = math.radians(closedeg)
+ client_disconnected = s_("error.client_disconnected")
+ error_text = s_(error)
+ self.exit_data = (1, f"{client_disconnected}$${error_text}", False)
- newp.location = Vector2(
- round(cx + out * math.sin(rad)),
- round(
- cy + out * math.cos(rad),
- ),
- )
- self.add_object(newp)
- if self.is_host:
- self.next_turn()
+ async def do_actions(self) -> None:
+ """Perform actions for this State."""
+ # print(f"{self.__class__.__name__} do_actions tick")
+ if self.exit_data is None:
+ return
- factory = Factories(self, self.factories)
- factory.location = Vector2(cx, cy)
- self.add_object(factory)
- self.process_objects(0)
+ exit_status, raw_message, handled = self.exit_data
- if self.is_host:
- self.next_turn()
+ if handled:
+ return
+ self.exit_data = (exit_status, raw_message, True)
- def screen_size_update(self) -> None:
- """Handle screen size updates."""
- objs_with_attr = self.get_objects_with_attr("screen_size_update")
- for oid in objs_with_attr:
- obj = self.get_object(oid)
- assert obj is not None
- obj.screen_size_update()
+ font = pygame.font.Font(
+ FONT,
+ 28,
+ )
+ error_message = ""
+ if exit_status == 1:
+ message, error_message = raw_message.split("$$", 1)
+ else:
+ message = raw_message
+
+ if not self.manager.component_exists("continue_button"):
+ continue_button = KwargButton(
+ "continue_button",
+ font,
+ visible=True,
+ color=Color(0, 0, 0),
+ text=s_("play.return_title_msg", message=message),
+ location=[x // 2 for x in SCREEN_SIZE],
+ handle_click=self.change_state("title"),
+ )
+ self.group_add(continue_button)
+ group = continue_button.groups()[0]
+ # LayeredDirty, not just AbstractGroup
+ group.move_to_front(continue_button) # type: ignore[attr-defined]
+ else:
+ continue_button = self.manager.get_component("continue_button")
-class Keyboard:
- """Keyboard object, handles keyboard input."""
+ if exit_status == 1:
+ if not self.manager.component_exists("error_text"):
+ error_text = objects.OutlinedText("error_text", font)
+ error_text.text = ""
+ else:
+ error_text = self.manager.get_component("error_text")
+ error_text.visible = True
+ error_text.color = Color(255, 0, 0)
+ error_text.border_width = 1
+ error_text.text += error_message + "\n"
+ error_text.location = continue_button.location + Vector2(
+ 0,
+ continue_button.rect.h + 10,
+ )
- __slots__ = ("actions", "active", "delay", "keys", "target", "time")
+ if not self.manager.component_exists("error_text"):
+ self.group_add(error_text)
- def __init__(
- self,
- target: Game,
- **kwargs: tuple[str, str],
- ) -> None:
- """Initialize keyboard."""
- self.target = target
- self.target.keyboard = self
-
- # Map of keyboard events to names
- self.keys: dict[str, str] = {}
- # Map of keyboard event names to functions
- self.actions: dict[str, Callable[[], None]] = {}
- # Map of names to time until function should be called again
- self.time: dict[str, float] = {}
- # Map of names to duration timer waits for function recalls
- self.delay: dict[str, float | None] = {}
- # Map of names to boolian of pressed or not
- self.active: dict[str, bool] = {}
-
- for name in kwargs:
- if not hasattr(kwargs[name], "__iter__"):
- raise ValueError(
- "Keyword arguments must be given as name=[key, self.target.function_name, delay]",
- )
- # if len(kwargs[name]) == 2:
- key, function_name = kwargs[name]
- # elif len(kwargs[name]) == 3:
- # key, function_name, _delay = kwargs[name]
- # else:
- # raise ValueError
- self.add_listener(key, name)
- self.bind_action(name, function_name)
- def __repr__(self) -> str:
- """Return representation of self."""
- return f"{self.__class__.__name__}({self.target!r})"
+class AzulClient(sprite.GroupProcessor):
+ """Azul Game Client."""
- def is_pressed(self, key: str) -> bool:
- """Return True if is pressed."""
- return self.active.get(key, False)
+ __slots__ = ("manager",)
- def add_listener(self, key: str, name: str) -> None:
- """Listen for key down events with event.key == key argument and when that happens set self.actions[name] to true."""
- self.keys[key] = name # key to name
- self.actions[name] = lambda: None # name to function
- self.time[name] = 0 # name to time until function recall
- self.delay[name] = None # name to function recall delay
- self.active[name] = False # name to boolian of pressed
+ def __init__(self, manager: ExternalRaiseManager) -> None:
+ """Initialize Checkers Client."""
+ super().__init__()
+ self.manager = manager
- def get_function_from_target(
- self,
- function_name: str,
- ) -> Callable[[], None]:
- """Return function with name function_name from self.target."""
- if hasattr(self.target, function_name):
- attribute = getattr(self.target, function_name)
- assert callable(attribute)
- return cast("Callable[[], None]", attribute)
- return lambda: None
-
- def bind_action(
- self,
- name: str,
- target_function_name: str,
- delay: float | None = None,
- ) -> None:
- """Bind an event we are listening for to calling a function, can call multiple times if delay is not None."""
- self.actions[name] = self.get_function_from_target(
- target_function_name,
+ self.add_states(
+ (
+ HaltState(),
+ InitializeState(),
+ TitleState(),
+ CreditsState(),
+ PlayHostingState(),
+ PlayInternalHostingState(),
+ PlayJoiningState(),
+ PlayState(),
+ ),
)
- self.delay[name] = delay
-
- def set_active(self, name: str, value: bool) -> None:
- """Set active value for key name to ."""
- if name in self.active:
- self.active[name] = bool(value)
- if not value:
- self.time[name] = 0
-
- def set_key(self, key: str, value: bool) -> None:
- """Set active value for key to ."""
- if key in self.keys:
- self.set_active(self.keys[key], value)
-
- # elif isinstance(key, int) and key < 0x110000:
- # self.set_key(chr(key), value)
-
- def read_event(self, event: pygame.event.Event) -> None:
- """Handle an event."""
- if event.type == KEYDOWN:
- self.set_key(event.key, True)
- elif event.type == KEYUP:
- self.set_key(event.key, False)
-
- def read_events(self, events: Iterable[pygame.event.Event]) -> None:
- """Handle a list of events."""
- for event in events:
- self.read_event(event)
-
- def process(self, time_passed: float) -> None:
- """Send commands to self.target based on pressed keys and time."""
- for name in self.active:
- if self.active[name]:
- self.time[name] = max(self.time[name] - time_passed, 0)
- if self.time[name] == 0:
- self.actions[name]()
- delay = self.delay[name]
- if delay is not None:
- self.time[name] = delay
- else:
- self.time[name] = math.inf
-
-
-def network_shutdown() -> None:
- """Handle network shutdown."""
+ async def raise_event(self, event: Event[Any]) -> None:
+ """Raise component event in all groups."""
+ await self.manager.raise_event(event)
-def run() -> None:
+ async def raise_event_internal(self, event: Event[Any]) -> None:
+ """Raise component event in all groups."""
+ await self.manager.raise_event_internal(event)
+
+
+async def async_run() -> None:
"""Run program."""
- # global game
- global SCREENSIZE
+ # Set up globals
+ global SCREEN_SIZE
+
# Set up the screen
- screen = pygame.display.set_mode(SCREENSIZE, RESIZABLE, 16)
- pygame.display.set_caption(f"{__title__} {__version__}")
+ screen = pygame.display.set_mode(SCREEN_SIZE, RESIZABLE, 16, vsync=VSYNC)
+ pygame.display.set_caption(f"{__title__} v{__version__}")
# pygame.display.set_icon(pygame.image.load('icon.png'))
- pygame.display.set_icon(get_tile_image(Tile(5), 32))
-
- # Set up the FPS clock
- clock = pygame.time.Clock()
-
- game = Game()
- keyboard = Keyboard(game)
-
- music_end = USEREVENT + 1 # This event is sent when a music track ends
-
- # Set music end event to our new event
- pygame.mixer.music.set_endevent(music_end)
-
- # Load and start playing the music
- # pygame.mixer.music.load('sound/')
- # pygame.mixer.music.play()
-
- running = True
-
- # While the game is active
- while running:
- # Event handler
- for event in pygame.event.get():
- if event.type == QUIT:
- running = False
- elif event.type == music_end:
- # If the music ends, stop it and play it again.
- pygame.mixer.music.stop()
- pygame.mixer.music.play()
- elif event.type == VIDEORESIZE:
- SCREENSIZE = event.size
- game.screen_size_update()
- else:
- # If it's not a quit or music end event, tell the keyboard handler about it.
- keyboard.read_event(event)
+ pygame.display.set_icon(get_tile_image(Tile.one, 32))
+ screen.fill((0xFF, 0xFF, 0xFF))
+
+ ## try:
+ async with trio.open_nursery() as main_nursery:
+ event_manager = ExternalRaiseManager(
+ "checkers",
+ main_nursery, # "client"
+ )
+ client = AzulClient(event_manager)
+
+ background = pygame.image.load(
+ DATA_FOLDER / "background.png",
+ ).convert()
+ client.clear(screen, background)
+
+ client.set_timing_threshold(1000 / 80)
+
+ await client.set_state("initialize")
+
+ music_end = USEREVENT + 1 # This event is sent when a music track ends
+
+ # Set music end event to our new event
+ pygame.mixer.music.set_endevent(music_end)
+
+ # Load and start playing the music
+ # pygame.mixer.music.load('sound/')
+ # pygame.mixer.music.play()
+
+ clock = Clock()
+
+ resized_window = False
+ while client.running:
+ async with trio.open_nursery() as event_nursery:
+ for event in pygame.event.get():
+ if event.type == QUIT:
+ await client.set_state("Halt")
+ elif event.type == KEYUP and event.key == K_ESCAPE:
+ pygame.event.post(pygame.event.Event(QUIT))
+ elif event.type == music_end:
+ # If the music ends, stop it and play it again.
+ pygame.mixer.music.stop()
+ pygame.mixer.music.play()
+ elif event.type == WINDOWRESIZED:
+ SCREEN_SIZE = (event.x, event.y)
+ resized_window = True
+ sprite_event = sprite.convert_pygame_event(event)
+ # print(sprite_event)
+ event_nursery.start_soon(
+ event_manager.raise_event,
+ sprite_event,
+ )
+ event_nursery.start_soon(client.think)
+ event_nursery.start_soon(clock.tick, FPS)
+
+ await client.raise_event(
+ Event(
+ "tick",
+ sprite.TickEventData(
+ time_passed=clock.get_time()
+ / 1e9, # nanoseconds -> seconds
+ fps=clock.get_fps(),
+ ),
+ ),
+ )
- # Get the time passed from the FPS clock
- time_passed = clock.tick(FPS)
- time_passed_secconds = time_passed / 1000
+ if resized_window:
+ resized_window = False
+ screen.fill((0xFF, 0xFF, 0xFF))
+ rects = [Rect((0, 0), SCREEN_SIZE)]
+ client.repaint_rect(rects[0])
+ rects.extend(client.draw(screen))
+ else:
+ rects = client.draw(screen)
+ pygame.display.update(rects)
+ client.clear_groups()
- # Process the game
- game.process(time_passed_secconds)
- keyboard.process(time_passed_secconds)
+ # Once the game has ended, stop the music
+ pygame.mixer.music.stop()
- # Render the grid to the screen.
- game.render(screen)
- # Update the display
- pygame.display.update()
- # Once the game has ended, stop the music and de-initalize pygame.
- pygame.mixer.music.stop()
+def run() -> None:
+ """Start asynchronous run."""
+ trio.run(async_run)
-def save_crash_img() -> None:
+def screenshot_last_frame() -> None:
"""Save the last frame before the game crashed."""
surface = pygame.display.get_surface().copy()
- str_time = "-".join(time.asctime().split(" "))
+ str_time = "_".join(time.asctime().split(" ")).replace(":", "_")
filename = f"Crash_at_{str_time}.png"
- if not os.path.exists("Screenshots"):
- os.mkdir("Screenshots")
+ path = Path("screenshots").absolute()
+ if not path.exists():
+ os.mkdir(path)
- # surface.lock()
- pygame.image.save(surface, os.path.join("Screenshots", filename), filename)
- # surface.unlock()
- del surface
+ fullpath = path / filename
- savepath = os.path.join(os.getcwd(), "Screenshots")
+ pygame.image.save(surface, fullpath, filename)
+ del surface
- print(f'Saved screenshot as "{filename}" in "{savepath}".')
+ print(s_("screenshot_save", fullpath=fullpath))
def cli_run() -> None:
"""Run from command line interface."""
- # Linebreak before, as pygame prints a message on import.
- print(f"\n{__title__} v{__version__}\nProgrammed by {__author__}.")
+ print(f"{__title__} v{__version__}\nProgrammed by {__author__}.\n")
+
+ # Make sure the game will display correctly on high DPI monitors on Windows.
+ if sys.platform == "win32":
+ from ctypes import windll
+
+ with contextlib.suppress(AttributeError):
+ windll.user32.SetProcessDPIAware()
+ del windll
+
+ exception: str | None = None
try:
# Initialize Pygame
_success, fail = pygame.init()
if fail > 0:
- print(
- "Warning! Some modules of Pygame have not initialized properly!",
- )
- print(
- "This can occur when not all required modules of SDL, which pygame utilizes, are installed.",
- )
+ print(s_("error.pygame_uninitialized"))
run()
- # except BaseException as ex:
- # reraise = True#False
- ##
- # print('Debug: Activating Post motem.')
- # import pdb
- # pdb.post_mortem()
- ##
- # try:
- # save_crash_img()
- # except BaseException as svex:
- # print(f'Could not save crash screenshot: {", ".join(svex.args)}')
- # try:
- # import errorbox
- # except ImportError:
- # reraise = True
- # print(f'A {type(ex).__name__} Error Has Occored: {", ".join(ex.args)}')
- # else:
- # errorbox.errorbox('Error', f'A {type(ex).__name__} Error Has Occored: {", ".join(ex.args)}')
- # if reraise:
- # raise
+ except ExceptionGroup as exc:
+ ## print(exc)
+ exception = "".join(traceback.format_exception(exc))
+ ## print(exception)
+ ## raise
+ ## except BaseException as ex:
+ ## screenshot_last_frame()
+ ## # errorbox.errorbox('Error', f'A {type(ex).__name__} Error Has Occored: {", ".join(ex.args)}')
+ ## raise
finally:
pygame.quit()
- network_shutdown()
+ if exception is not None:
+ print(exception, file=sys.stderr)
if __name__ == "__main__":
diff --git a/src/azul/keyboard.py b/src/azul/keyboard.py
index daeda5b..a305365 100644
--- a/src/azul/keyboard.py
+++ b/src/azul/keyboard.py
@@ -9,7 +9,7 @@
__version__ = "0.0.0"
-from azul.component import ComponentManager
+from libcomponent.component import ComponentManager
class Keyboard(ComponentManager):
diff --git a/src/azul/lang.py b/src/azul/lang.py
deleted file mode 100644
index b97d6c0..0000000
--- a/src/azul/lang.py
+++ /dev/null
@@ -1,30 +0,0 @@
-"""Language file handler."""
-
-from __future__ import annotations
-
-# Programmed by CoolCat467
-
-__title__ = "lang"
-__author__ = "CoolCat467"
-__version__ = "0.0.0"
-
-import json
-from functools import cache
-from os.path import exists, join
-
-
-def load_json(filename: str) -> dict[str, str]:
- """Return json data loaded from filename."""
- with open(filename, encoding="utf-8") as loaded:
- data = json.load(loaded)
- assert isinstance(data, dict)
- return data
-
-
-@cache
-def load_lang(name: str) -> dict[str, str] | None:
- """Return full data for language with given name."""
- filename = join("lang", f"{name}.json")
- if not exists(filename):
- return None
- return load_json(filename)
diff --git a/src/azul/lang/en_us.json b/src/azul/lang/en_us.json
index 67ac85b..35b1356 100644
--- a/src/azul/lang/en_us.json
+++ b/src/azul/lang/en_us.json
@@ -1,24 +1,25 @@
{
- "main_menu": {
- "title": "Azul",
- "host_server": "Host Game",
- "join_server": "Join Game",
- "close": "Close"
- },
- "host_server_menu": {
- "title": "Host Server",
- "port_input": "Enter Host Port ({})",
- "start_server": "Start Server",
+ "connect": {
"return_title": "Return to Title"
},
- "join_server_menu": {
- "title": "Join Server",
- "host_input": "Enter Host Address",
- "port_input": "Enter Host Port ({})",
- "join_server": "Connect to Server",
- "return_title": "Return to Title"
+ "error": {
+ "client_disconnected": "Client Disconnected",
+ "not_connected": "Not connected to server.",
+ "pygame_uninitialized": "Warning! Some modules of Pygame have not initialized properly!\nThis can occur when not all required modules of SDL are installed.",
+ "read_event_fail": "Failed to read event from server.",
+ "socket_connect_fail": "Error connecting to server.",
+ "socket_eof": "Server closed connection."
+ },
+ "play": {
+ "return_title_msg": "{message} - Return to Title",
+ "win": "{winner} Won"
},
- "connect_server": {
- "connecting": "Connecting to Server..."
+ "screenshot_save": "Saved screenshot to \"{fullpath}\".",
+ "title": {
+ "game_title": "Azul",
+ "host_game": "Host Networked Game",
+ "join_game": "Join Networked Game",
+ "quit": "Quit",
+ "singleplayer": "Singleplayer Game"
}
}
diff --git a/src/azul/mr_floppy_test.py b/src/azul/mr_floppy_test.py
new file mode 100644
index 0000000..3b55725
--- /dev/null
+++ b/src/azul/mr_floppy_test.py
@@ -0,0 +1,513 @@
+"""Azul Client."""
+
+from __future__ import annotations
+
+import contextlib
+
+# Programmed by CoolCat467
+# Hide the pygame prompt
+import os
+import sys
+from os import path
+from pathlib import Path
+from typing import TYPE_CHECKING, Any, Final
+
+import trio
+from libcomponent.component import Component, ComponentManager, Event
+from pygame.locals import K_ESCAPE, KEYUP, QUIT, RESIZABLE, WINDOWRESIZED
+from pygame.rect import Rect
+
+from azul import objects, sprite
+from azul.statemachine import AsyncState, AsyncStateMachine
+from azul.vector import Vector2
+
+os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "True"
+if os.environ["PYGAME_HIDE_SUPPORT_PROMPT"]:
+ import pygame
+del os
+
+
+if TYPE_CHECKING:
+ from collections.abc import Iterator, Sequence
+
+__title__ = "Azul Client"
+__author__ = "CoolCat467"
+__version__ = "2.0.0"
+
+SCREEN_SIZE = Vector2(800, 600)
+FPS = 30
+# FPS = 60
+VSYNC = True
+# PORT = server.PORT
+
+ROOT_FOLDER: Final = Path(__file__).absolute().parent
+DATA_FOLDER: Final = ROOT_FOLDER / "data"
+FONT_FOLDER: Final = ROOT_FOLDER / "fonts"
+
+FONT = FONT_FOLDER / "RuneScape-UF-Regular.ttf"
+
+
+class GameClient(sprite.GroupProcessor, AsyncStateMachine):
+ """Gear Runner and Layered Dirty Sprite group handler."""
+
+ def __init__(self) -> None:
+ """Initialize azul client."""
+ sprite.GroupProcessor.__init__(self)
+ AsyncStateMachine.__init__(self)
+
+ self.add_states(
+ (
+ HaltState(),
+ AzulInitialize(),
+ ),
+ )
+
+ @property
+ def running(self) -> bool:
+ """Boolean of if state machine is running."""
+ return self.active_state is not None
+
+ async def raise_event(self, event: Event[Any]) -> None:
+ """Raise component event in all groups."""
+ if self.active_state is None:
+ return
+ manager = getattr(self.active_state, "manager", None)
+ assert isinstance(manager, ComponentManager | None)
+ if manager is None:
+ return
+ await manager.raise_event(event)
+
+
+class AzulState(AsyncState[GameClient]):
+ """Azul Client Asynchronous base class."""
+
+ __slots__ = ("id", "manager")
+
+ def __init__(self, name: str) -> None:
+ """Initialize azul state."""
+ super().__init__(name)
+
+ self.id: int = 0
+ self.manager = ComponentManager(self.name)
+
+
+class HaltState(AzulState):
+ """Halt state to set state to None so running becomes False."""
+
+ def __init__(self) -> None:
+ """Initialize halt state."""
+ super().__init__("Halt")
+
+ async def check_conditions(self) -> None:
+ """Set active state to None."""
+ await self.machine.set_state(None)
+
+
+class ClickDestinationComponent(Component):
+ """Component that will use targeting to go to wherever you click on the screen."""
+
+ __slots__ = ("selected",)
+ outline = pygame.color.Color(255, 220, 0)
+
+ def __init__(self) -> None:
+ """Initialize click destination component."""
+ super().__init__("click_dest")
+
+ self.selected = False
+
+ def bind_handlers(self) -> None:
+ """Register PygameMouseButtonDown and tick handlers."""
+ self.register_handlers(
+ {
+ "click": self.click,
+ # "drag": self.drag,
+ "PygameMouseButtonDown": self.mouse_down,
+ "tick": self.move_towards_dest,
+ "init": self.cache_outline,
+ "test": self.test,
+ },
+ )
+
+ async def test(self, event: Event[object]) -> None:
+ """Print out event data."""
+ print(f"{event = }")
+
+ await trio.lowlevel.checkpoint()
+
+ async def cache_outline(self, _: Event[None]) -> None:
+ """Precalculate outlined images."""
+ image: sprite.ImageComponent = self.get_component("image")
+ outline: sprite.OutlineComponent = image.get_component("outline")
+ outline.precalculate_all_outlined(self.outline)
+
+ await trio.lowlevel.checkpoint()
+
+ async def update_selected(self) -> None:
+ """Update selected."""
+ image: sprite.ImageComponent = self.get_component("image")
+ outline: sprite.OutlineComponent = image.get_component("outline")
+
+ color = (None, self.outline)[int(self.selected)]
+ outline.set_color(color)
+
+ if not self.selected:
+ movement: sprite.MovementComponent = self.get_component("movement")
+ movement.speed = 0
+
+ await trio.lowlevel.checkpoint()
+
+ async def click(
+ self,
+ event: Event[sprite.PygameMouseButtonEventData],
+ ) -> None:
+ """Toggle selected."""
+ if event.data["button"] != 1:
+ await trio.lowlevel.checkpoint()
+ return
+ self.selected = not self.selected
+
+ await self.update_selected()
+
+ async def drag(self, event: Event[None]) -> None:
+ """Drag sprite."""
+ if not self.selected:
+ self.selected = True
+ await self.update_selected()
+ movement: sprite.MovementComponent = self.get_component("movement")
+ movement.speed = 0
+
+ await trio.lowlevel.checkpoint()
+
+ async def mouse_down(
+ self,
+ event: Event[sprite.PygameMouseButtonEventData],
+ ) -> None:
+ """Target click pos if selected."""
+ if not self.selected:
+ await trio.lowlevel.checkpoint()
+ return
+ if event.data["button"] == 1:
+ movement: sprite.MovementComponent = self.get_component("movement")
+ movement.speed = 200
+ target: sprite.TargetingComponent = self.get_component("targeting")
+ target.destination = Vector2.from_iter(event.data["pos"])
+
+ await trio.lowlevel.checkpoint()
+
+ async def move_towards_dest(
+ self,
+ event: Event[sprite.TickEventData],
+ ) -> None:
+ """Move closer to destination."""
+ target: sprite.TargetingComponent = self.get_component("targeting")
+ await target.move_destination_time(event.data.time_passed)
+
+
+class MrFloppy(sprite.Sprite):
+ """Mr. Floppy test sprite."""
+
+ __slots__ = ()
+
+ def __init__(self) -> None:
+ """Initialize mr floppy sprite."""
+ super().__init__("MrFloppy")
+
+ image_component = sprite.ImageComponent()
+ image_component.add_component(sprite.AnimationComponent())
+ self.add_components(
+ (
+ sprite.MovementComponent(),
+ sprite.TargetingComponent(),
+ ClickDestinationComponent(),
+ image_component,
+ sprite.DragClickEventComponent(),
+ ),
+ )
+
+ movement = self.get_component("movement")
+ targeting = self.get_component("targeting")
+ image = self.get_component("image")
+
+ movement.speed = 200
+
+ # lintcheck: c-extension-no-member (I1101): Module 'pygame.surface' has no 'Surface' member, but source is unavailable. Consider adding this module to extension-pkg-allow-list if you want to perform analysis based on run-time introspection of living objects.
+ floppy: pygame.surface.Surface = pygame.image.load(
+ path.join("data", "mr_floppy.png"),
+ )
+
+ image.add_images(
+ {
+ 0: floppy,
+ # '1': pygame.transform.flip(floppy, False, True)
+ 1: pygame.transform.rotate(floppy, 270),
+ 2: pygame.transform.flip(floppy, True, True),
+ 3: pygame.transform.rotate(floppy, 90),
+ },
+ )
+
+ anim = image.get_component("animation")
+ anim.controller = self.controller((0, 1, 2, 3))
+
+ image.set_image(0)
+ self.visible = True
+
+ self.location = SCREEN_SIZE / 2
+ targeting.destination = self.location
+
+ self.register_handler("drag", self.drag)
+
+ @staticmethod
+ def controller(
+ image_identifiers: Sequence[str | int],
+ ) -> Iterator[str | int | None]:
+ """Animation controller."""
+ cidx = 0
+ while True:
+ count = len(image_identifiers)
+ if not count:
+ yield None
+ continue
+ cidx = (cidx + 1) % count
+ yield image_identifiers[cidx]
+
+ async def drag(self, event: Event[sprite.DragEvent]) -> None:
+ """Move by relative from drag."""
+ if not event.data.buttons.get(1):
+ await trio.lowlevel.checkpoint()
+ return
+ self.location += event.data.rel
+ self.dirty = 1
+
+ await trio.lowlevel.checkpoint()
+
+
+class FPSCounter(objects.Text):
+ """FPS counter."""
+
+ __slots__ = ()
+
+ def __init__(self) -> None:
+ """Initialize fps counter."""
+ font = pygame.font.Font(FONT, 28)
+ super().__init__("fps", font)
+
+ self.text = "FPS: ???"
+ self.visible = True
+
+ async def on_tick(self, event: Event[sprite.TickEventData]) -> None:
+ """Update text."""
+ # self.text = f'FPS: {event.data["fps"]:.2f}'
+ self.text = f"FPS: {event.data.fps:.0f}"
+
+ await trio.lowlevel.checkpoint()
+
+ async def update_loc(
+ self,
+ event: Event[dict[str, tuple[int, int]]],
+ ) -> None:
+ """Move to top left corner."""
+ self.location = Vector2.from_iter(event.data["size"]) / 2 + (5, 5)
+
+ def bind_handlers(self) -> None:
+ """Register event handlers."""
+ super().bind_handlers()
+ self.register_handlers(
+ {
+ "tick": self.on_tick,
+ "sprite_image_resized": self.update_loc,
+ },
+ )
+
+
+class AzulInitialize(AzulState):
+ """Initialize Azul."""
+
+ __slots__ = ()
+
+ def __init__(self) -> None:
+ """Initialize state."""
+ super().__init__("initialize")
+
+ def group_add(self, new_sprite: sprite.Sprite) -> None:
+ """Add new sprite to group."""
+ group = self.machine.get_group(self.id)
+ assert group is not None, "Expected group from new group id"
+ group.add(new_sprite)
+ self.manager.add_component(new_sprite)
+
+ async def entry_actions(self) -> None:
+ """Create group and add mr floppy."""
+ self.id = self.machine.new_group("test")
+ floppy = MrFloppy()
+ print(f"{floppy = }")
+ self.group_add(floppy)
+ self.group_add(FPSCounter())
+
+ await self.machine.raise_event(Event("init", None))
+
+ async def exit_actions(self) -> None:
+ """Remove group and unbind components."""
+ self.machine.remove_group(self.id)
+ self.manager.unbind_components()
+
+ await trio.lowlevel.checkpoint()
+
+
+def save_crash_img() -> None:
+ """Save the last frame before the game crashed."""
+ surface = pygame.display.get_surface().copy()
+ # strTime = '-'.join(time.asctime().split(' '))
+ # filename = f'Crash_at_{strTime}.png'
+ filename = "screenshot.png"
+
+ pygame.image.save(surface, path.join("screenshots", filename))
+ del surface
+
+
+async def async_run() -> None:
+ """Run client."""
+ global SCREEN_SIZE
+ # global client
+
+ screen = pygame.display.set_mode(
+ tuple(SCREEN_SIZE),
+ RESIZABLE,
+ vsync=VSYNC,
+ )
+ pygame.display.set_caption(f"{__title__} v{__version__}")
+ pygame.key.set_repeat(1000, 30)
+ screen.fill((0xFF, 0xFF, 0xFF))
+
+ client = GameClient()
+
+ background = pygame.image.load(
+ path.join("data", "background.png"),
+ ).convert()
+ client.clear(screen, background)
+
+ client.set_timing_threshold(1000 / FPS)
+
+ await client.set_state("initialize")
+
+ clock = pygame.time.Clock()
+
+ while client.running:
+ resized_window = False
+
+ async with trio.open_nursery() as nursery:
+ for event in pygame.event.get():
+ # pylint: disable=undefined-variable
+ if event.type == QUIT:
+ await client.set_state("Halt")
+ elif event.type == KEYUP and event.key == K_ESCAPE:
+ pygame.event.post(pygame.event.Event(QUIT))
+ elif event.type == WINDOWRESIZED:
+ SCREEN_SIZE = Vector2(event.x, event.y)
+ resized_window = True
+ sprite_event = sprite.convert_pygame_event(event)
+ # print(sprite_event)
+ nursery.start_soon(client.raise_event, sprite_event)
+ await client.think()
+
+ time_passed = clock.tick(FPS)
+
+ await client.raise_event(
+ Event(
+ "tick",
+ sprite.TickEventData(
+ time_passed / 1000,
+ clock.get_fps(),
+ ),
+ ),
+ )
+
+ if resized_window:
+ screen.fill((0xFF, 0xFF, 0xFF))
+ rects = [Rect((0, 0), tuple(SCREEN_SIZE))]
+ client.repaint_rect(rects[0])
+ rects.extend(client.draw(screen))
+ else:
+ rects = client.draw(screen)
+ pygame.display.update(rects)
+ client.clear_groups()
+
+
+class Tracer(trio.abc.Instrument):
+ """Tracer instrument."""
