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mapname_tables.lua
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mapname_tables.lua
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-- enter maximum possible player count (army slots) on the map
maxPlayerOnMap = 16
-- table of which resources belong to which player, it is sorted in such a way that the first line corresponds to ARMY_1, the second to ARMY_2 and so on...
-- line number is 10 + armyumber for the mexes in the table
spwnMexArmy = { {},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{}}
-- line number is 30 + armyumber for the hydros in the table
spwnHydroArmy ={ {},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
{}}
-- RESOURCE SCALING OPTIONS
-- exampleMexes = {{1,2},{3,4},{5,6}}, -- exampleMexes = {{1,2}}
-- exampleMexes = {{a},{b},{c}}, -- exampleMexes = {{a}}
-- option key=1 : removes a+b+c -- option key=1 : removes a
-- option key=2 : spawn a, removes b+c -- option key=2 : spawns a
-- option key=3 : spawn a+b, removes c
-- option key=4 : spawn a+b+c
-- add extra hydros to the map
extraHydros = {{}}
-- add extra mexes to the map
extraMexes = {{}}
-- configure the amount of mexes at a certain map position
middleMexes = {{},{},{}}
sideMexes = {{},{},{}}
underwaterMexes = {{},{},{}}
islandMexes ={{},{},{}}
expansionMexes = {{},{},{}}
-- BASE RESOURCE SCALING OPTIONS
-- add core mexes
-- dont forget to add these mexes also to spwnMexArmy
coreMexes = {{}}
-- add mexes to starting base (further away from coreMexes)
-- dont forget to add these mexes also to spwnMexArmy
extraBaseMexes = {{}}
-- INTENTIONAL UNEVEN RESOURCE SCALING OPTIONS
topSideMexes = {{},{},{}}
bottomSideMexes = {{},{},{}}
-- CRAZYRUSH OPTIONS
-- determine forward crazy rush mexes
forwardCrazyrushMexes = {}
-- table for the "crazyrush 1 core mex" option.
-- dont forget to add these mexes also to spwnMexArmy
crazyrushOneMexes = {}