+
+ __slots__ = ("_sleep_time",)
+
+ def before_run(self) -> None:
+ """Before run."""
+ print("!!! run started")
+
+ def _print_with_task(self, msg: str, task: trio.lowlevel.Task) -> None:
+ """Print message with task name."""
+ # repr(task) is perhaps more useful than task.name in general,
+ # but in context of a tutorial the extra noise is unhelpful.
+ print(f"{msg}: {task.name}")
+
+ def task_spawned(self, task: trio.lowlevel.Task) -> None:
+ """Task spawned."""
+ self._print_with_task("### new task spawned", task)
+
+ def task_scheduled(self, task: trio.lowlevel.Task) -> None:
+ """Task scheduled."""
+ self._print_with_task("### task scheduled", task)
+
+ def before_task_step(self, task: trio.lowlevel.Task) -> None:
+ """Before task step."""
+ self._print_with_task(">>> about to run one step of task", task)
+
+ def after_task_step(self, task: trio.lowlevel.Task) -> None:
+ """After task step."""
+ self._print_with_task("<<< task step finished", task)
+
+ def task_exited(self, task: trio.lowlevel.Task) -> None:
+ """Task exited."""
+ self._print_with_task("### task exited", task)
+
+ def before_io_wait(self, timeout: float) -> None:
+ """Before IO wait."""
+ if timeout:
+ print(f"### waiting for I/O for up to {timeout} seconds")
+ else:
+ print("### doing a quick check for I/O")
+ self._sleep_time = trio.current_time()
+
+ def after_io_wait(self, timeout: float) -> None:
+ """After IO wait."""
+ duration = trio.current_time() - self._sleep_time
+ print(f"### finished I/O check (took {duration} seconds)")
+
+ def after_run(self) -> None:
+ """After run."""
+ print("!!! run finished")
+
+
+def run() -> None:
+ """Run asynchronous side of everything."""
+ trio.run(async_run) # , instruments=[Tracer()])
+
+
+# save_crash_img()
+
+if __name__ == "__main__":
+ print(f"{__title__} v{__version__}\nProgrammed by {__author__}.\n")
+
+ # Make sure the game will display correctly on high DPI monitors on Windows.
+ if sys.platform == "win32":
+ # Exists on windows but not on linux or macos
+ # Windows raises attr-defined
+ # others say unused-ignore
+ from ctypes import windll # type: ignore[attr-defined,unused-ignore]
+
+ with contextlib.suppress(AttributeError):
+ windll.user32.SetProcessDPIAware()
+ del windll
+
+ try:
+ pygame.init()
+ run()
+ finally:
+ pygame.quit()
diff --git a/src/azul/namedtuple_mod.py b/src/azul/namedtuple_mod.py
index 1832697..21ba1e2 100644
--- a/src/azul/namedtuple_mod.py
+++ b/src/azul/namedtuple_mod.py
@@ -1,4 +1,14 @@
-"""typing.NamedTupleMeta mod."""
+"""typing.NamedTupleMeta modification.
+
+Removes the requirement that NamedTuple can only inherit from
+NamedTuple or Generic
+
+Licensed under the Python Software Foundation License
+(see https://github.com/python/cpython/blob/main/LICENSE)
+
+Original source that this is a modified portion of:
+https://github.com/python/cpython/blob/main/Lib/typing.py
+"""
from __future__ import annotations
diff --git a/src/azul/network.py b/src/azul/network.py
deleted file mode 100644
index 165a270..0000000
--- a/src/azul/network.py
+++ /dev/null
@@ -1,512 +0,0 @@
-"""Network - Module for sending events over the network."""
-
-# Programmed by CoolCat467
-
-from __future__ import annotations
-
-# Copyright (C) 2023-2024 CoolCat467
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation, either version 3 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program. If not, see .
-
-__title__ = "Network"
-__author__ = "CoolCat467"
-__license__ = "GNU General Public License Version 3"
-__version__ = "0.0.0"
-
-
-import contextlib
-from typing import (
- TYPE_CHECKING,
- Any,
- Literal,
- NoReturn,
-)
-
-import trio
-
-from azul.base_io import (
- BaseAsyncReader,
- BaseAsyncWriter,
- StructFormat,
-)
-from azul.buffer import Buffer
-from azul.component import (
- Component,
- ComponentManager,
- Event,
-)
-
-if TYPE_CHECKING:
- from types import TracebackType
-
- from typing_extensions import Self
-
-
-class NetworkTimeoutError(Exception):
- """Network Timeout Error."""
-
- __slots__ = ()
-
-
-class NetworkEOFError(Exception):
- """Network End of File Error."""
-
- __slots__ = ()
-
-
-class NetworkStreamNotConnectedError(Exception):
- """Network Stream Not Connected Error."""
-
- __slots__ = ()
-
-
-class NetworkComponent(Component, BaseAsyncReader, BaseAsyncWriter):
- """Network Component (client)."""
-
- __slots__ = ("_stream", "timeout")
-
- def __init__(self, name: str) -> None:
- """Initialize Network Component."""
- super().__init__(name)
-
- self.timeout: int | float = 3
- self._stream: trio.SocketStream | None = None
-
- @property
- def not_connected(self) -> bool:
- """Is stream None?."""
- return self._stream is None
-
- @property
- def stream(self) -> trio.SocketStream:
- """Trio SocketStream or raise NetworkStreamNotConnectedError."""
- if self._stream is None:
- raise NetworkStreamNotConnectedError("Stream not connected!")
- return self._stream
-
- @classmethod
- def from_stream(
- cls,
- *args: object,
- kwargs: dict[str, object] | None = None,
- stream: trio.SocketStream,
- ) -> Self:
- """Initialize from stream."""
- if kwargs is None:
- kwargs = {}
- self = cls(*args, **kwargs) # type: ignore[arg-type]
- self._stream = stream
- return self
-
- async def connect(self, host: str, port: int) -> None:
- """Connect to host:port on TCP.
-
- Raises:
- OSError: if the connection fails.
- RuntimeError: if stream is already connected
-
- """
- if not self.not_connected:
- raise RuntimeError("Already connected!")
- try: # pragma: nocover
- self._stream = await trio.open_tcp_stream(host, port)
- except OSError: # pragma: nocover
- await self.close()
- raise
-
- async def read(self, length: int) -> bytearray:
- """Read `length` bytes from stream.
-
- Can raise following exceptions:
- NetworkStreamNotConnectedError - Network stream is not connected
- NetworkTimeoutError - Timeout
- NetworkEOFError - End of File
- OSError - Stopped responding
- trio.BusyResourceError - Another task is already writing data
- trio.BrokenResourceError - Something is wrong and stream is broken
- trio.ClosedResourceError - Stream is closed or another task closes stream
- """
- content = bytearray()
- while max_read_count := length - len(content):
- received = b""
- # try:
- with trio.move_on_after(self.timeout) as cancel_scope:
- received = await self.stream.receive_some(max_read_count)
- cancel_called = cancel_scope.cancel_called
- # except (trio.BrokenResourceError, trio.ClosedResourceError):
- # await self.close()
- # raise
- if len(received) == 0:
- # No information at all
- if len(content) == 0:
- if cancel_called:
- raise NetworkTimeoutError("Read timed out.")
- raise NetworkEOFError(
- "Server did not respond with any information.",
- )
- # Only sent a few bytes, but we requested more
- raise OSError(
- f"Server stopped responding (got {len(content)} bytes, "
- f"but expected {length} bytes)."
- f" Partial obtained packet: {content!r}",
- )
- content.extend(received)
- return content
-
- async def write(self, data: bytes | bytearray | memoryview) -> None:
- """Send the given data through the stream, blocking if necessary.
-
- Args:
- data (bytes, bytearray, or memoryview): The data to send.
-
- Raises:
- trio.BusyResourceError: if another task is already executing a
- :meth:`send_all`, :meth:`wait_send_all_might_not_block`, or
- :meth:`HalfCloseableStream.send_eof` on this stream.
- trio.BrokenResourceError: if something has gone wrong, and the stream
- is broken.
- trio.ClosedResourceError: if you previously closed this stream
- object, or if another task closes this stream object while
- :meth:`send_all` is running.
-
- Most low-level operations in Trio provide a guarantee: if they raise
- :exc:`trio.Cancelled`, this means that they had no effect, so the
- system remains in a known state. This is **not true** for
- :meth:`send_all`. If this operation raises :exc:`trio.Cancelled` (or
- any other exception for that matter), then it may have sent some, all,
- or none of the requested data, and there is no way to know which.
-
- Copied from Trio docs.
-
- """
- await self.stream.send_all(data)
-
- # try:
- # await self.stream.send_all(data)
- # except (trio.BrokenResourceError, trio.ClosedResourceError):
- # await self.close()
- # raise
-
- async def close(self) -> None:
- """Close the stream, possibly blocking."""
- if self._stream is None:
- await trio.lowlevel.checkpoint()
- return
- await self._stream.aclose()
- self._stream = None
-
- async def send_eof(self) -> None:
- """Close the sending half of the stream.
-
- This corresponds to ``shutdown(..., SHUT_WR)`` (`man
- page `__).
-
- If an EOF has already been sent, then this method should silently
- succeed.
-
- Raises:
- trio.BusyResourceError: if another task is already executing a
- :meth:`~SendStream.send_all`,
- :meth:`~SendStream.wait_send_all_might_not_block`, or
- :meth:`send_eof` on this stream.
- trio.BrokenResourceError: if something has gone wrong, and the stream
- is broken.
-
- Suppresses:
- trio.ClosedResourceError: if you previously closed this stream
- object, or if another task closes this stream object while
- :meth:`send_eof` is running.
-
- Copied from trio docs.
-
- """
- with contextlib.suppress(trio.ClosedResourceError):
- await self.stream.send_eof()
-
- async def wait_write_might_not_block(self) -> None:
- """Block until it's possible that :meth:`write` might not block.
-
- This method may return early: it's possible that after it returns,
- :meth:`send_all` will still block. (In the worst case, if no better
- implementation is available, then it might always return immediately
- without blocking. It's nice to do better than that when possible,
- though.)
-
- This method **must not** return *late*: if it's possible for
- :meth:`send_all` to complete without blocking, then it must
- return. When implementing it, err on the side of returning early.
-
- Raises:
- trio.BusyResourceError: if another task is already executing a
- :meth:`send_all`, :meth:`wait_send_all_might_not_block`, or
- :meth:`HalfCloseableStream.send_eof` on this stream.
- trio.BrokenResourceError: if something has gone wrong, and the stream
- is broken.
- trio.ClosedResourceError: if you previously closed this stream
- object, or if another task closes this stream object while
- :meth:`wait_send_all_might_not_block` is running.
-
- Note:
- This method is intended to aid in implementing protocols that want
- to delay choosing which data to send until the last moment. E.g.,
- suppose you're working on an implementation of a remote display server
- like `VNC
- `__, and
- the network connection is currently backed up so that if you call
- :meth:`send_all` now then it will sit for 0.5 seconds before actually
- sending anything. In this case it doesn't make sense to take a
- screenshot, then wait 0.5 seconds, and then send it, because the
- screen will keep changing while you wait; it's better to wait 0.5
- seconds, then take the screenshot, and then send it, because this
- way the data you deliver will be more
- up-to-date. Using :meth:`wait_send_all_might_not_block` makes it
- possible to implement the better strategy.
-
- If you use this method, you might also want to read up on
- ``TCP_NOTSENT_LOWAT``.
-
- Further reading:
-
- * `Prioritization Only Works When There's Pending Data to Prioritize
- `__
-
- * WWDC 2015: Your App and Next Generation Networks: `slides
- `__,
- `video and transcript
- `__
-
- Copied from Trio docs.
-
- """
- return await self.stream.wait_send_all_might_not_block()
-
- async def __aenter__(self) -> Self:
- """Async context manager enter."""
- return self
-
- async def __aexit__(
- self,
- exc_type: type[BaseException] | None,
- exc_value: BaseException | None,
- traceback: TracebackType | None,
- ) -> None:
- """Async context manager exit. Close connection."""
- await self.close()
-
-
-# async def send_eof_and_close(self) -> None:
-# """Send EOF and close."""
-# await self.send_eof()
-# await self.close()
-
-
-class NetworkEventComponent(NetworkComponent):
- """Network Event Component - Send events over the network."""
-
- __slots__ = (
- "_read_packet_id_to_event_name",
- "_write_event_name_to_packet_id",
- "read_lock",
- "write_lock",
- )
-
- # Max of 255 packet ids
- # Next higher is USHORT with 65535 packet ids
- packet_id_format: Literal[StructFormat.UBYTE] = StructFormat.UBYTE
-
- def __init__(self, name: str) -> None:
- """Initialize Network Event Component."""
- super().__init__(name)
- self._read_packet_id_to_event_name: dict[int, str] = {}
- self._write_event_name_to_packet_id: dict[str, int] = {}
- self.read_lock = trio.Lock()
- self.write_lock = trio.Lock()
-
- def bind_handlers(self) -> None:
- """Register serverbound event handlers."""
- self.register_handlers(
- dict.fromkeys(
- self._write_event_name_to_packet_id,
- self.write_event,
- ),
- )
-
- def register_network_write_event(
- self,
- event_name: str,
- packet_id: int,
- ) -> None:
- """Map event name to serverbound packet id.
-
- Raises:
- ValueError: Event name already registered or infinite network loop.
-
- """
- if event_name in self._write_event_name_to_packet_id:
- raise ValueError(f"{event_name!r} event already registered!")
- if self._read_packet_id_to_event_name.get(packet_id) == event_name:
- raise ValueError(
- f"{event_name!r} events are also being received "
- f"from server with packet id {packet_id!r}, "
- "which will would lead to infinite looping over network",
- )
- self._write_event_name_to_packet_id[event_name] = packet_id
- if self.manager_exists:
- self.register_handler(event_name, self.write_event)
-
- def register_network_write_events(self, event_map: dict[str, int]) -> None:
- """Map event names to serverbound packet ids."""
- for event_name, packet_id in event_map.items():
- self.register_network_write_event(event_name, packet_id)
-
- async def write_event(self, event: Event[bytearray | bytes]) -> None:
- """Send event to network.
-
- Raises:
- RuntimeError: if unregistered packet id received from network
- trio.BusyResourceError: if another task is already executing a
- :meth:`send_all`, :meth:`wait_send_all_might_not_block`, or
- :meth:`HalfCloseableStream.send_eof` on this stream.
- trio.BrokenResourceError: if something has gone wrong, and the stream
- is broken.
- trio.ClosedResourceError: if you previously closed this stream
- object, or if another task closes this stream object while
- :meth:`send_all` is running.
-
- """
- packet_id = self._write_event_name_to_packet_id.get(event.name)
- if packet_id is None:
- raise RuntimeError(f"Unhandled network event name {event.name!r}")
- buffer = Buffer()
- buffer.write_value(self.packet_id_format, packet_id)
- buffer.write_bytearray(event.data)
- async with self.write_lock:
- await self.write(buffer)
-
- async def read_event(self) -> Event[bytearray]:
- """Receive event from network.
-
- Can raise following exceptions:
- RuntimeError - Unhandled packet id
- NetworkStreamNotConnectedError - Network stream is not connected
- NetworkTimeoutError - Timeout or no data
- OSError - Stopped responding
- trio.BrokenResourceError - Something is wrong and stream is broken
- trio.ClosedResourceError - Stream is closed or another task closes stream
-
- Shouldn't happen with write lock but still:
- trio.BusyResourceError - Another task is already writing data
- """
- async with self.read_lock:
- packet_id = await self.read_value(self.packet_id_format)
- event_data = await self.read_bytearray()
- event_name = self._read_packet_id_to_event_name.get(packet_id)
- if event_name is None:
- raise RuntimeError(f"Unhandled packet ID {packet_id!r}")
- return Event(event_name, event_data)
-
- def register_read_network_event(
- self,
- packet_id: int,
- event_name: str,
- ) -> None:
- """Map clientbound packet id to event name."""
- if packet_id in self._read_packet_id_to_event_name:
- raise ValueError(f"Packet ID {packet_id!r} already registered!")
- if self._write_event_name_to_packet_id.get(event_name) == packet_id:
- raise ValueError(
- f"Packet id {packet_id!r} packets are also being received "
- f"from server with as {event_name!r} events, "
- "which will would lead to infinite looping over network",
- )
- self._read_packet_id_to_event_name[packet_id] = event_name
-
- def register_read_network_events(self, packet_map: dict[int, str]) -> None:
- """Map clientbound packet ids to event names."""
- for packet_id, event_name in packet_map.items():
- self.register_read_network_event(packet_id, event_name)
-
-
-class Server(ComponentManager):
- """Asynchronous TCP Server."""
-
- __slots__ = ("serve_cancel_scope",)
-
- def __init__(self, name: str, own_name: str | None = None) -> None:
- """Initialize Server."""
- super().__init__(name, own_name)
- self.serve_cancel_scope: trio.CancelScope | None = None
-
- def stop_serving(self) -> None:
- """Cancel serve scope immediately.
-
- This method is idempotent, i.e., if the scope was already
- cancelled then this method silently does nothing.
- """
- if self.serve_cancel_scope is None:
- return
- self.serve_cancel_scope.cancel()
-
- # "Implicit return in function which does not return"
- async def serve( # type: ignore[misc] # pragma: nocover
- self,
- port: int,
- host: str | bytes | None = None,
- backlog: int | None = None,
- ) -> NoReturn:
- """Serve over TCP. See trio.open_tcp_listeners for argument details."""
- self.serve_cancel_scope = trio.CancelScope()
- async with trio.open_nursery() as nursery:
- listeners = await trio.open_tcp_listeners(
- port,
- host=host,
- backlog=backlog,
- )
-
- async def handle_serve(
- task_status: trio.TaskStatus[Any] = trio.TASK_STATUS_IGNORED,
- ) -> None:
- assert self.serve_cancel_scope is not None
- try:
- with self.serve_cancel_scope:
- await trio.serve_listeners(
- self.handler,
- listeners,
- handler_nursery=nursery,
- task_status=task_status,
- )
- except trio.Cancelled:
- # Close all listeners
- async with trio.open_nursery() as cancel_nursery:
- for listener in listeners:
- cancel_nursery.start_soon(listener.aclose)
-
- await nursery.start(handle_serve)
-
- async def handler(
- self,
- stream: trio.SocketStream,
- ) -> None: # pragma: nocover
- """Handle new client streams.
-
- Override in a subclass - Default only closes the stream
- """
- try:
- await stream.send_eof()
- finally:
- await stream.aclose()
-
-
-if __name__ == "__main__": # pragma: nocover
- print(f"{__title__}\nProgrammed by {__author__}.\n")
diff --git a/src/azul/network_shared.py b/src/azul/network_shared.py
index ce56c88..65b2ba1 100644
--- a/src/azul/network_shared.py
+++ b/src/azul/network_shared.py
@@ -24,11 +24,18 @@
__license__ = "GNU General Public License Version 3"
+from collections import Counter
from enum import IntEnum, auto
-from typing import Final, NamedTuple, TypeAlias
+from typing import TYPE_CHECKING, Final, TypeAlias
-import trio
+from libcomponent.base_io import StructFormat
+from libcomponent.buffer import Buffer
from mypy_extensions import u8
+from numpy import int8, zeros
+
+if TYPE_CHECKING:
+ from numpy.typing import NDArray
+
ADVERTISEMENT_IP: Final = "224.0.2.60"
ADVERTISEMENT_PORT: Final = 4445
@@ -38,41 +45,83 @@
Pos: TypeAlias = tuple[u8, u8]
-class TickEventData(NamedTuple):
- """Tick Event Data."""
+def encode_tile_count(tile_color: u8, tile_count: u8) -> Buffer:
+ """Return buffer from tile color and count."""
+ buffer = Buffer()
+
+ buffer.write_value(StructFormat.UBYTE, tile_color)
+ buffer.write_value(StructFormat.UBYTE, tile_count)
+
+ return buffer
+
+
+def decode_tile_count(buffer: Buffer) -> tuple[u8, u8]:
+ """Read and return tile color and count from buffer."""
+ tile_color = buffer.read_value(StructFormat.UBYTE)
+ tile_count = buffer.read_value(StructFormat.UBYTE)
+
+ return (tile_color, tile_count)
+
+
+def encode_numeric_uint8_counter(counter: Counter[int]) -> Buffer:
+ """Return buffer from uint8 counter."""
+ buffer = Buffer()
+
+ buffer.write_value(StructFormat.UBYTE, len(counter))
+ for key, value in counter.items():
+ assert isinstance(key, int)
+ assert value >= 0
+ buffer.extend(encode_tile_count(key, value))
+
+ return buffer
+
+
+def decode_numeric_uint8_counter(buffer: Buffer) -> Counter[u8]:
+ """Read and return uint8 counter from buffer."""
+ data: dict[u8, u8] = {}
+
+ pair_count = buffer.read_value(StructFormat.UBYTE)
+ for _ in range(pair_count):
+ key, value = decode_tile_count(buffer)
+ assert key not in data
+ data[key] = value
+
+ return Counter(data)
+
+
+def encode_int8_array(array: NDArray[int8]) -> Buffer:
+ """Return buffer from int8 array flat values."""
+ buffer = Buffer()
+
+ for value in array.flat:
+ buffer.write_value(StructFormat.BYTE, int(value))
+
+ return buffer
- time_passed: float
- fps: float
+def decode_int8_array(buffer: Buffer, size: tuple[int, ...]) -> NDArray[int8]:
+ """Return flattened int8 array from buffer."""
+ array = zeros(size, dtype=int8)
-# Stolen from WOOF (Web Offer One File), Copyright (C) 2004-2009 Simon Budig,
-# available at http://www.home.unix-ag.org/simon/woof
-# with modifications
+ for index in range(array.size):
+ array.flat[index] = buffer.read_value(StructFormat.BYTE)
-# Utility function to guess the IP (as a string) where the server can be
-# reached from the outside. Quite nasty problem actually.
+ return array
-async def find_ip() -> str: # pragma: nocover
- """Guess the IP where the server can be found from the network."""
- # we get a UDP-socket for the TEST-networks reserved by IANA.
- # It is highly unlikely, that there is special routing used
- # for these networks, hence the socket later should give us
- # the IP address of the default route.
- # We're doing multiple tests, to guard against the computer being
- # part of a test installation.
+def encode_cursor_location(scaled_location: tuple[int, int]) -> bytes:
+ """Return buffer from cursor location."""
+ x, y = scaled_location
+ position = ((x & 0xFFF) << 12) | (y & 0xFFF)
+ return (position & 0xFFFFFF).to_bytes(3)
- candidates: list[str] = []
- for test_ip in ("192.0.2.0", "198.51.100.0", "203.0.113.0"):
- sock = trio.socket.socket(trio.socket.AF_INET, trio.socket.SOCK_DGRAM)
- await sock.connect((test_ip, 80))
- ip_addr: str = sock.getsockname()[0]
- sock.close()
- if ip_addr in candidates:
- return ip_addr
- candidates.append(ip_addr)
- return candidates[0]
+def decode_cursor_location(buffer: bytes | bytearray) -> tuple[int, int]:
+ """Return cursor location from buffer."""
+ value = int.from_bytes(buffer) & 0xFFFFFF
+ x = (value >> 12) & 0xFFF
+ y = value & 0xFFF
+ return (x, y)
class ClientBoundEvents(IntEnum):
@@ -82,21 +131,24 @@ class ClientBoundEvents(IntEnum):
callback_ping = auto()
initial_config = auto()
playing_as = auto()
- create_piece = auto()
- select_piece = auto()
- create_tile = auto()
- delete_tile = auto()
- animation_state = auto()
- delete_piece_animation = auto()
- update_piece_animation = auto()
- move_piece_animation = auto()
- action_complete = auto()
game_over = auto()
+ board_data = auto()
+ pattern_data = auto()
+ factory_data = auto()
+ cursor_data = auto()
+ table_data = auto()
+ cursor_movement_mode = auto()
+ current_turn_change = auto()
+ cursor_position = auto()
+ floor_data = auto()
class ServerBoundEvents(IntEnum):
"""Server bound event IDs."""
encryption_response = 0
- select_piece = auto()
- select_tile = auto()
+ factory_clicked = auto()
+ cursor_location = auto()
+ pattern_row_clicked = auto()
+ table_clicked = auto()
+ floor_clicked = auto()
diff --git a/src/azul/objects.py b/src/azul/objects.py
index 0f89f07..77d71a8 100644
--- a/src/azul/objects.py
+++ b/src/azul/objects.py
@@ -35,10 +35,9 @@
from azul import sprite
if TYPE_CHECKING:
+ from libcomponent.component import Event
from pygame.font import Font
- from azul.component import Event
-
class Text(sprite.Sprite):
"""Text element.
diff --git a/src/azul/screenshots/Crash_at_Wed-Nov-13-15_30_42-2024.png b/src/azul/screenshots/Crash_at_Wed-Nov-13-15_30_42-2024.png
new file mode 100644
index 0000000..2f51576
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diff --git a/src/azul/server.py b/src/azul/server.py
new file mode 100755
index 0000000..9b3697e
--- /dev/null
+++ b/src/azul/server.py
@@ -0,0 +1,1462 @@
+#!/usr/bin/env python3
+# Azul Game Server
+
+"""Azul Game Server."""
+
+# Programmed by CoolCat467
+
+from __future__ import annotations
+
+# Copyright (C) 2023-2024 CoolCat467
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see .
+
+__title__ = "Server"
+__author__ = "CoolCat467"
+__license__ = "GNU General Public License Version 3"
+__version__ = "0.0.0"
+
+import traceback
+from collections import deque
+from enum import IntEnum, auto
+from functools import partial
+from typing import TYPE_CHECKING, NoReturn
+
+import trio
+from libcomponent import network
+from libcomponent.base_io import StructFormat
+from libcomponent.buffer import Buffer
+from libcomponent.component import (
+ ComponentManager,
+ Event,
+ ExternalRaiseManager,
+)
+from libcomponent.network_utils import (
+ ServerClientNetworkEventComponent,
+ find_ip,
+)
+from numpy import array, int8
+
+from azul.network_shared import (
+ ADVERTISEMENT_IP,
+ ADVERTISEMENT_PORT,
+ DEFAULT_PORT,
+ ClientBoundEvents,
+ ServerBoundEvents,
+ decode_cursor_location,
+ encode_cursor_location,
+ encode_int8_array,
+ encode_numeric_uint8_counter,
+ encode_tile_count,
+)
+from azul.state import FLOOR_LINE_DATA, Phase, State, Tile
+
+if TYPE_CHECKING:
+ from collections import Counter
+ from collections.abc import Awaitable, Callable
+
+ from numpy.typing import NDArray
+
+
+# cursor_set_movement_mode
+# cursor_set_destination
+
+
+class ServerClient(ServerClientNetworkEventComponent):
+ """Server Client Network Event Component.
+
+ When clients connect to server, this class handles the incoming
+ connections to the server in the way of reading and raising events
+ that are transferred over the network.
+ """
+
+ __slots__ = ("client_id",)
+
+ def __init__(self, client_id: int) -> None:
+ """Initialize Server Client."""
+ self.client_id = client_id
+ super().__init__(f"client_{client_id}")
+
+ self.timeout = 3
+
+ cbe = ClientBoundEvents
+ self.register_network_write_events(
+ {
+ "server[write]->encryption_request": cbe.encryption_request,
+ "server[write]->callback_ping": cbe.callback_ping,
+ "server[write]->initial_config": cbe.initial_config,
+ "server[write]->playing_as": cbe.playing_as,
+ "server[write]->game_over": cbe.game_over,
+ "server[write]->board_data": cbe.board_data,
+ "server[write]->pattern_data": cbe.pattern_data,
+ "server[write]->factory_data": cbe.factory_data,
+ "server[write]->cursor_data": cbe.cursor_data,
+ "server[write]->table_data": cbe.table_data,
+ "server[write]->cursor_movement_mode": cbe.cursor_movement_mode,
+ "server[write]->current_turn_change": cbe.current_turn_change,
+ "server[write]->cursor_position": cbe.cursor_position,
+ "server[write]->floor_data": cbe.floor_data,
+ },
+ )
+ sbe = ServerBoundEvents
+ self.register_read_network_events(
+ {
+ sbe.encryption_response: f"client[{self.client_id}]->encryption_response",
+ sbe.factory_clicked: f"client[{self.client_id}]->factory_clicked",
+ sbe.cursor_location: f"client[{self.client_id}]->cursor_location",
+ sbe.pattern_row_clicked: f"client[{self.client_id}]->pattern_row_clicked",
+ sbe.table_clicked: f"client[{self.client_id}]->table_clicked",
+ sbe.floor_clicked: f"client[{self.client_id}]->floor_clicked",
+ },
+ )
+
+ def bind_handlers(self) -> None:
+ """Bind event handlers."""
+ super().bind_handlers()
+ self.register_handlers(
+ {
+ f"client[{self.client_id}]->encryption_response": self.handle_encryption_response,
+ f"client[{self.client_id}]->factory_clicked": self.read_factory_clicked,
+ f"client[{self.client_id}]->cursor_location": self.read_cursor_location,
+ f"client[{self.client_id}]->pattern_row_clicked": self.read_pattern_row_clicked,
+ f"client[{self.client_id}]->table_clicked": self.read_table_clicked,
+ f"client[{self.client_id}]->floor_clicked": self.read_floor_clicked,
+ f"callback_ping->network[{self.client_id}]": self.handle_callback_ping,
+ "initial_config->network": self.write_initial_config,
+ f"playing_as->network[{self.client_id}]": self.write_playing_as,
+ "game_over->network": self.write_game_over,
+ "board_data->network": self.write_board_data,
+ "factory_data->network": self.write_factory_data,
+ "cursor_data->network": self.write_cursor_data,
+ "table_data->network": self.write_table_data,
+ f"cursor_movement_mode->network[{self.client_id}]": self.write_cursor_movement_mode,
+ f"cursor_position->network[{self.client_id}]": self.write_cursor_position,
+ "current_turn_change->network": self.write_current_turn_change,
+ "pattern_data->network": self.write_pattern_data,
+ "floor_data->network": self.write_floor_data,
+ },
+ )
+
+ async def start_encryption_request(self) -> None:
+ """Start encryption request and raise as `server[write]->encryption_request`."""
+ await super().start_encryption_request()
+
+ event = await self.read_event()
+ if event.name != f"client[{self.client_id}]->encryption_response":
+ raise RuntimeError(
+ f"Expected encryption response, got but {event.name!r}",
+ )
+ await self.handle_encryption_response(event)
+
+ async def read_factory_clicked(self, event: Event[bytearray]) -> None:
+ """Read factory_clicked event from client. Raise as `factory_clicked->server`."""
+ buffer = Buffer(event.data)
+
+ factory_id = buffer.read_value(StructFormat.UBYTE)
+ tile_color = Tile(buffer.read_value(StructFormat.UBYTE))
+
+ await self.raise_event(
+ Event(
+ "factory_clicked->server",
+ (
+ self.client_id,
+ factory_id,
+ tile_color,
+ ),
+ ),
+ )
+
+ async def read_cursor_location(self, event: Event[bytearray]) -> None:
+ """Read factory_clicked event from client. Raise as `factory_clicked->server`."""
+ x, y = decode_cursor_location(event.data)
+
+ await self.raise_event(
+ Event(
+ "cursor_location->server",
+ (
+ self.client_id,
+ (x, y),
+ ),
+ ),
+ )
+
+ async def read_pattern_row_clicked(self, event: Event[bytearray]) -> None:
+ """Read pattern_row_clicked event from client. Raise as `pattern_row_clicked->server`."""
+ buffer = Buffer(event.data)
+
+ row_id = buffer.read_value(StructFormat.UBYTE)
+ row_pos_x = buffer.read_value(StructFormat.UBYTE)
+ row_pos_y = buffer.read_value(StructFormat.UBYTE)
+
+ await self.raise_event(
+ Event(
+ "pattern_row_clicked->server",
+ (
+ self.client_id,
+ row_id,
+ (row_pos_x, row_pos_y),
+ ),
+ ),
+ )
+
+ async def read_table_clicked(self, event: Event[bytearray]) -> None:
+ """Read table_clicked event from client. Raise as `table_clicked->server`."""
+ buffer = Buffer(event.data)
+
+ tile_color = Tile(buffer.read_value(StructFormat.UBYTE))
+
+ await self.raise_event(
+ Event(
+ "table_clicked->server",
+ (
+ self.client_id,
+ tile_color,
+ ),
+ ),
+ )
+
+ async def read_floor_clicked(self, event: Event[bytearray]) -> None:
+ """Read floor_clicked event from client. Raise as `floor_clicked->server`."""
+ buffer = Buffer(event.data)
+
+ floor_line_id = buffer.read_value(StructFormat.UBYTE)
+ floor_line_pos_x = buffer.read_value(StructFormat.UBYTE)
+
+ await self.raise_event(
+ Event(
+ "floor_clicked->server",
+ (
+ self.client_id,
+ floor_line_id,
+ floor_line_pos_x,
+ ),
+ ),
+ )
+
+ async def handle_callback_ping(
+ self,
+ _: Event[None],
+ ) -> None:
+ """Reraise as server[write]->callback_ping."""
+ await self.write_callback_ping()
+
+ async def write_initial_config(
+ self,
+ event: Event[tuple[bool, int, int, int, tuple[int, ...]]],
+ ) -> None:
+ """Read initial config event and reraise as server[write]->initial_config."""
+ variant_play, player_count, factory_count, current_turn, floor_data = (
+ event.data
+ )
+
+ buffer = Buffer()
+
+ buffer.write_value(StructFormat.BOOL, variant_play)
+ buffer.write_value(StructFormat.UBYTE, player_count)
+ buffer.write_value(StructFormat.UBYTE, factory_count)
+ buffer.write_value(StructFormat.UBYTE, current_turn)
+ buffer.write_value(StructFormat.UBYTE, len(floor_data))
+ buffer.extend(encode_int8_array(array(floor_data, dtype=int8)))
+
+ await self.write_event(Event("server[write]->initial_config", buffer))
+
+ async def write_playing_as(
+ self,
+ event: Event[int],
+ ) -> None:
+ """Read playing as event and reraise as server[write]->playing_as."""
+ playing_as = event.data
+
+ buffer = Buffer()
+ buffer.write_value(StructFormat.UBYTE, playing_as)
+ await self.write_event(Event("server[write]->playing_as", buffer))
+
+ async def write_game_over(self, event: Event[int]) -> None:
+ """Read game over event and reraise as server[write]->game_over."""
+ winner = event.data
+
+ buffer = Buffer()
+
+ buffer.write_value(StructFormat.UBYTE, winner)
+
+ await self.write_event(Event("server[write]->game_over", buffer))
+
+ async def write_board_data(
+ self,
+ event: Event[tuple[int, NDArray[int8]]],
+ ) -> None:
+ """Reraise as server[write]->board_data."""
+ player_id, array = event.data
+
+ buffer = Buffer()
+ buffer.write_value(StructFormat.UBYTE, player_id)
+ buffer.extend(encode_int8_array(array))
+
+ await self.write_event(Event("server[write]->board_data", buffer))
+
+ async def write_factory_data(
+ self,
+ event: Event[tuple[int, Counter[int]]],
+ ) -> None:
+ """Reraise as server[write]->factory_data."""
+ factory_id, tiles = event.data
+
+ buffer = Buffer()
+ buffer.write_value(StructFormat.UBYTE, factory_id)
+ buffer.extend(encode_numeric_uint8_counter(tiles))
+
+ await self.write_event(Event("server[write]->factory_data", buffer))
+
+ async def write_cursor_data(
+ self,
+ event: Event[Counter[int]],
+ ) -> None:
+ """Reraise as server[write]->cursor_data."""
+ tiles = event.data
+
+ buffer = encode_numeric_uint8_counter(tiles)
+
+ await self.write_event(Event("server[write]->cursor_data", buffer))
+
+ async def write_table_data(
+ self,
+ event: Event[Counter[int]],
+ ) -> None:
+ """Reraise as server[write]->table_data."""
+ tiles = event.data
+
+ buffer = encode_numeric_uint8_counter(tiles)
+
+ await self.write_event(Event("server[write]->table_data", buffer))
+
+ async def write_cursor_movement_mode(
+ self,
+ event: Event[bool],
+ ) -> None:
+ """Reraise as server[write]->cursor_movement_mode."""
+ client_mode = event.data
+
+ buffer = Buffer()
+ buffer.write_value(StructFormat.BOOL, client_mode)
+
+ await self.write_event(
+ Event("server[write]->cursor_movement_mode", buffer),
+ )
+
+ async def write_cursor_position(
+ self,
+ event: Event[tuple[int, int]],
+ ) -> None:
+ """Reraise as server[write]->cursor_position."""
+ buffer = encode_cursor_location(event.data)
+
+ await self.write_event(
+ Event("server[write]->cursor_position", buffer),
+ )
+
+ async def write_current_turn_change(
+ self,
+ event: Event[int],
+ ) -> None:
+ """Reraise as server[write]->current_turn_change."""
+ pattern_id = event.data
+
+ buffer = Buffer()
+ buffer.write_value(StructFormat.UBYTE, pattern_id)
+
+ await self.write_event(
+ Event("server[write]->current_turn_change", buffer),
+ )
+
+ async def write_pattern_data(
+ self,
+ event: Event[tuple[int, int, tuple[int, int]]],
+ ) -> None:
+ """Reraise as server[write]->board_data."""
+ player_id, row_id, (tile_color, tile_count) = event.data
+
+ buffer = Buffer()
+ buffer.write_value(StructFormat.UBYTE, player_id)
+ buffer.write_value(StructFormat.UBYTE, row_id)
+ assert tile_color >= 0
+ buffer.extend(encode_tile_count(tile_color, tile_count))
+
+ await self.write_event(
+ Event("server[write]->pattern_data", buffer),
+ )
+
+ async def write_floor_data(
+ self,
+ event: Event[tuple[int, Counter[int]]],
+ ) -> None:
+ """Reraise as server[write]->floor_data."""
+ floor_id, floor_line = event.data
+
+ buffer = Buffer()
+ buffer.write_value(StructFormat.UBYTE, floor_id)
+ buffer.extend(encode_numeric_uint8_counter(floor_line))
+
+ await self.write_event(
+ Event("server[write]->floor_data", buffer),
+ )
+
+
+class ServerPlayer(IntEnum):
+ """Server Player enum."""
+
+ one = 0
+ two = auto()
+ three = auto()
+ four = auto()
+ singleplayer_all = auto()
+ spectator = auto()
+
+
+class GameServer(network.Server):
+ """Azul server.
+
+ Handles accepting incoming connections from clients and handles
+ main game logic via State subclass above.
+ """
+
+ __slots__ = (
+ "actions_queue",
+ "advertisement_scope",
+ "client_count",
+ "client_players",
+ "internal_singleplayer_mode",
+ "players_can_interact",
+ "running",
+ "state",
+ )
+
+ max_clients = 4
+
+ def __init__(self, internal_singleplayer_mode: bool = False) -> None:
+ """Initialize server."""
+ super().__init__("GameServer")
+
+ self.client_count: int = 0
+ self.state = State.blank()
+
+ self.client_players: dict[int, int] = {}
+ self.players_can_interact: bool = False
+
+ self.internal_singleplayer_mode = internal_singleplayer_mode
+ self.advertisement_scope: trio.CancelScope | None = None
+ self.running = False
+
+ def bind_handlers(self) -> None:
+ """Register start_server and stop_server."""
+ self.register_handlers(
+ {
+ "server_start": self.start_server,
+ "network_stop": self.stop_server,
+ "server_send_game_start": self.handle_server_start_new_game,
+ "factory_clicked->server": self.handle_client_factory_clicked,
+ "pattern_row_clicked->server": self.handle_client_pattern_row_clicked,
+ "cursor_location->server": self.handle_cursor_location,
+ "table_clicked->server": self.handle_client_table_clicked,
+ "floor_clicked->server": self.handle_client_floor_clicked,
+ },
+ )
+
+ async def stop_server(self, event: Event[None] | None = None) -> None:
+ """Stop serving and disconnect all NetworkEventComponents."""
+ self.stop_serving()
+ self.stop_advertising()
+
+ close_methods: deque[Callable[[], Awaitable[object]]] = deque()
+ for component in self.get_all_components():
+ if isinstance(component, network.NetworkEventComponent):
+ close_methods.append(component.close)
+ print(f"stop_server {component.name = }")
+ self.remove_component(component.name)
+ async with trio.open_nursery() as nursery:
+ while close_methods:
+ nursery.start_soon(close_methods.popleft())
+ self.running = False
+
+ async def post_advertisement(
+ self,
+ udp_socket: trio.socket.SocketType,
+ send_to_ip: str | int,
+ hosting_port: int,
+ ) -> None:
+ """Post server advertisement packet."""
+ motd = "Azul Game"
+ advertisement = (
+ f"[AD]{hosting_port}[/AD][AZUL]{motd}[/AZUL]"
+ ).encode()
+ # print("post_advertisement")
+ await udp_socket.sendto(
+ advertisement,
+ (send_to_ip, ADVERTISEMENT_PORT),
+ )
+
+ def stop_advertising(self) -> None:
+ """Cancel self.advertisement_scope."""
+ if self.advertisement_scope is None:
+ return
+ self.advertisement_scope.cancel()
+
+ async def post_advertisements(self, hosting_port: int) -> None:
+ """Post lan UDP packets so server can be found."""
+ self.stop_advertising()
+ self.advertisement_scope = trio.CancelScope()
+
+ # Look up multicast group address in name server and find out IP version
+ addrinfo = (await trio.socket.getaddrinfo(ADVERTISEMENT_IP, None))[0]
+ send_to_ip = addrinfo[4][0]
+
+ with trio.socket.socket(
+ family=trio.socket.AF_INET, # IPv4
+ type=trio.socket.SOCK_DGRAM, # UDP
+ proto=trio.socket.IPPROTO_UDP, # UDP
+ ) as udp_socket:
+ # Set Time-to-live (optional)
+ # ttl_bin = struct.pack('@i', MYTTL)
+ # if addrinfo[0] == trio.socket.AF_INET: # IPv4
+ # udp_socket.setsockopt(
+ # trio.socket.IPPROTO_IP, trio.socket.IP_MULTICAST_TTL, ttl_bin)
+ # else:
+ # udp_socket.setsockopt(
+ # trio.socket.IPPROTO_IPV6, trio.socket.IPV6_MULTICAST_HOPS, ttl_bin)
+ with self.advertisement_scope:
+ print("Starting advertisement posting.")
+ while True: # not self.can_start():
+ try:
+ await self.post_advertisement(
+ udp_socket,
+ send_to_ip,
+ hosting_port,
+ )
+ except OSError as exc:
+ traceback.print_exception(exc)
+ print(
+ f"{self.__class__.__name__}: Failed to post server advertisement",
+ )
+ break
+ await trio.sleep(1.5)
+ print("Stopped advertisement posting.")
+
+ @staticmethod
+ def setup_teams_internal(client_ids: list[int]) -> dict[int, int]:
+ """Return teams for internal server mode given sorted client ids."""
+ players: dict[int, int] = {}
+ for idx, client_id in enumerate(client_ids):
+ if idx == 0:
+ players[client_id] = ServerPlayer.singleplayer_all
+ else:
+ players[client_id] = ServerPlayer.spectator
+ return players
+
+ @staticmethod
+ def setup_teams(client_ids: list[int]) -> dict[int, int]:
+ """Return teams given sorted client ids."""
+ players: dict[int, int] = {}
+ for idx, client_id in enumerate(client_ids):
+ if idx < 4:
+ players[client_id] = ServerPlayer(idx % 4)
+ else:
+ players[client_id] = ServerPlayer.spectator
+ return players
+
+ def new_game_init(self, variant_play: bool = False) -> None:
+ """Start new game."""
+ print("server new_game_init")
+ self.client_players.clear()
+
+ self.state = State.new_game(
+ max(2, min(4, self.client_count)),
+ variant_play,
+ )
+
+ # Why keep track of another object just to know client ID numbers
+ # if we already have that with the components? No need!
+ client_ids: set[int] = set()
+ for component in self.get_all_components():
+ if isinstance(component, ServerClient):
+ client_ids.add(component.client_id)
+
+ sorted_client_ids = sorted(client_ids)
+ if self.internal_singleplayer_mode:
+ self.client_players = self.setup_teams_internal(sorted_client_ids)
+ else:
+ self.client_players = self.setup_teams(sorted_client_ids)
+
+ self.players_can_interact = True
+
+ # "Implicit return in function which does not return"
+ async def start_server( # type: ignore[misc]
+ self,
+ event: Event[tuple[str | None, int]],
+ ) -> NoReturn:
+ """Serve clients."""
+ print(f"{self.__class__.__name__}: Closing old server clients")
+ await self.stop_server()
+ print(f"{self.__class__.__name__}: Starting Server")
+
+ host, port = event.data
+
+ self.running = True
+ async with trio.open_nursery() as nursery:
+ # Do not post advertisements when using internal singleplayer mode
+ if not self.internal_singleplayer_mode:
+ nursery.start_soon(self.post_advertisements, port)
+ # Serve runs forever until canceled
+ nursery.start_soon(partial(self.serve, port, host, backlog=0))
+
+ async def transmit_new_round_data(self) -> None:
+ """Transmit all player board data, factory data, and table center data."""
+ async with trio.open_nursery() as nursery:
+ for player_id, player_data in self.state.player_data.items():
+ # Transmit board data
+ nursery.start_soon(
+ self.raise_event,
+ Event(
+ "board_data->network",
+ (
+ player_id,
+ player_data.wall,
+ ),
+ ),
+ )
+ # Transmit floor line data
+ nursery.start_soon(
+ self.raise_event,
+ Event(
+ "floor_data->network",
+ (
+ player_id,
+ player_data.floor,
+ ),
+ ),
+ )
+ # Transmit factory data
+ for (
+ factory_id,
+ factory_tiles,
+ ) in self.state.factory_displays.items():
+ nursery.start_soon(
+ self.raise_event,
+ Event(
+ "factory_data->network",
+ (
+ factory_id,
+ factory_tiles,
+ ),
+ ),
+ )
+
+ # Transmit table center data
+ await self.raise_event(
+ Event(
+ "table_data->network",
+ self.state.table_center,
+ ),
+ )
+
+ async def transmit_pattern_line_data(self) -> None:
+ """Transmit all pattern line data for all players."""
+ async with trio.open_nursery() as nursery:
+ # Transmit pattern line data
+ for player_id, player_data in self.state.player_data.items():
+ for line_id, line_data in enumerate(player_data.lines):
+ nursery.start_soon(
+ self.raise_event,
+ Event(
+ "pattern_data->network",
+ (
+ player_id,
+ line_id,
+ (
+ max(0, int(line_data.color)),
+ line_data.count_,
+ ),
+ ),
+ ),
+ )
+
+ async def transmit_cursor_movement_mode(self) -> None:
+ """Update current cursor movement mode for all clients."""
+ client_id = self.find_client_id_from_state_turn(
+ self.state.current_turn,
+ )
+
+ await self.raise_event(
+ Event(
+ f"cursor_movement_mode->network[{client_id}]",
+ True,
+ ),
+ )
+
+ async with trio.open_nursery() as nursery:
+ for other_client_id in self.client_players:
+ if other_client_id != client_id:
+ nursery.start_soon(
+ self.raise_event,
+ Event(
+ f"cursor_movement_mode->network[{other_client_id}]",
+ False,
+ ),
+ )
+
+ async def transmit_playing_as(self) -> None:
+ """Transmit playing as."""
+ async with trio.open_nursery() as nursery:
+ for client_id, team in self.client_players.items():
+ nursery.start_soon(
+ self.raise_event,
+ Event(f"playing_as->network[{client_id}]", team),
+ )
+
+ async def handle_server_start_new_game(self, event: Event[bool]) -> None:
+ """Handle game start."""
+ variant_play = event.data
+ ## # Delete all pieces from last state (shouldn't be needed but still.)
+ ## async with trio.open_nursery() as nursery:
+ ## for piece_pos, _piece_type in self.state.get_pieces():
+ ## nursery.start_soon(
+ ## self.raise_event,
+ ## Event("delete_piece->network", piece_pos),
+ ## )
+
+ # Choose which team plays first
+ # Using non-cryptographically secure random because it doesn't matter
+ self.new_game_init(variant_play)
+
+ ## # Send create_piece events for all pieces
+ ## async with trio.open_nursery() as nursery:
+ ## for piece_pos, piece_type in self.state.get_pieces():
+ ## nursery.start_soon(
+ ## self.raise_event,
+ ## Event("create_piece->network", (piece_pos, piece_type)),
+ ## )
+
+ # Raise initial config event with board size and initial turn.
+ await self.raise_event(
+ Event(
+ "initial_config->network",
+ (
+ self.state.variant_play,
+ len(self.state.player_data),
+ len(self.state.factory_displays),
+ self.state.current_turn,
+ FLOOR_LINE_DATA,
+ ),
+ ),
+ )
+
+ await self.transmit_new_round_data()
+
+ await self.transmit_cursor_movement_mode()
+
+ await self.transmit_playing_as()
+
+ async def client_network_loop(
+ self,
+ client: ServerClient,
+ controls_lobby: bool = False,
+ ) -> None:
+ """Network loop for given ServerClient.
+
+ Could raise the following exceptions:
+ trio.BrokenResourceError: if something has gone wrong, and the stream
+ is broken.
+ trio.ClosedResourceError: if stream was previously closed
+
+ Probably couldn't raise because of write lock but still:
+ trio.BusyResourceError: More than one task is trying to write
+ to socket at once.
+ """
+ while not self.can_start() and not client.not_connected:
+ try:
+ await client.write_callback_ping()
+ await trio.sleep(1.5)
+ except (
+ trio.BrokenResourceError,
+ trio.ClosedResourceError,
+ network.NetworkStreamNotConnectedError,
+ ):
+ print(f"{client.name} Disconnected in lobby.")
+ return
+ while not client.not_connected:
+ event: Event[bytearray] | None = None
+ try:
+ # await client.write_callback_ping()
+ with trio.move_on_after(1.5):
+ event = await client.read_event()
+ except network.NetworkTimeoutError:
+ print(f"{client.name} Timeout")
+ break
+ except network.NetworkEOFError:
+ print(f"{client.name} EOF")
+ break
+ except RuntimeError as exc:
+ traceback.print_exception(exc)
+ print(f"{client.name} Bad packet")
+ break
+ except (
+ trio.BrokenResourceError,
+ trio.ClosedResourceError,
+ ) as exc:
+ traceback.print_exception(exc)
+ print(f"{client.name} Socket connection issue")
+ break
+ except Exception as exc:
+ traceback.print_exception(exc)
+ print(f"{client.name} Unhandled exception")
+ break
+ if event is not None:
+ # if controls_lobby:
+ # print(f"{client.name} client_network_loop tick")
+ # print(f"{client.name} {event = }")
+ await client.raise_event(event)
+ await client.write_callback_ping()
+
+ def can_start(self) -> bool:
+ """Return if game can start."""
+ if self.internal_singleplayer_mode:
+ return self.client_count >= 1
+ return self.client_count >= 2
+
+ def game_active(self) -> bool:
+ """Return if game is active."""
+ return self.state.current_phase != Phase.end
+
+ async def send_spectator_join_packets(
+ self,
+ client: ServerClient,
+ ) -> None:
+ """Send spectator start data."""
+ print("send_spectator_join_packets")
+
+ private_events_pocket = ComponentManager(
+ f"private_events_pocket for {client.client_id}",
+ )
+ with self.temporary_component(private_events_pocket):
+ with private_events_pocket.temporary_component(client):
+ # Raise initial config event with board size and initial turn.
+ await client.raise_event(
+ Event(
+ "initial_config->network",
+ (
+ self.state.variant_play,
+ len(self.state.player_data),
+ len(self.state.factory_displays),
+ self.state.current_turn,
+ FLOOR_LINE_DATA,
+ ),
+ ),
+ )
+
+ await client.raise_event(
+ Event(f"playing_as->network[{client.client_id}]", 255),
+ )
+
+ async def handler(self, stream: trio.SocketStream) -> None:
+ """Accept clients. Called by network.Server.serve."""
+ if self.client_count == 0 and self.game_active():
+ # Old game was running but everyone left, restart
+ print("TODO: restart")
+ self.new_game_init()
+ new_client_id = self.client_count
+
+ # Is controlling player?
+ is_zee_capitan = new_client_id == 0
+
+ print(
+ f"{self.__class__.__name__}: client connected [client_id {new_client_id}]",
+ )
+ self.client_count += 1
+
+ can_start = self.can_start()
+ print(f"[azul.server] {can_start = }")
+ game_active = self.game_active()
+ print(f"[azul.server] {game_active = }")
+ # if can_start:
+ # self.stop_serving()
+
+ if self.client_count > self.max_clients:
+ print(
+ f"{self.__class__.__name__}: client disconnected, too many clients",
+ )
+ await stream.aclose()
+ self.client_count -= 1
+ return
+
+ async with ServerClient.from_stream(
+ new_client_id,
+ stream=stream,
+ ) as client:
+ # Encrypt traffic
+ await client.start_encryption_request()
+ assert client.encryption_enabled
+
+ if can_start and game_active:
+ print("TODO: Joined as spectator")
+ # await self.send_spectator_join_packets(client)
+ with self.temporary_component(client):
+ if can_start and not game_active: # and is_zee_capitan:
+ print("[azul.server] game start trigger.")
+ variant_play = False
+ await self.raise_event(
+ Event("server_send_game_start", variant_play),
+ )
+ try:
+ await self.client_network_loop(client, is_zee_capitan)
+ finally:
+ print(
+ f"{self.__class__.__name__}: client disconnected [client_id {new_client_id}]",
+ )
+ self.client_count -= 1
+ # ServerClient's `with` block handles closing stream.
+
+ def find_client_id_from_server_player_id(
+ self,
+ server_player_id: ServerPlayer,
+ ) -> int | None:
+ """Return client id from server player id or None if not found."""
+ for client_id, current_server_player_id in self.client_players.items():
+ if current_server_player_id == server_player_id:
+ return client_id
+ # Return singleplayer client id if exists
+ if current_server_player_id == ServerPlayer.singleplayer_all:
+ return client_id
+ return None
+
+ def find_server_player_id_from_state_turn(
+ self,
+ state_turn: int,
+ ) -> ServerPlayer:
+ """Return ServerPlayer id from game state turn."""
+ if self.internal_singleplayer_mode:
+ return ServerPlayer.singleplayer_all
+ return ServerPlayer(state_turn)
+
+ def find_client_id_from_state_turn(self, state_turn: int) -> int | None:
+ """Return client id from state turn or None if not found."""
+ server_player_id = self.find_server_player_id_from_state_turn(
+ state_turn,
+ )
+ return self.find_client_id_from_server_player_id(server_player_id)
+
+ async def handle_client_factory_clicked(
+ self,
+ event: Event[tuple[int, int, Tile]],
+ ) -> None:
+ """Handle client clicked a factory tile."""
+ if not self.players_can_interact:
+ print("Players are not allowed to interact.")
+ await trio.lowlevel.checkpoint()
+ return
+
+ client_id, factory_id, tile = event.data
+
+ server_player_id = self.client_players[client_id]
+
+ if server_player_id == ServerPlayer.spectator:
+ print(f"Spectator cannot select {factory_id = } {tile}")
+ await trio.lowlevel.checkpoint()
+ return
+
+ player_id = int(server_player_id)
+ if server_player_id == ServerPlayer.singleplayer_all:
+ player_id = self.state.current_turn
+
+ if player_id != self.state.current_turn:
+ print(
+ f"Player {player_id} (client ID {client_id}) cannot select factory tile, not their turn.",
+ )
+ await trio.lowlevel.checkpoint()
+ return
+
+ if self.state.current_phase != Phase.factory_offer:
+ print(
+ f"Player {player_id} (client ID {client_id}) cannot select factory tile, not in factory offer phase.",
+ )
+ await trio.lowlevel.checkpoint()
+ return
+
+ factory_display = self.state.factory_displays.get(factory_id)
+ if factory_display is None:
+ print(
+ f"Player {player_id} (client ID {client_id}) cannot select invalid factory {factory_id!r}.",
+ )
+ await trio.lowlevel.checkpoint()
+ return
+
+ if tile < 0 or tile not in factory_display:
+ print(
+ f"Player {player_id} (client ID {client_id}) cannot select nonexistent color {tile}.",
+ )
+ await trio.lowlevel.checkpoint()
+ return
+
+ if not self.state.can_cursor_select_factory_color(
+ factory_id,
+ int(tile),
+ ):
+ print(
+ f"Player {player_id} (client ID {client_id}) cannot select factory tile, state says no.",
+ )
+ await trio.lowlevel.checkpoint()
+ return
+
+ # Perform move
+ self.state = self.state.cursor_selects_factory(factory_id, int(tile))
+
+ # Send updates to client
+ # Send factory display changes
+ await self.raise_event(
+ Event(
+ "factory_data->network",
+ (
+ factory_id,
+ self.state.factory_displays[factory_id],
+ ),
+ ),
+ )
+ await self.raise_event(
+ Event(
+ "cursor_data->network",
+ self.state.cursor_contents,
+ ),
+ )
+ await self.raise_event(
+ Event(
+ "table_data->network",
+ self.state.table_center,
+ ),
+ )
+
+ async def handle_client_table_clicked(
+ self,
+ event: Event[tuple[int, Tile]],
+ ) -> None:
+ """Handle client clicked a table center tile."""
+ if not self.players_can_interact:
+ print("Players are not allowed to interact.")
+ await trio.lowlevel.checkpoint()
+ return
+
+ client_id, tile = event.data
+
+ server_player_id = self.client_players[client_id]
+
+ if server_player_id == ServerPlayer.spectator:
+ print(f"Spectator cannot select table center {tile}")
+ await trio.lowlevel.checkpoint()
+ return
+
+ player_id = int(server_player_id)
+ if server_player_id == ServerPlayer.singleplayer_all:
+ player_id = self.state.current_turn
+
+ if player_id != self.state.current_turn:
+ print(
+ f"Player {player_id} (client ID {client_id}) cannot select table center tile, not their turn.",
+ )
+ await trio.lowlevel.checkpoint()
+ return
+
+ if self.state.current_phase != Phase.factory_offer:
+ print(
+ f"Player {player_id} (client ID {client_id}) cannot select table center tile, not in factory offer phase.",
+ )
+ await trio.lowlevel.checkpoint()
+ return
+
+ if not self.state.can_cursor_select_center(
+ int(tile),
+ ):
+ print(
+ f"Player {player_id} (client ID {client_id}) cannot select table center tile, state says no.",
+ )
+ await trio.lowlevel.checkpoint()
+ return
+
+ # Perform move
+ self.state = self.state.cursor_selects_table_center(int(tile))
+
+ # Send updates to client
+ await self.raise_event(
+ Event(
+ "cursor_data->network",
+ self.state.cursor_contents,
+ ),
+ )
+ await self.raise_event(
+ Event(
+ "table_data->network",
+ self.state.table_center,
+ ),
+ )
+
+ async def handle_client_pattern_row_clicked(
+ self,
+ event: Event[tuple[int, int, tuple[int, int]]],
+ ) -> None:
+ """Handle client clicking on pattern row."""
+ if not self.players_can_interact:
+ print("Players are not allowed to interact.")
+ await trio.lowlevel.checkpoint()
+ return
+
+ client_id, row_id, row_pos = event.data
+
+ server_player_id = self.client_players[client_id]
+
+ if server_player_id == ServerPlayer.spectator:
+ print(f"Spectator cannot select {row_id = } {row_pos}")
+ await trio.lowlevel.checkpoint()
+ return
+
+ player_id = int(server_player_id)
+ if server_player_id == ServerPlayer.singleplayer_all:
+ player_id = self.state.current_turn
+
+ if player_id != self.state.current_turn:
+ print(
+ f"Player {player_id} (client ID {client_id}) cannot select pattern row, not their turn.",
+ )
+ await trio.lowlevel.checkpoint()
+ return
+
+ if self.state.current_phase != Phase.factory_offer:
+ print(
+ f"Player {player_id} (client ID {client_id}) cannot select pattern row, not in factory offer phase.",
+ )
+ await trio.lowlevel.checkpoint()
+ return
+
+ if player_id != row_id:
+ print(
+ f"Player {player_id} (client ID {client_id}) cannot select pattern row {row_id} that does not belong to them.",
+ )
+ await trio.lowlevel.checkpoint()
+ return
+
+ column, line_id = row_pos
+
+ if line_id >= 5:
+ print(
+ f"Player {player_id} (client ID {client_id}) cannot select pattern row {row_id} line {line_id} (invalid line id).",
+ )
+ await trio.lowlevel.checkpoint()
+ return
+ if column >= 5:
+ print(
+ f"Player {player_id} (client ID {client_id}) cannot select pattern row {row_id} column {column} (invalid column).",
+ )
+ await trio.lowlevel.checkpoint()
+ return
+
+ currently_placed = self.state.get_player_line_current_place_count(
+ line_id,
+ )
+
+ place_count = 5 - column - currently_placed
+
+ if self.state.is_cursor_empty():
+ print(
+ f"Player {player_id} (client ID {client_id}) cannot select pattern row {row_id} when not holding tiles.",
+ )
+ await trio.lowlevel.checkpoint()
+ return
+ color = self.state.get_cursor_holding_color()
+
+ current_hold_count = self.state.cursor_contents[color]
+ place_count = min(place_count, current_hold_count)
+
+ if not self.state.can_player_select_line(line_id, color, place_count):
+ print(
+ f"Player {player_id} (client ID {client_id}) cannot select pattern line {line_id} placing {place_count} {Tile(color)} tiles.",
+ )
+ await trio.lowlevel.checkpoint()
+ return
+
+ prev_player_turn = self.state.current_turn
+
+ self.state = self.state.player_selects_pattern_line(
+ line_id,
+ place_count,
+ )
+
+ if (
+ self.state.current_turn != player_id
+ and not self.internal_singleplayer_mode
+ ):
+ new_client_id = self.find_client_id_from_state_turn(
+ self.state.current_turn,
+ )
+ assert new_client_id is not None
+ await self.raise_event(
+ Event(
+ f"cursor_movement_mode->network[{client_id}]",
+ False,
+ ),
+ )
+ await self.raise_event(
+ Event(
+ f"cursor_movement_mode->network[{new_client_id}]",
+ True,
+ ),
+ )
+
+ await self.raise_event(
+ Event(
+ "floor_data->network",
+ (
+ player_id,
+ self.state.player_data[player_id].floor,
+ ),
+ ),
+ )
+
+ if self.state.current_phase != Phase.wall_tiling:
+ raw_tile_color, tile_count = self.state.player_data[
+ prev_player_turn
+ ].lines[line_id]
+ # Do not send blank colors, clamp to zero
+ tile_color = max(0, int(raw_tile_color))
+ await self.raise_event(
+ Event(
+ "pattern_data->network",
+ (
+ prev_player_turn,
+ line_id,
+ (tile_color, tile_count),
+ ),
+ ),
+ )
+
+ await self.raise_event(
+ Event(
+ "cursor_data->network",
+ self.state.cursor_contents,
+ ),
+ )
+
+ did_auto_wall_tile = False
+ if self.state.current_phase == Phase.wall_tiling:
+ if not self.state.variant_play:
+ did_auto_wall_tile = True
+ self.state = self.state.apply_auto_wall_tiling()
+ await self.transmit_new_round_data()
+ await self.transmit_pattern_line_data()
+
+ if self.state.current_phase == Phase.end:
+ print("TODO: Handle end of game.")
+
+ if self.state.current_turn != player_id or did_auto_wall_tile:
+ await self.raise_event(
+ Event(
+ "current_turn_change->network",
+ self.state.current_turn,
+ ),
+ )
+
+ async def handle_cursor_location(
+ self,
+ event: Event[tuple[int, tuple[int, int]]],
+ ) -> None:
+ """Handle cursor location sent from client."""
+ if not self.players_can_interact:
+ print("Players are not allowed to interact.")
+ await trio.lowlevel.checkpoint()
+ return
+
+ client_id, location = event.data
+
+ server_player_id = self.client_players[client_id]
+
+ if server_player_id == ServerPlayer.spectator:
+ print("Spectator cannot control cursor")
+ await trio.lowlevel.checkpoint()
+ return
+
+ player_id = int(server_player_id)
+ if server_player_id == ServerPlayer.singleplayer_all:
+ player_id = self.state.current_turn
+
+ if player_id != self.state.current_turn:
+ print(
+ f"Player {player_id} (client ID {client_id}) cannot move cursor, not their turn.",
+ )
+ await trio.lowlevel.checkpoint()
+ return
+
+ # print(f"handle_cursor_location {client_id = } {location = }")
+
+ if self.internal_singleplayer_mode:
+ await trio.lowlevel.checkpoint()
+ return
+
+ async with trio.open_nursery() as nursery:
+ for other_client_id in self.client_players:
+ if other_client_id != client_id:
+ nursery.start_soon(
+ self.raise_event,
+ Event(
+ f"cursor_position->network[{other_client_id}]",
+ location,
+ ),
+ )
+
+ async def handle_client_floor_clicked(
+ self,
+ event: Event[tuple[int, int, int]],
+ ) -> None:
+ """Handle client clicking floor line."""
+ if not self.players_can_interact:
+ print("Players are not allowed to interact.")
+ await trio.lowlevel.checkpoint()
+ return
+
+ client_id, floor_line_id, location_x = event.data
+
+ server_player_id = self.client_players[client_id]
+
+ if server_player_id == ServerPlayer.spectator:
+ print("Spectator cannot select floor line")
+ await trio.lowlevel.checkpoint()
+ return
+
+ player_id = int(server_player_id)
+ if server_player_id == ServerPlayer.singleplayer_all:
+ player_id = self.state.current_turn
+
+ if player_id != self.state.current_turn:
+ print(
+ f"Player {player_id} (client ID {client_id}) cannot select floor line, not their turn.",
+ )
+ await trio.lowlevel.checkpoint()
+ return
+
+ if self.state.current_phase != Phase.factory_offer:
+ print(
+ f"Player {player_id} (client ID {client_id}) cannot select floor line, not in factory offer phase.",
+ )
+ await trio.lowlevel.checkpoint()
+ return
+
+ if player_id != floor_line_id:
+ print(
+ f"Player {player_id} (client ID {client_id}) cannot select floor line {floor_line_id} that does not belong to them.",
+ )
+ await trio.lowlevel.checkpoint()
+ return
+
+ if self.state.is_cursor_empty():
+ print(
+ f"Player {player_id} (client ID {client_id}) cannot select floor line when not holding tiles.",
+ )
+ await trio.lowlevel.checkpoint()
+ return
+
+ color = self.state.get_cursor_holding_color()
+
+ place_count = min(location_x + 1, self.state.cursor_contents[color])
+
+ self.state = self.state.player_select_floor_line(color, place_count)
+
+ await self.raise_event(
+ Event(
+ "cursor_data->network",
+ self.state.cursor_contents,
+ ),
+ )
+
+ await self.raise_event(
+ Event(
+ "floor_data->network",
+ (
+ player_id,
+ self.state.player_data[player_id].floor,
+ ),
+ ),
+ )
+
+ did_auto_wall_tile = False
+ if self.state.current_phase == Phase.wall_tiling:
+ if not self.state.variant_play:
+ did_auto_wall_tile = True
+ self.state = self.state.apply_auto_wall_tiling()
+ await self.transmit_new_round_data()
+ await self.transmit_pattern_line_data()
+
+ if self.state.current_phase == Phase.end:
+ print("TODO: Handle end of game.")
+
+ if self.state.current_turn != player_id or did_auto_wall_tile:
+ await self.raise_event(
+ Event(
+ "current_turn_change->network",
+ self.state.current_turn,
+ ),
+ )
+
+ def __del__(self) -> None:
+ """Debug print."""
+ print(f"del {self.__class__.__name__}")
+ super().__del__()
+
+
+async def run_server(
+ server_class: type[GameServer],
+ host: str,
+ port: int,
+) -> None:
+ """Run machine client and raise tick events."""
+ async with trio.open_nursery() as main_nursery:
+ event_manager = ExternalRaiseManager(
+ "azul",
+ main_nursery,
+ )
+ server = server_class()
+ event_manager.add_component(server)
+
+ await event_manager.raise_event(Event("server_start", (host, port)))
+ while not server.running:
+ print("Server starting...")
+ await trio.sleep(1)
+
+ print("\nServer running.")
+
+ try:
+ while server.running: # noqa: ASYNC110 # sleep in while loop
+ # Process background tasks in the main nursery
+ await trio.sleep(0.01)
+ except KeyboardInterrupt:
+ print("\nClosing from keyboard interrupt.")
+ await server.stop_server()
+ server.unbind_components()
+
+
+async def cli_run_async() -> None:
+ """Run game server."""
+ host = await find_ip()
+ port = DEFAULT_PORT
+ await run_server(GameServer, host, port)
+
+
+def cli_run() -> None:
+ """Run game server."""
+ trio.run(cli_run_async)
+
+
+if __name__ == "__main__":
+ cli_run()
diff --git a/src/azul/sound.py b/src/azul/sound.py
new file mode 100644
index 0000000..1576592
--- /dev/null
+++ b/src/azul/sound.py
@@ -0,0 +1,67 @@
+"""Sound - Play sounds."""
+
+# Programmed by CoolCat467
+
+from __future__ import annotations
+
+# Sound - Play sounds
+# Copyright (C) 2024 CoolCat467
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see .
+
+__title__ = "sound"
+__author__ = "CoolCat467"
+__version__ = "0.0.0"
+__license__ = "GNU General Public License Version 3"
+
+
+from typing import TYPE_CHECKING, NamedTuple
+
+from pygame import mixer
+
+if TYPE_CHECKING:
+ from os import PathLike
+
+
+class SoundData(NamedTuple):
+ """Sound data container."""
+
+ loops: int = 0
+ maxtime: int = 0
+ fade_ms: int = 0
+ volume: int = 100
+ # volume_left: int = 100
+ # volume_right: int = 100
+
+
+def play_sound( # pragma: nocover
+ filename: PathLike[str] | str,
+ sound_data: SoundData,
+) -> tuple[mixer.Sound, int | float]:
+ """Play sound with pygame."""
+ sound_object = mixer.Sound(filename)
+ sound_object.set_volume(sound_data.volume)
+ seconds: int | float = sound_object.get_length()
+ if sound_data.maxtime > 0:
+ seconds = sound_data.maxtime
+ _channel = sound_object.play(
+ loops=sound_data.loops,
+ maxtime=sound_data.maxtime,
+ fade_ms=sound_data.fade_ms,
+ )
+ # channel.set_volume(
+ # sound_data.volume_left,
+ # sound_data.volume_right,
+ # )
+ return sound_object, seconds
diff --git a/src/azul/sprite.py b/src/azul/sprite.py
index 8dc9aa6..7d9dd20 100644
--- a/src/azul/sprite.py
+++ b/src/azul/sprite.py
@@ -27,6 +27,7 @@
from typing import TYPE_CHECKING, Any, ClassVar, NamedTuple, TypedDict, cast
import trio
+from libcomponent.component import Component, ComponentManager, Event
from pygame.color import Color
from pygame.event import Event as PygameEvent, event_name
from pygame.mask import Mask, from_surface as mask_from_surface
@@ -34,7 +35,6 @@
from pygame.sprite import LayeredDirty, LayeredUpdates, WeakDirtySprite
from pygame.surface import Surface
-from azul.component import Component, ComponentManager, Event
from azul.statemachine import AsyncStateMachine
from azul.vector import Vector2
@@ -160,7 +160,7 @@ class ImageComponent(ComponentManager):
"""Allow sprite to use multiple images easily.
Components Supplied:
- AnimationComponent
+ # AnimationComponent
OutlineComponent
Requires Component:
@@ -186,7 +186,7 @@ def __init__(self) -> None:
self.add_components(
(
- AnimationComponent(),
+ # AnimationComponent(),
OutlineComponent(),
),
)
@@ -253,7 +253,7 @@ def get_mask(self, identifier: int | str) -> Mask:
while True:
if not self.image_exists(identifier):
raise ValueError(
- f'No image saved for identifier "{identifier}"',
+ f'No mask saved for identifier "{identifier}"',
)
mask = self.__masks[identifier]
if isinstance(mask, Mask):
@@ -325,7 +325,7 @@ def set_color(self, color: Color | None) -> None:
assert manager.set_surface is not None
manager.set_image(manager.set_surface)
- def get_outline_discriptor(self, identifier: str | int) -> str:
+ def get_outline_descriptor(self, identifier: str | int) -> str:
"""Return outlined identifier for given original identifier."""
color = "_".join(map(str, self.__color))
return f"{identifier}{self.mod}{color}_{self.size}"
@@ -334,7 +334,7 @@ def save_outline(self, identifier: str | int) -> None:
"""Save outlined version of given identifier image."""
manager = cast("ImageComponent", self.manager)
- outlined = self.get_outline_discriptor(identifier)
+ outlined = self.get_outline_descriptor(identifier)
if manager.image_exists(outlined):
return
@@ -367,7 +367,7 @@ def save_outline(self, identifier: str | int) -> None:
def get_outline(self, identifier: str | int) -> str:
"""Return saved outline effect identifier."""
self.save_outline(identifier)
- return self.get_outline_discriptor(identifier)
+ return self.get_outline_descriptor(identifier)
def precalculate_outline(
self,
@@ -429,7 +429,7 @@ async def tick(self, tick_event: Event[TickEventData]) -> None:
await trio.lowlevel.checkpoint()
passed = tick_event.data.time_passed
- new = None
+ new: int | str | None = None
if self.update_every == 0:
new = self.fetch_controller_new_state()
else:
@@ -501,6 +501,9 @@ def move_heading_time(self, time_passed: float) -> None:
class TargetingComponent(Component):
"""Sprite that moves toward a destination and then stops.
+ Registered Component Name:
+ targeting
+
Requires components:
Sprite
MovementComponent
@@ -526,6 +529,7 @@ def update_heading(self) -> None:
"""Update the heading of the movement component."""
movement = cast("MovementComponent", self.get_component("movement"))
to_dest = self.to_destination()
+ # If magnitude is zero
if to_dest @ to_dest == 0:
movement.heading = Vector2(0, 0)
return
@@ -555,6 +559,7 @@ def to_destination(self) -> Vector2:
async def move_destination_time(self, time_passed: float) -> None:
"""Move with time_passed."""
if self.__reached:
+ await trio.lowlevel.checkpoint()
return
sprite, movement = cast(
@@ -566,16 +571,27 @@ async def move_destination_time(self, time_passed: float) -> None:
self.__reached = True
await self.raise_event(Event(self.event_raise_name, None))
return
- await trio.lowlevel.checkpoint()
- travel_distance = min(
- self.to_destination().magnitude(),
- movement.speed * time_passed,
- )
+ to_destination = self.to_destination()
+ dest_magnitude = to_destination.magnitude()
+ travel_distance = movement.speed * time_passed
if travel_distance > 0:
- movement.move_heading_distance(travel_distance)
- self.update_heading() # Fix imprecision
+ if travel_distance > dest_magnitude:
+ sprite.location = self.destination
+ else:
+ # Fix imprecision
+ self.update_heading()
+ if travel_distance > 0:
+ movement.move_heading_distance(travel_distance)
+ await trio.lowlevel.checkpoint()
+
+ async def move_destination_time_ticks(
+ self,
+ event: Event[TickEventData],
+ ) -> None:
+ """Move with tick data."""
+ await self.move_destination_time(event.data.time_passed)
class DragEvent(NamedTuple):
@@ -583,7 +599,7 @@ class DragEvent(NamedTuple):
pos: tuple[int, int]
rel: tuple[int, int]
- button: int
+ buttons: dict[int, bool]
class DragClickEventComponent(Component):
@@ -658,20 +674,17 @@ async def motion(
if not self.manager_exists:
return
async with trio.open_nursery() as nursery:
- for button, pressed in self.pressed.items():
- if not pressed:
- continue
- nursery.start_soon(
- self.raise_event,
- Event(
- "drag",
- DragEvent(
- event.data["pos"],
- event.data["rel"],
- button,
- ),
+ nursery.start_soon(
+ self.raise_event,
+ Event(
+ "drag",
+ DragEvent(
+ event.data["pos"],
+ event.data["rel"],
+ self.pressed,
),
- )
+ ),
+ )
class GroupProcessor(AsyncStateMachine):
@@ -679,13 +692,12 @@ class GroupProcessor(AsyncStateMachine):
__slots__ = ("_clear", "_timing", "group_names", "groups", "new_gid")
sub_renderer_class: ClassVar = LayeredDirty
- groups: dict[int, sub_renderer_class]
def __init__(self) -> None:
"""Initialize group processor."""
super().__init__()
- self.groups = {}
+ self.groups: dict[int, LayeredDirty[Sprite]] = {}
self.group_names: dict[str, int] = {}
self.new_gid = 0
self._timing = 1000 / 80
@@ -737,7 +749,7 @@ def remove_group(self, gid: int) -> None:
del self.group_names[name]
return
- def get_group(self, gid_name: str | int) -> sub_renderer_class | None:
+ def get_group(self, gid_name: str | int) -> LayeredDirty[Sprite] | None:
"""Return group from group ID or name."""
named = None
if isinstance(gid_name, str):
@@ -772,12 +784,12 @@ def clear_groups(self) -> None:
for group_id in tuple(self.groups):
self.remove_group(group_id)
- def __del__(self) -> None:
+ def __del__(self) -> None: # pragma: nocover
"""Clear groups."""
self.clear_groups()
-def convert_pygame_event(event: PygameEvent) -> Event[Any]:
+def convert_pygame_event(event: PygameEvent) -> Event[Any]: # pragma: nocover
"""Convert Pygame Event to Component Event."""
# data = event.dict
# data['type_int'] = event.type
diff --git a/src/azul/state.py b/src/azul/state.py
new file mode 100644
index 0000000..6514ac0
--- /dev/null
+++ b/src/azul/state.py
@@ -0,0 +1,1288 @@
+"""Azul State."""
+
+# Programmed by CoolCat467
+
+from __future__ import annotations
+
+# Copyright (C) 2024 CoolCat467
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see .
+
+__title__ = "Azul State"
+__author__ = "CoolCat467"
+__license__ = "GNU General Public License Version 3"
+__version__ = "0.0.0"
+
+
+import random
+from collections import Counter
+from enum import IntEnum, auto
+from typing import (
+ TYPE_CHECKING,
+ Any,
+ Final,
+ NamedTuple,
+ TypeVar,
+)
+
+from numpy import full, int8
+
+if TYPE_CHECKING:
+ from collections.abc import Generator
+
+ from numpy.typing import NDArray
+ from typing_extensions import Self
+
+T = TypeVar("T")
+
+FLOOR_LINE_COUNT: Final = 7
+
+
+def floor_line_subtract_generator(seed: int = 1) -> Generator[int, None, None]:
+ """Floor Line subtraction number generator. Can continue indefinitely."""
+ while True:
+ yield from (-seed,) * (seed + 1)
+ seed += 1
+
+
+FLOOR_LINE_DATA: Final = tuple(
+ value
+ for _, value in zip(
+ range(FLOOR_LINE_COUNT),
+ floor_line_subtract_generator(),
+ strict=False,
+ )
+)
+
+
+class Tile(IntEnum):
+ """All type types."""
+
+ blank = -6
+ fake_cyan = -5
+ fake_black = -4
+ fake_red = -3
+ fake_yellow = -2
+ fake_blue = -1
+ blue = 0
+ yellow = auto()
+ red = auto()
+ black = auto()
+ cyan = auto()
+ one = auto()
+
+
+REAL_TILES: Final = {Tile.blue, Tile.yellow, Tile.red, Tile.black, Tile.cyan}
+
+
+class Phase(IntEnum):
+ """Game phases."""
+
+ factory_offer = 0
+ wall_tiling = auto()
+ end = auto()
+
+
+def generate_bag_contents() -> Counter[int]:
+ """Generate and return unrandomized bag."""
+ tile_types = 5
+ tile_count = 100
+ count_each = tile_count // tile_types
+ return Counter(dict.fromkeys(range(tile_types), count_each))
+
+
+def bag_draw_tile(bag: Counter[int]) -> int:
+ """Return drawn tile from bag. Mutates bag."""
+ # S311 Standard pseudo-random generators are not suitable for
+ # cryptographic purposes
+ tile = random.choice(tuple(bag.elements())) # noqa: S311
+ bag[tile] -= 1
+ return tile
+
+
+def select_color(holder: Counter[int], color: int) -> int:
+ """Pop color tiles from bag. Returns count. Mutates holder.
+
+ Raises KeyError if color not in holder.
+ """
+ return holder.pop(color)
+
+
+class PatternLine(NamedTuple):
+ """Player pattern line row."""
+
+ color: Tile
+ count_: int
+
+ @classmethod
+ def blank(cls) -> Self:
+ """Return new blank pattern line."""
+ return cls(
+ color=Tile.blank,
+ count_=0,
+ )
+
+ def place_tiles(self, color: Tile, place_count: int) -> Self:
+ """Return new pattern line after placing tiles of given color."""
+ assert self.color == Tile.blank or self.color == color
+ assert place_count > 0
+ return self._replace(
+ color=color,
+ count_=self.count_ + place_count,
+ )
+
+
+def remove_counter_zeros(counter: Counter[Any]) -> None:
+ """Remove any zero counts from given counter. Mutates counter."""
+ for key, count in tuple(counter.items()):
+ if count == 0:
+ del counter[key]
+
+
+def floor_fill_tile_excess(
+ floor: Counter[int],
+ tile: int,
+ count: int,
+) -> Counter[int]:
+ """Fill floor with count of tile, return excess for box lid. Mutates floor."""
+ excess: Counter[int] = Counter()
+ while floor.total() < FLOOR_LINE_COUNT and count > 0:
+ floor[tile] += 1
+ count -= 1
+ # If overflow and it's number one tile
+ if count and tile == Tile.one:
+ # Move non-one tiles from floor to excess
+ non_one = floor.total() - floor[Tile.one]
+ assert non_one > 0
+ for _ in range(min(non_one, count)):
+ non_one_tiles = set(floor.elements()) - {Tile.one}
+ non_one_tile = sorted(non_one_tiles).pop()
+ # Move non-one tile from floor to box lid
+ floor[non_one_tile] -= 1
+ excess[non_one_tile] += 1
+ # Add one tile to floor
+ floor[tile] += 1
+ count -= 1
+ remove_counter_zeros(floor)
+ assert count >= 0
+ if count:
+ # Add overflow tiles to box lid.
+ excess[tile] += count
+
+ return excess
+
+
+class UnplayableTileError(Exception):
+ """Unplayable Tile Exception."""
+
+ __slots__ = ("y",)
+
+ def __init__(self, y: int) -> None:
+ """Remember Y position."""
+ self.y = y
+
+
+class PlayerData(NamedTuple):
+ """Player data."""
+
+ score: int
+ wall: NDArray[int8]
+ lines: tuple[PatternLine, ...]
+ floor: Counter[int]
+
+ @classmethod
+ def new(cls, variant_play: bool = False) -> Self:
+ """Return new player data instance."""
+ wall = full((5, 5), Tile.blank, int8)
+
+ if not variant_play:
+ for y in range(5):
+ for x in range(5):
+ color = -((5 - y + x) % len(REAL_TILES) + 1)
+ wall[y, x] = color
+
+ return cls(
+ score=0,
+ wall=wall,
+ lines=(PatternLine.blank(),) * 5,
+ floor=Counter(),
+ )
+
+ def copy(self) -> Self:
+ """Return copy of self."""
+ return self._replace(
+ floor=self.floor.copy(),
+ )
+
+ def line_id_valid(self, line_id: int) -> bool:
+ """Return if given line id is valid."""
+ return line_id >= 0 and line_id < len(self.lines)
+
+ @staticmethod
+ def get_line_max_count(line_id: int) -> int:
+ """Return max count allowed in given line."""
+ # Line id is keeping track of max count
+ return line_id + 1
+
+ def get_line_current_place_count(self, line_id: int) -> int:
+ """Return count of currently placed tiles for given line."""
+ assert self.line_id_valid(line_id)
+ return self.lines[line_id].count_
+
+ def get_line_max_placable_count(self, line_id: int) -> int:
+ """Return max placable count for given line."""
+ assert self.line_id_valid(line_id)
+ max_count = self.get_line_max_count(line_id)
+ return max_count - self.lines[line_id].count_
+
+ def get_row_colors_used(self, line_id: int) -> set[Tile]:
+ """Return set of tile colors used in wall for given row."""
+ row = self.wall[line_id, :]
+ return {Tile(int(x)) for x in row[row >= 0]}
+
+ def get_row_unused_colors(self, line_id: int) -> set[Tile]:
+ """Return set of tiles colors not currently used in wall for given row."""
+ return REAL_TILES - self.get_row_colors_used(line_id)
+
+ def yield_possible_placement_rows(
+ self,
+ color: int,
+ ) -> Generator[tuple[int, int], None, None]:
+ """Yield row line ids and number of placable for rows able to place color at."""
+ for line_id, line in enumerate(self.lines):
+ # Color must match
+ if line.color != Tile.blank and int(line.color) != color:
+ # print("color mismatch")
+ continue
+ placable = self.get_line_max_placable_count(line_id)
+ # Must have placable spots
+ if not placable:
+ continue
+ # Must not already use color
+ if color in self.get_row_colors_used(line_id):
+ continue
+ yield (line_id, placable)
+
+ def can_select_line(
+ self,
+ line_id: int,
+ color: int,
+ place_count: int,
+ ) -> bool:
+ """Return if can select given line with given color and place count."""
+ if not self.line_id_valid(line_id):
+ # print("invalid line id")
+ return False
+ line = self.lines[line_id]
+ # Don't allow placing zero
+ if place_count <= 0:
+ # print("place count too smol")
+ return False
+ # Color must match
+ if line.color != Tile.blank and int(line.color) != color:
+ # print("color mismatch")
+ return False
+ # Must have space to place
+ if place_count > self.get_line_max_placable_count(line_id):
+ return False
+ # Can't place in row that uses that color already
+ return Tile(color) not in self.get_row_colors_used(line_id)
+
+ @staticmethod
+ def replace_pattern_line(
+ lines: tuple[PatternLine, ...],
+ line_id: int,
+ new: PatternLine,
+ ) -> tuple[PatternLine, ...]:
+ """Return new pattern line data after replacing one of them."""
+ left = lines[:line_id]
+ right = lines[line_id + 1 :]
+ return (*left, new, *right)
+
+ def place_pattern_line_tiles(
+ self,
+ line_id: int,
+ color: int,
+ place_count: int,
+ ) -> Self:
+ """Return new player data after placing tiles in a pattern line."""
+ assert self.can_select_line(line_id, color, place_count)
+ line = self.lines[line_id]
+ return self._replace(
+ lines=self.replace_pattern_line(
+ self.lines,
+ line_id,
+ line.place_tiles(Tile(color), place_count),
+ ),
+ )
+
+ def is_floor_line_full(self) -> bool:
+ """Return if floor line is full."""
+ return self.floor.total() >= FLOOR_LINE_COUNT
+
+ def place_floor_line_tiles(
+ self,
+ color: int,
+ place_count: int,
+ ) -> tuple[Self, Counter[int]]:
+ """Return new player and excess tiles for box lid."""
+ floor = self.floor.copy()
+ for_box_lid = floor_fill_tile_excess(floor, color, place_count)
+ assert all(x > 0 for x in for_box_lid.values()), for_box_lid
+ return (
+ self._replace(floor=floor),
+ for_box_lid,
+ )
+
+ def get_horizontal_linked_wall_count(
+ self,
+ x: int,
+ y: int,
+ wall: NDArray[int8],
+ ) -> int:
+ """Return horizontally-linked tile count."""
+ count = 0
+ for range_ in (range(x - 1, -1, -1), range(x + 1, 5)):
+ for cx in range_:
+ if wall[y, cx] < 0:
+ break
+ count += 1
+ return count
+
+ def get_vertically_linked_wall_count(
+ self,
+ x: int,
+ y: int,
+ wall: NDArray[int8],
+ ) -> int:
+ """Return vertically-linked tile count."""
+ count = 0
+ for range_ in (range(y - 1, -1, -1), range(y + 1, 5)):
+ for cy in range_:
+ if wall[cy, x] < 0:
+ break
+ count += 1
+ return count
+
+ def get_score_from_wall_placement(
+ self,
+ color: int,
+ x: int,
+ y: int,
+ wall: NDArray[int8],
+ ) -> int:
+ """Return score increment value from placing tile at given coordinates."""
+ # Should be blank or fake at position
+ assert wall[y, x] < 0
+ count = 1
+ count += self.get_horizontal_linked_wall_count(x, y, wall)
+ count += self.get_vertically_linked_wall_count(x, y, wall)
+ return count
+
+ def get_floor_line_scoring(self) -> int:
+ """Return score increment value from floor line."""
+ total_count = self.floor.total()
+ assert total_count <= FLOOR_LINE_COUNT
+ score = 0
+ for idx in range(total_count):
+ score += FLOOR_LINE_DATA[idx]
+ return score
+
+ def perform_auto_wall_tiling(self) -> tuple[Self, Counter[int], bool]:
+ """Return new player data and tiles for box lid after performing automatic wall tiling."""
+ for_box_lid: Counter[int] = Counter()
+
+ score = self.score
+ new_lines = self.lines
+ new_wall = self.wall.copy()
+ for line_id, line in enumerate(self.lines):
+ if line.count_ != self.get_line_max_count(line_id):
+ continue
+ left = max(0, line.count_ - 1)
+ if left:
+ for_box_lid[line.color] += left
+ # placed tile is stuck in the wall now
+ x = tuple(map(int, new_wall[line_id, :])).index(-line.color - 1)
+ score += self.get_score_from_wall_placement(
+ line.color,
+ x,
+ line_id,
+ new_wall,
+ )
+ new_wall[line_id, x] = line.color
+ new_lines = self.replace_pattern_line(
+ new_lines,
+ line_id,
+ PatternLine.blank(),
+ )
+
+ score += self.get_floor_line_scoring()
+ if score < 0:
+ score = 0
+
+ # Get one tile from floor line
+ floor = self.floor.copy()
+ has_one = False
+ if floor[Tile.one]:
+ floor[Tile.one] -= 1
+ remove_counter_zeros(floor)
+ has_one = True
+ for_box_lid.update(floor)
+
+ return (
+ self._replace(
+ lines=new_lines,
+ wall=new_wall,
+ score=score,
+ floor=Counter(),
+ ),
+ for_box_lid,
+ has_one,
+ )
+
+ def has_horizontal_wall_line(self) -> bool:
+ """Return if full horizontal line is filled anywhere."""
+ return any(all(self.wall[y, :] >= 0) for y in range(5))
+
+ def get_filled_horizontal_line_count(self) -> int:
+ """Return number of filled horizontal lines."""
+ count = 0
+ for y in range(5):
+ if all(self.wall[y, :] >= 0):
+ count += 1
+ return count
+
+ def get_end_of_game_score(self) -> int:
+ """Return end of game score for this player."""
+ score = self.score
+ score += self.get_filled_horizontal_line_count() * 2
+ for x in range(5):
+ if all(self.wall[:, x] >= 0):
+ score += 7
+ counts = Counter(int(x) for x in self.wall[self.wall >= 0])
+ for count in counts.values():
+ if count == 5:
+ score += 10
+ return score
+
+ def perform_end_of_game_scoring(self) -> Self:
+ """Return new player data after performing end of game scoring."""
+ return self._replace(score=self.get_end_of_game_score())
+
+ def get_manual_wall_tile_location(self) -> tuple[int, list[int]] | None:
+ """Return tuple of row and placable columns for wall tiling, or None if done.
+
+ Raises UnplayableTileError if no valid placement locations.
+ """
+ for y, line in enumerate(self.lines):
+ if line.color == Tile.blank:
+ continue
+ if line.count_ != self.get_line_max_count(y):
+ continue
+
+ valid_x: list[int] = []
+ for x, is_open in enumerate(self.wall[y, :] >= 0):
+ if not is_open:
+ continue
+ if line.color in {Tile(int(v)) for v in self.wall[:, x]}:
+ continue
+ valid_x.append(x)
+ if not valid_x:
+ raise UnplayableTileError(y)
+ return (y, valid_x)
+ return None
+
+ def handle_unplayable_wall_tiling(
+ self,
+ y: int,
+ ) -> tuple[Self, Counter[int]]:
+ """Return new player data and tiles for floor line."""
+ line = self.lines[y]
+ assert line.color != Tile.blank
+
+ new_lines = self.replace_pattern_line(
+ self.lines,
+ y,
+ PatternLine.blank(),
+ )
+
+ return self._replace(
+ lines=new_lines,
+ ).place_floor_line_tiles(line.color, line.count_)
+
+ def manual_wall_tiling_action(
+ self,
+ line_id: int,
+ x_pos: int,
+ ) -> tuple[Self, Counter[int]]:
+ """Wall tile given full line to given x position in that row.
+
+ Return new player data and any tiles to return to box lid.
+ """
+ for_box_lid: Counter[int] = Counter()
+
+ score = self.score
+ new_lines = self.lines
+ new_wall = self.wall.copy()
+
+ line = self.lines[line_id]
+
+ assert line.count_ == self.get_line_max_count(line_id)
+ assert line.color != Tile.blank
+ assert new_wall[line_id, x_pos] == Tile.blank
+
+ left = max(0, line.count_ - 1)
+ if left:
+ for_box_lid[line.color] += left
+ # placed tile is stuck in wall now
+ score += self.get_score_from_wall_placement(
+ line.color,
+ x_pos,
+ line_id,
+ new_wall,
+ )
+ new_wall[line_id, x_pos] = line.color
+ new_lines = self.replace_pattern_line(
+ new_lines,
+ line_id,
+ PatternLine.blank(),
+ )
+
+ return (
+ self._replace(
+ lines=new_lines,
+ wall=new_wall,
+ score=score,
+ ),
+ for_box_lid,
+ )
+
+ def finish_manual_wall_tiling(self) -> tuple[Self, Counter[int], bool]:
+ """Return new player data and tiles for box lid after performing manual wall tiling."""
+ for_box_lid: Counter[int] = Counter()
+
+ score = self.score
+
+ score += self.get_floor_line_scoring()
+ if score < 0:
+ score = 0
+
+ # Get one tile from floor line
+ floor = self.floor.copy()
+ has_one = False
+ if floor[Tile.one]:
+ floor[Tile.one] -= 1
+ remove_counter_zeros(floor)
+ has_one = True
+ for_box_lid.update(floor)
+
+ return (
+ self._replace(
+ score=score,
+ floor=Counter(),
+ ),
+ for_box_lid,
+ has_one,
+ )
+
+
+def factory_displays_deepcopy(
+ factory_displays: dict[int, Counter[int]],
+) -> dict[int, Counter[int]]:
+ """Return deepcopy of factory displays."""
+ return {k: v.copy() for k, v in factory_displays.items()}
+
+
+def player_data_deepcopy(
+ player_data: dict[int, PlayerData],
+) -> dict[int, PlayerData]:
+ """Return deepcopy of player data."""
+ return {k: v.copy() for k, v in player_data.items()}
+
+
+class SelectableSource(IntEnum):
+ """Selectable tile source."""
+
+ table_center = 0
+ factory = auto()
+
+
+class SelectableSourceTiles(NamedTuple):
+ """Selectable source tiles data."""
+
+ source: SelectableSource
+ tiles: Tile
+ # Factory ids
+ source_id: int | None = None
+
+
+class SelectableDestination(IntEnum):
+ """Selectable tile destination."""
+
+ floor_line = 0
+ pattern_line = auto()
+
+
+class SelectableDestinationTiles(NamedTuple):
+ """Selectable destination tiles data."""
+
+ destination: SelectableDestination
+ place_count: int
+ # Pattern line ids
+ destination_id: int | None = None
+
+
+class State(NamedTuple):
+ """Represents state of an azul game."""
+
+ variant_play: bool
+ current_phase: Phase
+ bag: Counter[int]
+ box_lid: Counter[int]
+ table_center: Counter[int]
+ factory_displays: dict[int, Counter[int]]
+ cursor_contents: Counter[int]
+ current_turn: int
+ player_data: dict[int, PlayerData]
+
+ @classmethod
+ def blank(cls) -> Self:
+ """Return new blank state."""
+ return cls(
+ variant_play=False,
+ current_phase=Phase.end,
+ bag=Counter(),
+ box_lid=Counter(),
+ table_center=Counter(),
+ factory_displays={},
+ cursor_contents=Counter(),
+ current_turn=0,
+ player_data={},
+ )
+
+ @classmethod
+ def new_game(cls, player_count: int, variant_play: bool = False) -> Self:
+ """Return state of a new game."""
+ factory_count = player_count * 2 + 1
+ bag = generate_bag_contents()
+
+ factory_displays: dict[int, Counter[int]] = {}
+ for x in range(factory_count):
+ tiles: Counter[int] = Counter()
+ for _ in range(4):
+ tiles[bag_draw_tile(bag)] += 1
+ factory_displays[x] = tiles
+
+ return cls(
+ variant_play=variant_play,
+ current_phase=Phase.factory_offer,
+ bag=bag,
+ box_lid=Counter(),
+ table_center=Counter({Tile.one: 1}),
+ factory_displays=factory_displays,
+ cursor_contents=Counter(),
+ current_turn=0,
+ player_data={
+ x: PlayerData.new(variant_play) for x in range(player_count)
+ },
+ )
+
+ def is_cursor_empty(self) -> bool:
+ """Return if cursor is empty."""
+ return self.cursor_contents.total() == 0
+
+ def can_cursor_select_factory(self, factory_id: int) -> bool:
+ """Return if cursor can select a specific factory."""
+ assert self.current_phase == Phase.factory_offer
+ if not self.is_cursor_empty():
+ return False
+ factory = self.factory_displays.get(factory_id, None)
+ if factory is None:
+ return False
+ return factory.total() > 0
+
+ def can_cursor_select_factory_color(
+ self,
+ factory_id: int,
+ color: int,
+ ) -> bool:
+ """Return if cursor can select color at factory."""
+ if not self.can_cursor_select_factory(factory_id):
+ return False
+ factory = self.factory_displays[factory_id]
+ return factory[color] > 0
+
+ def cursor_selects_factory(self, factory_id: int, color: int) -> Self:
+ """Return new state after cursor selects factory."""
+ assert self.can_cursor_select_factory_color(factory_id, color)
+ # Only mutate copies
+ factory_displays = factory_displays_deepcopy(self.factory_displays)
+ table_center = self.table_center.copy()
+ cursor_contents = self.cursor_contents.copy()
+
+ factory = factory_displays[factory_id]
+ count = select_color(factory, color)
+ # Add to cursor
+ cursor_contents[color] += count
+ # Add all non-matching colored tiles to center of table
+ table_center.update(factory)
+ factory.clear()
+
+ return self._replace(
+ table_center=table_center,
+ factory_displays=factory_displays,
+ cursor_contents=cursor_contents,
+ )
+
+ def can_cursor_select_center(self, color: int) -> bool:
+ """Return if cursor can select color from table center."""
+ assert self.current_phase == Phase.factory_offer
+ if not self.is_cursor_empty():
+ return False
+ return color != Tile.one and self.table_center[color] > 0
+
+ def cursor_selects_table_center(self, color: int) -> Self:
+ """Return new state after cursor selects from table center."""
+ assert self.can_cursor_select_center(color)
+ table_center = self.table_center.copy()
+ cursor_contents = self.cursor_contents.copy()
+
+ # Get all of color from table center and add to cursor
+ cursor_contents[color] += select_color(table_center, color)
+ # Handle number one tile
+ if table_center[Tile.one]:
+ cursor_contents[Tile.one] += select_color(table_center, Tile.one)
+ remove_counter_zeros(table_center)
+
+ return self._replace(
+ table_center=table_center,
+ cursor_contents=cursor_contents,
+ )
+
+ def yield_table_center_selections(
+ self,
+ ) -> Generator[SelectableSourceTiles, None, None]:
+ """Yield SelectableSourceTiles objects from table center."""
+ for color, count in self.table_center.items():
+ if color == Tile.one or count <= 0:
+ continue
+ yield SelectableSourceTiles(
+ source=SelectableSource.table_center,
+ tiles=Tile(color),
+ )
+
+ def yield_selectable_tiles_factory_offer(
+ self,
+ ) -> Generator[SelectableSourceTiles, None, None]:
+ """Yield SelectableSourceTiles objects from all sources."""
+ yield from self.yield_table_center_selections()
+ for factory_id, factory_display in self.factory_displays.items():
+ for color in factory_display:
+ yield SelectableSourceTiles(
+ source=SelectableSource.factory,
+ tiles=Tile(color),
+ source_id=factory_id,
+ )
+
+ def apply_source_select_action_factory_offer(
+ self,
+ selection: SelectableSourceTiles,
+ ) -> Self:
+ """Return new state after applying selection action."""
+ color = selection.tiles
+ if selection.source == SelectableSource.table_center:
+ return self.cursor_selects_table_center(color)
+ if selection.source == SelectableSource.factory:
+ assert selection.source_id is not None
+ return self.cursor_selects_factory(selection.source_id, color)
+ raise NotImplementedError(selection.source)
+
+ def get_cursor_holding_color(self) -> int:
+ """Return color of tile cursor is holding."""
+ cursor_colors = set(self.cursor_contents.elements())
+ # Do not count number one tile
+ cursor_colors.discard(Tile.one)
+ assert len(cursor_colors) == 1, "Cursor should only exactly one color"
+ return cursor_colors.pop()
+
+ def can_player_select_line(
+ self,
+ line_id: int,
+ color: int,
+ place_count: int,
+ ) -> bool:
+ """Return if player can select line."""
+ player_data = self.player_data[self.current_turn]
+
+ # Cannot place more than we have
+ # Can't be pulling tiles out of thin air now can we?
+ if place_count > self.cursor_contents[color]:
+ return False
+
+ return player_data.can_select_line(line_id, color, place_count)
+
+ def get_player_line_max_placable_count(self, line_id: int) -> int:
+ """Return max placable count for given line."""
+ player_data = self.player_data[self.current_turn]
+
+ return player_data.get_line_max_placable_count(line_id)
+
+ def get_player_line_current_place_count(self, line_id: int) -> int:
+ """Return current place count for given line."""
+ player_data = self.player_data[self.current_turn]
+
+ return player_data.get_line_current_place_count(line_id)
+
+ def all_pullable_empty(self) -> bool:
+ """Return if all pullable tile locations are empty, not counting cursor."""
+ if self.table_center.total():
+ return False
+ for factory_display in self.factory_displays.values():
+ if factory_display.total():
+ return False
+ return True
+
+ def _factory_offer_maybe_next_turn(self) -> Self:
+ """Return either current state or new state if player's turn is over."""
+ assert self.current_phase == Phase.factory_offer
+ # If cursor is still holding things, turn is not over.
+ if not self.is_cursor_empty():
+ return self
+ # Turn is over
+ # Increment who's turn it is
+ current_turn = (self.current_turn + 1) % len(self.player_data)
+
+ current_phase: Phase = self.current_phase
+ if self.all_pullable_empty():
+ # Go to wall tiling phase
+ current_phase = Phase.wall_tiling
+
+ ##if current_phase == Phase.wall_tiling and not self.variant_play:
+ ## return new_state.apply_auto_wall_tiling()
+ ##return new_state
+ return self._replace(
+ current_phase=current_phase,
+ current_turn=current_turn,
+ )
+
+ def player_select_floor_line(self, color: int, place_count: int) -> Self:
+ """Return new state after player adds tiles to floor line."""
+ assert self.current_phase == Phase.factory_offer
+ cursor_contents = self.cursor_contents.copy()
+ assert place_count > 0
+ assert place_count <= cursor_contents[color]
+
+ box_lid = self.box_lid.copy()
+ current_player_data = self.player_data[self.current_turn]
+
+ # Remove from cursor
+ cursor_contents[color] -= place_count
+ # Add to floor line
+ new_player_data, for_box_lid = (
+ current_player_data.place_floor_line_tiles(
+ color,
+ place_count,
+ )
+ )
+ # Add overflow tiles to box lid
+ assert all(x > 0 for x in for_box_lid.values()), for_box_lid
+ box_lid.update(for_box_lid)
+
+ # If has number one tile, add to floor line
+ if cursor_contents[Tile.one]:
+ # Add to floor line
+ new_player_data, for_box_lid = (
+ new_player_data.place_floor_line_tiles(
+ Tile.one,
+ cursor_contents.pop(Tile.one),
+ )
+ )
+ # Add overflow tiles to box lid
+ assert all(x > 0 for x in for_box_lid.values()), for_box_lid
+ box_lid.update(for_box_lid)
+
+ remove_counter_zeros(cursor_contents)
+
+ # Update player data
+ player_data = player_data_deepcopy(self.player_data)
+ player_data[self.current_turn] = new_player_data
+
+ return self._replace(
+ box_lid=box_lid,
+ cursor_contents=cursor_contents,
+ player_data=player_data,
+ )._factory_offer_maybe_next_turn()
+
+ def player_selects_pattern_line(
+ self,
+ line_id: int,
+ place_count: int,
+ ) -> Self:
+ """Return new state after player selects line."""
+ assert self.current_phase == Phase.factory_offer
+ assert not self.is_cursor_empty()
+ color = self.get_cursor_holding_color()
+
+ assert self.can_player_select_line(line_id, color, place_count)
+ current_player_data = self.player_data[self.current_turn]
+
+ new_player_data = current_player_data.place_pattern_line_tiles(
+ line_id,
+ color,
+ place_count,
+ )
+
+ cursor_contents = self.cursor_contents.copy()
+ cursor_contents[color] -= place_count
+
+ # Might need to change box lid
+ box_lid = self.box_lid
+
+ # If has number one tile, add to floor line
+ if cursor_contents[Tile.one]:
+ # Will be mutating box lid then
+ box_lid = self.box_lid.copy()
+ # Add to floor line
+ new_player_data, for_box_lid = (
+ new_player_data.place_floor_line_tiles(
+ Tile.one,
+ cursor_contents.pop(Tile.one),
+ )
+ )
+ # Add overflow tiles to box lid
+ assert all(x > 0 for x in for_box_lid.values()), for_box_lid
+ box_lid.update(for_box_lid)
+
+ remove_counter_zeros(cursor_contents)
+
+ player_data = player_data_deepcopy(self.player_data)
+ player_data[self.current_turn] = new_player_data
+
+ return self._replace(
+ box_lid=box_lid,
+ player_data=player_data,
+ cursor_contents=cursor_contents,
+ )._factory_offer_maybe_next_turn()
+
+ def yield_selectable_tile_destinations_factory_offer(
+ self,
+ ) -> Generator[SelectableDestinationTiles, None, None]:
+ """Yield selectable tile destinations for factory offer phase."""
+ assert self.current_phase == Phase.factory_offer
+ assert not self.is_cursor_empty()
+
+ current_player_data = self.player_data[self.current_turn]
+
+ color = self.get_cursor_holding_color()
+ count = self.cursor_contents[color]
+
+ for (
+ line_id,
+ placable,
+ ) in current_player_data.yield_possible_placement_rows(color):
+ ## for place_count in range(1, min(count, placable + 1)):
+ place_count = min(count, placable)
+ yield SelectableDestinationTiles(
+ destination=SelectableDestination.pattern_line,
+ place_count=place_count,
+ destination_id=line_id,
+ )
+ # Can always place in floor line, even if full,
+ # because of box lid overflow
+ ## for place_count in range(1, count):
+ yield SelectableDestinationTiles(
+ destination=SelectableDestination.floor_line,
+ place_count=count,
+ )
+
+ def apply_destination_select_action_factory_offer(
+ self,
+ selection: SelectableDestinationTiles,
+ ) -> Self:
+ """Return new state after applying destination selection action."""
+ assert self.current_phase == Phase.factory_offer
+ assert not self.is_cursor_empty()
+
+ if selection.destination == SelectableDestination.floor_line:
+ color = self.get_cursor_holding_color()
+ return self.player_select_floor_line(
+ color,
+ selection.place_count,
+ )
+ if selection.destination == SelectableDestination.pattern_line:
+ assert selection.destination_id is not None
+ return self.player_selects_pattern_line(
+ selection.destination_id,
+ selection.place_count,
+ )
+ raise NotImplementedError(selection.destination)
+
+ def apply_auto_wall_tiling(self) -> Self:
+ """Return new state after performing automatic wall tiling."""
+ assert self.current_phase == Phase.wall_tiling
+ assert not self.variant_play
+ box_lid = self.box_lid.copy()
+ new_players = player_data_deepcopy(self.player_data)
+
+ is_end = False
+ current_turn = self.current_turn
+ for player_id, player in self.player_data.items():
+ new_player, for_box_lid, has_one = (
+ player.perform_auto_wall_tiling()
+ )
+ new_players[player_id] = new_player
+ box_lid.update(for_box_lid)
+ if not is_end:
+ is_end = new_player.has_horizontal_wall_line()
+ if has_one:
+ current_turn = player_id
+
+ bag = self.bag.copy()
+ factory_displays: dict[int, Counter[int]] = {}
+
+ if is_end:
+ for player_id in self.player_data:
+ new_players[player_id] = new_players[
+ player_id
+ ].perform_end_of_game_scoring()
+ else:
+ out_of_tiles = False
+ for factory_id in self.factory_displays:
+ tiles: Counter[int] = Counter()
+ if out_of_tiles:
+ factory_displays[factory_id] = tiles
+ continue
+ for _ in range(4):
+ if bag.total() > 0:
+ tiles[bag_draw_tile(bag)] += 1
+ else:
+ bag = box_lid
+ box_lid = Counter()
+ if bag.total() <= 0:
+ # "In the rare case that you run out of
+ # tiles again while there are one left in
+ # the lid, start the new round as usual even
+ # though not all Factory displays are
+ # properly filled."
+ out_of_tiles = True
+ break
+ factory_displays[factory_id] = tiles
+
+ return self._replace(
+ current_phase=Phase.end if is_end else Phase.factory_offer,
+ current_turn=current_turn,
+ player_data=new_players,
+ bag=bag,
+ box_lid=box_lid,
+ factory_displays=factory_displays,
+ table_center=Counter({Tile.one: 1}),
+ )
+
+ def get_win_order(self) -> list[tuple[int, int]]:
+ """Return player ranking with (id, compare_score) entries."""
+ counts: dict[int, int] = {}
+ # get_filled_horizontal_line_count can return at most 5
+ for player_id, player in self.player_data.items():
+ counts[player_id] = (
+ player.score * 6 + player.get_filled_horizontal_line_count()
+ )
+ return sorted(counts.items(), key=lambda x: x[1], reverse=True)
+
+ def yield_all_factory_offer_destinations(
+ self,
+ ) -> Generator[tuple[SelectableDestinationTiles, ...]]:
+ """Yield all factory offer destinations."""
+ if self.is_cursor_empty():
+ yield ()
+ else:
+ for (
+ destination
+ ) in self.yield_selectable_tile_destinations_factory_offer():
+ new = self.apply_destination_select_action_factory_offer(
+ destination,
+ )
+ did_not_iter = True
+ for action in new.yield_all_factory_offer_destinations():
+ did_not_iter = False
+ yield (destination, *action)
+ if did_not_iter:
+ yield (destination,)
+
+ def yield_actions(
+ self,
+ ) -> Generator[
+ tuple[SelectableDestinationTiles, ...]
+ | tuple[SelectableSourceTiles, tuple[SelectableDestinationTiles, ...]],
+ None,
+ None,
+ ]:
+ """Yield all possible actions able to be performed on this state."""
+ if self.current_phase == Phase.factory_offer:
+ if not self.is_cursor_empty():
+ yield from self.yield_all_factory_offer_destinations()
+ else:
+ for selection in self.yield_selectable_tiles_factory_offer():
+ new = self.apply_source_select_action_factory_offer(
+ selection,
+ )
+ for (
+ action_chain
+ ) in new.yield_all_factory_offer_destinations():
+ yield (selection, action_chain)
+ elif self.current_phase == Phase.end:
+ pass
+ else:
+ raise NotImplementedError(f"{self.current_phase = }")
+
+ def preform_action(
+ self,
+ action: (
+ tuple[SelectableDestinationTiles, ...]
+ | tuple[
+ SelectableSourceTiles,
+ tuple[SelectableDestinationTiles, ...],
+ ]
+ ),
+ ) -> Self:
+ """Return new state after applying an action."""
+ if self.current_phase == Phase.factory_offer:
+ if isinstance(action[0], SelectableDestinationTiles):
+ new = self
+ for destination in action:
+ assert isinstance(destination, SelectableDestinationTiles)
+ new = new.apply_destination_select_action_factory_offer(
+ destination,
+ )
+ return new
+ selection, destinations = action
+ assert isinstance(selection, SelectableSourceTiles)
+ new = self.apply_source_select_action_factory_offer(
+ selection,
+ )
+ for destination_ in destinations:
+ assert isinstance(destination_, SelectableDestinationTiles)
+ new = new.apply_destination_select_action_factory_offer(
+ destination_,
+ )
+ return new
+ raise NotImplementedError()
+
+ def _manual_wall_tiling_maybe_next_turn(self) -> Self:
+ # return self
+ raise NotImplementedError()
+
+ def get_manual_wall_tiling_locations_for_player(
+ self,
+ player_id: int,
+ ) -> tuple[int, list[int]] | None | Self:
+ """Either return player wall tiling location data or new state.
+
+ New state when player cannot wall tile their current row.
+ """
+ current_player_data = self.player_data[player_id]
+
+ try:
+ return current_player_data.get_manual_wall_tile_location()
+ except UnplayableTileError as unplayable_exc:
+ # kind of hacky, but it works
+ y_position = unplayable_exc.y
+
+ new_player_data, for_box_lid = (
+ current_player_data.handle_unplayable_wall_tiling(y_position)
+ )
+
+ box_lid = self.box_lid.copy()
+
+ # Add overflow tiles to box lid
+ assert all(x > 0 for x in for_box_lid.values()), for_box_lid
+ box_lid.update(for_box_lid)
+
+ # Update player data
+ player_data = player_data_deepcopy(self.player_data)
+ player_data[player_id] = new_player_data
+
+ return self._replace(
+ box_lid=box_lid,
+ player_data=player_data,
+ )._manual_wall_tiling_maybe_next_turn()
+
+ def manual_wall_tiling_action(
+ self,
+ player_id: int,
+ line_id: int,
+ x_pos: int,
+ ) -> Self:
+ """Perform manual wall tiling action."""
+ current_player_data = self.player_data[player_id]
+
+ new_player_data, for_box_lid = (
+ current_player_data.manual_wall_tiling_action(line_id, x_pos)
+ )
+ box_lid = self.box_lid.copy()
+
+ # Add overflow tiles to box lid
+ assert all(x > 0 for x in for_box_lid.values()), for_box_lid
+ box_lid.update(for_box_lid)
+
+ # Update player data
+ player_data = player_data_deepcopy(self.player_data)
+ player_data[player_id] = new_player_data
+
+ new_state = self._replace(
+ box_lid=box_lid,
+ player_data=player_data,
+ )
+
+ result = new_state.get_manual_wall_tiling_locations_for_player(
+ player_id,
+ )
+ if not isinstance(result, self.__class__):
+ return new_state._manual_wall_tiling_maybe_next_turn()
+ return result._manual_wall_tiling_maybe_next_turn()
+
+
+def run() -> None:
+ """Run program."""
+ from market_api import pretty_print_response as pprint
+
+ random.seed(0)
+ state = State.new_game(2)
+ ticks = 0
+ try:
+ ## last_turn = -1
+ while state.current_phase == Phase.factory_offer:
+ ## assert last_turn != state.current_turn
+ ## last_turn = state.current_turn
+ actions = tuple(state.yield_actions())
+ print(f"{len(actions) = }")
+ # S311 Standard pseudo-random generators are not suitable
+ # for cryptographic purposes
+ action = random.choice(actions) # noqa: S311
+ ## pprint(action)
+ state = state.preform_action(action)
+
+ ticks += 1
+ print(f"{state.get_win_order() = }")
+ except BaseException:
+ print(f"{ticks = }")
+ ## print(f'{state = }')
+ pprint(state)
+ raise
+ ## print(f'{destination = }')
+ ## pprint(state)
+ pprint(state)
+
+
+if __name__ == "__main__":
+ run()
diff --git a/src/azul/tools.py b/src/azul/tools.py
index 5c8629f..ccdc9e4 100644
--- a/src/azul/tools.py
+++ b/src/azul/tools.py
@@ -3,14 +3,7 @@
from __future__ import annotations
# Programmed by CoolCat467
-import math
-import random
-from typing import TYPE_CHECKING, TypeVar
-
-if TYPE_CHECKING:
- from collections.abc import Generator, Iterable
-
- from azul.game import Tile
+from typing import TypeVar
T = TypeVar("T")
Numeric = TypeVar("Numeric", int, float)
@@ -37,32 +30,6 @@ def saturate(value: Numeric, low: Numeric, high: Numeric) -> Numeric:
return min(max(value, low), high)
-def randomize(iterable: Iterable[T]) -> list[T]:
- """Randomize all values of an iterable."""
- lst = list(iterable)
- random.shuffle(lst)
- return lst
-
-
-def gen_random_proper_seq(length: int, **kwargs: float) -> list[str]:
- """Generate a random sequence of letters given keyword arguments of =."""
- letters = []
- if sum(list(kwargs.values())) != 1:
- raise ArithmeticError(
- "Sum of percentages of "
- + " ".join(list(kwargs.keys()))
- + " are not equal to 100 percent!",
- )
- for letter in kwargs:
- letters += [letter] * math.ceil(length * kwargs[letter])
- return randomize(letters)
-
-
-def sort_tiles(tile_object: Tile) -> int:
- """Key function for sorting tiles."""
- return tile_object.color
-
-
# def getCacheSignatureTile(tile, tilesize, greyshift, outlineSize):
# """Return the string a tile and it's configuration information would use to identify itself in the tile cache."""
# safeFloat = lambda x: round(x*100)
@@ -70,12 +37,3 @@ def sort_tiles(tile_object: Tile) -> int:
# data = tile.color, safeFloat(tilesize), safeFloat(greyshift), safeFloat(outlineSize)
# # types: ^
# return ''.join((str(i) for i in data))
-
-
-def floor_line_subtract_generator(seed: int = 1) -> Generator[int, None, None]:
- """Floor Line subtraction number generator. Can continue indefinitely."""
- num = seed
- while True:
- nxt = [-num] * (num + 1)
- yield from nxt
- num += 1
diff --git a/src/azul/utils.py b/src/azul/utils.py
deleted file mode 100644
index 22bf7ec..0000000
--- a/src/azul/utils.py
+++ /dev/null
@@ -1,49 +0,0 @@
-"""Two's Complement Utilities."""
-
-# This is the base_io module from https://github.com/py-mine/mcproto v0.3.0,
-# which is licensed under the GNU LESSER GENERAL PUBLIC LICENSE v3.0
-
-from __future__ import annotations
-
-__author__ = "ItsDrike"
-__license__ = "LGPL-3.0-only"
-
-__all__ = ["from_twos_complement", "to_twos_complement"]
-
-
-def to_twos_complement(number: int, bits: int) -> int:
- """Convert a given ``number`` into twos complement format of given amount of ``bits``.
-
- :raises ValueError:
- Given ``number`` is out of range, and can't be converted into twos complement format, since
- it wouldn't fit into the given amount of ``bits``.
- """
- value_max = 1 << (bits - 1)
- value_min = value_max * -1
- # With two's complement, we have one more negative number than positive
- # this means we can't be exactly at value_max, but we can be at exactly value_min
- if number >= value_max or number < value_min:
- raise ValueError(
- f"Can't convert number {number} into {bits}-bit twos complement format - out of range",
- )
-
- return number + (1 << bits) if number < 0 else number
-
-
-def from_twos_complement(number: int, bits: int) -> int:
- """Convert a given ``number`` from twos complement format of given amount of ``bits``.
-
- :raises ValueError:
- Given ``number`` doesn't fit into given amount of ``bits``. This likely means that you're using
- the wrong number, or that the number was converted into twos complement with higher amount of ``bits``.
- """
- value_max = (1 << bits) - 1
- if number < 0 or number > value_max:
- raise ValueError(
- f"Can't convert number {number} from {bits}-bit twos complement format - out of range",
- )
-
- if number & (1 << (bits - 1)) != 0:
- number -= 1 << bits
-
- return number
diff --git a/src/azul/vector.py b/src/azul/vector.py
index 5302e6d..60fb30e 100644
--- a/src/azul/vector.py
+++ b/src/azul/vector.py
@@ -23,12 +23,13 @@
__title__ = "Vector Module"
__author__ = "CoolCat467"
__license__ = "GNU General Public License Version 3"
-__version__ = "2.0.0"
+__version__ = "2.0.1"
import math
import sys
from typing import (
TYPE_CHECKING,
+ ClassVar,
)
from azul.namedtuple_mod import NamedTupleMeta
@@ -41,7 +42,7 @@
# As a forward to the madness below, we are doing something incredibly sneeky.
# We have BaseVector, which we want to have all of the shared functionality
# of all Vector subclasses. We also want each Vector class to be a NamedTuple
-# so we can let Python handle storing data in the most efficiant way and
+# so we can let Python handle storing data in the most efficient way and
# make Vectors immutable.
#
# Problem is, we can't have Vector classes be
@@ -66,11 +67,20 @@ class BaseVector:
__slots__ = ()
if TYPE_CHECKING:
+ # Because of type hacks later on, pretend we have
+ # the same things NamedTuple does
+ _field_defaults: ClassVar[dict[str, float]]
+ _fields: ClassVar[tuple[str, ...]]
# D105 is 'Missing docstring in magic method', but this is to handle
# typing issues
def __iter__(self) -> Iterator[float]: ... # noqa: D105
def __getitem__(self, value: int) -> float: ... # noqa: D105
+ def _asdict(self) -> dict[str, float]: ...
+ def _replace(self, /, **kwds: int | float) -> Self: ...
+ def __getnewargs__(self) -> tuple[float, ...]: ... # noqa: D105
+ @classmethod
+ def _make(cls, iterable: Iterable[float]) -> Self: ...
@classmethod
def from_iter(cls: type[Self], iterable: Iterable[float]) -> Self:
@@ -99,6 +109,10 @@ def normalized(self: Self) -> Self:
"""Return a normalized (unit) vector."""
return self / self.magnitude()
+ def __bool__(self: Self) -> bool:
+ """Return if any component is nonzero."""
+ return any(self)
+
# rhs is Right Hand Side
def __add__(
self: Self,
@@ -158,6 +172,12 @@ def __round__(
"""Return result of rounding self components to given number of digits."""
return self.rounded(ndigits)
+ def floored(
+ self: Self,
+ ) -> Self:
+ """Return result of rounding self components to given number of digits."""
+ return self.from_iter(int(c) for c in self)
+
def __abs__(
self: Self,
) -> Self:
@@ -212,6 +232,7 @@ def clamp(self: Self, min_value: float, max_value: float) -> Self:
if TYPE_CHECKING:
VectorBase = BaseVector
else:
+ # In reality, it's a NamedTuple metaclass
VectorBase = type.__new__(
NamedTupleMeta,
"VectorBase",
diff --git a/test-requirements.in b/test-requirements.in
deleted file mode 100644
index 449c3e8..0000000
--- a/test-requirements.in
+++ /dev/null
@@ -1,28 +0,0 @@
-# For tests
-pytest >= 5.0 # for faulthandler in core
-coverage >= 7.2.5
-pytest-trio
-pytest-cov
-
-# Tools
-black; implementation_name == "cpython"
-mypy >= 1.13.0 # Would use mypy[faster-cache], but orjson has build issues on pypy
-orjson; implementation_name == "cpython"
-ruff >= 0.6.6
-uv >= 0.2.24
-codespell
-
-# https://github.com/python-trio/trio/pull/654#issuecomment-420518745
-mypy-extensions
-typing-extensions
-
-# Azul's own dependencies
-#
-cryptography>=43.0.0
-exceptiongroup; python_version < '3.11'
-mypy_extensions>=1.0.0
-numpy~=2.1.3
-pygame~=2.6.0
-trio~=0.27.0
-typing_extensions>=4.12.2
-#
diff --git a/tests/helpers.py b/tests/helpers.py
deleted file mode 100644
index 0739739..0000000
--- a/tests/helpers.py
+++ /dev/null
@@ -1,175 +0,0 @@
-# This is the base_io module from https://github.com/py-mine/mcproto v0.5.0,
-# which is licensed under the GNU LESSER GENERAL PUBLIC LICENSE v3.0
-
-from __future__ import annotations
-
-__author__ = "ItsDrike"
-__license__ = "LGPL-3.0-only"
-
-import inspect
-import unittest.mock
-from functools import partial
-from typing import TYPE_CHECKING, Any, Generic, TypeVar
-
-import trio
-from typing_extensions import ParamSpec
-
-if TYPE_CHECKING:
- from collections.abc import Callable, Coroutine
-
-T = TypeVar("T")
-P = ParamSpec("P")
-T_Mock = TypeVar("T_Mock", bound=unittest.mock.Mock)
-
-
-def synchronize(f: Callable[P, Coroutine[Any, Any, T]]) -> Callable[P, T]:
- """Take an asynchronous function, and return a synchronous alternative.
-
- This is needed because we sometimes want to test asynchronous behavior in a synchronous test function,
- where we can't simply await something. This function uses `trio.run` and generates a wrapper
- around the original asynchronous function, that awaits the result in a blocking synchronous way,
- returning the obtained value.
- """
-
- def wrapper(*args: P.args, **kwargs: P.kwargs) -> T:
- return trio.run(partial(f, *args, **kwargs))
-
- return wrapper
-
-
-class SynchronizedMixin:
- """Class acting as another wrapped object, with all async methods synchronized.
-
- This class needs :attr:`._WRAPPED_ATTRIBUTE` class variable to be set as the name of the internally
- held attribute, holding the object we'll be wrapping around.
-
- Child classes of this mixin will have their lookup logic changed, to instead perform a lookup
- on the wrapped attribute. Only if that lookup fails, we fallback to this class, meaning if both
- the wrapped attribute and this class have some attribute defined, the attribute from the wrapped
- object is returned. The only exceptions to this are lookup of the ``_WRAPPED_ATTRIBUTE`` variable,
- and of the attribute name stored under the ``_WRAPPED_ATTRIBUTE`` (the wrapped object).
-
- If the attribute held by the wrapped object is an asynchronous function, instead of returning it
- directly, the :func:`.synchronize` function will be called, returning a wrapped synchronous
- alternative for the requested async function.
-
- This is useful when we need to quickly create a synchronous alternative to a class holding async methods.
- However it isn't useful in production, since will cause typing issues (attributes will be accessible, but
- type checkers won't know that they exist here, because of the dynamic nature of this implementation).
- """
-
- _WRAPPED_ATTRIBUTE: str
-
- def __getattribute__(self, name: str, /) -> Any:
- """Return attributes of the wrapped object, if the attribute is a coroutine function, synchronize it.
-
- The only exception to this behavior is getting the :attr:`._WRAPPED_ATTRIBUTE` variable itself, or the
- attribute named as the content of the ``_WRAPPED_ATTRIBUTE`` variable. All other attribute access will
- be delegated to the wrapped attribute. If the wrapped object doesn't have given attribute, the lookup
- will fallback to regular lookup for variables belonging to this class.
- """
- if (
- name == "_WRAPPED_ATTRIBUTE" or name == self._WRAPPED_ATTRIBUTE
- ): # Order is important
- return super().__getattribute__(name)
-
- wrapped = getattr(self, self._WRAPPED_ATTRIBUTE)
-
- if hasattr(wrapped, name):
- obj = getattr(wrapped, name)
- if inspect.iscoroutinefunction(obj):
- return synchronize(obj)
- return obj
-
- return super().__getattribute__(name)
-
- def __setattr__(self, name: str, value: object, /) -> None:
- """Allow for changing attributes of the wrapped object.
-
- * If wrapped object isn't yet set, fall back to :meth:`~object.__setattr__` of this class.
- * If wrapped object doesn't already contain the attribute we want to set, also fallback to this class.
- * Otherwise, run ``__setattr__`` on it to update it.
- """
- try:
- wrapped = getattr(self, self._WRAPPED_ATTRIBUTE)
- except AttributeError:
- return super().__setattr__(name, value)
- else:
- if hasattr(wrapped, name):
- return setattr(wrapped, name, value)
-
- return super().__setattr__(name, value)
-
-
-class UnpropagatingMockMixin(Generic[T_Mock]):
- """Provides common functionality for our :class:`~unittest.mock.Mock` classes.
-
- By default, mock objects propagate themselves by returning a new instance of the same mock
- class, with same initialization attributes. This is done whenever we're accessing new
- attributes that mock class.
-
- This propagation makes sense for simple mocks without any additional restrictions, however when
- dealing with limited mocks to some ``spec_set``, it doesn't usually make sense to propagate
- those same ``spec_set`` restrictions, since we generally don't have attributes/methods of a
- class be of/return the same class.
-
- This mixin class stops this propagation, and instead returns instances of specified mock class,
- defined in :attr:`.child_mock_type` class variable, which is by default set to
- :class:`~unittest.mock.MagicMock`, as it can safely represent most objects.
-
- .. note:
- This propagation handling will only be done for the mock classes that inherited from this
- mixin class. That means if the :attr:`.child_mock_type` is one of the regular mock classes,
- and the mock is propagated, a regular mock class is returned as that new attribute. This
- regular class then won't have the same overrides, and will therefore propagate itself, like
- any other mock class would.
-
- If you wish to counteract this, you can set the :attr:`.child_mock_type` to a mock class
- that also inherits from this mixin class, perhaps to your class itself, overriding any
- propagation recursively.
- """
-
- child_mock_type: T_Mock = unittest.mock.MagicMock
-
- # Since this is a mixin class, we can access some attributes defined in mock classes safely.
- # Define the types of these variables here, for proper static type analysis.
- _mock_sealed: bool
- _extract_mock_name: Callable[[], str]
-
- def _get_child_mock(self, **kwargs) -> T_Mock:
- """Make :attr:`.child_mock_type`` instances instead of instances of the same class.
-
- By default, this method creates a new mock instance of the same original class, and passes
- over the same initialization arguments. This overrides that behavior to instead create an
- instance of :attr:`.child_mock_type` class.
- """
- # Mocks can be sealed, in which case we wouldn't want to allow propagation of any kind
- # and rather raise an AttributeError, informing that given attr isn't accessible
- if self._mock_sealed:
- mock_name = self._extract_mock_name()
- obj_name = (
- f"{mock_name}.{kwargs['name']}"
- if "name" in kwargs
- else f"{mock_name}()"
- )
- raise AttributeError(f"Can't access {obj_name}, mock is sealed.")
-
- # Propagate any other children as simple `unittest.mock.Mock` instances
- # rather than `self.__class__` instances
- return self.child_mock_type(**kwargs)
-
-
-class CustomMockMixin(UnpropagatingMockMixin):
- """Provides common functionality for our custom mock types.
-
- * Stops propagation of same ``spec_set`` restricted mock in child mocks
- (see :class:`.UnpropagatingMockMixin` for more info)
- * Allows using the ``spec_set`` attribute as class attribute
- """
-
- spec_set = None
-
- def __init__(self, **kwargs):
- if "spec_set" in kwargs:
- self.spec_set = kwargs.pop("spec_set")
- super().__init__(spec_set=self.spec_set, **kwargs) # type: ignore # Mixin class, this __init__ is valid
diff --git a/tests/protocol_helpers.py b/tests/protocol_helpers.py
deleted file mode 100644
index 74a16f9..0000000
--- a/tests/protocol_helpers.py
+++ /dev/null
@@ -1,87 +0,0 @@
-# This is the base_io module from https://github.com/py-mine/mcproto v0.5.0,
-# which is licensed under the GNU LESSER GENERAL PUBLIC LICENSE v3.0
-
-from __future__ import annotations
-
-__author__ = "ItsDrike"
-__license__ = "LGPL-3.0-only"
-
-from unittest.mock import AsyncMock, Mock
-
-
-class WriteFunctionMock(Mock):
- """Mock write function, storing the written data."""
-
- def __init__(self, *a, **kw):
- super().__init__(*a, **kw)
- self.combined_data = bytearray()
-
- def __call__(
- self,
- data: bytes,
- ) -> None: # pyright: ignore[reportIncompatibleMethodOverride]
- """Override mock's ``__call__`` to extend our :attr:`.combined_data` bytearray.
-
- This allows us to keep track of exactly what data was written by the mocked write function
- in total, rather than only having tools like :meth:`.assert_called_with`, which might let us
- get the data from individual calls, but not the combined data, which is what we'll need.
- """
- self.combined_data.extend(data)
- return super().__call__(data)
-
- def assert_has_data(
- self,
- data: bytearray,
- ensure_called: bool = True,
- ) -> None:
- """Ensure that the combined write data by the mocked function matches expected ``data``."""
- if ensure_called:
- self.assert_called()
-
- if self.combined_data != data:
- raise AssertionError(
- f"Write function mock expected data {data!r}, but was {self.call_data!r}",
- )
-
-
-class WriteFunctionAsyncMock(WriteFunctionMock, AsyncMock):
- """Asynchronous mock write function, storing the written data."""
-
-
-class ReadFunctionMock(Mock):
- """Mock read function, giving pre-defined data."""
-
- def __init__(self, *a, combined_data: bytearray | None = None, **kw):
- super().__init__(*a, **kw)
- if combined_data is None:
- combined_data = bytearray()
- self.combined_data = combined_data
-
- def __call__(
- self,
- length: int,
- ) -> bytearray: # pyright: ignore[reportIncompatibleMethodOverride]
- """Override mock's __call__ to make it return part of our :attr:`.combined_data` bytearray.
-
- This allows us to make the return value always be the next requested part (length) of
- the :attr:`.combined_data`. It would be difficult to replicate this with regular mocks,
- because some functions can end up making multiple read calls, and each time the result
- needs to be different (the next part).
- """
- self.return_value = self.combined_data[:length]
- del self.combined_data[:length]
- return super().__call__(length)
-
- def assert_read_everything(self, ensure_called: bool = True) -> None:
- """Ensure that the passed :attr:`.combined_data` was fully read and depleted."""
- if ensure_called:
- self.assert_called()
-
- if len(self.combined_data) != 0:
- raise AssertionError(
- f"Read function didn't deplete all of it's data, remaining data: {self.combined_data!r}",
- )
-
-
-class ReadFunctionAsyncMock(ReadFunctionMock, AsyncMock):
- """Asynchronous mock read function, giving pre-defined data."""
diff --git a/tests/test_async_clock.py b/tests/test_async_clock.py
deleted file mode 100644
index aac40bd..0000000
--- a/tests/test_async_clock.py
+++ /dev/null
@@ -1,29 +0,0 @@
-import pytest
-
-from azul import async_clock
-
-
-@pytest.mark.trio
-async def test_tick() -> None:
- clock = async_clock.Clock()
-
- await clock.tick(60)
- result = await clock.tick(60)
- assert isinstance(result, int)
- assert result >= 0
- assert repr(clock).startswith(" None:
- clock = async_clock.Clock()
-
- for _ in range(20):
- await clock.tick(60)
- fps = clock.get_fps()
- assert isinstance(fps, float)
- assert fps >= 0
diff --git a/tests/test_base_io.py b/tests/test_base_io.py
deleted file mode 100644
index 456aad8..0000000
--- a/tests/test_base_io.py
+++ /dev/null
@@ -1,746 +0,0 @@
-# This is the base_io module from https://github.com/py-mine/mcproto v0.5.0,
-# which is licensed under the GNU LESSER GENERAL PUBLIC LICENSE v3.0
-
-from __future__ import annotations
-
-__author__ = "ItsDrike"
-__license__ = "LGPL-3.0-only"
-
-import platform
-import struct
-from abc import ABC, abstractmethod
-from typing import Any
-from unittest.mock import AsyncMock, Mock
-
-import pytest
-from helpers import SynchronizedMixin
-from protocol_helpers import (
- ReadFunctionAsyncMock,
- ReadFunctionMock,
- WriteFunctionAsyncMock,
- WriteFunctionMock,
-)
-
-from azul.base_io import (
- INT_FORMATS_TYPE,
- BaseAsyncReader,
- BaseAsyncWriter,
- BaseSyncReader,
- BaseSyncWriter,
- StructFormat,
-)
-from azul.utils import to_twos_complement
-
-# region: Initializable concrete implementations of ABC classes.
-
-
-class SyncWriter(BaseSyncWriter):
- """Initializable concrete implementation of :class:`~mcproto.protocol.base_io.BaseSyncWriter` ABC."""
-
- def write(self, data: bytes) -> None:
- """Concrete implementation of abstract write method.
-
- Since :class:`abc.ABC` classes can't be initialized if they have any abstract methods
- which weren't overridden with a concrete implementations, this is a fake implementation,
- without any actual logic, purely to allow the initialization of this class.
-
- This method is expected to be mocked using :class:`~tests.mcproto.protocol.helpers.WriteFunctionMock`
- if it's supposed to get called during testing.
-
- If this method gets called without being mocked, it will raise :exc:`NotImplementedError`.
- """
- raise NotImplementedError(
- "This concrete override of abstract write method isn't intended for actual use!\n"
- " - If you're writing a new test, did you forget to mock it?\n"
- " - If you're seeing this in an existing test, this method got called without the test expecting it,"
- " this probably means you changed something in the code leading to this call, but you haven't updated"
- " the tests to mock this function.",
- )
-
-
-class SyncReader(BaseSyncReader):
- """Testable concrete implementation of :class:`~mcproto.protocol.base_io.BaseSyncReader` ABC."""
-
- def read(self, length: int) -> bytearray:
- """Concrete implementation of abstract read method.
-
- Since :class:`abc.ABC` classes can't be initialized if they have any abstract methods
- which weren't overridden with a concrete implementations, this is a fake implementation,
- without any actual logic, purely to allow the initialization of this class.
-
- This method is expected to be mocked using :class:`~tests.mcproto.protocol.helpers.ReadFunctionMock`
- if it's supposed to get called during testing.
-
- If this method gets called without being mocked, it will raise :exc:`NotImplementedError`.
- """
- raise NotImplementedError(
- "This concrete override of abstract read method isn't intended for actual use!\n"
- " - If you're writing a new test, did you forget to mock it?\n"
- " - If you're seeing this in an existing test, this method got called without the test expecting it,"
- " this probably means you changed something in the code leading to this call, but you haven't updated"
- " the tests to mock this function.",
- )
-
-
-class AsyncWriter(BaseAsyncWriter):
- """Initializable concrete implementation of :class:`~mcproto.protocol.base_io.BaseAsyncWriter` ABC."""
-
- async def write(self, data: bytes) -> None:
- """Concrete implementation of abstract write method.
-
- Since :class:`abc.ABC` classes can't be initialized if they have any abstract methods
- which weren't overridden with a concrete implementations, this is a fake implementation,
- without any actual logic, purely to allow the initialization of this class.
-
- This method is expected to be mocked using :class:`~tests.mcproto.protocol.helpers.WriteFunctionAsyncMock`
- if it's supposed to get called during testing.
-
- If this method gets called without being mocked, it will raise :exc:`NotImplementedError`.
- """
- raise NotImplementedError(
- "This concrete override of abstract write method isn't intended for actual use!\n"
- " - If you're writing a new test, did you forget to mock it?\n"
- " - If you're seeing this in an existing test, this method got called without the test expecting it,"
- " this probably means you changed something in the code leading to this call, but you haven't updated"
- " the tests to mock this function.",
- )
-
-
-class AsyncReader(BaseAsyncReader):
- """Testable concrete implementation of BaseAsyncReader ABC."""
-
- async def read(self, length: int) -> bytearray:
- """Concrete implementation of abstract read method.
-
- Since :class:`abc.ABC` classes can't be initialized if they have any abstract methods
- which weren't overridden with a concrete implementations, this is a fake implementation,
- without any actual logic, purely to allow the initialization of this class.
-
- This method is expected to be mocked using :class:`~tests.mcproto.protocol.helpers.ReadFunctionAsyncMock`
- if it's supposed to get called during testing.
-
- If this method gets called without being mocked, it will raise :exc:`NotImplementedError`.
- """
- raise NotImplementedError(
- "This concrete override of abstract read method isn't intended for actual use!\n"
- " - If you're writing a new test, did you forget to mock it?\n"
- " - If you're seeing this in an existing test, this method got called without the test expecting it,"
- " this probably means you changed something in the code leading to this call, but you haven't updated"
- " the tests to mock this function.",
- )
-
-
-# endregion
-# region: Synchronized classes
-
-
-class WrappedAsyncReader(SynchronizedMixin):
- """Wrapped synchronous implementation of asynchronous :class:`.AsyncReader` class.
-
- This essentially mimics :class:`~mcproto.protocol.base_io.BaseSyncReader`.
- """
-
- _WRAPPED_ATTRIBUTE = "_reader"
-
- def __init__(self):
- self._reader = AsyncReader()
-
-
-class WrappedAsyncWriter(SynchronizedMixin):
- """Wrapped synchronous implementation of asynchronous :class:`.AsyncWriter` class.
-
- This essentially mimics :class:`~mcproto.protocol.base_io.BaseSyncWriter`.
- """
-
- _WRAPPED_ATTRIBUTE = "_writer"
-
- def __init__(self):
- self._writer = AsyncWriter()
-
-
-# endregion
-# region: Abstract test classes
-
-
-class WriterTests(ABC):
- """Collection of tests for both sync and async versions of the writer."""
-
- writer: BaseSyncWriter | BaseAsyncWriter
-
- @classmethod
- @abstractmethod
- def setup_class(cls):
- """Initialize writer instance to be tested."""
- ...
-
- @pytest.fixture
- def method_mock(self) -> Mock | AsyncMock:
- """Obtain the appropriate type of mock, supporting both sync and async modes."""
- if isinstance(self.writer, BaseSyncWriter):
- return Mock
- return AsyncMock
-
- @pytest.fixture
- def autopatch(self, monkeypatch: pytest.MonkeyPatch):
- """Create a simple function, supporting patching both sync/async writer functions with appropriate mocks.
-
- This returned function takes in the name of the function to patch, and returns the mock object.
- This mock object will either be Mock, or AsyncMock instance, depending on whether we're in async or sync mode.
- """
- if isinstance(self.writer, SyncWriter):
- patch_path = "mcproto.protocol.base_io.BaseSyncWriter"
- mock_type = Mock
- else:
- patch_path = "mcproto.protocol.base_io.BaseAsyncWriter"
- mock_type = AsyncMock
-
- def autopatch(function_name: str) -> Mock | AsyncMock:
- mock_f = mock_type()
- monkeypatch.setattr(f"{patch_path}.{function_name}", mock_f)
- return mock_f
-
- return autopatch
-
- @pytest.fixture
- def write_mock(self, monkeypatch: pytest.MonkeyPatch):
- """Monkeypatch the write function with a mock which is returned."""
- mock_f = (
- WriteFunctionMock()
- if isinstance(self.writer, BaseSyncWriter)
- else WriteFunctionAsyncMock()
- )
- monkeypatch.setattr(self.writer.__class__, "write", mock_f)
- return mock_f
-
- @pytest.mark.parametrize(
- ("fmt", "value", "expected_bytes"),
- [
- (StructFormat.UBYTE, 0, [0]),
- (StructFormat.UBYTE, 15, [15]),
- (StructFormat.UBYTE, 255, [255]),
- (StructFormat.BYTE, 0, [0]),
- (StructFormat.BYTE, 15, [15]),
- (StructFormat.BYTE, 127, [127]),
- (StructFormat.BYTE, -20, [to_twos_complement(-20, bits=8)]),
- (StructFormat.BYTE, -128, [to_twos_complement(-128, bits=8)]),
- ],
- )
- def test_write_value(
- self,
- fmt: INT_FORMATS_TYPE,
- value: Any,
- expected_bytes: list[int],
- write_mock: WriteFunctionMock,
- ):
- """Test writing values sends expected bytes."""
- self.writer.write_value(fmt, value)
- write_mock.assert_has_data(bytearray(expected_bytes))
-
- @pytest.mark.parametrize(
- ("fmt", "value"),
- [
- (StructFormat.UBYTE, -1),
- (StructFormat.UBYTE, 256),
- (StructFormat.BYTE, -129),
- (StructFormat.BYTE, 128),
- ],
- )
- def test_write_value_out_of_range(
- self,
- fmt: INT_FORMATS_TYPE,
- value: Any,
- ):
- """Test writing out of range values for the given format raises :exc:`struct.error`."""
- with pytest.raises(struct.error):
- self.writer.write_value(fmt, value)
-
- @pytest.mark.parametrize(
- ("number", "expected_bytes"),
- [
- (0, [0]),
- (1, [1]),
- (2, [2]),
- (15, [15]),
- (127, [127]),
- (128, [128, 1]),
- (129, [129, 1]),
- (255, [255, 1]),
- (1000000, [192, 132, 61]),
- (2147483647, [255, 255, 255, 255, 7]),
- ],
- )
- def test_write_varuint(
- self,
- number: int,
- expected_bytes: list[int],
- write_mock: WriteFunctionMock,
- ):
- """Test writing varuints results in correct bytes."""
- self.writer._write_varuint(number)
- write_mock.assert_has_data(bytearray(expected_bytes))
-
- @pytest.mark.parametrize(
- ("write_value", "max_bits"),
- [
- (-1, 128),
- (-1, 1),
- (2**16, 16),
- (2**32, 32),
- ],
- )
- def test_write_varuint_out_of_range(self, write_value: int, max_bits: int):
- """Test writing out of range varuints raises :exc:`ValueError`."""
- with pytest.raises(
- ValueError,
- match="^Tried to write varint outside of the range of",
- ):
- self.writer._write_varuint(write_value, max_bits=max_bits)
-
- @pytest.mark.parametrize(
- ("number", "expected_bytes"),
- [
- (127, [127]),
- (16384, [128, 128, 1]),
- (-128, [128, 255, 255, 255, 15]),
- (-16383, [129, 128, 255, 255, 15]),
- ],
- )
- def test_write_varint(
- self,
- number: int,
- expected_bytes: list[int],
- write_mock: WriteFunctionMock,
- ):
- """Test writing varints results in correct bytes."""
- self.writer.write_varint(number)
- write_mock.assert_has_data(bytearray(expected_bytes))
-
- @pytest.mark.parametrize(
- ("number", "expected_bytes"),
- [
- (127, [127]),
- (16384, [128, 128, 1]),
- (-128, [128, 255, 255, 255, 255, 255, 255, 255, 255, 1]),
- (-16383, [129, 128, 255, 255, 255, 255, 255, 255, 255, 1]),
- ],
- )
- def test_write_varlong(
- self,
- number: int,
- expected_bytes: list[int],
- write_mock: WriteFunctionMock,
- ):
- """Test writing varlongs results in correct bytes."""
- self.writer.write_varlong(number)
- write_mock.assert_has_data(bytearray(expected_bytes))
-
- @pytest.mark.parametrize(
- ("data", "expected_bytes"),
- [
- (b"", [0]),
- (b"\x01", [1, 1]),
- (
- b"hello\0world",
- [11, 104, 101, 108, 108, 111, 0, 119, 111, 114, 108, 100],
- ),
- (b"\x01\x02\x03four\x05", [8, 1, 2, 3, 102, 111, 117, 114, 5]),
- ],
- )
- def test_write_bytearray(
- self,
- data: bytes,
- expected_bytes: list[int],
- write_mock: WriteFunctionMock,
- ):
- """Test writing ASCII string results in correct bytes."""
- self.writer.write_bytearray(data)
- write_mock.assert_has_data(bytearray(expected_bytes))
-
- @pytest.mark.parametrize(
- ("string", "expected_bytes"),
- [
- ("test", [*list(map(ord, "test")), 0]),
- ("a" * 100, [*list(map(ord, "a" * 100)), 0]),
- ("", [0]),
- ],
- )
- def test_write_ascii(
- self,
- string: str,
- expected_bytes: list[int],
- write_mock: WriteFunctionMock,
- ):
- """Test writing ASCII string results in correct bytes."""
- self.writer.write_ascii(string)
- write_mock.assert_has_data(bytearray(expected_bytes))
-
- @pytest.mark.parametrize(
- ("string", "expected_bytes"),
- [
- ("test", [len("test"), *list(map(ord, "test"))]),
- ("a" * 100, [len("a" * 100), *list(map(ord, "a" * 100))]),
- ("", [0]),
- ("नमस्ते", [18] + [int(x) for x in "नमस्ते".encode()]),
- ],
- )
- def test_write_utf(
- self,
- string: str,
- expected_bytes: list[int],
- write_mock: WriteFunctionMock,
- ):
- """Test writing UTF string results in correct bytes."""
- self.writer.write_utf(string)
- write_mock.assert_has_data(bytearray(expected_bytes))
-
- @pytest.mark.skipif(
- platform.system() == "Windows",
- reason="environment variable limit on Windows",
- )
- def test_write_utf_limit(self, write_mock: WriteFunctionMock):
- """Test writing a UTF string too big raises a :exc:`ValueError`."""
- with pytest.raises(
- ValueError,
- match="Maximum character limit for writing strings is 32767 characters.",
- ):
- self.writer.write_utf("a" * (32768))
-
- def test_write_optional_true(
- self,
- method_mock: Mock | AsyncMock,
- write_mock: WriteFunctionMock,
- ):
- """Test writing non-``None`` value writes ``True`` and runs the writer function."""
- mock_v = Mock()
- mock_f = method_mock()
- self.writer.write_optional(mock_v, mock_f)
- mock_f.assert_called_once_with(mock_v)
- write_mock.assert_has_data(bytearray([1]))
-
- def test_write_optional_false(
- self,
- method_mock: Mock | AsyncMock,
- write_mock: WriteFunctionMock,
- ):
- """Test writing ``None`` value should write ``False`` and skip running the writer function."""
- mock_f = method_mock()
- self.writer.write_optional(None, mock_f)
- mock_f.assert_not_called()
- write_mock.assert_has_data(bytearray([0]))
-
-
-class ReaderTests(ABC):
- """Collection of tests for both sync and async versions of the reader."""
-
- reader: BaseSyncReader | BaseAsyncReader
-
- @classmethod
- @abstractmethod
- def setup_class(cls):
- """Initialize reader instance to be tested."""
- ...
-
- @pytest.fixture
- def method_mock(self) -> Mock | AsyncMock:
- """Obtain the appropriate type of mock, supporting both sync and async modes."""
- if isinstance(self.reader, BaseSyncReader):
- return Mock
- return AsyncMock
-
- @pytest.fixture
- def autopatch(self, monkeypatch: pytest.MonkeyPatch):
- """Create a simple function, supporting patching both sync/async reader functions with appropriate mocks.
-
- This returned function takes in the name of the function to patch, and returns the mock object.
- This mock object will either be Mock, or AsyncMock instance, depending on whether we're in async or sync mode.
- """
- if isinstance(self.reader, SyncReader):
- patch_path = "mcproto.protocol.base_io.BaseSyncReader"
- mock_type = Mock
- else:
- patch_path = "mcproto.protocol.base_io.BaseAsyncReader"
- mock_type = AsyncMock
-
- def autopatch(function_name: str) -> Mock | AsyncMock:
- mock_f = mock_type()
- monkeypatch.setattr(f"{patch_path}.{function_name}", mock_f)
- return mock_f
-
- return autopatch
-
- @pytest.fixture
- def read_mock(self, monkeypatch: pytest.MonkeyPatch):
- """Monkeypatch the read function with a mock which is returned."""
- mock_f = (
- ReadFunctionMock()
- if isinstance(self.reader, SyncReader)
- else ReadFunctionAsyncMock()
- )
- monkeypatch.setattr(self.reader.__class__, "read", mock_f)
- yield mock_f
- # Run this assertion after the test, to ensure that all specified data
- # to be read, actually was read
- mock_f.assert_read_everything()
-
- @pytest.mark.parametrize(
- ("fmt", "read_bytes", "expected_value"),
- [
- (StructFormat.UBYTE, [0], 0),
- (StructFormat.UBYTE, [10], 10),
- (StructFormat.UBYTE, [255], 255),
- (StructFormat.BYTE, [0], 0),
- (StructFormat.BYTE, [20], 20),
- (StructFormat.BYTE, [127], 127),
- (StructFormat.BYTE, [to_twos_complement(-20, bits=8)], -20),
- (StructFormat.BYTE, [to_twos_complement(-128, bits=8)], -128),
- ],
- )
- def test_read_value(
- self,
- fmt: INT_FORMATS_TYPE,
- read_bytes: list[int],
- expected_value: Any,
- read_mock: ReadFunctionMock,
- ):
- """Test reading bytes gets expected value."""
- read_mock.combined_data = bytearray(read_bytes)
- assert self.reader.read_value(fmt) == expected_value
-
- @pytest.mark.parametrize(
- ("read_bytes", "expected_value"),
- [
- ([0], 0),
- ([1], 1),
- ([2], 2),
- ([15], 15),
- ([127], 127),
- ([128, 1], 128),
- ([129, 1], 129),
- ([255, 1], 255),
- ([192, 132, 61], 1000000),
- ([255, 255, 255, 255, 7], 2147483647),
- ],
- )
- def test_read_varuint(
- self,
- read_bytes: list[int],
- expected_value: int,
- read_mock: ReadFunctionMock,
- ):
- """Test reading varuint bytes results in correct values."""
- read_mock.combined_data = bytearray(read_bytes)
- assert self.reader._read_varuint() == expected_value
-
- @pytest.mark.parametrize(
- ("read_bytes", "max_bits"),
- [
- ([128, 128, 4], 16),
- ([128, 128, 128, 128, 16], 32),
- ],
- )
- def test_read_varuint_out_of_range(
- self,
- read_bytes: list[int],
- max_bits: int,
- read_mock: ReadFunctionMock,
- ):
- """Test reading out-of-range varuints raises :exc:`IOError`."""
- read_mock.combined_data = bytearray(read_bytes)
- with pytest.raises(
- IOError,
- match="^Received varint was outside the range of",
- ):
- self.reader._read_varuint(max_bits=max_bits)
-
- @pytest.mark.parametrize(
- ("read_bytes", "expected_value"),
- [
- ([127], 127),
- ([128, 128, 1], 16384),
- ([128, 255, 255, 255, 15], -128),
- ([129, 128, 255, 255, 15], -16383),
- ],
- )
- def test_read_varint(
- self,
- read_bytes: list[int],
- expected_value: int,
- read_mock: ReadFunctionMock,
- ):
- """Test reading varuint bytes results in correct values."""
- read_mock.combined_data = bytearray(read_bytes)
- assert self.reader.read_varint() == expected_value
-
- @pytest.mark.parametrize(
- ("read_bytes", "expected_value"),
- [
- ([127], 127),
- ([128, 128, 1], 16384),
- ([128, 255, 255, 255, 255, 255, 255, 255, 255, 1], -128),
- ([129, 128, 255, 255, 255, 255, 255, 255, 255, 1], -16383),
- ],
- )
- def test_read_varlong(
- self,
- read_bytes: list[int],
- expected_value: int,
- read_mock: ReadFunctionMock,
- ):
- """Test reading varuint bytes results in correct values."""
- read_mock.combined_data = bytearray(read_bytes)
- assert self.reader.read_varlong() == expected_value
-
- @pytest.mark.parametrize(
- ("read_bytes", "expected_bytes"),
- [
- ([0], b""),
- ([1, 1], b"\x01"),
- (
- [11, 104, 101, 108, 108, 111, 0, 119, 111, 114, 108, 100],
- b"hello\0world",
- ),
- ([8, 1, 2, 3, 102, 111, 117, 114, 5], b"\x01\x02\x03four\x05"),
- ],
- )
- def test_read_bytearray(
- self,
- read_bytes: list[int],
- expected_bytes: bytes,
- read_mock: ReadFunctionMock,
- ):
- """Test reading ASCII string results in correct bytes."""
- read_mock.combined_data = bytearray(read_bytes)
- assert self.reader.read_bytearray() == expected_bytes
-
- @pytest.mark.parametrize(
- ("read_bytes", "expected_string"),
- [
- ([*list(map(ord, "test")), 0], "test"),
- ([*list(map(ord, "a" * 100)), 0], "a" * 100),
- ([0], ""),
- ],
- )
- def test_read_ascii(
- self,
- read_bytes: list[int],
- expected_string: str,
- read_mock: ReadFunctionMock,
- ):
- """Test reading ASCII string results in correct bytes."""
- read_mock.combined_data = bytearray(read_bytes)
- assert self.reader.read_ascii() == expected_string
-
- @pytest.mark.parametrize(
- ("read_bytes", "expected_string"),
- [
- ([len("test"), *list(map(ord, "test"))], "test"),
- ([len("a" * 100), *list(map(ord, "a" * 100))], "a" * 100),
- ([0], ""),
- ([18] + [int(x) for x in "नमस्ते".encode()], "नमस्ते"),
- ],
- )
- def test_read_utf(
- self,
- read_bytes: list[int],
- expected_string: str,
- read_mock: ReadFunctionMock,
- ):
- """Test reading UTF string results in correct values."""
- read_mock.combined_data = bytearray(read_bytes)
- assert self.reader.read_utf() == expected_string
-
- @pytest.mark.skipif(
- platform.system() == "Windows",
- reason="environment variable limit on Windows",
- )
- @pytest.mark.parametrize(
- ("read_bytes"),
- [
- [253, 255, 7],
- [128, 128, 2, *list(map(ord, "a" * 32768))],
- ],
- # Temporary workaround.
- # https://github.com/pytest-dev/pytest/issues/6881#issuecomment-596381626
- ids=["a", "b"],
- )
- def test_read_utf_limit(
- self,
- read_bytes: list[int],
- read_mock: ReadFunctionMock,
- ):
- """Test reading a UTF string too big raises an IOError."""
- read_mock.combined_data = bytearray(read_bytes)
- with pytest.raises(
- IOError,
- match="^Maximum read limit for utf strings is ",
- ):
- self.reader.read_utf()
-
- def test_read_optional_true(
- self,
- method_mock: Mock | AsyncMock,
- read_mock: ReadFunctionMock,
- ):
- """Test reading optional runs reader function when first bool is ``True``."""
- mock_f = method_mock()
- read_mock.combined_data = bytearray([1])
- self.reader.read_optional(mock_f)
- mock_f.assert_called_once_with()
-
- def test_read_optional_false(
- self,
- method_mock: Mock | AsyncMock,
- read_mock: ReadFunctionMock,
- ):
- """Test reading optional doesn't run reader function when first bool is ``False``."""
- mock_f = method_mock()
- read_mock.combined_data = bytearray([0])
- self.reader.read_optional(mock_f)
- mock_f.assert_not_called()
-
-
-# endregion
-# region: Concrete test classes
-
-
-class TestBaseSyncWriter(WriterTests):
- """Tests for individual write methods implemented in :class:`~mcproto.protocol.base_io.BaseSyncWriter`."""
-
- @classmethod
- def setup_class(cls):
- """Initialize writer instance to be tested."""
- cls.writer = SyncWriter()
-
-
-class TestBaseSyncReader(ReaderTests):
- """Tests for individual write methods implemented in :class:`~mcproto.protocol.base_io.BaseSyncReader`."""
-
- @classmethod
- def setup_class(cls):
- """Initialize reader instance to be tested."""
- cls.reader = SyncReader()
-
-
-class TestBaseAsyncWriter(WriterTests):
- """Tests for individual write methods implemented in :class:`~mcproto.protocol.base_io.BaseSyncReader`."""
-
- writer: WrappedAsyncWriter
-
- @classmethod
- def setup_class(cls):
- """Initialize writer instance to be tested."""
- cls.writer = WrappedAsyncWriter()
-
-
-class TestBaseAsyncReader(ReaderTests):
- """Tests for individual write methods implemented in :class:`~mcproto.protocol.base_io.BaseSyncReader`."""
-
- reader: WrappedAsyncReader
-
- @classmethod
- def setup_class(cls):
- """Initialize writer instance to be tested."""
- cls.reader = WrappedAsyncReader()
-
-
-# endregion
diff --git a/tests/test_buffer.py b/tests/test_buffer.py
deleted file mode 100644
index ac30774..0000000
--- a/tests/test_buffer.py
+++ /dev/null
@@ -1,97 +0,0 @@
-# This is the base_io module from https://github.com/py-mine/mcproto v0.5.0,
-# which is licensed under the GNU LESSER GENERAL PUBLIC LICENSE v3.0
-
-from __future__ import annotations
-
-__author__ = "ItsDrike"
-__license__ = "LGPL-3.0-only"
-
-import pytest
-
-from azul.buffer import Buffer
-
-
-def test_write() -> None:
- """Writing into the buffer should store data."""
- buf = Buffer()
- buf.write(b"Hello")
- assert buf, bytearray(b"Hello")
-
-
-def test_read() -> None:
- """Reading from buffer should return stored data."""
- buf = Buffer(b"Reading is cool")
- data = buf.read(len(buf))
- assert data == b"Reading is cool"
-
-
-def test_read_multiple() -> None:
- """Multiple reads should deplete the data."""
- buf = Buffer(b"Something random")
- data = buf.read(9)
- assert data == b"Something"
- data = buf.read(7)
- assert data == b" random"
-
-
-def test_no_data_read() -> None:
- """Reading more data than available should raise IOError."""
- buf = Buffer(b"Blip")
- with pytest.raises(
- IOError,
- match="^Requested to read more data than available.",
- ):
- buf.read(len(buf) + 1)
-
-
-def test_reset() -> None:
- """Resetting should treat already read data as new unread data."""
- buf = Buffer(b"Will it reset?")
- data = buf.read(len(buf))
- buf.reset()
- data2 = buf.read(len(buf))
- assert data == data2
- assert data == b"Will it reset?"
-
-
-def test_clear() -> None:
- """Clearing should remove all stored data from buffer."""
- buf = Buffer(b"Will it clear?")
- buf.clear()
- assert buf == bytearray()
-
-
-def test_clear_resets_position() -> None:
- """Clearing should reset reading position for new data to be read."""
- buf = Buffer(b"abcdef")
- buf.read(3)
- buf.clear()
- buf.write(b"012345")
- data = buf.read(3)
- assert data == b"012"
-
-
-def test_clear_read_only() -> None:
- """Clearing should allow just removing the already read data."""
- buf = Buffer(b"0123456789")
- buf.read(5)
- buf.clear(only_already_read=True)
- assert buf == bytearray(b"56789")
-
-
-def test_flush() -> None:
- """Flushing should read all available data and clear out the buffer."""
- buf = Buffer(b"Foobar")
- data = buf.flush()
- assert data == b"Foobar"
- assert buf == bytearray()
-
-
-def test_remainig() -> None:
- """Buffer should report correct amount of remaining bytes to be read."""
- buf = Buffer(b"012345") # 6 bytes to be read
- assert buf.remaining == 6
- buf.read(2)
- assert buf.remaining == 4
- buf.clear()
- assert buf.remaining == 0
diff --git a/tests/test_component.py b/tests/test_component.py
deleted file mode 100644
index d2ce838..0000000
--- a/tests/test_component.py
+++ /dev/null
@@ -1,370 +0,0 @@
-from __future__ import annotations
-
-import gc
-
-import pytest
-import trio
-
-from azul.component import (
- Component,
- ComponentManager,
- Event,
- ExternalRaiseManager,
-)
-
-
-def test_event_init() -> None:
- event = Event("event_name", {"fish": 27}, 3)
- assert event.name == "event_name"
- assert event.data == {"fish": 27}
- assert event.level == 3
-
-
-def test_event_pop_level() -> None:
- event = Event("event_name", None, 3)
- assert event.pop_level()
- assert event.level == 2
- assert event.pop_level()
- assert event.level == 1
- assert event.pop_level()
- assert event.level == 0
-
- assert not event.pop_level()
- assert event.level == 0
-
-
-def test_event_repr() -> None:
- assert repr(Event("cat_moved", (3, 3))) == "Event('cat_moved', (3, 3), 0)"
-
-
-def test_component_init() -> None:
- component = Component("component_name")
- assert component.name == "component_name"
-
-
-def test_component_repr() -> None:
- assert repr(Component("fish")) == "Component('fish')"
-
-
-def test_component_manager_property_error() -> None:
- component = Component("waffle")
- assert not component.manager_exists
- with pytest.raises(
- AttributeError,
- match="^No component manager bound for",
- ):
- component.manager # noqa: B018
-
-
-def test_componentmanager_add_has_manager_property() -> None:
- manager = ComponentManager("manager")
- sound_effect = Component("sound_effect")
- with pytest.raises(AttributeError):
- print(sound_effect.manager)
- manager.add_component(sound_effect)
- assert manager.component_exists("sound_effect")
- assert sound_effect.manager_exists
- assert sound_effect.manager is manager
- assert sound_effect.component_exists("sound_effect")
- assert sound_effect.components_exist(("sound_effect",))
- assert not sound_effect.components_exist(("sound_effect", "waffle"))
- assert manager.list_components() == ("sound_effect",)
- assert sound_effect.get_component("sound_effect") is sound_effect
- assert sound_effect.get_components(("sound_effect",)) == [sound_effect]
-
-
-def test_componentmanager_manager_property_weakref_failure() -> None:
- # Have to override __del__, unbind_components called and unbinds
- # components so weakref failure branch never hit in normal
- # circumstances
- class EvilNoUnbindManager(ComponentManager):
- def __del__(self) -> None:
- return
-
- manager = EvilNoUnbindManager("manager")
- sound_effect = Component("sound_effect")
- with pytest.raises(AttributeError):
- print(sound_effect.manager)
- manager.add_component(sound_effect)
- assert sound_effect.manager is manager
- del manager
- # make sure gc collects manager
- for _ in range(3):
- gc.collect()
- with pytest.raises(AttributeError):
- print(sound_effect.manager)
-
-
-def test_double_bind_error() -> None:
- manager = ComponentManager("manager")
- sound_effect = Component("sound_effect")
- manager.add_component(sound_effect)
- manager_two = ComponentManager("manager_two")
- with pytest.raises(RuntimeError, match="component is already bound to"):
- manager_two.add_component(sound_effect)
-
-
-def test_self_component() -> None:
- manager = ComponentManager("manager", "cat_event")
- assert manager.component_exists("cat_event")
- assert manager.get_component("cat_event") is manager
-
- cat_event = Component("cat_event")
- with pytest.raises(ValueError, match="already exists"):
- manager.add_component(cat_event)
-
-
-def test_add_multiple() -> None:
- manager = ComponentManager("manager")
- manager.add_components(
- (
- Component("fish"),
- Component("waffle"),
- ),
- )
- assert manager.component_exists("fish")
- assert manager.component_exists("waffle")
-
- manager.unbind_components()
- assert not manager.get_all_components()
-
-
-def test_component_not_exist_error() -> None:
- manager = ComponentManager("manager")
- with pytest.raises(ValueError, match="does not exist"):
- manager.remove_component("darkness")
- with pytest.raises(ValueError, match="does not exist"):
- manager.get_component("darkness")
-
-
-@pytest.mark.trio
-async def test_self_component_handler() -> None:
- event_called = False
-
- async def event_call(event: Event[None]) -> None:
- nonlocal event_called
- assert event.name == "fish_appears_event"
- event_called = True
-
- manager = ComponentManager("manager", "cat")
- manager.register_handler("fish_appears_event", event_call)
-
- assert manager.has_handler("fish_appears_event")
-
- await manager.raise_event(Event("fish_appears_event", None))
- assert event_called
-
-
-@pytest.mark.trio
-async def test_raise_event_register_handlers_double_call() -> None:
- event_called_count = 0
-
- async def event_call(event: Event[int]) -> None:
- nonlocal event_called_count
- assert event.data == 27
- event_called_count += 1
-
- manager = ComponentManager("manager")
- assert not manager.has_handler("event_name")
-
- manager.register_component_handler("event_name", event_call, manager.name)
- assert manager.has_handler("event_name")
- await manager.raise_event(Event("event_name", 27))
- assert event_called_count == 1
-
- event_called_count = 0
-
- with pytest.raises(ValueError, match="is not registered!"):
- manager.register_component_handler(
- "event_name",
- event_call,
- "2nd name",
- )
- manager.add_component(Component("2nd name"))
- manager.register_component_handler("event_name", event_call, "2nd name")
-
- await manager.raise_event(Event("event_name", 27))
- assert event_called_count == 2
-
-
-@pytest.mark.trio
-async def test_raise_event_register_handlers() -> None:
- event_called = False
-
- async def event_call(event: Event[int]) -> None:
- nonlocal event_called
- assert event.data == 27
- event_called = True
-
- manager = ComponentManager("manager")
- sound_effect = Component("sound_effect")
- manager.add_component(sound_effect)
- sound_effect.register_handlers({"event_name": event_call})
-
- assert sound_effect.has_handler("event_name")
-
- await sound_effect.raise_event(Event("event_name", 27))
- assert event_called
-
- event_called = False
- await manager.raise_event(Event("event_name", 27))
- assert event_called
-
- event_called = False
- manager.remove_component("sound_effect")
- with pytest.raises(AttributeError, match="No component manager bound for"):
- await sound_effect.raise_event(Event("event_name", 27))
- await manager.raise_event(Event("event_name", 27))
- assert not event_called
-
-
-@pytest.mark.trio
-async def test_raise_leveled_comes_back() -> None:
- event_called = False
-
- async def event_call(event: Event[int]) -> None:
- nonlocal event_called
- assert event.level == 0
- event_called = True
-
- event_called_two = False
-
- async def event_call_two(event: Event[int]) -> None:
- nonlocal event_called_two
- assert event.level == 0
- event_called_two = True
-
- super_manager = ComponentManager("super_manager")
- manager = ComponentManager("manager")
-
- super_manager.add_component(manager)
- assert super_manager.component_exists("manager")
-
- super_manager.register_handler("leveled_event", event_call)
- manager.register_handler("leveled_event", event_call_two)
-
- await manager.raise_event(Event("leveled_event", None, 1))
- assert event_called
- assert event_called_two
-
-
-@pytest.mark.trio
-async def test_raise_event_register_handler() -> None:
- event_called = False
-
- async def event_call(event: Event[int]) -> None:
- nonlocal event_called
- assert event.data == 27
- event_called = True
-
- manager = ComponentManager("manager")
- sound_effect = Component("sound_effect")
- manager.add_component(sound_effect)
- sound_effect.register_handler("event_name", event_call)
-
- await sound_effect.raise_event(Event("event_name", 27))
- assert event_called
-
-
-@pytest.mark.trio
-async def test_raises_event_in_nursery() -> None:
- nursery_called = False
- event_called = False
-
- async def call_bean(event: Event[None]) -> None:
- nonlocal event_called
- assert event.name == "bean_event"
- event_called = True
-
- async with trio.open_nursery() as nursery:
- original = nursery.start_soon
-
- def replacement(*args: object, **kwargs: object) -> object:
- nonlocal nursery_called
- nursery_called = True
- return original(*args, **kwargs)
-
- nursery.start_soon = replacement
-
- manager = ExternalRaiseManager("manager", nursery)
- manager.register_handler("bean_event", call_bean)
- await manager.raise_event(Event("bean_event", None))
- assert nursery_called
- assert event_called
-
-
-@pytest.mark.trio
-async def test_internal_does_not_raise_event_in_nursery() -> None:
- nursery_called = False
- event_called = False
-
- async def call_bean(event: Event[None]) -> None:
- nonlocal event_called
- assert event.name == "bean_event"
- event_called = True
-
- async with trio.open_nursery() as nursery:
- original = nursery.start_soon
-
- def replacement(*args: object, **kwargs: object) -> object:
- nonlocal nursery_called
- nursery_called = True
- return original(*args, **kwargs)
-
- nursery.start_soon = replacement
-
- manager = ExternalRaiseManager("manager", nursery)
- manager.register_handler("bean_event", call_bean)
- await manager.raise_event_internal(Event("bean_event", None))
- assert not nursery_called
- assert event_called
-
-
-@pytest.mark.trio
-async def test_temporary_component() -> None:
- event_called = False
-
- async def event_call(event: Event[int]) -> None:
- nonlocal event_called
- assert event.data == 27
- event_called = True
-
- manager = ComponentManager("manager")
- with manager.temporary_component(
- Component("sound_effect"),
- ) as sound_effect:
- assert manager.component_exists("sound_effect")
- sound_effect.register_handler("event_name", event_call)
-
- await sound_effect.raise_event(Event("event_name", 27))
- assert event_called
- assert not manager.component_exists("sound_effect")
- with manager.temporary_component(
- Component("sound_effect"),
- ) as sound_effect:
- manager.remove_component("sound_effect")
-
-
-@pytest.mark.trio
-async def test_remove_component() -> None:
- event_called = False
-
- async def event_call(event: Event[int]) -> None:
- nonlocal event_called
- assert event.data == 27
- event_called = True
-
- manager = ComponentManager("manager")
- sound_effect = Component("sound_effect")
- manager.add_component(sound_effect)
- assert manager.component_exists("sound_effect")
- sound_effect.register_handler("event_name", event_call)
- sound_effect.register_handler("waffle_name", event_call)
-
- await sound_effect.raise_event(Event("event_name", 27))
- assert event_called
- manager.add_component(Component("jerald"))
- manager.register_handler("event_name", event_call)
- manager.remove_component("jerald")
- manager.remove_component("sound_effect")
- assert not manager.component_exists("sound_effect")
diff --git a/tests/test_encrypted_event.py b/tests/test_encrypted_event.py
deleted file mode 100644
index aaa837d..0000000
--- a/tests/test_encrypted_event.py
+++ /dev/null
@@ -1,79 +0,0 @@
-from __future__ import annotations
-
-import pytest
-import trio
-import trio.testing
-
-from azul.component import Event
-from azul.encrypted_event import EncryptedNetworkEventComponent
-
-
-@pytest.mark.trio
-async def test_event_transmission() -> None:
- one, two = trio.testing.memory_stream_pair()
- client_one = EncryptedNetworkEventComponent.from_stream("one", stream=one)
- client_two = EncryptedNetworkEventComponent.from_stream("two", stream=two)
-
- client_one.register_network_write_event("echo_event", 0)
- client_two.register_read_network_event(0, "reposted_event")
-
- event = Event(
- "echo_event",
- bytearray("I will give my cat food to bob", "utf-8"),
- 3,
- )
-
- await client_one.write_event(event)
- read_event = await client_two.read_event()
- assert read_event.name == "reposted_event"
- assert read_event.data == event.data
-
- await client_one.close()
- await client_two.close()
-
-
-@pytest.mark.trio
-async def test_event_encrypted_transmission() -> None:
- verification_token = bytes.fromhex("da053623dd3dcd441e105ee5ce212ac8")
- shared_secret = bytes.fromhex(
- "95a883358f09cd5698b3cf8a414a8a659a35c4eb877e9b0228b7f64df85b0f26",
- )
-
- one, two = trio.testing.memory_stream_pair()
- client_one = EncryptedNetworkEventComponent.from_stream("one", stream=one)
- client_two = EncryptedNetworkEventComponent.from_stream("two", stream=two)
-
- client_one.register_network_write_event("echo_event", 0)
- client_two.register_read_network_event(0, "reposted_event")
-
- event = Event(
- "echo_event",
- bytearray("I will give my cat food to bob", "utf-8"),
- 3,
- )
-
- await client_one.write_event(event)
- read_event = await client_two.read_event()
- assert read_event.name == "reposted_event"
- assert read_event.data == event.data
-
- await client_one.write_event(event)
- assert (
- await two.receive_some() == b"\x00\x1eI will give my cat food to bob"
- )
-
- client_one.enable_encryption(shared_secret, verification_token)
- client_two.enable_encryption(shared_secret, verification_token)
-
- await client_one.write_event(event)
- read_event = await client_two.read_event()
- assert read_event.name == "reposted_event"
- assert read_event.data == event.data
-
- await client_one.write_event(event)
- assert await two.receive_some() == bytearray.fromhex(
- "2bb572309dfb71d22eb5f0442c5347f2d666ed16c97093190a8101c3e59f2beb",
- )
-
- await client_one.close()
- await client_two.close()
diff --git a/tests/test_encryption.py b/tests/test_encryption.py
deleted file mode 100644
index 92538ad..0000000
--- a/tests/test_encryption.py
+++ /dev/null
@@ -1,110 +0,0 @@
-# This is the buffer module from https://github.com/py-mine/mcproto v0.5.0,
-# which is licensed under the GNU LESSER GENERAL PUBLIC LICENSE v3.0
-
-from __future__ import annotations
-
-__author__ = "ItsDrike"
-__license__ = "LGPL-3.0-only"
-
-from typing import TYPE_CHECKING, cast
-
-from cryptography.hazmat.primitives.asymmetric.padding import MGF1, OAEP
-from cryptography.hazmat.primitives.hashes import SHA256
-from cryptography.hazmat.primitives.serialization import load_pem_private_key
-
-from azul.encryption import (
- decrypt_token_and_secret,
- deserialize_public_key,
- encrypt_token_and_secret,
- serialize_public_key,
-)
-
-if TYPE_CHECKING:
- from cryptography.hazmat.primitives.asymmetric.rsa import RSAPrivateKey
-
-_SERIALIZED_RSA_PRIVATE_KEY = b"""
------BEGIN PRIVATE KEY-----
-MIICdgIBADANBgkqhkiG9w0BAQEFAASCAmAwggJcAgEAAoGBAMtRUQmRHqPkdA2K
-F6fM2c8ibIPHYV5KVQXNEkVx7iEKS6JsfELhX1H8t/qQ3Ob4Pr4OFjgXx9n7GvfZ
-gekNoswG6lnQH/n7t2sYA 6D+WvSix1FF2J6wPmpKriHS59TDk4opjaV14S4K4XjW
-Gmm8DqCzgXkPGC2dunFb+1A8mdkrAgMBAAECgYAWj2dWkGu989OMzQ3i6LAic8dm
-t/Dt7YGRqzejzQiHUgUieLcxFKDnEAu6GejpGBKeNCHzB3B9l4deiRwJKCIwHqMN
-LKMKoayinA8mj/Y/ O/ELDofkEyeXOhFyM642sPpaxQJoNWc9QEsYbxpG2zeB3sPf
-l3eIhkYTKVdxB+o8AQJBAPiddMjU8fuHyjKT6VCL2ZQbwnrRe1AaLLE6VLwEZuZC
-wlbx5Lcszi77PkMRTvltQW39VN6MEjiYFSPtRJleA+sCQQDRW2e3BX6uiil2IZ08
-tPFMnltFJpa 8YvW50N6mySd8Zg1oQJpzP2fC0n0+K4j3EiA/Zli8jBt45cJ4dMGX
-km/BAkEAtkYy5j+BvolbDGP3Ti+KcRU9K/DD+QGHvNRoZYTQsIdHlpk4t7eo3zci
-+ecJwMOCkhKHE7cccNPHxBRkFBGiywJAJBt2pMsu0R2FDxm3C6xNXaCGL0P7hVwv
-8y9B51 QUGlFjiJJz0OKjm6c/8IQDqFEY/LZDIamsZ0qBItNIPEMGQQJALZV0GD5Y
-zmnkw1hek/JcfQBlVYo3gFmWBh6Hl1Lb7p3TKUViJCA1k2f0aGv7+d9aFS0fRq6u
-/sETkem8Jc1s3g==
------END PRIVATE KEY-----
-"""
-RSA_PRIVATE_KEY = cast(
- "RSAPrivateKey",
- load_pem_private_key(_SERIALIZED_RSA_PRIVATE_KEY, password=None),
-)
-RSA_PUBLIC_KEY = RSA_PRIVATE_KEY.public_key()
-SERIALIZED_RSA_PUBLIC_KEY = bytes.fromhex(
- "30819f300d06092a864886f70d010101050003818d0030818902818100cb515109911ea3e4740d8a17a7ccd9cf226c83c7615e4a5505cd124571ee210a4ba26c7c42e15f51fcb7fa90dce6f83ebe0e163817c7d9fb1af7d981e90da2cc06ea59d01ff9fbb76b1803a0fe5af4a2c75145d89eb03e6a4aae21d2e7d4c3938a298da575e12e0ae178d61a69bc0ea0b381790f182d9dba715bfb503c99d92b0203010001",
-)
-
-
-def test_encrypt_token_and_secret() -> None:
- """Test encryption returns properly encrypted (decryptable) values."""
- verification_token = bytes.fromhex("da053623dd3dcd441e105ee5ce212ac8")
- shared_secret = bytes.fromhex(
- "95a883358f09cd5698b3cf8a414a8a659a35c4eb877e9b0228b7f64df85b0f26",
- )
-
- encrypted_token, encrypted_secret = encrypt_token_and_secret(
- RSA_PUBLIC_KEY,
- verification_token,
- shared_secret,
- )
-
- assert (
- RSA_PRIVATE_KEY.decrypt(
- encrypted_token,
- OAEP(MGF1(SHA256()), SHA256(), None),
- )
- == verification_token
- )
- assert (
- RSA_PRIVATE_KEY.decrypt(
- encrypted_secret,
- OAEP(MGF1(SHA256()), SHA256(), None),
- )
- == shared_secret
- )
-
-
-def test_decrypt_token_and_secret() -> None:
- """Test decryption returns properly decrypted values."""
- encrypted_token = bytes.fromhex(
- "5541c0c0fc99d8908ed428b20c260795bec7b4041a4f98d26fbed383e8dba077eb53fb5cf905e722e2ceb341843e875508134817bcd3a909ac279e77ed94fd98c428bbe00db630a5ad3df310380d9274ed369cc6a011e7edd45cbe44ae8ad2575ef793b23057e4b15f1b6e3e195ff0921e46370773218517922fbb8b96092d88",
- )
- encrypted_secret = bytes.fromhex(
- "1a43782ca17f71e87e6ef98f9be66050ecf5d185da81445d26ceb5941f95d69d61b726d27b5ca62aed4cbe27b40fd4bd6b16b5be154a7b6a24ae31c705bc47d9397589b448fb72b14572ea2a9d843c6a3c674b7454cef97e2d65be36e0d0a8cc9f1093a19a8d52a5633a5317d19779bb46146dfaea7a690a7f080fb77d59c7f9",
- )
-
- assert decrypt_token_and_secret(
- RSA_PRIVATE_KEY,
- encrypted_token,
- encrypted_secret,
- ) == (
- bytes.fromhex("da053623dd3dcd441e105ee5ce212ac8"),
- bytes.fromhex(
- "95a883358f09cd5698b3cf8a414a8a659a35c4eb877e9b0228b7f64df85b0f26",
- ),
- )
-
-
-def test_serialize_public_key() -> None:
- """Test serialize_public_key."""
- assert serialize_public_key(RSA_PUBLIC_KEY) == SERIALIZED_RSA_PUBLIC_KEY
-
-
-def test_deserialize_public_key() -> None:
- """Test deserialize_public_key."""
- assert deserialize_public_key(SERIALIZED_RSA_PUBLIC_KEY) == RSA_PUBLIC_KEY
diff --git a/tests/test_network.py b/tests/test_network.py
deleted file mode 100644
index 0273bff..0000000
--- a/tests/test_network.py
+++ /dev/null
@@ -1,178 +0,0 @@
-from __future__ import annotations
-
-from typing import TYPE_CHECKING
-
-import pytest
-import trio
-import trio.testing
-
-from azul.component import ComponentManager, Event
-from azul.network import (
- NetworkComponent,
- NetworkEventComponent,
- NetworkStreamNotConnectedError,
- NetworkTimeoutError,
- Server,
-)
-
-if TYPE_CHECKING:
- from collections.abc import Callable
-
-
-@pytest.mark.trio
-async def client_connect(port: int, stop_server: Callable[[], None]) -> None:
- await trio.sleep(0.05)
- # manager = ComponentManager("manager")
-
- client = NetworkEventComponent("client")
- # manager.add_component(client)
-
- await client.connect("127.0.0.1", port)
-
- client.register_network_write_event("echo_event", 0)
- client.register_read_network_event(1, "reposted_event")
-
- event = Event(
- "echo_event",
- bytearray("I will give my cat food to bob", "utf-8"),
- 3,
- )
-
- # await client.raise_event(event)
- await client.write_event(event)
- print(f"{await client.read_event() = }")
-
- await client.close()
- stop_server()
-
-
-@pytest.mark.trio
-async def run_async() -> None:
- class TestServer(Server):
- async def handler(self, stream: trio.SocketStream) -> None:
- client = NetworkEventComponent.from_stream("client", stream=stream)
-
- client.register_read_network_event(0, "repost_event")
- client.register_network_write_event("repost_event", 1)
-
- await client.write_event(await client.read_event())
- await stream.aclose()
-
- server = TestServer("server")
- port = 3004
- async with trio.open_nursery() as nursery:
- nursery.start_soon(server.serve, port)
- nursery.start_soon(client_connect, port, server.stop_serving)
- nursery.start_soon(client_connect, port, server.stop_serving)
-
-
-def test_not_connected() -> None:
- client = NetworkComponent("name")
- assert client.not_connected
- with pytest.raises(NetworkStreamNotConnectedError):
- print(client.stream)
-
-
-@pytest.mark.trio
-async def test_from_stream() -> None:
- stream = trio.testing.MemorySendStream()
-
- named = NetworkComponent.from_stream(
- kwargs={"name": "name"},
- stream=stream,
- )
- with pytest.raises(RuntimeError, match="Already connected!"):
- await named.connect("example.com", 80)
- await named.close()
-
-
-@pytest.mark.trio
-async def test_register_network_write_event() -> None:
- client = NetworkEventComponent("client")
- client.register_network_write_event("echo_event", 0)
- with pytest.raises(ValueError, match="event already registered"):
- client.register_network_write_event("echo_event", 0)
- client.register_read_network_event(0, "reposted_event")
- with pytest.raises(ValueError, match="events are also being received"):
- client.register_network_write_events({"reposted_event": 0})
- with pytest.raises(RuntimeError, match="Unhandled network event name"):
- await client.write_event(Event("jerald event", bytearray()))
- client.register_network_write_events({})
-
-
-@pytest.mark.trio
-async def test_register_network_read_event() -> None:
- one, two = trio.testing.memory_stream_pair()
- client_one = NetworkEventComponent.from_stream("one", stream=one)
- client_two = NetworkEventComponent.from_stream("two", stream=two)
- client_one.register_network_write_event("echo_event", 0)
- await client_one.write_event(
- Event(
- "echo_event",
- bytearray("I will give my cat food to bob", "utf-8"),
- ),
- )
- with pytest.raises(RuntimeError, match="Unhandled packet ID 0"):
- await client_two.read_event()
- with pytest.raises(ValueError, match="Packet id 0 packets are also"):
- client_one.register_read_network_event(0, "echo_event")
- client_two.register_read_network_event(0, "reposted_event")
- with pytest.raises(ValueError, match="Packet ID 0 already registered!"):
- client_two.register_read_network_events({0: "type_two"})
- client_two.register_read_network_events({})
-
-
-@pytest.mark.trio
-async def test_event_transmission() -> None:
- one, two = trio.testing.memory_stream_pair()
- client_one = NetworkEventComponent.from_stream("one", stream=one)
- manager = ComponentManager("manager")
- async with NetworkEventComponent.from_stream(
- "two",
- stream=two,
- ) as client_two:
- manager.add_component(client_one)
-
- assert not client_one.not_connected
-
- client_one.register_network_write_event("echo_event", 0)
- client_two.register_read_network_event(0, "reposted_event")
-
- event = Event(
- "echo_event",
- bytearray("I will give my cat food to bob", "utf-8"),
- 3,
- )
-
- await client_one.write_event(event)
- read_event = await client_two.read_event()
- assert read_event.name == "reposted_event"
- assert read_event.data == event.data
-
- await client_one.write_event(event)
- assert (
- await two.receive_some()
- == b"\x00\x1eI will give my cat food to bob"
- )
-
- await client_one.wait_write_might_not_block()
- await one.send_all(b"")
- client_two.timeout = 0.05
- with pytest.raises(NetworkTimeoutError):
- await client_two.read_event()
- await one.send_all(b"cat")
- with pytest.raises(OSError, match="Server stopped responding"):
- await client_two.read(4)
-
- await client_one.send_eof()
- await client_one.send_eof()
-
- await client_one.close()
- await client_one.close()
-
-
-def test_server() -> None:
- server = Server("name")
- server.stop_serving()
- server.serve_cancel_scope = trio.CancelScope()
- server.stop_serving()
diff --git a/tests/test_objects.py b/tests/test_objects.py
new file mode 100644
index 0000000..12e2b56
--- /dev/null
+++ b/tests/test_objects.py
@@ -0,0 +1,81 @@
+from __future__ import annotations
+
+import pytest
+from pygame.surface import Surface
+
+from azul.objects import Button, OutlinedText, Text
+
+
+class MockSurface(Surface):
+ """Mocking a pygame surface for testing."""
+
+ __slots__ = ("text_data",)
+
+ def __init__(self, text_data: str = "") -> None:
+ super().__init__((0, 0))
+ self.text_data = text_data
+
+
+class MockFont:
+ """Mocking a pygame font for testing."""
+
+ __slots__ = ()
+
+ def render(
+ self,
+ text: str,
+ antialias: bool,
+ color: tuple[int, int, int],
+ ) -> str:
+ """Fake render method."""
+ return MockSurface(text)
+
+
+@pytest.fixture
+def font() -> MockFont:
+ return MockFont()
+
+
+def test_text_initialization(font: MockFont) -> None:
+ text = Text("TestText", font)
+ assert text.text == "None"
+ assert text.color == (255, 255, 255)
+ assert text.font == font
+
+
+def test_text_rendering(font: MockFont) -> None:
+ text = Text("TestText", font)
+ assert text.image is None
+
+
+def test_text_rendering_blank(font: MockFont) -> None:
+ text = Text("TestText", font)
+ text.text = ""
+ text.text = ""
+ assert text.image.text_data == ""
+
+
+def test_outlined_text_initialization(font: MockFont) -> None:
+ outlined_text = OutlinedText("TestOutlinedText", font)
+ assert outlined_text.outline == (0, 0, 0)
+ assert outlined_text.inside == (255, 255, 255)
+
+
+def test_outlined_text_rendering(font: MockFont) -> None:
+ outlined_text = OutlinedText("TestOutlinedText", font)
+ outlined_text.text = "Outlined Text"
+ assert outlined_text.text == "Outlined Text"
+
+
+def test_outlined_text_rendering_zero_border(font: MockFont) -> None:
+ outlined_text = OutlinedText("TestOutlinedText", font)
+ outlined_text.border_width = 0
+ outlined_text.text = "Outlined Text"
+ assert isinstance(outlined_text.image, Surface)
+
+
+def test_button_initialization(font: MockFont) -> None:
+ button = Button("TestButton", font)
+ assert button.text == "None"
+ assert button.color == (0, 0, 0, 255)
+ assert button.border_width == 3
diff --git a/tests/test_sprite.py b/tests/test_sprite.py
new file mode 100644
index 0000000..1344fc2
--- /dev/null
+++ b/tests/test_sprite.py
@@ -0,0 +1,327 @@
+from __future__ import annotations
+
+from typing import cast
+
+import pytest
+import trio
+from libcomponent.component import Event
+from pygame.mask import Mask
+from pygame.rect import Rect
+from pygame.surface import Surface
+
+from azul.sprite import (
+ AnimationComponent,
+ DragClickEventComponent,
+ GroupProcessor,
+ ImageComponent,
+ MovementComponent,
+ OutlineComponent,
+ Sprite,
+ TargetingComponent,
+ TickEventData,
+)
+from azul.vector import Vector2
+
+
+@pytest.fixture
+def sprite() -> Sprite:
+ return Sprite("test_sprite")
+
+
+@pytest.fixture
+def image_component(sprite: Sprite) -> ImageComponent:
+ sprite.add_component(ImageComponent())
+ return sprite.get_component("image")
+
+
+@pytest.fixture
+def animation_component(image_component: ImageComponent) -> AnimationComponent:
+ image_component.add_component(AnimationComponent())
+ return image_component.get_component("animation")
+
+
+@pytest.fixture
+def outline_component(image_component: ImageComponent) -> OutlineComponent:
+ return image_component.get_component("outline")
+
+
+@pytest.fixture
+def movement_component(sprite: Sprite) -> MovementComponent:
+ sprite.add_component(MovementComponent())
+ return sprite.get_component("movement")
+
+
+@pytest.fixture
+def targeting_component(
+ movement_component: MovementComponent,
+) -> TargetingComponent:
+ sprite = movement_component.manager
+ sprite.add_component(TargetingComponent())
+ return sprite.get_component("targeting")
+
+
+@pytest.fixture
+def drag_click_event_component() -> DragClickEventComponent:
+ return DragClickEventComponent()
+
+
+@pytest.fixture
+def group_processor() -> GroupProcessor:
+ return GroupProcessor()
+
+
+def test_sprite_init(sprite: Sprite) -> None:
+ assert sprite.name == "test_sprite"
+ assert not sprite.visible
+ assert sprite.rect == Rect(0, 0, 0, 0)
+
+
+def test_sprite_location(sprite: Sprite) -> None:
+ sprite.location = (10, 20)
+ assert sprite.rect.center == (10, 20)
+
+
+def test_sprite_repr(sprite: Sprite) -> None:
+ assert repr(sprite) == ""
+
+
+def test_sprite_image(sprite: Sprite) -> None:
+ sprite.dirty = 0
+ assert sprite.image is None
+ assert not sprite.dirty
+ sprite.image = Surface((10, 10))
+ assert isinstance(sprite.image, Surface)
+ assert sprite.dirty
+ assert sprite.rect.size == (10, 10)
+
+
+def test_sprite_image_set_none(sprite: Sprite) -> None:
+ sprite.dirty = 0
+ assert sprite.image is None
+ assert not sprite.dirty
+ sprite.image = None
+ assert sprite.dirty
+
+
+def test_sprite_image_no_set_location_change(sprite: Sprite) -> None:
+ sprite.update_location_on_resize = False
+ sprite.location = (100, 100)
+ sprite.image = Surface((50, 25))
+ assert sprite.location == (125, 112)
+
+
+def test_sprite_image_set_location_change(sprite: Sprite) -> None:
+ sprite.update_location_on_resize = True
+ sprite.location = (100, 100)
+ sprite.image = Surface((50, 25))
+ assert sprite.location == (100, 100)
+
+
+def test_sprite_selected_invisible(sprite: Sprite) -> None:
+ assert not sprite.visible
+ sprite.rect.size = (100, 100)
+ assert not sprite.is_selected((20, 20))
+
+
+def test_sprite_selected(sprite: Sprite) -> None:
+ sprite.visible = True
+ sprite.rect.size = (100, 100)
+ assert sprite.is_selected((20, 20))
+
+
+def test_image_component_init(image_component: ImageComponent) -> None:
+ assert image_component.mask_threshold == 127
+
+
+def test_image_component_add_image(image_component: ImageComponent) -> None:
+ image = Surface((10, 10))
+ image_component.add_image("test_image", image)
+ assert "test_image" in image_component.list_images()
+
+
+def test_image_component_add_images(image_component: ImageComponent) -> None:
+ image = Surface((10, 10))
+ image_component.add_images({"test_image": image})
+ assert "test_image" in image_component.list_images()
+
+
+def test_image_component_get_image_fail(
+ image_component: ImageComponent,
+) -> None:
+ with pytest.raises(
+ ValueError,
+ match='^No image saved for identifier "test_image"$',
+ ):
+ image_component.get_image("test_image")
+
+
+def test_image_component_get_mask_fail(
+ image_component: ImageComponent,
+) -> None:
+ with pytest.raises(
+ ValueError,
+ match='^No mask saved for identifier "test_mask"$',
+ ):
+ image_component.get_mask("test_mask")
+
+
+def test_image_component_get_mask_success(
+ image_component: ImageComponent,
+) -> None:
+ image = Surface((10, 10))
+ image_component.add_image("test_image", image)
+ assert isinstance(image_component.get_mask("test_image"), Mask)
+
+
+def test_image_component_add_image_and_mask_invalid_image(
+ image_component: ImageComponent,
+) -> None:
+ with pytest.raises(
+ ValueError,
+ match="^Expected surface to be a valid identifier$",
+ ):
+ image_component.add_image_and_mask("test_image", None, None) # type: ignore[arg-type]
+ with pytest.raises(
+ ValueError,
+ match="^Expected surface to be a valid identifier$",
+ ):
+ image_component.add_image_and_mask("test_image", "copy_from", None) # type: ignore[arg-type]
+
+
+def test_image_component_add_image_and_mask_invalid_mask(
+ image_component: ImageComponent,
+) -> None:
+ image = Surface((1, 1))
+ with pytest.raises(
+ ValueError,
+ match="^Expected mask to be a valid identifier$",
+ ):
+ image_component.add_image_and_mask("test_image", image, None) # type: ignore[arg-type]
+ with pytest.raises(
+ ValueError,
+ match="^Expected mask to be a valid identifier$",
+ ):
+ image_component.add_image_and_mask("test_image", image, "copy_from") # type: ignore[arg-type]
+
+
+def test_image_component_get_image(image_component: ImageComponent) -> None:
+ image = Surface((1, 1))
+ image_component.add_image("test_image", image)
+ assert image_component.get_image("test_image") is image
+
+
+def test_image_component_add_image_duplication(
+ image_component: ImageComponent,
+) -> None:
+ image = Surface((1, 1))
+ image_component.add_image("test_image", image)
+ image_component.add_image("duplicate", "test_image")
+ assert image_component.get_image("duplicate") is image
+
+
+def test_image_component_get_duplicate_mask(
+ image_component: ImageComponent,
+) -> None:
+ image = Surface((1, 1))
+ image_component.add_image("test_image", image)
+ image_component.add_image("duplicate", "test_image")
+ assert isinstance(image_component.get_mask("duplicate"), Mask)
+
+
+def test_image_component_set_image_affects_sprite(
+ image_component: ImageComponent,
+) -> None:
+ image = Surface((1, 1))
+ sprite = cast("Sprite", image_component.manager.get_component("sprite"))
+ image_component.add_image("test_image", image)
+ assert sprite.image is None
+ image_component.set_image("test_image")
+ assert sprite.image is image
+ image_component.set_image("test_image")
+ assert sprite.image is image
+
+
+def test_movement_component_init(
+ movement_component: MovementComponent,
+) -> None:
+ assert movement_component.heading == Vector2(0, 0)
+ assert movement_component.speed == 0
+
+
+def test_movement_component_point_toward(
+ movement_component: MovementComponent,
+) -> None:
+ movement_component.point_toward((10, 20))
+ assert (
+ movement_component.heading
+ == Vector2.from_points((0, 0), (10, 20)).normalized()
+ )
+
+
+def test_movement_component_move_heading_time(
+ movement_component: MovementComponent,
+) -> None:
+ movement_component.speed = 5
+ movement_component.move_heading_time(1)
+ assert movement_component.heading * 5 == movement_component.heading
+
+
+def test_targeting_component_init(
+ targeting_component: TargetingComponent,
+) -> None:
+ assert targeting_component.destination == Vector2(0, 0)
+ assert targeting_component.event_raise_name == "reached_destination"
+
+
+def test_targeting_component_update_heading(
+ targeting_component: TargetingComponent,
+) -> None:
+ targeting_component.destination = Vector2(10, 20)
+ targeting_component.update_heading()
+ assert targeting_component.to_destination() == Vector2.from_points(
+ (0, 0),
+ (10, 20),
+ )
+
+
+@pytest.mark.trio
+async def test_targeting_component_move_destination_time(
+ targeting_component: TargetingComponent,
+) -> None:
+ movement_component = targeting_component.get_component("movement")
+ movement_component.speed = 1
+ targeting_component.destination = Vector2(10, 20)
+ current_distance = targeting_component.to_destination().magnitude()
+ await targeting_component.move_destination_time(1)
+ assert targeting_component.to_destination().magnitude() < current_distance
+
+
+def test_drag_click_event_component_init(
+ drag_click_event_component: DragClickEventComponent,
+) -> None:
+ assert drag_click_event_component.pressed == {}
+
+
+def test_group_processor_init(group_processor: GroupProcessor) -> None:
+ assert group_processor.groups == {}
+ assert group_processor.group_names == {}
+ assert group_processor.new_gid == 0
+
+
+def test_group_processor_new_group(group_processor: GroupProcessor) -> None:
+ gid = group_processor.new_group("test_group")
+ assert gid in group_processor.groups
+ assert "test_group" in group_processor.group_names
+
+
+@pytest.mark.trio
+async def test_animation_component_tick(
+ animation_component: AnimationComponent,
+) -> None:
+ async with trio.open_nursery() as nursery:
+ nursery.start_soon(
+ animation_component.tick,
+ Event("tick", TickEventData(time_passed=1, fps=60)),
+ )
+ await trio.lowlevel.checkpoint()
+ # Assert that the animation component has updated correctly
diff --git a/tests/test_utils.py b/tests/test_utils.py
deleted file mode 100644
index 37b40b4..0000000
--- a/tests/test_utils.py
+++ /dev/null
@@ -1,121 +0,0 @@
-# This is the base_io module from https://github.com/py-mine/mcproto v0.5.0,
-# which is licensed under the GNU LESSER GENERAL PUBLIC LICENSE v3.0
-
-from __future__ import annotations
-
-__author__ = "ItsDrike"
-__license__ = "LGPL-3.0-only"
-
-import pytest
-
-from azul.utils import from_twos_complement, to_twos_complement
-
-# TODO: Consider adding tests for enforce_range
-
-
-@pytest.mark.parametrize(
- ("number", "bits", "expected_out"),
- [
- (0, 8, 0),
- (1, 8, 1),
- (10, 8, 10),
- (127, 8, 127),
- ],
-)
-def test_to_twos_complement_positive(
- number: int,
- bits: int,
- expected_out: int,
-):
- """Test conversion to two's complement format from positive numbers gives expected result."""
- assert to_twos_complement(number, bits) == expected_out
-
-
-@pytest.mark.parametrize(
- ("number", "bits", "expected_out"),
- [
- (-1, 8, 255),
- (-10, 8, 246),
- (-128, 8, 128),
- ],
-)
-def test_to_twos_complement_negative(
- number: int,
- bits: int,
- expected_out: int,
-):
- """Test conversion to two's complement format of negative numbers gives expected result."""
- assert to_twos_complement(number, bits) == expected_out
-
-
-@pytest.mark.parametrize(
- ("number", "bits"),
- [
- (128, 8),
- (-129, 8),
- (32768, 16),
- (-32769, 16),
- (2147483648, 32),
- (-2147483649, 32),
- (9223372036854775808, 64),
- (-9223372036854775809, 64),
- ],
-)
-def test_to_twos_complement_range(number: int, bits: int):
- """Test conversion to two's complement format for out of range numbers raises :exc:`ValueError`."""
- with pytest.raises(ValueError, match="out of range"):
- to_twos_complement(number, bits)
-
-
-@pytest.mark.parametrize(
- ("number", "bits", "expected_out"),
- [
- (0, 8, 0),
- (1, 8, 1),
- (10, 8, 10),
- (127, 8, 127),
- ],
-)
-def test_from_twos_complement_positive(
- number: int,
- bits: int,
- expected_out: int,
-):
- """Test conversion from two's complement format of positive numbers give expected result."""
- assert from_twos_complement(number, bits) == expected_out
-
-
-@pytest.mark.parametrize(
- ("number", "bits", "expected_out"),
- [
- (255, 8, -1),
- (246, 8, -10),
- (128, 8, -128),
- ],
-)
-def test_from_twos_complement_negative(
- number: int,
- bits: int,
- expected_out: int,
-):
- """Test conversion from two's complement format of negative numbers give expected result."""
- assert from_twos_complement(number, bits) == expected_out
-
-
-@pytest.mark.parametrize(
- ("number", "bits"),
- [
- (256, 8),
- (-1, 8),
- (65536, 16),
- (-1, 16),
- (4294967296, 32),
- (-1, 32),
- (18446744073709551616, 64),
- (-1, 64),
- ],
-)
-def test_from_twos_complement_range(number: int, bits: int):
- """Test conversion from two's complement format for out of range numbers raises :exc:`ValueError`."""
- with pytest.raises(ValueError, match="out of range"):
- from_twos_complement(number, bits)
diff --git a/tools/project_requirements.py b/tools/project_requirements.py
deleted file mode 100755
index edcfbad..0000000
--- a/tools/project_requirements.py
+++ /dev/null
@@ -1,106 +0,0 @@
-#!/usr/bin/env python3
-
-"""Project Requirements - Write test-requirements.in based on pyproject.toml."""
-
-# Programmed by CoolCat467
-
-from __future__ import annotations
-
-# Project Requirements - Write test-requirements.in based on pyproject.toml.
-# Copyright (C) 2024 CoolCat467
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation, either version 3 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program. If not, see .
-
-__title__ = "Project Requirements"
-__author__ = "CoolCat467"
-__version__ = "0.0.0"
-__license__ = "GNU General Public License Version 3"
-
-import sys
-from pathlib import Path
-from typing import Final
-
-import tomllib
-
-# Key to start replacing inside of contents
-KEY: Final = "TOML_DEPENDENCIES"
-
-
-def run() -> None:
- """Run program."""
- # Find root folder
- this = Path(__file__).absolute()
- tools = this.parent
- root = tools.parent
- # Make sure it's right
- assert (root / "LICENSE").exists(), "Not in correct directory!"
-
- # Read pyproject.toml
- pyproject = root / "pyproject.toml"
- with pyproject.open("rb") as fp:
- data = tomllib.load(fp)
-
- # Get dependencies list
- assert isinstance(data, dict)
- project = data["project"]
- assert isinstance(project, dict)
- dependencies = project["dependencies"]
- assert isinstance(dependencies, list)
-
- # Read requirements file
- requirements_list = root / "test-requirements.in"
- assert requirements_list.exists(), f"{requirements_list} does not exist!"
- requirements_data = requirements_list.read_text("utf-8")
-
- # Find out what start and end should be based on key.
- key_start = f"<{KEY}>"
- key_end = f"{KEY}>"
-
- # Try to find start and end triggers in requirements data
- start_char = requirements_data.find(key_start)
- end_char = requirements_data.find(key_end)
- if -1 in {start_char, end_char}:
- raise ValueError(
- f"{key_start!r} or {key_end!r} not found in {requirements_list}",
- )
-
- # Create overwrite text
- dependencies_text = "\n".join(sorted(dependencies))
- overwrite_text = "\n".join(
- (
- key_start,
- dependencies_text,
- f"#{key_end}",
- ),
- )
- # Create new file contents
- end = end_char + len(key_end)
- new_text = (
- requirements_data[:start_char]
- + overwrite_text
- + requirements_data[end:]
- )
-
- # If new text differs, overwrite and alert
- if new_text != requirements_data:
- print("Requirements file is outdated...")
- requirements_list.write_text(new_text, "utf-8")
- print("Requirements file updated successfully.")
- return 1
- print("Requirements file is up to date.")
- return 0
-
-
-if __name__ == "__main__":
- sys.exit(run())
diff --git a/uv.lock b/uv.lock
new file mode 100644
index 0000000..caf9687
--- /dev/null
+++ b/uv.lock
@@ -0,0 +1,782 @@
+version = 1
+revision = 1
+requires-python = ">=3.10"
+
+[[package]]
+name = "attrs"
+version = "25.3.0"
+source = { registry = "https://pypi.org/simple" }
+sdist = { url = "https://files.pythonhosted.org/packages/5a/b0/1367933a8532ee6ff8d63537de4f1177af4bff9f3e829baf7331f595bb24/attrs-25.3.0.tar.gz", hash = "sha256:75d7cefc7fb576747b2c81b4442d4d4a1ce0900973527c011d1030fd3bf4af1b", size = 812032 }
+wheels = [
+ { url = "https://files.pythonhosted.org/packages/77/06/bb80f5f86020c4551da315d78b3ab75e8228f89f0162f2c3a819e407941a/attrs-25.3.0-py3-none-any.whl", hash = "sha256:427318ce031701fea540783410126f03899a97ffc6f61596ad581ac2e40e3bc3", size = 63815 },
+]
+
+[[package]]
+name = "azul"
+source = { editable = "." }
+dependencies = [
+ { name = "exceptiongroup", marker = "python_full_version < '3.11'" },
+ { name = "libcomponent" },
+ { name = "mypy-extensions" },
+ { name = "numpy" },
+ { name = "orjson" },
+ { name = "pygame" },
+ { name = "trio" },
+]
+
+[package.optional-dependencies]
+tests = [
+ { name = "coverage" },
+ { name = "mypy" },
+ { name = "pytest" },
+ { name = "pytest-cov" },
+ { name = "pytest-trio" },
+ { name = "uv" },
+]
+tools = [
+ { name = "black", marker = "implementation_name == 'cpython'" },
+ { name = "codespell" },
+ { name = "ruff" },
+]
+
+[package.metadata]
+requires-dist = [
+ { name = "black", marker = "implementation_name == 'cpython' and extra == 'tools'", specifier = ">=24.10.0" },
+ { name = "codespell", marker = "extra == 'tools'", specifier = ">=2.3.0" },
+ { name = "coverage", marker = "extra == 'tests'", specifier = ">=7.2.5" },
+ { name = "exceptiongroup", marker = "python_full_version < '3.11'", specifier = ">=1.2.2" },
+ { name = "libcomponent", specifier = "~=0.0.4" },
+ { name = "mypy", marker = "extra == 'tests'", specifier = ">=1.14.1" },
+ { name = "mypy-extensions", specifier = ">=1.0.0" },
+ { name = "numpy", specifier = "~=2.1.3" },
+ { name = "orjson", specifier = ">=3.10,<4" },
+ { name = "pygame", specifier = "~=2.6.0" },
+ { name = "pytest", marker = "extra == 'tests'", specifier = ">=5.0" },
+ { name = "pytest-cov", marker = "extra == 'tests'", specifier = ">=6.0.0" },
+ { name = "pytest-trio", marker = "extra == 'tests'", specifier = ">=0.8.0" },
+ { name = "ruff", marker = "extra == 'tools'", specifier = ">=0.9.2" },
+ { name = "trio", specifier = "~=0.30.0" },
+ { name = "uv", marker = "extra == 'tests'", specifier = ">=0.5.21" },
+]
+provides-extras = ["tests", "tools"]
+
+[[package]]
+name = "black"
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diff --git a/zizmor.yml b/zizmor.yml
new file mode 100644
index 0000000..c359223
--- /dev/null
+++ b/zizmor.yml
@@ -0,0 +1,6 @@
+rules:
+ unpinned-uses:
+ config:
+ policies:
+ # TODO: use the default policies
+ "*": any